package vendor:directx/d3d12
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Index
Types (632)
- AUTO_BREADCRUMB_NODE
- AUTO_BREADCRUMB_NODE1
- AUTO_BREADCRUMB_OP
- AXIS_SHADING_RATE
- BACKGROUND_PROCESSING_MODE
- BLEND
- BLEND_DESC
- BLEND_OP
- BOOL
- BOX
- BUFFER_RTV
- BUFFER_SRV
- BUFFER_SRV_FLAG
- BUFFER_SRV_FLAGS
- BUFFER_UAV
- BUFFER_UAV_FLAG
- BUFFER_UAV_FLAGS
- BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC
- BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS
- BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER
- CACHED_PIPELINE_STATE
- CBUFFER_TYPE
- CLEAR_FLAG
- CLEAR_FLAGS
- CLEAR_VALUE
- COLOR_WRITE_ENABLE
- COLOR_WRITE_ENABLE_MASK
- COMMAND_LIST_FLAG
- COMMAND_LIST_FLAGS
- COMMAND_LIST_SUPPORT_FLAG
- COMMAND_LIST_SUPPORT_FLAGS
- COMMAND_LIST_TYPE
- COMMAND_POOL_FLAG
- COMMAND_POOL_FLAGS
- COMMAND_QUEUE_DESC
- COMMAND_QUEUE_FLAG
- COMMAND_QUEUE_FLAGS
- COMMAND_QUEUE_PRIORITY
- COMMAND_RECORDER_FLAG
- COMMAND_RECORDER_FLAGS
- COMMAND_SIGNATURE_DESC
- COMPARISON_FUNC
- COMPUTE_PIPELINE_STATE_DESC
- CONSERVATIVE_RASTERIZATION_MODE
- CONSERVATIVE_RASTERIZATION_TIER
- CONSTANT_BUFFER_VIEW_DESC
- CPU_DESCRIPTOR_HANDLE
- CPU_PAGE_PROPERTY
- CROSS_NODE_SHARING_TIER
- CULL_MODE
- DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS
- DEBUG_COMMAND_LIST_PARAMETER_TYPE
- DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS
- DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR
- DEBUG_DEVICE_PARAMETER_TYPE
- DEBUG_FEATURE
- DEBUG_FEATURE_FLAG
- DEPTH_STENCILOP_DESC
- DEPTH_STENCIL_DESC
- DEPTH_STENCIL_DESC1
- DEPTH_STENCIL_VALUE
- DEPTH_STENCIL_VIEW_DESC
- DEPTH_WRITE_MASK
- DESCRIPTOR_HEAP_DESC
- DESCRIPTOR_HEAP_FLAG
- DESCRIPTOR_HEAP_FLAGS
- DESCRIPTOR_HEAP_TYPE
- DESCRIPTOR_RANGE
- DESCRIPTOR_RANGE1
- DESCRIPTOR_RANGE_FLAG
- DESCRIPTOR_RANGE_FLAGS
- DESCRIPTOR_RANGE_TYPE
- DEVICE_REMOVED_EXTENDED_DATA
- DEVICE_REMOVED_EXTENDED_DATA1
- DEVICE_REMOVED_EXTENDED_DATA2
- DEVICE_REMOVED_EXTENDED_DATA3
- DISCARD_REGION
- DISPATCH_ARGUMENTS
- DISPATCH_MESH_ARGUMENTS
- DISPATCH_RAYS_DESC
- DRAW_ARGUMENTS
- DRAW_INDEXED_ARGUMENTS
- DRED_ALLOCATION_NODE
- DRED_ALLOCATION_NODE1
- DRED_ALLOCATION_TYPE
- DRED_AUTO_BREADCRUMBS_OUTPUT
- DRED_AUTO_BREADCRUMBS_OUTPUT1
- DRED_BREADCRUMB_CONTEXT
- DRED_DEVICE_STATE
- DRED_ENABLEMENT
- DRED_FLAG
- DRED_FLAGS
- DRED_PAGE_FAULT_FLAG
- DRED_PAGE_FAULT_FLAGS
- DRED_PAGE_FAULT_OUTPUT
- DRED_PAGE_FAULT_OUTPUT1
- DRED_PAGE_FAULT_OUTPUT2
- DRED_VERSION
- DRIVER_MATCHING_IDENTIFIER_STATUS
- DRIVER_TYPE
- DSV_DIMENSION
- DSV_FLAG
- DSV_FLAGS
- DXIL_LIBRARY_DESC
- DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION
- ELEMENTS_LAYOUT
- EXISTING_COLLECTION_DESC
- EXPORT_DESC
- EXPORT_FLAG
- EXPORT_FLAGS
- FEATURE
- FEATURE_DATA_ARCHITECTURE
- FEATURE_DATA_ARCHITECTURE1
- FEATURE_DATA_COMMAND_QUEUE_PRIORITY
- FEATURE_DATA_CROSS_NODE
- FEATURE_DATA_EXISTING_HEAPS
- FEATURE_DATA_FEATURE_LEVELS
- FEATURE_DATA_FORMAT_INFO
- FEATURE_DATA_FORMAT_SUPPORT
- FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
- FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS
- FEATURE_DATA_OPTIONS
- FEATURE_DATA_OPTIONS1
- FEATURE_DATA_OPTIONS2
- FEATURE_DATA_OPTIONS3
- FEATURE_DATA_OPTIONS4
- FEATURE_DATA_OPTIONS5
- FEATURE_DATA_OPTIONS6
- FEATURE_DATA_OPTIONS7
- FEATURE_DATA_OPTIONS8
- FEATURE_DATA_OPTIONS9
- FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT
- FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES
- FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT
- FEATURE_DATA_QUERY_META_COMMAND
- FEATURE_DATA_ROOT_SIGNATURE
- FEATURE_DATA_SERIALIZATION
- FEATURE_DATA_SHADER_CACHE
- FEATURE_DATA_SHADER_MODEL
- FEATURE_DATA_WAVE_MMA
- FEATURE_LEVEL
- FENCE_FLAG
- FENCE_FLAGS
- FILL_MODE
- FILTER
- FILTER_REDUCTION_TYPE
- FILTER_TYPE
- FORMAT_SUPPORT1
- FORMAT_SUPPORT1_FLAG
- FORMAT_SUPPORT2
- FORMAT_SUPPORT2_FLAG
- FUNCTION_DESC
- GLOBAL_ROOT_SIGNATURE
- GPU_BASED_VALIDATION_FLAG
- GPU_BASED_VALIDATION_FLAGS
- GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG
- GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS
- GPU_BASED_VALIDATION_SHADER_PATCH_MODE
- GPU_DESCRIPTOR_HANDLE
- GPU_VIRTUAL_ADDRESS
- GPU_VIRTUAL_ADDRESS_AND_STRIDE
- GPU_VIRTUAL_ADDRESS_RANGE
- GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE
- GRAPHICS_PIPELINE_STATE_DESC
- GRAPHICS_STATES
- GUID
- HANDLE
- HEAP_DESC
- HEAP_FLAG
- HEAP_FLAGS
- HEAP_PROPERTIES
- HEAP_SERIALIZATION_TIER
- HEAP_TYPE
- HIT_GROUP_DESC
- HIT_GROUP_TYPE
- HIT_KIND
- HMODULE
- HRESULT
- HWND
- IBlob
- ICommandAllocator
- ICommandAllocator_VTable
- ICommandList
- ICommandList_VTable
- ICommandQueue
- ICommandQueue_VTable
- ICommandSignature
- ID3DDestructionNotifier
- ID3DDestructionNotifier_VTable
- IDebug
- IDebug1
- IDebug1_VTable
- IDebug2
- IDebug2_VTable
- IDebug3
- IDebug3_VTable
- IDebug4
- IDebug4_VTable
- IDebug5
- IDebug5_VTable
- IDebugCommandList
- IDebugCommandList1
- IDebugCommandList1_VTable
- IDebugCommandList2
- IDebugCommandList2_VTable
- IDebugCommandList_VTable
- IDebugCommandQueue
- IDebugCommandQueue_VTable
- IDebugDevice
- IDebugDevice1
- IDebugDevice1_VTable
- IDebugDevice2
- IDebugDevice2_VTable
- IDebugDevice_VTable
- IDebug_VTable
- IDescriptorHeap
- IDescriptorHeap_VTable
- IDevice
- IDevice1
- IDevice1_VTable
- IDevice2
- IDevice2_VTable
- IDevice3
- IDevice3_VTable
- IDevice4
- IDevice4_VTable
- IDevice5
- IDevice5_VTable
- IDevice6
- IDevice6_VTable
- IDevice7
- IDevice7_VTable
- IDevice8
- IDevice8_VTable
- IDevice9
- IDevice9_VTable
- IDeviceChild
- IDeviceChild_VTable
- IDeviceRemovedExtendedData
- IDeviceRemovedExtendedData1
- IDeviceRemovedExtendedData1_VTable
- IDeviceRemovedExtendedData2
- IDeviceRemovedExtendedData2_VTable
- IDeviceRemovedExtendedDataSettings
- IDeviceRemovedExtendedDataSettings1
- IDeviceRemovedExtendedDataSettings1_VTable
- IDeviceRemovedExtendedDataSettings_VTable
- IDeviceRemovedExtendedData_VTable
- IDevice_VTable
- IFence
- IFence1
- IFence1_VTable
- IFence_VTable
- IFunctionParameterReflection
- IFunctionParameterReflection_VTable
- IFunctionReflection
- IFunctionReflection_VTable
- IGraphicsCommandList
- IGraphicsCommandList1
- IGraphicsCommandList1_VTable
- IGraphicsCommandList2
- IGraphicsCommandList2_VTable
- IGraphicsCommandList3
- IGraphicsCommandList3_VTable
- IGraphicsCommandList4
- IGraphicsCommandList4_VTable
- IGraphicsCommandList5
- IGraphicsCommandList5_VTable
- IGraphicsCommandList6
- IGraphicsCommandList6_VTable
- IGraphicsCommandList_VTable
- IHeap
- IHeap1
- IHeap1_VTable
- IHeap_VTable
- IID
- IInfoQueue
- IInfoQueue1
- IInfoQueue1_VTable
- IInfoQueue_VTable
- ILibraryReflection
- ILibraryReflection_VTable
- ILifetimeOwner
- ILifetimeOwner_VTable
- ILifetimeTracker
- ILifetimeTracker_VTable
- IMetaCommand
- IMetaCommand_VTable
- IModule
- IModuleInstance
- INDEX_BUFFER_STRIP_CUT_VALUE
- INDEX_BUFFER_VIEW
- INDIRECT_ARGUMENT_DESC
- INDIRECT_ARGUMENT_TYPE
- INFO_QUEUE_FILTER
- INFO_QUEUE_FILTER_DESC
- INPUT_CLASSIFICATION
- INPUT_ELEMENT_DESC
- INPUT_LAYOUT_DESC
- INTERPOLATION_MODE
- IObject
- IObject_VTable
- IPageable
- IPipelineLibrary
- IPipelineLibrary1
- IPipelineLibrary1_VTable
- IPipelineLibrary_VTable
- IPipelineState
- IPipelineState_VTable
- IProtectedResourceSession
- IProtectedResourceSession1
- IProtectedResourceSession1_VTable
- IProtectedResourceSession_VTable
- IProtectedSession
- IProtectedSession_VTable
- IQueryHeap
- IResource
- IResource1
- IResource1_VTable
- IResource2
- IResource2_VTable
- IResource_VTable
- IRootSignature
- IRootSignatureDeserializer
- IRootSignatureDeserializer_VTable
- ISDKConfiguration
- ISDKConfiguration_VTable
- IShaderCacheSession
- IShaderCacheSession_VTable
- IShaderReflection
- IShaderReflectionConstantBuffer
- IShaderReflectionConstantBuffer_VTable
- IShaderReflectionType
- IShaderReflectionType_VTable
- IShaderReflectionVariable
- IShaderReflectionVariable_VTable
- IShaderReflection_VTable
- ISharingContract
- ISharingContract_VTable
- IStateObject
- IStateObjectProperties
- IStateObjectProperties_VTable
- ISwapChainAssistant
- ISwapChainAssistant_VTable
- ITools
- ITools_VTable
- IUnknown
- IUnknown_VTable
- IVersionedRootSignatureDeserializer
- IVersionedRootSignatureDeserializer_VTable
- LIBRARY_DESC
- LIFETIME_STATE
- LOCAL_ROOT_SIGNATURE
- LOGIC_OP
- LUID
- MEASUREMENTS_ACTION
- MEMCPY_DEST
- MEMORY_POOL
- MESH_SHADER_TIER
- MESSAGE
- MESSAGE_CALLBACK_FLAG
- MESSAGE_CALLBACK_FLAGS
- MESSAGE_CATEGORY
- MESSAGE_ID
- MESSAGE_SEVERITY
- META_COMMAND_DESC
- META_COMMAND_PARAMETER_DESC
- META_COMMAND_PARAMETER_FLAG
- META_COMMAND_PARAMETER_FLAGS
- META_COMMAND_PARAMETER_STAGE
- META_COMMAND_PARAMETER_TYPE
- MIN_PRECISION
- MIP_REGION
- MULTIPLE_FENCE_WAIT_FLAG
- MULTIPLE_FENCE_WAIT_FLAGS
- MULTISAMPLE_QUALITY_LEVEL_FLAG
- MULTISAMPLE_QUALITY_LEVEL_FLAGS
- NAME
- NODE_MASK
- PACKED_MIP_INFO
- PARAMETER_DESC
- PARAMETER_FLAG
- PARAMETER_FLAGS
- PFN_CREATE_DEVICE
- PFN_CREATE_ROOT_SIGNATURE_DESERIALIZER
- PFN_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER
- PFN_DESTRUCTION_CALLBACK
- PFN_GET_DEBUG_INTERFACE
- PFN_MESSAGE_CALLBACK
- PFN_SERIALIZE_ROOT_SIGNATURE
- PFN_SERIALIZE_VERSIONED_ROOT_SIGNATURE
- PIPELINE_STATE_FLAG
- PIPELINE_STATE_FLAGS
- PIPELINE_STATE_STREAM_DESC
- PIPELINE_STATE_SUBOBJECT_TYPE
- PLACED_SUBRESOURCE_FOOTPRINT
- PREDICATION_OP
- PRIMITIVE
- PRIMITIVE_TOPOLOGY
- PRIMITIVE_TOPOLOGY_TYPE
- PROGRAMMABLE_SAMPLE_POSITIONS_TIER
- PROTECTED_RESOURCE_SESSION_DESC
- PROTECTED_RESOURCE_SESSION_DESC1
- PROTECTED_RESOURCE_SESSION_FLAG
- PROTECTED_RESOURCE_SESSION_FLAGS
- PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG
- PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS
- PROTECTED_SESSION_STATUS
- QUERY_DATA_PIPELINE_STATISTICS
- QUERY_DATA_PIPELINE_STATISTICS1
- QUERY_DATA_SO_STATISTICS
- QUERY_HEAP_DESC
- QUERY_HEAP_TYPE
- QUERY_TYPE
- RANGE
- RANGE_UINT64
- RASTERIZER_DESC
- RAYTRACING_AABB
- RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG
- RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS
- RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE
- RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC
- RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC
- RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC
- RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC
- RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC
- RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE
- RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO
- RAYTRACING_ACCELERATION_STRUCTURE_SRV
- RAYTRACING_ACCELERATION_STRUCTURE_TYPE
- RAYTRACING_GEOMETRY_AABBS_DESC
- RAYTRACING_GEOMETRY_DESC
- RAYTRACING_GEOMETRY_FLAG
- RAYTRACING_GEOMETRY_FLAGS
- RAYTRACING_GEOMETRY_TRIANGLES_DESC
- RAYTRACING_GEOMETRY_TYPE
- RAYTRACING_INSTANCE_DESC
- RAYTRACING_INSTANCE_FLAG
- RAYTRACING_INSTANCE_FLAGS
- RAYTRACING_PIPELINE_CONFIG
- RAYTRACING_PIPELINE_CONFIG1
- RAYTRACING_PIPELINE_FLAG
- RAYTRACING_PIPELINE_FLAGS
- RAYTRACING_SHADER_CONFIG
- RAYTRACING_TIER
- RAY_FLAG
- RAY_FLAGS
- RECT
- REGISTER_COMPONENT_TYPE
- RENDER_PASS_BEGINNING_ACCESS
- RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS
- RENDER_PASS_BEGINNING_ACCESS_TYPE
- RENDER_PASS_DEPTH_STENCIL_DESC
- RENDER_PASS_ENDING_ACCESS
- RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS
- RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS
- RENDER_PASS_ENDING_ACCESS_TYPE
- RENDER_PASS_FLAG
- RENDER_PASS_FLAGS
- RENDER_PASS_RENDER_TARGET_DESC
- RENDER_PASS_TIER
- RENDER_TARGET_BLEND_DESC
- RENDER_TARGET_VIEW_DESC
- RESIDENCY_FLAG
- RESIDENCY_FLAGS
- RESIDENCY_PRIORITY
- RESOLVE_MODE
- RESOURCE_ALIASING_BARRIER
- RESOURCE_ALLOCATION_INFO
- RESOURCE_ALLOCATION_INFO1
- RESOURCE_BARRIER
- RESOURCE_BARRIER_FLAG
- RESOURCE_BARRIER_FLAGS
- RESOURCE_BARRIER_TYPE
- RESOURCE_BINDING_TIER
- RESOURCE_DESC
- RESOURCE_DESC1
- RESOURCE_DIMENSION
- RESOURCE_FLAG
- RESOURCE_FLAGS
- RESOURCE_HEAP_TIER
- RESOURCE_RETURN_TYPE
- RESOURCE_STATE
- RESOURCE_STATES
- RESOURCE_TRANSITION_BARRIER
- RESOURCE_UAV_BARRIER
- RLDO_FLAG
- RLDO_FLAGS
- ROOT_CONSTANTS
- ROOT_DESCRIPTOR
- ROOT_DESCRIPTOR1
- ROOT_DESCRIPTOR_FLAG
- ROOT_DESCRIPTOR_FLAGS
- ROOT_DESCRIPTOR_TABLE
- ROOT_DESCRIPTOR_TABLE1
- ROOT_PARAMETER
- ROOT_PARAMETER1
- ROOT_PARAMETER_TYPE
- ROOT_SIGNATURE_DESC
- ROOT_SIGNATURE_DESC1
- ROOT_SIGNATURE_FLAG
- ROOT_SIGNATURE_FLAGS
- ROOT_SIGNATURE_VERSION
- RTV_DIMENSION
- RT_FORMAT_ARRAY
- SAMPLER_DESC
- SAMPLER_FEEDBACK_TIER
- SAMPLE_POSITION
- SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER
- SERIALIZED_DATA_TYPE
- SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER
- SHADER_BUFFER_DESC
- SHADER_BYTECODE
- SHADER_CACHE_CONTROL_FLAG
- SHADER_CACHE_CONTROL_FLAGS
- SHADER_CACHE_FLAG
- SHADER_CACHE_FLAGS
- SHADER_CACHE_KIND_FLAG
- SHADER_CACHE_KIND_FLAGS
- SHADER_CACHE_MODE
- SHADER_CACHE_SESSION_DESC
- SHADER_CACHE_SUPPORT_FLAG
- SHADER_CACHE_SUPPORT_FLAGS
- SHADER_CBUFFER_FLAG
- SHADER_CBUFFER_FLAGS
- SHADER_COMPONENT_MAPPING
- SHADER_DESC
- SHADER_INPUT_BIND_DESC
- SHADER_INPUT_FLAG
- SHADER_INPUT_FLAGS
- SHADER_INPUT_TYPE
- SHADER_MIN_PRECISION_SUPPORT
- SHADER_MODEL
- SHADER_REQUIRES
- SHADER_REQUIRES_FLAGS
- SHADER_RESOURCE_VIEW_DESC
- SHADER_TYPE_DESC
- SHADER_VARIABLE_CLASS
- SHADER_VARIABLE_DESC
- SHADER_VARIABLE_FLAG
- SHADER_VARIABLE_FLAGS
- SHADER_VARIABLE_TYPE
- SHADER_VERSION_TYPE
- SHADER_VISIBILITY
- SHADING_RATE
- SHADING_RATE_COMBINER
- SHARED_RESOURCE_COMPATIBILITY_TIER
- SIGNATURE_PARAMETER_DESC
- SIZE_T
- SO_DECLARATION_ENTRY
- SRV_DIMENSION
- STATE_OBJECT_CONFIG
- STATE_OBJECT_DESC
- STATE_OBJECT_FLAG
- STATE_OBJECT_FLAGS
- STATE_OBJECT_TYPE
- STATE_SUBOBJECT
- STATE_SUBOBJECT_TYPE
- STATIC_BORDER_COLOR
- STATIC_SAMPLER_DESC
- STENCIL_OP
- STREAM_OUTPUT_BUFFER_VIEW
- STREAM_OUTPUT_DESC
- SUBOBJECT_TO_EXPORTS_ASSOCIATION
- SUBRESOURCE_DATA
- SUBRESOURCE_FOOTPRINT
- SUBRESOURCE_INFO
- SUBRESOURCE_RANGE_UINT64
- SUBRESOURCE_TILING
- TESSELLATOR_DOMAIN
- TESSELLATOR_OUTPUT_PRIMITIVE
- TESSELLATOR_PARTITIONING
- TEX1D_ARRAY_DSV
- TEX1D_ARRAY_RTV
- TEX1D_ARRAY_SRV
- TEX1D_ARRAY_UAV
- TEX1D_DSV
- TEX1D_RTV
- TEX1D_SRV
- TEX1D_UAV
- TEX2DMS_ARRAY_DSV
- TEX2DMS_ARRAY_RTV
- TEX2DMS_ARRAY_SRV
- TEX2DMS_DSV
- TEX2DMS_RTV
- TEX2DMS_SRV
- TEX2D_ARRAY_DSV
- TEX2D_ARRAY_RTV
- TEX2D_ARRAY_SRV
- TEX2D_ARRAY_UAV
- TEX2D_DSV
- TEX2D_RTV
- TEX2D_SRV
- TEX2D_UAV
- TEX3D_RTV
- TEX3D_SRV
- TEX3D_UAV
- TEXCUBE_ARRAY_SRV
- TEXCUBE_SRV
- TEXTURE_ADDRESS_MODE
- TEXTURE_COPY_LOCATION
- TEXTURE_COPY_TYPE
- TEXTURE_LAYOUT
- TILED_RESOURCES_TIER
- TILED_RESOURCE_COORDINATE
- TILE_COPY_FLAG
- TILE_COPY_FLAGS
- TILE_MAPPING_FLAG
- TILE_MAPPING_FLAGS
- TILE_RANGE_FLAG
- TILE_RANGE_FLAGS
- TILE_REGION_SIZE
- TILE_SHAPE
- UAV_DIMENSION
- UNORDERED_ACCESS_VIEW_DESC
- UUID
- VARIABLE_SHADING_RATE_TIER
- VERSIONED_DEVICE_REMOVED_EXTENDED_DATA
- VERSIONED_ROOT_SIGNATURE_DESC
- VERTEX_BUFFER_VIEW
- VIEWPORT
- VIEW_INSTANCE_LOCATION
- VIEW_INSTANCING_DESC
- VIEW_INSTANCING_FLAG
- VIEW_INSTANCING_FLAGS
- VIEW_INSTANCING_TIER
- WAVE_MMA_ACCUM_DATATYPE
- WAVE_MMA_DIMENSION
- WAVE_MMA_INPUT_DATATYPE
- WAVE_MMA_TIER
- WRITEBUFFERIMMEDIATE_MODE
- WRITEBUFFERIMMEDIATE_PARAMETER
Constants (559)
- ANISOTROPIC_FILTERING_BIT
- APPEND_ALIGNED_ELEMENT
- ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT
- CLIP_OR_CULL_DISTANCE_COUNT
- CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT
- COLOR_WRITE_ENABLE_ALL
- COLOR_WRITE_ENABLE_ALPHA
- COLOR_WRITE_ENABLE_BLUE
- COLOR_WRITE_ENABLE_GREEN
- COLOR_WRITE_ENABLE_RED
- COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
- COMMONSHADER_CONSTANT_BUFFER_COMPONENTS
- COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT
- COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT
- COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT
- COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS
- COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT
- COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST
- COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS
- COMMONSHADER_FLOWCONTROL_NESTING_LIMIT
- COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS
- COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT
- COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST
- COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS
- COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT
- COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS
- COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT
- COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST
- COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS
- COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
- COMMONSHADER_SAMPLER_REGISTER_COMPONENTS
- COMMONSHADER_SAMPLER_REGISTER_COUNT
- COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST
- COMMONSHADER_SAMPLER_REGISTER_READ_PORTS
- COMMONSHADER_SAMPLER_SLOT_COUNT
- COMMONSHADER_SUBROUTINE_NESTING_LIMIT
- COMMONSHADER_TEMP_REGISTER_COMPONENTS
- COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT
- COMMONSHADER_TEMP_REGISTER_COUNT
- COMMONSHADER_TEMP_REGISTER_READS_PER_INST
- COMMONSHADER_TEMP_REGISTER_READ_PORTS
- COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX
- COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN
- COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE
- COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
- COMPONENT_MASK_W
- COMPONENT_MASK_X
- COMPONENT_MASK_Y
- COMPONENT_MASK_Z
- CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT
- CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP
- CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP
- CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP
- CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP
- CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP
- CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP
- CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP
- CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP
- CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP
- CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP
- CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP
- CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP
- CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP
- CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP
- CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP
- CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP
- CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION
- CS_4_X_RAW_UAV_BYTE_ALIGNMENT
- CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP
- CS_4_X_THREAD_GROUP_MAX_X
- CS_4_X_THREAD_GROUP_MAX_Y
- CS_4_X_UAV_REGISTER_COUNT
- CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION
- CS_TGSM_REGISTER_COUNT
- CS_TGSM_REGISTER_READS_PER_INST
- CS_TGSM_RESOURCE_REGISTER_COMPONENTS
- CS_TGSM_RESOURCE_REGISTER_READ_PORTS
- CS_THREADGROUPID_REGISTER_COMPONENTS
- CS_THREADGROUPID_REGISTER_COUNT
- CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS
- CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT
- CS_THREADIDINGROUP_REGISTER_COMPONENTS
- CS_THREADIDINGROUP_REGISTER_COUNT
- CS_THREADID_REGISTER_COMPONENTS
- CS_THREADID_REGISTER_COUNT
- CS_THREAD_GROUP_MAX_THREADS_PER_GROUP
- CS_THREAD_GROUP_MAX_X
- CS_THREAD_GROUP_MAX_Y
- CS_THREAD_GROUP_MAX_Z
- CS_THREAD_GROUP_MIN_X
- CS_THREAD_GROUP_MIN_Y
- CS_THREAD_GROUP_MIN_Z
- CS_THREAD_LOCAL_TEMP_REGISTER_POOL
- DEFAULT_BLEND_FACTOR_ALPHA
- DEFAULT_BLEND_FACTOR_BLUE
- DEFAULT_BLEND_FACTOR_GREEN
- DEFAULT_BLEND_FACTOR_RED
- DEFAULT_BORDER_COLOR_COMPONENT
- DEFAULT_DEPTH_BIAS
- DEFAULT_DEPTH_BIAS_CLAMP
- DEFAULT_MAX_ANISOTROPY
- DEFAULT_MIP_LOD_BIAS
- DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT
- DEFAULT_RENDER_TARGET_ARRAY_INDEX
- DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT
- DEFAULT_SAMPLE_MASK
- DEFAULT_SCISSOR_ENDX
- DEFAULT_SCISSOR_ENDY
- DEFAULT_SCISSOR_STARTX
- DEFAULT_SCISSOR_STARTY
- DEFAULT_SLOPE_SCALED_DEPTH_BIAS
- DEFAULT_STENCIL_READ_MASK
- DEFAULT_STENCIL_REFERENCE
- DEFAULT_STENCIL_WRITE_MASK
- DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX
- DEFAULT_VIEWPORT_HEIGHT
- DEFAULT_VIEWPORT_MAX_DEPTH
- DEFAULT_VIEWPORT_MIN_DEPTH
- DEFAULT_VIEWPORT_TOPLEFTX
- DEFAULT_VIEWPORT_TOPLEFTY
- DEFAULT_VIEWPORT_WIDTH
- DESCRIPTOR_RANGE_OFFSET_APPEND
- DRIVER_RESERVED_REGISTER_SPACE_VALUES_END
- DRIVER_RESERVED_REGISTER_SPACE_VALUES_START
- DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS
- DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS
- DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT
- DS_INPUT_CONTROL_POINT_REGISTER_COUNT
- DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST
- DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS
- DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS
- DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT
- DS_INPUT_DOMAIN_POINT_REGISTER_COUNT
- DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST
- DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS
- DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS
- DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT
- DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT
- DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST
- DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS
- DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS
- DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT
- DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT
- DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST
- DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS
- DS_OUTPUT_REGISTER_COMPONENTS
- DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
- DS_OUTPUT_REGISTER_COUNT
- FILTER_REDUCTION_TYPE_MASK
- FILTER_REDUCTION_TYPE_SHIFT
- FILTER_TYPE_MASK
- FL9_1_DEFAULT_MAX_ANISOTROPY
- FL9_1_IA_PRIMITIVE_MAX_COUNT
- FL9_1_MAX_TEXTURE_REPEAT
- FL9_1_REQ_TEXTURE1D_U_DIMENSION
- FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION
- FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
- FL9_1_REQ_TEXTURECUBE_DIMENSION
- FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT
- FL9_2_IA_PRIMITIVE_MAX_COUNT
- FL9_2_MAX_TEXTURE_REPEAT
- FL9_3_MAX_TEXTURE_REPEAT
- FL9_3_REQ_TEXTURE1D_U_DIMENSION
- FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION
- FL9_3_REQ_TEXTURECUBE_DIMENSION
- FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT
- FLOAT16_FUSED_TOLERANCE_IN_ULP
- FLOAT32_MAX
- FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP
- FLOAT_TO_SRGB_EXPONENT_DENOMINATOR
- FLOAT_TO_SRGB_EXPONENT_NUMERATOR
- FLOAT_TO_SRGB_OFFSET
- FLOAT_TO_SRGB_SCALE_1
- FLOAT_TO_SRGB_SCALE_2
- FLOAT_TO_SRGB_THRESHOLD
- FTOI_INSTRUCTION_MAX_INPUT
- FTOI_INSTRUCTION_MIN_INPUT
- FTOU_INSTRUCTION_MAX_INPUT
- FTOU_INSTRUCTION_MIN_INPUT
- GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_VALID_MASK
- GS_INPUT_INSTANCE_ID_READS_PER_INST
- GS_INPUT_INSTANCE_ID_READ_PORTS
- GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS
- GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT
- GS_INPUT_INSTANCE_ID_REGISTER_COUNT
- GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS
- GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT
- GS_INPUT_PRIM_CONST_REGISTER_COUNT
- GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST
- GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS
- GS_INPUT_REGISTER_COMPONENTS
- GS_INPUT_REGISTER_COMPONENT_BIT_COUNT
- GS_INPUT_REGISTER_COUNT
- GS_INPUT_REGISTER_READS_PER_INST
- GS_INPUT_REGISTER_READ_PORTS
- GS_INPUT_REGISTER_VERTICES
- GS_MAX_INSTANCE_COUNT
- GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES
- GS_OUTPUT_ELEMENTS
- GS_OUTPUT_REGISTER_COMPONENTS
- GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
- GS_OUTPUT_REGISTER_COUNT
- HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES
- HEAP_FLAG_ALLOW_ONLY_BUFFERS
- HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES
- HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES
- HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT
- HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT
- HS_CONTROL_POINT_REGISTER_COMPONENTS
- HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT
- HS_CONTROL_POINT_REGISTER_READS_PER_INST
- HS_CONTROL_POINT_REGISTER_READ_PORTS
- HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND
- HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS
- HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT
- HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT
- HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST
- HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS
- HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS
- HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT
- HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT
- HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST
- HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS
- HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS
- HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT
- HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT
- HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST
- HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS
- HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND
- HS_MAXTESSFACTOR_LOWER_BOUND
- HS_MAXTESSFACTOR_UPPER_BOUND
- HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS
- HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS
- HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT
- HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT
- HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST
- HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS
- HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS
- HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT
- HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT
- HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST
- HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS
- HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS
- IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES
- IA_DEFAULT_PRIMITIVE_TOPOLOGY
- IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES
- IA_INDEX_INPUT_RESOURCE_SLOT_COUNT
- IA_INSTANCE_ID_BIT_COUNT
- IA_INTEGER_ARITHMETIC_BIT_COUNT
- IA_PATCH_MAX_CONTROL_POINT_COUNT
- IA_PRIMITIVE_ID_BIT_COUNT
- IA_VERTEX_ID_BIT_COUNT
- IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
- IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS
- IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT
- ICommandAllocator_UUID_STRING
- ICommandList_UUID_STRING
- ICommandQueue_UUID_STRING
- ICommandSignature_UUID_STRING
- ID3DDestructionNotifier_UUID_STRING
- IDebug1_UUID_STRING
- IDebug2_UUID
- IDebug3_UUID_STRING
- IDebug4_UUID_STRING
- IDebug5_UUID_STRING
- IDebugCommandList1_UUID_STRING
- IDebugCommandList2_UUID_STRING
- IDebugCommandList_UUID_STRING
- IDebugCommandQueue_UUID_STRING
- IDebugDevice1_UUID_STRING
- IDebugDevice2_UUID_STRING
- IDebugDevice_UUID_STRING
- IDebug_UUID_STRING
- IDescriptorHeap_UUID_STRING
- IDevice1_UUID_STRING
- IDevice2_UUID_STRING
- IDevice3_UUID_STRING
- IDevice4_UUID_STRING
- IDevice5_UUID_STRING
- IDevice6_UUID_STRING
- IDevice7_UUID_STRING
- IDevice8_UUID_STRING
- IDevice9_UUID_STRING
- IDeviceChild_UUID_STRING
- IDeviceRemovedExtendedData1_UUID_STRING
- IDeviceRemovedExtendedData2_UUID_STRING
- IDeviceRemovedExtendedDataSettings1_UUID_STRING
- IDeviceRemovedExtendedDataSettings_UUID_STRING
- IDeviceRemovedExtendedData_UUID_STRING
- IDevice_UUID_STRING
- IFence1_UUID_STRING
- IFence_UUID_STRING
- IFunctionParameterReflection_UUID_STRING
- IFunctionReflection_UUID_STRING
- IGraphicsCommandList1_UUID_STRING
- IGraphicsCommandList2_UUID_STRING
- IGraphicsCommandList3_UUID_STRING
- IGraphicsCommandList4_UUID_STRING
- IGraphicsCommandList5_UUID_STRING
- IGraphicsCommandList6_UUID_STRING
- IGraphicsCommandList_UUID_STRING
- IHeap1_UUID_STRING
- IHeap_UUID_STRING
- IInfoQueue1_UUID_STRING
- IInfoQueue_UUID_STRING
- ILibraryReflection_UUID_STRING
- ILifetimeOwner_UUID_STRING
- ILifetimeTracker_UUID_STRING
- IMetaCommand_UUID_STRING
- INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT
- INTEGER_DIVIDE_BY_ZERO_QUOTIENT
- INTEGER_DIVIDE_BY_ZERO_REMAINDER
- IObject_UUID_STRING
- IPageable_UUID_STRING
- IPipelineLibrary1_UUID_STRING
- IPipelineLibrary_UUID_STRING
- IPipelineState_UUID_STRING
- IProtectedResourceSession1_UUID_STRING
- IProtectedResourceSession_UUID_STRING
- IProtectedSession_UUID_STRING
- IQueryHeap_UUID_STRING
- IResource1_UUID_STRING
- IResource2_UUID_STRING
- IResource_UUID_STRING
- IRootSignatureDeserializer_UUID_STRING
- IRootSignature_UUID_STRING
- ISDKConfiguration_UUID_STRING
- IShaderCacheSession_UUID_STRING
- IShaderReflectionConstantBuffer_UUID_STRING
- IShaderReflectionType_UUID_STRING
- IShaderReflectionVariable_UUID_STRING
- IShaderReflection_UUID_STRING
- ISharingContract_UUID_STRING
- IStateObjectProperties_UUID_STRING
- IStateObject_UUID_STRING
- ISwapChainAssistant_UUID_STRING
- ITools_UUID_STRING
- IVersionedRootSignatureDeserializer_UUID_STRING
- KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
- KEEP_UNORDERED_ACCESS_VIEWS
- LINEAR_GAMMA
- MAG_FILTER_SHIFT
- MAJOR_VERSION
- MAX_BORDER_COLOR_COMPONENT
- MAX_DEPTH
- MAX_LIVE_STATIC_SAMPLERS
- MAX_MAXANISOTROPY
- MAX_MULTISAMPLE_SAMPLE_COUNT
- MAX_POSITION_VALUE
- MAX_ROOT_COST
- MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1
- MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2
- MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE
- MAX_TEXTURE_DIMENSION_2_TO_EXP
- MAX_VIEW_INSTANCE_COUNT
- MINOR_VERSION
- MIN_BORDER_COLOR_COMPONENT
- MIN_DEPTH
- MIN_FILTER_SHIFT
- MIN_MAXANISOTROPY
- MIP_FILTER_SHIFT
- MIP_LOD_BIAS_MAX
- MIP_LOD_BIAS_MIN
- MIP_LOD_FRACTIONAL_BIT_COUNT
- MIP_LOD_RANGE_BIT_COUNT
- MULTIPLE_FENCE_WAIT_FLAG_ALL
- MULTIPLE_FENCE_WAIT_FLAG_ANY
- MULTIPLE_FENCE_WAIT_FLAG_NONE
- MULTISAMPLE_ANTIALIAS_LINE_WIDTH
- NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT
- OS_RESERVED_REGISTER_SPACE_VALUES_END
- OS_RESERVED_REGISTER_SPACE_VALUES_START
- PACKED_TILE
- PIXEL_ADDRESS_RANGE_BIT_COUNT
- PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT
- PS_CS_UAV_REGISTER_COMPONENTS
- PS_CS_UAV_REGISTER_COUNT
- PS_CS_UAV_REGISTER_READS_PER_INST
- PS_CS_UAV_REGISTER_READ_PORTS
- PS_FRONTFACING_DEFAULT_VALUE
- PS_FRONTFACING_FALSE_VALUE
- PS_FRONTFACING_TRUE_VALUE
- PS_INPUT_REGISTER_COMPONENTS
- PS_INPUT_REGISTER_COMPONENT_BIT_COUNT
- PS_INPUT_REGISTER_COUNT
- PS_INPUT_REGISTER_READS_PER_INST
- PS_INPUT_REGISTER_READ_PORTS
- PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT
- PS_OUTPUT_DEPTH_REGISTER_COMPONENTS
- PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT
- PS_OUTPUT_DEPTH_REGISTER_COUNT
- PS_OUTPUT_MASK_REGISTER_COMPONENTS
- PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT
- PS_OUTPUT_MASK_REGISTER_COUNT
- PS_OUTPUT_REGISTER_COMPONENTS
- PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
- PS_OUTPUT_REGISTER_COUNT
- PS_PIXEL_CENTER_FRACTIONAL_COMPONENT
- RAW_UAV_SRV_BYTE_ALIGNMENT
- RAYTRACING_AABB_BYTE_ALIGNMENT
- RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT
- RAYTRACING_INSTANCE_DESCS_BYTE_ALIGNMENT
- RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES
- RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH
- RAYTRACING_MAX_GEOMETRIES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE
- RAYTRACING_MAX_INSTANCES_PER_TOP_LEVEL_ACCELERATION_STRUCTURE
- RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE
- RAYTRACING_MAX_RAY_GENERATION_SHADER_THREADS
- RAYTRACING_MAX_SHADER_RECORD_STRIDE
- RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT
- RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT
- RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT
- REQ_BLEND_OBJECT_COUNT_PER_DEVICE
- REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP
- REQ_CONSTANT_BUFFER_ELEMENT_COUNT
- REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE
- REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
- REQ_DRAW_VERTEX_COUNT_2_TO_EXP
- REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION
- REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT
- REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT
- REQ_MAXANISOTROPY
- REQ_MIP_LEVELS
- REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES
- REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE
- REQ_RENDER_TO_BUFFER_WINDOW_WIDTH
- REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM
- REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM
- REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM
- REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP
- REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE
- REQ_SUBRESOURCES
- REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION
- REQ_TEXTURE1D_U_DIMENSION
- REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
- REQ_TEXTURE2D_U_OR_V_DIMENSION
- REQ_TEXTURE3D_U_V_OR_W_DIMENSION
- REQ_TEXTURECUBE_DIMENSION
- RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL
- RESOURCE_BARRIER_ALL_SUBRESOURCES
- RESOURCE_STATE_ALL_SHADER_RESOURCE
- RESOURCE_STATE_COMMON
- RESOURCE_STATE_GENERIC_READ
- RESOURCE_STATE_PRESENT
- RETURN_PARAMETER_INDEX
- RS_SET_SHADING_RATE_COMBINER_COUNT
- SHADER_COMPONENT_MAPPING_MASK
- SHADER_COMPONENT_MAPPING_SHIFT
- SHADER_IDENTIFIER_SIZE_IN_BYTES
- SHADER_MAJOR_VERSION
- SHADER_MAX_INSTANCES
- SHADER_MAX_INTERFACES
- SHADER_MAX_INTERFACE_CALL_SITES
- SHADER_MAX_TYPES
- SHADER_MINOR_VERSION
- SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS
- SHADER_REQUIRES_11_1_SHADER_EXTENSIONS
- SHADER_REQUIRES_64_UAVS
- SHADER_REQUIRES_DOUBLES
- SHADER_REQUIRES_EARLY_DEPTH_STENCIL
- SHADER_REQUIRES_INNER_COVERAGE
- SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING
- SHADER_REQUIRES_MINIMUM_PRECISION
- SHADER_REQUIRES_ROVS
- SHADER_REQUIRES_STENCIL_REF
- SHADER_REQUIRES_TILED_RESOURCES
- SHADER_REQUIRES_TYPED_UAV_LOAD_ADDITIONAL_FORMATS
- SHADER_REQUIRES_UAVS_AT_EVERY_STAGE
- SHADER_REQUIRES_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER
- SHADING_RATE_VALID_MASK
- SHADING_RATE_X_AXIS_SHIFT
- SHIFT_INSTRUCTION_PAD_VALUE
- SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT
- SIMULTANEOUS_RENDER_TARGET_COUNT
- SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT
- SMALL_RESOURCE_PLACEMENT_ALIGNMENT
- SO_BUFFER_MAX_STRIDE_IN_BYTES
- SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES
- SO_BUFFER_SLOT_COUNT
- SO_DDI_REGISTER_INDEX_DENOTING_GAP
- SO_NO_RASTERIZED_STREAM
- SO_OUTPUT_COMPONENT_COUNT
- SO_STREAM_COUNT
- SPEC_DATE_DAY
- SPEC_DATE_MONTH
- SPEC_DATE_YEAR
- SPEC_VERSION
- SRGB_GAMMA
- SRGB_TO_FLOAT_DENOMINATOR_1
- SRGB_TO_FLOAT_DENOMINATOR_2
- SRGB_TO_FLOAT_EXPONENT
- SRGB_TO_FLOAT_OFFSET
- SRGB_TO_FLOAT_THRESHOLD
- SRGB_TO_FLOAT_TOLERANCE_IN_ULP
- STANDARD_COMPONENT_BIT_COUNT
- STANDARD_COMPONENT_BIT_COUNT_DOUBLED
- STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE
- STANDARD_PIXEL_COMPONENT_COUNT
- STANDARD_PIXEL_ELEMENT_COUNT
- STANDARD_VECTOR_SIZE
- STANDARD_VERTEX_ELEMENT_COUNT
- STANDARD_VERTEX_TOTAL_COMPONENT_COUNT
- SUBPIXEL_FRACTIONAL_BIT_COUNT
- SUBTEXEL_FRACTIONAL_BIT_COUNT
- SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END
- SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START
- TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR
- TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR
- TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR
- TESSELLATOR_MAX_TESSELLATION_FACTOR
- TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR
- TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR
- TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR
- TEXEL_ADDRESS_RANGE_BIT_COUNT
- TEXTURE_DATA_PITCH_ALIGNMENT
- TEXTURE_DATA_PLACEMENT_ALIGNMENT
- TILED_RESOURCE_TILE_SIZE_IN_BYTES
- TRACKED_WORKLOAD_MAX_INSTANCES
- UAV_COUNTER_PLACEMENT_ALIGNMENT
- UAV_SLOT_COUNT
- UNBOUND_MEMORY_ACCESS_RESULT
- VIDEO_DECODE_MAX_ARGUMENTS
- VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS
- VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT
- VIDEO_DECODE_MIN_HISTOGRAM_OFFSET_ALIGNMENT
- VIDEO_DECODE_STATUS_MACROBLOCKS_AFFECTED_UNKNOWN
- VIDEO_PROCESS_MAX_FILTERS
- VIDEO_PROCESS_STEREO_VIEWS
- VIEWPORT_AND_SCISSORRECT_MAX_INDEX
- VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE
- VIEWPORT_BOUNDS_MAX
- VIEWPORT_BOUNDS_MIN
- VS_INPUT_REGISTER_COMPONENTS
- VS_INPUT_REGISTER_COMPONENT_BIT_COUNT
- VS_INPUT_REGISTER_COUNT
- VS_INPUT_REGISTER_READS_PER_INST
- VS_INPUT_REGISTER_READ_PORTS
- VS_OUTPUT_REGISTER_COMPONENTS
- VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
- VS_OUTPUT_REGISTER_COUNT
- WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT
- WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
- WHQL_DRAW_VERTEX_COUNT_2_TO_EXP
Variables (88)
- DEBUG_D3D12
- ExperimentalShaderModels
- ICommandAllocator_UUID
- ICommandList_UUID
- ICommandQueue_UUID
- ICommandSignature_UUID
- ID3DDestructionNotifier_UUID
- IDebug1_UUID
- IDebug3_UUID
- IDebug4_UUID
- IDebug5_UUID
- IDebugCommandList1_UUID
- IDebugCommandList2_UUID
- IDebugCommandList_UUID
- IDebugCommandQueue_UUID
- IDebugDevice1_UUID
- IDebugDevice2_UUID
- IDebugDevice_UUID
- IDebug_UUID
- IDescriptorHeap_UUID
- IDevice1_UUID
- IDevice2_UUID
- IDevice3_UUID
- IDevice4_UUID
- IDevice5_UUID
- IDevice6_UUID
- IDevice7_UUID
- IDevice8_UUID
- IDevice9_UUID
- IDeviceChild_UUID
- IDeviceRemovedExtendedData1_UUID
- IDeviceRemovedExtendedData2_UUID
- IDeviceRemovedExtendedDataSettings1_UUID
- IDeviceRemovedExtendedDataSettings_UUID
- IDeviceRemovedExtendedData_UUID
- IDevice_UUID
- IFence1_UUID
- IFence_UUID
- IFunctionParameterReflection_UUID
- IFunctionReflection_UUID
- IGraphicsCommandList1_UUID
- IGraphicsCommandList2_UUID
- IGraphicsCommandList3_UUID
- IGraphicsCommandList4_UUID
- IGraphicsCommandList5_UUID
- IGraphicsCommandList6_UUID
- IGraphicsCommandList_UUID
- IHeap1_UUID
- IHeap_UUID
- IInfoQueue1_UUID
- IInfoQueue_UUID
- ILibraryReflection_UUID
- ILifetimeOwner_UUID
- ILifetimeTracker_UUID
- IMetaCommand_UUID
- IObject_UUID
- IPageable_UUID
- IPipelineLibrary1_UUID
- IPipelineLibrary_UUID
- IPipelineState_UUID
- IProtectedResourceSession1_UUID
- IProtectedResourceSession_UUID
- IProtectedSession_UUID
- IQueryHeap_UUID
- IResource1_UUID
- IResource2_UUID
- IResource_UUID
- IRootSignatureDeserializer_UUID
- IRootSignature_UUID
- ISDKConfiguration_UUID
- IShaderCacheSession_UUID
- IShaderReflectionConstantBuffer_UUID
- IShaderReflectionType_UUID
- IShaderReflectionVariable_UUID
- IShaderReflection_UUID
- ISharingContract_UUID
- IStateObjectProperties_IID
- IStateObject_UUID
- ISwapChainAssistant_UUID
- ITools_UUID
- IVersionedRootSignatureDeserializer_UUID
- MetaCommand
- PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED
- TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE
- TEXTURE_LAYOUT_ROW_MAJOR
- TiledResourceTier4
- WKPDID_CommentStringW
- WKPDID_D3DDebugObjectNameW
Procedure Groups (0)
This section is empty.
Types
AUTO_BREADCRUMB_NODE ¶
AUTO_BREADCRUMB_NODE :: struct { pCommandListDebugNameA: cstring, pCommandListDebugNameW: [^]u16, pCommandQueueDebugNameA: cstring, pCommandQueueDebugNameW: [^]u16, pCommandList: ^IGraphicsCommandList, pCommandQueue: ^ICommandQueue, BreadcrumbCount: u32, pLastBreadcrumbValue: ^u32, pCommandHistory: ^AUTO_BREADCRUMB_OP, pNext: ^AUTO_BREADCRUMB_NODE, }
AUTO_BREADCRUMB_NODE1 ¶
AUTO_BREADCRUMB_NODE1 :: struct { pCommandListDebugNameA: cstring, pCommandListDebugNameW: [^]u16, pCommandQueueDebugNameA: cstring, pCommandQueueDebugNameW: [^]u16, pCommandList: ^IGraphicsCommandList, pCommandQueue: ^ICommandQueue, BreadcrumbCount: u32, pLastBreadcrumbValue: ^u32, pCommandHistory: ^AUTO_BREADCRUMB_OP, pNext: ^AUTO_BREADCRUMB_NODE1, BreadcrumbContextsCount: u32, pBreadcrumbContexts: ^DRED_BREADCRUMB_CONTEXT, }
AUTO_BREADCRUMB_OP ¶
AUTO_BREADCRUMB_OP :: enum i32 { SETMARKER = 0, BEGINEVENT = 1, ENDEVENT = 2, DRAWINSTANCED = 3, DRAWINDEXEDINSTANCED = 4, EXECUTEINDIRECT = 5, DISPATCH = 6, COPYBUFFERREGION = 7, COPYTEXTUREREGION = 8, COPYRESOURCE = 9, COPYTILES = 10, RESOLVESUBRESOURCE = 11, CLEARRENDERTARGETVIEW = 12, CLEARUNORDEREDACCESSVIEW = 13, CLEARDEPTHSTENCILVIEW = 14, RESOURCEBARRIER = 15, EXECUTEBUNDLE = 16, PRESENT = 17, RESOLVEQUERYDATA = 18, BEGINSUBMISSION = 19, ENDSUBMISSION = 20, DECODEFRAME = 21, PROCESSFRAMES = 22, ATOMICCOPYBUFFERUINT = 23, ATOMICCOPYBUFFERUINT64 = 24, RESOLVESUBRESOURCEREGION = 25, WRITEBUFFERIMMEDIATE = 26, DECODEFRAME1 = 27, SETPROTECTEDRESOURCESESSION = 28, DECODEFRAME2 = 29, PROCESSFRAMES1 = 30, BUILDRAYTRACINGACCELERATIONSTRUCTURE = 31, EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO = 32, COPYRAYTRACINGACCELERATIONSTRUCTURE = 33, DISPATCHRAYS = 34, INITIALIZEMETACOMMAND = 35, EXECUTEMETACOMMAND = 36, ESTIMATEMOTION = 37, RESOLVEMOTIONVECTORHEAP = 38, SETPIPELINESTATE1 = 39, INITIALIZEEXTENSIONCOMMAND = 40, EXECUTEEXTENSIONCOMMAND = 41, DISPATCHMESH = 42, ENCODEFRAME = 43, RESOLVEENCODEROUTPUTMETADATA = 44, }
AXIS_SHADING_RATE ¶
AXIS_SHADING_RATE :: enum i32 { _1X = 0, _2X = 1, _4X = 2, }
BACKGROUND_PROCESSING_MODE ¶
BACKGROUND_PROCESSING_MODE :: enum i32 { ALLOWED = 0, ALLOW_INTRUSIVE_MEASUREMENTS = 1, DISABLE_BACKGROUND_WORK = 2, DISABLE_PROFILING_BY_SYSTEM = 3, }
BLEND ¶
BLEND :: enum i32 { ZERO = 1, ONE = 2, SRC_COLOR = 3, INV_SRC_COLOR = 4, SRC_ALPHA = 5, INV_SRC_ALPHA = 6, DEST_ALPHA = 7, INV_DEST_ALPHA = 8, DEST_COLOR = 9, INV_DEST_COLOR = 10, SRC_ALPHA_SAT = 11, BLEND_FACTOR = 14, INV_BLEND_FACTOR = 15, SRC1_COLOR = 16, INV_SRC1_COLOR = 17, SRC1_ALPHA = 18, INV_SRC1_ALPHA = 19, }
BLEND_DESC ¶
BLEND_DESC :: struct { AlphaToCoverageEnable: sys_windows.BOOL, IndependentBlendEnable: sys_windows.BOOL, RenderTarget: [8]RENDER_TARGET_BLEND_DESC, }
BLEND_OP ¶
BLEND_OP :: enum i32 { ADD = 1, SUBTRACT = 2, REV_SUBTRACT = 3, MIN = 4, MAX = 5, }
BUFFER_SRV ¶
BUFFER_SRV :: struct { FirstElement: u64, NumElements: u32, StructureByteStride: u32, Flags: BUFFER_SRV_FLAGS, }
BUFFER_SRV_FLAG ¶
BUFFER_SRV_FLAG :: enum u32 { RAW = 0, }
BUFFER_SRV_FLAGS ¶
BUFFER_SRV_FLAGS :: distinct bit_set[BUFFER_SRV_FLAG; u32]
BUFFER_UAV ¶
BUFFER_UAV :: struct { FirstElement: u64, NumElements: u32, StructureByteStride: u32, CounterOffsetInBytes: u64, Flags: BUFFER_UAV_FLAGS, }
BUFFER_UAV_FLAG ¶
BUFFER_UAV_FLAG :: enum u32 { RAW = 0, }
BUFFER_UAV_FLAGS ¶
BUFFER_UAV_FLAGS :: distinct bit_set[BUFFER_UAV_FLAG; u32]
BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC ¶
BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC :: struct { DestAccelerationStructureData: u64, Inputs: BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS, SourceAccelerationStructureData: u64, ScratchAccelerationStructureData: u64, }
BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS ¶
BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS :: struct { Type: RAYTRACING_ACCELERATION_STRUCTURE_TYPE, Flags: RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS, NumDescs: u32, DescsLayout: ELEMENTS_LAYOUT, using _: struct #raw_union { InstanceDescs: u64, pGeometryDescs: ^RAYTRACING_GEOMETRY_DESC, ppGeometryDescs: ^^RAYTRACING_GEOMETRY_DESC, }, }
BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER ¶
BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER :: struct { Type: RAYTRACING_ACCELERATION_STRUCTURE_TYPE, NumDescs: u32, }
CBUFFER_TYPE ¶
CBUFFER_TYPE :: enum i32 { CBUFFER = 0, TBUFFER = 1, INTERFACE_POINTERS = 2, RESOURCE_BIND_INFO = 3, }
CLEAR_FLAG ¶
CLEAR_FLAG :: enum u32 { DEPTH = 0, STENCIL = 1, }
CLEAR_FLAGS ¶
CLEAR_FLAGS :: distinct bit_set[CLEAR_FLAG; u32]
CLEAR_VALUE ¶
CLEAR_VALUE :: struct { Format: directx_dxgi.FORMAT, using _: struct #raw_union { Color: [4]f32, DepthStencil: DEPTH_STENCIL_VALUE, }, }
COLOR_WRITE_ENABLE ¶
COLOR_WRITE_ENABLE :: enum i32 { RED = 0, GREEN = 1, BLUE = 2, ALPHA = 3, }
COLOR_WRITE_ENABLE_MASK ¶
COLOR_WRITE_ENABLE_MASK :: distinct bit_set[COLOR_WRITE_ENABLE; u32]
Related Constants
COMMAND_LIST_FLAG ¶
COMMAND_LIST_FLAG :: enum u32 { }
COMMAND_LIST_FLAGS ¶
COMMAND_LIST_FLAGS :: distinct bit_set[COMMAND_LIST_FLAG; u32]
COMMAND_LIST_SUPPORT_FLAG ¶
COMMAND_LIST_SUPPORT_FLAG :: enum u32 { DIRECT = 0, BUNDLE = 1, COMPUTE = 2, COPY = 3, VIDEO_DECODE = 4, VIDEO_PROCESS = 5, VIDEO_ENCODE = 6, }
COMMAND_LIST_SUPPORT_FLAGS ¶
COMMAND_LIST_SUPPORT_FLAGS :: distinct bit_set[COMMAND_LIST_SUPPORT_FLAG; u32]
COMMAND_LIST_TYPE ¶
COMMAND_LIST_TYPE :: enum i32 { DIRECT = 0, BUNDLE = 1, COMPUTE = 2, COPY = 3, VIDEO_DECODE = 4, VIDEO_PROCESS = 5, VIDEO_ENCODE = 6, }
COMMAND_POOL_FLAG ¶
COMMAND_POOL_FLAG :: enum u32 { }
COMMAND_POOL_FLAGS ¶
COMMAND_POOL_FLAGS :: distinct bit_set[COMMAND_POOL_FLAG; u32]
COMMAND_QUEUE_DESC ¶
COMMAND_QUEUE_DESC :: struct { Type: COMMAND_LIST_TYPE, Priority: i32, Flags: COMMAND_QUEUE_FLAGS, NodeMask: u32, }
COMMAND_QUEUE_FLAG ¶
COMMAND_QUEUE_FLAG :: enum u32 { DISABLE_GPU_TIMEOUT = 0, }
COMMAND_QUEUE_FLAGS ¶
COMMAND_QUEUE_FLAGS :: distinct bit_set[COMMAND_QUEUE_FLAG; u32]
COMMAND_QUEUE_PRIORITY ¶
COMMAND_QUEUE_PRIORITY :: enum i32 { NORMAL = 0, HIGH = 100, GLOBAL_REALTIME = 10000, }
COMMAND_RECORDER_FLAG ¶
COMMAND_RECORDER_FLAG :: enum u32 { }
COMMAND_RECORDER_FLAGS ¶
COMMAND_RECORDER_FLAGS :: distinct bit_set[COMMAND_RECORDER_FLAG; u32]
COMMAND_SIGNATURE_DESC ¶
COMMAND_SIGNATURE_DESC :: struct { ByteStride: u32, NumArgumentDescs: u32, pArgumentDescs: ^INDIRECT_ARGUMENT_DESC, NodeMask: u32, }
COMPARISON_FUNC ¶
COMPARISON_FUNC :: enum i32 { NEVER = 1, LESS = 2, EQUAL = 3, LESS_EQUAL = 4, GREATER = 5, NOT_EQUAL = 6, GREATER_EQUAL = 7, ALWAYS = 8, }
COMPUTE_PIPELINE_STATE_DESC ¶
COMPUTE_PIPELINE_STATE_DESC :: struct { pRootSignature: ^IRootSignature, CS: SHADER_BYTECODE, NodeMask: u32, CachedPSO: CACHED_PIPELINE_STATE, Flags: PIPELINE_STATE_FLAGS, }
CONSERVATIVE_RASTERIZATION_MODE ¶
CONSERVATIVE_RASTERIZATION_MODE :: enum i32 { OFF = 0, ON = 1, }
CONSERVATIVE_RASTERIZATION_TIER ¶
CONSERVATIVE_RASTERIZATION_TIER :: enum i32 { NOT_SUPPORTED = 0, _1 = 1, _2 = 2, _3 = 3, }
CPU_DESCRIPTOR_HANDLE ¶
CPU_DESCRIPTOR_HANDLE :: struct { ptr: uint, }
CPU_PAGE_PROPERTY ¶
CPU_PAGE_PROPERTY :: enum i32 { UNKNOWN = 0, NOT_AVAILABLE = 1, WRITE_COMBINE = 2, WRITE_BACK = 3, }
CROSS_NODE_SHARING_TIER ¶
CROSS_NODE_SHARING_TIER :: enum i32 { NOT_SUPPORTED = 0, _1_EMULATED = 1, _1 = 2, _2 = 3, _3 = 4, }
CULL_MODE ¶
CULL_MODE :: enum i32 { NONE = 1, FRONT = 2, BACK = 3, }
DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS ¶
DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS :: struct { ShaderPatchMode: GPU_BASED_VALIDATION_SHADER_PATCH_MODE, }
DEBUG_COMMAND_LIST_PARAMETER_TYPE ¶
DEBUG_COMMAND_LIST_PARAMETER_TYPE :: enum i32 { DEBUG_COMMAND_LIST_PARAMETER_GPU_BASED_VALIDATION_SETTINGS = 0, }
DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS ¶
DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS :: struct { MaxMessagesPerCommandList: u32, DefaultShaderPatchMode: GPU_BASED_VALIDATION_SHADER_PATCH_MODE, PipelineStateCreateFlags: GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS, }
DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR ¶
DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR :: struct { SlowdownFactor: f32, }
DEBUG_DEVICE_PARAMETER_TYPE ¶
DEBUG_DEVICE_PARAMETER_TYPE :: enum i32 { FEATURE_FLAGS = 0, GPU_BASED_VALIDATION_SETTINGS = 1, GPU_SLOWDOWN_PERFORMANCE_FACTOR = 2, }
DEBUG_FEATURE ¶
DEBUG_FEATURE :: distinct bit_set[DEBUG_FEATURE_FLAG; u32]
DEBUG_FEATURE_FLAG ¶
DEBUG_FEATURE_FLAG :: enum i32 { ALLOW_BEHAVIOR_CHANGING_DEBUG_AIDS = 0, CONSERVATIVE_RESOURCE_STATE_TRACKING = 1, DISABLE_VIRTUALIZED_BUNDLES_VALIDATION = 2, EMULATE_WINDOWS7 = 3, }
DEPTH_STENCILOP_DESC ¶
DEPTH_STENCILOP_DESC :: struct { StencilFailOp: STENCIL_OP, StencilDepthFailOp: STENCIL_OP, StencilPassOp: STENCIL_OP, StencilFunc: COMPARISON_FUNC, }
DEPTH_STENCIL_DESC ¶
DEPTH_STENCIL_DESC :: struct { DepthEnable: sys_windows.BOOL, DepthWriteMask: DEPTH_WRITE_MASK, DepthFunc: COMPARISON_FUNC, StencilEnable: sys_windows.BOOL, StencilReadMask: u8, StencilWriteMask: u8, FrontFace: DEPTH_STENCILOP_DESC, BackFace: DEPTH_STENCILOP_DESC, }
DEPTH_STENCIL_DESC1 ¶
DEPTH_STENCIL_DESC1 :: struct { DepthEnable: sys_windows.BOOL, DepthWriteMask: DEPTH_WRITE_MASK, DepthFunc: COMPARISON_FUNC, StencilEnable: sys_windows.BOOL, StencilReadMask: u8, StencilWriteMask: u8, FrontFace: DEPTH_STENCILOP_DESC, BackFace: DEPTH_STENCILOP_DESC, DepthBoundsTestEnable: sys_windows.BOOL, }
DEPTH_STENCIL_VIEW_DESC ¶
DEPTH_STENCIL_VIEW_DESC :: struct { Format: directx_dxgi.FORMAT, ViewDimension: DSV_DIMENSION, Flags: DSV_FLAGS, using _: struct #raw_union { Texture1D: TEX1D_DSV, Texture1DArray: TEX1D_ARRAY_DSV, Texture2D: TEX2D_DSV, Texture2DArray: TEX2D_ARRAY_DSV, Texture2DMS: TEX2DMS_DSV, Texture2DMSArray: TEX2DMS_ARRAY_DSV, }, }
DEPTH_WRITE_MASK ¶
DEPTH_WRITE_MASK :: enum i32 { ZERO = 0, ALL = 1, }
DESCRIPTOR_HEAP_DESC ¶
DESCRIPTOR_HEAP_DESC :: struct { Type: DESCRIPTOR_HEAP_TYPE, NumDescriptors: u32, Flags: DESCRIPTOR_HEAP_FLAGS, NodeMask: u32, }
DESCRIPTOR_HEAP_FLAG ¶
DESCRIPTOR_HEAP_FLAG :: enum u32 { SHADER_VISIBLE = 0, }
DESCRIPTOR_HEAP_FLAGS ¶
DESCRIPTOR_HEAP_FLAGS :: distinct bit_set[DESCRIPTOR_HEAP_FLAG; u32]
DESCRIPTOR_HEAP_TYPE ¶
DESCRIPTOR_HEAP_TYPE :: enum i32 { CBV_SRV_UAV = 0, SAMPLER = 1, RTV = 2, DSV = 3, }
DESCRIPTOR_RANGE ¶
DESCRIPTOR_RANGE :: struct { RangeType: DESCRIPTOR_RANGE_TYPE, NumDescriptors: u32, BaseShaderRegister: u32, RegisterSpace: u32, OffsetInDescriptorsFromTableStart: u32, }
DESCRIPTOR_RANGE1 ¶
DESCRIPTOR_RANGE1 :: struct { RangeType: DESCRIPTOR_RANGE_TYPE, NumDescriptors: u32, BaseShaderRegister: u32, RegisterSpace: u32, Flags: DESCRIPTOR_RANGE_FLAGS, OffsetInDescriptorsFromTableStart: u32, }
DESCRIPTOR_RANGE_FLAG ¶
DESCRIPTOR_RANGE_FLAG :: enum u32 { DESCRIPTORS_VOLATILE = 0, DATA_VOLATILE = 1, DATA_STATIC_WHILE_SET_AT_EXECUTE = 2, DATA_STATIC = 3, DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 16, }
DESCRIPTOR_RANGE_FLAGS ¶
DESCRIPTOR_RANGE_FLAGS :: distinct bit_set[DESCRIPTOR_RANGE_FLAG; u32]
DESCRIPTOR_RANGE_TYPE ¶
DESCRIPTOR_RANGE_TYPE :: enum i32 { SRV = 0, UAV = 1, CBV = 2, SAMPLER = 3, }
DEVICE_REMOVED_EXTENDED_DATA ¶
DEVICE_REMOVED_EXTENDED_DATA :: struct { Flags: DRED_FLAGS, pHeadAutoBreadcrumbNode: ^AUTO_BREADCRUMB_NODE, }
DEVICE_REMOVED_EXTENDED_DATA1 ¶
DEVICE_REMOVED_EXTENDED_DATA1 :: struct { DeviceRemovedReason: sys_windows.HRESULT, AutoBreadcrumbsOutput: DRED_AUTO_BREADCRUMBS_OUTPUT, PageFaultOutput: DRED_PAGE_FAULT_OUTPUT, }
DEVICE_REMOVED_EXTENDED_DATA2 ¶
DEVICE_REMOVED_EXTENDED_DATA2 :: struct { DeviceRemovedReason: sys_windows.HRESULT, AutoBreadcrumbsOutput: DRED_AUTO_BREADCRUMBS_OUTPUT1, PageFaultOutput: DRED_PAGE_FAULT_OUTPUT1, }
DEVICE_REMOVED_EXTENDED_DATA3 ¶
DEVICE_REMOVED_EXTENDED_DATA3 :: struct { DeviceRemovedReason: sys_windows.HRESULT, AutoBreadcrumbsOutput: DRED_AUTO_BREADCRUMBS_OUTPUT1, PageFaultOutput: DRED_PAGE_FAULT_OUTPUT2, DeviceState: DRED_DEVICE_STATE, }
DISPATCH_RAYS_DESC ¶
DISPATCH_RAYS_DESC :: struct { RayGenerationShaderRecord: GPU_VIRTUAL_ADDRESS_RANGE, MissShaderTable: GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE, HitGroupTable: GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE, CallableShaderTable: GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE, Width: u32, Height: u32, Depth: u32, }
DRED_ALLOCATION_NODE ¶
DRED_ALLOCATION_NODE :: struct { ObjectNameA: cstring, ObjectNameW: ^i16, AllocationType: DRED_ALLOCATION_TYPE, pNext: ^DRED_ALLOCATION_NODE, }
DRED_ALLOCATION_NODE1 ¶
DRED_ALLOCATION_NODE1 :: struct { ObjectNameA: cstring, ObjectNameW: ^i16, AllocationType: DRED_ALLOCATION_TYPE, pNext: ^DRED_ALLOCATION_NODE1, pObject: ^sys_windows.IUnknown, }
DRED_ALLOCATION_TYPE ¶
DRED_ALLOCATION_TYPE :: enum i32 { COMMAND_QUEUE = 19, COMMAND_ALLOCATOR = 20, PIPELINE_STATE = 21, COMMAND_LIST = 22, FENCE = 23, DESCRIPTOR_HEAP = 24, HEAP = 25, QUERY_HEAP = 27, COMMAND_SIGNATURE = 28, PIPELINE_LIBRARY = 29, VIDEO_DECODER = 30, VIDEO_PROCESSOR = 32, RESOURCE = 34, PASS = 35, CRYPTOSESSION = 36, CRYPTOSESSIONPOLICY = 37, PROTECTEDRESOURCESESSION = 38, VIDEO_DECODER_HEAP = 39, COMMAND_POOL = 40, COMMAND_RECORDER = 41, STATE_OBJECT = 42, METACOMMAND = 43, SCHEDULINGGROUP = 44, VIDEO_MOTION_ESTIMATOR = 45, VIDEO_MOTION_VECTOR_HEAP = 46, VIDEO_EXTENSION_COMMAND = 47, VIDEO_ENCODER = 48, VIDEO_ENCODER_HEAP = 49, INVALID = -1, }
DRED_AUTO_BREADCRUMBS_OUTPUT ¶
DRED_AUTO_BREADCRUMBS_OUTPUT :: struct { pHeadAutoBreadcrumbNode: ^AUTO_BREADCRUMB_NODE, }
DRED_AUTO_BREADCRUMBS_OUTPUT1 ¶
DRED_AUTO_BREADCRUMBS_OUTPUT1 :: struct { pHeadAutoBreadcrumbNode: ^AUTO_BREADCRUMB_NODE1, }
DRED_DEVICE_STATE ¶
DRED_DEVICE_STATE :: enum i32 { UNKNOWN = 0, HUNG = 3, FAULT = 6, PAGEFAULT = 7, }
DRED_ENABLEMENT ¶
DRED_ENABLEMENT :: enum i32 { SYSTEM_CONTROLLED = 0, FORCED_OFF = 1, FORCED_ON = 2, }
DRED_FLAG ¶
DRED_FLAG :: enum u32 { FORCE_ENABLE = 0, DISABLE_AUTOBREADCRUMBS = 1, }
DRED_PAGE_FAULT_FLAG ¶
DRED_PAGE_FAULT_FLAG :: enum u32 { }
DRED_PAGE_FAULT_FLAGS ¶
DRED_PAGE_FAULT_FLAGS :: bit_set[DRED_PAGE_FAULT_FLAG; u32]
DRED_PAGE_FAULT_OUTPUT ¶
DRED_PAGE_FAULT_OUTPUT :: struct { PageFaultVA: u64, pHeadExistingAllocationNode: ^DRED_ALLOCATION_NODE, pHeadRecentFreedAllocationNode: ^DRED_ALLOCATION_NODE, }
DRED_PAGE_FAULT_OUTPUT1 ¶
DRED_PAGE_FAULT_OUTPUT1 :: struct { PageFaultVA: u64, pHeadExistingAllocationNode: ^DRED_ALLOCATION_NODE1, pHeadRecentFreedAllocationNode: ^DRED_ALLOCATION_NODE1, }
DRED_PAGE_FAULT_OUTPUT2 ¶
DRED_PAGE_FAULT_OUTPUT2 :: struct { PageFaultVA: u64, pHeadExistingAllocationNode: ^DRED_ALLOCATION_NODE1, pHeadRecentFreedAllocationNode: ^DRED_ALLOCATION_NODE1, PageFaultFlags: bit_set[DRED_PAGE_FAULT_FLAG; u32], }
DRED_VERSION ¶
DRED_VERSION :: enum i32 { _1_0 = 1, _1_1 = 2, _1_2 = 3, _1_3 = 4, }
DRIVER_MATCHING_IDENTIFIER_STATUS ¶
DRIVER_MATCHING_IDENTIFIER_STATUS :: enum i32 { COMPATIBLE_WITH_DEVICE = 0, UNSUPPORTED_TYPE = 1, UNRECOGNIZED = 2, INCOMPATIBLE_VERSION = 3, INCOMPATIBLE_TYPE = 4, }
DRIVER_TYPE ¶
DRIVER_TYPE :: enum i32 { UNKNOWN = 0, HARDWARE = 1, REFERENCE = 2, NULL = 3, SOFTWARE = 4, WARP = 5, }
DSV_DIMENSION ¶
DSV_DIMENSION :: enum i32 { UNKNOWN = 0, TEXTURE1D = 1, TEXTURE1DARRAY = 2, TEXTURE2D = 3, TEXTURE2DARRAY = 4, TEXTURE2DMS = 5, TEXTURE2DMSARRAY = 6, }
DSV_FLAG ¶
DSV_FLAG :: enum u32 { READ_ONLY_DEPTH = 0, READ_ONLY_STENCIL = 1, }
DXIL_LIBRARY_DESC ¶
DXIL_LIBRARY_DESC :: struct { DXILLibrary: SHADER_BYTECODE, NumExports: u32, pExports: ^EXPORT_DESC, }
ELEMENTS_LAYOUT ¶
ELEMENTS_LAYOUT :: enum i32 { ARRAY = 0, ARRAY_OF_POINTERS = 1, }
EXISTING_COLLECTION_DESC ¶
EXISTING_COLLECTION_DESC :: struct { pExistingCollection: ^IStateObject, NumExports: u32, pExports: ^EXPORT_DESC, }
EXPORT_DESC ¶
EXPORT_DESC :: struct { Name: [^]u16, ExportToRename: [^]u16, Flags: EXPORT_FLAGS, }
EXPORT_FLAG ¶
EXPORT_FLAG :: enum u32 { }
EXPORT_FLAGS ¶
EXPORT_FLAGS :: distinct bit_set[EXPORT_FLAG; u32]
FEATURE ¶
FEATURE :: enum i32 { OPTIONS = 0, ARCHITECTURE = 1, FEATURE_LEVELS = 2, FORMAT_SUPPORT = 3, MULTISAMPLE_QUALITY_LEVELS = 4, FORMAT_INFO = 5, GPU_VIRTUAL_ADDRESS_SUPPORT = 6, SHADER_MODEL = 7, OPTIONS1 = 8, PROTECTED_RESOURCE_SESSION_SUPPORT = 10, ROOT_SIGNATURE = 12, ARCHITECTURE1 = 16, OPTIONS2 = 18, SHADER_CACHE = 19, COMMAND_QUEUE_PRIORITY = 20, OPTIONS3 = 21, EXISTING_HEAPS = 22, OPTIONS4 = 23, SERIALIZATION = 24, CROSS_NODE = 25, OPTIONS5 = 27, OPTIONS6 = 30, QUERY_META_COMMAND = 31, OPTIONS7 = 32, PROTECTED_RESOURCE_SESSION_TYPE_COUNT = 33, PROTECTED_RESOURCE_SESSION_TYPES = 34, OPTIONS8 = 36, OPTIONS9 = 37, WAVE_MMA = 38, }
FEATURE_DATA_COMMAND_QUEUE_PRIORITY ¶
FEATURE_DATA_COMMAND_QUEUE_PRIORITY :: struct { CommandListType: COMMAND_LIST_TYPE, Priority: u32, PriorityForTypeIsSupported: sys_windows.BOOL, }
FEATURE_DATA_CROSS_NODE ¶
FEATURE_DATA_CROSS_NODE :: struct { SharingTier: CROSS_NODE_SHARING_TIER, AtomicShaderInstructions: sys_windows.BOOL, }
FEATURE_DATA_EXISTING_HEAPS ¶
FEATURE_DATA_EXISTING_HEAPS :: struct { Supported: sys_windows.BOOL, }
FEATURE_DATA_FEATURE_LEVELS ¶
FEATURE_DATA_FEATURE_LEVELS :: struct { NumFeatureLevels: u32, pFeatureLevelsRequested: ^FEATURE_LEVEL, MaxSupportedFeatureLevel: FEATURE_LEVEL, }
FEATURE_DATA_FORMAT_SUPPORT ¶
FEATURE_DATA_FORMAT_SUPPORT :: struct { Format: directx_dxgi.FORMAT, Support1: FORMAT_SUPPORT1, Support2: FORMAT_SUPPORT2, }
FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS ¶
FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS :: struct { Format: directx_dxgi.FORMAT, SampleCount: u32, Flags: MULTISAMPLE_QUALITY_LEVEL_FLAGS, NumQualityLevels: u32, }
FEATURE_DATA_OPTIONS ¶
FEATURE_DATA_OPTIONS :: struct { DoublePrecisionFloatShaderOps: sys_windows.BOOL, OutputMergerLogicOp: sys_windows.BOOL, MinPrecisionSupport: SHADER_MIN_PRECISION_SUPPORT, TiledResourcesTier: TILED_RESOURCES_TIER, ResourceBindingTier: RESOURCE_BINDING_TIER, PSSpecifiedStencilRefSupported: sys_windows.BOOL, TypedUAVLoadAdditionalFormats: sys_windows.BOOL, ROVsSupported: sys_windows.BOOL, ConservativeRasterizationTier: CONSERVATIVE_RASTERIZATION_TIER, MaxGPUVirtualAddressBitsPerResource: u32, StandardSwizzle64KBSupported: sys_windows.BOOL, CrossNodeSharingTier: CROSS_NODE_SHARING_TIER, CrossAdapterRowMajorTextureSupported: sys_windows.BOOL, VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: sys_windows.BOOL, ResourceHeapTier: RESOURCE_HEAP_TIER, }
FEATURE_DATA_OPTIONS2 ¶
FEATURE_DATA_OPTIONS2 :: struct { DepthBoundsTestSupported: sys_windows.BOOL, ProgrammableSamplePositionsTier: PROGRAMMABLE_SAMPLE_POSITIONS_TIER, }
FEATURE_DATA_OPTIONS3 ¶
FEATURE_DATA_OPTIONS3 :: struct { CopyQueueTimestampQueriesSupported: sys_windows.BOOL, CastingFullyTypedFormatSupported: sys_windows.BOOL, WriteBufferImmediateSupportFlags: COMMAND_LIST_SUPPORT_FLAGS, ViewInstancingTier: VIEW_INSTANCING_TIER, BarycentricsSupported: sys_windows.BOOL, }
FEATURE_DATA_OPTIONS4 ¶
FEATURE_DATA_OPTIONS4 :: struct { MSAA64KBAlignedTextureSupported: sys_windows.BOOL, SharedResourceCompatibilityTier: SHARED_RESOURCE_COMPATIBILITY_TIER, Native16BitShaderOpsSupported: sys_windows.BOOL, }
FEATURE_DATA_OPTIONS5 ¶
FEATURE_DATA_OPTIONS5 :: struct { SRVOnlyTiledResourceTier3: sys_windows.BOOL, RenderPassesTier: RENDER_PASS_TIER, RaytracingTier: RAYTRACING_TIER, }
FEATURE_DATA_OPTIONS6 ¶
FEATURE_DATA_OPTIONS6 :: struct { AdditionalShadingRatesSupported: sys_windows.BOOL, PerPrimitiveShadingRateSupportedWithViewportIndexing: sys_windows.BOOL, VariableShadingRateTier: VARIABLE_SHADING_RATE_TIER, ShadingRateImageTileSize: u32, BackgroundProcessingSupported: sys_windows.BOOL, }
FEATURE_DATA_OPTIONS7 ¶
FEATURE_DATA_OPTIONS7 :: struct { MeshShaderTier: MESH_SHADER_TIER, SamplerFeedbackTier: SAMPLER_FEEDBACK_TIER, }
FEATURE_DATA_OPTIONS8 ¶
FEATURE_DATA_OPTIONS8 :: struct { UnalignedBlockTexturesSupported: sys_windows.BOOL, }
FEATURE_DATA_OPTIONS9 ¶
FEATURE_DATA_OPTIONS9 :: struct { MeshShaderPipelineStatsSupported: sys_windows.BOOL, MeshShaderSupportsFullRangeRenderTargetArrayIndex: sys_windows.BOOL, AtomicInt64OnTypedResourceSupported: sys_windows.BOOL, AtomicInt64OnGroupSharedSupported: sys_windows.BOOL, DerivativesInMeshAndAmplificationShadersSupported: sys_windows.BOOL, WaveMMATier: WAVE_MMA_TIER, }
FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT ¶
FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT :: struct { NodeIndex: u32, Support: PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS, }
FEATURE_DATA_ROOT_SIGNATURE ¶
FEATURE_DATA_ROOT_SIGNATURE :: struct { HighestVersion: ROOT_SIGNATURE_VERSION, }
FEATURE_DATA_SERIALIZATION ¶
FEATURE_DATA_SERIALIZATION :: struct { NodeIndex: u32, HeapSerializationTier: HEAP_SERIALIZATION_TIER, }
FEATURE_DATA_SHADER_CACHE ¶
FEATURE_DATA_SHADER_CACHE :: struct { SupportFlags: SHADER_CACHE_SUPPORT_FLAGS, }
FEATURE_DATA_SHADER_MODEL ¶
FEATURE_DATA_SHADER_MODEL :: struct { HighestShaderModel: SHADER_MODEL, }
FEATURE_DATA_WAVE_MMA ¶
FEATURE_DATA_WAVE_MMA :: struct { InputDataType: WAVE_MMA_INPUT_DATATYPE, M: WAVE_MMA_DIMENSION, N: WAVE_MMA_DIMENSION, Supported: sys_windows.BOOL, K: u32, AccumDataTypes: WAVE_MMA_ACCUM_DATATYPE, RequiredWaveLaneCountMin: u32, RequiredWaveLaneCountMax: u32, }
FEATURE_LEVEL ¶
FEATURE_LEVEL :: enum i32 { _1_0_CORE = 4096, _9_1 = 37120, _9_2 = 37376, _9_3 = 37632, _10_0 = 40960, _10_1 = 41216, _11_0 = 45056, _11_1 = 45312, _12_0 = 49152, _12_1 = 49408, _12_2 = 49664, }
Related Procedures With Parameters
FENCE_FLAG ¶
FENCE_FLAG :: enum u32 { SHARED = 0, SHARED_CROSS_ADAPTER = 1, NON_MONITORED = 2, }
FENCE_FLAGS ¶
FENCE_FLAGS :: distinct bit_set[FENCE_FLAG; u32]
FILL_MODE ¶
FILL_MODE :: enum i32 { WIREFRAME = 2, SOLID = 3, }
FILTER ¶
FILTER :: enum i32 { MIN_MAG_MIP_POINT = 0, MIN_MAG_POINT_MIP_LINEAR = 1, MIN_POINT_MAG_LINEAR_MIP_POINT = 4, MIN_POINT_MAG_MIP_LINEAR = 5, MIN_LINEAR_MAG_MIP_POINT = 16, MIN_LINEAR_MAG_POINT_MIP_LINEAR = 17, MIN_MAG_LINEAR_MIP_POINT = 20, MIN_MAG_MIP_LINEAR = 21, ANISOTROPIC = 85, COMPARISON_MIN_MAG_MIP_POINT = 128, COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 129, COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 132, COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 133, COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 144, COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 145, COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 148, COMPARISON_MIN_MAG_MIP_LINEAR = 149, COMPARISON_ANISOTROPIC = 213, MINIMUM_MIN_MAG_MIP_POINT = 256, MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 257, MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 260, MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 261, MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 272, MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 273, MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 276, MINIMUM_MIN_MAG_MIP_LINEAR = 277, MINIMUM_ANISOTROPIC = 341, MAXIMUM_MIN_MAG_MIP_POINT = 384, MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 385, MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 388, MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 389, MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 400, MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 401, MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 404, MAXIMUM_MIN_MAG_MIP_LINEAR = 405, MAXIMUM_ANISOTROPIC = 469, }
FILTER_REDUCTION_TYPE ¶
FILTER_REDUCTION_TYPE :: enum i32 { STANDARD = 0, COMPARISON = 1, MINIMUM = 2, MAXIMUM = 3, }
FILTER_TYPE ¶
FILTER_TYPE :: enum i32 { POINT = 0, LINEAR = 1, }
FORMAT_SUPPORT1 ¶
FORMAT_SUPPORT1 :: distinct bit_set[FORMAT_SUPPORT1_FLAG; u32]
FORMAT_SUPPORT1_FLAG ¶
FORMAT_SUPPORT1_FLAG :: enum i32 { BUFFER = 0, IA_VERTEX_BUFFER = 1, IA_INDEX_BUFFER = 2, SO_BUFFER = 3, TEXTURE1D = 4, TEXTURE2D = 5, TEXTURE3D = 6, TEXTURECUBE = 7, SHADER_LOAD = 8, SHADER_SAMPLE = 9, SHADER_SAMPLE_COMPARISON = 10, SHADER_SAMPLE_MONO_TEXT = 11, MIP = 12, RENDER_TARGET = 14, BLENDABLE = 15, DEPTH_STENCIL = 16, MULTISAMPLE_RESOLVE = 18, DISPLAY = 19, CAST_WITHIN_BIT_LAYOUT = 20, MULTISAMPLE_RENDERTARGET = 21, MULTISAMPLE_LOAD = 22, SHADER_GATHER = 23, BACK_BUFFER_CAST = 24, TYPED_UNORDERED_ACCESS_VIEW = 25, SHADER_GATHER_COMPARISON = 26, DECODER_OUTPUT = 27, VIDEO_PROCESSOR_OUTPUT = 28, VIDEO_PROCESSOR_INPUT = 29, VIDEO_ENCODER = 30, }
FORMAT_SUPPORT2 ¶
FORMAT_SUPPORT2 :: distinct bit_set[FORMAT_SUPPORT2_FLAG; u32]
FORMAT_SUPPORT2_FLAG ¶
FORMAT_SUPPORT2_FLAG :: enum i32 { UAV_ATOMIC_ADD = 0, UAV_ATOMIC_BITWISE_OPS = 1, UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 2, UAV_ATOMIC_EXCHANGE = 3, UAV_ATOMIC_SIGNED_MIN_OR_MAX = 4, UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 5, UAV_TYPED_LOAD = 6, UAV_TYPED_STORE = 7, OUTPUT_MERGER_LOGIC_OP = 8, TILED = 9, MULTIPLANE_OVERLAY = 14, SAMPLER_FEEDBACK = 15, }
FUNCTION_DESC ¶
FUNCTION_DESC :: struct { Version: u32, Creator: cstring, Flags: u32, ConstantBuffers: u32, BoundResources: u32, InstructionCount: u32, TempRegisterCount: u32, TempArrayCount: u32, DefCount: u32, DclCount: u32, TextureNormalInstructions: u32, TextureLoadInstructions: u32, TextureCompInstructions: u32, TextureBiasInstructions: u32, TextureGradientInstructions: u32, FloatInstructionCount: u32, IntInstructionCount: u32, UintInstructionCount: u32, StaticFlowControlCount: u32, DynamicFlowControlCount: u32, MacroInstructionCount: u32, ArrayInstructionCount: u32, MovInstructionCount: u32, MovcInstructionCount: u32, ConversionInstructionCount: u32, BitwiseInstructionCount: u32, MinFeatureLevel: FEATURE_LEVEL, RequiredFeatureFlags: u64, Name: cstring, FunctionParameterCount: i32, HasReturn: sys_windows.BOOL, Has10Level9VertexShader: sys_windows.BOOL, Has10Level9PixelShader: sys_windows.BOOL, }
GLOBAL_ROOT_SIGNATURE ¶
GLOBAL_ROOT_SIGNATURE :: struct { pGlobalRootSignature: ^IRootSignature, }
GPU_BASED_VALIDATION_FLAG ¶
GPU_BASED_VALIDATION_FLAG :: enum u32 { DISABLE_STATE_TRACKING = 0, }
GPU_BASED_VALIDATION_FLAGS ¶
GPU_BASED_VALIDATION_FLAGS :: distinct bit_set[GPU_BASED_VALIDATION_FLAG; u32]
GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG ¶
GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG :: enum u32 { FRONT_LOAD_CREATE_TRACKING_ONLY_SHADERS = 0, FRONT_LOAD_CREATE_UNGUARDED_VALIDATION_SHADERS = 1, FRONT_LOAD_CREATE_GUARDED_VALIDATION_SHADERS = 2, }
GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS ¶
GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS :: distinct bit_set[GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG; u32]
Related Constants
GPU_BASED_VALIDATION_SHADER_PATCH_MODE ¶
GPU_BASED_VALIDATION_SHADER_PATCH_MODE :: enum i32 { NONE = 0, STATE_TRACKING_ONLY = 1, UNGUARDED_VALIDATION = 2, GUARDED_VALIDATION = 3, NUM_GPU_BASED_VALIDATION_SHADER_PATCH_MODES = 4, }
GPU_DESCRIPTOR_HANDLE ¶
GPU_DESCRIPTOR_HANDLE :: struct { ptr: u64, }
GPU_VIRTUAL_ADDRESS ¶
GPU_VIRTUAL_ADDRESS :: u64
GRAPHICS_PIPELINE_STATE_DESC ¶
GRAPHICS_PIPELINE_STATE_DESC :: struct { pRootSignature: ^IRootSignature, VS: SHADER_BYTECODE, PS: SHADER_BYTECODE, DS: SHADER_BYTECODE, HS: SHADER_BYTECODE, GS: SHADER_BYTECODE, StreamOutput: STREAM_OUTPUT_DESC, BlendState: BLEND_DESC, SampleMask: u32, RasterizerState: RASTERIZER_DESC, DepthStencilState: DEPTH_STENCIL_DESC, InputLayout: INPUT_LAYOUT_DESC, IBStripCutValue: INDEX_BUFFER_STRIP_CUT_VALUE, PrimitiveTopologyType: PRIMITIVE_TOPOLOGY_TYPE, NumRenderTargets: u32, RTVFormats: [8]directx_dxgi.FORMAT, DSVFormat: directx_dxgi.FORMAT, SampleDesc: directx_dxgi.SAMPLE_DESC, NodeMask: u32, CachedPSO: CACHED_PIPELINE_STATE, Flags: PIPELINE_STATE_FLAGS, }
GRAPHICS_STATES ¶
GRAPHICS_STATES :: enum i32 { NONE = 0, IA_VERTEX_BUFFERS = 1, IA_INDEX_BUFFER = 2, IA_PRIMITIVE_TOPOLOGY = 4, DESCRIPTOR_HEAP = 8, GRAPHICS_ROOT_SIGNATURE = 16, COMPUTE_ROOT_SIGNATURE = 32, RS_VIEWPORTS = 64, RS_SCISSOR_RECTS = 128, PREDICATION = 256, OM_RENDER_TARGETS = 512, OM_STENCIL_REF = 1024, OM_BLEND_FACTOR = 2048, PIPELINE_STATE = 4096, SO_TARGETS = 8192, OM_DEPTH_BOUNDS = 16384, SAMPLE_POSITIONS = 32768, VIEW_INSTANCE_MASK = 65536, }
HEAP_DESC ¶
HEAP_DESC :: struct { SizeInBytes: u64, Properties: HEAP_PROPERTIES, Alignment: u64, Flags: HEAP_FLAGS, }
HEAP_FLAG ¶
HEAP_FLAG :: enum u32 { SHARED = 0, DENY_BUFFERS = 2, ALLOW_DISPLAY = 3, SHARED_CROSS_ADAPTER = 5, DENY_RT_DS_TEXTURES = 6, DENY_NON_RT_DS_TEXTURES = 7, HARDWARE_PROTECTED = 8, ALLOW_WRITE_WATCH = 9, ALLOW_SHADER_ATOMICS = 10, CREATE_NOT_RESIDENT = 11, CREATE_NOT_ZEROED = 12, }
HEAP_FLAGS ¶
Related Constants
HEAP_PROPERTIES ¶
HEAP_PROPERTIES :: struct { Type: HEAP_TYPE, CPUPageProperty: CPU_PAGE_PROPERTY, MemoryPoolPreference: MEMORY_POOL, CreationNodeMask: u32, VisibleNodeMask: u32, }
HEAP_SERIALIZATION_TIER ¶
HEAP_SERIALIZATION_TIER :: enum i32 { _0 = 0, _10 = 10, }
HEAP_TYPE ¶
HEAP_TYPE :: enum i32 { DEFAULT = 1, UPLOAD = 2, READBACK = 3, CUSTOM = 4, }
HIT_GROUP_DESC ¶
HIT_GROUP_DESC :: struct { HitGroupExport: ^i16, Type: HIT_GROUP_TYPE, AnyHitShaderImport: ^i16, ClosestHitShaderImport: ^i16, IntersectionShaderImport: ^i16, }
HIT_GROUP_TYPE ¶
HIT_GROUP_TYPE :: enum i32 { TRIANGLES = 0, PROCEDURAL_PRIMITIVE = 1, }
HIT_KIND ¶
HIT_KIND :: enum i32 { TRIANGLE_FRONT_FACE = 254, TRIANGLE_BACK_FACE = 255, }
IBlob ¶
IBlob :: directx_d3d_compiler.ID3D10Blob
ICommandAllocator ¶
ICommandAllocator :: struct #raw_union { id3d12pageable: IPageable, using id3d12commandallocator_vtable: ^ICommandAllocator_VTable, }
ICommandAllocator_VTable ¶
ICommandAllocator_VTable :: struct { using id3d12devicechild_vtable: IDeviceChild_VTable, Reset: proc "stdcall" (this: ^ICommandAllocator) -> sys_windows.HRESULT, }
ICommandList ¶
ICommandList :: struct #raw_union { id3d12devicechild: IDeviceChild, using id3d12commandlist_vtable: ^ICommandList_VTable, }
ICommandList_VTable ¶
ICommandList_VTable :: struct { using id3d12devicechild_vtable: IDeviceChild_VTable, GetType: proc "stdcall" (this: ^ICommandList) -> COMMAND_LIST_TYPE, }
ICommandQueue ¶
ICommandQueue :: struct #raw_union { id3d12pageable: IPageable, using id3d12commandqueue_vtable: ^ICommandQueue_VTable, }
ICommandQueue_VTable ¶
ICommandQueue_VTable :: struct { using id3d12devicechild_vtable: IDeviceChild_VTable, UpdateTileMappings: proc "stdcall" (this: ^ICommandQueue, pResource: ^IResource, NumResourceRegions: u32, pResourceRegionStartCoordinates: ^TILED_RESOURCE_COORDINATE, pResourceRegionSizes: ^TILE_REGION_SIZE, pHeap: ^IHeap, NumRanges: u32, pRangeFlags: ^TILE_RANGE_FLAGS, pHeapRangeStartOffsets: ^u32, pRangeTileCounts: ^u32, Flags: TILE_MAPPING_FLAGS), CopyTileMappings: proc "stdcall" (this: ^ICommandQueue, pDstResource: ^IResource, pDstRegionStartCoordinate: ^TILED_RESOURCE_COORDINATE, pSrcResource: ^IResource, pSrcRegionStartCoordinate: ^TILED_RESOURCE_COORDINATE, pRegionSize: ^TILE_REGION_SIZE, Flags: TILE_MAPPING_FLAGS), ExecuteCommandLists: proc "stdcall" (this: ^ICommandQueue, NumCommandLists: u32, ppCommandLists: ^^ICommandList), SetMarker: proc "stdcall" (this: ^ICommandQueue, Metadata: u32, pData: rawptr, Size: u32), BeginEvent: proc "stdcall" (this: ^ICommandQueue, Metadata: u32, pData: rawptr, Size: u32), EndEvent: proc "stdcall" (this: ^ICommandQueue), Signal: proc "stdcall" (this: ^ICommandQueue, pFence: ^IFence, Value: u64) -> sys_windows.HRESULT, Wait: proc "stdcall" (this: ^ICommandQueue, pFence: ^IFence, Value: u64) -> sys_windows.HRESULT, GetTimestampFrequency: proc "stdcall" (this: ^ICommandQueue, pFrequency: ^u64) -> sys_windows.HRESULT, GetClockCalibration: proc "stdcall" (this: ^ICommandQueue, pGpuTimestamp: ^u64, pCpuTimestamp: ^u64) -> sys_windows.HRESULT, GetDesc: proc "stdcall" (this: ^ICommandQueue, pRetVal: ^COMMAND_QUEUE_DESC) -> ^COMMAND_QUEUE_DESC, }
ICommandSignature ¶
ICommandSignature :: struct { id3d12pageable: IPageable, }
ID3DDestructionNotifier ¶
ID3DDestructionNotifier :: struct #raw_union { iunknown: sys_windows.IUnknown, using id3ddestructionnotifier_vtable: ^ID3DDestructionNotifier_VTable, }
ID3DDestructionNotifier_VTable ¶
ID3DDestructionNotifier_VTable :: struct { using iunknown_vtable: sys_windows.IUnknown_VTable, RegisterDestructionCallback: proc "stdcall" (this: ^ID3DDestructionNotifier, callbackFn: PFN_DESTRUCTION_CALLBACK, pData: rawptr, pCallbackID: ^u32) -> sys_windows.HRESULT, UnregisterDestructionCallback: proc "stdcall" (this: ^ID3DDestructionNotifier, callbackID: u32) -> sys_windows.HRESULT, }
IDebug ¶
IDebug :: struct #raw_union { iunknown: sys_windows.IUnknown, using id3d12debug_vtable: ^IDebug_VTable, }
IDebug1 ¶
IDebug1 :: struct #raw_union { iunknown: sys_windows.IUnknown, using id3d12debug1_vtable: ^IDebug1_VTable, }
IDebug1_VTable ¶
IDebug1_VTable :: struct { using iunknown_vtable: sys_windows.IUnknown_VTable, EnableDebugLayer: proc "stdcall" (this: ^IDebug1), SetEnableGPUBasedValidation: proc "stdcall" (this: ^IDebug1, Enable: sys_windows.BOOL), SetEnableSynchronizedCommandQueueValidation: proc "stdcall" (this: ^IDebug1, Enable: sys_windows.BOOL), }
IDebug2 ¶
IDebug2 :: struct #raw_union { iunknown: sys_windows.IUnknown, using id3d12debug2_vtable: ^IDebug2_VTable, }
IDebug2_VTable ¶
IDebug2_VTable :: struct { using iunknown_vtable: sys_windows.IUnknown_VTable, SetGPUBasedValidationFlags: proc "stdcall" (this: ^IDebug2, Flags: GPU_BASED_VALIDATION_FLAGS), }
IDebug3 ¶
IDebug3 :: struct #raw_union { id3d12debug: IDebug, using id3d12debug3_vtable: ^IDebug3_VTable, }
IDebug3_VTable ¶
IDebug3_VTable :: struct { using id3d12debug_vtable: IDebug_VTable, SetEnableGPUBasedValidation: proc "stdcall" (this: ^IDebug3, Enable: sys_windows.BOOL), SetEnableSynchronizedCommandQueueValidation: proc "stdcall" (this: ^IDebug3, Enable: sys_windows.BOOL), SetGPUBasedValidationFlags: proc "stdcall" (this: ^IDebug3, Flags: GPU_BASED_VALIDATION_FLAGS), }
IDebug4 ¶
IDebug4 :: struct #raw_union { id3d12debug3: IDebug3, using id3d12debug4_vtable: ^IDebug4_VTable, }
IDebug4_VTable ¶
IDebug4_VTable :: struct { using id3d12debug3_vtable: IDebug3_VTable, DisableDebugLayer: proc "stdcall" (this: ^IDebug4), }
IDebug5 ¶
IDebug5 :: struct #raw_union { id3d12debug4: IDebug4, using id3d12debug5_vtable: ^IDebug5_VTable, }
IDebug5_VTable ¶
IDebug5_VTable :: struct { using id3d12debug4_vtable: IDebug4_VTable, SetEnableAutoName: proc "stdcall" (this: ^IDebug5, Enable: sys_windows.BOOL), }
IDebugCommandList ¶
IDebugCommandList :: struct #raw_union { iunknown: sys_windows.IUnknown, using id3d12debugcommandlist_vtable: ^IDebugCommandList_VTable, }
IDebugCommandList1 ¶
IDebugCommandList1 :: struct #raw_union { iunknown: sys_windows.IUnknown, using id3d12debugcommandlist1_vtable: ^IDebugCommandList1_VTable, }
IDebugCommandList1_VTable ¶
IDebugCommandList1_VTable :: struct { using iunknown_vtable: sys_windows.IUnknown_VTable, AssertResourceState: proc "stdcall" (this: ^IDebugCommandList1, pResource: ^IResource, Subresource: u32, State: u32) -> sys_windows.BOOL, SetDebugParameter: proc "stdcall" (this: ^IDebugCommandList1, Type: DEBUG_COMMAND_LIST_PARAMETER_TYPE, pData: rawptr, DataSize: u32) -> sys_windows.HRESULT, GetDebugParameter: proc "stdcall" (this: ^IDebugCommandList1, Type: DEBUG_COMMAND_LIST_PARAMETER_TYPE, pData: rawptr, DataSize: u32) -> sys_windows.HRESULT, }
IDebugCommandList2 ¶
IDebugCommandList2 :: struct #raw_union { id3d12debugcommandlist: IDebugCommandList, using id3d12debugcommandlist2_vtable: ^IDebugCommandList2_VTable, }
IDebugCommandList2_VTable ¶
IDebugCommandList2_VTable :: struct { using id3d12debugcommandlist_vtable: IDebugCommandList_VTable, SetDebugParameter: proc "stdcall" (this: ^IDebugCommandList2, Type: DEBUG_COMMAND_LIST_PARAMETER_TYPE, pData: rawptr, DataSize: u32) -> sys_windows.HRESULT, GetDebugParameter: proc "stdcall" (this: ^IDebugCommandList2, Type: DEBUG_COMMAND_LIST_PARAMETER_TYPE, pData: rawptr, DataSize: u32) -> sys_windows.HRESULT, }
IDebugCommandList_VTable ¶
IDebugCommandList_VTable :: struct { using iunknown_vtable: sys_windows.IUnknown_VTable, AssertResourceState: proc "stdcall" (this: ^IDebugCommandList, pResource: ^IResource, Subresource: u32, State: u32) -> sys_windows.BOOL, SetFeatureMask: proc "stdcall" (this: ^IDebugCommandList, Mask: DEBUG_FEATURE) -> sys_windows.HRESULT, GetFeatureMask: proc "stdcall" (this: ^IDebugCommandList) -> DEBUG_FEATURE, }
IDebugCommandQueue ¶
IDebugCommandQueue :: struct #raw_union { iunknown: sys_windows.IUnknown, using id3d12debugcommandqueue_vtable: ^IDebugCommandQueue_VTable, }
IDebugCommandQueue_VTable ¶
IDebugCommandQueue_VTable :: struct { using iunknown_vtable: sys_windows.IUnknown_VTable, AssertResourceState: proc "stdcall" (this: ^IDebugCommandQueue, pResource: ^IResource, Subresource: u32, State: u32) -> sys_windows.BOOL, }
IDebugDevice ¶
IDebugDevice :: struct #raw_union { iunknown: sys_windows.IUnknown, using id3d12debugdevice_vtable: ^IDebugDevice_VTable, }
IDebugDevice1 ¶
IDebugDevice1 :: struct #raw_union { iunknown: sys_windows.IUnknown, using id3d12debugdevice1_vtable: ^IDebugDevice1_VTable, }
IDebugDevice1_VTable ¶
IDebugDevice1_VTable :: struct { using iunknown_vtable: sys_windows.IUnknown_VTable, SetDebugParameter: proc "stdcall" (this: ^IDebugDevice1, Type: DEBUG_DEVICE_PARAMETER_TYPE, pData: rawptr, DataSize: u32) -> sys_windows.HRESULT, GetDebugParameter: proc "stdcall" (this: ^IDebugDevice1, Type: DEBUG_DEVICE_PARAMETER_TYPE, pData: rawptr, DataSize: u32) -> sys_windows.HRESULT, ReportLiveDeviceObjects: proc "stdcall" (this: ^IDebugDevice1, Flags: RLDO_FLAGS) -> sys_windows.HRESULT, }
IDebugDevice2 ¶
IDebugDevice2 :: struct #raw_union { id3d12debugdevice: IDebugDevice, using id3d12debugdevice2_vtable: ^IDebugDevice2_VTable, }
IDebugDevice2_VTable ¶
IDebugDevice2_VTable :: struct { using id3d12debugdevice_vtable: IDebugDevice_VTable, SetDebugParameter: proc "stdcall" (this: ^IDebugDevice2, Type: DEBUG_DEVICE_PARAMETER_TYPE, pData: rawptr, DataSize: u32) -> sys_windows.HRESULT, GetDebugParameter: proc "stdcall" (this: ^IDebugDevice2, Type: DEBUG_DEVICE_PARAMETER_TYPE, pData: rawptr, DataSize: u32) -> sys_windows.HRESULT, }
IDebugDevice_VTable ¶
IDebugDevice_VTable :: struct { using iunknown_vtable: sys_windows.IUnknown_VTable, SetFeatureMask: proc "stdcall" (this: ^IDebugDevice, Mask: DEBUG_FEATURE) -> sys_windows.HRESULT, GetFeatureMask: proc "stdcall" (this: ^IDebugDevice) -> DEBUG_FEATURE, ReportLiveDeviceObjects: proc "stdcall" (this: ^IDebugDevice, Flags: RLDO_FLAGS) -> sys_windows.HRESULT, }
IDebug_VTable ¶
IDebug_VTable :: struct { using iunknown_vtable: sys_windows.IUnknown_VTable, EnableDebugLayer: proc "stdcall" (this: ^IDebug), }
IDescriptorHeap ¶
IDescriptorHeap :: struct #raw_union { id3d12pageable: IPageable, using id3d12descriptorheap_vtable: ^IDescriptorHeap_VTable, }
IDescriptorHeap_VTable ¶
IDescriptorHeap_VTable :: struct { using id3d12devicechild_vtable: IDeviceChild_VTable, GetDesc: proc "stdcall" (this: ^IDescriptorHeap, desc: ^DESCRIPTOR_HEAP_DESC), GetCPUDescriptorHandleForHeapStart: proc "stdcall" (this: ^IDescriptorHeap, handle: ^CPU_DESCRIPTOR_HANDLE), GetGPUDescriptorHandleForHeapStart: proc "stdcall" (this: ^IDescriptorHeap, handle: ^GPU_DESCRIPTOR_HANDLE), }
IDevice ¶
IDevice :: struct #raw_union { id3d12object: IObject, using id3d12device_vtable: ^IDevice_VTable, }
IDevice1 ¶
IDevice1 :: struct #raw_union { id3d12device: IDevice, using id3d12device1_vtable: ^IDevice1_VTable, }
IDevice1_VTable ¶
IDevice1_VTable :: struct { using id3d12device_vtable: IDevice_VTable, CreatePipelineLibrary: proc "stdcall" (this: ^IDevice1, pLibraryBlob: rawptr, BlobLength: uint, riid: ^sys_windows.GUID, ppPipelineLibrary: ^rawptr) -> sys_windows.HRESULT, SetEventOnMultipleFenceCompletion: proc "stdcall" (this: ^IDevice1, ppFences: ^^IFence, pFenceValues: ^u64, NumFences: u32, Flags: MULTIPLE_FENCE_WAIT_FLAGS, hEvent: sys_windows.HANDLE) -> sys_windows.HRESULT, SetResidencyPriority: proc "stdcall" (this: ^IDevice1, NumObjects: u32, ppObjects: ^^IPageable, pPriorities: ^RESIDENCY_PRIORITY) -> sys_windows.HRESULT, }
IDevice2 ¶
IDevice2 :: struct #raw_union { id3d12device1: IDevice1, using id3d12device2_vtable: ^IDevice2_VTable, }
IDevice2_VTable ¶
IDevice2_VTable :: struct { using id3d12device1_vtable: IDevice1_VTable, CreatePipelineState: proc "stdcall" (this: ^IDevice2, pDesc: ^PIPELINE_STATE_STREAM_DESC, riid: ^sys_windows.GUID, ppPipelineState: ^rawptr) -> sys_windows.HRESULT, }
IDevice3 ¶
IDevice3 :: struct #raw_union { id3d12device2: IDevice2, using id3d12device3_vtable: ^IDevice3_VTable, }
IDevice3_VTable ¶
IDevice3_VTable :: struct { using id3d12device2_vtable: IDevice2_VTable, OpenExistingHeapFromAddress: proc "stdcall" (this: ^IDevice3, pAddress: rawptr, riid: ^sys_windows.GUID, ppvHeap: ^rawptr) -> sys_windows.HRESULT, OpenExistingHeapFromFileMapping: proc "stdcall" (this: ^IDevice3, hFileMapping: sys_windows.HANDLE, riid: ^sys_windows.GUID, ppvHeap: ^rawptr) -> sys_windows.HRESULT, EnqueueMakeResident: proc "stdcall" (this: ^IDevice3, Flags: RESIDENCY_FLAGS, NumObjects: u32, ppObjects: ^^IPageable, pFenceToSignal: ^IFence, FenceValueToSignal: u64) -> sys_windows.HRESULT, }
IDevice4 ¶
IDevice4 :: struct #raw_union { id3d12device3: IDevice3, using id3d12device4_vtable: ^IDevice4_VTable, }
IDevice4_VTable ¶
IDevice4_VTable :: struct { using id3d12device3_vtable: IDevice3_VTable, CreateCommandList1: proc "stdcall" (this: ^IDevice4, nodeMask: u32, type: COMMAND_LIST_TYPE, flags: COMMAND_LIST_FLAGS, riid: ^sys_windows.GUID, ppCommandList: ^rawptr) -> sys_windows.HRESULT, CreateProtectedResourceSession: proc "stdcall" (this: ^IDevice4, pDesc: ^PROTECTED_RESOURCE_SESSION_DESC, riid: ^sys_windows.GUID, ppSession: ^rawptr) -> sys_windows.HRESULT, CreateCommittedResource1: proc "stdcall" (this: ^IDevice4, pHeapProperties: ^HEAP_PROPERTIES, HeapFlags: HEAP_FLAGS, pDesc: ^RESOURCE_DESC, InitialResourceState: RESOURCE_STATES, pOptimizedClearValue: ^CLEAR_VALUE, pProtectedSession: ^IProtectedResourceSession, riidResource: ^sys_windows.GUID, ppvResource: ^rawptr) -> sys_windows.HRESULT, CreateHeap1: proc "stdcall" (this: ^IDevice4, pDesc: ^HEAP_DESC, pProtectedSession: ^IProtectedResourceSession, riid: ^sys_windows.GUID, ppvHeap: ^rawptr) -> sys_windows.HRESULT, CreateReservedResource1: proc "stdcall" (this: ^IDevice4, pDesc: ^RESOURCE_DESC, InitialState: RESOURCE_STATES, pOptimizedClearValue: ^CLEAR_VALUE, pProtectedSession: ^IProtectedResourceSession, riid: ^sys_windows.GUID, ppvResource: ^rawptr) -> sys_windows.HRESULT, GetResourceAllocationInfo1: proc "stdcall" (this: ^IDevice4, RetVal: ^RESOURCE_ALLOCATION_INFO, visibleMask: u32, numResourceDescs: u32, pResourceDescs: ^RESOURCE_DESC, pResourceAllocationInfo1: ^RESOURCE_ALLOCATION_INFO1), }
IDevice5 ¶
IDevice5 :: struct #raw_union { id3d12device4: IDevice4, using id3d12device5_vtable: ^IDevice5_VTable, }
IDevice5_VTable ¶
IDevice5_VTable :: struct { using id3d12device4_vtable: IDevice4_VTable, CreateLifetimeTracker: proc "stdcall" (this: ^IDevice5, pOwner: ^ILifetimeOwner, riid: ^sys_windows.GUID, ppvTracker: ^rawptr) -> sys_windows.HRESULT, RemoveDevice: proc "stdcall" (this: ^IDevice5), EnumerateMetaCommands: proc "stdcall" (this: ^IDevice5, pNumMetaCommands: ^u32, pDescs: ^META_COMMAND_DESC) -> sys_windows.HRESULT, EnumerateMetaCommandParameters: proc "stdcall" (this: ^IDevice5, CommandId: ^sys_windows.GUID, Stage: META_COMMAND_PARAMETER_STAGE, pTotalStructureSizeInBytes: ^u32, pParameterCount: ^u32, pParameterDescs: ^META_COMMAND_PARAMETER_DESC) -> sys_windows.HRESULT, CreateMetaCommand: proc "stdcall" (this: ^IDevice5, CommandId: ^sys_windows.GUID, NodeMask: u32, pCreationParametersData: rawptr, CreationParametersDataSizeInBytes: uint, riid: ^sys_windows.GUID, ppMetaCommand: ^rawptr) -> sys_windows.HRESULT, CreateStateObject: proc "stdcall" (this: ^IDevice5, pDesc: ^STATE_OBJECT_DESC, riid: ^sys_windows.GUID, ppStateObject: ^rawptr) -> sys_windows.HRESULT, GetRaytracingAccelerationStructurePrebuildInfo: proc "stdcall" (this: ^IDevice5, pDesc: ^BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS, pInfo: ^RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO), CheckDriverMatchingIdentifier: proc "stdcall" (this: ^IDevice5, SerializedDataType: SERIALIZED_DATA_TYPE, pIdentifierToCheck: ^SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER) -> DRIVER_MATCHING_IDENTIFIER_STATUS, }
IDevice6 ¶
IDevice6 :: struct #raw_union { id3d12device5: IDevice5, using id3d12device6_vtable: ^IDevice6_VTable, }
IDevice6_VTable ¶
IDevice6_VTable :: struct { using id3d12device5_vtable: IDevice5_VTable, SetBackgroundProcessingMode: proc "stdcall" (this: ^IDevice6, Mode: BACKGROUND_PROCESSING_MODE, MeasurementsAction: MEASUREMENTS_ACTION, hEventToSignalUponCompletion: sys_windows.HANDLE, pbFurtherMeasurementsDesired: ^sys_windows.BOOL) -> sys_windows.HRESULT, }
IDevice7 ¶
IDevice7 :: struct #raw_union { id3d12device6: IDevice6, using id3d12device7_vtable: ^IDevice7_VTable, }
IDevice7_VTable ¶
IDevice7_VTable :: struct { using id3d12device6_vtable: IDevice6_VTable, AddToStateObject: proc "stdcall" (this: ^IDevice7, pAddition: ^STATE_OBJECT_DESC, pStateObjectToGrowFrom: ^IStateObject, riid: ^sys_windows.GUID, ppNewStateObject: ^rawptr) -> sys_windows.HRESULT, CreateProtectedResourceSession1: proc "stdcall" (this: ^IDevice7, pDesc: ^PROTECTED_RESOURCE_SESSION_DESC1, riid: ^sys_windows.GUID, ppSession: ^rawptr) -> sys_windows.HRESULT, }
IDevice8 ¶
IDevice8 :: struct #raw_union { id3d12device7: IDevice7, using id3d12device8_vtable: ^IDevice8_VTable, }
IDevice8_VTable ¶
IDevice8_VTable :: struct { using id3d12device7_vtable: IDevice7_VTable, GetResourceAllocationInfo2: proc "stdcall" (this: ^IDevice8, RetVal: ^RESOURCE_ALLOCATION_INFO, visibleMask: u32, numResourceDescs: u32, pResourceDescs: ^RESOURCE_DESC1, pResourceAllocationInfo1: ^RESOURCE_ALLOCATION_INFO1), CreateCommittedResource2: proc "stdcall" (this: ^IDevice8, pHeapProperties: ^HEAP_PROPERTIES, HeapFlags: HEAP_FLAGS, pDesc: ^RESOURCE_DESC1, InitialResourceState: RESOURCE_STATES, pOptimizedClearValue: ^CLEAR_VALUE, pProtectedSession: ^IProtectedResourceSession, riidResource: ^sys_windows.GUID, ppvResource: ^rawptr) -> sys_windows.HRESULT, CreatePlacedResource1: proc "stdcall" (this: ^IDevice8, pHeap: ^IHeap, HeapOffset: u64, pDesc: ^RESOURCE_DESC1, InitialState: RESOURCE_STATES, pOptimizedClearValue: ^CLEAR_VALUE, riid: ^sys_windows.GUID, ppvResource: ^rawptr) -> sys_windows.HRESULT, CreateSamplerFeedbackUnorderedAccessView: proc "stdcall" (this: ^IDevice8, pTargetedResource: ^IResource, pFeedbackResource: ^IResource, DestDescriptor: CPU_DESCRIPTOR_HANDLE), GetCopyableFootprints1: proc "stdcall" (this: ^IDevice8, pResourceDesc: ^RESOURCE_DESC1, FirstSubresource: u32, NumSubresources: u32, BaseOffset: u64, pLayouts: ^PLACED_SUBRESOURCE_FOOTPRINT, pNumRows: ^u32, pRowSizeInBytes: ^u64, pTotalBytes: ^u64), }
IDevice9 ¶
IDevice9 :: struct #raw_union { id3d12device8: IDevice8, using id3d12device9_vtable: ^IDevice9_VTable, }
IDevice9_VTable ¶
IDevice9_VTable :: struct { using id3d12device8_vtable: IDevice8_VTable, CreateShaderCacheSession: proc "stdcall" (this: ^IDevice9, pDesc: ^SHADER_CACHE_SESSION_DESC, riid: ^sys_windows.GUID, ppvSession: ^rawptr) -> sys_windows.HRESULT, ShaderCacheControl: proc "stdcall" (this: ^IDevice9, Kinds: bit_set[SHADER_CACHE_KIND_FLAG; u32], Control: bit_set[SHADER_CACHE_CONTROL_FLAG; u32]) -> sys_windows.HRESULT, CreateCommandQueue1: proc "stdcall" (this: ^IDevice9, pDesc: ^COMMAND_QUEUE_DESC, CreatorID: ^sys_windows.GUID, riid: ^sys_windows.GUID, ppCommandQueue: ^rawptr) -> sys_windows.HRESULT, }
IDeviceChild ¶
IDeviceChild :: struct #raw_union { id3d12object: IObject, using id3d12devicechild_vtable: ^IDeviceChild_VTable, }
IDeviceChild_VTable ¶
IDeviceChild_VTable :: struct { using id3d12object_vtable: IObject_VTable, GetDevice: proc "stdcall" (this: ^IDeviceChild, riid: ^sys_windows.GUID, ppvDevice: ^rawptr) -> sys_windows.HRESULT, }
IDeviceRemovedExtendedData ¶
IDeviceRemovedExtendedData :: struct #raw_union { iunknown: sys_windows.IUnknown, using id3d12deviceremovedextendeddata_vtable: ^IDeviceRemovedExtendedData_VTable, }
IDeviceRemovedExtendedData1 ¶
IDeviceRemovedExtendedData1 :: struct #raw_union { id3d12deviceremovedextendeddata: IDeviceRemovedExtendedData, using id3d12deviceremovedextendeddata1_vtable: ^IDeviceRemovedExtendedData1_VTable, }
IDeviceRemovedExtendedData1_VTable ¶
IDeviceRemovedExtendedData1_VTable :: struct { using id3d12deviceremovedextendeddata_vtable: IDeviceRemovedExtendedData_VTable, GetAutoBreadcrumbsOutput1: proc "stdcall" (this: ^IDeviceRemovedExtendedData1, pOutput: ^DRED_AUTO_BREADCRUMBS_OUTPUT1) -> sys_windows.HRESULT, GetPageFaultAllocationOutput1: proc "stdcall" (this: ^IDeviceRemovedExtendedData1, pOutput: ^DRED_PAGE_FAULT_OUTPUT1) -> sys_windows.HRESULT, }
IDeviceRemovedExtendedData2 ¶
IDeviceRemovedExtendedData2 :: struct #raw_union { id3d12deviceremovedextendeddata1: IDeviceRemovedExtendedData1, using id3d12deviceremovedextendeddata2_vtable: ^IDeviceRemovedExtendedData2_VTable, }
IDeviceRemovedExtendedData2_VTable ¶
IDeviceRemovedExtendedData2_VTable :: struct { using id3d12deviceremovedextendeddata1_vtable: IDeviceRemovedExtendedData1_VTable, GetPageFaultAllocationOutput2: proc "stdcall" (this: ^IDeviceRemovedExtendedData2, pOutput: ^DRED_PAGE_FAULT_OUTPUT2) -> sys_windows.HRESULT, GetDeviceState: proc "stdcall" (this: ^IDeviceRemovedExtendedData2) -> DRED_DEVICE_STATE, }
IDeviceRemovedExtendedDataSettings ¶
IDeviceRemovedExtendedDataSettings :: struct #raw_union { iunknown: sys_windows.IUnknown, using id3d12deviceremovedextendeddatasettings_vtable: ^IDeviceRemovedExtendedDataSettings_VTable, }
IDeviceRemovedExtendedDataSettings1 ¶
IDeviceRemovedExtendedDataSettings1 :: struct #raw_union { id3d12deviceremovedextendeddatasettings: IDeviceRemovedExtendedDataSettings, using id3d12deviceremovedextendeddatasettings1_vtable: ^IDeviceRemovedExtendedDataSettings1_VTable, }
IDeviceRemovedExtendedDataSettings1_VTable ¶
IDeviceRemovedExtendedDataSettings1_VTable :: struct { using id3d12deviceremovedextendeddatasettings_vtable: IDeviceRemovedExtendedDataSettings_VTable, SetBreadcrumbContextEnablement: proc "stdcall" (this: ^IDeviceRemovedExtendedDataSettings1, Enablement: DRED_ENABLEMENT), }
IDeviceRemovedExtendedDataSettings_VTable ¶
IDeviceRemovedExtendedDataSettings_VTable :: struct { using iunknown_vtable: sys_windows.IUnknown_VTable, SetAutoBreadcrumbsEnablement: proc "stdcall" (this: ^IDeviceRemovedExtendedDataSettings, Enablement: DRED_ENABLEMENT), SetPageFaultEnablement: proc "stdcall" (this: ^IDeviceRemovedExtendedDataSettings, Enablement: DRED_ENABLEMENT), SetWatsonDumpEnablement: proc "stdcall" (this: ^IDeviceRemovedExtendedDataSettings, Enablement: DRED_ENABLEMENT), }
IDeviceRemovedExtendedData_VTable ¶
IDeviceRemovedExtendedData_VTable :: struct { using iunknown_vtable: sys_windows.IUnknown_VTable, GetAutoBreadcrumbsOutput: proc "stdcall" (this: ^IDeviceRemovedExtendedData, pOutput: ^DRED_AUTO_BREADCRUMBS_OUTPUT) -> sys_windows.HRESULT, GetPageFaultAllocationOutput: proc "stdcall" (this: ^IDeviceRemovedExtendedData, pOutput: ^DRED_PAGE_FAULT_OUTPUT) -> sys_windows.HRESULT, }
IDevice_VTable ¶
IDevice_VTable :: struct { using id3d12object_vtable: IObject_VTable, GetNodeCount: proc "stdcall" (this: ^IDevice) -> u32, CreateCommandQueue: proc "stdcall" (this: ^IDevice, pDesc: ^COMMAND_QUEUE_DESC, riid: ^sys_windows.GUID, ppCommandQueue: ^rawptr) -> sys_windows.HRESULT, CreateCommandAllocator: proc "stdcall" (this: ^IDevice, type: COMMAND_LIST_TYPE, riid: ^sys_windows.GUID, ppCommandAllocator: ^rawptr) -> sys_windows.HRESULT, CreateGraphicsPipelineState: proc "stdcall" (this: ^IDevice, pDesc: ^GRAPHICS_PIPELINE_STATE_DESC, riid: ^sys_windows.GUID, ppPipelineState: ^rawptr) -> sys_windows.HRESULT, CreateComputePipelineState: proc "stdcall" (this: ^IDevice, pDesc: ^COMPUTE_PIPELINE_STATE_DESC, riid: ^sys_windows.GUID, ppPipelineState: ^rawptr) -> sys_windows.HRESULT, CreateCommandList: proc "stdcall" (this: ^IDevice, nodeMask: u32, type: COMMAND_LIST_TYPE, pCommandAllocator: ^ICommandAllocator, pInitialState: ^IPipelineState, riid: ^sys_windows.GUID, ppCommandList: ^rawptr) -> sys_windows.HRESULT, CheckFeatureSupport: proc "stdcall" (this: ^IDevice, Feature: FEATURE, pFeatureSupportData: rawptr, FeatureSupportDataSize: u32) -> sys_windows.HRESULT, CreateDescriptorHeap: proc "stdcall" (this: ^IDevice, pDescriptorHeapDesc: ^DESCRIPTOR_HEAP_DESC, riid: ^sys_windows.GUID, ppvHeap: ^rawptr) -> sys_windows.HRESULT, GetDescriptorHandleIncrementSize: proc "stdcall" (this: ^IDevice, DescriptorHeapType: DESCRIPTOR_HEAP_TYPE) -> u32, CreateRootSignature: proc "stdcall" (this: ^IDevice, nodeMask: u32, pBlobWithRootSignature: rawptr, blobLengthInBytes: uint, riid: ^sys_windows.GUID, ppvRootSignature: ^rawptr) -> sys_windows.HRESULT, CreateConstantBufferView: proc "stdcall" (this: ^IDevice, pDesc: ^CONSTANT_BUFFER_VIEW_DESC, DestDescriptor: CPU_DESCRIPTOR_HANDLE), CreateShaderResourceView: proc "stdcall" (this: ^IDevice, pResource: ^IResource, pDesc: ^SHADER_RESOURCE_VIEW_DESC, DestDescriptor: CPU_DESCRIPTOR_HANDLE), CreateUnorderedAccessView: proc "stdcall" (this: ^IDevice, pResource: ^IResource, pCounterResource: ^IResource, pDesc: ^UNORDERED_ACCESS_VIEW_DESC, DestDescriptor: CPU_DESCRIPTOR_HANDLE), CreateRenderTargetView: proc "stdcall" (this: ^IDevice, pResource: ^IResource, pDesc: ^RENDER_TARGET_VIEW_DESC, DestDescriptor: CPU_DESCRIPTOR_HANDLE), CreateDepthStencilView: proc "stdcall" (this: ^IDevice, pResource: ^IResource, pDesc: ^DEPTH_STENCIL_VIEW_DESC, DestDescriptor: CPU_DESCRIPTOR_HANDLE), CreateSampler: proc "stdcall" (this: ^IDevice, pDesc: ^SAMPLER_DESC, DestDescriptor: CPU_DESCRIPTOR_HANDLE), CopyDescriptors: proc "stdcall" (this: ^IDevice, NumDestDescriptorRanges: u32, pDestDescriptorRangeStarts: ^CPU_DESCRIPTOR_HANDLE, pDestDescriptorRangeSizes: ^u32, NumSrcDescriptorRanges: u32, pSrcDescriptorRangeStarts: ^CPU_DESCRIPTOR_HANDLE, pSrcDescriptorRangeSizes: ^u32, DescriptorHeapsType: DESCRIPTOR_HEAP_TYPE), CopyDescriptorsSimple: proc "stdcall" (this: ^IDevice, NumDescriptors: u32, DestDescriptorRangeStart: CPU_DESCRIPTOR_HANDLE, SrcDescriptorRangeStart: CPU_DESCRIPTOR_HANDLE, DescriptorHeapsType: DESCRIPTOR_HEAP_TYPE), GetResourceAllocationInfo: proc "stdcall" (this: ^IDevice, RetVal: ^RESOURCE_ALLOCATION_INFO, visibleMask: u32, numResourceDescs: u32, pResourceDescs: ^RESOURCE_DESC), GetCustomHeapProperties: proc "stdcall" (this: ^IDevice, nodeMask: u32, heapType: HEAP_TYPE) -> HEAP_PROPERTIES, CreateCommittedResource: proc "stdcall" (this: ^IDevice, pHeapProperties: ^HEAP_PROPERTIES, HeapFlags: HEAP_FLAGS, pDesc: ^RESOURCE_DESC, InitialResourceState: RESOURCE_STATES, pOptimizedClearValue: ^CLEAR_VALUE, riidResource: ^sys_windows.GUID, ppvResource: ^rawptr) -> sys_windows.HRESULT, CreateHeap: proc "stdcall" (this: ^IDevice, pDesc: ^HEAP_DESC, riid: ^sys_windows.GUID, ppvHeap: ^rawptr) -> sys_windows.HRESULT, CreatePlacedResource: proc "stdcall" (this: ^IDevice, pHeap: ^IHeap, HeapOffset: u64, pDesc: ^RESOURCE_DESC, InitialState: RESOURCE_STATES, pOptimizedClearValue: ^CLEAR_VALUE, riid: ^sys_windows.GUID, ppvResource: ^rawptr) -> sys_windows.HRESULT, CreateReservedResource: proc "stdcall" (this: ^IDevice, pDesc: ^RESOURCE_DESC, InitialState: RESOURCE_STATES, pOptimizedClearValue: ^CLEAR_VALUE, riid: ^sys_windows.GUID, ppvResource: ^rawptr) -> sys_windows.HRESULT, CreateSharedHandle: proc "stdcall" (this: ^IDevice, pObject: ^IDeviceChild, pAttributes: ^sys_windows.SECURITY_ATTRIBUTES, Access: u32, Name: [^]u16, pHandle: ^sys_windows.HANDLE) -> sys_windows.HRESULT, OpenSharedHandle: proc "stdcall" (this: ^IDevice, NTHandle: sys_windows.HANDLE, riid: ^sys_windows.GUID, ppvObj: ^rawptr) -> sys_windows.HRESULT, OpenSharedHandleByName: proc "stdcall" (this: ^IDevice, Name: [^]u16, Access: u32, pNTHandle: ^sys_windows.HANDLE) -> sys_windows.HRESULT, MakeResident: proc "stdcall" (this: ^IDevice, NumObjects: u32, ppObjects: ^^IPageable) -> sys_windows.HRESULT, Evict: proc "stdcall" (this: ^IDevice, NumObjects: u32, ppObjects: ^^IPageable) -> sys_windows.HRESULT, CreateFence: proc "stdcall" (this: ^IDevice, InitialValue: u64, Flags: FENCE_FLAGS, riid: ^sys_windows.GUID, ppFence: ^rawptr) -> sys_windows.HRESULT, GetDeviceRemovedReason: proc "stdcall" (this: ^IDevice) -> sys_windows.HRESULT, GetCopyableFootprints: proc "stdcall" (this: ^IDevice, pResourceDesc: ^RESOURCE_DESC, FirstSubresource: u32, NumSubresources: u32, BaseOffset: u64, pLayouts: ^PLACED_SUBRESOURCE_FOOTPRINT, pNumRows: ^u32, pRowSizeInBytes: ^u64, pTotalBytes: ^u64), CreateQueryHeap: proc "stdcall" (this: ^IDevice, pDesc: ^QUERY_HEAP_DESC, riid: ^sys_windows.GUID, ppvHeap: ^rawptr) -> sys_windows.HRESULT, SetStablePowerState: proc "stdcall" (this: ^IDevice, Enable: sys_windows.BOOL) -> sys_windows.HRESULT, CreateCommandSignature: proc "stdcall" (this: ^IDevice, pDesc: ^COMMAND_SIGNATURE_DESC, pRootSignature: ^IRootSignature, riid: ^sys_windows.GUID, ppvCommandSignature: ^rawptr) -> sys_windows.HRESULT, GetResourceTiling: proc "stdcall" (this: ^IDevice, pTiledResource: ^IResource, pNumTilesForEntireResource: ^u32, pPackedMipDesc: ^PACKED_MIP_INFO, pStandardTileShapeForNonPackedMips: ^TILE_SHAPE, pNumSubresourceTilings: ^u32, FirstSubresourceTilingToGet: u32, pSubresourceTilingsForNonPackedMips: ^SUBRESOURCE_TILING), GetAdapterLuid: proc "stdcall" (this: ^IDevice) -> sys_windows.LUID, }
IFence ¶
IFence :: struct #raw_union { id3d12pageable: IPageable, using id3d12fence_vtable: ^IFence_VTable, }
IFence1 ¶
IFence1 :: struct #raw_union { id3d12fence: IFence, using id3d12fence1_vtable: ^IFence1_VTable, }
IFence1_VTable ¶
IFence1_VTable :: struct { id3d12fence_vtable: IFence_VTable, GetCreationFlags: proc "stdcall" (this: ^IFence1) -> FENCE_FLAGS, }
IFence_VTable ¶
IFence_VTable :: struct { using id3d12devicechild_vtable: IDeviceChild_VTable, GetCompletedValue: proc "stdcall" (this: ^IFence) -> u64, SetEventOnCompletion: proc "stdcall" (this: ^IFence, Value: u64, hEvent: sys_windows.HANDLE) -> sys_windows.HRESULT, Signal: proc "stdcall" (this: ^IFence, Value: u64) -> sys_windows.HRESULT, }
IFunctionParameterReflection ¶
IFunctionParameterReflection :: struct { using id3d12functionparameterreflection_vtable: ^IFunctionParameterReflection_VTable, }
IFunctionParameterReflection_VTable ¶
IFunctionParameterReflection_VTable :: struct { GetDesc: proc "stdcall" (this: ^IFunctionParameterReflection, pDesc: ^PARAMETER_DESC) -> sys_windows.HRESULT, }
IFunctionReflection ¶
IFunctionReflection :: struct { using id3d12functionreflection_vtable: ^IFunctionReflection_VTable, }
IFunctionReflection_VTable ¶
IFunctionReflection_VTable :: struct { GetDesc: proc "stdcall" (this: ^IFunctionReflection, pDesc: ^FUNCTION_DESC) -> sys_windows.HRESULT, GetConstantBufferByIndex: proc "stdcall" (this: ^IFunctionReflection, BufferIndex: u32) -> ^IShaderReflectionConstantBuffer, GetConstantBufferByName: proc "stdcall" (this: ^IFunctionReflection, Name: cstring) -> ^IShaderReflectionConstantBuffer, GetResourceBindingDesc: proc "stdcall" (this: ^IFunctionReflection, ResourceIndex: u32, pDesc: ^SHADER_INPUT_BIND_DESC) -> sys_windows.HRESULT, GetVariableByName: proc "stdcall" (this: ^IFunctionReflection, Name: cstring) -> ^IShaderReflectionVariable, GetResourceBindingDescByName: proc "stdcall" (this: ^IFunctionReflection, Name: cstring, pDesc: ^SHADER_INPUT_BIND_DESC) -> sys_windows.HRESULT, GetFunctionParameter: proc "stdcall" (this: ^IFunctionReflection, ParameterIndex: i32) -> ^IFunctionParameterReflection, }
IGraphicsCommandList ¶
IGraphicsCommandList :: struct #raw_union { id3d12commandlist: ICommandList, using id3d12graphicscommandlist_vtable: ^IGraphicsCommandList_VTable, }
IGraphicsCommandList1 ¶
IGraphicsCommandList1 :: struct #raw_union { id3d12graphicscommandlist: IGraphicsCommandList, using id3d12graphicscommandlist1_vtable: ^IGraphicsCommandList1_VTable, }
IGraphicsCommandList1_VTable ¶
IGraphicsCommandList1_VTable :: struct { using id3d12graphicscommandlist_vtable: IGraphicsCommandList_VTable, AtomicCopyBufferUINT: proc "stdcall" (this: ^IGraphicsCommandList1, pDstBuffer: ^IResource, DstOffset: u64, pSrcBuffer: ^IResource, SrcOffset: u64, Dependencies: u32, ppDependentResources: ^^IResource, pDependentSubresourceRanges: ^SUBRESOURCE_RANGE_UINT64), AtomicCopyBufferUINT64: proc "stdcall" (this: ^IGraphicsCommandList1, pDstBuffer: ^IResource, DstOffset: u64, pSrcBuffer: ^IResource, SrcOffset: u64, Dependencies: u32, ppDependentResources: ^^IResource, pDependentSubresourceRanges: ^SUBRESOURCE_RANGE_UINT64), OMSetDepthBounds: proc "stdcall" (this: ^IGraphicsCommandList1, Min: f32, Max: f32), SetSamplePositions: proc "stdcall" (this: ^IGraphicsCommandList1, NumSamplesPerPixel: u32, NumPixels: u32, pSamplePositions: ^SAMPLE_POSITION), ResolveSubresourceRegion: proc "stdcall" (this: ^IGraphicsCommandList1, pDstResource: ^IResource, DstSubresource: u32, DstX: u32, DstY: u32, pSrcResource: ^IResource, SrcSubresource: u32, pSrcRect: ^sys_windows.RECT, Format: directx_dxgi.FORMAT, ResolveMode: RESOLVE_MODE), SetViewInstanceMask: proc "stdcall" (this: ^IGraphicsCommandList1, Mask: u32), }
IGraphicsCommandList2 ¶
IGraphicsCommandList2 :: struct #raw_union { id3d12graphicscommandlist1: IGraphicsCommandList1, using id3d12graphicscommandlist2_vtable: ^IGraphicsCommandList2_VTable, }
IGraphicsCommandList2_VTable ¶
IGraphicsCommandList2_VTable :: struct { using id3d12graphicscommandlist1_vtable: IGraphicsCommandList1_VTable, WriteBufferImmediate: proc "stdcall" (this: ^IGraphicsCommandList2, Count: u32, pParams: ^WRITEBUFFERIMMEDIATE_PARAMETER, pModes: ^WRITEBUFFERIMMEDIATE_MODE), }
IGraphicsCommandList3 ¶
IGraphicsCommandList3 :: struct #raw_union { id3d12graphicscommandlist2: IGraphicsCommandList2, using id3d12graphicscommandlist3_vtable: ^IGraphicsCommandList3_VTable, }
IGraphicsCommandList3_VTable ¶
IGraphicsCommandList3_VTable :: struct { using id3d12graphicscommandlist2_vtable: IGraphicsCommandList2_VTable, SetProtectedResourceSession: proc "stdcall" (this: ^IGraphicsCommandList3, pProtectedResourceSession: ^IProtectedResourceSession), }
IGraphicsCommandList4 ¶
IGraphicsCommandList4 :: struct #raw_union { id3d12graphicscommandlist3: IGraphicsCommandList3, using id3d12graphicscommandlist4_vtable: ^IGraphicsCommandList4_VTable, }
IGraphicsCommandList4_VTable ¶
IGraphicsCommandList4_VTable :: struct { using id3d12graphicscommandlist3_vtable: IGraphicsCommandList3_VTable, BeginRenderPass: proc "stdcall" (this: ^IGraphicsCommandList4, NumRenderTargets: u32, pRenderTargets: ^RENDER_PASS_RENDER_TARGET_DESC, pDepthStencil: ^RENDER_PASS_DEPTH_STENCIL_DESC, Flags: RENDER_PASS_FLAGS), EndRenderPass: proc "stdcall" (this: ^IGraphicsCommandList4), InitializeMetaCommand: proc "stdcall" (this: ^IGraphicsCommandList4, pMetaCommand: ^IMetaCommand, pInitializationParametersData: rawptr, InitializationParametersDataSizeInBytes: uint), ExecuteMetaCommand: proc "stdcall" (this: ^IGraphicsCommandList4, pMetaCommand: ^IMetaCommand, pExecutionParametersData: rawptr, ExecutionParametersDataSizeInBytes: uint), BuildRaytracingAccelerationStructure: proc "stdcall" (this: ^IGraphicsCommandList4, pDesc: ^BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC, NumPostbuildInfoDescs: u32, pPostbuildInfoDescs: ^RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC), EmitRaytracingAccelerationStructurePostbuildInfo: proc "stdcall" (this: ^IGraphicsCommandList4, pDesc: ^RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC, NumSourceAccelerationStructures: u32, pSourceAccelerationStructureData: ^u64), CopyRaytracingAccelerationStructure: proc "stdcall" (this: ^IGraphicsCommandList4, DestAccelerationStructureData: u64, SourceAccelerationStructureData: u64, Mode: RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE), SetPipelineState1: proc "stdcall" (this: ^IGraphicsCommandList4, pStateObject: ^IStateObject), DispatchRays: proc "stdcall" (this: ^IGraphicsCommandList4, pDesc: ^DISPATCH_RAYS_DESC), }
IGraphicsCommandList5 ¶
IGraphicsCommandList5 :: struct #raw_union { id3d12graphicscommandlist4: IGraphicsCommandList4, using id3d12graphicscommandlist5_vtable: ^IGraphicsCommandList5_VTable, }
IGraphicsCommandList5_VTable ¶
IGraphicsCommandList5_VTable :: struct { using id3d12graphicscommandlist4_vtable: IGraphicsCommandList4_VTable, RSSetShadingRate: proc "stdcall" (this: ^IGraphicsCommandList5, baseShadingRate: SHADING_RATE, combiners: ^SHADING_RATE_COMBINER), RSSetShadingRateImage: proc "stdcall" (this: ^IGraphicsCommandList5, shadingRateImage: ^IResource), }
IGraphicsCommandList6 ¶
IGraphicsCommandList6 :: struct #raw_union { id3d12graphicscommandlist5: IGraphicsCommandList5, using id3d12graphicscommandlist6_vtable: ^IGraphicsCommandList6_VTable, }
IGraphicsCommandList6_VTable ¶
IGraphicsCommandList6_VTable :: struct { using id3d12graphicscommandlist5_vtable: IGraphicsCommandList5_VTable, DispatchMesh: proc "stdcall" (this: ^IGraphicsCommandList6, ThreadGroupCountX: u32, ThreadGroupCountY: u32, ThreadGroupCountZ: u32), }
IGraphicsCommandList_VTable ¶
IGraphicsCommandList_VTable :: struct { using id3d12commandlist_vtable: ICommandList_VTable, Close: proc "stdcall" (this: ^IGraphicsCommandList) -> sys_windows.HRESULT, Reset: proc "stdcall" (this: ^IGraphicsCommandList, pAllocator: ^ICommandAllocator, pInitialState: ^IPipelineState) -> sys_windows.HRESULT, ClearState: proc "stdcall" (this: ^IGraphicsCommandList, pPipelineState: ^IPipelineState), DrawInstanced: proc "stdcall" (this: ^IGraphicsCommandList, VertexCountPerInstance: u32, InstanceCount: u32, StartVertexLocation: u32, StartInstanceLocation: u32), DrawIndexedInstanced: proc "stdcall" (this: ^IGraphicsCommandList, IndexCountPerInstance: u32, InstanceCount: u32, StartIndexLocation: u32, BaseVertexLocation: i32, StartInstanceLocation: u32), Dispatch: proc "stdcall" (this: ^IGraphicsCommandList, ThreadGroupCountX: u32, ThreadGroupCountY: u32, ThreadGroupCountZ: u32), CopyBufferRegion: proc "stdcall" (this: ^IGraphicsCommandList, pDstBuffer: ^IResource, DstOffset: u64, pSrcBuffer: ^IResource, SrcOffset: u64, NumBytes: u64), CopyTextureRegion: proc "stdcall" (this: ^IGraphicsCommandList, pDst: ^TEXTURE_COPY_LOCATION, DstX: u32, DstY: u32, DstZ: u32, pSrc: ^TEXTURE_COPY_LOCATION, pSrcBox: ^BOX), CopyResource: proc "stdcall" (this: ^IGraphicsCommandList, pDstResource: ^IResource, pSrcResource: ^IResource), CopyTiles: proc "stdcall" (this: ^IGraphicsCommandList, pTiledResource: ^IResource, pTileRegionStartCoordinate: ^TILED_RESOURCE_COORDINATE, pTileRegionSize: ^TILE_REGION_SIZE, pBuffer: ^IResource, BufferStartOffsetInBytes: u64, Flags: TILE_COPY_FLAGS), ResolveSubresource: proc "stdcall" (this: ^IGraphicsCommandList, pDstResource: ^IResource, DstSubresource: u32, pSrcResource: ^IResource, SrcSubresource: u32, Format: directx_dxgi.FORMAT), IASetPrimitiveTopology: proc "stdcall" (this: ^IGraphicsCommandList, PrimitiveTopology: PRIMITIVE_TOPOLOGY), RSSetViewports: proc "stdcall" (this: ^IGraphicsCommandList, NumViewports: u32, pViewports: ^VIEWPORT), RSSetScissorRects: proc "stdcall" (this: ^IGraphicsCommandList, NumRects: u32, pRects: ^sys_windows.RECT), OMSetBlendFactor: proc "stdcall" (this: ^IGraphicsCommandList, BlendFactor: ^[4]f32), OMSetStencilRef: proc "stdcall" (this: ^IGraphicsCommandList, StencilRef: u32), SetPipelineState: proc "stdcall" (this: ^IGraphicsCommandList, pPipelineState: ^IPipelineState), ResourceBarrier: proc "stdcall" (this: ^IGraphicsCommandList, NumBarriers: u32, pBarriers: ^RESOURCE_BARRIER), ExecuteBundle: proc "stdcall" (this: ^IGraphicsCommandList, pCommandList: ^IGraphicsCommandList), SetDescriptorHeaps: proc "stdcall" (this: ^IGraphicsCommandList, NumDescriptorHeaps: u32, ppDescriptorHeaps: ^^IDescriptorHeap), SetComputeRootSignature: proc "stdcall" (this: ^IGraphicsCommandList, pRootSignature: ^IRootSignature), SetGraphicsRootSignature: proc "stdcall" (this: ^IGraphicsCommandList, pRootSignature: ^IRootSignature), SetComputeRootDescriptorTable: proc "stdcall" (this: ^IGraphicsCommandList, RootParameterIndex: u32, BaseDescriptor: GPU_DESCRIPTOR_HANDLE), SetGraphicsRootDescriptorTable: proc "stdcall" (this: ^IGraphicsCommandList, RootParameterIndex: u32, BaseDescriptor: GPU_DESCRIPTOR_HANDLE), SetComputeRoot32BitConstant: proc "stdcall" (this: ^IGraphicsCommandList, RootParameterIndex: u32, SrcData: u32, DestOffsetIn32BitValues: u32), SetGraphicsRoot32BitConstant: proc "stdcall" (this: ^IGraphicsCommandList, RootParameterIndex: u32, SrcData: u32, DestOffsetIn32BitValues: u32), SetComputeRoot32BitConstants: proc "stdcall" (this: ^IGraphicsCommandList, RootParameterIndex: u32, Num32BitValuesToSet: u32, pSrcData: rawptr, DestOffsetIn32BitValues: u32), SetGraphicsRoot32BitConstants: proc "stdcall" (this: ^IGraphicsCommandList, RootParameterIndex: u32, Num32BitValuesToSet: u32, pSrcData: rawptr, DestOffsetIn32BitValues: u32), SetComputeRootConstantBufferView: proc "stdcall" (this: ^IGraphicsCommandList, RootParameterIndex: u32, BufferLocation: u64), SetGraphicsRootConstantBufferView: proc "stdcall" (this: ^IGraphicsCommandList, RootParameterIndex: u32, BufferLocation: u64), SetComputeRootShaderResourceView: proc "stdcall" (this: ^IGraphicsCommandList, RootParameterIndex: u32, BufferLocation: u64), SetGraphicsRootShaderResourceView: proc "stdcall" (this: ^IGraphicsCommandList, RootParameterIndex: u32, BufferLocation: u64), SetComputeRootUnorderedAccessView: proc "stdcall" (this: ^IGraphicsCommandList, RootParameterIndex: u32, BufferLocation: u64), SetGraphicsRootUnorderedAccessView: proc "stdcall" (this: ^IGraphicsCommandList, RootParameterIndex: u32, BufferLocation: u64), IASetIndexBuffer: proc "stdcall" (this: ^IGraphicsCommandList, pView: ^INDEX_BUFFER_VIEW), IASetVertexBuffers: proc "stdcall" (this: ^IGraphicsCommandList, StartSlot: u32, NumViews: u32, pViews: ^VERTEX_BUFFER_VIEW), SOSetTargets: proc "stdcall" (this: ^IGraphicsCommandList, StartSlot: u32, NumViews: u32, pViews: ^STREAM_OUTPUT_BUFFER_VIEW), OMSetRenderTargets: proc "stdcall" (this: ^IGraphicsCommandList, NumRenderTargetDescriptors: u32, pRenderTargetDescriptors: ^CPU_DESCRIPTOR_HANDLE, RTsSingleHandleToDescriptorRange: sys_windows.BOOL, pDepthStencilDescriptor: ^CPU_DESCRIPTOR_HANDLE), ClearDepthStencilView: proc "stdcall" (this: ^IGraphicsCommandList, DepthStencilView: CPU_DESCRIPTOR_HANDLE, ClearFlags: CLEAR_FLAGS, Depth: f32, Stencil: u8, NumRects: u32, pRects: ^sys_windows.RECT), ClearRenderTargetView: proc "stdcall" (this: ^IGraphicsCommandList, RenderTargetView: CPU_DESCRIPTOR_HANDLE, ColorRGBA: ^[4]f32, NumRects: u32, pRects: ^sys_windows.RECT), ClearUnorderedAccessViewUint: proc "stdcall" (this: ^IGraphicsCommandList, ViewGPUHandleInCurrentHeap: GPU_DESCRIPTOR_HANDLE, ViewCPUHandle: CPU_DESCRIPTOR_HANDLE, pResource: ^IResource, Values: ^[4]u32, NumRects: u32, pRects: ^sys_windows.RECT), ClearUnorderedAccessViewFloat: proc "stdcall" (this: ^IGraphicsCommandList, ViewGPUHandleInCurrentHeap: GPU_DESCRIPTOR_HANDLE, ViewCPUHandle: CPU_DESCRIPTOR_HANDLE, pResource: ^IResource, Values: ^[4]f32, NumRects: u32, pRects: ^sys_windows.RECT), DiscardResource: proc "stdcall" (this: ^IGraphicsCommandList, pResource: ^IResource, pRegion: ^DISCARD_REGION), BeginQuery: proc "stdcall" (this: ^IGraphicsCommandList, pQueryHeap: ^IQueryHeap, Type: QUERY_TYPE, Index: u32), EndQuery: proc "stdcall" (this: ^IGraphicsCommandList, pQueryHeap: ^IQueryHeap, Type: QUERY_TYPE, Index: u32), ResolveQueryData: proc "stdcall" (this: ^IGraphicsCommandList, pQueryHeap: ^IQueryHeap, Type: QUERY_TYPE, StartIndex: u32, NumQueries: u32, pDestinationBuffer: ^IResource, AlignedDestinationBufferOffset: u64), SetPredication: proc "stdcall" (this: ^IGraphicsCommandList, pBuffer: ^IResource, AlignedBufferOffset: u64, Operation: PREDICATION_OP), SetMarker: proc "stdcall" (this: ^IGraphicsCommandList, Metadata: u32, pData: rawptr, Size: u32), BeginEvent: proc "stdcall" (this: ^IGraphicsCommandList, Metadata: u32, pData: rawptr, Size: u32), EndEvent: proc "stdcall" (this: ^IGraphicsCommandList), ExecuteIndirect: proc "stdcall" (this: ^IGraphicsCommandList, pCommandSignature: ^ICommandSignature, MaxCommandCount: u32, pArgumentBuffer: ^IResource, ArgumentBufferOffset: u64, pCountBuffer: ^IResource, CountBufferOffset: u64), }
IHeap ¶
IHeap :: struct #raw_union { id3d12pageable: IPageable, using id3d12heap_vtable: ^IHeap_VTable, }
IHeap1 ¶
IHeap1 :: struct #raw_union { id3d12heap: IHeap, using id3d12heap1_vtable: ^IHeap1_VTable, }
IHeap1_VTable ¶
IHeap1_VTable :: struct { using id3d12heap_vtable: IHeap_VTable, GetProtectedResourceSession: proc "stdcall" (this: ^IHeap1, riid: ^sys_windows.GUID, ppProtectedSession: ^rawptr) -> sys_windows.HRESULT, }
IHeap_VTable ¶
IHeap_VTable :: struct { using id3d12devicechild_vtable: IDeviceChild_VTable, GetDesc: proc "stdcall" (this: ^IHeap, pRetValue: ^HEAP_DESC) -> ^HEAP_DESC, }
IInfoQueue ¶
IInfoQueue :: struct #raw_union { iunknown: sys_windows.IUnknown, using id3d12infoqueue_vtable: ^IInfoQueue_VTable, }
IInfoQueue1 ¶
IInfoQueue1 :: struct #raw_union { iinfo_queue: IInfoQueue, using idxgiinfoqueue1_vtable: ^IInfoQueue1_VTable, }
IInfoQueue1_VTable ¶
IInfoQueue1_VTable :: struct { using idxgiinfoqueue_vtable: IInfoQueue_VTable, RegisterMessageCallback: proc "stdcall" (this: ^IInfoQueue1, CallbackFunc: PFN_MESSAGE_CALLBACK, CallbackFilterFlags: MESSAGE_CALLBACK_FLAGS, pContext: rawptr, pCallbackCookie: ^u32) -> sys_windows.HRESULT, UnregisterMessageCallback: proc "stdcall" (this: ^IInfoQueue1, pCallbackCookie: u32) -> sys_windows.HRESULT, }
IInfoQueue_VTable ¶
IInfoQueue_VTable :: struct { using iunknown_vtable: sys_windows.IUnknown_VTable, SetMessageCountLimit: proc "stdcall" (this: ^IInfoQueue, MessageCountLimit: u64) -> sys_windows.HRESULT, ClearStoredMessages: proc "stdcall" (this: ^IInfoQueue), GetMessageA: proc "stdcall" (this: ^IInfoQueue, MessageIndex: u64, pMessage: ^MESSAGE, pMessageByteLength: ^uint) -> sys_windows.HRESULT, GetNumMessagesAllowedByStorageFilter: proc "stdcall" (this: ^IInfoQueue) -> u64, GetNumMessagesDeniedByStorageFilter: proc "stdcall" (this: ^IInfoQueue) -> u64, GetNumStoredMessages: proc "stdcall" (this: ^IInfoQueue) -> u64, GetNumStoredMessagesAllowedByRetrievalFilter: proc "stdcall" (this: ^IInfoQueue) -> u64, GetNumMessagesDiscardedByMessageCountLimit: proc "stdcall" (this: ^IInfoQueue) -> u64, GetMessageCountLimit: proc "stdcall" (this: ^IInfoQueue) -> u64, AddStorageFilterEntries: proc "stdcall" (this: ^IInfoQueue, pFilter: ^INFO_QUEUE_FILTER) -> sys_windows.HRESULT, GetStorageFilter: proc "stdcall" (this: ^IInfoQueue, pFilter: ^INFO_QUEUE_FILTER, pFilterByteLength: ^uint) -> sys_windows.HRESULT, ClearStorageFilter: proc "stdcall" (this: ^IInfoQueue), PushEmptyStorageFilter: proc "stdcall" (this: ^IInfoQueue) -> sys_windows.HRESULT, PushCopyOfStorageFilter: proc "stdcall" (this: ^IInfoQueue) -> sys_windows.HRESULT, PushStorageFilter: proc "stdcall" (this: ^IInfoQueue, pFilter: ^INFO_QUEUE_FILTER) -> sys_windows.HRESULT, PopStorageFilter: proc "stdcall" (this: ^IInfoQueue), GetStorageFilterStackSize: proc "stdcall" (this: ^IInfoQueue) -> u32, AddRetrievalFilterEntries: proc "stdcall" (this: ^IInfoQueue, pFilter: ^INFO_QUEUE_FILTER) -> sys_windows.HRESULT, GetRetrievalFilter: proc "stdcall" (this: ^IInfoQueue, pFilter: ^INFO_QUEUE_FILTER, pFilterByteLength: ^uint) -> sys_windows.HRESULT, ClearRetrievalFilter: proc "stdcall" (this: ^IInfoQueue), PushEmptyRetrievalFilter: proc "stdcall" (this: ^IInfoQueue) -> sys_windows.HRESULT, PushCopyOfRetrievalFilter: proc "stdcall" (this: ^IInfoQueue) -> sys_windows.HRESULT, PushRetrievalFilter: proc "stdcall" (this: ^IInfoQueue, pFilter: ^INFO_QUEUE_FILTER) -> sys_windows.HRESULT, PopRetrievalFilter: proc "stdcall" (this: ^IInfoQueue), GetRetrievalFilterStackSize: proc "stdcall" (this: ^IInfoQueue) -> u32, AddMessage: proc "stdcall" (this: ^IInfoQueue, Category: MESSAGE_CATEGORY, Severity: MESSAGE_SEVERITY, ID: MESSAGE_ID, pDescription: cstring) -> sys_windows.HRESULT, AddApplicationMessage: proc "stdcall" (this: ^IInfoQueue, Severity: MESSAGE_SEVERITY, pDescription: cstring) -> sys_windows.HRESULT, SetBreakOnCategory: proc "stdcall" (this: ^IInfoQueue, Category: MESSAGE_CATEGORY, bEnable: sys_windows.BOOL) -> sys_windows.HRESULT, SetBreakOnSeverity: proc "stdcall" (this: ^IInfoQueue, Severity: MESSAGE_SEVERITY, bEnable: sys_windows.BOOL) -> sys_windows.HRESULT, SetBreakOnID: proc "stdcall" (this: ^IInfoQueue, ID: MESSAGE_ID, bEnable: sys_windows.BOOL) -> sys_windows.HRESULT, GetBreakOnCategory: proc "stdcall" (this: ^IInfoQueue, Category: MESSAGE_CATEGORY) -> sys_windows.BOOL, GetBreakOnSeverity: proc "stdcall" (this: ^IInfoQueue, Severity: MESSAGE_SEVERITY) -> sys_windows.BOOL, GetBreakOnID: proc "stdcall" (this: ^IInfoQueue, ID: MESSAGE_ID) -> sys_windows.BOOL, SetMuteDebugOutput: proc "stdcall" (this: ^IInfoQueue, bMute: sys_windows.BOOL), GetMuteDebugOutput: proc "stdcall" (this: ^IInfoQueue) -> sys_windows.BOOL, }
ILibraryReflection ¶
ILibraryReflection :: struct #raw_union { iunknown: sys_windows.IUnknown, using id3d12libraryreflection_vtable: ^ILibraryReflection_VTable, }
ILibraryReflection_VTable ¶
ILibraryReflection_VTable :: struct { using iunknown_vtable: sys_windows.IUnknown_VTable, GetDesc: proc "stdcall" (this: ^ILibraryReflection, pDesc: ^LIBRARY_DESC) -> sys_windows.HRESULT, GetFunctionByIndex: proc "stdcall" (this: ^ILibraryReflection, FunctionIndex: i32) -> ^IFunctionReflection, }
ILifetimeOwner ¶
ILifetimeOwner :: struct #raw_union { iunknown: sys_windows.IUnknown, using id3d12lifetimeowner_vtable: ^ILifetimeOwner_VTable, }
ILifetimeOwner_VTable ¶
ILifetimeOwner_VTable :: struct { using iunknown_vtable: sys_windows.IUnknown_VTable, LifetimeStateUpdated: proc "stdcall" (this: ^ILifetimeOwner, NewState: LIFETIME_STATE), }
ILifetimeTracker ¶
ILifetimeTracker :: struct #raw_union { id3d12devicechild: IDeviceChild, using id3d12lifetimetracker_vtable: ^ILifetimeTracker_VTable, }
ILifetimeTracker_VTable ¶
ILifetimeTracker_VTable :: struct { using id3d12devicechild_vtable: IDeviceChild_VTable, DestroyOwnedObject: proc "stdcall" (this: ^ILifetimeTracker, pObject: ^IDeviceChild) -> sys_windows.HRESULT, }
IMetaCommand ¶
IMetaCommand :: struct #raw_union { id3d12pageable: IPageable, using id3d12metacommand_vtable: ^IMetaCommand_VTable, }
IMetaCommand_VTable ¶
IMetaCommand_VTable :: struct { using id3d12devicechild_vtable: IDeviceChild_VTable, GetRequiredParameterResourceSize: proc "stdcall" (this: ^IMetaCommand, Stage: META_COMMAND_PARAMETER_STAGE, ParameterIndex: u32) -> u64, }
IModule ¶
IModule :: directx_d3d_compiler.ID3D11Module
IModuleInstance ¶
IModuleInstance :: directx_d3d_compiler.ID3D11ModuleInstance
INDEX_BUFFER_STRIP_CUT_VALUE ¶
INDEX_BUFFER_STRIP_CUT_VALUE :: enum i32 { DISABLED = 0, _0xFFFF = 1, _0xFFFFFFFF = 2, }
INDIRECT_ARGUMENT_DESC ¶
INDIRECT_ARGUMENT_DESC :: struct { Type: INDIRECT_ARGUMENT_TYPE, using _: struct #raw_union { VertexBuffer: struct { Slot: u32, }, Constant: struct { RootParameterIndex: u32, DestOffsetIn32BitValues: u32, Num32BitValuesToSet: u32, }, ConstantBufferView: struct { RootParameterIndex: u32, }, ShaderResourceView: struct { RootParameterIndex: u32, }, UnorderedAccessView: struct { RootParameterIndex: u32, }, }, }
INDIRECT_ARGUMENT_TYPE ¶
INDIRECT_ARGUMENT_TYPE :: enum i32 { DRAW = 0, DRAW_INDEXED = 1, DISPATCH = 2, VERTEX_BUFFER_VIEW = 3, INDEX_BUFFER_VIEW = 4, CONSTANT = 5, CONSTANT_BUFFER_VIEW = 6, SHADER_RESOURCE_VIEW = 7, UNORDERED_ACCESS_VIEW = 8, DISPATCH_RAYS = 9, DISPATCH_MESH = 10, }
INFO_QUEUE_FILTER ¶
INFO_QUEUE_FILTER :: struct { AllowList: INFO_QUEUE_FILTER_DESC, DenyList: INFO_QUEUE_FILTER_DESC, }
INFO_QUEUE_FILTER_DESC ¶
INFO_QUEUE_FILTER_DESC :: struct { NumCategories: u32, pCategoryList: ^MESSAGE_CATEGORY, NumSeverities: u32, pSeverityList: ^MESSAGE_SEVERITY, NumIDs: u32, pIDList: ^MESSAGE_ID, }
INPUT_CLASSIFICATION ¶
INPUT_CLASSIFICATION :: enum i32 { PER_VERTEX_DATA = 0, PER_INSTANCE_DATA = 1, }
INPUT_LAYOUT_DESC ¶
INPUT_LAYOUT_DESC :: struct { pInputElementDescs: ^INPUT_ELEMENT_DESC, NumElements: u32, }
INTERPOLATION_MODE ¶
INTERPOLATION_MODE :: enum i32 { UNDEFINED = 0, CONSTANT = 1, LINEAR = 2, LINEAR_CENTROID = 3, LINEAR_NOPERSPECTIVE = 4, LINEAR_NOPERSPECTIVE_CENTROID = 5, LINEAR_SAMPLE = 6, LINEAR_NOPERSPECTIVE_SAMPLE = 7, }
IObject ¶
IObject :: struct #raw_union { iunknown: sys_windows.IUnknown, using id3d12object_vtable: ^IObject_VTable, }
IObject_VTable ¶
IObject_VTable :: struct { using iunknown_vtable: sys_windows.IUnknown_VTable, GetPrivateData: proc "stdcall" (this: ^IObject, guid: ^sys_windows.GUID, pDataSize: ^u32, pData: rawptr) -> sys_windows.HRESULT, SetPrivateData: proc "stdcall" (this: ^IObject, guid: ^sys_windows.GUID, DataSize: u32, pData: rawptr) -> sys_windows.HRESULT, SetPrivateDataInterface: proc "stdcall" (this: ^IObject, guid: ^sys_windows.GUID, pData: ^sys_windows.IUnknown) -> sys_windows.HRESULT, SetName: proc "stdcall" (this: ^IObject, Name: [^]u16) -> sys_windows.HRESULT, }
IPageable ¶
IPageable :: struct { using id3d12devicechild: IDeviceChild, }
IPipelineLibrary ¶
IPipelineLibrary :: struct #raw_union { id3d12devicechild: IDeviceChild, using id3d12pipelinelibrary_vtable: ^IPipelineLibrary_VTable, }
IPipelineLibrary1 ¶
IPipelineLibrary1 :: struct #raw_union { id3d12pipelinelibrary: IPipelineLibrary, using id3d12pipelinelibrary1_vtable: ^IPipelineLibrary1_VTable, }
IPipelineLibrary1_VTable ¶
IPipelineLibrary1_VTable :: struct { using id3d12pipelinelibrary_vtable: IPipelineLibrary_VTable, LoadPipeline: proc "stdcall" (this: ^IPipelineLibrary1, pName: [^]u16, pDesc: ^PIPELINE_STATE_STREAM_DESC, riid: ^sys_windows.GUID, ppPipelineState: ^rawptr) -> sys_windows.HRESULT, }
IPipelineLibrary_VTable ¶
IPipelineLibrary_VTable :: struct { using id3d12devicechild_vtable: IDeviceChild_VTable, StorePipeline: proc "stdcall" (this: ^IPipelineLibrary, pName: [^]u16, pPipeline: ^IPipelineState) -> sys_windows.HRESULT, LoadGraphicsPipeline: proc "stdcall" (this: ^IPipelineLibrary, pName: [^]u16, pDesc: ^GRAPHICS_PIPELINE_STATE_DESC, riid: ^sys_windows.GUID, ppPipelineState: ^rawptr) -> sys_windows.HRESULT, LoadComputePipeline: proc "stdcall" (this: ^IPipelineLibrary, pName: [^]u16, pDesc: ^COMPUTE_PIPELINE_STATE_DESC, riid: ^sys_windows.GUID, ppPipelineState: ^rawptr) -> sys_windows.HRESULT, GetSerializedSize: proc "stdcall" (this: ^IPipelineLibrary) -> uint, Serialize: proc "stdcall" (this: ^IPipelineLibrary, pData: rawptr, DataSizeInBytes: uint) -> sys_windows.HRESULT, }
IPipelineState ¶
IPipelineState :: struct #raw_union { id3d12pageable: IPageable, using id3d12pipelinestate_vtable: ^IPipelineState_VTable, }
IPipelineState_VTable ¶
IPipelineState_VTable :: struct { using id3d12devicechild_vtable: IDeviceChild_VTable, GetCachedBlob: proc "stdcall" (this: ^IPipelineState, ppBlob: ^^directx_d3d_compiler.ID3D10Blob) -> sys_windows.HRESULT, }
IProtectedResourceSession ¶
IProtectedResourceSession :: struct #raw_union { id3d12protectedsession: IProtectedSession, using id3d12protectedresourcesession_vtable: ^IProtectedResourceSession_VTable, }
IProtectedResourceSession1 ¶
IProtectedResourceSession1 :: struct #raw_union { id3d12protectedresourcesession: IProtectedResourceSession, using id3d12protectedresourcesession1_vtable: ^IProtectedResourceSession1_VTable, }
IProtectedResourceSession1_VTable ¶
IProtectedResourceSession1_VTable :: struct { using id3d12protectedresourcesession_vtable: IProtectedResourceSession_VTable, GetDesc1: proc "stdcall" (this: ^IProtectedResourceSession1, pRetVal: ^PROTECTED_RESOURCE_SESSION_DESC1) -> ^PROTECTED_RESOURCE_SESSION_DESC1, }
IProtectedResourceSession_VTable ¶
IProtectedResourceSession_VTable :: struct { using id3d12protectedsession_vtable: IProtectedSession_VTable, GetDesc: proc "stdcall" (this: ^IProtectedResourceSession, pRetVal: ^PROTECTED_RESOURCE_SESSION_DESC) -> ^PROTECTED_RESOURCE_SESSION_DESC, }
IProtectedSession ¶
IProtectedSession :: struct #raw_union { id3d12devicechild: IDeviceChild, using id3d12protectedsession_vtable: ^IProtectedSession_VTable, }
IProtectedSession_VTable ¶
IProtectedSession_VTable :: struct { using id3d12devicechild_vtable: IDeviceChild_VTable, GetStatusFence: proc "stdcall" (this: ^IProtectedSession, riid: ^sys_windows.GUID, ppFence: ^rawptr) -> sys_windows.HRESULT, GetSessionStatus: proc "stdcall" (this: ^IProtectedSession) -> PROTECTED_SESSION_STATUS, }
IQueryHeap ¶
IQueryHeap :: struct { id3d12pageable: IPageable, }
IResource ¶
IResource :: struct #raw_union { id3d12pageable: IPageable, using id3d12resource_vtable: ^IResource_VTable, }
IResource1 ¶
IResource1 :: struct #raw_union { id3d12resource: IResource, using id3d12resource1_vtable: ^IResource1_VTable, }
IResource1_VTable ¶
IResource1_VTable :: struct { using id3d12resource_vtable: IResource_VTable, GetProtectedResourceSession: proc "stdcall" (this: ^IResource1, riid: ^sys_windows.GUID, ppProtectedSession: ^rawptr) -> sys_windows.HRESULT, }
IResource2 ¶
IResource2 :: struct #raw_union { id3d12resource1: IResource1, using id3d12resource2_vtable: ^IResource2_VTable, }
IResource2_VTable ¶
IResource2_VTable :: struct { using id3d12resource1_vtable: IResource1_VTable, GetDesc1: proc "stdcall" (this: ^IResource2, pRetVal: ^RESOURCE_DESC1) -> ^RESOURCE_DESC1, }
IResource_VTable ¶
IResource_VTable :: struct { using id3d12devicechild_vtable: IDeviceChild_VTable, Map: proc "stdcall" (this: ^IResource, Subresource: u32, pReadRange: ^RANGE, ppData: ^rawptr) -> sys_windows.HRESULT, Unmap: proc "stdcall" (this: ^IResource, Subresource: u32, pWrittenRange: ^RANGE), GetDesc: proc "stdcall" (this: ^IResource, pRetValue: ^RESOURCE_DESC) -> ^RESOURCE_DESC, GetGPUVirtualAddress: proc "stdcall" (this: ^IResource) -> u64, WriteToSubresource: proc "stdcall" (this: ^IResource, DstSubresource: u32, pDstBox: ^BOX, pSrcData: rawptr, SrcRowPitch: u32, SrcDepthPitch: u32) -> sys_windows.HRESULT, ReadFromSubresource: proc "stdcall" (this: ^IResource, pDstData: rawptr, DstRowPitch: u32, DstDepthPitch: u32, SrcSubresource: u32, pSrcBox: ^BOX) -> sys_windows.HRESULT, GetHeapProperties: proc "stdcall" (this: ^IResource, pHeapProperties: ^HEAP_PROPERTIES, pHeapFlags: ^HEAP_FLAGS) -> sys_windows.HRESULT, }
IRootSignature ¶
IRootSignature :: struct { using id3d12devicechild: IDeviceChild, }
IRootSignatureDeserializer ¶
IRootSignatureDeserializer :: struct #raw_union { iunknown: sys_windows.IUnknown, using id3d12rootsignaturedeserializer_vtable: ^IRootSignatureDeserializer_VTable, }
IRootSignatureDeserializer_VTable ¶
IRootSignatureDeserializer_VTable :: struct { using iunknown_vtable: sys_windows.IUnknown_VTable, GetRootSignatureDesc: proc "stdcall" (this: ^IRootSignatureDeserializer) -> ^ROOT_SIGNATURE_DESC, }
ISDKConfiguration ¶
ISDKConfiguration :: struct #raw_union { iunknown: sys_windows.IUnknown, using id3d12sdkconfiguration_vtable: ^ISDKConfiguration_VTable, }
ISDKConfiguration_VTable ¶
ISDKConfiguration_VTable :: struct { using iunknown_vtable: sys_windows.IUnknown_VTable, SetSDKVersion: proc "stdcall" (this: ^ISDKConfiguration, SDKVersion: u32, SDKPath: cstring) -> sys_windows.HRESULT, }
IShaderCacheSession ¶
IShaderCacheSession :: struct #raw_union { idevicechild: IDeviceChild, using id3d12shadercachesession_vtable: ^IShaderCacheSession_VTable, }
IShaderCacheSession_VTable ¶
IShaderCacheSession_VTable :: struct { using idevicechild_vtable: IDeviceChild_VTable, FindValue: proc "stdcall" (this: ^IShaderCacheSession, pKey: rawptr, KeySize: u32, pValue: rawptr, pValueSize: ^u32) -> sys_windows.HRESULT, StoreValue: proc "stdcall" (this: ^IShaderCacheSession, pKey: rawptr, KeySize: u32, pValue: rawptr, ValueSize: u32) -> sys_windows.HRESULT, SetDeleteOnDestroy: proc "stdcall" (this: ^IShaderCacheSession), GetDesc: proc "stdcall" (this: ^IShaderCacheSession, pRetValue: ^SHADER_CACHE_SESSION_DESC) -> ^SHADER_CACHE_SESSION_DESC, }
IShaderReflection ¶
IShaderReflection :: struct #raw_union { iunknown: sys_windows.IUnknown, using id3d12shaderreflection_vtable: ^IShaderReflection_VTable, }
IShaderReflectionConstantBuffer ¶
IShaderReflectionConstantBuffer :: struct { using id3d12shaderreflectionconstantbuffer_vtable: ^IShaderReflectionConstantBuffer_VTable, }
IShaderReflectionConstantBuffer_VTable ¶
IShaderReflectionConstantBuffer_VTable :: struct { GetDesc: proc "stdcall" (this: ^IShaderReflectionConstantBuffer, pDesc: ^SHADER_BUFFER_DESC) -> sys_windows.HRESULT, GetVariableByIndex: proc "stdcall" (this: ^IShaderReflectionConstantBuffer, Index: u32) -> ^IShaderReflectionVariable, GetVariableByName: proc "stdcall" (this: ^IShaderReflectionConstantBuffer, Name: cstring) -> ^IShaderReflectionVariable, }
IShaderReflectionType ¶
IShaderReflectionType :: struct { using id3d12shaderreflectiontype_vtable: ^IShaderReflectionType_VTable, }
IShaderReflectionType_VTable ¶
IShaderReflectionType_VTable :: struct { GetDesc: proc "stdcall" (this: ^IShaderReflectionType, pDesc: ^SHADER_TYPE_DESC) -> sys_windows.HRESULT, GetMemberTypeByIndex: proc "stdcall" (this: ^IShaderReflectionType, Index: u32) -> ^IShaderReflectionType, GetMemberTypeByName: proc "stdcall" (this: ^IShaderReflectionType, Name: cstring) -> ^IShaderReflectionType, GetMemberTypeName: proc "stdcall" (this: ^IShaderReflectionType, Index: u32) -> cstring, IsEqual: proc "stdcall" (this: ^IShaderReflectionType, pType: ^IShaderReflectionType) -> sys_windows.HRESULT, GetSubType: proc "stdcall" (this: ^IShaderReflectionType) -> ^IShaderReflectionType, GetBaseClass: proc "stdcall" (this: ^IShaderReflectionType) -> ^IShaderReflectionType, GetNumInterfaces: proc "stdcall" (this: ^IShaderReflectionType) -> u32, GetInterfaceByIndex: proc "stdcall" (this: ^IShaderReflectionType, uIndex: u32) -> ^IShaderReflectionType, IsOfType: proc "stdcall" (this: ^IShaderReflectionType, pType: ^IShaderReflectionType) -> sys_windows.HRESULT, ImplementsInterface: proc "stdcall" (this: ^IShaderReflectionType, pBase: ^IShaderReflectionType) -> sys_windows.HRESULT, }
IShaderReflectionVariable ¶
IShaderReflectionVariable :: struct { using id3d12shaderreflectionvariable_vtable: ^IShaderReflectionVariable_VTable, }
IShaderReflectionVariable_VTable ¶
IShaderReflectionVariable_VTable :: struct { GetDesc: proc "stdcall" (this: ^IShaderReflectionVariable, pDesc: ^SHADER_VARIABLE_DESC) -> sys_windows.HRESULT, GetType: proc "stdcall" (this: ^IShaderReflectionVariable) -> ^IShaderReflectionType, GetBuffer: proc "stdcall" (this: ^IShaderReflectionVariable) -> ^IShaderReflectionConstantBuffer, GetInterfaceSlot: proc "stdcall" (this: ^IShaderReflectionVariable, uArrayIndex: u32) -> u32, }
IShaderReflection_VTable ¶
IShaderReflection_VTable :: struct { using iunknown_vtable: sys_windows.IUnknown_VTable, GetDesc: proc "stdcall" (this: ^IShaderReflection, pDesc: ^SHADER_DESC) -> sys_windows.HRESULT, GetConstantBufferByIndex: proc "stdcall" (this: ^IShaderReflection, Index: u32) -> ^IShaderReflectionConstantBuffer, GetConstantBufferByName: proc "stdcall" (this: ^IShaderReflection, Name: cstring) -> ^IShaderReflectionConstantBuffer, GetResourceBindingDesc: proc "stdcall" (this: ^IShaderReflection, ResourceIndex: u32, pDesc: ^SHADER_INPUT_BIND_DESC) -> sys_windows.HRESULT, GetInputParameterDesc: proc "stdcall" (this: ^IShaderReflection, ParameterIndex: u32, pDesc: ^SIGNATURE_PARAMETER_DESC) -> sys_windows.HRESULT, GetOutputParameterDesc: proc "stdcall" (this: ^IShaderReflection, ParameterIndex: u32, pDesc: ^SIGNATURE_PARAMETER_DESC) -> sys_windows.HRESULT, GetPatchConstantParameterDesc: proc "stdcall" (this: ^IShaderReflection, ParameterIndex: u32, pDesc: ^SIGNATURE_PARAMETER_DESC) -> sys_windows.HRESULT, GetVariableByName: proc "stdcall" (this: ^IShaderReflection, Name: cstring) -> ^IShaderReflectionVariable, GetResourceBindingDescByName: proc "stdcall" (this: ^IShaderReflection, Name: cstring, pDesc: ^SHADER_INPUT_BIND_DESC) -> sys_windows.HRESULT, GetMovInstructionCount: proc "stdcall" (this: ^IShaderReflection) -> u32, GetMovcInstructionCount: proc "stdcall" (this: ^IShaderReflection) -> u32, GetConversionInstructionCount: proc "stdcall" (this: ^IShaderReflection) -> u32, GetBitwiseInstructionCount: proc "stdcall" (this: ^IShaderReflection) -> u32, GetGSInputPrimitive: proc "stdcall" (this: ^IShaderReflection) -> PRIMITIVE, IsSampleFrequencyShader: proc "stdcall" (this: ^IShaderReflection) -> sys_windows.BOOL, GetNumInterfaceSlots: proc "stdcall" (this: ^IShaderReflection) -> u32, GetMinFeatureLevel: proc "stdcall" (this: ^IShaderReflection, pLevel: ^FEATURE_LEVEL) -> sys_windows.HRESULT, GetThreadGroupSize: proc "stdcall" (this: ^IShaderReflection, pSizeX: ^u32, pSizeY: ^u32, pSizeZ: ^u32) -> u32, GetRequiresFlags: proc "stdcall" (this: ^IShaderReflection) -> SHADER_REQUIRES_FLAGS, }
ISharingContract ¶
ISharingContract :: struct #raw_union { iunknown: sys_windows.IUnknown, using id3d12sharingcontract_vtable: ^ISharingContract_VTable, }
ISharingContract_VTable ¶
ISharingContract_VTable :: struct { using iunknown_vtable: sys_windows.IUnknown_VTable, Present: proc "stdcall" (this: ^ISharingContract, pResource: ^IResource, Subresource: u32, window: sys_windows.HWND), SharedFenceSignal: proc "stdcall" (this: ^ISharingContract, pFence: ^IFence, FenceValue: u64), BeginCapturableWork: proc "stdcall" (this: ^ISharingContract, guid: ^sys_windows.GUID), EndCapturableWork: proc "stdcall" (this: ^ISharingContract, guid: ^sys_windows.GUID), }
IStateObject ¶
IStateObject :: struct { id3d12pageable: IPageable, }
IStateObjectProperties ¶
IStateObjectProperties :: struct #raw_union { iunknown: sys_windows.IUnknown, using id3d12stateobjectproperties_vtable: ^IStateObjectProperties_VTable, }
IStateObjectProperties_VTable ¶
IStateObjectProperties_VTable :: struct { using iunknown_vtable: sys_windows.IUnknown_VTable, GetShaderIdentifier: proc "stdcall" (this: ^IStateObjectProperties, pExportName: [^]u16) -> rawptr, GetShaderStackSize: proc "stdcall" (this: ^IStateObjectProperties, pExportName: [^]u16) -> u64, GetPipelineStackSize: proc "stdcall" (this: ^IStateObjectProperties) -> u64, SetPipelineStackSize: proc "stdcall" (this: ^IStateObjectProperties, PipelineStackSizeInBytes: u64), }
ISwapChainAssistant ¶
ISwapChainAssistant :: struct #raw_union { iunknown: sys_windows.IUnknown, using id3d12swapchainassistant_vtable: ^ISwapChainAssistant_VTable, }
ISwapChainAssistant_VTable ¶
ISwapChainAssistant_VTable :: struct { using iunknown_vtable: sys_windows.IUnknown_VTable, GetLUID: proc "stdcall" (this: ^ISwapChainAssistant) -> sys_windows.LUID, GetSwapChainObject: proc "stdcall" (this: ^ISwapChainAssistant, riid: ^sys_windows.GUID, ppv: ^rawptr) -> sys_windows.HRESULT, GetCurrentResourceAndCommandQueue: proc "stdcall" (this: ^ISwapChainAssistant, riidResource: ^sys_windows.GUID, ppvResource: ^rawptr, riidQueue: ^sys_windows.GUID, ppvQueue: ^rawptr) -> sys_windows.HRESULT, InsertImplicitSync: proc "stdcall" (this: ^ISwapChainAssistant) -> sys_windows.HRESULT, }
ITools ¶
ITools :: struct #raw_union { iunknown: sys_windows.IUnknown, using id3d12tools_vtable: ^ITools_VTable, }
ITools_VTable ¶
ITools_VTable :: struct { using iunknown_vtable: sys_windows.IUnknown_VTable, EnableShaderInstrumentation: proc "stdcall" (this: ^ITools, bEnable: sys_windows.BOOL), ShaderInstrumentationEnabled: proc "stdcall" (this: ^ITools) -> sys_windows.BOOL, }
IUnknown ¶
IUnknown :: sys_windows.IUnknown
IUnknown_VTable ¶
IUnknown_VTable :: sys_windows.IUnknown_VTable
IVersionedRootSignatureDeserializer ¶
IVersionedRootSignatureDeserializer :: struct #raw_union { iunknown: sys_windows.IUnknown, using id3d12versionedrootsignaturedeserializer_vtable: ^IVersionedRootSignatureDeserializer_VTable, }
IVersionedRootSignatureDeserializer_VTable ¶
IVersionedRootSignatureDeserializer_VTable :: struct { using iunknown_vtable: sys_windows.IUnknown_VTable, GetRootSignatureDescAtVersion: proc "stdcall" (this: ^IVersionedRootSignatureDeserializer, convertToVersion: ROOT_SIGNATURE_VERSION, ppDesc: ^^VERSIONED_ROOT_SIGNATURE_DESC) -> sys_windows.HRESULT, GetUnconvertedRootSignatureDesc: proc "stdcall" (this: ^IVersionedRootSignatureDeserializer) -> ^VERSIONED_ROOT_SIGNATURE_DESC, }
LIFETIME_STATE ¶
LIFETIME_STATE :: enum i32 { IN_USE = 0, NOT_IN_USE = 1, }
LOCAL_ROOT_SIGNATURE ¶
LOCAL_ROOT_SIGNATURE :: struct { pLocalRootSignature: ^IRootSignature, }
LOGIC_OP ¶
LOGIC_OP :: enum i32 { CLEAR = 0, SET = 1, COPY = 2, COPY_INVERTED = 3, NOOP = 4, INVERT = 5, AND = 6, NAND = 7, OR = 8, NOR = 9, XOR = 10, EQUIV = 11, AND_REVERSE = 12, AND_INVERTED = 13, OR_REVERSE = 14, OR_INVERTED = 15, }
MEASUREMENTS_ACTION ¶
MEASUREMENTS_ACTION :: enum i32 { KEEP_ALL = 0, COMMIT_RESULTS = 1, COMMIT_RESULTS_HIGH_PRIORITY = 2, DISCARD_PREVIOUS = 3, }
MEMORY_POOL ¶
MEMORY_POOL :: enum i32 { UNKNOWN = 0, L0 = 1, L1 = 2, }
MESH_SHADER_TIER ¶
MESH_SHADER_TIER :: enum i32 { NOT_SUPPORTED = 0, _1 = 10, }
MESSAGE ¶
MESSAGE :: struct { Category: MESSAGE_CATEGORY, Severity: MESSAGE_SEVERITY, ID: MESSAGE_ID, pDescription: cstring, DescriptionByteLength: uint, }
MESSAGE_CALLBACK_FLAG ¶
MESSAGE_CALLBACK_FLAG :: enum int { IGNORE_FILTERS = 0, }
MESSAGE_CALLBACK_FLAGS ¶
MESSAGE_CALLBACK_FLAGS :: distinct bit_set[MESSAGE_CALLBACK_FLAG; u32]
MESSAGE_CATEGORY ¶
MESSAGE_CATEGORY :: enum i32 { APPLICATION_DEFINED = 0, MISCELLANEOUS = 1, INITIALIZATION = 2, CLEANUP = 3, COMPILATION = 4, STATE_CREATION = 5, STATE_SETTING = 6, STATE_GETTING = 7, RESOURCE_MANIPULATION = 8, EXECUTION = 9, SHADER = 10, }
MESSAGE_ID ¶
MESSAGE_ID :: enum i32 { UNKNOWN = 0, STRING_FROM_APPLICATION = 1, CORRUPTED_THIS = 2, CORRUPTED_PARAMETER1 = 3, CORRUPTED_PARAMETER2 = 4, CORRUPTED_PARAMETER3 = 5, CORRUPTED_PARAMETER4 = 6, CORRUPTED_PARAMETER5 = 7, CORRUPTED_PARAMETER6 = 8, CORRUPTED_PARAMETER7 = 9, CORRUPTED_PARAMETER8 = 10, CORRUPTED_PARAMETER9 = 11, CORRUPTED_PARAMETER10 = 12, CORRUPTED_PARAMETER11 = 13, CORRUPTED_PARAMETER12 = 14, CORRUPTED_PARAMETER13 = 15, CORRUPTED_PARAMETER14 = 16, CORRUPTED_PARAMETER15 = 17, CORRUPTED_MULTITHREADING = 18, MESSAGE_REPORTING_OUTOFMEMORY = 19, GETPRIVATEDATA_MOREDATA = 20, SETPRIVATEDATA_INVALIDFREEDATA = 21, SETPRIVATEDATA_CHANGINGPARAMS = 24, SETPRIVATEDATA_OUTOFMEMORY = 25, CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT = 26, CREATESHADERRESOURCEVIEW_INVALIDDESC = 27, CREATESHADERRESOURCEVIEW_INVALIDFORMAT = 28, CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANESLICE = 29, CREATESHADERRESOURCEVIEW_INVALIDPLANESLICE = 30, CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS = 31, CREATESHADERRESOURCEVIEW_INVALIDRESOURCE = 32, CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT = 35, CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT = 36, CREATERENDERTARGETVIEW_INVALIDDESC = 37, CREATERENDERTARGETVIEW_INVALIDFORMAT = 38, CREATERENDERTARGETVIEW_INVALIDVIDEOPLANESLICE = 39, CREATERENDERTARGETVIEW_INVALIDPLANESLICE = 40, CREATERENDERTARGETVIEW_INVALIDDIMENSIONS = 41, CREATERENDERTARGETVIEW_INVALIDRESOURCE = 42, CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT = 45, CREATEDEPTHSTENCILVIEW_INVALIDDESC = 46, CREATEDEPTHSTENCILVIEW_INVALIDFORMAT = 47, CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS = 48, CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE = 49, CREATEINPUTLAYOUT_OUTOFMEMORY = 52, CREATEINPUTLAYOUT_TOOMANYELEMENTS = 53, CREATEINPUTLAYOUT_INVALIDFORMAT = 54, CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT = 55, CREATEINPUTLAYOUT_INVALIDSLOT = 56, CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS = 57, CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH = 58, CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE = 59, CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE = 60, CREATEINPUTLAYOUT_INVALIDALIGNMENT = 61, CREATEINPUTLAYOUT_DUPLICATESEMANTIC = 62, CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE = 63, CREATEINPUTLAYOUT_NULLSEMANTIC = 64, CREATEINPUTLAYOUT_MISSINGELEMENT = 65, CREATEVERTEXSHADER_OUTOFMEMORY = 66, CREATEVERTEXSHADER_INVALIDSHADERBYTECODE = 67, CREATEVERTEXSHADER_INVALIDSHADERTYPE = 68, CREATEGEOMETRYSHADER_OUTOFMEMORY = 69, CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE = 70, CREATEGEOMETRYSHADER_INVALIDSHADERTYPE = 71, CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY = 72, CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE = 73, CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE = 74, CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES = 75, CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED = 76, CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED = 79, CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT = 80, CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT = 81, CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT = 82, CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT = 83, CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION = 84, CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT = 85, CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE = 86, CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC = 87, CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH = 88, CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS = 89, CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX = 90, CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE = 91, CREATEPIXELSHADER_OUTOFMEMORY = 92, CREATEPIXELSHADER_INVALIDSHADERBYTECODE = 93, CREATEPIXELSHADER_INVALIDSHADERTYPE = 94, CREATERASTERIZERSTATE_INVALIDFILLMODE = 95, CREATERASTERIZERSTATE_INVALIDCULLMODE = 96, CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP = 97, CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS = 98, CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK = 100, CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC = 101, CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP = 102, CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP = 103, CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP = 104, CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC = 105, CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP = 106, CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP = 107, CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP = 108, CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC = 109, CREATEBLENDSTATE_INVALIDSRCBLEND = 111, CREATEBLENDSTATE_INVALIDDESTBLEND = 112, CREATEBLENDSTATE_INVALIDBLENDOP = 113, CREATEBLENDSTATE_INVALIDSRCBLENDALPHA = 114, CREATEBLENDSTATE_INVALIDDESTBLENDALPHA = 115, CREATEBLENDSTATE_INVALIDBLENDOPALPHA = 116, CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK = 117, CLEARDEPTHSTENCILVIEW_INVALID = 135, COMMAND_LIST_DRAW_ROOT_SIGNATURE_NOT_SET = 200, COMMAND_LIST_DRAW_ROOT_SIGNATURE_MISMATCH = 201, COMMAND_LIST_DRAW_VERTEX_BUFFER_NOT_SET = 202, COMMAND_LIST_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL = 209, COMMAND_LIST_DRAW_VERTEX_BUFFER_TOO_SMALL = 210, COMMAND_LIST_DRAW_INDEX_BUFFER_NOT_SET = 211, COMMAND_LIST_DRAW_INDEX_BUFFER_FORMAT_INVALID = 212, COMMAND_LIST_DRAW_INDEX_BUFFER_TOO_SMALL = 213, COMMAND_LIST_DRAW_INVALID_PRIMITIVETOPOLOGY = 219, COMMAND_LIST_DRAW_VERTEX_STRIDE_UNALIGNED = 221, COMMAND_LIST_DRAW_INDEX_OFFSET_UNALIGNED = 222, DEVICE_REMOVAL_PROCESS_AT_FAULT = 232, DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT = 233, DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT = 234, CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC = 239, CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC = 240, CREATEINPUTLAYOUT_TYPE_MISMATCH = 245, CREATEINPUTLAYOUT_EMPTY_LAYOUT = 253, LIVE_OBJECT_SUMMARY = 255, LIVE_DEVICE = 274, LIVE_SWAPCHAIN = 275, CREATEDEPTHSTENCILVIEW_INVALIDFLAGS = 276, CREATEVERTEXSHADER_INVALIDCLASSLINKAGE = 277, CREATEGEOMETRYSHADER_INVALIDCLASSLINKAGE = 278, CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAMTORASTERIZER = 280, CREATEPIXELSHADER_INVALIDCLASSLINKAGE = 283, CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAM = 284, CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDENTRIES = 285, CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTRIDES = 286, CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTRIDES = 287, CREATEHULLSHADER_OUTOFMEMORY = 289, CREATEHULLSHADER_INVALIDSHADERBYTECODE = 290, CREATEHULLSHADER_INVALIDSHADERTYPE = 291, CREATEHULLSHADER_INVALIDCLASSLINKAGE = 292, CREATEDOMAINSHADER_OUTOFMEMORY = 294, CREATEDOMAINSHADER_INVALIDSHADERBYTECODE = 295, CREATEDOMAINSHADER_INVALIDSHADERTYPE = 296, CREATEDOMAINSHADER_INVALIDCLASSLINKAGE = 297, RESOURCE_UNMAP_NOTMAPPED = 310, DEVICE_CHECKFEATURESUPPORT_MISMATCHED_DATA_SIZE = 318, CREATECOMPUTESHADER_OUTOFMEMORY = 321, CREATECOMPUTESHADER_INVALIDSHADERBYTECODE = 322, CREATECOMPUTESHADER_INVALIDCLASSLINKAGE = 323, DEVICE_CREATEVERTEXSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 331, DEVICE_CREATEHULLSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 332, DEVICE_CREATEDOMAINSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 333, DEVICE_CREATEGEOMETRYSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 334, DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEFLOATOPSNOTSUPPORTED = 335, DEVICE_CREATEPIXELSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 336, DEVICE_CREATECOMPUTESHADER_DOUBLEFLOATOPSNOTSUPPORTED = 337, CREATEUNORDEREDACCESSVIEW_INVALIDRESOURCE = 340, CREATEUNORDEREDACCESSVIEW_INVALIDDESC = 341, CREATEUNORDEREDACCESSVIEW_INVALIDFORMAT = 342, CREATEUNORDEREDACCESSVIEW_INVALIDVIDEOPLANESLICE = 343, CREATEUNORDEREDACCESSVIEW_INVALIDPLANESLICE = 344, CREATEUNORDEREDACCESSVIEW_INVALIDDIMENSIONS = 345, CREATEUNORDEREDACCESSVIEW_UNRECOGNIZEDFORMAT = 346, CREATEUNORDEREDACCESSVIEW_INVALIDFLAGS = 354, CREATERASTERIZERSTATE_INVALIDFORCEDSAMPLECOUNT = 401, CREATEBLENDSTATE_INVALIDLOGICOPS = 403, DEVICE_CREATEVERTEXSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 410, DEVICE_CREATEHULLSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 412, DEVICE_CREATEDOMAINSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 414, DEVICE_CREATEGEOMETRYSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 416, DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEEXTENSIONSNOTSUPPORTED = 418, DEVICE_CREATEPIXELSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 420, DEVICE_CREATECOMPUTESHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 422, DEVICE_CREATEVERTEXSHADER_UAVSNOTSUPPORTED = 425, DEVICE_CREATEHULLSHADER_UAVSNOTSUPPORTED = 426, DEVICE_CREATEDOMAINSHADER_UAVSNOTSUPPORTED = 427, DEVICE_CREATEGEOMETRYSHADER_UAVSNOTSUPPORTED = 428, DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UAVSNOTSUPPORTED = 429, DEVICE_CREATEPIXELSHADER_UAVSNOTSUPPORTED = 430, DEVICE_CREATECOMPUTESHADER_UAVSNOTSUPPORTED = 431, DEVICE_CLEARVIEW_INVALIDSOURCERECT = 447, DEVICE_CLEARVIEW_EMPTYRECT = 448, UPDATETILEMAPPINGS_INVALID_PARAMETER = 493, COPYTILEMAPPINGS_INVALID_PARAMETER = 494, CREATEDEVICE_INVALIDARGS = 506, CREATEDEVICE_WARNING = 507, RESOURCE_BARRIER_INVALID_TYPE = 519, RESOURCE_BARRIER_NULL_POINTER = 520, RESOURCE_BARRIER_INVALID_SUBRESOURCE = 521, RESOURCE_BARRIER_RESERVED_BITS = 522, RESOURCE_BARRIER_MISSING_BIND_FLAGS = 523, RESOURCE_BARRIER_MISMATCHING_MISC_FLAGS = 524, RESOURCE_BARRIER_MATCHING_STATES = 525, RESOURCE_BARRIER_INVALID_COMBINATION = 526, RESOURCE_BARRIER_BEFORE_AFTER_MISMATCH = 527, RESOURCE_BARRIER_INVALID_RESOURCE = 528, RESOURCE_BARRIER_SAMPLE_COUNT = 529, RESOURCE_BARRIER_INVALID_FLAGS = 530, RESOURCE_BARRIER_INVALID_COMBINED_FLAGS = 531, RESOURCE_BARRIER_INVALID_FLAGS_FOR_FORMAT = 532, RESOURCE_BARRIER_INVALID_SPLIT_BARRIER = 533, RESOURCE_BARRIER_UNMATCHED_END = 534, RESOURCE_BARRIER_UNMATCHED_BEGIN = 535, RESOURCE_BARRIER_INVALID_FLAG = 536, RESOURCE_BARRIER_INVALID_COMMAND_LIST_TYPE = 537, INVALID_SUBRESOURCE_STATE = 538, COMMAND_ALLOCATOR_CONTENTION = 540, COMMAND_ALLOCATOR_RESET = 541, COMMAND_ALLOCATOR_RESET_BUNDLE = 542, COMMAND_ALLOCATOR_CANNOT_RESET = 543, COMMAND_LIST_OPEN = 544, INVALID_BUNDLE_API = 546, COMMAND_LIST_CLOSED = 547, WRONG_COMMAND_ALLOCATOR_TYPE = 549, COMMAND_ALLOCATOR_SYNC = 552, COMMAND_LIST_SYNC = 553, SET_DESCRIPTOR_HEAP_INVALID = 554, CREATE_COMMANDQUEUE = 557, CREATE_COMMANDALLOCATOR = 558, CREATE_PIPELINESTATE = 559, CREATE_COMMANDLIST12 = 560, CREATE_RESOURCE = 562, CREATE_DESCRIPTORHEAP = 563, CREATE_ROOTSIGNATURE = 564, CREATE_LIBRARY = 565, CREATE_HEAP = 566, CREATE_MONITOREDFENCE = 567, CREATE_QUERYHEAP = 568, CREATE_COMMANDSIGNATURE = 569, LIVE_COMMANDQUEUE = 570, LIVE_COMMANDALLOCATOR = 571, LIVE_PIPELINESTATE = 572, LIVE_COMMANDLIST12 = 573, LIVE_RESOURCE = 575, LIVE_DESCRIPTORHEAP = 576, LIVE_ROOTSIGNATURE = 577, LIVE_LIBRARY = 578, LIVE_HEAP = 579, LIVE_MONITOREDFENCE = 580, LIVE_QUERYHEAP = 581, LIVE_COMMANDSIGNATURE = 582, DESTROY_COMMANDQUEUE = 583, DESTROY_COMMANDALLOCATOR = 584, DESTROY_PIPELINESTATE = 585, DESTROY_COMMANDLIST12 = 586, DESTROY_RESOURCE = 588, DESTROY_DESCRIPTORHEAP = 589, DESTROY_ROOTSIGNATURE = 590, DESTROY_LIBRARY = 591, DESTROY_HEAP = 592, DESTROY_MONITOREDFENCE = 593, DESTROY_QUERYHEAP = 594, DESTROY_COMMANDSIGNATURE = 595, CREATERESOURCE_INVALIDDIMENSIONS = 597, CREATERESOURCE_INVALIDMISCFLAGS = 599, CREATERESOURCE_INVALIDARG_RETURN = 602, CREATERESOURCE_OUTOFMEMORY_RETURN = 603, CREATERESOURCE_INVALIDDESC = 604, POSSIBLY_INVALID_SUBRESOURCE_STATE = 607, INVALID_USE_OF_NON_RESIDENT_RESOURCE = 608, POSSIBLE_INVALID_USE_OF_NON_RESIDENT_RESOURCE = 609, BUNDLE_PIPELINE_STATE_MISMATCH = 610, PRIMITIVE_TOPOLOGY_MISMATCH_PIPELINE_STATE = 611, RENDER_TARGET_FORMAT_MISMATCH_PIPELINE_STATE = 613, RENDER_TARGET_SAMPLE_DESC_MISMATCH_PIPELINE_STATE = 614, DEPTH_STENCIL_FORMAT_MISMATCH_PIPELINE_STATE = 615, DEPTH_STENCIL_SAMPLE_DESC_MISMATCH_PIPELINE_STATE = 616, CREATESHADER_INVALIDBYTECODE = 622, CREATEHEAP_NULLDESC = 623, CREATEHEAP_INVALIDSIZE = 624, CREATEHEAP_UNRECOGNIZEDHEAPTYPE = 625, CREATEHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES = 626, CREATEHEAP_UNRECOGNIZEDMEMORYPOOL = 627, CREATEHEAP_INVALIDPROPERTIES = 628, CREATEHEAP_INVALIDALIGNMENT = 629, CREATEHEAP_UNRECOGNIZEDMISCFLAGS = 630, CREATEHEAP_INVALIDMISCFLAGS = 631, CREATEHEAP_INVALIDARG_RETURN = 632, CREATEHEAP_OUTOFMEMORY_RETURN = 633, CREATERESOURCEANDHEAP_NULLHEAPPROPERTIES = 634, CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPTYPE = 635, CREATERESOURCEANDHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES = 636, CREATERESOURCEANDHEAP_UNRECOGNIZEDMEMORYPOOL = 637, CREATERESOURCEANDHEAP_INVALIDHEAPPROPERTIES = 638, CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPMISCFLAGS = 639, CREATERESOURCEANDHEAP_INVALIDHEAPMISCFLAGS = 640, CREATERESOURCEANDHEAP_INVALIDARG_RETURN = 641, CREATERESOURCEANDHEAP_OUTOFMEMORY_RETURN = 642, GETCUSTOMHEAPPROPERTIES_UNRECOGNIZEDHEAPTYPE = 643, GETCUSTOMHEAPPROPERTIES_INVALIDHEAPTYPE = 644, CREATE_DESCRIPTOR_HEAP_INVALID_DESC = 645, INVALID_DESCRIPTOR_HANDLE = 646, CREATERASTERIZERSTATE_INVALID_CONSERVATIVERASTERMODE = 647, CREATE_CONSTANT_BUFFER_VIEW_INVALID_RESOURCE = 649, CREATE_CONSTANT_BUFFER_VIEW_INVALID_DESC = 650, CREATE_UNORDEREDACCESS_VIEW_INVALID_COUNTER_USAGE = 652, COPY_DESCRIPTORS_INVALID_RANGES = 653, COPY_DESCRIPTORS_WRITE_ONLY_DESCRIPTOR = 654, CREATEGRAPHICSPIPELINESTATE_RTV_FORMAT_NOT_UNKNOWN = 655, CREATEGRAPHICSPIPELINESTATE_INVALID_RENDER_TARGET_COUNT = 656, CREATEGRAPHICSPIPELINESTATE_VERTEX_SHADER_NOT_SET = 657, CREATEGRAPHICSPIPELINESTATE_INPUTLAYOUT_NOT_SET = 658, CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_HS_DS_SIGNATURE_MISMATCH = 659, CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERINDEX = 660, CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_COMPONENTTYPE = 661, CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERMASK = 662, CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SYSTEMVALUE = 663, CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS = 664, CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_MINPRECISION = 665, CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND = 666, CREATEGRAPHICSPIPELINESTATE_HS_XOR_DS_MISMATCH = 667, CREATEGRAPHICSPIPELINESTATE_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH = 668, CREATEGRAPHICSPIPELINESTATE_HS_DS_CONTROL_POINT_COUNT_MISMATCH = 669, CREATEGRAPHICSPIPELINESTATE_HS_DS_TESSELLATOR_DOMAIN_MISMATCH = 670, CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN = 671, CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_FORCED_SAMPLE_COUNT = 672, CREATEGRAPHICSPIPELINESTATE_INVALID_PRIMITIVETOPOLOGY = 673, CREATEGRAPHICSPIPELINESTATE_INVALID_SYSTEMVALUE = 674, CREATEGRAPHICSPIPELINESTATE_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0 = 675, CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING = 676, CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_TYPE_MISMATCH = 677, CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPS = 678, CREATEGRAPHICSPIPELINESTATE_RENDERTARGETVIEW_NOT_SET = 679, CREATEGRAPHICSPIPELINESTATE_DEPTHSTENCILVIEW_NOT_SET = 680, CREATEGRAPHICSPIPELINESTATE_GS_INPUT_PRIMITIVE_MISMATCH = 681, CREATEGRAPHICSPIPELINESTATE_POSITION_NOT_PRESENT = 682, CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE_FLAGS = 683, CREATEGRAPHICSPIPELINESTATE_INVALID_INDEX_BUFFER_PROPERTIES = 684, CREATEGRAPHICSPIPELINESTATE_INVALID_SAMPLE_DESC = 685, CREATEGRAPHICSPIPELINESTATE_HS_ROOT_SIGNATURE_MISMATCH = 686, CREATEGRAPHICSPIPELINESTATE_DS_ROOT_SIGNATURE_MISMATCH = 687, CREATEGRAPHICSPIPELINESTATE_VS_ROOT_SIGNATURE_MISMATCH = 688, CREATEGRAPHICSPIPELINESTATE_GS_ROOT_SIGNATURE_MISMATCH = 689, CREATEGRAPHICSPIPELINESTATE_PS_ROOT_SIGNATURE_MISMATCH = 690, CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE = 691, EXECUTE_BUNDLE_OPEN_BUNDLE = 692, EXECUTE_BUNDLE_DESCRIPTOR_HEAP_MISMATCH = 693, EXECUTE_BUNDLE_TYPE = 694, DRAW_EMPTY_SCISSOR_RECTANGLE = 695, CREATE_ROOT_SIGNATURE_BLOB_NOT_FOUND = 696, CREATE_ROOT_SIGNATURE_DESERIALIZE_FAILED = 697, CREATE_ROOT_SIGNATURE_INVALID_CONFIGURATION = 698, CREATE_ROOT_SIGNATURE_NOT_SUPPORTED_ON_DEVICE = 699, CREATERESOURCEANDHEAP_NULLRESOURCEPROPERTIES = 700, CREATERESOURCEANDHEAP_NULLHEAP = 701, GETRESOURCEALLOCATIONINFO_INVALIDRDESCS = 702, MAKERESIDENT_NULLOBJECTARRAY = 703, EVICT_NULLOBJECTARRAY = 705, SET_DESCRIPTOR_TABLE_INVALID = 708, SET_ROOT_CONSTANT_INVALID = 709, SET_ROOT_CONSTANT_BUFFER_VIEW_INVALID = 710, SET_ROOT_SHADER_RESOURCE_VIEW_INVALID = 711, SET_ROOT_UNORDERED_ACCESS_VIEW_INVALID = 712, SET_VERTEX_BUFFERS_INVALID_DESC = 713, SET_INDEX_BUFFER_INVALID_DESC = 715, SET_STREAM_OUTPUT_BUFFERS_INVALID_DESC = 717, CREATERESOURCE_UNRECOGNIZEDDIMENSIONALITY = 718, CREATERESOURCE_UNRECOGNIZEDLAYOUT = 719, CREATERESOURCE_INVALIDDIMENSIONALITY = 720, CREATERESOURCE_INVALIDALIGNMENT = 721, CREATERESOURCE_INVALIDMIPLEVELS = 722, CREATERESOURCE_INVALIDSAMPLEDESC = 723, CREATERESOURCE_INVALIDLAYOUT = 724, SET_INDEX_BUFFER_INVALID = 725, SET_VERTEX_BUFFERS_INVALID = 726, SET_STREAM_OUTPUT_BUFFERS_INVALID = 727, SET_RENDER_TARGETS_INVALID = 728, CREATEQUERY_HEAP_INVALID_PARAMETERS = 729, BEGIN_END_QUERY_INVALID_PARAMETERS = 731, CLOSE_COMMAND_LIST_OPEN_QUERY = 732, RESOLVE_QUERY_DATA_INVALID_PARAMETERS = 733, SET_PREDICATION_INVALID_PARAMETERS = 734, TIMESTAMPS_NOT_SUPPORTED = 735, CREATERESOURCE_UNRECOGNIZEDFORMAT = 737, CREATERESOURCE_INVALIDFORMAT = 738, GETCOPYABLEFOOTPRINTS_INVALIDSUBRESOURCERANGE = 739, GETCOPYABLEFOOTPRINTS_INVALIDBASEOFFSET = 740, GETCOPYABLELAYOUT_INVALIDSUBRESOURCERANGE = 739, GETCOPYABLELAYOUT_INVALIDBASEOFFSET = 740, RESOURCE_BARRIER_INVALID_HEAP = 741, CREATE_SAMPLER_INVALID = 742, CREATECOMMANDSIGNATURE_INVALID = 743, EXECUTE_INDIRECT_INVALID_PARAMETERS = 744, GETGPUVIRTUALADDRESS_INVALID_RESOURCE_DIMENSION = 745, CREATERESOURCE_INVALIDCLEARVALUE = 815, CREATERESOURCE_UNRECOGNIZEDCLEARVALUEFORMAT = 816, CREATERESOURCE_INVALIDCLEARVALUEFORMAT = 817, CREATERESOURCE_CLEARVALUEDENORMFLUSH = 818, CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE = 820, CLEARDEPTHSTENCILVIEW_MISMATCHINGCLEARVALUE = 821, MAP_INVALIDHEAP = 822, UNMAP_INVALIDHEAP = 823, MAP_INVALIDRESOURCE = 824, UNMAP_INVALIDRESOURCE = 825, MAP_INVALIDSUBRESOURCE = 826, UNMAP_INVALIDSUBRESOURCE = 827, MAP_INVALIDRANGE = 828, UNMAP_INVALIDRANGE = 829, MAP_INVALIDDATAPOINTER = 832, MAP_INVALIDARG_RETURN = 833, MAP_OUTOFMEMORY_RETURN = 834, EXECUTECOMMANDLISTS_BUNDLENOTSUPPORTED = 835, EXECUTECOMMANDLISTS_COMMANDLISTMISMATCH = 836, EXECUTECOMMANDLISTS_OPENCOMMANDLIST = 837, EXECUTECOMMANDLISTS_FAILEDCOMMANDLIST = 838, COPYBUFFERREGION_NULLDST = 839, COPYBUFFERREGION_INVALIDDSTRESOURCEDIMENSION = 840, COPYBUFFERREGION_DSTRANGEOUTOFBOUNDS = 841, COPYBUFFERREGION_NULLSRC = 842, COPYBUFFERREGION_INVALIDSRCRESOURCEDIMENSION = 843, COPYBUFFERREGION_SRCRANGEOUTOFBOUNDS = 844, COPYBUFFERREGION_INVALIDCOPYFLAGS = 845, COPYTEXTUREREGION_NULLDST = 846, COPYTEXTUREREGION_UNRECOGNIZEDDSTTYPE = 847, COPYTEXTUREREGION_INVALIDDSTRESOURCEDIMENSION = 848, COPYTEXTUREREGION_INVALIDDSTRESOURCE = 849, COPYTEXTUREREGION_INVALIDDSTSUBRESOURCE = 850, COPYTEXTUREREGION_INVALIDDSTOFFSET = 851, COPYTEXTUREREGION_UNRECOGNIZEDDSTFORMAT = 852, COPYTEXTUREREGION_INVALIDDSTFORMAT = 853, COPYTEXTUREREGION_INVALIDDSTDIMENSIONS = 854, COPYTEXTUREREGION_INVALIDDSTROWPITCH = 855, COPYTEXTUREREGION_INVALIDDSTPLACEMENT = 856, COPYTEXTUREREGION_INVALIDDSTDSPLACEDFOOTPRINTFORMAT = 857, COPYTEXTUREREGION_DSTREGIONOUTOFBOUNDS = 858, COPYTEXTUREREGION_NULLSRC = 859, COPYTEXTUREREGION_UNRECOGNIZEDSRCTYPE = 860, COPYTEXTUREREGION_INVALIDSRCRESOURCEDIMENSION = 861, COPYTEXTUREREGION_INVALIDSRCRESOURCE = 862, COPYTEXTUREREGION_INVALIDSRCSUBRESOURCE = 863, COPYTEXTUREREGION_INVALIDSRCOFFSET = 864, COPYTEXTUREREGION_UNRECOGNIZEDSRCFORMAT = 865, COPYTEXTUREREGION_INVALIDSRCFORMAT = 866, COPYTEXTUREREGION_INVALIDSRCDIMENSIONS = 867, COPYTEXTUREREGION_INVALIDSRCROWPITCH = 868, COPYTEXTUREREGION_INVALIDSRCPLACEMENT = 869, COPYTEXTUREREGION_INVALIDSRCDSPLACEDFOOTPRINTFORMAT = 870, COPYTEXTUREREGION_SRCREGIONOUTOFBOUNDS = 871, COPYTEXTUREREGION_INVALIDDSTCOORDINATES = 872, COPYTEXTUREREGION_INVALIDSRCBOX = 873, COPYTEXTUREREGION_FORMATMISMATCH = 874, COPYTEXTUREREGION_EMPTYBOX = 875, COPYTEXTUREREGION_INVALIDCOPYFLAGS = 876, RESOLVESUBRESOURCE_INVALID_SUBRESOURCE_INDEX = 877, RESOLVESUBRESOURCE_INVALID_FORMAT = 878, RESOLVESUBRESOURCE_RESOURCE_MISMATCH = 879, RESOLVESUBRESOURCE_INVALID_SAMPLE_COUNT = 880, CREATECOMPUTEPIPELINESTATE_INVALID_SHADER = 881, CREATECOMPUTEPIPELINESTATE_CS_ROOT_SIGNATURE_MISMATCH = 882, CREATECOMPUTEPIPELINESTATE_MISSING_ROOT_SIGNATURE = 883, CREATEPIPELINESTATE_INVALIDCACHEDBLOB = 884, CREATEPIPELINESTATE_CACHEDBLOBADAPTERMISMATCH = 885, CREATEPIPELINESTATE_CACHEDBLOBDRIVERVERSIONMISMATCH = 886, CREATEPIPELINESTATE_CACHEDBLOBDESCMISMATCH = 887, CREATEPIPELINESTATE_CACHEDBLOBIGNORED = 888, WRITETOSUBRESOURCE_INVALIDHEAP = 889, WRITETOSUBRESOURCE_INVALIDRESOURCE = 890, WRITETOSUBRESOURCE_INVALIDBOX = 891, WRITETOSUBRESOURCE_INVALIDSUBRESOURCE = 892, WRITETOSUBRESOURCE_EMPTYBOX = 893, READFROMSUBRESOURCE_INVALIDHEAP = 894, READFROMSUBRESOURCE_INVALIDRESOURCE = 895, READFROMSUBRESOURCE_INVALIDBOX = 896, READFROMSUBRESOURCE_INVALIDSUBRESOURCE = 897, READFROMSUBRESOURCE_EMPTYBOX = 898, TOO_MANY_NODES_SPECIFIED = 899, INVALID_NODE_INDEX = 900, GETHEAPPROPERTIES_INVALIDRESOURCE = 901, NODE_MASK_MISMATCH = 902, COMMAND_LIST_OUTOFMEMORY = 903, COMMAND_LIST_MULTIPLE_SWAPCHAIN_BUFFER_REFERENCES = 904, COMMAND_LIST_TOO_MANY_SWAPCHAIN_REFERENCES = 905, COMMAND_QUEUE_TOO_MANY_SWAPCHAIN_REFERENCES = 906, EXECUTECOMMANDLISTS_WRONGSWAPCHAINBUFFERREFERENCE = 907, COMMAND_LIST_SETRENDERTARGETS_INVALIDNUMRENDERTARGETS = 908, CREATE_QUEUE_INVALID_TYPE = 909, CREATE_QUEUE_INVALID_FLAGS = 910, CREATESHAREDRESOURCE_INVALIDFLAGS = 911, CREATESHAREDRESOURCE_INVALIDFORMAT = 912, CREATESHAREDHEAP_INVALIDFLAGS = 913, REFLECTSHAREDPROPERTIES_UNRECOGNIZEDPROPERTIES = 914, REFLECTSHAREDPROPERTIES_INVALIDSIZE = 915, REFLECTSHAREDPROPERTIES_INVALIDOBJECT = 916, KEYEDMUTEX_INVALIDOBJECT = 917, KEYEDMUTEX_INVALIDKEY = 918, KEYEDMUTEX_WRONGSTATE = 919, CREATE_QUEUE_INVALID_PRIORITY = 920, OBJECT_DELETED_WHILE_STILL_IN_USE = 921, CREATEPIPELINESTATE_INVALID_FLAGS = 922, HEAP_ADDRESS_RANGE_HAS_NO_RESOURCE = 923, COMMAND_LIST_DRAW_RENDER_TARGET_DELETED = 924, CREATEGRAPHICSPIPELINESTATE_ALL_RENDER_TARGETS_HAVE_UNKNOWN_FORMAT = 925, HEAP_ADDRESS_RANGE_INTERSECTS_MULTIPLE_BUFFERS = 926, EXECUTECOMMANDLISTS_GPU_WRITTEN_READBACK_RESOURCE_MAPPED = 927, UNMAP_RANGE_NOT_EMPTY = 929, MAP_INVALID_NULLRANGE = 930, UNMAP_INVALID_NULLRANGE = 931, NO_GRAPHICS_API_SUPPORT = 932, NO_COMPUTE_API_SUPPORT = 933, RESOLVESUBRESOURCE_RESOURCE_FLAGS_NOT_SUPPORTED = 934, GPU_BASED_VALIDATION_ROOT_ARGUMENT_UNINITIALIZED = 935, GPU_BASED_VALIDATION_DESCRIPTOR_HEAP_INDEX_OUT_OF_BOUNDS = 936, GPU_BASED_VALIDATION_DESCRIPTOR_TABLE_REGISTER_INDEX_OUT_OF_BOUNDS = 937, GPU_BASED_VALIDATION_DESCRIPTOR_UNINITIALIZED = 938, GPU_BASED_VALIDATION_DESCRIPTOR_TYPE_MISMATCH = 939, GPU_BASED_VALIDATION_SRV_RESOURCE_DIMENSION_MISMATCH = 940, GPU_BASED_VALIDATION_UAV_RESOURCE_DIMENSION_MISMATCH = 941, GPU_BASED_VALIDATION_INCOMPATIBLE_RESOURCE_STATE = 942, COPYRESOURCE_NULLDST = 943, COPYRESOURCE_INVALIDDSTRESOURCE = 944, COPYRESOURCE_NULLSRC = 945, COPYRESOURCE_INVALIDSRCRESOURCE = 946, RESOLVESUBRESOURCE_NULLDST = 947, RESOLVESUBRESOURCE_INVALIDDSTRESOURCE = 948, RESOLVESUBRESOURCE_NULLSRC = 949, RESOLVESUBRESOURCE_INVALIDSRCRESOURCE = 950, PIPELINE_STATE_TYPE_MISMATCH = 951, COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_NOT_SET = 952, COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_MISMATCH = 953, RESOURCE_BARRIER_ZERO_BARRIERS = 954, BEGIN_END_EVENT_MISMATCH = 955, RESOURCE_BARRIER_POSSIBLE_BEFORE_AFTER_MISMATCH = 956, RESOURCE_BARRIER_MISMATCHING_BEGIN_END = 957, GPU_BASED_VALIDATION_INVALID_RESOURCE = 958, USE_OF_ZERO_REFCOUNT_OBJECT = 959, OBJECT_EVICTED_WHILE_STILL_IN_USE = 960, GPU_BASED_VALIDATION_ROOT_DESCRIPTOR_ACCESS_OUT_OF_BOUNDS = 961, CREATEPIPELINELIBRARY_INVALIDLIBRARYBLOB = 962, CREATEPIPELINELIBRARY_DRIVERVERSIONMISMATCH = 963, CREATEPIPELINELIBRARY_ADAPTERVERSIONMISMATCH = 964, CREATEPIPELINELIBRARY_UNSUPPORTED = 965, CREATE_PIPELINELIBRARY = 966, LIVE_PIPELINELIBRARY = 967, DESTROY_PIPELINELIBRARY = 968, STOREPIPELINE_NONAME = 969, STOREPIPELINE_DUPLICATENAME = 970, LOADPIPELINE_NAMENOTFOUND = 971, LOADPIPELINE_INVALIDDESC = 972, PIPELINELIBRARY_SERIALIZE_NOTENOUGHMEMORY = 973, CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_RT_OUTPUT_MISMATCH = 974, SETEVENTONMULTIPLEFENCECOMPLETION_INVALIDFLAGS = 975, CREATE_QUEUE_VIDEO_NOT_SUPPORTED = 976, CREATE_COMMAND_ALLOCATOR_VIDEO_NOT_SUPPORTED = 977, CREATEQUERY_HEAP_VIDEO_DECODE_STATISTICS_NOT_SUPPORTED = 978, CREATE_VIDEODECODECOMMANDLIST = 979, CREATE_VIDEODECODER = 980, CREATE_VIDEODECODESTREAM = 981, LIVE_VIDEODECODECOMMANDLIST = 982, LIVE_VIDEODECODER = 983, LIVE_VIDEODECODESTREAM = 984, DESTROY_VIDEODECODECOMMANDLIST = 985, DESTROY_VIDEODECODER = 986, DESTROY_VIDEODECODESTREAM = 987, DECODE_FRAME_INVALID_PARAMETERS = 988, DEPRECATED_API = 989, RESOURCE_BARRIER_MISMATCHING_COMMAND_LIST_TYPE = 990, COMMAND_LIST_DESCRIPTOR_TABLE_NOT_SET = 991, COMMAND_LIST_ROOT_CONSTANT_BUFFER_VIEW_NOT_SET = 992, COMMAND_LIST_ROOT_SHADER_RESOURCE_VIEW_NOT_SET = 993, COMMAND_LIST_ROOT_UNORDERED_ACCESS_VIEW_NOT_SET = 994, DISCARD_INVALID_SUBRESOURCE_RANGE = 995, DISCARD_ONE_SUBRESOURCE_FOR_MIPS_WITH_RECTS = 996, DISCARD_NO_RECTS_FOR_NON_TEXTURE2D = 997, COPY_ON_SAME_SUBRESOURCE = 998, SETRESIDENCYPRIORITY_INVALID_PAGEABLE = 999, GPU_BASED_VALIDATION_UNSUPPORTED = 1000, STATIC_DESCRIPTOR_INVALID_DESCRIPTOR_CHANGE = 1001, DATA_STATIC_DESCRIPTOR_INVALID_DATA_CHANGE = 1002, DATA_STATIC_WHILE_SET_AT_EXECUTE_DESCRIPTOR_INVALID_DATA_CHANGE = 1003, EXECUTE_BUNDLE_STATIC_DESCRIPTOR_DATA_STATIC_NOT_SET = 1004, GPU_BASED_VALIDATION_RESOURCE_ACCESS_OUT_OF_BOUNDS = 1005, GPU_BASED_VALIDATION_SAMPLER_MODE_MISMATCH = 1006, CREATE_FENCE_INVALID_FLAGS = 1007, RESOURCE_BARRIER_DUPLICATE_SUBRESOURCE_TRANSITIONS = 1008, SETRESIDENCYPRIORITY_INVALID_PRIORITY = 1009, CREATE_DESCRIPTOR_HEAP_LARGE_NUM_DESCRIPTORS = 1013, BEGIN_EVENT = 1014, END_EVENT = 1015, CREATEDEVICE_DEBUG_LAYER_STARTUP_OPTIONS = 1016, CREATEDEPTHSTENCILSTATE_DEPTHBOUNDSTEST_UNSUPPORTED = 1017, CREATEPIPELINESTATE_DUPLICATE_SUBOBJECT = 1018, CREATEPIPELINESTATE_UNKNOWN_SUBOBJECT = 1019, CREATEPIPELINESTATE_ZERO_SIZE_STREAM = 1020, CREATEPIPELINESTATE_INVALID_STREAM = 1021, CREATEPIPELINESTATE_CANNOT_DEDUCE_TYPE = 1022, COMMAND_LIST_STATIC_DESCRIPTOR_RESOURCE_DIMENSION_MISMATCH = 1023, CREATE_COMMAND_QUEUE_INSUFFICIENT_PRIVILEGE_FOR_GLOBAL_REALTIME = 1024, CREATE_COMMAND_QUEUE_INSUFFICIENT_HARDWARE_SUPPORT_FOR_GLOBAL_REALTIME = 1025, ATOMICCOPYBUFFER_INVALID_ARCHITECTURE = 1026, ATOMICCOPYBUFFER_NULL_DST = 1027, ATOMICCOPYBUFFER_INVALID_DST_RESOURCE_DIMENSION = 1028, ATOMICCOPYBUFFER_DST_RANGE_OUT_OF_BOUNDS = 1029, ATOMICCOPYBUFFER_NULL_SRC = 1030, ATOMICCOPYBUFFER_INVALID_SRC_RESOURCE_DIMENSION = 1031, ATOMICCOPYBUFFER_SRC_RANGE_OUT_OF_BOUNDS = 1032, ATOMICCOPYBUFFER_INVALID_OFFSET_ALIGNMENT = 1033, ATOMICCOPYBUFFER_NULL_DEPENDENT_RESOURCES = 1034, ATOMICCOPYBUFFER_NULL_DEPENDENT_SUBRESOURCE_RANGES = 1035, ATOMICCOPYBUFFER_INVALID_DEPENDENT_RESOURCE = 1036, ATOMICCOPYBUFFER_INVALID_DEPENDENT_SUBRESOURCE_RANGE = 1037, ATOMICCOPYBUFFER_DEPENDENT_SUBRESOURCE_OUT_OF_BOUNDS = 1038, ATOMICCOPYBUFFER_DEPENDENT_RANGE_OUT_OF_BOUNDS = 1039, ATOMICCOPYBUFFER_ZERO_DEPENDENCIES = 1040, DEVICE_CREATE_SHARED_HANDLE_INVALIDARG = 1041, DESCRIPTOR_HANDLE_WITH_INVALID_RESOURCE = 1042, SETDEPTHBOUNDS_INVALIDARGS = 1043, GPU_BASED_VALIDATION_RESOURCE_STATE_IMPRECISE = 1044, COMMAND_LIST_PIPELINE_STATE_NOT_SET = 1045, CREATEGRAPHICSPIPELINESTATE_SHADER_MODEL_MISMATCH = 1046, OBJECT_ACCESSED_WHILE_STILL_IN_USE = 1047, PROGRAMMABLE_MSAA_UNSUPPORTED = 1048, SETSAMPLEPOSITIONS_INVALIDARGS = 1049, RESOLVESUBRESOURCEREGION_INVALID_RECT = 1050, CREATE_VIDEODECODECOMMANDQUEUE = 1051, CREATE_VIDEOPROCESSCOMMANDLIST = 1052, CREATE_VIDEOPROCESSCOMMANDQUEUE = 1053, LIVE_VIDEODECODECOMMANDQUEUE = 1054, LIVE_VIDEOPROCESSCOMMANDLIST = 1055, LIVE_VIDEOPROCESSCOMMANDQUEUE = 1056, DESTROY_VIDEODECODECOMMANDQUEUE = 1057, DESTROY_VIDEOPROCESSCOMMANDLIST = 1058, DESTROY_VIDEOPROCESSCOMMANDQUEUE = 1059, CREATE_VIDEOPROCESSOR = 1060, CREATE_VIDEOPROCESSSTREAM = 1061, LIVE_VIDEOPROCESSOR = 1062, LIVE_VIDEOPROCESSSTREAM = 1063, DESTROY_VIDEOPROCESSOR = 1064, DESTROY_VIDEOPROCESSSTREAM = 1065, PROCESS_FRAME_INVALID_PARAMETERS = 1066, COPY_INVALIDLAYOUT = 1067, CREATE_CRYPTO_SESSION = 1068, CREATE_CRYPTO_SESSION_POLICY = 1069, CREATE_PROTECTED_RESOURCE_SESSION = 1070, LIVE_CRYPTO_SESSION = 1071, LIVE_CRYPTO_SESSION_POLICY = 1072, LIVE_PROTECTED_RESOURCE_SESSION = 1073, DESTROY_CRYPTO_SESSION = 1074, DESTROY_CRYPTO_SESSION_POLICY = 1075, DESTROY_PROTECTED_RESOURCE_SESSION = 1076, PROTECTED_RESOURCE_SESSION_UNSUPPORTED = 1077, FENCE_INVALIDOPERATION = 1078, CREATEQUERY_HEAP_COPY_QUEUE_TIMESTAMPS_NOT_SUPPORTED = 1079, SAMPLEPOSITIONS_MISMATCH_DEFERRED = 1080, SAMPLEPOSITIONS_MISMATCH_RECORDTIME_ASSUMEDFROMFIRSTUSE = 1081, SAMPLEPOSITIONS_MISMATCH_RECORDTIME_ASSUMEDFROMCLEAR = 1082, CREATE_VIDEODECODERHEAP = 1083, LIVE_VIDEODECODERHEAP = 1084, DESTROY_VIDEODECODERHEAP = 1085, OPENEXISTINGHEAP_INVALIDARG_RETURN = 1086, OPENEXISTINGHEAP_OUTOFMEMORY_RETURN = 1087, OPENEXISTINGHEAP_INVALIDADDRESS = 1088, OPENEXISTINGHEAP_INVALIDHANDLE = 1089, WRITEBUFFERIMMEDIATE_INVALID_DEST = 1090, WRITEBUFFERIMMEDIATE_INVALID_MODE = 1091, WRITEBUFFERIMMEDIATE_INVALID_ALIGNMENT = 1092, WRITEBUFFERIMMEDIATE_NOT_SUPPORTED = 1093, SETVIEWINSTANCEMASK_INVALIDARGS = 1094, VIEW_INSTANCING_UNSUPPORTED = 1095, VIEW_INSTANCING_INVALIDARGS = 1096, COPYTEXTUREREGION_MISMATCH_DECODE_REFERENCE_ONLY_FLAG = 1097, COPYRESOURCE_MISMATCH_DECODE_REFERENCE_ONLY_FLAG = 1098, CREATE_VIDEO_DECODE_HEAP_CAPS_FAILURE = 1099, CREATE_VIDEO_DECODE_HEAP_CAPS_UNSUPPORTED = 1100, VIDEO_DECODE_SUPPORT_INVALID_INPUT = 1101, CREATE_VIDEO_DECODER_UNSUPPORTED = 1102, CREATEGRAPHICSPIPELINESTATE_METADATA_ERROR = 1103, CREATEGRAPHICSPIPELINESTATE_VIEW_INSTANCING_VERTEX_SIZE_EXCEEDED = 1104, CREATEGRAPHICSPIPELINESTATE_RUNTIME_INTERNAL_ERROR = 1105, NO_VIDEO_API_SUPPORT = 1106, VIDEO_PROCESS_SUPPORT_INVALID_INPUT = 1107, CREATE_VIDEO_PROCESSOR_CAPS_FAILURE = 1108, VIDEO_PROCESS_SUPPORT_UNSUPPORTED_FORMAT = 1109, VIDEO_DECODE_FRAME_INVALID_ARGUMENT = 1110, ENQUEUE_MAKE_RESIDENT_INVALID_FLAGS = 1111, OPENEXISTINGHEAP_UNSUPPORTED = 1112, VIDEO_PROCESS_FRAMES_INVALID_ARGUMENT = 1113, VIDEO_DECODE_SUPPORT_UNSUPPORTED = 1114, CREATE_COMMANDRECORDER = 1115, LIVE_COMMANDRECORDER = 1116, DESTROY_COMMANDRECORDER = 1117, CREATE_COMMAND_RECORDER_VIDEO_NOT_SUPPORTED = 1118, CREATE_COMMAND_RECORDER_INVALID_SUPPORT_FLAGS = 1119, CREATE_COMMAND_RECORDER_INVALID_FLAGS = 1120, CREATE_COMMAND_RECORDER_MORE_RECORDERS_THAN_LOGICAL_PROCESSORS = 1121, CREATE_COMMANDPOOL = 1122, LIVE_COMMANDPOOL = 1123, DESTROY_COMMANDPOOL = 1124, CREATE_COMMAND_POOL_INVALID_FLAGS = 1125, CREATE_COMMAND_LIST_VIDEO_NOT_SUPPORTED = 1126, COMMAND_RECORDER_SUPPORT_FLAGS_MISMATCH = 1127, COMMAND_RECORDER_CONTENTION = 1128, COMMAND_RECORDER_USAGE_WITH_CREATECOMMANDLIST_COMMAND_LIST = 1129, COMMAND_ALLOCATOR_USAGE_WITH_CREATECOMMANDLIST1_COMMAND_LIST = 1130, CANNOT_EXECUTE_EMPTY_COMMAND_LIST = 1131, CANNOT_RESET_COMMAND_POOL_WITH_OPEN_COMMAND_LISTS = 1132, CANNOT_USE_COMMAND_RECORDER_WITHOUT_CURRENT_TARGET = 1133, CANNOT_CHANGE_COMMAND_RECORDER_TARGET_WHILE_RECORDING = 1134, COMMAND_POOL_SYNC = 1135, EVICT_UNDERFLOW = 1136, CREATE_META_COMMAND = 1137, LIVE_META_COMMAND = 1138, DESTROY_META_COMMAND = 1139, COPYBUFFERREGION_INVALID_DST_RESOURCE = 1140, COPYBUFFERREGION_INVALID_SRC_RESOURCE = 1141, ATOMICCOPYBUFFER_INVALID_DST_RESOURCE = 1142, ATOMICCOPYBUFFER_INVALID_SRC_RESOURCE = 1143, CREATEPLACEDRESOURCEONBUFFER_NULL_BUFFER = 1144, CREATEPLACEDRESOURCEONBUFFER_NULL_RESOURCE_DESC = 1145, CREATEPLACEDRESOURCEONBUFFER_UNSUPPORTED = 1146, CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_DIMENSION = 1147, CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_FLAGS = 1148, CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_OFFSET = 1149, CREATEPLACEDRESOURCEONBUFFER_INVALID_RESOURCE_DIMENSION = 1150, CREATEPLACEDRESOURCEONBUFFER_INVALID_RESOURCE_FLAGS = 1151, CREATEPLACEDRESOURCEONBUFFER_OUTOFMEMORY_RETURN = 1152, CANNOT_CREATE_GRAPHICS_AND_VIDEO_COMMAND_RECORDER = 1153, UPDATETILEMAPPINGS_POSSIBLY_MISMATCHING_PROPERTIES = 1154, CREATE_COMMAND_LIST_INVALID_COMMAND_LIST_TYPE = 1155, CLEARUNORDEREDACCESSVIEW_INCOMPATIBLE_WITH_STRUCTURED_BUFFERS = 1156, COMPUTE_ONLY_DEVICE_OPERATION_UNSUPPORTED = 1157, BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INVALID = 1158, EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_INVALID = 1159, COPY_RAYTRACING_ACCELERATION_STRUCTURE_INVALID = 1160, DISPATCH_RAYS_INVALID = 1161, GET_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO_INVALID = 1162, CREATE_LIFETIMETRACKER = 1163, LIVE_LIFETIMETRACKER = 1164, DESTROY_LIFETIMETRACKER = 1165, DESTROYOWNEDOBJECT_OBJECTNOTOWNED = 1166, CREATE_TRACKEDWORKLOAD = 1167, LIVE_TRACKEDWORKLOAD = 1168, DESTROY_TRACKEDWORKLOAD = 1169, RENDER_PASS_ERROR = 1170, META_COMMAND_ID_INVALID = 1171, META_COMMAND_UNSUPPORTED_PARAMS = 1172, META_COMMAND_FAILED_ENUMERATION = 1173, META_COMMAND_PARAMETER_SIZE_MISMATCH = 1174, UNINITIALIZED_META_COMMAND = 1175, META_COMMAND_INVALID_GPU_VIRTUAL_ADDRESS = 1176, CREATE_VIDEOENCODECOMMANDLIST = 1177, LIVE_VIDEOENCODECOMMANDLIST = 1178, DESTROY_VIDEOENCODECOMMANDLIST = 1179, CREATE_VIDEOENCODECOMMANDQUEUE = 1180, LIVE_VIDEOENCODECOMMANDQUEUE = 1181, DESTROY_VIDEOENCODECOMMANDQUEUE = 1182, CREATE_VIDEOMOTIONESTIMATOR = 1183, LIVE_VIDEOMOTIONESTIMATOR = 1184, DESTROY_VIDEOMOTIONESTIMATOR = 1185, CREATE_VIDEOMOTIONVECTORHEAP = 1186, LIVE_VIDEOMOTIONVECTORHEAP = 1187, DESTROY_VIDEOMOTIONVECTORHEAP = 1188, MULTIPLE_TRACKED_WORKLOADS = 1189, MULTIPLE_TRACKED_WORKLOAD_PAIRS = 1190, OUT_OF_ORDER_TRACKED_WORKLOAD_PAIR = 1191, CANNOT_ADD_TRACKED_WORKLOAD = 1192, INCOMPLETE_TRACKED_WORKLOAD_PAIR = 1193, CREATE_STATE_OBJECT_ERROR = 1194, GET_SHADER_IDENTIFIER_ERROR = 1195, GET_SHADER_STACK_SIZE_ERROR = 1196, GET_PIPELINE_STACK_SIZE_ERROR = 1197, SET_PIPELINE_STACK_SIZE_ERROR = 1198, GET_SHADER_IDENTIFIER_SIZE_INVALID = 1199, CHECK_DRIVER_MATCHING_IDENTIFIER_INVALID = 1200, CHECK_DRIVER_MATCHING_IDENTIFIER_DRIVER_REPORTED_ISSUE = 1201, RENDER_PASS_INVALID_RESOURCE_BARRIER = 1202, RENDER_PASS_DISALLOWED_API_CALLED = 1203, RENDER_PASS_CANNOT_NEST_RENDER_PASSES = 1204, RENDER_PASS_CANNOT_END_WITHOUT_BEGIN = 1205, RENDER_PASS_CANNOT_CLOSE_COMMAND_LIST = 1206, RENDER_PASS_GPU_WORK_WHILE_SUSPENDED = 1207, RENDER_PASS_MISMATCHING_SUSPEND_RESUME = 1208, RENDER_PASS_NO_PRIOR_SUSPEND_WITHIN_EXECUTECOMMANDLISTS = 1209, RENDER_PASS_NO_SUBSEQUENT_RESUME_WITHIN_EXECUTECOMMANDLISTS = 1210, TRACKED_WORKLOAD_COMMAND_QUEUE_MISMATCH = 1211, TRACKED_WORKLOAD_NOT_SUPPORTED = 1212, RENDER_PASS_MISMATCHING_NO_ACCESS = 1213, RENDER_PASS_UNSUPPORTED_RESOLVE = 1214, CLEARUNORDEREDACCESSVIEW_INVALID_RESOURCE_PTR = 1215, WINDOWS7_FENCE_OUTOFORDER_SIGNAL = 1216, WINDOWS7_FENCE_OUTOFORDER_WAIT = 1217, VIDEO_CREATE_MOTION_ESTIMATOR_INVALID_ARGUMENT = 1218, VIDEO_CREATE_MOTION_VECTOR_HEAP_INVALID_ARGUMENT = 1219, ESTIMATE_MOTION_INVALID_ARGUMENT = 1220, RESOLVE_MOTION_VECTOR_HEAP_INVALID_ARGUMENT = 1221, GETGPUVIRTUALADDRESS_INVALID_HEAP_TYPE = 1222, SET_BACKGROUND_PROCESSING_MODE_INVALID_ARGUMENT = 1223, CREATE_COMMAND_LIST_INVALID_COMMAND_LIST_TYPE_FOR_FEATURE_LEVEL = 1224, CREATE_VIDEOEXTENSIONCOMMAND = 1225, LIVE_VIDEOEXTENSIONCOMMAND = 1226, DESTROY_VIDEOEXTENSIONCOMMAND = 1227, INVALID_VIDEO_EXTENSION_COMMAND_ID = 1228, VIDEO_EXTENSION_COMMAND_INVALID_ARGUMENT = 1229, CREATE_ROOT_SIGNATURE_NOT_UNIQUE_IN_DXIL_LIBRARY = 1230, VARIABLE_SHADING_RATE_NOT_ALLOWED_WITH_TIR = 1231, GEOMETRY_SHADER_OUTPUTTING_BOTH_VIEWPORT_ARRAY_INDEX_AND_SHADING_RATE_NOT_SUPPORTED_ON_DEVICE = 1232, RSSETSHADING_RATE_INVALID_SHADING_RATE = 1233, RSSETSHADING_RATE_SHADING_RATE_NOT_PERMITTED_BY_CAP = 1234, RSSETSHADING_RATE_INVALID_COMBINER = 1235, RSSETSHADINGRATEIMAGE_REQUIRES_TIER_2 = 1236, RSSETSHADINGRATE_REQUIRES_TIER_1 = 1237, SHADING_RATE_IMAGE_INCORRECT_FORMAT = 1238, SHADING_RATE_IMAGE_INCORRECT_ARRAY_SIZE = 1239, SHADING_RATE_IMAGE_INCORRECT_MIP_LEVEL = 1240, SHADING_RATE_IMAGE_INCORRECT_SAMPLE_COUNT = 1241, SHADING_RATE_IMAGE_INCORRECT_SAMPLE_QUALITY = 1242, NON_RETAIL_SHADER_MODEL_WONT_VALIDATE = 1243, CREATEGRAPHICSPIPELINESTATE_AS_ROOT_SIGNATURE_MISMATCH = 1244, CREATEGRAPHICSPIPELINESTATE_MS_ROOT_SIGNATURE_MISMATCH = 1245, ADD_TO_STATE_OBJECT_ERROR = 1246, CREATE_PROTECTED_RESOURCE_SESSION_INVALID_ARGUMENT = 1247, CREATEGRAPHICSPIPELINESTATE_MS_PSO_DESC_MISMATCH = 1248, CREATEPIPELINESTATE_MS_INCOMPLETE_TYPE = 1249, CREATEGRAPHICSPIPELINESTATE_AS_NOT_MS_MISMATCH = 1250, CREATEGRAPHICSPIPELINESTATE_MS_NOT_PS_MISMATCH = 1251, NONZERO_SAMPLER_FEEDBACK_MIP_REGION_WITH_INCOMPATIBLE_FORMAT = 1252, CREATEGRAPHICSPIPELINESTATE_INPUTLAYOUT_SHADER_MISMATCH = 1253, EMPTY_DISPATCH = 1254, RESOURCE_FORMAT_REQUIRES_SAMPLER_FEEDBACK_CAPABILITY = 1255, SAMPLER_FEEDBACK_MAP_INVALID_MIP_REGION = 1256, SAMPLER_FEEDBACK_MAP_INVALID_DIMENSION = 1257, SAMPLER_FEEDBACK_MAP_INVALID_SAMPLE_COUNT = 1258, SAMPLER_FEEDBACK_MAP_INVALID_SAMPLE_QUALITY = 1259, SAMPLER_FEEDBACK_MAP_INVALID_LAYOUT = 1260, SAMPLER_FEEDBACK_MAP_REQUIRES_UNORDERED_ACCESS_FLAG = 1261, SAMPLER_FEEDBACK_CREATE_UAV_NULL_ARGUMENTS = 1262, SAMPLER_FEEDBACK_UAV_REQUIRES_SAMPLER_FEEDBACK_CAPABILITY = 1263, SAMPLER_FEEDBACK_CREATE_UAV_REQUIRES_FEEDBACK_MAP_FORMAT = 1264, CREATEMESHSHADER_INVALIDSHADERBYTECODE = 1265, CREATEMESHSHADER_OUTOFMEMORY = 1266, CREATEMESHSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE = 1267, RESOLVESUBRESOURCE_SAMPLER_FEEDBACK_TRANSCODE_INVALID_FORMAT = 1268, RESOLVESUBRESOURCE_SAMPLER_FEEDBACK_INVALID_MIP_LEVEL_COUNT = 1269, RESOLVESUBRESOURCE_SAMPLER_FEEDBACK_TRANSCODE_ARRAY_SIZE_MISMATCH = 1270, SAMPLER_FEEDBACK_CREATE_UAV_MISMATCHING_TARGETED_RESOURCE = 1271, CREATEMESHSHADER_OUTPUTEXCEEDSMAXSIZE = 1272, CREATEMESHSHADER_GROUPSHAREDEXCEEDSMAXSIZE = 1273, VERTEX_SHADER_OUTPUTTING_BOTH_VIEWPORT_ARRAY_INDEX_AND_SHADING_RATE_NOT_SUPPORTED_ON_DEVICE = 1274, MESH_SHADER_OUTPUTTING_BOTH_VIEWPORT_ARRAY_INDEX_AND_SHADING_RATE_NOT_SUPPORTED_ON_DEVICE = 1275, CREATEMESHSHADER_MISMATCHEDASMSPAYLOADSIZE = 1276, CREATE_ROOT_SIGNATURE_UNBOUNDED_STATIC_DESCRIPTORS = 1277, CREATEAMPLIFICATIONSHADER_INVALIDSHADERBYTECODE = 1278, CREATEAMPLIFICATIONSHADER_OUTOFMEMORY = 1279, MESSAGES_END = 1280, }
MESSAGE_SEVERITY ¶
MESSAGE_SEVERITY :: enum i32 { CORRUPTION = 0, ERROR = 1, WARNING = 2, INFO = 3, MESSAGE = 4, }
META_COMMAND_DESC ¶
META_COMMAND_DESC :: struct { Id: sys_windows.GUID, Name: [^]u16, InitializationDirtyState: GRAPHICS_STATES, ExecutionDirtyState: GRAPHICS_STATES, }
META_COMMAND_PARAMETER_DESC ¶
META_COMMAND_PARAMETER_DESC :: struct { Name: [^]u16, Type: META_COMMAND_PARAMETER_TYPE, Flags: META_COMMAND_PARAMETER_FLAGS, RequiredResourceState: RESOURCE_STATES, StructureOffset: u32, }
META_COMMAND_PARAMETER_FLAG ¶
META_COMMAND_PARAMETER_FLAG :: enum u32 { INPUT = 0, OUTPUT = 1, }
META_COMMAND_PARAMETER_FLAGS ¶
META_COMMAND_PARAMETER_FLAGS :: distinct bit_set[META_COMMAND_PARAMETER_FLAG; u32]
META_COMMAND_PARAMETER_STAGE ¶
META_COMMAND_PARAMETER_STAGE :: enum i32 { CREATION = 0, INITIALIZATION = 1, EXECUTION = 2, }
META_COMMAND_PARAMETER_TYPE ¶
META_COMMAND_PARAMETER_TYPE :: enum i32 { FLOAT = 0, UINT64 = 1, GPU_VIRTUAL_ADDRESS = 2, CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 3, GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 4, }
MIN_PRECISION ¶
MIN_PRECISION :: enum i32 { DEFAULT = 0, FLOAT_16 = 1, FLOAT_2_8 = 2, RESERVED = 3, SINT_16 = 4, UINT_16 = 5, ANY_16 = 240, ANY_10 = 241, }
MULTIPLE_FENCE_WAIT_FLAG ¶
MULTIPLE_FENCE_WAIT_FLAG :: enum u32 { ANY = 0, }
MULTIPLE_FENCE_WAIT_FLAGS ¶
MULTIPLE_FENCE_WAIT_FLAGS :: distinct bit_set[MULTIPLE_FENCE_WAIT_FLAG; u32]
Related Constants
MULTISAMPLE_QUALITY_LEVEL_FLAG ¶
MULTISAMPLE_QUALITY_LEVEL_FLAG :: enum u32 { TILED_RESOURCE = 0, }
MULTISAMPLE_QUALITY_LEVEL_FLAGS ¶
MULTISAMPLE_QUALITY_LEVEL_FLAGS :: distinct bit_set[MULTISAMPLE_QUALITY_LEVEL_FLAG; u32]
NAME ¶
NAME :: enum i32 { UNDEFINED = 0, POSITION = 1, CLIP_DISTANCE = 2, CULL_DISTANCE = 3, RENDER_TARGET_ARRAY_INDEX = 4, VIEWPORT_ARRAY_INDEX = 5, VERTEX_ID = 6, PRIMITIVE_ID = 7, INSTANCE_ID = 8, IS_FRONT_FACE = 9, SAMPLE_INDEX = 10, FINAL_QUAD_EDGE_TESSFACTOR = 11, FINAL_QUAD_INSIDE_TESSFACTOR = 12, FINAL_TRI_EDGE_TESSFACTOR = 13, FINAL_TRI_INSIDE_TESSFACTOR = 14, FINAL_LINE_DETAIL_TESSFACTOR = 15, FINAL_LINE_DENSITY_TESSFACTOR = 16, BARYCENTRICS = 23, SHADINGRATE = 24, CULLPRIMITIVE = 25, TARGET = 64, DEPTH = 65, COVERAGE = 66, DEPTH_GREATER_EQUAL = 67, DEPTH_LESS_EQUAL = 68, STENCIL_REF = 69, INNER_COVERAGE = 70, }
NODE_MASK ¶
NODE_MASK :: struct { NodeMask: u32, }
PARAMETER_DESC ¶
PARAMETER_DESC :: struct { Name: cstring, SemanticName: cstring, Type: SHADER_VARIABLE_TYPE, Class: SHADER_VARIABLE_CLASS, Rows: u32, Columns: u32, InterpolationMode: INTERPOLATION_MODE, Flags: PARAMETER_FLAGS, FirstInRegister: u32, FirstInComponent: u32, FirstOutRegister: u32, FirstOutComponent: u32, }
PARAMETER_FLAG ¶
PARAMETER_FLAG :: enum u32 { IN = 0, OUT = 1, }
PARAMETER_FLAGS ¶
PARAMETER_FLAGS :: distinct bit_set[PARAMETER_FLAG; u32]
PFN_CREATE_DEVICE ¶
PFN_CREATE_DEVICE :: proc "c" (a0: ^sys_windows.IUnknown, a1: FEATURE_LEVEL, a2: ^sys_windows.GUID, a3: ^rawptr) -> sys_windows.HRESULT
PFN_DESTRUCTION_CALLBACK ¶
PFN_DESTRUCTION_CALLBACK :: proc "c" (a0: rawptr)
PFN_MESSAGE_CALLBACK ¶
PFN_MESSAGE_CALLBACK :: proc "c" (Category: MESSAGE_CATEGORY, Severity: MESSAGE_SEVERITY, ID: MESSAGE_ID, pDescription: cstring, pContext: rawptr)
PFN_SERIALIZE_ROOT_SIGNATURE ¶
PFN_SERIALIZE_ROOT_SIGNATURE :: proc "c" (a0: ^ROOT_SIGNATURE_DESC, a1: ROOT_SIGNATURE_VERSION, a2: ^^directx_d3d_compiler.ID3D10Blob, a3: ^^directx_d3d_compiler.ID3D10Blob) -> sys_windows.HRESULT
PFN_SERIALIZE_VERSIONED_ROOT_SIGNATURE ¶
PFN_SERIALIZE_VERSIONED_ROOT_SIGNATURE :: proc "c" (a0: ^VERSIONED_ROOT_SIGNATURE_DESC, a1: ^^directx_d3d_compiler.ID3D10Blob, a2: ^^directx_d3d_compiler.ID3D10Blob) -> sys_windows.HRESULT
PIPELINE_STATE_FLAG ¶
PIPELINE_STATE_FLAG :: enum u32 { TOOL_DEBUG = 0, }
PIPELINE_STATE_FLAGS ¶
PIPELINE_STATE_FLAGS :: distinct bit_set[PIPELINE_STATE_FLAG; u32]
PIPELINE_STATE_SUBOBJECT_TYPE ¶
PIPELINE_STATE_SUBOBJECT_TYPE :: enum i32 { ROOT_SIGNATURE = 0, VS = 1, PS = 2, DS = 3, HS = 4, GS = 5, CS = 6, STREAM_OUTPUT = 7, BLEND = 8, SAMPLE_MASK = 9, RASTERIZER = 10, DEPTH_STENCIL = 11, INPUT_LAYOUT = 12, IB_STRIP_CUT_VALUE = 13, PRIMITIVE_TOPOLOGY = 14, RENDER_TARGET_FORMATS = 15, DEPTH_STENCIL_FORMAT = 16, SAMPLE_DESC = 17, NODE_MASK = 18, CACHED_PSO = 19, FLAGS = 20, DEPTH_STENCIL1 = 21, VIEW_INSTANCING = 22, AS = 24, MS = 25, MAX_VALID = 26, }
PLACED_SUBRESOURCE_FOOTPRINT ¶
PLACED_SUBRESOURCE_FOOTPRINT :: struct { Offset: u64, Footprint: SUBRESOURCE_FOOTPRINT, }
PREDICATION_OP ¶
PREDICATION_OP :: enum i32 { EQUAL_ZERO = 0, NOT_EQUAL_ZERO = 1, }
PRIMITIVE ¶
PRIMITIVE :: enum i32 { UNDEFINED = 0, POINT = 1, LINE = 2, TRIANGLE = 3, LINE_ADJ = 6, TRIANGLE_ADJ = 7, _1_CONTROL_POINT_PATCH = 8, _2_CONTROL_POINT_PATCH = 9, _3_CONTROL_POINT_PATCH = 10, _4_CONTROL_POINT_PATCH = 11, _5_CONTROL_POINT_PATCH = 12, _6_CONTROL_POINT_PATCH = 13, _7_CONTROL_POINT_PATCH = 14, _8_CONTROL_POINT_PATCH = 15, _9_CONTROL_POINT_PATCH = 16, _10_CONTROL_POINT_PATCH = 17, _11_CONTROL_POINT_PATCH = 18, _12_CONTROL_POINT_PATCH = 19, _13_CONTROL_POINT_PATCH = 20, _14_CONTROL_POINT_PATCH = 21, _15_CONTROL_POINT_PATCH = 22, _16_CONTROL_POINT_PATCH = 23, _17_CONTROL_POINT_PATCH = 24, _18_CONTROL_POINT_PATCH = 25, _19_CONTROL_POINT_PATCH = 26, _20_CONTROL_POINT_PATCH = 27, _21_CONTROL_POINT_PATCH = 28, _22_CONTROL_POINT_PATCH = 29, _23_CONTROL_POINT_PATCH = 30, _24_CONTROL_POINT_PATCH = 31, _25_CONTROL_POINT_PATCH = 32, _26_CONTROL_POINT_PATCH = 33, _27_CONTROL_POINT_PATCH = 34, _28_CONTROL_POINT_PATCH = 35, _29_CONTROL_POINT_PATCH = 36, _30_CONTROL_POINT_PATCH = 37, _31_CONTROL_POINT_PATCH = 38, _32_CONTROL_POINT_PATCH = 39, }
PRIMITIVE_TOPOLOGY ¶
PRIMITIVE_TOPOLOGY :: enum i32 { UNDEFINED = 0, POINTLIST = 1, LINELIST = 2, LINESTRIP = 3, TRIANGLELIST = 4, TRIANGLESTRIP = 5, LINELIST_ADJ = 10, LINESTRIP_ADJ = 11, TRIANGLELIST_ADJ = 12, TRIANGLESTRIP_ADJ = 13, _1_CONTROL_POINT_PATCHLIST = 33, _2_CONTROL_POINT_PATCHLIST = 34, _3_CONTROL_POINT_PATCHLIST = 35, _4_CONTROL_POINT_PATCHLIST = 36, _5_CONTROL_POINT_PATCHLIST = 37, _6_CONTROL_POINT_PATCHLIST = 38, _7_CONTROL_POINT_PATCHLIST = 39, _8_CONTROL_POINT_PATCHLIST = 40, _9_CONTROL_POINT_PATCHLIST = 41, _10_CONTROL_POINT_PATCHLIST = 42, _11_CONTROL_POINT_PATCHLIST = 43, _12_CONTROL_POINT_PATCHLIST = 44, _13_CONTROL_POINT_PATCHLIST = 45, _14_CONTROL_POINT_PATCHLIST = 46, _15_CONTROL_POINT_PATCHLIST = 47, _16_CONTROL_POINT_PATCHLIST = 48, _17_CONTROL_POINT_PATCHLIST = 49, _18_CONTROL_POINT_PATCHLIST = 50, _19_CONTROL_POINT_PATCHLIST = 51, _20_CONTROL_POINT_PATCHLIST = 52, _21_CONTROL_POINT_PATCHLIST = 53, _22_CONTROL_POINT_PATCHLIST = 54, _23_CONTROL_POINT_PATCHLIST = 55, _24_CONTROL_POINT_PATCHLIST = 56, _25_CONTROL_POINT_PATCHLIST = 57, _26_CONTROL_POINT_PATCHLIST = 58, _27_CONTROL_POINT_PATCHLIST = 59, _28_CONTROL_POINT_PATCHLIST = 60, _29_CONTROL_POINT_PATCHLIST = 61, _30_CONTROL_POINT_PATCHLIST = 62, _31_CONTROL_POINT_PATCHLIST = 63, _32_CONTROL_POINT_PATCHLIST = 64, }
PRIMITIVE_TOPOLOGY_TYPE ¶
PRIMITIVE_TOPOLOGY_TYPE :: enum i32 { UNDEFINED = 0, POINT = 1, LINE = 2, TRIANGLE = 3, PATCH = 4, }
PROGRAMMABLE_SAMPLE_POSITIONS_TIER ¶
PROGRAMMABLE_SAMPLE_POSITIONS_TIER :: enum i32 { NOT_SUPPORTED = 0, _1 = 1, _2 = 2, }
PROTECTED_RESOURCE_SESSION_DESC ¶
PROTECTED_RESOURCE_SESSION_DESC :: struct { NodeMask: u32, Flags: PROTECTED_RESOURCE_SESSION_FLAGS, }
PROTECTED_RESOURCE_SESSION_DESC1 ¶
PROTECTED_RESOURCE_SESSION_DESC1 :: struct { NodeMask: u32, Flags: PROTECTED_RESOURCE_SESSION_FLAGS, ProtectionType: sys_windows.GUID, }
PROTECTED_RESOURCE_SESSION_FLAG ¶
PROTECTED_RESOURCE_SESSION_FLAG :: enum u32 { }
PROTECTED_RESOURCE_SESSION_FLAGS ¶
PROTECTED_RESOURCE_SESSION_FLAGS :: distinct bit_set[PROTECTED_RESOURCE_SESSION_FLAG; u32]
PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG ¶
PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG :: enum u32 { SUPPORTED = 0, }
PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS ¶
PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS :: distinct bit_set[PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG; u32]
PROTECTED_SESSION_STATUS ¶
PROTECTED_SESSION_STATUS :: enum i32 { OK = 0, INVALID = 1, }
QUERY_DATA_PIPELINE_STATISTICS1 ¶
QUERY_DATA_PIPELINE_STATISTICS1 :: struct { IAVertices: u64, IAPrimitives: u64, VSInvocations: u64, GSInvocations: u64, GSPrimitives: u64, CInvocations: u64, CPrimitives: u64, PSInvocations: u64, HSInvocations: u64, DSInvocations: u64, CSInvocations: u64, ASInvocations: u64, MSInvocations: u64, MSPrimitives: u64, }
QUERY_HEAP_DESC ¶
QUERY_HEAP_DESC :: struct { Type: QUERY_HEAP_TYPE, Count: u32, NodeMask: u32, }
QUERY_HEAP_TYPE ¶
QUERY_HEAP_TYPE :: enum i32 { OCCLUSION = 0, TIMESTAMP = 1, PIPELINE_STATISTICS = 2, SO_STATISTICS = 3, VIDEO_DECODE_STATISTICS = 4, COPY_QUEUE_TIMESTAMP = 5, PIPELINE_STATISTICS1 = 7, }
QUERY_TYPE ¶
QUERY_TYPE :: enum i32 { OCCLUSION = 0, BINARY_OCCLUSION = 1, TIMESTAMP = 2, PIPELINE_STATISTICS = 3, SO_STATISTICS_STREAM0 = 4, SO_STATISTICS_STREAM1 = 5, SO_STATISTICS_STREAM2 = 6, SO_STATISTICS_STREAM3 = 7, VIDEO_DECODE_STATISTICS = 8, PIPELINE_STATISTICS1 = 10, }
RASTERIZER_DESC ¶
RASTERIZER_DESC :: struct { FillMode: FILL_MODE, CullMode: CULL_MODE, FrontCounterClockwise: sys_windows.BOOL, DepthBias: i32, DepthBiasClamp: f32, SlopeScaledDepthBias: f32, DepthClipEnable: sys_windows.BOOL, MultisampleEnable: sys_windows.BOOL, AntialiasedLineEnable: sys_windows.BOOL, ForcedSampleCount: u32, ConservativeRaster: CONSERVATIVE_RASTERIZATION_MODE, }
RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG ¶
RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG :: enum u32 { ALLOW_UPDATE = 0, ALLOW_COMPACTION = 1, PREFER_FAST_TRACE = 2, PREFER_FAST_BUILD = 3, MINIMIZE_MEMORY = 4, PERFORM_UPDATE = 5, }
RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS ¶
RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS :: distinct bit_set[RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG; u32]
RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE ¶
RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE :: enum i32 { CLONE = 0, COMPACT = 1, VISUALIZATION_DECODE_FOR_TOOLS = 2, SERIALIZE = 3, DESERIALIZE = 4, }
RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC ¶
RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC :: struct { CompactedSizeInBytes: u64, }
RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC ¶
RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC :: struct { CurrentSizeInBytes: u64, }
RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC ¶
RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC :: struct { DestBuffer: u64, InfoType: RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE, }
RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC ¶
RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC :: struct { DecodedSizeInBytes: u64, }
RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE ¶
RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE :: enum i32 { COMPACTED_SIZE = 0, TOOLS_VISUALIZATION = 1, SERIALIZATION = 2, CURRENT_SIZE = 3, }
RAYTRACING_ACCELERATION_STRUCTURE_SRV ¶
RAYTRACING_ACCELERATION_STRUCTURE_SRV :: struct { Location: u64, }
RAYTRACING_ACCELERATION_STRUCTURE_TYPE ¶
RAYTRACING_ACCELERATION_STRUCTURE_TYPE :: enum i32 { TOP_LEVEL = 0, BOTTOM_LEVEL = 1, }
RAYTRACING_GEOMETRY_AABBS_DESC ¶
RAYTRACING_GEOMETRY_AABBS_DESC :: struct { AABBCount: u64, AABBs: GPU_VIRTUAL_ADDRESS_AND_STRIDE, }
RAYTRACING_GEOMETRY_DESC ¶
RAYTRACING_GEOMETRY_DESC :: struct { Type: RAYTRACING_GEOMETRY_TYPE, Flags: RAYTRACING_GEOMETRY_FLAGS, using _: struct #raw_union { Triangles: RAYTRACING_GEOMETRY_TRIANGLES_DESC, AABBs: RAYTRACING_GEOMETRY_AABBS_DESC, }, }
RAYTRACING_GEOMETRY_FLAG ¶
RAYTRACING_GEOMETRY_FLAG :: enum u32 { OPAQUE = 0, NO_DUPLICATE_ANYHIT_INVOCATION = 1, }
RAYTRACING_GEOMETRY_FLAGS ¶
RAYTRACING_GEOMETRY_FLAGS :: distinct bit_set[RAYTRACING_GEOMETRY_FLAG; u32]
RAYTRACING_GEOMETRY_TYPE ¶
RAYTRACING_GEOMETRY_TYPE :: enum i32 { TRIANGLES = 0, PROCEDURAL_PRIMITIVE_AABBS = 1, }
RAYTRACING_INSTANCE_FLAG ¶
RAYTRACING_INSTANCE_FLAG :: enum u32 { TRIANGLE_CULL_DISABLE = 0, TRIANGLE_FRONT_COUNTERCLOCKWISE = 1, FORCE_OPAQUE = 2, FORCE_NON_OPAQUE = 3, }
RAYTRACING_INSTANCE_FLAGS ¶
RAYTRACING_INSTANCE_FLAGS :: distinct bit_set[RAYTRACING_INSTANCE_FLAG; u32]
RAYTRACING_PIPELINE_CONFIG ¶
RAYTRACING_PIPELINE_CONFIG :: struct { MaxTraceRecursionDepth: u32, }
RAYTRACING_PIPELINE_CONFIG1 ¶
RAYTRACING_PIPELINE_CONFIG1 :: struct { MaxTraceRecursionDepth: u32, Flags: RAYTRACING_PIPELINE_FLAGS, }
RAYTRACING_PIPELINE_FLAG ¶
RAYTRACING_PIPELINE_FLAG :: enum u32 { SKIP_TRIANGLES = 8, SKIP_PROCEDURAL_PRIMITIVES = 9, }
RAYTRACING_PIPELINE_FLAGS ¶
RAYTRACING_PIPELINE_FLAGS :: distinct bit_set[RAYTRACING_PIPELINE_FLAG; u32]
RAYTRACING_TIER ¶
RAYTRACING_TIER :: enum i32 { NOT_SUPPORTED = 0, _1_0 = 10, _1_1 = 11, }
RAY_FLAG ¶
RAY_FLAG :: enum u32 { FORCE_OPAQUE = 0, FORCE_NON_OPAQUE = 1, ACCEPT_FIRST_HIT_AND_END_SEARCH = 2, SKIP_CLOSEST_HIT_SHADER = 3, CULL_BACK_FACING_TRIANGLES = 4, CULL_FRONT_FACING_TRIANGLES = 5, CULL_OPAQUE = 6, CULL_NON_OPAQUE = 7, SKIP_TRIANGLES = 8, SKIP_PROCEDURAL_PRIMITIVES = 9, }
REGISTER_COMPONENT_TYPE ¶
REGISTER_COMPONENT_TYPE :: enum i32 { UNKNOWN = 0, UINT32 = 1, SINT32 = 2, FLOAT32 = 3, }
RENDER_PASS_BEGINNING_ACCESS ¶
RENDER_PASS_BEGINNING_ACCESS :: struct { Type: RENDER_PASS_BEGINNING_ACCESS_TYPE, using _: struct { Clear: RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS, }, }
RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS ¶
RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS :: struct { ClearValue: CLEAR_VALUE, }
RENDER_PASS_BEGINNING_ACCESS_TYPE ¶
RENDER_PASS_BEGINNING_ACCESS_TYPE :: enum i32 { DISCARD = 0, PRESERVE = 1, CLEAR = 2, NO_ACCESS = 3, }
RENDER_PASS_DEPTH_STENCIL_DESC ¶
RENDER_PASS_DEPTH_STENCIL_DESC :: struct { cpuDescriptor: CPU_DESCRIPTOR_HANDLE, DepthBeginningAccess: RENDER_PASS_BEGINNING_ACCESS, StencilBeginningAccess: RENDER_PASS_BEGINNING_ACCESS, DepthEndingAccess: RENDER_PASS_ENDING_ACCESS, StencilEndingAccess: RENDER_PASS_ENDING_ACCESS, }
RENDER_PASS_ENDING_ACCESS ¶
RENDER_PASS_ENDING_ACCESS :: struct { Type: RENDER_PASS_ENDING_ACCESS_TYPE, using _: struct { Resolve: RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS, }, }
RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS ¶
RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS :: struct { pSrcResource: ^IResource, pDstResource: ^IResource, SubresourceCount: u32, pSubresourceParameters: ^RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS, Format: directx_dxgi.FORMAT, ResolveMode: RESOLVE_MODE, PreserveResolveSource: sys_windows.BOOL, }
RENDER_PASS_ENDING_ACCESS_TYPE ¶
RENDER_PASS_ENDING_ACCESS_TYPE :: enum i32 { DISCARD = 0, PRESERVE = 1, RESOLVE = 2, NO_ACCESS = 3, }
RENDER_PASS_FLAG ¶
RENDER_PASS_FLAG :: enum u32 { ALLOW_UAV_WRITES = 0, SUSPENDING_PASS = 1, RESUMING_PASS = 2, }
RENDER_PASS_FLAGS ¶
RENDER_PASS_FLAGS :: distinct bit_set[RENDER_PASS_FLAG; u32]
RENDER_PASS_RENDER_TARGET_DESC ¶
RENDER_PASS_RENDER_TARGET_DESC :: struct { cpuDescriptor: CPU_DESCRIPTOR_HANDLE, BeginningAccess: RENDER_PASS_BEGINNING_ACCESS, EndingAccess: RENDER_PASS_ENDING_ACCESS, }
RENDER_PASS_TIER ¶
RENDER_PASS_TIER :: enum i32 { _0 = 0, _1 = 1, _2 = 2, }
RENDER_TARGET_VIEW_DESC ¶
RENDER_TARGET_VIEW_DESC :: struct { Format: directx_dxgi.FORMAT, ViewDimension: RTV_DIMENSION, using _: struct #raw_union { Buffer: BUFFER_RTV, Texture1D: TEX1D_RTV, Texture1DArray: TEX1D_ARRAY_RTV, Texture2D: TEX2D_RTV, Texture2DArray: TEX2D_ARRAY_RTV, Texture2DMS: TEX2DMS_RTV, Texture2DMSArray: TEX2DMS_ARRAY_RTV, Texture3D: TEX3D_RTV, }, }
RESIDENCY_FLAG ¶
RESIDENCY_FLAG :: enum u32 { DENY_OVERBUDGET = 0, }
RESIDENCY_FLAGS ¶
RESIDENCY_FLAGS :: distinct bit_set[RESIDENCY_FLAG; u32]
RESIDENCY_PRIORITY ¶
RESIDENCY_PRIORITY :: enum i32 { MINIMUM = 671088640, LOW = 1342177280, NORMAL = 2013265920, HIGH = -1610457200, MAXIMUM = -939524096, }
RESOLVE_MODE ¶
RESOLVE_MODE :: enum i32 { DECOMPRESS = 0, MIN = 1, MAX = 2, AVERAGE = 3, ENCODE_SAMPLER_FEEDBACK = 4, DECODE_SAMPLER_FEEDBACK = 5, }
RESOURCE_BARRIER ¶
RESOURCE_BARRIER :: struct { Type: RESOURCE_BARRIER_TYPE, Flags: RESOURCE_BARRIER_FLAGS, using _: struct #raw_union { Transition: RESOURCE_TRANSITION_BARRIER, Aliasing: RESOURCE_ALIASING_BARRIER, UAV: RESOURCE_UAV_BARRIER, }, }
RESOURCE_BARRIER_FLAG ¶
RESOURCE_BARRIER_FLAG :: enum u32 { BEGIN_ONLY = 0, END_ONLY = 1, }
RESOURCE_BARRIER_FLAGS ¶
RESOURCE_BARRIER_FLAGS :: distinct bit_set[RESOURCE_BARRIER_FLAG; u32]
RESOURCE_BARRIER_TYPE ¶
RESOURCE_BARRIER_TYPE :: enum i32 { TRANSITION = 0, ALIASING = 1, UAV = 2, }
RESOURCE_BINDING_TIER ¶
RESOURCE_BINDING_TIER :: enum i32 { _1 = 1, _2 = 2, _3 = 3, }
RESOURCE_DESC ¶
RESOURCE_DESC :: struct { Dimension: RESOURCE_DIMENSION, Alignment: u64, Width: u64, Height: u32, DepthOrArraySize: u16, MipLevels: u16, Format: directx_dxgi.FORMAT, SampleDesc: directx_dxgi.SAMPLE_DESC, Layout: TEXTURE_LAYOUT, Flags: RESOURCE_FLAGS, }
RESOURCE_DESC1 ¶
RESOURCE_DESC1 :: struct { Dimension: RESOURCE_DIMENSION, Alignment: u64, Width: u64, Height: u32, DepthOrArraySize: u16, MipLevels: u16, Format: directx_dxgi.FORMAT, SampleDesc: directx_dxgi.SAMPLE_DESC, Layout: TEXTURE_LAYOUT, Flags: RESOURCE_FLAGS, SamplerFeedbackMipRegion: MIP_REGION, }
RESOURCE_DIMENSION ¶
RESOURCE_DIMENSION :: enum i32 { UNKNOWN = 0, BUFFER = 1, TEXTURE1D = 2, TEXTURE2D = 3, TEXTURE3D = 4, }
RESOURCE_FLAG ¶
RESOURCE_FLAG :: enum u32 { ALLOW_RENDER_TARGET = 0, ALLOW_DEPTH_STENCIL = 1, ALLOW_UNORDERED_ACCESS = 2, DENY_SHADER_RESOURCE = 3, ALLOW_CROSS_ADAPTER = 4, ALLOW_SIMULTANEOUS_ACCESS = 5, VIDEO_DECODE_REFERENCE_ONLY = 6, VIDEO_ENCODE_REFERENCE_ONLY = 7, }
RESOURCE_FLAGS ¶
RESOURCE_FLAGS :: distinct bit_set[RESOURCE_FLAG; u32]
RESOURCE_HEAP_TIER ¶
RESOURCE_HEAP_TIER :: enum i32 { _1 = 1, _2 = 2, }
RESOURCE_RETURN_TYPE ¶
RESOURCE_RETURN_TYPE :: enum i32 { UNORM = 1, SNORM = 2, SINT = 3, UINT = 4, FLOAT = 5, MIXED = 6, DOUBLE = 7, CONTINUED = 8, }
RESOURCE_STATE ¶
RESOURCE_STATE :: enum i32 { VERTEX_AND_CONSTANT_BUFFER = 0, INDEX_BUFFER = 1, RENDER_TARGET = 2, UNORDERED_ACCESS = 3, DEPTH_WRITE = 4, DEPTH_READ = 5, NON_PIXEL_SHADER_RESOURCE = 6, PIXEL_SHADER_RESOURCE = 7, STREAM_OUT = 8, INDIRECT_ARGUMENT = 9, COPY_DEST = 10, COPY_SOURCE = 11, RESOLVE_DEST = 12, RESOLVE_SOURCE = 13, RAYTRACING_ACCELERATION_STRUCTURE = 22, SHADING_RATE_SOURCE = 24, PREDICATION = 9, VIDEO_DECODE_READ = 16, VIDEO_DECODE_WRITE = 17, VIDEO_PROCESS_READ = 18, VIDEO_PROCESS_WRITE = 19, VIDEO_ENCODE_READ = 21, VIDEO_ENCODE_WRITE = 23, }
RESOURCE_TRANSITION_BARRIER ¶
RESOURCE_TRANSITION_BARRIER :: struct { pResource: ^IResource, Subresource: u32, StateBefore: RESOURCE_STATES, StateAfter: RESOURCE_STATES, }
RESOURCE_UAV_BARRIER ¶
RESOURCE_UAV_BARRIER :: struct { pResource: ^IResource, }
RLDO_FLAG ¶
RLDO_FLAG :: enum u32 { SUMMARY = 0, DETAIL = 1, IGNORE_INTERNAL = 2, }
ROOT_DESCRIPTOR1 ¶
ROOT_DESCRIPTOR1 :: struct { ShaderRegister: u32, RegisterSpace: u32, Flags: ROOT_DESCRIPTOR_FLAGS, }
ROOT_DESCRIPTOR_FLAG ¶
ROOT_DESCRIPTOR_FLAG :: enum u32 { DATA_VOLATILE = 2, DATA_STATIC_WHILE_SET_AT_EXECUTE = 3, DATA_STATIC = 4, }
ROOT_DESCRIPTOR_FLAGS ¶
ROOT_DESCRIPTOR_FLAGS :: distinct bit_set[ROOT_DESCRIPTOR_FLAG; u32]
ROOT_DESCRIPTOR_TABLE ¶
ROOT_DESCRIPTOR_TABLE :: struct { NumDescriptorRanges: u32, pDescriptorRanges: ^DESCRIPTOR_RANGE, }
ROOT_DESCRIPTOR_TABLE1 ¶
ROOT_DESCRIPTOR_TABLE1 :: struct { NumDescriptorRanges: u32, pDescriptorRanges: ^DESCRIPTOR_RANGE1, }
ROOT_PARAMETER ¶
ROOT_PARAMETER :: struct { ParameterType: ROOT_PARAMETER_TYPE, using _: struct #raw_union { DescriptorTable: ROOT_DESCRIPTOR_TABLE, Constants: ROOT_CONSTANTS, Descriptor: ROOT_DESCRIPTOR, }, ShaderVisibility: SHADER_VISIBILITY, }
ROOT_PARAMETER1 ¶
ROOT_PARAMETER1 :: struct { ParameterType: ROOT_PARAMETER_TYPE, using _: struct #raw_union { DescriptorTable: ROOT_DESCRIPTOR_TABLE1, Constants: ROOT_CONSTANTS, Descriptor: ROOT_DESCRIPTOR1, }, ShaderVisibility: SHADER_VISIBILITY, }
ROOT_PARAMETER_TYPE ¶
ROOT_PARAMETER_TYPE :: enum i32 { DESCRIPTOR_TABLE = 0, _32BIT_CONSTANTS = 1, CBV = 2, SRV = 3, UAV = 4, }
ROOT_SIGNATURE_DESC ¶
ROOT_SIGNATURE_DESC :: struct { NumParameters: u32, pParameters: ^ROOT_PARAMETER, NumStaticSamplers: u32, pStaticSamplers: ^STATIC_SAMPLER_DESC, Flags: ROOT_SIGNATURE_FLAGS, }
Related Procedures With Parameters
ROOT_SIGNATURE_DESC1 ¶
ROOT_SIGNATURE_DESC1 :: struct { NumParameters: u32, pParameters: ^ROOT_PARAMETER1, NumStaticSamplers: u32, pStaticSamplers: ^STATIC_SAMPLER_DESC, Flags: ROOT_SIGNATURE_FLAGS, }
ROOT_SIGNATURE_FLAG ¶
ROOT_SIGNATURE_FLAG :: enum u32 { ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0, DENY_VERTEX_SHADER_ROOT_ACCESS = 1, DENY_HULL_SHADER_ROOT_ACCESS = 2, DENY_DOMAIN_SHADER_ROOT_ACCESS = 3, DENY_GEOMETRY_SHADER_ROOT_ACCESS = 4, DENY_PIXEL_SHADER_ROOT_ACCESS = 5, ALLOW_STREAM_OUTPUT = 6, LOCAL_ROOT_SIGNATURE = 7, DENY_AMPLIFICATION_SHADER_ROOT_ACCESS = 8, DENY_MESH_SHADER_ROOT_ACCESS = 9, CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED = 10, SAMPLER_HEAP_DIRECTLY_INDEXED = 11, }
ROOT_SIGNATURE_FLAGS ¶
ROOT_SIGNATURE_FLAGS :: distinct bit_set[ROOT_SIGNATURE_FLAG; u32]
ROOT_SIGNATURE_VERSION ¶
ROOT_SIGNATURE_VERSION :: enum i32 { _1 = 1, _1_0 = 1, _1_1 = 2, }
Related Procedures With Parameters
RTV_DIMENSION ¶
RTV_DIMENSION :: enum i32 { UNKNOWN = 0, BUFFER = 1, TEXTURE1D = 2, TEXTURE1DARRAY = 3, TEXTURE2D = 4, TEXTURE2DARRAY = 5, TEXTURE2DMS = 6, TEXTURE2DMSARRAY = 7, TEXTURE3D = 8, }
SAMPLER_DESC ¶
SAMPLER_DESC :: struct { Filter: FILTER, AddressU: TEXTURE_ADDRESS_MODE, AddressV: TEXTURE_ADDRESS_MODE, AddressW: TEXTURE_ADDRESS_MODE, MipLODBias: f32, MaxAnisotropy: u32, ComparisonFunc: COMPARISON_FUNC, BorderColor: [4]f32, MinLOD: f32, MaxLOD: f32, }
SAMPLER_FEEDBACK_TIER ¶
SAMPLER_FEEDBACK_TIER :: enum i32 { NOT_SUPPORTED = 0, _0_9 = 90, _1_0 = 100, }
SERIALIZED_DATA_TYPE ¶
SERIALIZED_DATA_TYPE :: enum i32 { SERIALIZED_DATA_RAYTRACING_ACCELERATION_STRUCTURE = 0, }
SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER ¶
SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER :: struct { DriverMatchingIdentifier: SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER, SerializedSizeInBytesIncludingHeader: u64, DeserializedSizeInBytes: u64, NumBottomLevelAccelerationStructurePointersAfterHeader: u64, }
SHADER_BUFFER_DESC ¶
SHADER_BUFFER_DESC :: struct { Name: cstring, Type: CBUFFER_TYPE, Variables: u32, Size: u32, uFlags: u32, }
SHADER_CACHE_CONTROL_FLAG ¶
SHADER_CACHE_CONTROL_FLAG :: enum u32 { DISABLE = 0, ENABLE = 1, CLEAR = 2, }
SHADER_CACHE_CONTROL_FLAGS ¶
SHADER_CACHE_CONTROL_FLAGS :: bit_set[SHADER_CACHE_CONTROL_FLAG; u32]
SHADER_CACHE_FLAG ¶
SHADER_CACHE_FLAG :: enum u32 { DRIVER_VERSIONED = 0, USE_WORKING_DIR = 1, }
SHADER_CACHE_FLAGS ¶
SHADER_CACHE_FLAGS :: bit_set[SHADER_CACHE_FLAG; u32]
SHADER_CACHE_KIND_FLAG ¶
SHADER_CACHE_KIND_FLAG :: enum u32 { IMPLICIT_D3D_CACHE_FOR_DRIVER = 0, IMPLICIT_D3D_CONVERSIONS = 1, IMPLICIT_DRIVER_MANAGED = 2, APPLICATION_MANAGED = 3, }
SHADER_CACHE_KIND_FLAGS ¶
SHADER_CACHE_KIND_FLAGS :: bit_set[SHADER_CACHE_KIND_FLAG; u32]
SHADER_CACHE_MODE ¶
SHADER_CACHE_MODE :: enum i32 { MEMORY = 0, DISK = 1, }
SHADER_CACHE_SESSION_DESC ¶
SHADER_CACHE_SESSION_DESC :: struct { Identifier: sys_windows.GUID, Mode: SHADER_CACHE_MODE, Flags: bit_set[SHADER_CACHE_FLAG; u32], MaximumInMemoryCacheSizeBytes: u32, MaximumInMemoryCacheEntries: u32, MaximumValueFileSizeBytes: u32, Version: u64, }
SHADER_CACHE_SUPPORT_FLAG ¶
SHADER_CACHE_SUPPORT_FLAG :: enum u32 { SINGLE_PSO = 0, LIBRARY = 1, AUTOMATIC_INPROC_CACHE = 2, AUTOMATIC_DISK_CACHE = 3, DRIVER_MANAGED_CACHE = 4, }
SHADER_CACHE_SUPPORT_FLAGS ¶
SHADER_CACHE_SUPPORT_FLAGS :: distinct bit_set[SHADER_CACHE_SUPPORT_FLAG; u32]
SHADER_CBUFFER_FLAG ¶
SHADER_CBUFFER_FLAG :: enum u32 { USERPACKED = 0, }
SHADER_CBUFFER_FLAGS ¶
SHADER_CBUFFER_FLAGS :: distinct bit_set[SHADER_CBUFFER_FLAG; u32]
SHADER_COMPONENT_MAPPING ¶
SHADER_COMPONENT_MAPPING :: enum i32 { FROM_MEMORY_COMPONENT_0 = 0, FROM_MEMORY_COMPONENT_1 = 1, FROM_MEMORY_COMPONENT_2 = 2, FROM_MEMORY_COMPONENT_3 = 3, FORCE_VALUE_0 = 4, FORCE_VALUE_1 = 5, }
SHADER_DESC ¶
SHADER_DESC :: struct { Version: u32, Creator: cstring, Flags: u32, ConstantBuffers: u32, BoundResources: u32, InputParameters: u32, OutputParameters: u32, InstructionCount: u32, TempRegisterCount: u32, TempArrayCount: u32, DefCount: u32, DclCount: u32, TextureNormalInstructions: u32, TextureLoadInstructions: u32, TextureCompInstructions: u32, TextureBiasInstructions: u32, TextureGradientInstructions: u32, FloatInstructionCount: u32, IntInstructionCount: u32, UintInstructionCount: u32, StaticFlowControlCount: u32, DynamicFlowControlCount: u32, MacroInstructionCount: u32, ArrayInstructionCount: u32, CutInstructionCount: u32, EmitInstructionCount: u32, GSOutputTopology: PRIMITIVE_TOPOLOGY, GSMaxOutputVertexCount: u32, InputPrimitive: PRIMITIVE, PatchConstantParameters: u32, cGSInstanceCount: u32, cControlPoints: u32, HSOutputPrimitive: TESSELLATOR_OUTPUT_PRIMITIVE, HSPartitioning: TESSELLATOR_PARTITIONING, TessellatorDomain: TESSELLATOR_DOMAIN, cBarrierInstructions: u32, cInterlockedInstructions: u32, cTextureStoreInstructions: u32, }
SHADER_INPUT_BIND_DESC ¶
SHADER_INPUT_BIND_DESC :: struct { Name: cstring, Type: SHADER_INPUT_TYPE, BindPoint: u32, BindCount: u32, uFlags: u32, ReturnType: RESOURCE_RETURN_TYPE, Dimension: SRV_DIMENSION, NumSamples: u32, Space: u32, uID: u32, }
SHADER_INPUT_FLAG ¶
SHADER_INPUT_FLAG :: enum u32 { USERPACKED = 0, COMPARISON_SAMPLER = 1, TEXTURE_COMPONENT_0 = 2, TEXTURE_COMPONENT_1 = 3, UNUSED = 4, }
SHADER_INPUT_FLAGS ¶
SHADER_INPUT_FLAGS :: distinct bit_set[SHADER_INPUT_FLAG; u32]
SHADER_INPUT_TYPE ¶
SHADER_INPUT_TYPE :: enum i32 { CBUFFER = 0, TBUFFER = 1, TEXTURE = 2, SAMPLER = 3, UAV_RWTYPED = 4, STRUCTURED = 5, UAV_RWSTRUCTURED = 6, BYTEADDRESS = 7, UAV_RWBYTEADDRESS = 8, UAV_APPEND_STRUCTURED = 9, UAV_CONSUME_STRUCTURED = 10, UAV_RWSTRUCTURED_WITH_COUNTER = 11, RTACCELERATIONSTRUCTURE = 12, UAV_FEEDBACKTEXTURE = 13, }
SHADER_MIN_PRECISION_SUPPORT ¶
SHADER_MIN_PRECISION_SUPPORT :: enum i32 { NONE = 0, _10_BIT = 1, _16_BIT = 2, }
SHADER_MODEL ¶
SHADER_MODEL :: enum i32 { _5_1 = 81, _6_0 = 96, _6_1 = 97, _6_2 = 98, _6_3 = 99, _6_4 = 100, _6_5 = 101, _6_6 = 102, _6_7 = 103, }
SHADER_REQUIRES ¶
SHADER_REQUIRES :: enum u64 { DOUBLES = 0, EARLY_DEPTH_STENCIL = 1, UAVS_AT_EVERY_STAGE = 2, _64_UAVS = 3, MINIMUM_PRECISION = 4, _11_1_DOUBLE_EXTENSIONS = 5, _11_1_SHADER_EXTENSIONS = 6, LEVEL_9_COMPARISON_FILTERING = 7, TILED_RESOURCES = 8, STENCIL_REF = 9, INNER_COVERAGE = 10, TYPED_UAV_LOAD_ADDITIONAL_FORMATS = 11, ROVS = 12, VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER = 13, WAVE_OPS = 14, INT64_OPS = 15, VIEW_ID = 16, BARYCENTRICS = 17, NATIVE_16BIT_OPS = 18, SHADING_RATE = 19, RAYTRACING_TIER_1_1 = 20, SAMPLER_FEEDBACK = 21, ATOMIC_INT64_ON_TYPED_RESOURCE = 22, ATOMIC_INT64_ON_GROUP_SHARED = 23, DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS = 24, RESOURCE_DESCRIPTOR_HEAP_INDEXING = 25, SAMPLER_DESCRIPTOR_HEAP_INDEXING = 26, WAVE_MMA = 27, ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE = 28, }
SHADER_REQUIRES_FLAGS ¶
SHADER_REQUIRES_FLAGS :: distinct bit_set[SHADER_REQUIRES; u64]
SHADER_RESOURCE_VIEW_DESC ¶
SHADER_RESOURCE_VIEW_DESC :: struct { Format: directx_dxgi.FORMAT, ViewDimension: SRV_DIMENSION, Shader4ComponentMapping: u32, using _: struct #raw_union { Buffer: BUFFER_SRV, Texture1D: TEX1D_SRV, Texture1DArray: TEX1D_ARRAY_SRV, Texture2D: TEX2D_SRV, Texture2DArray: TEX2D_ARRAY_SRV, Texture2DMS: TEX2DMS_SRV, Texture2DMSArray: TEX2DMS_ARRAY_SRV, Texture3D: TEX3D_SRV, TextureCube: TEXCUBE_SRV, TextureCubeArray: TEXCUBE_ARRAY_SRV, RaytracingAccelerationStructure: RAYTRACING_ACCELERATION_STRUCTURE_SRV, }, }
SHADER_TYPE_DESC ¶
SHADER_TYPE_DESC :: struct { Class: SHADER_VARIABLE_CLASS, Type: SHADER_VARIABLE_TYPE, Rows: u32, Columns: u32, Elements: u32, Members: u32, Offset: u32, Name: cstring, }
SHADER_VARIABLE_CLASS ¶
SHADER_VARIABLE_CLASS :: enum i32 { SCALAR = 0, VECTOR = 1, MATRIX_ROWS = 2, MATRIX_COLUMNS = 3, OBJECT = 4, STRUCT = 5, INTERFACE_CLASS = 6, INTERFACE_POINTER = 7, }
SHADER_VARIABLE_FLAG ¶
SHADER_VARIABLE_FLAG :: enum u32 { USERPACKED = 0, USED = 1, INTERFACE_POINTER = 2, INTERFACE_PARAMETER = 3, }
SHADER_VARIABLE_FLAGS ¶
SHADER_VARIABLE_FLAGS :: distinct bit_set[SHADER_VARIABLE_FLAG; u32]
SHADER_VARIABLE_TYPE ¶
SHADER_VARIABLE_TYPE :: enum i32 { VOID = 0, BOOL = 1, INT = 2, FLOAT = 3, STRING = 4, TEXTURE = 5, TEXTURE1D = 6, TEXTURE2D = 7, TEXTURE3D = 8, TEXTURECUBE = 9, SAMPLER = 10, SAMPLER1D = 11, SAMPLER2D = 12, SAMPLER3D = 13, SAMPLERCUBE = 14, PIXELSHADER = 15, VERTEXSHADER = 16, PIXELFRAGMENT = 17, VERTEXFRAGMENT = 18, UINT = 19, UINT8 = 20, GEOMETRYSHADER = 21, RASTERIZER = 22, DEPTHSTENCIL = 23, BLEND = 24, BUFFER = 25, CBUFFER = 26, TBUFFER = 27, TEXTURE1DARRAY = 28, TEXTURE2DARRAY = 29, RENDERTARGETVIEW = 30, DEPTHSTENCILVIEW = 31, TEXTURE2DMS = 32, TEXTURE2DMSARRAY = 33, TEXTURECUBEARRAY = 34, HULLSHADER = 35, DOMAINSHADER = 36, INTERFACE_POINTER = 37, COMPUTESHADER = 38, DOUBLE = 39, RWTEXTURE1D = 40, RWTEXTURE1DARRAY = 41, RWTEXTURE2D = 42, RWTEXTURE2DARRAY = 43, RWTEXTURE3D = 44, RWBUFFER = 45, BYTEADDRESS_BUFFER = 46, RWBYTEADDRESS_BUFFER = 47, STRUCTURED_BUFFER = 48, RWSTRUCTURED_BUFFER = 49, APPEND_STRUCTURED_BUFFER = 50, CONSUME_STRUCTURED_BUFFER = 51, MIN8FLOAT = 52, MIN10FLOAT = 53, MIN16FLOAT = 54, MIN12INT = 55, MIN16INT = 56, MIN16UINT = 57, }
SHADER_VERSION_TYPE ¶
SHADER_VERSION_TYPE :: enum u32 { PIXEL_SHADER = 0, VERTEX_SHADER = 1, GEOMETRY_SHADER = 2, HULL_SHADER = 3, DOMAIN_SHADER = 4, COMPUTE_SHADER = 5, LIBRARY = 6, RAY_GENERATION_SHADER = 7, INTERSECTION_SHADER = 8, ANY_HIT_SHADER = 9, CLOSEST_HIT_SHADER = 10, MISS_SHADER = 11, CALLABLE_SHADER = 12, MESH_SHADER = 13, AMPLIFICATION_SHADER = 14, RESERVED0 = 65520, }
Related Procedures With Returns
SHADER_VISIBILITY ¶
SHADER_VISIBILITY :: enum i32 { ALL = 0, VERTEX = 1, HULL = 2, DOMAIN = 3, GEOMETRY = 4, PIXEL = 5, AMPLIFICATION = 6, MESH = 7, }
SHADING_RATE ¶
SHADING_RATE :: enum i32 { _1X1 = 0, _1X2 = 1, _2X1 = 4, _2X2 = 5, _2X4 = 6, _4X2 = 9, _4X4 = 10, }
SHADING_RATE_COMBINER ¶
SHADING_RATE_COMBINER :: enum i32 { PASSTHROUGH = 0, OVERRIDE = 1, MIN = 2, MAX = 3, SUM = 4, }
SHARED_RESOURCE_COMPATIBILITY_TIER ¶
SHARED_RESOURCE_COMPATIBILITY_TIER :: enum i32 { _0 = 0, _1 = 1, _2 = 2, }
SIGNATURE_PARAMETER_DESC ¶
SIGNATURE_PARAMETER_DESC :: struct { SemanticName: cstring, SemanticIndex: u32, Register: u32, SystemValueType: NAME, ComponentType: REGISTER_COMPONENT_TYPE, Mask: u8, ReadWriteMask: u8, Stream: u32, MinPrecision: MIN_PRECISION, }
SRV_DIMENSION ¶
SRV_DIMENSION :: enum i32 { UNKNOWN = 0, BUFFER = 1, TEXTURE1D = 2, TEXTURE1DARRAY = 3, TEXTURE2D = 4, TEXTURE2DARRAY = 5, TEXTURE2DMS = 6, TEXTURE2DMSARRAY = 7, TEXTURE3D = 8, TEXTURECUBE = 9, TEXTURECUBEARRAY = 10, BUFFEREX = 11, RAYTRACING_ACCELERATION_STRUCTURE = 11, }
STATE_OBJECT_CONFIG ¶
STATE_OBJECT_CONFIG :: struct { Flags: STATE_OBJECT_FLAGS, }
STATE_OBJECT_DESC ¶
STATE_OBJECT_DESC :: struct { Type: STATE_OBJECT_TYPE, NumSubobjects: u32, pSubobjects: ^STATE_SUBOBJECT, }
STATE_OBJECT_FLAG ¶
STATE_OBJECT_FLAG :: enum u32 { ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS = 0, ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS = 1, ALLOW_STATE_OBJECT_ADDITIONS = 2, }
STATE_OBJECT_FLAGS ¶
STATE_OBJECT_FLAGS :: distinct bit_set[STATE_OBJECT_FLAG; u32]
STATE_OBJECT_TYPE ¶
STATE_OBJECT_TYPE :: enum i32 { COLLECTION = 0, RAYTRACING_PIPELINE = 3, }
STATE_SUBOBJECT ¶
STATE_SUBOBJECT :: struct { Type: STATE_SUBOBJECT_TYPE, pDesc: rawptr, }
STATE_SUBOBJECT_TYPE ¶
STATE_SUBOBJECT_TYPE :: enum i32 { STATE_OBJECT_CONFIG = 0, GLOBAL_ROOT_SIGNATURE = 1, LOCAL_ROOT_SIGNATURE = 2, NODE_MASK = 3, DXIL_LIBRARY = 5, EXISTING_COLLECTION = 6, SUBOBJECT_TO_EXPORTS_ASSOCIATION = 7, DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 8, RAYTRACING_SHADER_CONFIG = 9, RAYTRACING_PIPELINE_CONFIG = 10, HIT_GROUP = 11, RAYTRACING_PIPELINE_CONFIG1 = 12, MAX_VALID = 13, }
STATIC_BORDER_COLOR ¶
STATIC_BORDER_COLOR :: enum i32 { TRANSPARENT_BLACK = 0, OPAQUE_BLACK = 1, OPAQUE_WHITE = 2, }
STATIC_SAMPLER_DESC ¶
STATIC_SAMPLER_DESC :: struct { Filter: FILTER, AddressU: TEXTURE_ADDRESS_MODE, AddressV: TEXTURE_ADDRESS_MODE, AddressW: TEXTURE_ADDRESS_MODE, MipLODBias: f32, MaxAnisotropy: u32, ComparisonFunc: COMPARISON_FUNC, BorderColor: STATIC_BORDER_COLOR, MinLOD: f32, MaxLOD: f32, ShaderRegister: u32, RegisterSpace: u32, ShaderVisibility: SHADER_VISIBILITY, }
STENCIL_OP ¶
STENCIL_OP :: enum i32 { KEEP = 1, ZERO = 2, REPLACE = 3, INCR_SAT = 4, DECR_SAT = 5, INVERT = 6, INCR = 7, DECR = 8, }
STREAM_OUTPUT_DESC ¶
STREAM_OUTPUT_DESC :: struct { pSODeclaration: ^SO_DECLARATION_ENTRY, NumEntries: u32, pBufferStrides: ^u32, NumStrides: u32, RasterizedStream: u32, }
SUBOBJECT_TO_EXPORTS_ASSOCIATION ¶
SUBOBJECT_TO_EXPORTS_ASSOCIATION :: struct { pSubobjectToAssociate: ^STATE_SUBOBJECT, NumExports: u32, pExports: [^]^i16, }
SUBRESOURCE_RANGE_UINT64 ¶
SUBRESOURCE_RANGE_UINT64 :: struct { Subresource: u32, Range: RANGE_UINT64, }
TESSELLATOR_DOMAIN ¶
TESSELLATOR_DOMAIN :: enum i32 { UNDEFINED = 0, ISOLINE = 1, TRI = 2, QUAD = 3, }
TESSELLATOR_OUTPUT_PRIMITIVE ¶
TESSELLATOR_OUTPUT_PRIMITIVE :: enum i32 { UNDEFINED = 0, POINT = 1, LINE = 2, TRIANGLE_CW = 3, TRIANGLE_CCW = 4, }
TESSELLATOR_PARTITIONING ¶
TESSELLATOR_PARTITIONING :: enum i32 { UNDEFINED = 0, INTEGER = 1, POW2 = 2, FRACTIONAL_ODD = 3, FRACTIONAL_EVEN = 4, }
TEX1D_DSV ¶
TEX1D_DSV :: struct { MipSlice: u32, }
TEX1D_RTV ¶
TEX1D_RTV :: struct { MipSlice: u32, }
TEX1D_UAV ¶
TEX1D_UAV :: struct { MipSlice: u32, }
TEX2DMS_DSV ¶
TEX2DMS_DSV :: struct { UnusedField_NothingToDefine: u32, }
TEX2DMS_RTV ¶
TEX2DMS_RTV :: struct { UnusedField_NothingToDefine: u32, }
TEX2DMS_SRV ¶
TEX2DMS_SRV :: struct { UnusedField_NothingToDefine: u32, }
TEX2D_DSV ¶
TEX2D_DSV :: struct { MipSlice: u32, }
TEXTURE_ADDRESS_MODE ¶
TEXTURE_ADDRESS_MODE :: enum i32 { WRAP = 1, MIRROR = 2, CLAMP = 3, BORDER = 4, MIRROR_ONCE = 5, }
TEXTURE_COPY_LOCATION ¶
TEXTURE_COPY_LOCATION :: struct { pResource: ^IResource, Type: TEXTURE_COPY_TYPE, using _: struct #raw_union { PlacedFootprint: PLACED_SUBRESOURCE_FOOTPRINT, SubresourceIndex: u32, }, }
TEXTURE_COPY_TYPE ¶
TEXTURE_COPY_TYPE :: enum i32 { SUBRESOURCE_INDEX = 0, PLACED_FOOTPRINT = 1, }
TEXTURE_LAYOUT ¶
TEXTURE_LAYOUT :: enum i32 { UNKNOWN = 0, ROW_MAJOR = 1, _64KB_UNDEFINED_SWIZZLE = 2, _64KB_STANDARD_SWIZZLE = 3, }
TILED_RESOURCES_TIER ¶
TILED_RESOURCES_TIER :: enum i32 { NOT_SUPPORTED = 0, _1 = 1, _2 = 2, _3 = 3, _4 = 4, }
TILE_COPY_FLAG ¶
TILE_COPY_FLAG :: enum u32 { NO_HAZARD = 0, LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 1, SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 2, }
TILE_COPY_FLAGS ¶
TILE_COPY_FLAGS :: distinct bit_set[TILE_COPY_FLAG; u32]
TILE_MAPPING_FLAG ¶
TILE_MAPPING_FLAG :: enum u32 { NO_HAZARD = 0, }
TILE_MAPPING_FLAGS ¶
TILE_MAPPING_FLAGS :: distinct bit_set[TILE_MAPPING_FLAG; u32]
TILE_RANGE_FLAG ¶
TILE_RANGE_FLAG :: enum u32 { NULL = 0, SKIP = 1, REUSE_SINGLE_TILE = 2, }
TILE_RANGE_FLAGS ¶
TILE_RANGE_FLAGS :: distinct bit_set[TILE_RANGE_FLAG; u32]
UAV_DIMENSION ¶
UAV_DIMENSION :: enum i32 { UNKNOWN = 0, BUFFER = 1, TEXTURE1D = 2, TEXTURE1DARRAY = 3, TEXTURE2D = 4, TEXTURE2DARRAY = 5, TEXTURE3D = 8, }
UNORDERED_ACCESS_VIEW_DESC ¶
UNORDERED_ACCESS_VIEW_DESC :: struct { Format: directx_dxgi.FORMAT, ViewDimension: UAV_DIMENSION, using _: struct #raw_union { Buffer: BUFFER_UAV, Texture1D: TEX1D_UAV, Texture1DArray: TEX1D_ARRAY_UAV, Texture2D: TEX2D_UAV, Texture2DArray: TEX2D_ARRAY_UAV, Texture3D: TEX3D_UAV, }, }
VARIABLE_SHADING_RATE_TIER ¶
VARIABLE_SHADING_RATE_TIER :: enum i32 { NOT_SUPPORTED = 0, _1 = 1, _2 = 2, }
VERSIONED_DEVICE_REMOVED_EXTENDED_DATA ¶
VERSIONED_DEVICE_REMOVED_EXTENDED_DATA :: struct { Version: DRED_VERSION, using _: struct #raw_union { Dred_1_0: DEVICE_REMOVED_EXTENDED_DATA, Dred_1_1: DEVICE_REMOVED_EXTENDED_DATA1, Dred_1_2: DEVICE_REMOVED_EXTENDED_DATA2, Dred_1_3: DEVICE_REMOVED_EXTENDED_DATA3, }, }
VERSIONED_ROOT_SIGNATURE_DESC ¶
VERSIONED_ROOT_SIGNATURE_DESC :: struct { Version: ROOT_SIGNATURE_VERSION, using _: struct #raw_union { Desc_1_0: ROOT_SIGNATURE_DESC, Desc_1_1: ROOT_SIGNATURE_DESC1, }, }
Related Procedures With Parameters
VIEW_INSTANCING_DESC ¶
VIEW_INSTANCING_DESC :: struct { ViewInstanceCount: u32, pViewInstanceLocations: ^VIEW_INSTANCE_LOCATION, Flags: VIEW_INSTANCING_FLAGS, }
VIEW_INSTANCING_FLAG ¶
VIEW_INSTANCING_FLAG :: enum u32 { ENABLE_VIEW_INSTANCE_MASKING = 0, }
VIEW_INSTANCING_FLAGS ¶
VIEW_INSTANCING_FLAGS :: distinct bit_set[VIEW_INSTANCING_FLAG; u32]
VIEW_INSTANCING_TIER ¶
VIEW_INSTANCING_TIER :: enum i32 { NOT_SUPPORTED = 0, _1 = 1, _2 = 2, _3 = 3, }
WAVE_MMA_ACCUM_DATATYPE ¶
WAVE_MMA_ACCUM_DATATYPE :: enum i32 { NONE = 0, INT32 = 1, FLOAT16 = 2, FLOAT = 4, }
WAVE_MMA_DIMENSION ¶
WAVE_MMA_DIMENSION :: enum i32 { INVALID = 0, _16 = 1, _64 = 2, }
WAVE_MMA_INPUT_DATATYPE ¶
WAVE_MMA_INPUT_DATATYPE :: enum i32 { INVALID = 0, BYTE = 1, FLOAT16 = 2, FLOAT = 3, }
WAVE_MMA_TIER ¶
WAVE_MMA_TIER :: enum i32 { NOT_SUPPORTED = 0, _1_0 = 10, }
WRITEBUFFERIMMEDIATE_MODE ¶
WRITEBUFFERIMMEDIATE_MODE :: enum i32 { DEFAULT = 0, MARKER_IN = 1, MARKER_OUT = 2, }
Constants
ANISOTROPIC_FILTERING_BIT ¶
ANISOTROPIC_FILTERING_BIT :: 0x40
APPEND_ALIGNED_ELEMENT ¶
APPEND_ALIGNED_ELEMENT :: 0xffffffff
ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT ¶
ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT :: 9
CLIP_OR_CULL_DISTANCE_COUNT ¶
CLIP_OR_CULL_DISTANCE_COUNT :: 8
CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT ¶
CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT :: 2
COLOR_WRITE_ENABLE_ALL ¶
COLOR_WRITE_ENABLE_ALL :: COLOR_WRITE_ENABLE_MASK{.RED, .GREEN, .BLUE, .ALPHA}
COLOR_WRITE_ENABLE_ALPHA ¶
COLOR_WRITE_ENABLE_ALPHA :: COLOR_WRITE_ENABLE_MASK{.ALPHA}
COLOR_WRITE_ENABLE_BLUE ¶
COLOR_WRITE_ENABLE_BLUE :: COLOR_WRITE_ENABLE_MASK{.BLUE}
COLOR_WRITE_ENABLE_GREEN ¶
COLOR_WRITE_ENABLE_GREEN :: COLOR_WRITE_ENABLE_MASK{.GREEN}
COLOR_WRITE_ENABLE_RED ¶
COLOR_WRITE_ENABLE_RED :: COLOR_WRITE_ENABLE_MASK{.RED}
COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT ¶
COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT :: 14
COMMONSHADER_CONSTANT_BUFFER_COMPONENTS ¶
COMMONSHADER_CONSTANT_BUFFER_COMPONENTS :: 4
COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT ¶
COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT :: 32
COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT ¶
COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT :: 15
COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT ¶
COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT :: 16
COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS ¶
COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS :: 4
COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT ¶
COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT :: 15
COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST ¶
COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST :: 1
COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS ¶
COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS :: 1
COMMONSHADER_FLOWCONTROL_NESTING_LIMIT ¶
COMMONSHADER_FLOWCONTROL_NESTING_LIMIT :: 64
COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS ¶
COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS :: 4
COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT ¶
COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT :: 1
COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST ¶
COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST :: 1
COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS ¶
COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS :: 1
COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT ¶
COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT :: 32
COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS ¶
COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS :: 1
COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT ¶
COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT :: 128
COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST ¶
COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST :: 1
COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS ¶
COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS :: 1
COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT ¶
COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT :: 128
COMMONSHADER_SAMPLER_REGISTER_COMPONENTS ¶
COMMONSHADER_SAMPLER_REGISTER_COMPONENTS :: 1
COMMONSHADER_SAMPLER_REGISTER_COUNT ¶
COMMONSHADER_SAMPLER_REGISTER_COUNT :: 16
COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST ¶
COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST :: 1
COMMONSHADER_SAMPLER_REGISTER_READ_PORTS ¶
COMMONSHADER_SAMPLER_REGISTER_READ_PORTS :: 1
COMMONSHADER_SAMPLER_SLOT_COUNT ¶
COMMONSHADER_SAMPLER_SLOT_COUNT :: 16
COMMONSHADER_SUBROUTINE_NESTING_LIMIT ¶
COMMONSHADER_SUBROUTINE_NESTING_LIMIT :: 32
COMMONSHADER_TEMP_REGISTER_COMPONENTS ¶
COMMONSHADER_TEMP_REGISTER_COMPONENTS :: 4
COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT ¶
COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT :: 32
COMMONSHADER_TEMP_REGISTER_COUNT ¶
COMMONSHADER_TEMP_REGISTER_COUNT :: 4096
COMMONSHADER_TEMP_REGISTER_READS_PER_INST ¶
COMMONSHADER_TEMP_REGISTER_READS_PER_INST :: 3
COMMONSHADER_TEMP_REGISTER_READ_PORTS ¶
COMMONSHADER_TEMP_REGISTER_READ_PORTS :: 3
COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX ¶
COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX :: 10
COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN ¶
COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN :: -10
COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE ¶
COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE :: -8
COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE ¶
COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE :: 7
COMPONENT_MASK_W ¶
COMPONENT_MASK_W :: 8
COMPONENT_MASK_X ¶
COMPONENT_MASK_X :: 1
COMPONENT_MASK_Y ¶
COMPONENT_MASK_Y :: 2
COMPONENT_MASK_Z ¶
COMPONENT_MASK_Z :: 4
CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT ¶
CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT :: 256
CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶
CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 256
CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP ¶
CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP :: 64
CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶
CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 240
CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP ¶
CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP :: 68
CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶
CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 224
CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP ¶
CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP :: 72
CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶
CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 208
CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP ¶
CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP :: 76
CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶
CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 192
CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP ¶
CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP :: 84
CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶
CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 176
CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP ¶
CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP :: 92
CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶
CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 160
CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP ¶
CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP :: 100
CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶
CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 144
CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP ¶
CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP :: 112
CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶
CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 128
CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP ¶
CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP :: 128
CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶
CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 112
CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP ¶
CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP :: 144
CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶
CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 96
CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP ¶
CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP :: 168
CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶
CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 80
CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP ¶
CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP :: 204
CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶
CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 64
CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP ¶
CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP :: 256
CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶
CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 48
CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP ¶
CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP :: 340
CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶
CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 32
CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP ¶
CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP :: 512
CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶
CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 16
CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP ¶
CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP :: 768
CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION ¶
CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION :: 1
CS_4_X_RAW_UAV_BYTE_ALIGNMENT ¶
CS_4_X_RAW_UAV_BYTE_ALIGNMENT :: 256
CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP ¶
CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP :: 768
CS_4_X_THREAD_GROUP_MAX_X ¶
CS_4_X_THREAD_GROUP_MAX_X :: 768
CS_4_X_THREAD_GROUP_MAX_Y ¶
CS_4_X_THREAD_GROUP_MAX_Y :: 768
CS_4_X_UAV_REGISTER_COUNT ¶
CS_4_X_UAV_REGISTER_COUNT :: 1
CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION ¶
CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION :: 65535
CS_TGSM_REGISTER_COUNT ¶
CS_TGSM_REGISTER_COUNT :: 8192
CS_TGSM_REGISTER_READS_PER_INST ¶
CS_TGSM_REGISTER_READS_PER_INST :: 1
CS_TGSM_RESOURCE_REGISTER_COMPONENTS ¶
CS_TGSM_RESOURCE_REGISTER_COMPONENTS :: 1
CS_TGSM_RESOURCE_REGISTER_READ_PORTS ¶
CS_TGSM_RESOURCE_REGISTER_READ_PORTS :: 1
CS_THREADGROUPID_REGISTER_COMPONENTS ¶
CS_THREADGROUPID_REGISTER_COMPONENTS :: 3
CS_THREADGROUPID_REGISTER_COUNT ¶
CS_THREADGROUPID_REGISTER_COUNT :: 1
CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS ¶
CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS :: 1
CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT ¶
CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT :: 1
CS_THREADIDINGROUP_REGISTER_COMPONENTS ¶
CS_THREADIDINGROUP_REGISTER_COMPONENTS :: 3
CS_THREADIDINGROUP_REGISTER_COUNT ¶
CS_THREADIDINGROUP_REGISTER_COUNT :: 1
CS_THREADID_REGISTER_COMPONENTS ¶
CS_THREADID_REGISTER_COMPONENTS :: 3
CS_THREADID_REGISTER_COUNT ¶
CS_THREADID_REGISTER_COUNT :: 1
CS_THREAD_GROUP_MAX_THREADS_PER_GROUP ¶
CS_THREAD_GROUP_MAX_THREADS_PER_GROUP :: 1024
CS_THREAD_GROUP_MAX_X ¶
CS_THREAD_GROUP_MAX_X :: 1024
CS_THREAD_GROUP_MAX_Y ¶
CS_THREAD_GROUP_MAX_Y :: 1024
CS_THREAD_GROUP_MAX_Z ¶
CS_THREAD_GROUP_MAX_Z :: 64
CS_THREAD_GROUP_MIN_X ¶
CS_THREAD_GROUP_MIN_X :: 1
CS_THREAD_GROUP_MIN_Y ¶
CS_THREAD_GROUP_MIN_Y :: 1
CS_THREAD_GROUP_MIN_Z ¶
CS_THREAD_GROUP_MIN_Z :: 1
CS_THREAD_LOCAL_TEMP_REGISTER_POOL ¶
CS_THREAD_LOCAL_TEMP_REGISTER_POOL :: 16384
DEFAULT_BLEND_FACTOR_ALPHA ¶
DEFAULT_BLEND_FACTOR_ALPHA :: 1.0
DEFAULT_BLEND_FACTOR_BLUE ¶
DEFAULT_BLEND_FACTOR_BLUE :: 1.0
DEFAULT_BLEND_FACTOR_GREEN ¶
DEFAULT_BLEND_FACTOR_GREEN :: 1.0
DEFAULT_BLEND_FACTOR_RED ¶
DEFAULT_BLEND_FACTOR_RED :: 1.0
DEFAULT_BORDER_COLOR_COMPONENT ¶
DEFAULT_BORDER_COLOR_COMPONENT :: 0.0
DEFAULT_DEPTH_BIAS ¶
DEFAULT_DEPTH_BIAS :: 0
DEFAULT_DEPTH_BIAS_CLAMP ¶
DEFAULT_DEPTH_BIAS_CLAMP :: 0.0
DEFAULT_MAX_ANISOTROPY ¶
DEFAULT_MAX_ANISOTROPY :: 16
DEFAULT_MIP_LOD_BIAS ¶
DEFAULT_MIP_LOD_BIAS :: 0.0
DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT ¶
DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT :: 4194304
DEFAULT_RENDER_TARGET_ARRAY_INDEX ¶
DEFAULT_RENDER_TARGET_ARRAY_INDEX :: 0
DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT ¶
DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT :: 65536
DEFAULT_SAMPLE_MASK ¶
DEFAULT_SAMPLE_MASK :: 0xffffffff
DEFAULT_SCISSOR_ENDX ¶
DEFAULT_SCISSOR_ENDX :: 0
DEFAULT_SCISSOR_ENDY ¶
DEFAULT_SCISSOR_ENDY :: 0
DEFAULT_SCISSOR_STARTX ¶
DEFAULT_SCISSOR_STARTX :: 0
DEFAULT_SCISSOR_STARTY ¶
DEFAULT_SCISSOR_STARTY :: 0
DEFAULT_SLOPE_SCALED_DEPTH_BIAS ¶
DEFAULT_SLOPE_SCALED_DEPTH_BIAS :: 0.0
DEFAULT_STENCIL_READ_MASK ¶
DEFAULT_STENCIL_READ_MASK :: 0xff
DEFAULT_STENCIL_REFERENCE ¶
DEFAULT_STENCIL_REFERENCE :: 0
DEFAULT_STENCIL_WRITE_MASK ¶
DEFAULT_STENCIL_WRITE_MASK :: 0xff
DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX ¶
DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX :: 0
DEFAULT_VIEWPORT_HEIGHT ¶
DEFAULT_VIEWPORT_HEIGHT :: 0
DEFAULT_VIEWPORT_MAX_DEPTH ¶
DEFAULT_VIEWPORT_MAX_DEPTH :: 0.0
DEFAULT_VIEWPORT_MIN_DEPTH ¶
DEFAULT_VIEWPORT_MIN_DEPTH :: 0.0
DEFAULT_VIEWPORT_TOPLEFTX ¶
DEFAULT_VIEWPORT_TOPLEFTX :: 0
DEFAULT_VIEWPORT_TOPLEFTY ¶
DEFAULT_VIEWPORT_TOPLEFTY :: 0
DEFAULT_VIEWPORT_WIDTH ¶
DEFAULT_VIEWPORT_WIDTH :: 0
DESCRIPTOR_RANGE_OFFSET_APPEND ¶
DESCRIPTOR_RANGE_OFFSET_APPEND :: 0xffffffff
DRIVER_RESERVED_REGISTER_SPACE_VALUES_END ¶
DRIVER_RESERVED_REGISTER_SPACE_VALUES_END :: 0xfffffff7
DRIVER_RESERVED_REGISTER_SPACE_VALUES_START ¶
DRIVER_RESERVED_REGISTER_SPACE_VALUES_START :: 0xfffffff0
DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ¶
DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS :: 3968
DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS ¶
DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS :: 4
DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ¶
DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT :: 32
DS_INPUT_CONTROL_POINT_REGISTER_COUNT ¶
DS_INPUT_CONTROL_POINT_REGISTER_COUNT :: 32
DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST ¶
DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST :: 2
DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS ¶
DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS :: 1
DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS ¶
DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS :: 3
DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT ¶
DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT :: 32
DS_INPUT_DOMAIN_POINT_REGISTER_COUNT ¶
DS_INPUT_DOMAIN_POINT_REGISTER_COUNT :: 1
DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST ¶
DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST :: 2
DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS ¶
DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS :: 1
DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ¶
DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS :: 4
DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ¶
DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT :: 32
DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT ¶
DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT :: 32
DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ¶
DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST :: 2
DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ¶
DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS :: 1
DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS ¶
DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS :: 1
DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT ¶
DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT :: 32
DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT ¶
DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT :: 1
DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST ¶
DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST :: 2
DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS ¶
DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS :: 1
DS_OUTPUT_REGISTER_COMPONENTS ¶
DS_OUTPUT_REGISTER_COMPONENTS :: 4
DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ¶
DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT :: 32
DS_OUTPUT_REGISTER_COUNT ¶
DS_OUTPUT_REGISTER_COUNT :: 32
FILTER_REDUCTION_TYPE_MASK ¶
FILTER_REDUCTION_TYPE_MASK :: 0x3
FILTER_REDUCTION_TYPE_SHIFT ¶
FILTER_REDUCTION_TYPE_SHIFT :: 7
FILTER_TYPE_MASK ¶
FILTER_TYPE_MASK :: 0x3
FL9_1_DEFAULT_MAX_ANISOTROPY ¶
FL9_1_DEFAULT_MAX_ANISOTROPY :: 2
FL9_1_IA_PRIMITIVE_MAX_COUNT ¶
FL9_1_IA_PRIMITIVE_MAX_COUNT :: 65535
FL9_1_MAX_TEXTURE_REPEAT ¶
FL9_1_MAX_TEXTURE_REPEAT :: 128
FL9_1_REQ_TEXTURE1D_U_DIMENSION ¶
FL9_1_REQ_TEXTURE1D_U_DIMENSION :: 2048
FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION ¶
FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION :: 2048
FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION ¶
FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION :: 256
FL9_1_REQ_TEXTURECUBE_DIMENSION ¶
FL9_1_REQ_TEXTURECUBE_DIMENSION :: 512
FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT ¶
FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT :: 1
FL9_2_IA_PRIMITIVE_MAX_COUNT ¶
FL9_2_IA_PRIMITIVE_MAX_COUNT :: 1048575
FL9_2_MAX_TEXTURE_REPEAT ¶
FL9_2_MAX_TEXTURE_REPEAT :: 2048
FL9_3_MAX_TEXTURE_REPEAT ¶
FL9_3_MAX_TEXTURE_REPEAT :: 8192
FL9_3_REQ_TEXTURE1D_U_DIMENSION ¶
FL9_3_REQ_TEXTURE1D_U_DIMENSION :: 4096
FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION ¶
FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION :: 4096
FL9_3_REQ_TEXTURECUBE_DIMENSION ¶
FL9_3_REQ_TEXTURECUBE_DIMENSION :: 4096
FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT ¶
FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT :: 4
FLOAT16_FUSED_TOLERANCE_IN_ULP ¶
FLOAT16_FUSED_TOLERANCE_IN_ULP :: 0.6
FLOAT32_MAX ¶
FLOAT32_MAX :: 3.402823466e+38
FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ¶
FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP :: 0.6
FLOAT_TO_SRGB_EXPONENT_DENOMINATOR ¶
FLOAT_TO_SRGB_EXPONENT_DENOMINATOR :: 2.4
FLOAT_TO_SRGB_EXPONENT_NUMERATOR ¶
FLOAT_TO_SRGB_EXPONENT_NUMERATOR :: 1.0
FLOAT_TO_SRGB_OFFSET ¶
FLOAT_TO_SRGB_OFFSET :: 0.055
FLOAT_TO_SRGB_SCALE_1 ¶
FLOAT_TO_SRGB_SCALE_1 :: 12.92
FLOAT_TO_SRGB_SCALE_2 ¶
FLOAT_TO_SRGB_SCALE_2 :: 1.055
FLOAT_TO_SRGB_THRESHOLD ¶
FLOAT_TO_SRGB_THRESHOLD :: 0.0031308
FTOI_INSTRUCTION_MAX_INPUT ¶
FTOI_INSTRUCTION_MAX_INPUT :: 2147483647.999
FTOI_INSTRUCTION_MIN_INPUT ¶
FTOI_INSTRUCTION_MIN_INPUT :: -2147483648.999
FTOU_INSTRUCTION_MAX_INPUT ¶
FTOU_INSTRUCTION_MAX_INPUT :: 4294967295.999
FTOU_INSTRUCTION_MIN_INPUT ¶
FTOU_INSTRUCTION_MIN_INPUT :: 0.0
GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_VALID_MASK ¶
GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_VALID_MASK :: GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS{.FRONT_LOAD_CREATE_TRACKING_ONLY_SHADERS, .FRONT_LOAD_CREATE_UNGUARDED_VALIDATION_SHADERS, .FRONT_LOAD_CREATE_GUARDED_VALIDATION_SHADERS}
GS_INPUT_INSTANCE_ID_READS_PER_INST ¶
GS_INPUT_INSTANCE_ID_READS_PER_INST :: 2
GS_INPUT_INSTANCE_ID_READ_PORTS ¶
GS_INPUT_INSTANCE_ID_READ_PORTS :: 1
GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS ¶
GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS :: 1
GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ¶
GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT :: 32
GS_INPUT_INSTANCE_ID_REGISTER_COUNT ¶
GS_INPUT_INSTANCE_ID_REGISTER_COUNT :: 1
GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS ¶
GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS :: 1
GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT ¶
GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT :: 32
GS_INPUT_PRIM_CONST_REGISTER_COUNT ¶
GS_INPUT_PRIM_CONST_REGISTER_COUNT :: 1
GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST ¶
GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST :: 2
GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS ¶
GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS :: 1
GS_INPUT_REGISTER_COMPONENTS ¶
GS_INPUT_REGISTER_COMPONENTS :: 4
GS_INPUT_REGISTER_COMPONENT_BIT_COUNT ¶
GS_INPUT_REGISTER_COMPONENT_BIT_COUNT :: 32
GS_INPUT_REGISTER_COUNT ¶
GS_INPUT_REGISTER_COUNT :: 32
GS_INPUT_REGISTER_READS_PER_INST ¶
GS_INPUT_REGISTER_READS_PER_INST :: 2
GS_INPUT_REGISTER_READ_PORTS ¶
GS_INPUT_REGISTER_READ_PORTS :: 1
GS_INPUT_REGISTER_VERTICES ¶
GS_INPUT_REGISTER_VERTICES :: 32
GS_MAX_INSTANCE_COUNT ¶
GS_MAX_INSTANCE_COUNT :: 32
GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES ¶
GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES :: 1024
GS_OUTPUT_ELEMENTS ¶
GS_OUTPUT_ELEMENTS :: 32
GS_OUTPUT_REGISTER_COMPONENTS ¶
GS_OUTPUT_REGISTER_COMPONENTS :: 4
GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ¶
GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT :: 32
GS_OUTPUT_REGISTER_COUNT ¶
GS_OUTPUT_REGISTER_COUNT :: 32
HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES ¶
HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES :: HEAP_FLAGS{}
HEAP_FLAG_ALLOW_ONLY_BUFFERS ¶
HEAP_FLAG_ALLOW_ONLY_BUFFERS :: HEAP_FLAGS{.DENY_RT_DS_TEXTURES, .DENY_NON_RT_DS_TEXTURES}
HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES ¶
HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES :: HEAP_FLAGS{.DENY_BUFFERS, .DENY_RT_DS_TEXTURES}
HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES ¶
HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES :: HEAP_FLAGS{.DENY_BUFFERS, .DENY_NON_RT_DS_TEXTURES}
HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT ¶
HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT :: 32
HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT ¶
HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT :: 32
HS_CONTROL_POINT_REGISTER_COMPONENTS ¶
HS_CONTROL_POINT_REGISTER_COMPONENTS :: 4
HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ¶
HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT :: 32
HS_CONTROL_POINT_REGISTER_READS_PER_INST ¶
HS_CONTROL_POINT_REGISTER_READS_PER_INST :: 2
HS_CONTROL_POINT_REGISTER_READ_PORTS ¶
HS_CONTROL_POINT_REGISTER_READ_PORTS :: 1
HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND ¶
HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND :: 0xffffffff
HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS ¶
HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS :: 1
HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ¶
HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT :: 32
HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT ¶
HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT :: 1
HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST ¶
HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST :: 2
HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS ¶
HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS :: 1
HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS ¶
HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS :: 1
HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ¶
HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT :: 32
HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT ¶
HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT :: 1
HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST ¶
HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST :: 2
HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS ¶
HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS :: 1
HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS ¶
HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS :: 1
HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT ¶
HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT :: 32
HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT ¶
HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT :: 1
HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST ¶
HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST :: 2
HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS ¶
HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS :: 1
HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND ¶
HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND :: 0xffffffff
HS_MAXTESSFACTOR_LOWER_BOUND ¶
HS_MAXTESSFACTOR_LOWER_BOUND :: 1.0
HS_MAXTESSFACTOR_UPPER_BOUND ¶
HS_MAXTESSFACTOR_UPPER_BOUND :: 64.0
HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ¶
HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS :: 3968
HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS ¶
HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS :: 1
HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT ¶
HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT :: 32
HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT ¶
HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT :: 1
HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST ¶
HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST :: 2
HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS ¶
HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS :: 1
HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ¶
HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS :: 4
HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ¶
HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT :: 32
HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT ¶
HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT :: 32
HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ¶
HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST :: 2
HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ¶
HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS :: 1
HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS ¶
HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS :: 128
IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES ¶
IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES :: 0
IA_DEFAULT_PRIMITIVE_TOPOLOGY ¶
IA_DEFAULT_PRIMITIVE_TOPOLOGY :: 0
IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES ¶
IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES :: 0
IA_INDEX_INPUT_RESOURCE_SLOT_COUNT ¶
IA_INDEX_INPUT_RESOURCE_SLOT_COUNT :: 1
IA_INSTANCE_ID_BIT_COUNT ¶
IA_INSTANCE_ID_BIT_COUNT :: 32
IA_INTEGER_ARITHMETIC_BIT_COUNT ¶
IA_INTEGER_ARITHMETIC_BIT_COUNT :: 32
IA_PATCH_MAX_CONTROL_POINT_COUNT ¶
IA_PATCH_MAX_CONTROL_POINT_COUNT :: 32
IA_PRIMITIVE_ID_BIT_COUNT ¶
IA_PRIMITIVE_ID_BIT_COUNT :: 32
IA_VERTEX_ID_BIT_COUNT ¶
IA_VERTEX_ID_BIT_COUNT :: 32
IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT ¶
IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT :: 32
IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS ¶
IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS :: 128
IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ¶
IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT :: 32
ICommandAllocator_UUID_STRING ¶
ICommandAllocator_UUID_STRING :: "6102dee4-af59-4b09-b999-b44d73f09b24"
ICommandList_UUID_STRING ¶
ICommandList_UUID_STRING :: "7116d91c-e7e4-47ce-b8c6-ec8168f437e5"
ICommandQueue_UUID_STRING ¶
ICommandQueue_UUID_STRING :: "0ec870a6-5d7e-4c22-8cfc-5baae07616ed"
ICommandSignature_UUID_STRING ¶
ICommandSignature_UUID_STRING :: "c36a797c-ec80-4f0a-8985-a7b2475082d1"
ID3DDestructionNotifier_UUID_STRING ¶
ID3DDestructionNotifier_UUID_STRING :: "a06eb39a-50da-425b-8c31-4eecd6c270f3"
IDebug1_UUID_STRING ¶
IDebug1_UUID_STRING :: "affaa4ca-63fe-4d8e-b8ad-159000af4304"
IDebug2_UUID ¶
IDebug2_UUID :: "93a665c4-a3b2-4e5d-b692-a26ae14e3374"
IDebug3_UUID_STRING ¶
IDebug3_UUID_STRING :: "5cf4e58f-f671-4ff1-a542-3686e3d153d1"
IDebug4_UUID_STRING ¶
IDebug4_UUID_STRING :: "014B816E-9EC5-4A2F-A845-FFBE441CE13A"
IDebug5_UUID_STRING ¶
IDebug5_UUID_STRING :: "548D6B12-09FA-40E0-9069-5DCD589A52C9"
IDebugCommandList1_UUID_STRING ¶
IDebugCommandList1_UUID_STRING :: "102ca951-311b-4b01-b11f-ecb83e061b37"
IDebugCommandList2_UUID_STRING ¶
IDebugCommandList2_UUID_STRING :: "aeb575cf-4e06-48be-ba3b-c450fc96652e"
IDebugCommandList_UUID_STRING ¶
IDebugCommandList_UUID_STRING :: "09e0bf36-54ac-484f-8847-4baeeab6053f"
IDebugCommandQueue_UUID_STRING ¶
IDebugCommandQueue_UUID_STRING :: "09e0bf36-54ac-484f-8847-4baeeab6053a"
IDebugDevice1_UUID_STRING ¶
IDebugDevice1_UUID_STRING :: "a9b71770-d099-4a65-a698-3dee10020f88"
IDebugDevice2_UUID_STRING ¶
IDebugDevice2_UUID_STRING :: "60eccbc1-378d-4df1-894c-f8ac5ce4d7dd"
IDebugDevice_UUID_STRING ¶
IDebugDevice_UUID_STRING :: "3febd6dd-4973-4787-8194-e45f9e28923e"
IDebug_UUID_STRING ¶
IDebug_UUID_STRING :: "344488b7-6846-474b-b989-f027448245e0"
IDescriptorHeap_UUID_STRING ¶
IDescriptorHeap_UUID_STRING :: "8efb471d-616c-4f49-90f7-127bb763fa51"
IDevice1_UUID_STRING ¶
IDevice1_UUID_STRING :: "77acce80-638e-4e65-8895-c1f23386863e"
IDevice2_UUID_STRING ¶
IDevice2_UUID_STRING :: "30baa41e-b15b-475c-a0bb-1af5c5b64328"
IDevice3_UUID_STRING ¶
IDevice3_UUID_STRING :: "81dadc15-2bad-4392-93c5-101345c4aa98"
IDevice4_UUID_STRING ¶
IDevice4_UUID_STRING :: "e865df17-a9ee-46f9-a463-3098315aa2e5"
IDevice5_UUID_STRING ¶
IDevice5_UUID_STRING :: "8b4f173b-2fea-4b80-8f58-4307191ab95d"
IDevice6_UUID_STRING ¶
IDevice6_UUID_STRING :: "c70b221b-40e4-4a17-89af-025a0727a6dc"
IDevice7_UUID_STRING ¶
IDevice7_UUID_STRING :: "5c014b53-68a1-4b9b-8bd1-dd6046b9358b"
IDevice8_UUID_STRING ¶
IDevice8_UUID_STRING :: "9218E6BB-F944-4F7E-A75C-B1B2C7B701F3"
IDevice9_UUID_STRING ¶
IDevice9_UUID_STRING :: "4C80E962-F032-4F60-BC9E-EBC2CFA1D83C"
IDeviceChild_UUID_STRING ¶
IDeviceChild_UUID_STRING :: "905db94b-a00c-4140-9df5-2b64ca9ea357"
IDeviceRemovedExtendedData1_UUID_STRING ¶
IDeviceRemovedExtendedData1_UUID_STRING :: "9727A022-CF1D-4DDA-9EBA-EFFA653FC506"
IDeviceRemovedExtendedData2_UUID_STRING ¶
IDeviceRemovedExtendedData2_UUID_STRING :: "67FC5816-E4CA-4915-BF18-42541272DA54"
IDeviceRemovedExtendedDataSettings1_UUID_STRING ¶
IDeviceRemovedExtendedDataSettings1_UUID_STRING :: "DBD5AE51-3317-4F0A-ADF9-1D7CEDCAAE0B"
IDeviceRemovedExtendedDataSettings_UUID_STRING ¶
IDeviceRemovedExtendedDataSettings_UUID_STRING :: "82BC481C-6B9B-4030-AEDB-7EE3D1DF1E63"
IDeviceRemovedExtendedData_UUID_STRING ¶
IDeviceRemovedExtendedData_UUID_STRING :: "98931D33-5AE8-4791-AA3C-1A73A2934E71"
IDevice_UUID_STRING ¶
IDevice_UUID_STRING :: "189819f1-1db6-4b57-be54-1821339b85f7"
IFence1_UUID_STRING ¶
IFence1_UUID_STRING :: "433685fe-e22b-4ca0-a8db-b5b4f4dd0e4a"
IFence_UUID_STRING ¶
IFence_UUID_STRING :: "0a753dcf-c4d8-4b91-adf6-be5a60d95a76"
IFunctionParameterReflection_UUID_STRING ¶
IFunctionParameterReflection_UUID_STRING :: "EC25F42D-7006-4F2B-B33E-02CC3375733F"
IFunctionReflection_UUID_STRING ¶
IFunctionReflection_UUID_STRING :: "1108795C-2772-4BA9-B2A8-D464DC7E2799"
IGraphicsCommandList1_UUID_STRING ¶
IGraphicsCommandList1_UUID_STRING :: "553103fb-1fe7-4557-bb38-946d7d0e7ca7"
IGraphicsCommandList2_UUID_STRING ¶
IGraphicsCommandList2_UUID_STRING :: "38C3E585-FF17-412C-9150-4FC6F9D72A28"
IGraphicsCommandList3_UUID_STRING ¶
IGraphicsCommandList3_UUID_STRING :: "6FDA83A7-B84C-4E38-9AC8-C7BD22016B3D"
IGraphicsCommandList4_UUID_STRING ¶
IGraphicsCommandList4_UUID_STRING :: "8754318e-d3a9-4541-98cf-645b50dc4874"
IGraphicsCommandList5_UUID_STRING ¶
IGraphicsCommandList5_UUID_STRING :: "55050859-4024-474c-87f5-6472eaee44ea"
IGraphicsCommandList6_UUID_STRING ¶
IGraphicsCommandList6_UUID_STRING :: "c3827890-e548-4cfa-96cf-5689a9370f80"
IGraphicsCommandList_UUID_STRING ¶
IGraphicsCommandList_UUID_STRING :: "5b160d0f-ac1b-4185-8ba8-b3ae42a5a455"
IHeap1_UUID_STRING ¶
IHeap1_UUID_STRING :: "572F7389-2168-49E3-9693-D6DF5871BF6D"
IHeap_UUID_STRING ¶
IHeap_UUID_STRING :: "6b3b2502-6e51-45b3-90ee-9884265e8df3"
IInfoQueue1_UUID_STRING ¶
IInfoQueue1_UUID_STRING :: "2852dd88-b484-4c0c-b6b1-67168500e600"
IInfoQueue_UUID_STRING ¶
IInfoQueue_UUID_STRING :: "0742a90b-c387-483f-b946-30a7e4e61458"
ILibraryReflection_UUID_STRING ¶
ILibraryReflection_UUID_STRING :: "8E349D19-54DB-4A56-9DC9-119D87BDB804"
ILifetimeOwner_UUID_STRING ¶
ILifetimeOwner_UUID_STRING :: "e667af9f-cd56-4f46-83ce-032e595d70a8"
ILifetimeTracker_UUID_STRING ¶
ILifetimeTracker_UUID_STRING :: "3fd03d36-4eb1-424a-a582-494ecb8ba813"
IMetaCommand_UUID_STRING ¶
IMetaCommand_UUID_STRING :: "DBB84C27-36CE-4FC9-B801-F048C46AC570"
INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT ¶
INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT :: 1024
INTEGER_DIVIDE_BY_ZERO_QUOTIENT ¶
INTEGER_DIVIDE_BY_ZERO_QUOTIENT :: 0xffffffff
INTEGER_DIVIDE_BY_ZERO_REMAINDER ¶
INTEGER_DIVIDE_BY_ZERO_REMAINDER :: 0xffffffff
IObject_UUID_STRING ¶
IObject_UUID_STRING :: "c4fec28f-7966-4e95-9f94-f431cb56c3b8"
IPageable_UUID_STRING ¶
IPageable_UUID_STRING :: "63ee58fb-1268-4835-86da-f008ce62f0d6"
IPipelineLibrary1_UUID_STRING ¶
IPipelineLibrary1_UUID_STRING :: "80eabf42-2568-4e5e-bd82-c37f86961dc3"
IPipelineLibrary_UUID_STRING ¶
IPipelineLibrary_UUID_STRING :: "c64226a8-9201-46af-b4cc-53fb9ff7414f"
IPipelineState_UUID_STRING ¶
IPipelineState_UUID_STRING :: "765a30f3-f624-4c6f-a828-ace948622445"
IProtectedResourceSession1_UUID_STRING ¶
IProtectedResourceSession1_UUID_STRING :: "D6F12DD6-76FB-406E-8961-4296EEFC0409"
IProtectedResourceSession_UUID_STRING ¶
IProtectedResourceSession_UUID_STRING :: "6CD696F4-F289-40CC-8091-5A6C0A099C3D"
IProtectedSession_UUID_STRING ¶
IProtectedSession_UUID_STRING :: "A1533D18-0AC1-4084-85B9-89A96116806B"
IQueryHeap_UUID_STRING ¶
IQueryHeap_UUID_STRING :: "0d9658ae-ed45-469e-a61d-970ec583cab4"
IResource1_UUID_STRING ¶
IResource1_UUID_STRING :: "9D5E227A-4430-4161-88B3-3ECA6BB16E19"
IResource2_UUID_STRING ¶
IResource2_UUID_STRING :: "BE36EC3B-EA85-4AEB-A45A-E9D76404A495"
IResource_UUID_STRING ¶
IResource_UUID_STRING :: "696442be-a72e-4059-bc79-5b5c98040fad"
IRootSignatureDeserializer_UUID_STRING ¶
IRootSignatureDeserializer_UUID_STRING :: "34AB647B-3CC8-46AC-841B-C0965645C046"
IRootSignature_UUID_STRING ¶
IRootSignature_UUID_STRING :: "c54a6b66-72df-4ee8-8be5-a946a1429214"
ISDKConfiguration_UUID_STRING ¶
ISDKConfiguration_UUID_STRING :: "E9EB5314-33AA-42B2-A718-D77F58B1F1C7"
IShaderCacheSession_UUID_STRING ¶
IShaderCacheSession_UUID_STRING :: "28E2495D-0F64-4AE4-A6EC-129255DC49A8"
IShaderReflectionConstantBuffer_UUID_STRING ¶
IShaderReflectionConstantBuffer_UUID_STRING :: "C59598B4-48B3-4869-B9B1-B1618B14A8B7"
IShaderReflectionType_UUID_STRING ¶
IShaderReflectionType_UUID_STRING :: "E913C351-783D-48CA-A1D1-4F306284AD56"
IShaderReflectionVariable_UUID_STRING ¶
IShaderReflectionVariable_UUID_STRING :: "8337A8A6-A216-444A-B2F4-314733A73AEA"
IShaderReflection_UUID_STRING ¶
IShaderReflection_UUID_STRING :: "5A58797D-A72C-478D-8BA2-EFC6B0EFE88E"
ISharingContract_UUID_STRING ¶
ISharingContract_UUID_STRING :: "0adf7d52-929c-4e61-addb-ffed30de66ef"
IStateObjectProperties_UUID_STRING ¶
IStateObjectProperties_UUID_STRING :: "de5fa827-9bf9-4f26-89ff-d7f56fde3860"
IStateObject_UUID_STRING ¶
IStateObject_UUID_STRING :: "47016943-fca8-4594-93ea-af258b55346d"
ISwapChainAssistant_UUID_STRING ¶
ISwapChainAssistant_UUID_STRING :: "f1df64b6-57fd-49cd-8807-c0eb88b45c8f"
ITools_UUID_STRING ¶
ITools_UUID_STRING :: "7071e1f0-e84b-4b33-974f-12fa49de65c5"
IVersionedRootSignatureDeserializer_UUID_STRING ¶
IVersionedRootSignatureDeserializer_UUID_STRING :: "7F91CE67-090C-4BB7-B78E-ED8FF2E31DA0"
KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL ¶
KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL :: 0xffffffff
KEEP_UNORDERED_ACCESS_VIEWS ¶
KEEP_UNORDERED_ACCESS_VIEWS :: 0xffffffff
LINEAR_GAMMA ¶
LINEAR_GAMMA :: 1.0
MAG_FILTER_SHIFT ¶
MAG_FILTER_SHIFT :: 2
MAJOR_VERSION ¶
MAJOR_VERSION :: 12
MAX_BORDER_COLOR_COMPONENT ¶
MAX_BORDER_COLOR_COMPONENT :: 1.0
MAX_DEPTH ¶
MAX_DEPTH :: 1.0
MAX_LIVE_STATIC_SAMPLERS ¶
MAX_LIVE_STATIC_SAMPLERS :: 2032
MAX_MAXANISOTROPY ¶
MAX_MAXANISOTROPY :: 16
MAX_MULTISAMPLE_SAMPLE_COUNT ¶
MAX_MULTISAMPLE_SAMPLE_COUNT :: 32
MAX_POSITION_VALUE ¶
MAX_POSITION_VALUE :: 3.402823466e+34
MAX_ROOT_COST ¶
MAX_ROOT_COST :: 64
MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1 ¶
MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1 :: 1000000
MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2 ¶
MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2 :: 1000000
MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE ¶
MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE :: 2048
MAX_TEXTURE_DIMENSION_2_TO_EXP ¶
MAX_TEXTURE_DIMENSION_2_TO_EXP :: 17
MAX_VIEW_INSTANCE_COUNT ¶
MAX_VIEW_INSTANCE_COUNT :: 4
MINOR_VERSION ¶
MINOR_VERSION :: 0
MIN_BORDER_COLOR_COMPONENT ¶
MIN_BORDER_COLOR_COMPONENT :: 0.0
MIN_DEPTH ¶
MIN_DEPTH :: 0.0
MIN_FILTER_SHIFT ¶
MIN_FILTER_SHIFT :: 4
MIN_MAXANISOTROPY ¶
MIN_MAXANISOTROPY :: 0
MIP_FILTER_SHIFT ¶
MIP_FILTER_SHIFT :: 0
MIP_LOD_BIAS_MAX ¶
MIP_LOD_BIAS_MAX :: 15.99
MIP_LOD_BIAS_MIN ¶
MIP_LOD_BIAS_MIN :: -16.0
MIP_LOD_FRACTIONAL_BIT_COUNT ¶
MIP_LOD_FRACTIONAL_BIT_COUNT :: 8
MIP_LOD_RANGE_BIT_COUNT ¶
MIP_LOD_RANGE_BIT_COUNT :: 8
MULTIPLE_FENCE_WAIT_FLAG_ALL ¶
MULTIPLE_FENCE_WAIT_FLAG_ALL :: MULTIPLE_FENCE_WAIT_FLAGS{}
MULTIPLE_FENCE_WAIT_FLAG_ANY ¶
MULTIPLE_FENCE_WAIT_FLAG_ANY :: MULTIPLE_FENCE_WAIT_FLAGS{.ANY}
MULTIPLE_FENCE_WAIT_FLAG_NONE ¶
MULTIPLE_FENCE_WAIT_FLAG_NONE :: MULTIPLE_FENCE_WAIT_FLAGS{}
MULTISAMPLE_ANTIALIAS_LINE_WIDTH ¶
MULTISAMPLE_ANTIALIAS_LINE_WIDTH :: 1.4
NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT ¶
NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT :: 0
OS_RESERVED_REGISTER_SPACE_VALUES_END ¶
OS_RESERVED_REGISTER_SPACE_VALUES_END :: 0xffffffff
OS_RESERVED_REGISTER_SPACE_VALUES_START ¶
OS_RESERVED_REGISTER_SPACE_VALUES_START :: 0xfffffff8
PACKED_TILE ¶
PACKED_TILE :: 0xffffffff
PIXEL_ADDRESS_RANGE_BIT_COUNT ¶
PIXEL_ADDRESS_RANGE_BIT_COUNT :: 15
PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT ¶
PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT :: 16
PS_CS_UAV_REGISTER_COMPONENTS ¶
PS_CS_UAV_REGISTER_COMPONENTS :: 1
PS_CS_UAV_REGISTER_COUNT ¶
PS_CS_UAV_REGISTER_COUNT :: 8
PS_CS_UAV_REGISTER_READS_PER_INST ¶
PS_CS_UAV_REGISTER_READS_PER_INST :: 1
PS_CS_UAV_REGISTER_READ_PORTS ¶
PS_CS_UAV_REGISTER_READ_PORTS :: 1
PS_FRONTFACING_DEFAULT_VALUE ¶
PS_FRONTFACING_DEFAULT_VALUE :: 0xffffffff
PS_FRONTFACING_FALSE_VALUE ¶
PS_FRONTFACING_FALSE_VALUE :: 0
PS_FRONTFACING_TRUE_VALUE ¶
PS_FRONTFACING_TRUE_VALUE :: 0xffffffff
PS_INPUT_REGISTER_COMPONENTS ¶
PS_INPUT_REGISTER_COMPONENTS :: 4
PS_INPUT_REGISTER_COMPONENT_BIT_COUNT ¶
PS_INPUT_REGISTER_COMPONENT_BIT_COUNT :: 32
PS_INPUT_REGISTER_COUNT ¶
PS_INPUT_REGISTER_COUNT :: 32
PS_INPUT_REGISTER_READS_PER_INST ¶
PS_INPUT_REGISTER_READS_PER_INST :: 2
PS_INPUT_REGISTER_READ_PORTS ¶
PS_INPUT_REGISTER_READ_PORTS :: 1
PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT ¶
PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT :: 0.0
PS_OUTPUT_DEPTH_REGISTER_COMPONENTS ¶
PS_OUTPUT_DEPTH_REGISTER_COMPONENTS :: 1
PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT ¶
PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT :: 32
PS_OUTPUT_DEPTH_REGISTER_COUNT ¶
PS_OUTPUT_DEPTH_REGISTER_COUNT :: 1
PS_OUTPUT_MASK_REGISTER_COMPONENTS ¶
PS_OUTPUT_MASK_REGISTER_COMPONENTS :: 1
PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT ¶
PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT :: 32
PS_OUTPUT_MASK_REGISTER_COUNT ¶
PS_OUTPUT_MASK_REGISTER_COUNT :: 1
PS_OUTPUT_REGISTER_COMPONENTS ¶
PS_OUTPUT_REGISTER_COMPONENTS :: 4
PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ¶
PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT :: 32
PS_OUTPUT_REGISTER_COUNT ¶
PS_OUTPUT_REGISTER_COUNT :: 8
PS_PIXEL_CENTER_FRACTIONAL_COMPONENT ¶
PS_PIXEL_CENTER_FRACTIONAL_COMPONENT :: 0.5
RAW_UAV_SRV_BYTE_ALIGNMENT ¶
RAW_UAV_SRV_BYTE_ALIGNMENT :: 16
RAYTRACING_AABB_BYTE_ALIGNMENT ¶
RAYTRACING_AABB_BYTE_ALIGNMENT :: 8
RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT ¶
RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT :: 256
RAYTRACING_INSTANCE_DESCS_BYTE_ALIGNMENT ¶
RAYTRACING_INSTANCE_DESCS_BYTE_ALIGNMENT :: 16
RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES ¶
RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES :: 32
RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH ¶
RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH :: 31
RAYTRACING_MAX_GEOMETRIES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE ¶
RAYTRACING_MAX_GEOMETRIES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE :: 16777216
RAYTRACING_MAX_INSTANCES_PER_TOP_LEVEL_ACCELERATION_STRUCTURE ¶
RAYTRACING_MAX_INSTANCES_PER_TOP_LEVEL_ACCELERATION_STRUCTURE :: 16777216
RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE ¶
RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE :: 536870912
RAYTRACING_MAX_RAY_GENERATION_SHADER_THREADS ¶
RAYTRACING_MAX_RAY_GENERATION_SHADER_THREADS :: 1073741824
RAYTRACING_MAX_SHADER_RECORD_STRIDE ¶
RAYTRACING_MAX_SHADER_RECORD_STRIDE :: 4096
RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT ¶
RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT :: 32
RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT ¶
RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT :: 64
RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT ¶
RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT :: 16
REQ_BLEND_OBJECT_COUNT_PER_DEVICE ¶
REQ_BLEND_OBJECT_COUNT_PER_DEVICE :: 4096
REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP ¶
REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP :: 27
REQ_CONSTANT_BUFFER_ELEMENT_COUNT ¶
REQ_CONSTANT_BUFFER_ELEMENT_COUNT :: 4096
REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE ¶
REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE :: 4096
REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ¶
REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP :: 32
REQ_DRAW_VERTEX_COUNT_2_TO_EXP ¶
REQ_DRAW_VERTEX_COUNT_2_TO_EXP :: 32
REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION ¶
REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION :: 16384
REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT ¶
REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT :: 1024
REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT ¶
REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT :: 4096
REQ_MAXANISOTROPY ¶
REQ_MAXANISOTROPY :: 16
REQ_MIP_LEVELS ¶
REQ_MIP_LEVELS :: 15
REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES ¶
REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES :: 2048
REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE ¶
REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE :: 4096
REQ_RENDER_TO_BUFFER_WINDOW_WIDTH ¶
REQ_RENDER_TO_BUFFER_WINDOW_WIDTH :: 16384
REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM ¶
REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM :: 128
REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM ¶
REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM :: 0.25
REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM ¶
REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM :: 2048
REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP ¶
REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP :: 20
REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE ¶
REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE :: 4096
REQ_SUBRESOURCES ¶
REQ_SUBRESOURCES :: 30720
REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION ¶
REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION :: 2048
REQ_TEXTURE1D_U_DIMENSION ¶
REQ_TEXTURE1D_U_DIMENSION :: 16384
REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION ¶
REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION :: 2048
REQ_TEXTURE2D_U_OR_V_DIMENSION ¶
REQ_TEXTURE2D_U_OR_V_DIMENSION :: 16384
REQ_TEXTURE3D_U_V_OR_W_DIMENSION ¶
REQ_TEXTURE3D_U_V_OR_W_DIMENSION :: 2048
REQ_TEXTURECUBE_DIMENSION ¶
REQ_TEXTURECUBE_DIMENSION :: 16384
RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL ¶
RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL :: 0
RESOURCE_BARRIER_ALL_SUBRESOURCES ¶
RESOURCE_BARRIER_ALL_SUBRESOURCES :: 0xffffffff
RESOURCE_STATE_ALL_SHADER_RESOURCE ¶
RESOURCE_STATE_ALL_SHADER_RESOURCE :: RESOURCE_STATES{.SHADING_RATE_SOURCE, .INDEX_BUFFER}
RESOURCE_STATE_COMMON ¶
RESOURCE_STATE_COMMON :: RESOURCE_STATES{}
RESOURCE_STATE_GENERIC_READ ¶
RESOURCE_STATE_GENERIC_READ :: RESOURCE_STATES{.VERTEX_AND_CONSTANT_BUFFER, .INDEX_BUFFER, .NON_PIXEL_SHADER_RESOURCE, .PIXEL_SHADER_RESOURCE, .INDIRECT_ARGUMENT, .COPY_SOURCE}
RESOURCE_STATE_PRESENT ¶
RESOURCE_STATE_PRESENT :: RESOURCE_STATES{}
RETURN_PARAMETER_INDEX ¶
RETURN_PARAMETER_INDEX :: -1
RS_SET_SHADING_RATE_COMBINER_COUNT ¶
RS_SET_SHADING_RATE_COMBINER_COUNT :: 2
SHADER_COMPONENT_MAPPING_MASK ¶
SHADER_COMPONENT_MAPPING_MASK :: 0x7
SHADER_COMPONENT_MAPPING_SHIFT ¶
SHADER_COMPONENT_MAPPING_SHIFT :: 3
SHADER_IDENTIFIER_SIZE_IN_BYTES ¶
SHADER_IDENTIFIER_SIZE_IN_BYTES :: 32
SHADER_MAJOR_VERSION ¶
SHADER_MAJOR_VERSION :: 5
SHADER_MAX_INSTANCES ¶
SHADER_MAX_INSTANCES :: 65535
SHADER_MAX_INTERFACES ¶
SHADER_MAX_INTERFACES :: 253
SHADER_MAX_INTERFACE_CALL_SITES ¶
SHADER_MAX_INTERFACE_CALL_SITES :: 4096
SHADER_MAX_TYPES ¶
SHADER_MAX_TYPES :: 65535
SHADER_MINOR_VERSION ¶
SHADER_MINOR_VERSION :: 1
SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS ¶
SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS :: 0x00000020
SHADER_REQUIRES_11_1_SHADER_EXTENSIONS ¶
SHADER_REQUIRES_11_1_SHADER_EXTENSIONS :: 0x00000040
SHADER_REQUIRES_64_UAVS ¶
SHADER_REQUIRES_64_UAVS :: 0x00000008
SHADER_REQUIRES_DOUBLES ¶
SHADER_REQUIRES_DOUBLES :: 0x00000001
SHADER_REQUIRES_EARLY_DEPTH_STENCIL ¶
SHADER_REQUIRES_EARLY_DEPTH_STENCIL :: 0x00000002
SHADER_REQUIRES_INNER_COVERAGE ¶
SHADER_REQUIRES_INNER_COVERAGE :: 0x00000400
SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING ¶
SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING :: 0x00000080
SHADER_REQUIRES_MINIMUM_PRECISION ¶
SHADER_REQUIRES_MINIMUM_PRECISION :: 0x00000010
SHADER_REQUIRES_ROVS ¶
SHADER_REQUIRES_ROVS :: 0x00001000
SHADER_REQUIRES_STENCIL_REF ¶
SHADER_REQUIRES_STENCIL_REF :: 0x00000200
SHADER_REQUIRES_TILED_RESOURCES ¶
SHADER_REQUIRES_TILED_RESOURCES :: 0x00000100
SHADER_REQUIRES_TYPED_UAV_LOAD_ADDITIONAL_FORMATS ¶
SHADER_REQUIRES_TYPED_UAV_LOAD_ADDITIONAL_FORMATS :: 0x00000800
SHADER_REQUIRES_UAVS_AT_EVERY_STAGE ¶
SHADER_REQUIRES_UAVS_AT_EVERY_STAGE :: 0x00000004
SHADER_REQUIRES_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER ¶
SHADER_REQUIRES_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER :: 0x00002000
SHADING_RATE_VALID_MASK ¶
SHADING_RATE_VALID_MASK :: 3
SHADING_RATE_X_AXIS_SHIFT ¶
SHADING_RATE_X_AXIS_SHIFT :: 2
SHIFT_INSTRUCTION_PAD_VALUE ¶
SHIFT_INSTRUCTION_PAD_VALUE :: 0
SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT ¶
SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT :: 5
SIMULTANEOUS_RENDER_TARGET_COUNT ¶
SIMULTANEOUS_RENDER_TARGET_COUNT :: 8
SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT ¶
SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT :: 65536
SMALL_RESOURCE_PLACEMENT_ALIGNMENT ¶
SMALL_RESOURCE_PLACEMENT_ALIGNMENT :: 4096
SO_BUFFER_MAX_STRIDE_IN_BYTES ¶
SO_BUFFER_MAX_STRIDE_IN_BYTES :: 2048
SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES ¶
SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES :: 512
SO_BUFFER_SLOT_COUNT ¶
SO_BUFFER_SLOT_COUNT :: 4
SO_DDI_REGISTER_INDEX_DENOTING_GAP ¶
SO_DDI_REGISTER_INDEX_DENOTING_GAP :: 0xffffffff
SO_NO_RASTERIZED_STREAM ¶
SO_NO_RASTERIZED_STREAM :: 0xffffffff
SO_OUTPUT_COMPONENT_COUNT ¶
SO_OUTPUT_COMPONENT_COUNT :: 128
SO_STREAM_COUNT ¶
SO_STREAM_COUNT :: 4
SPEC_DATE_DAY ¶
SPEC_DATE_DAY :: 14
SPEC_DATE_MONTH ¶
SPEC_DATE_MONTH :: 11
SPEC_DATE_YEAR ¶
SPEC_DATE_YEAR :: 2014
SPEC_VERSION ¶
SPEC_VERSION :: 1.16
SRGB_GAMMA ¶
SRGB_GAMMA :: 2.2
SRGB_TO_FLOAT_DENOMINATOR_1 ¶
SRGB_TO_FLOAT_DENOMINATOR_1 :: 12.92
SRGB_TO_FLOAT_DENOMINATOR_2 ¶
SRGB_TO_FLOAT_DENOMINATOR_2 :: 1.055
SRGB_TO_FLOAT_EXPONENT ¶
SRGB_TO_FLOAT_EXPONENT :: 2.4
SRGB_TO_FLOAT_OFFSET ¶
SRGB_TO_FLOAT_OFFSET :: 0.055
SRGB_TO_FLOAT_THRESHOLD ¶
SRGB_TO_FLOAT_THRESHOLD :: 0.04045
SRGB_TO_FLOAT_TOLERANCE_IN_ULP ¶
SRGB_TO_FLOAT_TOLERANCE_IN_ULP :: 0.5
STANDARD_COMPONENT_BIT_COUNT ¶
STANDARD_COMPONENT_BIT_COUNT :: 32
STANDARD_COMPONENT_BIT_COUNT_DOUBLED ¶
STANDARD_COMPONENT_BIT_COUNT_DOUBLED :: 64
STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE ¶
STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE :: 4
STANDARD_PIXEL_COMPONENT_COUNT ¶
STANDARD_PIXEL_COMPONENT_COUNT :: 128
STANDARD_PIXEL_ELEMENT_COUNT ¶
STANDARD_PIXEL_ELEMENT_COUNT :: 32
STANDARD_VECTOR_SIZE ¶
STANDARD_VECTOR_SIZE :: 4
STANDARD_VERTEX_ELEMENT_COUNT ¶
STANDARD_VERTEX_ELEMENT_COUNT :: 32
STANDARD_VERTEX_TOTAL_COMPONENT_COUNT ¶
STANDARD_VERTEX_TOTAL_COMPONENT_COUNT :: 64
SUBPIXEL_FRACTIONAL_BIT_COUNT ¶
SUBPIXEL_FRACTIONAL_BIT_COUNT :: 8
SUBTEXEL_FRACTIONAL_BIT_COUNT ¶
SUBTEXEL_FRACTIONAL_BIT_COUNT :: 8
SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END ¶
SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END :: 0xffffffff
SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START ¶
SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START :: 0xfffffff0
TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR ¶
TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR :: 64
TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR ¶
TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR :: 64
TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR ¶
TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR :: 63
TESSELLATOR_MAX_TESSELLATION_FACTOR ¶
TESSELLATOR_MAX_TESSELLATION_FACTOR :: 64
TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR ¶
TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR :: 2
TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR ¶
TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR :: 1
TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR ¶
TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR :: 1
TEXEL_ADDRESS_RANGE_BIT_COUNT ¶
TEXEL_ADDRESS_RANGE_BIT_COUNT :: 16
TEXTURE_DATA_PITCH_ALIGNMENT ¶
TEXTURE_DATA_PITCH_ALIGNMENT :: 256
TEXTURE_DATA_PLACEMENT_ALIGNMENT ¶
TEXTURE_DATA_PLACEMENT_ALIGNMENT :: 512
TILED_RESOURCE_TILE_SIZE_IN_BYTES ¶
TILED_RESOURCE_TILE_SIZE_IN_BYTES :: 65536
TRACKED_WORKLOAD_MAX_INSTANCES ¶
TRACKED_WORKLOAD_MAX_INSTANCES :: 32
UAV_COUNTER_PLACEMENT_ALIGNMENT ¶
UAV_COUNTER_PLACEMENT_ALIGNMENT :: 4096
UAV_SLOT_COUNT ¶
UAV_SLOT_COUNT :: 64
UNBOUND_MEMORY_ACCESS_RESULT ¶
UNBOUND_MEMORY_ACCESS_RESULT :: 0
VIDEO_DECODE_MAX_ARGUMENTS ¶
VIDEO_DECODE_MAX_ARGUMENTS :: 10
VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS ¶
VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS :: 4
VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT ¶
VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT :: 256
VIDEO_DECODE_MIN_HISTOGRAM_OFFSET_ALIGNMENT ¶
VIDEO_DECODE_MIN_HISTOGRAM_OFFSET_ALIGNMENT :: 256
VIDEO_DECODE_STATUS_MACROBLOCKS_AFFECTED_UNKNOWN ¶
VIDEO_DECODE_STATUS_MACROBLOCKS_AFFECTED_UNKNOWN :: 0xffffffff
VIDEO_PROCESS_MAX_FILTERS ¶
VIDEO_PROCESS_MAX_FILTERS :: 32
VIDEO_PROCESS_STEREO_VIEWS ¶
VIDEO_PROCESS_STEREO_VIEWS :: 2
VIEWPORT_AND_SCISSORRECT_MAX_INDEX ¶
VIEWPORT_AND_SCISSORRECT_MAX_INDEX :: 15
VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE ¶
VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE :: 16
VIEWPORT_BOUNDS_MAX ¶
VIEWPORT_BOUNDS_MAX :: 32767
VIEWPORT_BOUNDS_MIN ¶
VIEWPORT_BOUNDS_MIN :: -32768
VS_INPUT_REGISTER_COMPONENTS ¶
VS_INPUT_REGISTER_COMPONENTS :: 4
VS_INPUT_REGISTER_COMPONENT_BIT_COUNT ¶
VS_INPUT_REGISTER_COMPONENT_BIT_COUNT :: 32
VS_INPUT_REGISTER_COUNT ¶
VS_INPUT_REGISTER_COUNT :: 32
VS_INPUT_REGISTER_READS_PER_INST ¶
VS_INPUT_REGISTER_READS_PER_INST :: 2
VS_INPUT_REGISTER_READ_PORTS ¶
VS_INPUT_REGISTER_READ_PORTS :: 1
VS_OUTPUT_REGISTER_COMPONENTS ¶
VS_OUTPUT_REGISTER_COMPONENTS :: 4
VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ¶
VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT :: 32
VS_OUTPUT_REGISTER_COUNT ¶
VS_OUTPUT_REGISTER_COUNT :: 32
WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT ¶
WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT :: 10
WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ¶
WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP :: 25
WHQL_DRAW_VERTEX_COUNT_2_TO_EXP ¶
WHQL_DRAW_VERTEX_COUNT_2_TO_EXP :: 25
Variables
DEBUG_D3D12 ¶
@(link_name="DXGI_DEBUG_D3D12") DEBUG_D3D12: sys_windows.GUID
ExperimentalShaderModels ¶
ExperimentalShaderModels: sys_windows.GUID
ICommandAllocator_UUID ¶
ICommandAllocator_UUID: ^sys_windows.GUID = …
ICommandList_UUID ¶
ICommandList_UUID: ^sys_windows.GUID = …
ICommandQueue_UUID ¶
ICommandQueue_UUID: ^sys_windows.GUID = …
ICommandSignature_UUID ¶
ICommandSignature_UUID: ^sys_windows.GUID = …
ID3DDestructionNotifier_UUID ¶
ID3DDestructionNotifier_UUID: ^sys_windows.GUID = …
IDebug1_UUID ¶
IDebug1_UUID: ^sys_windows.GUID = …
IDebug3_UUID ¶
IDebug3_UUID: ^sys_windows.GUID = …
IDebug4_UUID ¶
IDebug4_UUID: ^sys_windows.GUID = …
IDebug5_UUID ¶
IDebug5_UUID: ^sys_windows.GUID = …
IDebugCommandList1_UUID ¶
IDebugCommandList1_UUID: ^sys_windows.GUID = …
IDebugCommandList2_UUID ¶
IDebugCommandList2_UUID: ^sys_windows.GUID = …
IDebugCommandList_UUID ¶
IDebugCommandList_UUID: ^sys_windows.GUID = …
IDebugCommandQueue_UUID ¶
IDebugCommandQueue_UUID: ^sys_windows.GUID = …
IDebugDevice1_UUID ¶
IDebugDevice1_UUID: ^sys_windows.GUID = …
IDebugDevice2_UUID ¶
IDebugDevice2_UUID: ^sys_windows.GUID = …
IDebugDevice_UUID ¶
IDebugDevice_UUID: ^sys_windows.GUID = …
IDebug_UUID ¶
IDebug_UUID: ^sys_windows.GUID = …
IDescriptorHeap_UUID ¶
IDescriptorHeap_UUID: ^sys_windows.GUID = …
IDevice1_UUID ¶
IDevice1_UUID: ^sys_windows.GUID = …
IDevice2_UUID ¶
IDevice2_UUID: ^sys_windows.GUID = …
IDevice3_UUID ¶
IDevice3_UUID: ^sys_windows.GUID = …
IDevice4_UUID ¶
IDevice4_UUID: ^sys_windows.GUID = …
IDevice5_UUID ¶
IDevice5_UUID: ^sys_windows.GUID = …
IDevice6_UUID ¶
IDevice6_UUID: ^sys_windows.GUID = …
IDevice7_UUID ¶
IDevice7_UUID: ^sys_windows.GUID = …
IDevice8_UUID ¶
IDevice8_UUID: ^sys_windows.GUID = …
IDevice9_UUID ¶
IDevice9_UUID: ^sys_windows.GUID = …
IDeviceChild_UUID ¶
IDeviceChild_UUID: ^sys_windows.GUID = …
IDeviceRemovedExtendedData1_UUID ¶
IDeviceRemovedExtendedData1_UUID: ^sys_windows.GUID = …
IDeviceRemovedExtendedData2_UUID ¶
IDeviceRemovedExtendedData2_UUID: ^sys_windows.GUID = …
IDeviceRemovedExtendedDataSettings1_UUID ¶
IDeviceRemovedExtendedDataSettings1_UUID: ^sys_windows.GUID = …
IDeviceRemovedExtendedDataSettings_UUID ¶
IDeviceRemovedExtendedDataSettings_UUID: ^sys_windows.GUID = …
IDeviceRemovedExtendedData_UUID ¶
IDeviceRemovedExtendedData_UUID: ^sys_windows.GUID = …
IDevice_UUID ¶
IDevice_UUID: ^sys_windows.GUID = …
IFence1_UUID ¶
IFence1_UUID: ^sys_windows.GUID = …
IFence_UUID ¶
IFence_UUID: ^sys_windows.GUID = …
IFunctionParameterReflection_UUID ¶
IFunctionParameterReflection_UUID: ^sys_windows.GUID = …
IFunctionReflection_UUID ¶
IFunctionReflection_UUID: ^sys_windows.GUID = …
IGraphicsCommandList1_UUID ¶
IGraphicsCommandList1_UUID: ^sys_windows.GUID = …
IGraphicsCommandList2_UUID ¶
IGraphicsCommandList2_UUID: ^sys_windows.GUID = …
IGraphicsCommandList3_UUID ¶
IGraphicsCommandList3_UUID: ^sys_windows.GUID = …
IGraphicsCommandList4_UUID ¶
IGraphicsCommandList4_UUID: ^sys_windows.GUID = …
IGraphicsCommandList5_UUID ¶
IGraphicsCommandList5_UUID: ^sys_windows.GUID = …
IGraphicsCommandList6_UUID ¶
IGraphicsCommandList6_UUID: ^sys_windows.GUID = …
IGraphicsCommandList_UUID ¶
IGraphicsCommandList_UUID: ^sys_windows.GUID = …
IHeap1_UUID ¶
IHeap1_UUID: ^sys_windows.GUID = …
IHeap_UUID ¶
IHeap_UUID: ^sys_windows.GUID = …
IInfoQueue1_UUID ¶
IInfoQueue1_UUID: ^sys_windows.GUID = …
IInfoQueue_UUID ¶
IInfoQueue_UUID: ^sys_windows.GUID = …
ILibraryReflection_UUID ¶
ILibraryReflection_UUID: ^sys_windows.GUID = …
ILifetimeOwner_UUID ¶
ILifetimeOwner_UUID: ^sys_windows.GUID = …
ILifetimeTracker_UUID ¶
ILifetimeTracker_UUID: ^sys_windows.GUID = …
IMetaCommand_UUID ¶
IMetaCommand_UUID: ^sys_windows.GUID = …
IObject_UUID ¶
IObject_UUID: ^sys_windows.GUID = …
IPageable_UUID ¶
IPageable_UUID: ^sys_windows.GUID = …
IPipelineLibrary1_UUID ¶
IPipelineLibrary1_UUID: ^sys_windows.GUID = …
IPipelineLibrary_UUID ¶
IPipelineLibrary_UUID: ^sys_windows.GUID = …
IPipelineState_UUID ¶
IPipelineState_UUID: ^sys_windows.GUID = …
IProtectedResourceSession1_UUID ¶
IProtectedResourceSession1_UUID: ^sys_windows.GUID = …
IProtectedResourceSession_UUID ¶
IProtectedResourceSession_UUID: ^sys_windows.GUID = …
IProtectedSession_UUID ¶
IProtectedSession_UUID: ^sys_windows.GUID = …
IQueryHeap_UUID ¶
IQueryHeap_UUID: ^sys_windows.GUID = …
IResource1_UUID ¶
IResource1_UUID: ^sys_windows.GUID = …
IResource2_UUID ¶
IResource2_UUID: ^sys_windows.GUID = …
IResource_UUID ¶
IResource_UUID: ^sys_windows.GUID = …
IRootSignatureDeserializer_UUID ¶
IRootSignatureDeserializer_UUID: ^sys_windows.GUID = …
IRootSignature_UUID ¶
IRootSignature_UUID: ^sys_windows.GUID = …
ISDKConfiguration_UUID ¶
ISDKConfiguration_UUID: ^sys_windows.GUID = …
IShaderCacheSession_UUID ¶
IShaderCacheSession_UUID: ^sys_windows.GUID = …
IShaderReflectionConstantBuffer_UUID ¶
IShaderReflectionConstantBuffer_UUID: ^sys_windows.GUID = …
IShaderReflectionType_UUID ¶
IShaderReflectionType_UUID: ^sys_windows.GUID = …
IShaderReflectionVariable_UUID ¶
IShaderReflectionVariable_UUID: ^sys_windows.GUID = …
IShaderReflection_UUID ¶
IShaderReflection_UUID: ^sys_windows.GUID = …
ISharingContract_UUID ¶
ISharingContract_UUID: ^sys_windows.GUID = …
IStateObjectProperties_IID ¶
IStateObjectProperties_IID: ^sys_windows.GUID = …
IStateObject_UUID ¶
IStateObject_UUID: ^sys_windows.GUID = …
ISwapChainAssistant_UUID ¶
ISwapChainAssistant_UUID: ^sys_windows.GUID = …
ITools_UUID ¶
ITools_UUID: ^sys_windows.GUID = …
IVersionedRootSignatureDeserializer_UUID ¶
IVersionedRootSignatureDeserializer_UUID: ^sys_windows.GUID = …
MetaCommand ¶
MetaCommand: sys_windows.GUID
PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED ¶
@(link_name="D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED") PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED: sys_windows.GUID
TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE ¶
TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE: sys_windows.GUID
TEXTURE_LAYOUT_ROW_MAJOR ¶
TEXTURE_LAYOUT_ROW_MAJOR: sys_windows.GUID
TiledResourceTier4 ¶
TiledResourceTier4: sys_windows.GUID
WKPDID_CommentStringW ¶
WKPDID_CommentStringW: sys_windows.GUID
WKPDID_D3DDebugObjectNameW ¶
WKPDID_D3DDebugObjectNameW: sys_windows.GUID
Procedures
CreateDevice ¶
CreateDevice :: proc "stdcall" (pAdapter: ^sys_windows.IUnknown, MinimumFeatureLevel: FEATURE_LEVEL, riid: ^sys_windows.GUID, ppDevice: ^rawptr) -> sys_windows.HRESULT ---
SerializeRootSignature ¶
SerializeRootSignature :: proc "stdcall" (pRootSignature: ^ROOT_SIGNATURE_DESC, Version: ROOT_SIGNATURE_VERSION, ppBlob: ^^directx_d3d_compiler.ID3D10Blob, ppErrorBlob: ^^directx_d3d_compiler.ID3D10Blob) -> sys_windows.HRESULT ---
SerializeVersionedRootSignature ¶
SerializeVersionedRootSignature :: proc "stdcall" (pRootSignature: ^VERSIONED_ROOT_SIGNATURE_DESC, ppBlob: ^^directx_d3d_compiler.ID3D10Blob, ppErrorBlob: ^^directx_d3d_compiler.ID3D10Blob) -> sys_windows.HRESULT ---
shver_get_type ¶
shver_get_type :: proc "contextless" (version: u32) -> SHADER_VERSION_TYPE {…}
Procedure Groups
This section is empty.
Source Files
Generation Information
Generated with odin version dev-2024-11 (vendor "odin") Windows_amd64 @ 2024-11-20 21:11:52.034440400 +0000 UTC