package vendor:directx/d3d_compiler
Index
Types (31)
- BLOB_PART
- BOOL
- D3DCOMPILE
- D3DCOMPILER_STRIP_FLAGS
- EFFECT
- FLAGS2
- HRESULT
- ID3D10Blob_VTable
- ID3D10Blob
- ID3D10Effect
- ID3D11Linker_VTable
- ID3D11Linker
- ID3D11ModuleInstance_VTable
- ID3D11ModuleInstance
- ID3D11Module_VTable
- ID3D11Module
- ID3DBlob
- ID3DBlob_VTable
- ID3DInclude_VTable
- ID3DInclude
- IID
- INCLUDE_TYPE
- IUnknown
- IUnknown_VTable
- SECDATA
- SHADER_DATA
- SHADER_MACRO
- SIZE_T
- pD3DCompile
- pD3DDisassemble
- pD3DPreprocess
Constants (13)
- COMPILER_VERSION
- COMPRESS_SHADER_KEEP_ALL_PARTS
- D3DCOMPILER_DLL_A
- DISASM_DISABLE_DEBUG_INFO
- DISASM_ENABLE_COLOR_CODE
- DISASM_ENABLE_DEFAULT_VALUE_PRINTS
- DISASM_ENABLE_INSTRUCTION_CYCLE
- DISASM_ENABLE_INSTRUCTION_NUMBERING
- DISASM_ENABLE_INSTRUCTION_OFFSET
- DISASM_INSTRUCTION_ONLY
- DISASM_PRINT_HEX_LITERALS
- GET_INST_OFFSETS_INCLUDE_NON_EXECUTABLE
- ID3D10Blob_UUID_STRING
Variables (1)
Procedures (24)
- Compile
- Compile2
- CompileFromFile
- CompressShaders
- CreateBlob
- CreateLinker
- DecompressShaders
- Disassemble10Effect
- Disassemble
- DisassembleRegion
- GetBlobPart
- GetDebugInfo
- GetInputAndOutputSignatureBlob
- GetInputSignatureBlob
- GetOutputSignatureBlob
- GetTraceInstructionOffsets
- LoadModule
- Preprocess
- ReadFileToBlob
- ReflectLibrary
- Reflect
- SetBlobPart
- StripShader
- WriteBlobToFile
Procedure Groups (0)
This section is empty.
Types
BLOB_PART ¶
BLOB_PART :: enum i32 { INPUT_SIGNATURE_BLOB = 0, OUTPUT_SIGNATURE_BLOB = 1, INPUT_AND_OUTPUT_SIGNATURE_BLOB = 2, PATCH_CONSTANT_SIGNATURE_BLOB = 3, ALL_SIGNATURE_BLOB = 4, DEBUG_INFO = 5, LEGACY_SHADER = 6, XNA_PREPASS_SHADER = 7, XNA_SHADER = 8, PDB = 9, PRIVATE_DATA = 10, ROOT_SIGNATURE = 11, DEBUG_NAME = 12, TEST_ALTERNATE_SHADER = 32768, TEST_COMPILE_DETAILS = 32769, TEST_COMPILE_PERF = 32770, TEST_COMPILE_REPORT = 32771, }
D3DCOMPILE ¶
D3DCOMPILE :: enum u32 { // TODO: make bit_field DEBUG = 1, SKIP_VALIDATION = 2, SKIP_OPTIMIZATION = 4, PACK_MATRIX_ROW_MAJOR = 8, PACK_MATRIX_COLUMN_MAJOR = 16, PARTIAL_PRECISION = 32, FORCE_VS_SOFTWARE_NO_OPT = 64, FORCE_PS_SOFTWARE_NO_OPT = 128, NO_PRESHADER = 256, AVOID_FLOW_CONTROL = 512, PREFER_FLOW_CONTROL = 1024, ENABLE_STRICTNESS = 2048, ENABLE_BACKWARDS_COMPATIBILITY = 4096, IEEE_STRICTNESS = 8192, OPTIMIZATION_LEVEL0 = 16384, OPTIMIZATION_LEVEL1 = 0, OPTIMIZATION_LEVEL2 = 49152, // Added manually OPTIMIZATION_LEVEL3 = 32768, RESERVED16 = 65536, RESERVED17 = 131072, WARNINGS_ARE_ERRORS = 262144, RESOURCES_MAY_ALIAS = 524288, ENABLE_UNBOUNDED_DESCRIPTOR_TABLES = 1048576, ALL_RESOURCES_BOUND = 2097152, DEBUG_NAME_FOR_SOURCE = 4194304, DEBUG_NAME_FOR_BINARY = 8388608, }
D3DCOMPILER_STRIP_FLAGS ¶
D3DCOMPILER_STRIP_FLAGS :: enum u32 { // TODO: make bit_field REFLECTION_DATA = 1, DEBUG_INFO = 2, TEST_BLOBS = 4, PRIVATE_DATA = 8, ROOT_SIGNATURE = 16, FORCE_DWORD = 2147483647, }
FLAGS2 ¶
FLAGS2 :: enum u32 { // TODO: make bit_field FORCE_ROOT_SIGNATURE_LATEST = 0, FORCE_ROOT_SIGNATURE_1_0 = 16, FORCE_ROOT_SIGNATURE_1_1 = 32, }
ID3D10Blob_VTable ¶
ID3D10Blob_VTable :: struct { iunknown_vtable: directx_dxgi.IUnknown_VTable, GetBufferPointer: proc "stdcall" (this: ^ID3D10Blob) -> rawptr, GetBufferSize: proc "stdcall" (this: ^ID3D10Blob) -> uint, }
ID3D10Blob ¶
ID3D10Blob :: struct #raw_union { iunknown: directx_dxgi.IUnknown, id3d10blob_vtable: ^ID3D10Blob_VTable, }
ID3D10Effect ¶
ID3D10Effect :: struct {}
ID3D11Linker_VTable ¶
ID3D11Linker_VTable :: struct { iunknown_vtable: directx_dxgi.IUnknown_VTable, Link: proc "stdcall" (this: ^ID3D11Linker, pEntry: ^ID3D11ModuleInstance, pEntryName: cstring, pTargetName: cstring, uFlags: u32, ppShaderBlob: ^^ID3D10Blob, ppErrorBuffer: ^^ID3D10Blob) -> sys_windows.HRESULT, UseLibrary: proc "stdcall" (this: ^ID3D11Linker, pLibraryMI: ^ID3D11ModuleInstance) -> sys_windows.HRESULT, AddClipPlaneFromCBuffer: proc "stdcall" (this: ^ID3D11Linker, uCBufferSlot: u32, uCBufferEntry: u32) -> sys_windows.HRESULT, }
ID3D11Linker ¶
ID3D11Linker :: struct #raw_union { iunknown: directx_dxgi.IUnknown, id3d11linker_vtable: ^ID3D11Linker_VTable, }
ID3D11ModuleInstance_VTable ¶
ID3D11ModuleInstance_VTable :: struct { iunknown_vtable: directx_dxgi.IUnknown_VTable, BindConstantBuffer: proc "stdcall" (this: ^ID3D11ModuleInstance, uSrcSlot: u32, uDstSlot: u32, cbDstOffset: u32) -> sys_windows.HRESULT, BindConstantBufferByName: proc "stdcall" (this: ^ID3D11ModuleInstance, pName: cstring, uDstSlot: u32, cbDstOffset: u32) -> sys_windows.HRESULT, BindResource: proc "stdcall" (this: ^ID3D11ModuleInstance, uSrcSlot: u32, uDstSlot: u32, cbDstOffset: u32) -> sys_windows.HRESULT, BindResourceByName: proc "stdcall" (this: ^ID3D11ModuleInstance, pName: cstring, uDstSlot: u32, cbDstOffset: u32) -> sys_windows.HRESULT, BindSampler: proc "stdcall" (this: ^ID3D11ModuleInstance, uSrcSlot: u32, uDstSlot: u32, cbDstOffset: u32) -> sys_windows.HRESULT, BindSamplerByName: proc "stdcall" (this: ^ID3D11ModuleInstance, pName: cstring, uDstSlot: u32, cbDstOffset: u32) -> sys_windows.HRESULT, BindUnorderedAccessView: proc "stdcall" (this: ^ID3D11ModuleInstance, uSrcSlot: u32, uDstSlot: u32, cbDstOffset: u32) -> sys_windows.HRESULT, BindUnorderedAccessViewByName: proc "stdcall" (this: ^ID3D11ModuleInstance, pName: cstring, uDstSlot: u32, cbDstOffset: u32) -> sys_windows.HRESULT, BindResourceAsUnorderedAccessView: proc "stdcall" (this: ^ID3D11ModuleInstance, uSrcSlot: u32, uDstSlot: u32, cbDstOffset: u32) -> sys_windows.HRESULT, BindResourceAsUnorderedAccessViewByName: proc "stdcall" (this: ^ID3D11ModuleInstance, pName: cstring, uDstSlot: u32, cbDstOffset: u32) -> sys_windows.HRESULT, }
ID3D11ModuleInstance ¶
ID3D11ModuleInstance :: struct #raw_union { iunknown: directx_dxgi.IUnknown, id3d11moduleinstance_vtable: ^ID3D11ModuleInstance_VTable, }
ID3D11Module_VTable ¶
ID3D11Module_VTable :: struct { iunknown_vtable: directx_dxgi.IUnknown_VTable, CreateInstance: proc "stdcall" (this: ^ID3D11Module, pNamespace: cstring, ppModuleInstance: ^^ID3D11ModuleInstance) -> sys_windows.HRESULT, }
ID3D11Module ¶
ID3D11Module :: struct #raw_union { iunknown: directx_dxgi.IUnknown, id3d11module_vtable: ^ID3D11Module_VTable, }
ID3DBlob ¶
ID3DBlob :: ID3D10Blob
ID3DBlob_VTable ¶
ID3DBlob_VTable :: ID3D10Blob_VTable
ID3DInclude_VTable ¶
ID3DInclude_VTable :: struct { Open: proc "stdcall" (this: ^ID3DInclude, IncludeType: INCLUDE_TYPE, pFileName: cstring, pParentData: rawptr, ppData: ^rawptr, pBytes: ^u32) -> sys_windows.HRESULT, Close: proc "stdcall" (this: ^ID3DInclude, pData: rawptr) -> sys_windows.HRESULT, }
ID3DInclude ¶
ID3DInclude :: struct { vtable: ^ID3DInclude_VTable, }
INCLUDE_TYPE ¶
INCLUDE_TYPE :: enum i32 { INCLUDE_LOCAL = 0, INCLUDE_SYSTEM = 1, _10_INCLUDE_LOCAL = 0, _10_INCLUDE_SYSTEM = 1, INCLUDE_FORCE_DWORD = 2147483647, }
IUnknown ¶
IUnknown :: directx_dxgi.IUnknown
IUnknown_VTable ¶
IUnknown_VTable :: directx_dxgi.IUnknown_VTable
SECDATA ¶
SECDATA :: enum u32 { // TODO: make bit_field MERGE_UAV_SLOTS = 1, PRESERVE_TEMPLATE_SLOTS = 2, REQUIRE_TEMPLATE_MATCH = 4, }
SHADER_DATA ¶
SHADER_DATA :: struct { pBytecode: rawptr, BytecodeLength: uint, }
SHADER_MACRO ¶
SHADER_MACRO :: struct { Name: cstring, Definition: cstring, }
pD3DCompile ¶
pD3DCompile :: proc "cdecl" (a0: rawptr, a1: uint, a2: cstring, a3: ^SHADER_MACRO, a4: ^ID3DInclude, a5: cstring, a6: cstring, a7: u32, a8: u32, a9: ^^ID3D10Blob, a10: ^^ID3D10Blob) -> sys_windows.HRESULT
pD3DDisassemble ¶
pD3DDisassemble :: proc "cdecl" (a0: rawptr, a1: uint, a2: u32, a3: cstring, a4: ^^ID3D10Blob) -> sys_windows.HRESULT
pD3DPreprocess ¶
pD3DPreprocess :: proc "cdecl" (a0: rawptr, a1: uint, a2: cstring, a3: ^SHADER_MACRO, a4: ^ID3DInclude, a5: ^^ID3D10Blob, a6: ^^ID3D10Blob) -> sys_windows.HRESULT
Constants
COMPILER_VERSION ¶
COMPILER_VERSION :: 47
COMPRESS_SHADER_KEEP_ALL_PARTS ¶
COMPRESS_SHADER_KEEP_ALL_PARTS :: 0x00000001
D3DCOMPILER_DLL_A ¶
D3DCOMPILER_DLL_A :: "d3dcompiler_47.dll"
DISASM_DISABLE_DEBUG_INFO ¶
DISASM_DISABLE_DEBUG_INFO :: 0x00000010
DISASM_ENABLE_COLOR_CODE ¶
DISASM_ENABLE_COLOR_CODE :: 0x00000001
DISASM_ENABLE_DEFAULT_VALUE_PRINTS ¶
DISASM_ENABLE_DEFAULT_VALUE_PRINTS :: 0x00000002
DISASM_ENABLE_INSTRUCTION_CYCLE ¶
DISASM_ENABLE_INSTRUCTION_CYCLE :: 0x00000008
DISASM_ENABLE_INSTRUCTION_NUMBERING ¶
DISASM_ENABLE_INSTRUCTION_NUMBERING :: 0x00000004
DISASM_ENABLE_INSTRUCTION_OFFSET ¶
DISASM_ENABLE_INSTRUCTION_OFFSET :: 0x00000020
DISASM_INSTRUCTION_ONLY ¶
DISASM_INSTRUCTION_ONLY :: 0x00000040
DISASM_PRINT_HEX_LITERALS ¶
DISASM_PRINT_HEX_LITERALS :: 0x00000080
GET_INST_OFFSETS_INCLUDE_NON_EXECUTABLE ¶
GET_INST_OFFSETS_INCLUDE_NON_EXECUTABLE :: 0x00000001
ID3D10Blob_UUID_STRING ¶
ID3D10Blob_UUID_STRING :: "8BA5FB08-5195-40E2-AC58-0D989C3A0102"
Variables
ID3D10Blob_UUID ¶
ID3D10Blob_UUID: ^sys_windows.GUID = …
Procedures
Compile ¶
Compile :: proc "stdcall" ( pSrcData: rawptr, SrcDataSize: uint, pSourceName: cstring, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, pEntrypoint: cstring, pTarget: cstring, Flags1: u32, Flags2: u32, ppCode: ^^ID3D10Blob, ) -> sys_windows.HRESULT ---
Compile2 ¶
Compile2 :: proc "stdcall" ( pSrcData: rawptr, SrcDataSize: uint, pSourceName: cstring, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, pEntrypoint: cstring, pTarget: cstring, Flags1: u32, Flags2: u32, SecondaryDataFlags: u32, pSecondaryData: rawptr, SecondaryDataSize: uint, ppCode: ^^ID3D10Blob, ) -> sys_windows.HRESULT ---
CompileFromFile ¶
CompileFromFile :: proc "stdcall" ( pFileName: [^]u16, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, pEntrypoint: cstring, pTarget: cstring, Flags1: u32, Flags2: u32, ppCode: ^^ID3D10Blob, ) -> sys_windows.HRESULT ---
CompressShaders ¶
CompressShaders :: proc "stdcall" (uNumShaders: u32, pShaderData: ^SHADER_DATA, uFlags: u32, ppCompressedData: ^^ID3D10Blob) -> sys_windows.HRESULT ---
CreateBlob ¶
CreateBlob :: proc "stdcall" (Size: uint, ppBlob: ^^ID3D10Blob) -> sys_windows.HRESULT ---
CreateLinker ¶
CreateLinker :: proc "stdcall" (ppLinker: ^^ID3D11Linker) -> sys_windows.HRESULT ---
DecompressShaders ¶
DecompressShaders :: proc "stdcall" ( pSrcData: rawptr, SrcDataSize: uint, uNumShaders: u32, uStartIndex: u32, pIndices: ^u32, uFlags: u32, ppShaders: ^^ID3D10Blob, ) -> sys_windows.HRESULT ---
Disassemble10Effect ¶
Disassemble10Effect :: proc "stdcall" (pEffect: ^ID3D10Effect, Flags: u32, ppDisassembly: ^^ID3D10Blob) -> sys_windows.HRESULT ---
Disassemble ¶
Disassemble :: proc "stdcall" (pSrcData: rawptr, SrcDataSize: uint, Flags: u32, szComments: cstring, ppDisassembly: ^^ID3D10Blob) -> sys_windows.HRESULT ---
DisassembleRegion ¶
DisassembleRegion :: proc "stdcall" ( pSrcData: rawptr, SrcDataSize: uint, Flags: u32, szComments: cstring, StartByteOffset: uint, NumInsts: uint, pFinishByteOffset: ^uint, ) -> sys_windows.HRESULT ---
GetBlobPart ¶
GetBlobPart :: proc "stdcall" (pSrcData: rawptr, SrcDataSize: uint, Part: BLOB_PART, Flags: u32, ppPart: ^^ID3D10Blob) -> sys_windows.HRESULT ---
GetDebugInfo ¶
GetDebugInfo :: proc "stdcall" (pSrcData: rawptr, SrcDataSize: uint, ppDebugInfo: ^^ID3D10Blob) -> sys_windows.HRESULT ---
GetInputAndOutputSignatureBlob ¶
GetInputAndOutputSignatureBlob :: proc "stdcall" (pSrcData: rawptr, SrcDataSize: uint, ppDebugInfo: ^^ID3D10Blob) -> sys_windows.HRESULT ---
GetInputSignatureBlob ¶
GetInputSignatureBlob :: proc "stdcall" (pSrcData: rawptr, SrcDataSize: uint, ppDebugInfo: ^^ID3D10Blob) -> sys_windows.HRESULT ---
GetOutputSignatureBlob ¶
GetOutputSignatureBlob :: proc "stdcall" (pSrcData: rawptr, SrcDataSize: uint, ppDebugInfo: ^^ID3D10Blob) -> sys_windows.HRESULT ---
GetTraceInstructionOffsets ¶
GetTraceInstructionOffsets :: proc "stdcall" ( pSrcData: rawptr, SrcDataSize: uint, Flags: u32, StartInstIndex: uint, NumInsts: uint, pOffsets: ^uint, ) -> sys_windows.HRESULT ---
LoadModule ¶
LoadModule :: proc "stdcall" (pSrcData: rawptr, cbSrcDataSize: uint, ppModule: ^^ID3D11Module) -> sys_windows.HRESULT ---
Preprocess ¶
Preprocess :: proc "stdcall" ( pSrcData: rawptr, SrcDataSize: uint, pSourceName: cstring, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, ppCodeText: ^^ID3D10Blob, ) -> sys_windows.HRESULT ---
ReadFileToBlob ¶
ReadFileToBlob :: proc "stdcall" (pFileName: [^]u16, ppContents: ^^ID3D10Blob) -> sys_windows.HRESULT ---
StripShader ¶
StripShader :: proc "stdcall" (pShaderBytecode: rawptr, BytecodeLength: uint, uStripFlags: u32, ppStrippedBlob: ^^ID3D10Blob) -> sys_windows.HRESULT ---
WriteBlobToFile ¶
WriteBlobToFile :: proc "stdcall" (pBlob: ^ID3D10Blob, pFileName: [^]u16, bOverwrite: sys_windows.BOOL) -> sys_windows.HRESULT ---
Procedure Groups
This section is empty.
Source Files
Generation Information
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