package vendor:directx/d3d11

Index

Types (382)
Constants (435)
Variables (105)
Procedure Groups (0)

This section is empty.

Types

AES_CTR_IV ¶

AES_CTR_IV :: struct {
	IV:    u64,
	Count: u64,
}

APP_DEPRECATED_HRESULT ¶

APP_DEPRECATED_HRESULT :: sys_windows.HRESULT

ASYNC_GETDATA_FLAG ¶

ASYNC_GETDATA_FLAG :: enum u32 {
	// TODO: make bit_set
	DONOTFLUSH = 1, 
}

AUTHENTICATED_CHANNEL_TYPE ¶

AUTHENTICATED_CHANNEL_TYPE :: enum i32 {
	D3D11           = 1, 
	DRIVER_SOFTWARE = 2, 
	DRIVER_HARDWARE = 3, 
}

AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT ¶

AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT :: struct {
	Parameters:     AUTHENTICATED_CONFIGURE_INPUT,
	EncryptionGuid: sys_windows.GUID,
}

AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT ¶

AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT :: struct {
	Parameters:          AUTHENTICATED_CONFIGURE_INPUT,
	DecoderHandle:       sys_windows.HANDLE,
	CryptoSessionHandle: sys_windows.HANDLE,
	DeviceHandle:        sys_windows.HANDLE,
}

AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT ¶

AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT :: struct {
	Parameters:             AUTHENTICATED_CONFIGURE_INPUT,
	StartSequenceQuery:     u32,
	StartSequenceConfigure: u32,
}

AUTHENTICATED_CONFIGURE_INPUT ¶

AUTHENTICATED_CONFIGURE_INPUT :: struct {
	omac:           OMAC,
	ConfigureType:  sys_windows.GUID,
	hChannel:       sys_windows.HANDLE,
	SequenceNumber: u32,
}

AUTHENTICATED_CONFIGURE_OUTPUT ¶

AUTHENTICATED_CONFIGURE_OUTPUT :: struct {
	omac:           OMAC,
	ConfigureType:  sys_windows.GUID,
	hChannel:       sys_windows.HANDLE,
	SequenceNumber: u32,
	ReturnCode:     sys_windows.HRESULT,
}

AUTHENTICATED_CONFIGURE_PROTECTION_INPUT ¶

AUTHENTICATED_CONFIGURE_PROTECTION_INPUT :: struct {
	Parameters:  AUTHENTICATED_CONFIGURE_INPUT,
	Protections: AUTHENTICATED_PROTECTION_FLAGS,
}

AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT ¶

AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT :: struct {
	Parameters:    AUTHENTICATED_CONFIGURE_INPUT,
	ProcessType:   AUTHENTICATED_PROCESS_IDENTIFIER_TYPE,
	ProcessHandle: sys_windows.HANDLE,
	AllowAccess:   sys_windows.BOOL,
}

AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ¶

AUTHENTICATED_PROCESS_IDENTIFIER_TYPE :: enum i32 {
	UNKNOWN = 0, 
	DWM     = 1, 
	HANDLE  = 2, 
}

AUTHENTICATED_PROTECTION_FLAG ¶

AUTHENTICATED_PROTECTION_FLAG :: enum u32 {
	ProtectionEnabled           = 0, 
	OverlayOrFullscreenRequired = 1, 
	Reserved                    = 2, 
}

AUTHENTICATED_PROTECTION_FLAGS ¶

AUTHENTICATED_PROTECTION_FLAGS :: distinct bit_set[AUTHENTICATED_PROTECTION_FLAG; u32]

AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT ¶

AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT :: struct {
	Output:              AUTHENTICATED_QUERY_OUTPUT,
	EncryptionGuidCount: u32,
}

AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT ¶

AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT :: struct {
	Input:               AUTHENTICATED_QUERY_INPUT,
	EncryptionGuidIndex: u32,
}

AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT ¶

AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT :: struct {
	Output:              AUTHENTICATED_QUERY_OUTPUT,
	EncryptionGuidIndex: u32,
	EncryptionGuid:      sys_windows.GUID,
}

AUTHENTICATED_QUERY_ACESSIBILITY_OUTPUT ¶

AUTHENTICATED_QUERY_ACESSIBILITY_OUTPUT :: struct {
	Output:                          AUTHENTICATED_QUERY_OUTPUT,
	BusType:                         BUS_TYPE,
	AccessibleInContiguousBlocks:    sys_windows.BOOL,
	AccessibleInNonContiguousBlocks: sys_windows.BOOL,
}

AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT ¶

AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT :: struct {
	Output:      AUTHENTICATED_QUERY_OUTPUT,
	ChannelType: AUTHENTICATED_CHANNEL_TYPE,
}

AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT ¶

AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT :: struct {
	Input:         AUTHENTICATED_QUERY_INPUT,
	DecoderHandle: sys_windows.HANDLE,
}

AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT ¶

AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT :: struct {
	Output:              AUTHENTICATED_QUERY_OUTPUT,
	DecoderHandle:       sys_windows.HANDLE,
	CryptoSessionHandle: sys_windows.HANDLE,
	DeviceHandle:        sys_windows.HANDLE,
}

AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT ¶

AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT :: struct {
	Output:         AUTHENTICATED_QUERY_OUTPUT,
	EncryptionGuid: sys_windows.GUID,
}

AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT ¶

AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT :: struct {
	Output:       AUTHENTICATED_QUERY_OUTPUT,
	DeviceHandle: sys_windows.HANDLE,
}

AUTHENTICATED_QUERY_INPUT ¶

AUTHENTICATED_QUERY_INPUT :: struct {
	QueryType:      sys_windows.GUID,
	hChannel:       sys_windows.HANDLE,
	SequenceNumber: u32,
}

AUTHENTICATED_QUERY_OUTPUT ¶

AUTHENTICATED_QUERY_OUTPUT :: struct {
	omac:           OMAC,
	QueryType:      sys_windows.GUID,
	hChannel:       sys_windows.HANDLE,
	SequenceNumber: u32,
	ReturnCode:     sys_windows.HRESULT,
}

AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT ¶

AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT :: struct {
	Input:               AUTHENTICATED_QUERY_INPUT,
	DeviceHandle:        sys_windows.HANDLE,
	CryptoSessionHandle: sys_windows.HANDLE,
}

AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT ¶

AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT :: struct {
	Output:              AUTHENTICATED_QUERY_OUTPUT,
	DeviceHandle:        sys_windows.HANDLE,
	CryptoSessionHandle: sys_windows.HANDLE,
	OutputIDCount:       u32,
}

AUTHENTICATED_QUERY_OUTPUT_ID_INPUT ¶

AUTHENTICATED_QUERY_OUTPUT_ID_INPUT :: struct {
	Input:               AUTHENTICATED_QUERY_INPUT,
	DeviceHandle:        sys_windows.HANDLE,
	CryptoSessionHandle: sys_windows.HANDLE,
	OutputIDIndex:       u32,
}

AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT ¶

AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT :: struct {
	Output:              AUTHENTICATED_QUERY_OUTPUT,
	DeviceHandle:        sys_windows.HANDLE,
	CryptoSessionHandle: sys_windows.HANDLE,
	OutputIDIndex:       u32,
	OutputID:            u64,
}

AUTHENTICATED_QUERY_PROTECTION_OUTPUT ¶

AUTHENTICATED_QUERY_PROTECTION_OUTPUT :: struct {
	Output:          AUTHENTICATED_QUERY_OUTPUT,
	ProtectionFlags: AUTHENTICATED_PROTECTION_FLAGS,
}

AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT ¶

AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT :: struct {
	Output:                               AUTHENTICATED_QUERY_OUTPUT,
	RestrictedSharedResourceProcessCount: u32,
}

AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT ¶

AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT :: struct {
	Input:        AUTHENTICATED_QUERY_INPUT,
	ProcessIndex: u32,
}

AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT ¶

AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT :: struct {
	Output:            AUTHENTICATED_QUERY_OUTPUT,
	ProcessIndex:      u32,
	ProcessIdentifier: AUTHENTICATED_PROCESS_IDENTIFIER_TYPE,
	ProcessHandle:     sys_windows.HANDLE,
}

AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT ¶

AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT :: struct {
	Output:                                   AUTHENTICATED_QUERY_OUTPUT,
	UnrestrictedProtectedSharedResourceCount: u32,
}

BIND_FLAG ¶

BIND_FLAG :: enum u32 {
	// TODO: make bit_set
	VERTEX_BUFFER    = 1, 
	INDEX_BUFFER     = 2, 
	CONSTANT_BUFFER  = 4, 
	SHADER_RESOURCE  = 8, 
	STREAM_OUTPUT    = 16, 
	RENDER_TARGET    = 32, 
	DEPTH_STENCIL    = 64, 
	UNORDERED_ACCESS = 128, 
	DECODER          = 512, 
	VIDEO_ENCODER    = 1024, 
}

BLEND ¶

BLEND :: enum i32 {
	ZERO             = 1, 
	ONE              = 2, 
	SRC_COLOR        = 3, 
	INV_SRC_COLOR    = 4, 
	SRC_ALPHA        = 5, 
	INV_SRC_ALPHA    = 6, 
	DEST_ALPHA       = 7, 
	INV_DEST_ALPHA   = 8, 
	DEST_COLOR       = 9, 
	INV_DEST_COLOR   = 10, 
	SRC_ALPHA_SAT    = 11, 
	BLEND_FACTOR     = 14, 
	INV_BLEND_FACTOR = 15, 
	SRC1_COLOR       = 16, 
	INV_SRC1_COLOR   = 17, 
	SRC1_ALPHA       = 18, 
	INV_SRC1_ALPHA   = 19, 
}

BLEND_DESC ¶

BLEND_DESC :: struct {
	AlphaToCoverageEnable:  sys_windows.BOOL,
	IndependentBlendEnable: sys_windows.BOOL,
	RenderTarget:           [8]RENDER_TARGET_BLEND_DESC,
}

BLEND_OP ¶

BLEND_OP :: enum i32 {
	ADD          = 1, 
	SUBTRACT     = 2, 
	REV_SUBTRACT = 3, 
	MIN          = 4, 
	MAX          = 5, 
}

BOOL ¶

BOOL :: sys_windows.BOOL

BOX ¶

BOX :: struct {
	left:   u32,
	top:    u32,
	front:  u32,
	right:  u32,
	bottom: u32,
	back:   u32,
}

BUFFEREX_SRV ¶

BUFFEREX_SRV :: struct {
	FirstElement: u32,
	NumElements:  u32,
	Flags:        u32,
}

BUFFEREX_SRV_FLAG ¶

BUFFEREX_SRV_FLAG :: enum u32 {
	// TODO: make bit_set
	RAW = 1, 
}

BUFFER_DESC ¶

BUFFER_DESC :: struct {
	ByteWidth:           u32,
	Usage:               USAGE,
	BindFlags:           BIND_FLAG,
	CPUAccessFlags:      CPU_ACCESS_FLAG,
	MiscFlags:           RESOURCE_MISC_FLAG,
	StructureByteStride: u32,
}

BUFFER_RTV ¶

BUFFER_RTV :: struct {
	_: struct #raw_union {
		FirstElement:  u32,
		ElementOffset: u32,
	},
	_: struct #raw_union {
		NumElements:  u32,
		ElementWidth: u32,
	},
}

BUFFER_SRV ¶

BUFFER_SRV :: struct {
	_: struct #raw_union {
		FirstElement:  u32,
		ElementOffset: u32,
	},
	_: struct #raw_union {
		NumElements:  u32,
		ElementWidth: u32,
	},
}

BUFFER_UAV ¶

BUFFER_UAV :: struct {
	FirstElement: u32,
	NumElements:  u32,
	Flags:        u32,
}

BUFFER_UAV_FLAG ¶

BUFFER_UAV_FLAG :: enum u32 {
	// TODO: make bit_set
	RAW     = 1, 
	APPEND  = 2, 
	COUNTER = 4, 
}

BUS_TYPE ¶

BUS_TYPE :: enum i32 {
	OTHER                                  = 0, 
	PCI                                    = 1, 
	PCIX                                   = 2, 
	PCIEXPRESS                             = 3, 
	AGP                                    = 4, 
	NSIDE_OF_CHIPSET                       = 65536, 
	RACKS_ON_MOTHER_BOARD_TO_CHIP          = 131072, 
	RACKS_ON_MOTHER_BOARD_TO_SOCKET        = 196608, 
	AUGHTER_BOARD_CONNECTOR                = 262144, 
	AUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE = 327680, 
	ON_STANDARD                            = -2147843648, 
}

CBLEND_DESC ¶

CBLEND_DESC :: struct {
	d3d11_blend_desc: BLEND_DESC,
}

CBOX ¶

CBOX :: struct {
	d3d11_box: BOX,
}

CBUFFER_DESC ¶

CBUFFER_DESC :: struct {
	d3d11_buffer_desc: BUFFER_DESC,
}

CBUFFER_TYPE ¶

CBUFFER_TYPE :: enum i32 {
	CBUFFER            = 0, 
	TBUFFER            = 1, 
	INTERFACE_POINTERS = 2, 
	RESOURCE_BIND_INFO = 3, 
}

CCOUNTER_DESC ¶

CCOUNTER_DESC :: struct {
	d3d11_counter_desc: COUNTER_DESC,
}

CDEFAULT ¶

CDEFAULT :: struct {
	_: u8,
}

CDEPTH_STENCIL_DESC ¶

CDEPTH_STENCIL_DESC :: struct {
	d3d11_depth_stencil_desc: DEPTH_STENCIL_DESC,
}

CDEPTH_STENCIL_VIEW_DESC ¶

CDEPTH_STENCIL_VIEW_DESC :: struct {
	d3d11_depth_stencil_view_desc: DEPTH_STENCIL_VIEW_DESC,
}

CLASS_INSTANCE_DESC ¶

CLASS_INSTANCE_DESC :: struct {
	InstanceId:               u32,
	InstanceIndex:            u32,
	TypeId:                   u32,
	ConstantBuffer:           u32,
	BaseConstantBufferOffset: u32,
	BaseTexture:              u32,
	BaseSampler:              u32,
	Created:                  sys_windows.BOOL,
}

CLEAR_FLAG ¶

CLEAR_FLAG :: enum u32 {
	// TODO: make bit_set
	DEPTH   = 1, 
	STENCIL = 2, 
}

COLOR_WRITE_ENABLE ¶

COLOR_WRITE_ENABLE :: enum i32 {
	// TODO: make bit_set
	RED   = 1, 
	GREEN = 2, 
	BLUE  = 4, 
	ALPHA = 8, 
	ALL   = 15, 
}

COMPARISON_FUNC ¶

COMPARISON_FUNC :: enum i32 {
	NEVER         = 1, 
	LESS          = 2, 
	EQUAL         = 3, 
	LESS_EQUAL    = 4, 
	GREATER       = 5, 
	NOT_EQUAL     = 6, 
	GREATER_EQUAL = 7, 
	ALWAYS        = 8, 
}

COMPONENT_MASK ¶

COMPONENT_MASK :: enum u32 {
	// TODO: make bit_set
	X = 1, 
	Y = 2, 
	Z = 4, 
	W = 8, 
}

CONSERVATIVE_RASTERIZATION_TIER ¶

CONSERVATIVE_RASTERIZATION_TIER :: enum i32 {
	CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED = 0, 
	_1                                       = 1, 
	_2                                       = 2, 
	_3                                       = 3, 
}

CONTENT_PROTECTION_CAPS ¶

CONTENT_PROTECTION_CAPS :: enum i32 {
	SOFTWARE                                  = 1, 
	HARDWARE                                  = 2, 
	PROTECTION_ALWAYS_ON                      = 4, 
	PARTIAL_DECRYPTION                        = 8, 
	CONTENT_KEY                               = 16, 
	FRESHEN_SESSION_KEY                       = 32, 
	ENCRYPTED_READ_BACK                       = 64, 
	ENCRYPTED_READ_BACK_KEY                   = 128, 
	SEQUENTIAL_CTR_IV                         = 256, 
	ENCRYPT_SLICEDATA_ONLY                    = 512, 
	DECRYPTION_BLT                            = 1024, 
	HARDWARE_PROTECT_UNCOMPRESSED             = 2048, 
	HARDWARE_PROTECTED_MEMORY_PAGEABLE        = 4096, 
	HARDWARE_TEARDOWN                         = 8192, 
	HARDWARE_DRM_COMMUNICATION                = 16384, 
	HARDWARE_DRM_COMMUNICATION_MULTI_THREADED = 32768, 
}

COUNTER ¶

COUNTER :: enum i32 {
	DEVICE_DEPENDENT_0 = 1073741824, 
}

COUNTER_DESC ¶

COUNTER_DESC :: struct {
	Counter:   COUNTER,
	MiscFlags: RESOURCE_MISC_FLAG,
}

COUNTER_INFO ¶

COUNTER_INFO :: struct {
	LastDeviceDependentCounter: COUNTER,
	NumSimultaneousCounters:    u32,
	NumDetectableParallelUnits: u8,
}

COUNTER_TYPE ¶

COUNTER_TYPE :: enum i32 {
	FLOAT32 = 0, 
	UINT16  = 1, 
	UINT32  = 2, 
	UINT64  = 3, 
}

CPU_ACCESS_FLAG ¶

CPU_ACCESS_FLAG :: enum u32 {
	// TODO: make bit_set
	WRITE = 65536, 
	READ  = 131072, 
}

CQUERY_DESC ¶

CQUERY_DESC :: struct {
	d3d11_query_desc: QUERY_DESC,
}

CRASTERIZER_DESC ¶

CRASTERIZER_DESC :: struct {
	d3d11_rasterizer_desc: RASTERIZER_DESC,
}

CREATE_DEVICE_FLAG ¶

CREATE_DEVICE_FLAG :: enum u32 {
	// TODO: make bit_set
	SINGLETHREADED                                = 0, 
	DEBUG                                         = 1, 
	SWITCH_TO_REF                                 = 2, 
	PREVENT_INTERNAL_THREADING_OPTIMIZATIONS      = 3, 
	BGRA_SUPPORT                                  = 5, 
	DEBUGGABLE                                    = 6, 
	PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 7, 
	DISABLE_GPU_TIMEOUT                           = 8, 
	VIDEO_SUPPORT                                 = 12, 
}

CREATE_DEVICE_FLAGS ¶

CREATE_DEVICE_FLAGS :: distinct bit_set[CREATE_DEVICE_FLAG; u32]

CRECT ¶

CRECT :: struct {
	d3d11_rect: sys_windows.RECT,
}

CRENDER_TARGET_VIEW_DESC ¶

CRENDER_TARGET_VIEW_DESC :: struct {
	d3d11_render_target_view_desc: RENDER_TARGET_VIEW_DESC,
}

CSAMPLER_DESC ¶

CSAMPLER_DESC :: struct {
	d3d11_sampler_desc: SAMPLER_DESC,
}

CSHADER_RESOURCE_VIEW_DESC ¶

CSHADER_RESOURCE_VIEW_DESC :: struct {
	d3d11_shader_resource_view_desc: SHADER_RESOURCE_VIEW_DESC,
}

CTEXTURE1D_DESC ¶

CTEXTURE1D_DESC :: struct {
	d3d11_texture1d_desc: TEXTURE1D_DESC,
}

CTEXTURE2D_DESC ¶

CTEXTURE2D_DESC :: struct {
	d3d11_texture2d_desc: TEXTURE2D_DESC,
}

CTEXTURE3D_DESC ¶

CTEXTURE3D_DESC :: struct {
	d3d11_texture3d_desc: TEXTURE3D_DESC,
}

CULL_MODE ¶

CULL_MODE :: enum i32 {
	NONE  = 1, 
	FRONT = 2, 
	BACK  = 3, 
}

CUNORDERED_ACCESS_VIEW_DESC ¶

CUNORDERED_ACCESS_VIEW_DESC :: struct {
	d3d11_unordered_access_view_desc: UNORDERED_ACCESS_VIEW_DESC,
}

CVIDEO_DEFAULT ¶

CVIDEO_DEFAULT :: struct {
	_: u8,
}

CVIEWPORT ¶

CVIEWPORT :: struct {
	d3d11_viewport: VIEWPORT,
}

DEBUG_FEATURE ¶

DEBUG_FEATURE :: enum u32 {
	// TODO: make bit_set
	FLUSH_PER_RENDER_OP           = 1, 
	FINISH_PER_RENDER_OP          = 2, 
	FEATURE_PRESENT_PER_RENDER_OP = 4, 
}

DEPTH_STENCILOP_DESC ¶

DEPTH_STENCILOP_DESC :: struct {
	StencilFailOp:      STENCIL_OP,
	StencilDepthFailOp: STENCIL_OP,
	StencilPassOp:      STENCIL_OP,
	StencilFunc:        COMPARISON_FUNC,
}

DEPTH_STENCIL_DESC ¶

DEPTH_STENCIL_DESC :: struct {
	DepthEnable:      sys_windows.BOOL,
	DepthWriteMask:   DEPTH_WRITE_MASK,
	DepthFunc:        COMPARISON_FUNC,
	StencilEnable:    sys_windows.BOOL,
	StencilReadMask:  u8,
	StencilWriteMask: u8,
	FrontFace:        DEPTH_STENCILOP_DESC,
	BackFace:         DEPTH_STENCILOP_DESC,
}

DEPTH_STENCIL_VIEW_DESC ¶

DEPTH_STENCIL_VIEW_DESC :: struct {
	Format:        directx_dxgi.FORMAT,
	ViewDimension: DSV_DIMENSION,
	Flags:         u32,
	_:             struct #raw_union {
		Texture1D:        TEX1D_DSV,
		Texture1DArray:   TEX1D_ARRAY_DSV,
		Texture2D:        TEX2D_DSV,
		Texture2DArray:   TEX2D_ARRAY_DSV,
		Texture2DMS:      TEX2DMS_DSV,
		Texture2DMSArray: TEX2DMS_ARRAY_DSV,
	},
}

DEPTH_WRITE_MASK ¶

DEPTH_WRITE_MASK :: enum i32 {
	ZERO = 0, 
	ALL  = 1, 
}

DEVICE_CONTEXT_TYPE ¶

DEVICE_CONTEXT_TYPE :: enum i32 {
	IMMEDIATE = 0, 
	DEFERRED  = 1, 
}

DRAW_INDEXED_INSTANCED_INDIRECT_ARGS ¶

DRAW_INDEXED_INSTANCED_INDIRECT_ARGS :: struct {
	IndexCountPerInstance: u32,
	InstanceCount:         u32,
	StartIndexLocation:    u32,
	BaseVertexLocation:    i32,
	StartInstanceLocation: u32,
}

DRAW_INSTANCED_INDIRECT_ARGS ¶

DRAW_INSTANCED_INDIRECT_ARGS :: struct {
	VertexCountPerInstance: u32,
	InstanceCount:          u32,
	StartVertexLocation:    u32,
	StartInstanceLocation:  u32,
}

DRIVER_TYPE ¶

DRIVER_TYPE :: enum i32 {
	UNKNOWN   = 0, 
	HARDWARE  = 1, 
	REFERENCE = 2, 
	NULL      = 3, 
	SOFTWARE  = 4, 
	WARP      = 5, 
}

DSV_DIMENSION ¶

DSV_DIMENSION :: enum i32 {
	UNKNOWN          = 0, 
	TEXTURE1D        = 1, 
	TEXTURE1DARRAY   = 2, 
	TEXTURE2D        = 3, 
	TEXTURE2DARRAY   = 4, 
	TEXTURE2DMS      = 5, 
	TEXTURE2DMSARRAY = 6, 
}

DSV_FLAG ¶

DSV_FLAG :: enum u32 {
	// TODO: make bit_set
	DEPTH   = 1, 
	STENCIL = 2, 
}

ENCRYPTED_BLOCK_INFO ¶

ENCRYPTED_BLOCK_INFO :: struct {
	NumEncryptedBytesAtBeginning: u32,
	NumBytesInSkipPattern:        u32,
	NumBytesInEncryptPattern:     u32,
}

FEATURE ¶

FEATURE :: enum i32 {
	THREADING                      = 0, 
	DOUBLES                        = 1, 
	FORMAT_SUPPORT                 = 2, 
	FORMAT_SUPPORT2                = 3, 
	D3D10_X_HARDWARE_OPTIONS       = 4, 
	OPTIONS                        = 5, 
	ARCHITECTURE_INFO              = 6, 
	D3D9_OPTIONS                   = 7, 
	SHADER_MIN_PRECISION_SUPPORT   = 8, 
	D3D9_SHADOW_SUPPORT            = 9, 
	OPTIONS1                       = 10, 
	D3D9_SIMPLE_INSTANCING_SUPPORT = 11, 
	MARKER_SUPPORT                 = 12, 
	D3D9_OPTIONS1                  = 13, 
	OPTIONS2                       = 14, 
	OPTIONS3                       = 15, 
	GPU_VIRTUAL_ADDRESS_SUPPORT    = 16, 
	OPTIONS4                       = 17, 
	SHADER_CACHE                   = 18, 
	OPTIONS5                       = 19, 
}

FEATURE_DATA_ARCHITECTURE_INFO ¶

FEATURE_DATA_ARCHITECTURE_INFO :: struct {
	TileBasedDeferredRenderer: sys_windows.BOOL,
}

FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS ¶

FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS :: struct {
	ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x: sys_windows.BOOL,
}

FEATURE_DATA_D3D9_OPTIONS ¶

FEATURE_DATA_D3D9_OPTIONS :: struct {
	FullNonPow2TextureSupport: sys_windows.BOOL,
}

FEATURE_DATA_D3D9_OPTIONS1 ¶

FEATURE_DATA_D3D9_OPTIONS1 :: struct {
	FullNonPow2TextureSupported:                                 sys_windows.BOOL,
	DepthAsTextureWithLessEqualComparisonFilterSupported:        sys_windows.BOOL,
	SimpleInstancingSupported:                                   sys_windows.BOOL,
	TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported: sys_windows.BOOL,
}

FEATURE_DATA_D3D9_SHADOW_SUPPORT ¶

FEATURE_DATA_D3D9_SHADOW_SUPPORT :: struct {
	SupportsDepthAsTextureWithLessEqualComparisonFilter: sys_windows.BOOL,
}

FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT ¶

FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT :: struct {
	SimpleInstancingSupported: sys_windows.BOOL,
}

FEATURE_DATA_DOUBLES ¶

FEATURE_DATA_DOUBLES :: struct {
	DoublePrecisionFloatShaderOps: sys_windows.BOOL,
}

FEATURE_DATA_FORMAT_SUPPORT ¶

FEATURE_DATA_FORMAT_SUPPORT :: struct {
	InFormat:         directx_dxgi.FORMAT,
	OutFormatSupport: u32,
}

FEATURE_DATA_FORMAT_SUPPORT2 ¶

FEATURE_DATA_FORMAT_SUPPORT2 :: struct {
	InFormat:          directx_dxgi.FORMAT,
	OutFormatSupport2: u32,
}

FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT ¶

FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT :: struct {
	MaxGPUVirtualAddressBitsPerResource: u32,
	MaxGPUVirtualAddressBitsPerProcess:  u32,
}

FEATURE_DATA_MARKER_SUPPORT ¶

FEATURE_DATA_MARKER_SUPPORT :: struct {
	Profile: sys_windows.BOOL,
}

FEATURE_DATA_OPTIONS ¶

FEATURE_DATA_OPTIONS :: struct {
	OutputMergerLogicOp:                    sys_windows.BOOL,
	UAVOnlyRenderingForcedSampleCount:      sys_windows.BOOL,
	DiscardAPIsSeenByDriver:                sys_windows.BOOL,
	FlagsForUpdateAndCopySeenByDriver:      sys_windows.BOOL,
	ClearView:                              sys_windows.BOOL,
	CopyWithOverlap:                        sys_windows.BOOL,
	ConstantBufferPartialUpdate:            sys_windows.BOOL,
	ConstantBufferOffsetting:               sys_windows.BOOL,
	MapNoOverwriteOnDynamicConstantBuffer:  sys_windows.BOOL,
	MapNoOverwriteOnDynamicBufferSRV:       sys_windows.BOOL,
	MultisampleRTVWithForcedSampleCountOne: sys_windows.BOOL,
	SAD4ShaderInstructions:                 sys_windows.BOOL,
	ExtendedDoublesShaderInstructions:      sys_windows.BOOL,
	ExtendedResourceSharing:                sys_windows.BOOL,
}

FEATURE_DATA_OPTIONS1 ¶

FEATURE_DATA_OPTIONS1 :: struct {
	TiledResourcesTier:                    TILED_RESOURCES_TIER,
	MinMaxFiltering:                       sys_windows.BOOL,
	ClearViewAlsoSupportsDepthOnlyFormats: sys_windows.BOOL,
	MapOnDefaultBuffers:                   sys_windows.BOOL,
}

FEATURE_DATA_OPTIONS2 ¶

FEATURE_DATA_OPTIONS2 :: struct {
	PSSpecifiedStencilRefSupported: sys_windows.BOOL,
	TypedUAVLoadAdditionalFormats:  sys_windows.BOOL,
	ROVsSupported:                  sys_windows.BOOL,
	ConservativeRasterizationTier:  CONSERVATIVE_RASTERIZATION_TIER,
	TiledResourcesTier:             TILED_RESOURCES_TIER,
	MapOnDefaultTextures:           sys_windows.BOOL,
	StandardSwizzle:                sys_windows.BOOL,
	UnifiedMemoryArchitecture:      sys_windows.BOOL,
}

FEATURE_DATA_OPTIONS3 ¶

FEATURE_DATA_OPTIONS3 :: struct {
	VPAndRTArrayIndexFromAnyShaderFeedingRasterizer: sys_windows.BOOL,
}

FEATURE_DATA_OPTIONS5 ¶

FEATURE_DATA_OPTIONS5 :: struct {
	SharedResourceTier: SHARED_RESOURCE_TIER,
}

FEATURE_DATA_SHADER_CACHE ¶

FEATURE_DATA_SHADER_CACHE :: struct {
	SupportFlags: u32,
}

FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT ¶

FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT :: struct {
	PixelShaderMinPrecision:          u32,
	AllOtherShaderStagesMinPrecision: u32,
}

FEATURE_DATA_THREADING ¶

FEATURE_DATA_THREADING :: struct {
	DriverConcurrentCreates: sys_windows.BOOL,
	DriverCommandLists:      sys_windows.BOOL,
}

FEATURE_LEVEL ¶

FEATURE_LEVEL :: enum i32 {
	_1_0_CORE = 4096, 
	_9_1      = 37120, 
	_9_2      = 37376, 
	_9_3      = 37632, 
	_10_0     = 40960, 
	_10_1     = 41216, 
	_11_0     = 45056, 
	_11_1     = 45312, 
	_12_0     = 49152, 
	_12_1     = 49408, 
}

FILL_MODE ¶

FILL_MODE :: enum i32 {
	WIREFRAME = 2, 
	SOLID     = 3, 
}

FILTER ¶

FILTER :: enum i32 {
	MIN_MAG_MIP_POINT                          = 0, 
	MIN_MAG_POINT_MIP_LINEAR                   = 1, 
	MIN_POINT_MAG_LINEAR_MIP_POINT             = 4, 
	MIN_POINT_MAG_MIP_LINEAR                   = 5, 
	MIN_LINEAR_MAG_MIP_POINT                   = 16, 
	MIN_LINEAR_MAG_POINT_MIP_LINEAR            = 17, 
	MIN_MAG_LINEAR_MIP_POINT                   = 20, 
	MIN_MAG_MIP_LINEAR                         = 21, 
	ANISOTROPIC                                = 85, 
	COMPARISON_MIN_MAG_MIP_POINT               = 128, 
	COMPARISON_MIN_MAG_POINT_MIP_LINEAR        = 129, 
	COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT  = 132, 
	COMPARISON_MIN_POINT_MAG_MIP_LINEAR        = 133, 
	COMPARISON_MIN_LINEAR_MAG_MIP_POINT        = 144, 
	COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 145, 
	COMPARISON_MIN_MAG_LINEAR_MIP_POINT        = 148, 
	COMPARISON_MIN_MAG_MIP_LINEAR              = 149, 
	COMPARISON_ANISOTROPIC                     = 213, 
	MINIMUM_MIN_MAG_MIP_POINT                  = 256, 
	MINIMUM_MIN_MAG_POINT_MIP_LINEAR           = 257, 
	MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT     = 260, 
	MINIMUM_MIN_POINT_MAG_MIP_LINEAR           = 261, 
	MINIMUM_MIN_LINEAR_MAG_MIP_POINT           = 272, 
	MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR    = 273, 
	MINIMUM_MIN_MAG_LINEAR_MIP_POINT           = 276, 
	MINIMUM_MIN_MAG_MIP_LINEAR                 = 277, 
	MINIMUM_ANISOTROPIC                        = 341, 
	MAXIMUM_MIN_MAG_MIP_POINT                  = 384, 
	MAXIMUM_MIN_MAG_POINT_MIP_LINEAR           = 385, 
	MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT     = 388, 
	MAXIMUM_MIN_POINT_MAG_MIP_LINEAR           = 389, 
	MAXIMUM_MIN_LINEAR_MAG_MIP_POINT           = 400, 
	MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR    = 401, 
	MAXIMUM_MIN_MAG_LINEAR_MIP_POINT           = 404, 
	MAXIMUM_MIN_MAG_MIP_LINEAR                 = 405, 
	MAXIMUM_ANISOTROPIC                        = 469, 
}

FILTER_REDUCTION_TYPE ¶

FILTER_REDUCTION_TYPE :: enum i32 {
	STANDARD   = 0, 
	COMPARISON = 1, 
	MINIMUM    = 2, 
	MAXIMUM    = 3, 
}

FILTER_TYPE ¶

FILTER_TYPE :: enum i32 {
	POINT  = 0, 
	LINEAR = 1, 
}

FORMAT_SUPPORT ¶

FORMAT_SUPPORT :: enum i32 {
	// TODO: make bit_set
	BUFFER                      = 1, 
	IA_VERTEX_BUFFER            = 2, 
	IA_INDEX_BUFFER             = 4, 
	SO_BUFFER                   = 8, 
	TEXTURE1D                   = 16, 
	TEXTURE2D                   = 32, 
	TEXTURE3D                   = 64, 
	TEXTURECUBE                 = 128, 
	SHADER_LOAD                 = 256, 
	SHADER_SAMPLE               = 512, 
	SHADER_SAMPLE_COMPARISON    = 1024, 
	SHADER_SAMPLE_MONO_TEXT     = 2048, 
	MIP                         = 4096, 
	MIP_AUTOGEN                 = 8192, 
	RENDER_TARGET               = 16384, 
	BLENDABLE                   = 32768, 
	DEPTH_STENCIL               = 65536, 
	CPU_LOCKABLE                = 131072, 
	MULTISAMPLE_RESOLVE         = 262144, 
	DISPLAY                     = 524288, 
	CAST_WITHIN_BIT_LAYOUT      = 1048576, 
	MULTISAMPLE_RENDERTARGET    = 2097152, 
	MULTISAMPLE_LOAD            = 4194304, 
	SHADER_GATHER               = 8388608, 
	BACK_BUFFER_CAST            = 16777216, 
	TYPED_UNORDERED_ACCESS_VIEW = 33554432, 
	SHADER_GATHER_COMPARISON    = 67108864, 
	DECODER_OUTPUT              = 134217728, 
	VIDEO_PROCESSOR_OUTPUT      = 268435456, 
	VIDEO_PROCESSOR_INPUT       = 536870912, 
	VIDEO_ENCODER               = 1073741824, 
}

FORMAT_SUPPORT2 ¶

FORMAT_SUPPORT2 :: enum i32 {
	// TODO: make bit_set
	UAV_ATOMIC_ADD                               = 1, 
	UAV_ATOMIC_BITWISE_OPS                       = 2, 
	UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 4, 
	UAV_ATOMIC_EXCHANGE                          = 8, 
	UAV_ATOMIC_SIGNED_MIN_OR_MAX                 = 16, 
	UAV_ATOMIC_UNSIGNED_MIN_OR_MAX               = 32, 
	UAV_TYPED_LOAD                               = 64, 
	UAV_TYPED_STORE                              = 128, 
	OUTPUT_MERGER_LOGIC_OP                       = 256, 
	TILED                                        = 512, 
	SHAREABLE                                    = 1024, 
	MULTIPLANE_OVERLAY                           = 16384, 
}

FUNCTION_DESC ¶

FUNCTION_DESC :: struct {
	Version:                     u32,
	Creator:                     cstring,
	Flags:                       u32,
	ConstantBuffers:             u32,
	BoundResources:              u32,
	InstructionCount:            u32,
	TempRegisterCount:           u32,
	TempArrayCount:              u32,
	DefCount:                    u32,
	DclCount:                    u32,
	TextureNormalInstructions:   u32,
	TextureLoadInstructions:     u32,
	TextureCompInstructions:     u32,
	TextureBiasInstructions:     u32,
	TextureGradientInstructions: u32,
	FloatInstructionCount:       u32,
	IntInstructionCount:         u32,
	UintInstructionCount:        u32,
	StaticFlowControlCount:      u32,
	DynamicFlowControlCount:     u32,
	MacroInstructionCount:       u32,
	ArrayInstructionCount:       u32,
	MovInstructionCount:         u32,
	MovcInstructionCount:        u32,
	ConversionInstructionCount:  u32,
	BitwiseInstructionCount:     u32,
	MinFeatureLevel:             FEATURE_LEVEL,
	RequiredFeatureFlags:        u64,
	Name:                        cstring,
	FunctionParameterCount:      i32,
	HasReturn:                   sys_windows.BOOL,
	Has10Level9VertexShader:     sys_windows.BOOL,
	Has10Level9PixelShader:      sys_windows.BOOL,
}

GUID ¶

GUID :: sys_windows.GUID

HANDLE ¶

HANDLE :: sys_windows.HANDLE

HMODULE ¶

HMODULE :: sys_windows.HMODULE

HRESULT ¶

HRESULT :: sys_windows.HRESULT

IAsynchronous ¶

IAsynchronous :: struct #raw_union {
	id3d11devicechild:         IDeviceChild,
	id3d11asynchronous_vtable: ^IAsynchronous_VTable,
}

IAsynchronous_VTable ¶

IAsynchronous_VTable :: struct {
	id3d11devicechild_vtable: IDeviceChild_VTable,
	GetDataSize:              proc "stdcall" (this: ^IAsynchronous) -> u32,
}

IAuthenticatedChannel ¶

IAuthenticatedChannel :: struct #raw_union {
	id3d11devicechild:                 IDeviceChild,
	id3d11authenticatedchannel_vtable: ^IAuthenticatedChannel_VTable,
}

IAuthenticatedChannel_VTable ¶

IAuthenticatedChannel_VTable :: struct {
	id3d11devicechild_vtable: IDeviceChild_VTable,
	GetCertificateSize:       proc "stdcall" (this: ^IAuthenticatedChannel, pCertificateSize: ^u32) -> sys_windows.HRESULT,
	GetCertificate:           proc "stdcall" (this: ^IAuthenticatedChannel, CertificateSize: u32, pCertificate: cstring) -> sys_windows.HRESULT,
	GetChannelHandle:         proc "stdcall" (this: ^IAuthenticatedChannel, pChannelHandle: ^sys_windows.HANDLE),
}

IBlendState ¶

IBlendState :: struct #raw_union {
	id3d11devicechild:       IDeviceChild,
	id3d11blendstate_vtable: ^IBlendState_VTable,
}

IBlendState_VTable ¶

IBlendState_VTable :: struct {
	id3d11devicechild_vtable: IDeviceChild_VTable,
	GetDesc:                  proc "stdcall" (this: ^IBlendState, pDesc: ^BLEND_DESC),
}

IBlob ¶

IBlob :: directx_d3d_compiler.ID3D10Blob

IBuffer ¶

IBuffer :: struct #raw_union {
	id3d11resource:      IResource,
	id3d11buffer_vtable: ^IBuffer_VTable,
}

IBuffer_VTable ¶

IBuffer_VTable :: struct {
	id3d11resource_vtable: IResource_VTable,
	GetDesc:               proc "stdcall" (this: ^IBuffer, pDesc: ^BUFFER_DESC),
}

IClassInstance ¶

IClassInstance :: struct #raw_union {
	id3d11devicechild:          IDeviceChild,
	id3d11classinstance_vtable: ^IClassInstance_VTable,
}

IClassInstance_VTable ¶

IClassInstance_VTable :: struct {
	id3d11devicechild_vtable: IDeviceChild_VTable,
	GetClassLinkage:          proc "stdcall" (this: ^IClassInstance, ppLinkage: ^^IClassLinkage),
	GetDesc:                  proc "stdcall" (this: ^IClassInstance, pDesc: ^CLASS_INSTANCE_DESC),
	GetInstanceName:          proc "stdcall" (this: ^IClassInstance, pInstanceName: cstring, pBufferLength: ^uint),
	GetTypeName:              proc "stdcall" (this: ^IClassInstance, pInstanceName: cstring, pBufferLength: ^uint),
}

IClassLinkage ¶

IClassLinkage :: struct #raw_union {
	id3d11devicechild:         IDeviceChild,
	id3d11classlinkage_vtable: ^IClassLinkage_VTable,
}

IClassLinkage_VTable ¶

IClassLinkage_VTable :: struct {
	id3d11devicechild_vtable: IDeviceChild_VTable,
	GetClassInstance:         proc "stdcall" (this: ^IClassLinkage, pClassInstanceName: cstring, InstanceIndex: u32, ppInstance: ^^IClassInstance) -> sys_windows.HRESULT,
	CreateClassInstance:      proc "stdcall" (this: ^IClassLinkage, pClassTypeName: cstring, ConstantBufferOffset: u32, ConstantVectorOffset: u32, TextureOffset: u32, SamplerOffset: u32, ppInstance: ^^IClassInstance) -> sys_windows.HRESULT,
}

ICommandList ¶

ICommandList :: struct #raw_union {
	id3d11devicechild:        IDeviceChild,
	id3d11commandlist_vtable: ^ICommandList_VTable,
}

ICommandList_VTable ¶

ICommandList_VTable :: struct {
	id3d11devicechild_vtable: IDeviceChild_VTable,
	GetContextFlags:          proc "stdcall" (this: ^ICommandList) -> u32,
}

IComputeShader ¶

IComputeShader :: struct {
	id3d11devicechild: IDeviceChild,
}

ICounter ¶

ICounter :: struct #raw_union {
	id3d11asynchronous:   IAsynchronous,
	id3d11counter_vtable: ^ICounter_VTable,
}

ICounter_VTable ¶

ICounter_VTable :: struct {
	id3d11asynchronous_vtable: IAsynchronous_VTable,
	GetDesc:                   proc "stdcall" (this: ^ICounter, pDesc: ^COUNTER_DESC),
}

ICryptoSession ¶

ICryptoSession :: struct #raw_union {
	id3d11devicechild:          IDeviceChild,
	id3d11cryptosession_vtable: ^ICryptoSession_VTable,
}

ICryptoSession_VTable ¶

ICryptoSession_VTable :: struct {
	id3d11devicechild_vtable: IDeviceChild_VTable,
	GetCryptoType:            proc "stdcall" (this: ^ICryptoSession, pCryptoType: ^sys_windows.GUID),
	GetDecoderProfile:        proc "stdcall" (this: ^ICryptoSession, pCryptoType: ^sys_windows.GUID),
	GetCertificateSize:       proc "stdcall" (this: ^ICryptoSession, pCertificateSize: ^u32) -> sys_windows.HRESULT,
	GetCertificate:           proc "stdcall" (this: ^ICryptoSession, CertificateSize: u32, pCertificate: cstring) -> sys_windows.HRESULT,
	GetCryptoSessionHandle:   proc "stdcall" (this: ^ICryptoSession, pCryptoSessionHandle: ^sys_windows.HANDLE),
}

ID3DDestructionNotifier ¶

ID3DDestructionNotifier :: struct #raw_union {
	iunknown:                       directx_dxgi.IUnknown,
	id3ddestructionnotifier_vtable: ^ID3DDestructionNotifier_VTable,
}

ID3DDestructionNotifier_VTable ¶

ID3DDestructionNotifier_VTable :: struct {
	iunknown_vtable:               directx_dxgi.IUnknown_VTable,
	RegisterDestructionCallback:   proc "stdcall" (this: ^ID3DDestructionNotifier, callbackFn: PFN_DESTRUCTION_CALLBACK, pData: rawptr, pCallbackID: ^u32) -> sys_windows.HRESULT,
	UnregisterDestructionCallback: proc "stdcall" (this: ^ID3DDestructionNotifier, callbackID: u32) -> sys_windows.HRESULT,
}

IDebug ¶

IDebug :: struct #raw_union {
	iunknown:           directx_dxgi.IUnknown,
	id3d11debug_vtable: ^IDebug_VTable,
}

IDebug_VTable ¶

IDebug_VTable :: struct {
	iunkown_vtable:             directx_dxgi.IUnknown_VTable,
	SetFeatureMask:             proc "stdcall" (this: ^IDebug, mask: DEBUG_FEATURE) -> sys_windows.HRESULT,
	GetFeatureMask:             proc "stdcall" (this: ^IDebug) -> DEBUG_FEATURE,
	SetPresentPerRenderOpDelay: proc "stdcall" (this: ^IDebug, Milliseconds: u32) -> sys_windows.HRESULT,
	GetPresentPerRenderOpDelay: proc "stdcall" (this: ^IDebug) -> u32,
	SetSwapChain:               proc "stdcall" (this: ^IDebug, pSwapChain: ^directx_dxgi.ISwapChain) -> sys_windows.HRESULT,
	GetSwapChain:               proc "stdcall" (this: ^IDebug, ppSwapChain: ^^directx_dxgi.ISwapChain) -> sys_windows.HRESULT,
	ValidateContext:            proc "stdcall" (this: ^IDebug, pContext: ^IDeviceContext) -> sys_windows.HRESULT,
	ReportLiveDeviceObjects:    proc "stdcall" (this: ^IDebug, Flags: RLDO_FLAGS) -> sys_windows.HRESULT,
	ValidateContextForDispatch: proc "stdcall" (this: ^IDebug, pContext: ^IDeviceContext) -> sys_windows.HRESULT,
}

IDepthStencilState ¶

IDepthStencilState :: struct #raw_union {
	id3d11devicechild:              IDeviceChild,
	id3d11depthstencilstate_vtable: ^IDepthStencilState_VTable,
}

IDepthStencilState_VTable ¶

IDepthStencilState_VTable :: struct {
	id3d11devicechild_vtable: IDeviceChild_VTable,
	GetDesc:                  proc "stdcall" (this: ^IDepthStencilState, pDesc: ^DEPTH_STENCIL_DESC),
}

IDepthStencilView ¶

IDepthStencilView :: struct #raw_union {
	id3d11view:                    IView,
	id3d11depthstencilview_vtable: ^IDepthStencilView_VTable,
}

IDepthStencilView_VTable ¶

IDepthStencilView_VTable :: struct {
	id3d11view_vtable: IView_VTable,
	GetDesc:           proc "stdcall" (this: ^IDepthStencilView, pDesc: ^DEPTH_STENCIL_VIEW_DESC),
}

IDevice ¶

IDevice :: struct #raw_union {
	iunknown:            directx_dxgi.IUnknown,
	id3d11device_vtable: ^IDevice_VTable,
}

IDeviceChild ¶

IDeviceChild :: struct #raw_union {
	iunknown:                 directx_dxgi.IUnknown,
	id3d11devicechild_vtable: ^IDeviceChild_VTable,
}

IDeviceChild_VTable ¶

IDeviceChild_VTable :: struct {
	iunknown_vtable:         directx_dxgi.IUnknown_VTable,
	GetDevice:               proc "stdcall" (this: ^IDeviceChild, ppDevice: ^^IDevice),
	GetPrivateData:          proc "stdcall" (this: ^IDeviceChild, guid: ^sys_windows.GUID, pDataSize: ^u32, pData: rawptr) -> sys_windows.HRESULT,
	SetPrivateData:          proc "stdcall" (this: ^IDeviceChild, guid: ^sys_windows.GUID, DataSize: u32, pData: rawptr) -> sys_windows.HRESULT,
	SetPrivateDataInterface: proc "stdcall" (this: ^IDeviceChild, guid: ^sys_windows.GUID, pData: ^directx_dxgi.IUnknown) -> sys_windows.HRESULT,
}

IDeviceContext ¶

IDeviceContext :: struct #raw_union {
	id3d11devicechild:          IDeviceChild,
	id3d11devicecontext_vtable: ^IDeviceContext_VTable,
}

IDeviceContext_VTable ¶

IDeviceContext_VTable :: struct {
	id3d11devicechild_vtable:                  IDeviceChild_VTable,
	VSSetConstantBuffers:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
	PSSetShaderResources:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
	PSSetShader:                               proc "stdcall" (this: ^IDeviceContext, pPixelShader: ^IPixelShader, ppClassInstances: ^^IClassInstance, NumClassInstances: u32),
	PSSetSamplers:                             proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
	VSSetShader:                               proc "stdcall" (this: ^IDeviceContext, pVertexShader: ^IVertexShader, ppClassInstances: ^^IClassInstance, NumClassInstances: u32),
	DrawIndexed:                               proc "stdcall" (this: ^IDeviceContext, IndexCount: u32, StartIndexLocation: u32, BaseVertexLocation: i32),
	Draw:                                      proc "stdcall" (this: ^IDeviceContext, VertexCount: u32, StartVertexLocation: u32),
	Map:                                       proc "stdcall" (this: ^IDeviceContext, pResource: ^IResource, Subresource: u32, MapType: MAP, MapFlags: u32, pMappedResource: ^MAPPED_SUBRESOURCE) -> sys_windows.HRESULT,
	Unmap:                                     proc "stdcall" (this: ^IDeviceContext, pResource: ^IResource, Subresource: u32),
	PSSetConstantBuffers:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
	IASetInputLayout:                          proc "stdcall" (this: ^IDeviceContext, pInputLayout: ^IInputLayout),
	IASetVertexBuffers:                        proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppVertexBuffers: ^^IBuffer, pStrides: ^u32, pOffsets: ^u32),
	IASetIndexBuffer:                          proc "stdcall" (this: ^IDeviceContext, pIndexBuffer: ^IBuffer, Format: directx_dxgi.FORMAT, Offset: u32),
	DrawIndexedInstanced:                      proc "stdcall" (this: ^IDeviceContext, IndexCountPerInstance: u32, InstanceCount: u32, StartIndexLocation: u32, BaseVertexLocation: i32, StartInstanceLocation: u32),
	DrawInstanced:                             proc "stdcall" (this: ^IDeviceContext, VertexCountPerInstance: u32, InstanceCount: u32, StartVertexLocation: u32, StartInstanceLocation: u32),
	GSSetConstantBuffers:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
	GSSetShader:                               proc "stdcall" (this: ^IDeviceContext, pShader: ^IGeometryShader, ppClassInstances: ^^IClassInstance, NumClassInstances: u32),
	IASetPrimitiveTopology:                    proc "stdcall" (this: ^IDeviceContext, Topology: PRIMITIVE_TOPOLOGY),
	VSSetShaderResources:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
	VSSetSamplers:                             proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
	Begin:                                     proc "stdcall" (this: ^IDeviceContext, pAsync: ^IAsynchronous),
	End:                                       proc "stdcall" (this: ^IDeviceContext, pAsync: ^IAsynchronous),
	GetData:                                   proc "stdcall" (this: ^IDeviceContext, pAsync: ^IAsynchronous, pData: rawptr, DataSize: u32, GetDataFlags: u32) -> sys_windows.HRESULT,
	SetPredication:                            proc "stdcall" (this: ^IDeviceContext, pPredicate: ^IPredicate, PredicateValue: sys_windows.BOOL),
	GSSetShaderResources:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
	GSSetSamplers:                             proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
	OMSetRenderTargets:                        proc "stdcall" (this: ^IDeviceContext, NumViews: u32, ppRenderTargetViews: ^^IRenderTargetView, pDepthStencilView: ^IDepthStencilView),
	OMSetRenderTargetsAndUnorderedAccessViews: proc "stdcall" (this: ^IDeviceContext, NumRTVs: u32, ppRenderTargetViews: ^^IRenderTargetView, pDepthStencilView: ^IDepthStencilView, UAVStartSlot: u32, NumUAVs: u32, ppUnorderedAccessViews: ^^IUnorderedAccessView, pUAVInitialCounts: ^u32),
	OMSetBlendState:                           proc "stdcall" (this: ^IDeviceContext, pBlendState: ^IBlendState, BlendFactor: ^[4]f32, SampleMask: u32),
	OMSetDepthStencilState:                    proc "stdcall" (this: ^IDeviceContext, pDepthStencilState: ^IDepthStencilState, StencilRef: u32),
	SOSetTargets:                              proc "stdcall" (this: ^IDeviceContext, NumBuffers: u32, ppSOTargets: ^^IBuffer, pOffsets: ^u32),
	DrawAuto:                                  proc "stdcall" (this: ^IDeviceContext),
	DrawIndexedInstancedIndirect:              proc "stdcall" (this: ^IDeviceContext, pBufferForArgs: ^IBuffer, AlignedByteOffsetForArgs: u32),
	DrawInstancedIndirect:                     proc "stdcall" (this: ^IDeviceContext, pBufferForArgs: ^IBuffer, AlignedByteOffsetForArgs: u32),
	Dispatch:                                  proc "stdcall" (this: ^IDeviceContext, ThreadGroupCountX: u32, ThreadGroupCountY: u32, ThreadGroupCountZ: u32),
	DispatchIndirect:                          proc "stdcall" (this: ^IDeviceContext, pBufferForArgs: ^IBuffer, AlignedByteOffsetForArgs: u32),
	RSSetState:                                proc "stdcall" (this: ^IDeviceContext, pRasterizerState: ^IRasterizerState),
	RSSetViewports:                            proc "stdcall" (this: ^IDeviceContext, NumViewports: u32, pViewports: ^VIEWPORT),
	RSSetScissorRects:                         proc "stdcall" (this: ^IDeviceContext, NumRects: u32, pRects: ^sys_windows.RECT),
	CopySubresourceRegion:                     proc "stdcall" (this: ^IDeviceContext, pDstResource: ^IResource, DstSubresource: u32, DstX: u32, DstY: u32, DstZ: u32, pSrcResource: ^IResource, SrcSubresource: u32, pSrcBox: ^BOX),
	CopyResource:                              proc "stdcall" (this: ^IDeviceContext, pDstResource: ^IResource, pSrcResource: ^IResource),
	UpdateSubresource:                         proc "stdcall" (this: ^IDeviceContext, pDstResource: ^IResource, DstSubresource: u32, pDstBox: ^BOX, pSrcData: rawptr, SrcRowPitch: u32, SrcDepthPitch: u32),
	CopyStructureCount:                        proc "stdcall" (this: ^IDeviceContext, pDstBuffer: ^IBuffer, DstAlignedByteOffset: u32, pSrcView: ^IUnorderedAccessView),
	ClearRenderTargetView:                     proc "stdcall" (this: ^IDeviceContext, pRenderTargetView: ^IRenderTargetView, ColorRGBA: ^[4]f32),
	ClearUnorderedAccessViewUint:              proc "stdcall" (this: ^IDeviceContext, pUnorderedAccessView: ^IUnorderedAccessView, Values: ^[4]u32),
	ClearUnorderedAccessViewFloat:             proc "stdcall" (this: ^IDeviceContext, pUnorderedAccessView: ^IUnorderedAccessView, Values: ^[4]f32),
	ClearDepthStencilView:                     proc "stdcall" (this: ^IDeviceContext, pDepthStencilView: ^IDepthStencilView, ClearFlags: CLEAR_FLAG, Depth: f32, Stencil: u8),
	GenerateMips:                              proc "stdcall" (this: ^IDeviceContext, pShaderResourceView: ^IShaderResourceView),
	SetResourceMinLOD:                         proc "stdcall" (this: ^IDeviceContext, pResource: ^IResource, MinLOD: f32),
	GetResourceMinLOD:                         proc "stdcall" (this: ^IDeviceContext, pResource: ^IResource) -> f32,
	ResolveSubresource:                        proc "stdcall" (this: ^IDeviceContext, pDstResource: ^IResource, DstSubresource: u32, pSrcResource: ^IResource, SrcSubresource: u32, Format: directx_dxgi.FORMAT),
	ExecuteCommandList:                        proc "stdcall" (this: ^IDeviceContext, pCommandList: ^ICommandList, RestoreContextState: sys_windows.BOOL),
	HSSetShaderResources:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
	HSSetShader:                               proc "stdcall" (this: ^IDeviceContext, pHullShader: ^IHullShader, ppClassInstances: ^^IClassInstance, NumClassInstances: u32),
	HSSetSamplers:                             proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
	HSSetConstantBuffers:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
	DSSetShaderResources:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
	DSSetShader:                               proc "stdcall" (this: ^IDeviceContext, pDomainShader: ^IDomainShader, ppClassInstances: ^^IClassInstance, NumClassInstances: u32),
	DSSetSamplers:                             proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
	DSSetConstantBuffers:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
	CSSetShaderResources:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
	CSSetUnorderedAccessViews:                 proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumUAVs: u32, ppUnorderedAccessViews: ^^IUnorderedAccessView, pUAVInitialCounts: ^u32),
	CSSetShader:                               proc "stdcall" (this: ^IDeviceContext, pComputeShader: ^IComputeShader, ppClassInstances: ^^IClassInstance, NumClassInstances: u32),
	CSSetSamplers:                             proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
	CSSetConstantBuffers:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
	VSGetConstantBuffers:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
	PSGetShaderResources:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
	PSGetShader:                               proc "stdcall" (this: ^IDeviceContext, ppPixelShader: ^^IPixelShader, ppClassInstances: ^^IClassInstance, pNumClassInstances: ^u32),
	PSGetSamplers:                             proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
	VSGetShader:                               proc "stdcall" (this: ^IDeviceContext, ppVertexShader: ^^IVertexShader, ppClassInstances: ^^IClassInstance, pNumClassInstances: ^u32),
	PSGetConstantBuffers:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
	IAGetInputLayout:                          proc "stdcall" (this: ^IDeviceContext, ppInputLayout: ^^IInputLayout),
	IAGetVertexBuffers:                        proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppVertexBuffers: ^^IBuffer, pStrides: ^u32, pOffsets: ^u32),
	IAGetIndexBuffer:                          proc "stdcall" (this: ^IDeviceContext, pIndexBuffer: ^^IBuffer, Format: ^directx_dxgi.FORMAT, Offset: ^u32),
	GSGetConstantBuffers:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
	GSGetShader:                               proc "stdcall" (this: ^IDeviceContext, ppGeometryShader: ^^IGeometryShader, ppClassInstances: ^^IClassInstance, pNumClassInstances: ^u32),
	IAGetPrimitiveTopology:                    proc "stdcall" (this: ^IDeviceContext, pTopology: ^PRIMITIVE_TOPOLOGY),
	VSGetShaderResources:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
	VSGetSamplers:                             proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
	GetPredication:                            proc "stdcall" (this: ^IDeviceContext, ppPredicate: ^^IPredicate, pPredicateValue: ^sys_windows.BOOL),
	GSGetShaderResources:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
	GSGetSamplers:                             proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
	OMGetRenderTargets:                        proc "stdcall" (this: ^IDeviceContext, NumViews: u32, ppRenderTargetViews: ^^IRenderTargetView, ppDepthStencilView: ^^IDepthStencilView),
	OMGetRenderTargetsAndUnorderedAccessViews: proc "stdcall" (this: ^IDeviceContext, NumRTVs: u32, ppRenderTargetViews: ^^IRenderTargetView, ppDepthStencilView: ^^IDepthStencilView, UAVStartSlot: u32, NumUAVs: u32, ppUnorderedAccessViews: ^^IUnorderedAccessView),
	OMGetBlendState:                           proc "stdcall" (this: ^IDeviceContext, ppBlendState: ^^IBlendState, BlendFactor: ^[4]f32, pSampleMask: ^u32),
	OMGetDepthStencilState:                    proc "stdcall" (this: ^IDeviceContext, ppDepthStencilState: ^^IDepthStencilState, pStencilRef: ^u32),
	SOGetTargets:                              proc "stdcall" (this: ^IDeviceContext, NumBuffers: u32, ppSOTargets: ^^IBuffer),
	RSGetState:                                proc "stdcall" (this: ^IDeviceContext, ppRasterizerState: ^^IRasterizerState),
	RSGetViewports:                            proc "stdcall" (this: ^IDeviceContext, pNumViewports: ^u32, pViewports: ^VIEWPORT),
	RSGetScissorRects:                         proc "stdcall" (this: ^IDeviceContext, pNumRects: ^u32, pRects: ^sys_windows.RECT),
	HSGetShaderResources:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
	HSGetShader:                               proc "stdcall" (this: ^IDeviceContext, ppHullShader: ^^IHullShader, ppClassInstances: ^^IClassInstance, pNumClassInstances: ^u32),
	HSGetSamplers:                             proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
	HSGetConstantBuffers:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
	DSGetShaderResources:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
	DSGetShader:                               proc "stdcall" (this: ^IDeviceContext, ppDomainShader: ^^IDomainShader, ppClassInstances: ^^IClassInstance, pNumClassInstances: ^u32),
	DSGetSamplers:                             proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
	DSGetConstantBuffers:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
	CSGetShaderResources:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
	CSGetUnorderedAccessViews:                 proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumUAVs: u32, ppUnorderedAccessViews: ^^IUnorderedAccessView),
	CSGetShader:                               proc "stdcall" (this: ^IDeviceContext, ppComputeShader: ^^IComputeShader, ppClassInstances: ^^IClassInstance, pNumClassInstances: ^u32),
	CSGetSamplers:                             proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
	CSGetConstantBuffers:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
	ClearState:                                proc "stdcall" (this: ^IDeviceContext),
	Flush:                                     proc "stdcall" (this: ^IDeviceContext),
	GetType:                                   proc "stdcall" (this: ^IDeviceContext) -> DEVICE_CONTEXT_TYPE,
	GetContextFlags:                           proc "stdcall" (this: ^IDeviceContext) -> u32,
	FinishCommandList:                         proc "stdcall" (this: ^IDeviceContext, RestoreDeferredContextState: sys_windows.BOOL, ppCommandList: ^^ICommandList) -> sys_windows.HRESULT,
}

IDevice_VTable ¶

IDevice_VTable :: struct {
	iunknown_vtable:                      directx_dxgi.IUnknown_VTable,
	CreateBuffer:                         proc "stdcall" (this: ^IDevice, pDesc: ^BUFFER_DESC, pInitialData: ^SUBRESOURCE_DATA, ppBuffer: ^^IBuffer) -> sys_windows.HRESULT,
	CreateTexture1D:                      proc "stdcall" (this: ^IDevice, pDesc: ^TEXTURE1D_DESC, pInitialData: ^SUBRESOURCE_DATA, ppTexture1D: ^^ITexture1D) -> sys_windows.HRESULT,
	CreateTexture2D:                      proc "stdcall" (this: ^IDevice, pDesc: ^TEXTURE2D_DESC, pInitialData: ^SUBRESOURCE_DATA, ppTexture2D: ^^ITexture2D) -> sys_windows.HRESULT,
	CreateTexture3D:                      proc "stdcall" (this: ^IDevice, pDesc: ^TEXTURE3D_DESC, pInitialData: ^SUBRESOURCE_DATA, ppTexture3D: ^^ITexture3D) -> sys_windows.HRESULT,
	CreateShaderResourceView:             proc "stdcall" (this: ^IDevice, pResource: ^IResource, pDesc: ^SHADER_RESOURCE_VIEW_DESC, ppSRView: ^^IShaderResourceView) -> sys_windows.HRESULT,
	CreateUnorderedAccessView:            proc "stdcall" (this: ^IDevice, pResource: ^IResource, pDesc: ^UNORDERED_ACCESS_VIEW_DESC, ppUAView: ^^IUnorderedAccessView) -> sys_windows.HRESULT,
	CreateRenderTargetView:               proc "stdcall" (this: ^IDevice, pResource: ^IResource, pDesc: ^RENDER_TARGET_VIEW_DESC, ppRTView: ^^IRenderTargetView) -> sys_windows.HRESULT,
	CreateDepthStencilView:               proc "stdcall" (this: ^IDevice, pResource: ^IResource, pDesc: ^DEPTH_STENCIL_VIEW_DESC, ppDepthStencilView: ^^IDepthStencilView) -> sys_windows.HRESULT,
	CreateInputLayout:                    proc "stdcall" (this: ^IDevice, pInputElementDescs: ^INPUT_ELEMENT_DESC, NumElements: u32, pShaderBytecodeWithInputSignature: rawptr, BytecodeLength: uint, ppInputLayout: ^^IInputLayout) -> sys_windows.HRESULT,
	CreateVertexShader:                   proc "stdcall" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: uint, pClassLinkage: ^IClassLinkage, ppVertexShader: ^^IVertexShader) -> sys_windows.HRESULT,
	CreateGeometryShader:                 proc "stdcall" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: uint, pClassLinkage: ^IClassLinkage, ppGeometryShader: ^^IGeometryShader) -> sys_windows.HRESULT,
	CreateGeometryShaderWithStreamOutput: proc "stdcall" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: uint, pSODeclaration: ^SO_DECLARATION_ENTRY, NumEntries: u32, pBufferStrides: ^u32, NumStrides: u32, RasterizedStream: u32, pClassLinkage: ^IClassLinkage, ppGeometryShader: ^^IGeometryShader) -> sys_windows.HRESULT,
	CreatePixelShader:                    proc "stdcall" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: uint, pClassLinkage: ^IClassLinkage, ppPixelShader: ^^IPixelShader) -> sys_windows.HRESULT,
	CreateHullShader:                     proc "stdcall" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: uint, pClassLinkage: ^IClassLinkage, ppHullShader: ^^IHullShader) -> sys_windows.HRESULT,
	CreateDomainShader:                   proc "stdcall" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: uint, pClassLinkage: ^IClassLinkage, ppDomainShader: ^^IDomainShader) -> sys_windows.HRESULT,
	CreateComputeShader:                  proc "stdcall" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: uint, pClassLinkage: ^IClassLinkage, ppComputeShader: ^^IComputeShader) -> sys_windows.HRESULT,
	CreateClassLinkage:                   proc "stdcall" (this: ^IDevice, ppLinkage: ^^IClassLinkage) -> sys_windows.HRESULT,
	CreateBlendState:                     proc "stdcall" (this: ^IDevice, pBlendStateDesc: ^BLEND_DESC, ppBlendState: ^^IBlendState) -> sys_windows.HRESULT,
	CreateDepthStencilState:              proc "stdcall" (this: ^IDevice, pDepthStencilDesc: ^DEPTH_STENCIL_DESC, ppDepthStencilState: ^^IDepthStencilState) -> sys_windows.HRESULT,
	CreateRasterizerState:                proc "stdcall" (this: ^IDevice, pRasterizerDesc: ^RASTERIZER_DESC, ppRasterizerState: ^^IRasterizerState) -> sys_windows.HRESULT,
	CreateSamplerState:                   proc "stdcall" (this: ^IDevice, pSamplerDesc: ^SAMPLER_DESC, ppSamplerState: ^^ISamplerState) -> sys_windows.HRESULT,
	CreateQuery:                          proc "stdcall" (this: ^IDevice, pQueryDesc: ^QUERY_DESC, ppQuery: ^^IQuery) -> sys_windows.HRESULT,
	CreatePredicate:                      proc "stdcall" (this: ^IDevice, pPredicateDesc: ^QUERY_DESC, ppPredicate: ^^IPredicate) -> sys_windows.HRESULT,
	CreateCounter:                        proc "stdcall" (this: ^IDevice, pCounterDesc: ^COUNTER_DESC, ppCounter: ^^ICounter) -> sys_windows.HRESULT,
	CreateDeferredContext:                proc "stdcall" (this: ^IDevice, ContextFlags: u32, ppDeferredContext: ^^IDeviceContext) -> sys_windows.HRESULT,
	OpenSharedResource:                   proc "stdcall" (this: ^IDevice, hResource: sys_windows.HANDLE, ReturnedInterface: ^sys_windows.GUID, ppResource: ^rawptr) -> sys_windows.HRESULT,
	CheckFormatSupport:                   proc "stdcall" (this: ^IDevice, Format: directx_dxgi.FORMAT, pFormatSupport: ^u32) -> sys_windows.HRESULT,
	CheckMultisampleQualityLevels:        proc "stdcall" (this: ^IDevice, Format: directx_dxgi.FORMAT, SampleCount: u32, pNumQualityLevels: ^u32) -> sys_windows.HRESULT,
	CheckCounterInfo:                     proc "stdcall" (this: ^IDevice, pCounterInfo: ^COUNTER_INFO),
	CheckCounter:                         proc "stdcall" (this: ^IDevice, pDesc: ^COUNTER_DESC, pType: ^COUNTER_TYPE, pActiveCounters: ^u32, szName: cstring, pNameLength: ^u32, szUnits: ^u8, pUnitsLength: ^u32, szDescription: cstring, pDescriptionLength: ^u32) -> sys_windows.HRESULT,
	CheckFeatureSupport:                  proc "stdcall" (this: ^IDevice, Feature: FEATURE, pFeatureSupportData: rawptr, FeatureSupportDataSize: u32) -> sys_windows.HRESULT,
	GetPrivateData:                       proc "stdcall" (this: ^IDevice, guid: ^sys_windows.GUID, pDataSize: ^u32, pData: rawptr) -> sys_windows.HRESULT,
	SetPrivateData:                       proc "stdcall" (this: ^IDevice, guid: ^sys_windows.GUID, DataSize: u32, pData: rawptr) -> sys_windows.HRESULT,
	SetPrivateDataInterface:              proc "stdcall" (this: ^IDevice, guid: ^sys_windows.GUID, pData: ^directx_dxgi.IUnknown) -> sys_windows.HRESULT,
	GetFeatureLevel:                      proc "stdcall" (this: ^IDevice) -> FEATURE_LEVEL,
	GetCreationFlags:                     proc "stdcall" (this: ^IDevice) -> u32,
	GetDeviceRemovedReason:               proc "stdcall" (this: ^IDevice) -> sys_windows.HRESULT,
	GetImmediateContext:                  proc "stdcall" (this: ^IDevice, ppImmediateContext: ^^IDeviceContext),
	SetExceptionMode:                     proc "stdcall" (this: ^IDevice, RaiseFlags: u32) -> sys_windows.HRESULT,
	GetExceptionMode:                     proc "stdcall" (this: ^IDevice) -> u32,
}

IDomainShader ¶

IDomainShader :: struct {
	id3d11devicechild: IDeviceChild,
}

IFunctionLinkingGraph ¶

IFunctionLinkingGraph :: struct #raw_union {
	iunknown:                          directx_dxgi.IUnknown,
	id3d11functionlinkinggraph_vtable: ^IFunctionLinkingGraph_VTable,
}

IFunctionLinkingGraph_VTable ¶

IFunctionLinkingGraph_VTable :: struct {
	iunknown_vtable:      directx_dxgi.IUnknown_VTable,
	CreateModuleInstance: proc "stdcall" (this: ^IFunctionLinkingGraph, ppModuleInstance: ^^directx_d3d_compiler.ID3D11ModuleInstance, ppErrorBuffer: ^^directx_d3d_compiler.ID3D10Blob) -> sys_windows.HRESULT,
	SetInputSignature:    proc "stdcall" (this: ^IFunctionLinkingGraph, pInputParameters: ^PARAMETER_DESC, cInputParameters: u32, ppInputNode: ^^ILinkingNode) -> sys_windows.HRESULT,
	SetOutputSignature:   proc "stdcall" (this: ^IFunctionLinkingGraph, pInputParameters: ^PARAMETER_DESC, cInputParameters: u32, ppInputNode: ^^ILinkingNode) -> sys_windows.HRESULT,
	CallFunction:         proc "stdcall" (this: ^IFunctionLinkingGraph, pModuleInstanceNamespace: cstring, pModuleWithFunctionPrototype: ^directx_d3d_compiler.ID3D11Module, pFunctionName: cstring, ppCallNode: ^^ILinkingNode) -> sys_windows.HRESULT,
	PassValue:            proc "stdcall" (this: ^IFunctionLinkingGraph, pSrcNode: ^ILinkingNode, SrcParameterIndex: i32, pDstNode: ^ILinkingNode, DstParameterIndex: i32) -> sys_windows.HRESULT,
	PassValueWithSwizzle: proc "stdcall" (this: ^IFunctionLinkingGraph, pSrcNode: ^ILinkingNode, SrcParameterIndex: i32, pSrcSwizzle: ^u8, pDstNode: ^ILinkingNode, DstParameterIndex: i32, pDstSwizzle: ^u8) -> sys_windows.HRESULT,
	GetLastError:         proc "stdcall" (this: ^IFunctionLinkingGraph, ppErrorBuffer: ^^directx_d3d_compiler.ID3D10Blob) -> sys_windows.HRESULT,
	GenerateHlsl:         proc "stdcall" (this: ^IFunctionLinkingGraph, uFlags: u32, ppBuffer: ^^directx_d3d_compiler.ID3D10Blob) -> sys_windows.HRESULT,
}

IFunctionParameterReflection ¶

IFunctionParameterReflection :: struct {
	vtable: ^IFunctionParameterReflection_VTable,
}

IFunctionParameterReflection_VTable ¶

IFunctionParameterReflection_VTable :: struct {
	GetDesc: proc "stdcall" (this: ^IFunctionParameterReflection, pDesc: ^PARAMETER_DESC) -> sys_windows.HRESULT,
}

IFunctionReflection ¶

IFunctionReflection :: struct {
	vtable: ^IFunctionReflection_VTable,
}

IFunctionReflection_VTable ¶

IFunctionReflection_VTable :: struct {
	GetDesc:                      proc "stdcall" (this: ^IFunctionReflection, pDesc: ^FUNCTION_DESC) -> sys_windows.HRESULT,
	GetConstantBufferByIndex:     proc "stdcall" (this: ^IFunctionReflection, BufferIndex: u32) -> ^IShaderReflectionConstantBuffer,
	GetConstantBufferByName:      proc "stdcall" (this: ^IFunctionReflection, Name: cstring) -> ^IShaderReflectionConstantBuffer,
	GetResourceBindingDesc:       proc "stdcall" (this: ^IFunctionReflection, ResourceIndex: u32, pDesc: ^SHADER_INPUT_BIND_DESC) -> sys_windows.HRESULT,
	GetVariableByName:            proc "stdcall" (this: ^IFunctionReflection, Name: cstring) -> ^IShaderReflectionVariable,
	GetResourceBindingDescByName: proc "stdcall" (this: ^IFunctionReflection, Name: cstring, pDesc: ^SHADER_INPUT_BIND_DESC) -> sys_windows.HRESULT,
	GetFunctionParameter:         proc "stdcall" (this: ^IFunctionReflection, ParameterIndex: i32) -> ^IFunctionParameterReflection,
}

IGeometryShader ¶

IGeometryShader :: struct {
	id3d11devicechild: IDeviceChild,
}

IHullShader ¶

IHullShader :: struct {
	id3d11devicechild: IDeviceChild,
}

IID ¶

IID :: sys_windows.GUID

IInfoQueue ¶

IInfoQueue :: struct #raw_union {
	iunknown:               directx_dxgi.IUnknown,
	id3d11infoqueue_vtable: ^IInfoQueue_VTable,
}

IInfoQueue_VTable ¶

IInfoQueue_VTable :: struct {
	iunkown_vtable:                               directx_dxgi.IUnknown_VTable,
	AddApplicationMessage:                        proc "stdcall" (this: ^IInfoQueue, Severity: MESSAGE_SEVERITY, pDescription: cstring) -> sys_windows.HRESULT,
	AddMessage:                                   proc "stdcall" (this: ^IInfoQueue, Category: MESSAGE_CATEGORY, Severity: MESSAGE_SEVERITY, ID: MESSAGE_ID, pDescription: cstring) -> sys_windows.HRESULT,
	AddRetrievalFilterEntries:                    proc "stdcall" (this: ^IInfoQueue, pFilter: ^INFO_QUEUE_FILTER) -> sys_windows.HRESULT,
	AddStorageFilterEntries:                      proc "stdcall" (this: ^IInfoQueue, pFilter: ^INFO_QUEUE_FILTER) -> sys_windows.HRESULT,
	ClearRetrievalFilter:                         proc "stdcall" (this: ^IInfoQueue),
	ClearStorageFilter:                           proc "stdcall" (this: ^IInfoQueue),
	ClearStoredMessages:                          proc "stdcall" (this: ^IInfoQueue),
	GetBreakOnCategory:                           proc "stdcall" (this: ^IInfoQueue, Category: MESSAGE_CATEGORY) -> sys_windows.BOOL,
	GetBreakOnID:                                 proc "stdcall" (this: ^IInfoQueue, ID: MESSAGE_ID) -> sys_windows.BOOL,
	GetBreakOnSeverity:                           proc "stdcall" (this: ^IInfoQueue, Severity: MESSAGE_SEVERITY) -> sys_windows.BOOL,
	GetMessage:                                   proc "stdcall" (this: ^IInfoQueue, MessageIndex: u64, pMessage: ^MESSAGE, pMessageByteLength: ^uint) -> sys_windows.HRESULT,
	GetMessageCountLimit:                         proc "stdcall" (this: ^IInfoQueue) -> u64,
	GetMuteDebugOutput:                           proc "stdcall" (this: ^IInfoQueue) -> sys_windows.BOOL,
	GetNumMessagesAllowedByStorageFilter:         proc "stdcall" (this: ^IInfoQueue) -> u64,
	GetNumMessagesDeniedByStorageFilter:          proc "stdcall" (this: ^IInfoQueue) -> u64,
	GetNumMessagesDiscardedByMessageCountLimit:   proc "stdcall" (this: ^IInfoQueue) -> u64,
	GetNumStoredMessages:                         proc "stdcall" (this: ^IInfoQueue) -> u64,
	GetNumStoredMessagesAllowedByRetrievalFilter: proc "stdcall" (this: ^IInfoQueue) -> u64,
	GetRetrievalFilter:                           proc "stdcall" (this: ^IInfoQueue, pFilter: ^INFO_QUEUE_FILTER, pFilterByteLength: ^uint) -> sys_windows.HRESULT,
	GetRetrievalFilterStackSize:                  proc "stdcall" (this: ^IInfoQueue) -> u64,
	GetStorageFilter:                             proc "stdcall" (this: ^IInfoQueue, pFilter: ^INFO_QUEUE_FILTER, pFilterByteLength: ^uint) -> sys_windows.HRESULT,
	GetStorageFilterStackSize:                    proc "stdcall" (this: ^IInfoQueue) -> u64,
	PopRetrievalFilter:                           proc "stdcall" (this: ^IInfoQueue),
	PopStorageFilter:                             proc "stdcall" (this: ^IInfoQueue),
	PushCopyOfRetrievalFilter:                    proc "stdcall" (this: ^IInfoQueue) -> sys_windows.HRESULT,
	PushCopyOfStorageFilter:                      proc "stdcall" (this: ^IInfoQueue) -> sys_windows.HRESULT,
	PushEmptyRetrievalFilter:                     proc "stdcall" (this: ^IInfoQueue) -> sys_windows.HRESULT,
	PushEmptyStorageFilter:                       proc "stdcall" (this: ^IInfoQueue) -> sys_windows.HRESULT,
	SetBreakOnCategory:                           proc "stdcall" (this: ^IInfoQueue, Category: MESSAGE_CATEGORY, bEnable: sys_windows.BOOL) -> sys_windows.HRESULT,
	SetBreakOnID:                                 proc "stdcall" (this: ^IInfoQueue, ID: MESSAGE_ID, bEnable: sys_windows.BOOL) -> sys_windows.HRESULT,
	SetBreakOnSeverity:                           proc "stdcall" (this: ^IInfoQueue, Severity: MESSAGE_SEVERITY, bEnable: sys_windows.BOOL) -> sys_windows.HRESULT,
	SetMessageCountLimit:                         proc "stdcall" (this: ^IInfoQueue, MessageCountLimit: u64) -> sys_windows.HRESULT,
	SetMuteDebugOutput:                           proc "stdcall" (this: ^IInfoQueue, bMute: sys_windows.BOOL),
}

IInputLayout ¶

IInputLayout :: struct {
	id3d11devicechild: IDeviceChild,
}

ILibraryReflection ¶

ILibraryReflection :: struct #raw_union {
	iunknown:                       directx_dxgi.IUnknown,
	id3d11libraryreflection_vtable: ^ILibraryReflection_VTable,
}

ILibraryReflection_VTable ¶

ILibraryReflection_VTable :: struct {
	iunknown_vtable:    directx_dxgi.IUnknown_VTable,
	GetDesc:            proc "stdcall" (this: ^ILibraryReflection, pDesc: ^LIBRARY_DESC) -> sys_windows.HRESULT,
	GetFunctionByIndex: proc "stdcall" (this: ^ILibraryReflection, FunctionIndex: i32) -> ^IFunctionReflection,
}

ILinkingNode ¶

ILinkingNode :: struct {
	iunknown: directx_dxgi.IUnknown,
}

IModule ¶

IModule :: directx_d3d_compiler.ID3D11Module

IModuleInstance ¶

IModuleInstance :: directx_d3d_compiler.ID3D11ModuleInstance

INFO_QUEUE_FILTER ¶

INFO_QUEUE_FILTER :: struct {
	AllowList: INFO_QUEUE_FILTER_DESC,
	DenyList:  INFO_QUEUE_FILTER_DESC,
}

INFO_QUEUE_FILTER_DESC ¶

INFO_QUEUE_FILTER_DESC :: struct {
	NumCategories: u32,
	pCategoryList: ^MESSAGE_CATEGORY,
	NumSeverities: u32,
	pSeverityList: ^MESSAGE_SEVERITY,
	NumIDs:        u32,
	pIDList:       ^MESSAGE_ID,
}

INPUT_CLASSIFICATION ¶

INPUT_CLASSIFICATION :: enum i32 {
	VERTEX_DATA   = 0, 
	INSTANCE_DATA = 1, 
}

INPUT_ELEMENT_DESC ¶

INPUT_ELEMENT_DESC :: struct {
	SemanticName:         cstring,
	SemanticIndex:        u32,
	Format:               directx_dxgi.FORMAT,
	InputSlot:            u32,
	AlignedByteOffset:    u32,
	InputSlotClass:       INPUT_CLASSIFICATION,
	InstanceDataStepRate: u32,
}

INTERPOLATION_MODE ¶

INTERPOLATION_MODE :: enum i32 {
	UNDEFINED                     = 0, 
	CONSTANT                      = 1, 
	LINEAR                        = 2, 
	LINEAR_CENTROID               = 3, 
	LINEAR_NOPERSPECTIVE          = 4, 
	LINEAR_NOPERSPECTIVE_CENTROID = 5, 
	LINEAR_SAMPLE                 = 6, 
	LINEAR_NOPERSPECTIVE_SAMPLE   = 7, 
}

IPixelShader ¶

IPixelShader :: struct {
	id3d11devicechild: IDeviceChild,
}

IPredicate ¶

IPredicate :: struct {
	id3d11query: IQuery,
}

IQuery ¶

IQuery :: struct #raw_union {
	id3d11asynchronous: IAsynchronous,
	id3d11query_vtable: ^IQuery_VTable,
}

IQuery_VTable ¶

IQuery_VTable :: struct {
	id3d11asynchronous_vtable: IAsynchronous_VTable,
	GetDesc:                   proc "stdcall" (this: ^IQuery, pDesc: ^QUERY_DESC),
}

IRasterizerState ¶

IRasterizerState :: struct #raw_union {
	id3d11devicechild:            IDeviceChild,
	id3d11rasterizerstate_vtable: ^IRasterizerState_VTable,
}

IRasterizerState_VTable ¶

IRasterizerState_VTable :: struct {
	id3d11devicechild_vtable: IDeviceChild_VTable,
	GetDesc:                  proc "stdcall" (this: ^IRasterizerState, pDesc: ^RASTERIZER_DESC),
}

IRenderTargetView ¶

IRenderTargetView :: struct #raw_union {
	id3d11view:                    IView,
	id3d11rendertargetview_vtable: ^IRenderTargetView_VTable,
}

IRenderTargetView_VTable ¶

IRenderTargetView_VTable :: struct {
	id3d11view_vtable: IView_VTable,
	GetDesc:           proc "stdcall" (this: ^IRenderTargetView, pDesc: ^RENDER_TARGET_VIEW_DESC),
}

IResource ¶

IResource :: struct #raw_union {
	id3d11devicechild:     IDeviceChild,
	id3d11resource_vtable: ^IResource_VTable,
}

IResource_VTable ¶

IResource_VTable :: struct {
	id3d11devicechild_vtable: IDeviceChild_VTable,
	GetType:                  proc "stdcall" (this: ^IResource, pResourceDimension: ^RESOURCE_DIMENSION),
	SetEvictionPriority:      proc "stdcall" (this: ^IResource, EvictionPriority: u32),
	GetEvictionPriority:      proc "stdcall" (this: ^IResource) -> u32,
}

ISamplerState ¶

ISamplerState :: struct #raw_union {
	id3d11devicechild:         IDeviceChild,
	id3d11samplerstate_vtable: ^ISamplerState_VTable,
}

ISamplerState_VTable ¶

ISamplerState_VTable :: struct {
	id3d11devicechild_vtable: IDeviceChild_VTable,
	GetDesc:                  proc "stdcall" (this: ^ISamplerState, pDesc: ^SAMPLER_DESC),
}

IShaderReflection ¶

IShaderReflection :: struct #raw_union {
	iunknown:                      directx_dxgi.IUnknown,
	id3d11shaderreflection_vtable: ^IShaderReflection_VTable,
}

IShaderReflectionConstantBuffer ¶

IShaderReflectionConstantBuffer :: struct {
	vtable: ^IShaderReflectionConstantBuffer_VTable,
}

IShaderReflectionConstantBuffer_VTable ¶

IShaderReflectionConstantBuffer_VTable :: struct {
	GetDesc:            proc "stdcall" (this: ^IShaderReflectionConstantBuffer, pDesc: ^SHADER_BUFFER_DESC) -> sys_windows.HRESULT,
	GetVariableByIndex: proc "stdcall" (this: ^IShaderReflectionConstantBuffer, Index: u32) -> ^IShaderReflectionVariable,
	GetVariableByName:  proc "stdcall" (this: ^IShaderReflectionConstantBuffer, Name: cstring) -> ^IShaderReflectionVariable,
}

IShaderReflectionType ¶

IShaderReflectionType :: struct {
	vtable: ^IShaderReflectionType_VTable,
}

IShaderReflectionType_VTable ¶

IShaderReflectionType_VTable :: struct {
	GetDesc:              proc "stdcall" (this: ^IShaderReflectionType, pDesc: ^SHADER_TYPE_DESC) -> sys_windows.HRESULT,
	GetMemberTypeByIndex: proc "stdcall" (this: ^IShaderReflectionType, Index: u32) -> ^IShaderReflectionType,
	GetMemberTypeByName:  proc "stdcall" (this: ^IShaderReflectionType, Name: cstring) -> ^IShaderReflectionType,
	GetMemberTypeName:    proc "stdcall" (this: ^IShaderReflectionType, Index: u32) -> cstring,
	IsEqual:              proc "stdcall" (this: ^IShaderReflectionType, pType: ^IShaderReflectionType) -> sys_windows.HRESULT,
	GetSubType:           proc "stdcall" (this: ^IShaderReflectionType) -> ^IShaderReflectionType,
	GetBaseClass:         proc "stdcall" (this: ^IShaderReflectionType) -> ^IShaderReflectionType,
	GetNumInterfaces:     proc "stdcall" (this: ^IShaderReflectionType) -> u32,
	GetInterfaceByIndex:  proc "stdcall" (this: ^IShaderReflectionType, Index: u32) -> ^IShaderReflectionType,
	IsOfType:             proc "stdcall" (this: ^IShaderReflectionType, pType: ^IShaderReflectionType) -> sys_windows.HRESULT,
	ImplementsInterface:  proc "stdcall" (this: ^IShaderReflectionType, pType: ^IShaderReflectionType) -> sys_windows.HRESULT,
}

IShaderReflectionVariable ¶

IShaderReflectionVariable :: struct {
	vtable: ^IShaderReflectionVariable_VTable,
}

IShaderReflectionVariable_VTable ¶

IShaderReflectionVariable_VTable :: struct {
	GetDesc:          proc "stdcall" (this: ^IShaderReflectionVariable, pDesc: ^SHADER_VARIABLE_DESC) -> sys_windows.HRESULT,
	GetType:          proc "stdcall" (this: ^IShaderReflectionVariable) -> ^IShaderReflectionType,
	GetBuffer:        proc "stdcall" (this: ^IShaderReflectionVariable) -> ^IShaderReflectionConstantBuffer,
	GetInterfaceSlot: proc "stdcall" (this: ^IShaderReflectionVariable, uArrayIndex: u32) -> u32,
}

IShaderReflection_VTable ¶

IShaderReflection_VTable :: struct {
	iunknown_vtable:               directx_dxgi.IUnknown_VTable,
	GetDesc:                       proc "stdcall" (this: ^IShaderReflection, pDesc: ^SHADER_DESC) -> sys_windows.HRESULT,
	GetConstantBufferByIndex:      proc "stdcall" (this: ^IShaderReflection, Index: u32) -> ^IShaderReflectionConstantBuffer,
	GetConstantBufferByName:       proc "stdcall" (this: ^IShaderReflection, Name: cstring) -> ^IShaderReflectionConstantBuffer,
	GetResourceBindingDesc:        proc "stdcall" (this: ^IShaderReflection, ResourceIndex: u32, pDesc: ^SHADER_INPUT_BIND_DESC) -> sys_windows.HRESULT,
	GetInputParameterDesc:         proc "stdcall" (this: ^IShaderReflection, ParameterIndex: u32, pDesc: ^SIGNATURE_PARAMETER_DESC) -> sys_windows.HRESULT,
	GetOutputParameterDesc:        proc "stdcall" (this: ^IShaderReflection, ParameterIndex: u32, pDesc: ^SIGNATURE_PARAMETER_DESC) -> sys_windows.HRESULT,
	GetPatchConstantParameterDesc: proc "stdcall" (this: ^IShaderReflection, ParameterIndex: u32, pDesc: ^SIGNATURE_PARAMETER_DESC) -> sys_windows.HRESULT,
	GetVariableByName:             proc "stdcall" (this: ^IShaderReflection, Name: cstring) -> ^IShaderReflectionVariable,
	GetResourceBindingDescByName:  proc "stdcall" (this: ^IShaderReflection, Name: cstring, pDesc: ^SHADER_INPUT_BIND_DESC) -> sys_windows.HRESULT,
	GetMovInstructionCount:        proc "stdcall" (this: ^IShaderReflection) -> u32,
	GetMovcInstructionCount:       proc "stdcall" (this: ^IShaderReflection) -> u32,
	GetConversionInstructionCount: proc "stdcall" (this: ^IShaderReflection) -> u32,
	GetBitwiseInstructionCount:    proc "stdcall" (this: ^IShaderReflection) -> u32,
	GetGSInputPrimitive:           proc "stdcall" (this: ^IShaderReflection) -> PRIMITIVE,
	IsSampleFrequencyShader:       proc "stdcall" (this: ^IShaderReflection) -> sys_windows.BOOL,
	GetNumInterfaceSlots:          proc "stdcall" (this: ^IShaderReflection) -> u32,
	GetMinFeatureLevel:            proc "stdcall" (this: ^IShaderReflection, pLevel: ^FEATURE_LEVEL) -> sys_windows.HRESULT,
	GetThreadGroupSize:            proc "stdcall" (this: ^IShaderReflection, pSizeX: ^u32, pSizeY: ^u32, pSizeZ: ^u32) -> u32,
	GetRequiresFlags:              proc "stdcall" (this: ^IShaderReflection) -> u64,
}

IShaderResourceView ¶

IShaderResourceView :: struct #raw_union {
	id3d11view:                      IView,
	id3d11shaderresourceview_vtable: ^IShaderResourceView_VTable,
}

IShaderResourceView_VTable ¶

IShaderResourceView_VTable :: struct {
	id3d11view_vtable: IView_VTable,
	GetDesc:           proc "stdcall" (this: ^IShaderResourceView, pDesc: ^SHADER_RESOURCE_VIEW_DESC),
}

ITexture1D ¶

ITexture1D :: struct #raw_union {
	id3d11resource:         IResource,
	id3d11texture1d_vtable: ^ITexture1D_VTable,
}

ITexture1D_VTable ¶

ITexture1D_VTable :: struct {
	id3d11resource_vtable: IResource_VTable,
	GetDesc:               proc "stdcall" (this: ^ITexture1D, pDesc: ^TEXTURE1D_DESC),
}

ITexture2D ¶

ITexture2D :: struct #raw_union {
	id3d11resource:         IResource,
	id3d11texture2d_vtable: ^ITexture2D_VTable,
}

ITexture2D_VTable ¶

ITexture2D_VTable :: struct {
	id3d11resource_vtable: IResource_VTable,
	GetDesc:               proc "stdcall" (this: ^ITexture2D, pDesc: ^TEXTURE2D_DESC),
}

ITexture3D ¶

ITexture3D :: struct #raw_union {
	id3d11resource:         IResource,
	id3d11texture3d_vtable: ^ITexture3D_VTable,
}

ITexture3D_VTable ¶

ITexture3D_VTable :: struct {
	id3d11resource_vtable: IResource_VTable,
	GetDesc:               proc "stdcall" (this: ^ITexture3D, pDesc: ^TEXTURE3D_DESC),
}

IUnknown ¶

IUnknown :: directx_dxgi.IUnknown

IUnknown_VTable ¶

IUnknown_VTable :: directx_dxgi.IUnknown_VTable

IUnorderedAccessView ¶

IUnorderedAccessView :: struct #raw_union {
	id3d11view:                       IView,
	id3d11unorderedaccessview_vtable: ^IUnorderedAccessView_VTable,
}

IUnorderedAccessView_VTable ¶

IUnorderedAccessView_VTable :: struct {
	id3d11view_vtable: IView_VTable,
	GetDesc:           proc "stdcall" (this: ^IUnorderedAccessView, pDesc: ^UNORDERED_ACCESS_VIEW_DESC),
}

IVertexShader ¶

IVertexShader :: struct {
	id3d11devicechild: IDeviceChild,
}

IVideoContext ¶

IVideoContext :: struct #raw_union {
	id3d11devicechild:         IDeviceChild,
	id3d11videocontext_vtable: ^IVideoContext_VTable,
}

IVideoContext_VTable ¶

IVideoContext_VTable :: struct {
	id3d11devicechild_vtable:                  IDeviceChild_VTable,
	GetDecoderBuffer:                          proc "stdcall" (this: ^IVideoContext, pDecoder: ^IVideoDecoder, Type: VIDEO_DECODER_BUFFER_TYPE, pBufferSize: ^u32, ppBuffer: ^rawptr) -> sys_windows.HRESULT,
	ReleaseDecoderBuffer:                      proc "stdcall" (this: ^IVideoContext, pDecoder: ^IVideoDecoder, Type: VIDEO_DECODER_BUFFER_TYPE) -> sys_windows.HRESULT,
	DecoderBeginFrame:                         proc "stdcall" (this: ^IVideoContext, pDecoder: ^IVideoDecoder, pView: ^IVideoDecoderOutputView, ContentKeySize: u32, pContentKey: rawptr) -> sys_windows.HRESULT,
	DecoderEndFrame:                           proc "stdcall" (this: ^IVideoContext, pDecoder: ^IVideoDecoder) -> sys_windows.HRESULT,
	SubmitDecoderBuffers:                      proc "stdcall" (this: ^IVideoContext, pDecoder: ^IVideoDecoder, NumBuffers: u32, pBufferDesc: ^VIDEO_DECODER_BUFFER_DESC) -> sys_windows.HRESULT,
	DecoderExtension:                          proc "stdcall" (this: ^IVideoContext, pDecoder: ^IVideoDecoder, pExtensionData: ^VIDEO_DECODER_EXTENSION) -> sys_windows.HRESULT,
	VideoProcessorSetOutputTargetRect:         proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, Enable: sys_windows.BOOL, pRect: ^sys_windows.RECT),
	VideoProcessorSetOutputBackgroundColor:    proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, YCbCr: sys_windows.BOOL, pColor: ^VIDEO_COLOR),
	VideoProcessorSetOutputColorSpace:         proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pColorSpace: ^VIDEO_PROCESSOR_COLOR_SPACE),
	VideoProcessorSetOutputAlphaFillMode:      proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, AlphaFillMode: VIDEO_PROCESSOR_ALPHA_FILL_MODE, StreamIndex: u32),
	VideoProcessorSetOutputConstriction:       proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, Enable: sys_windows.BOOL, Size: sys_windows.SIZE),
	VideoProcessorSetOutputStereoMode:         proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, Enable: sys_windows.BOOL),
	VideoProcessorSetOutputExtension:          proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pExtensionGuid: ^sys_windows.GUID, DataSize: u32, pData: rawptr) -> sys_windows.HRESULT,
	VideoProcessorGetOutputTargetRect:         proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, Enabled: ^sys_windows.BOOL, pRect: ^sys_windows.RECT),
	VideoProcessorGetOutputBackgroundColor:    proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pYCbCr: ^sys_windows.BOOL, pColor: ^VIDEO_COLOR),
	VideoProcessorGetOutputColorSpace:         proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pColorSpace: ^VIDEO_PROCESSOR_COLOR_SPACE),
	VideoProcessorGetOutputAlphaFillMode:      proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pAlphaFillMode: ^VIDEO_PROCESSOR_ALPHA_FILL_MODE, pStreamIndex: ^u32),
	VideoProcessorGetOutputConstriction:       proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pEnabled: ^sys_windows.BOOL, pSize: ^sys_windows.SIZE),
	VideoProcessorGetOutputStereoMode:         proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pEnabled: ^sys_windows.BOOL),
	VideoProcessorGetOutputExtension:          proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pExtensionGuid: ^sys_windows.GUID, DataSize: u32, pData: rawptr) -> sys_windows.HRESULT,
	VideoProcessorSetStreamFrameFormat:        proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, FrameFormat: VIDEO_FRAME_FORMAT),
	VideoProcessorSetStreamColorSpace:         proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pColorSpace: ^VIDEO_PROCESSOR_COLOR_SPACE),
	VideoProcessorSetStreamOutputRate:         proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, OutputRate: VIDEO_PROCESSOR_OUTPUT_RATE, RepeatFrame: sys_windows.BOOL, pCustomRate: ^directx_dxgi.RATIONAL),
	VideoProcessorSetStreamSourceRect:         proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: sys_windows.BOOL, pRect: ^sys_windows.RECT),
	VideoProcessorSetStreamDestRect:           proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: sys_windows.BOOL, pRect: ^sys_windows.RECT),
	VideoProcessorSetStreamAlpha:              proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: sys_windows.BOOL, Alpha: f32),
	VideoProcessorSetStreamPalette:            proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Count: u32, pEntries: ^u32),
	VideoProcessorSetStreamPixelAspectRatio:   proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: sys_windows.BOOL, pSourceAspectRatio: ^directx_dxgi.RATIONAL, pDestinationAspectRatio: ^directx_dxgi.RATIONAL),
	VideoProcessorSetStreamLumaKey:            proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: sys_windows.BOOL, Lower: f32, Upper: f32),
	VideoProcessorSetStreamStereoFormat:       proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: sys_windows.BOOL, Format: VIDEO_PROCESSOR_STEREO_FORMAT, LeftViewFrame0: sys_windows.BOOL, BaseViewFrame0: sys_windows.BOOL, FlipMode: VIDEO_PROCESSOR_STEREO_FLIP_MODE, MonoOffset: i32),
	VideoProcessorSetStreamAutoProcessingMode: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: sys_windows.BOOL),
	VideoProcessorSetStreamFilter:             proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Filter: VIDEO_PROCESSOR_FILTER, Enable: sys_windows.BOOL, Level: i32),
	VideoProcessorSetStreamExtension:          proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pExtensionGuid: ^sys_windows.GUID, DataSize: u32, pData: rawptr) -> sys_windows.HRESULT,
	VideoProcessorGetStreamFrameFormat:        proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pFrameFormat: ^VIDEO_FRAME_FORMAT),
	VideoProcessorGetStreamColorSpace:         proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pColorSpace: ^VIDEO_PROCESSOR_COLOR_SPACE),
	VideoProcessorGetStreamOutputRate:         proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pOutputRate: ^VIDEO_PROCESSOR_OUTPUT_RATE, pRepeatFrame: ^sys_windows.BOOL, pCustomRate: ^directx_dxgi.RATIONAL),
	VideoProcessorGetStreamSourceRect:         proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnabled: ^sys_windows.BOOL, pRect: ^sys_windows.RECT),
	VideoProcessorGetStreamDestRect:           proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnabled: ^sys_windows.BOOL, pRect: ^sys_windows.RECT),
	VideoProcessorGetStreamAlpha:              proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnabled: ^sys_windows.BOOL, pAlpha: ^f32),
	VideoProcessorGetStreamPalette:            proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Count: u32, pEntries: ^u32),
	VideoProcessorGetStreamPixelAspectRatio:   proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnabled: ^sys_windows.BOOL, pSourceAspectRatio: ^directx_dxgi.RATIONAL, pDestinationAspectRatio: ^directx_dxgi.RATIONAL),
	VideoProcessorGetStreamLumaKey:            proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnabled: ^sys_windows.BOOL, pLower: ^f32, pUpper: ^f32),
	VideoProcessorGetStreamStereoFormat:       proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnable: ^sys_windows.BOOL, pFormat: ^VIDEO_PROCESSOR_STEREO_FORMAT, pLeftViewFrame0: ^sys_windows.BOOL, pBaseViewFrame0: ^sys_windows.BOOL, pFlipMode: ^VIDEO_PROCESSOR_STEREO_FLIP_MODE, MonoOffset: ^i32),
	VideoProcessorGetStreamAutoProcessingMode: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnabled: ^sys_windows.BOOL),
	VideoProcessorGetStreamFilter:             proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Filter: VIDEO_PROCESSOR_FILTER, pEnabled: ^sys_windows.BOOL, pLevel: ^i32),
	VideoProcessorGetStreamExtension:          proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pExtensionGuid: ^sys_windows.GUID, DataSize: u32, pData: rawptr) -> sys_windows.HRESULT,
	VideoProcessorBlt:                         proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pView: ^IVideoProcessorOutputView, OutputFrame: u32, StreamCount: u32, pStreams: ^VIDEO_PROCESSOR_STREAM) -> sys_windows.HRESULT,
	NegotiateCryptoSessionKeyExchange:         proc "stdcall" (this: ^IVideoContext, pCryptoSession: ^ICryptoSession, DataSize: u32, pData: rawptr) -> sys_windows.HRESULT,
	EncryptionBlt:                             proc "stdcall" (this: ^IVideoContext, pCryptoSession: ^ICryptoSession, pSrcSurface: ^ITexture2D, pDstSurface: ^ITexture2D, IVSize: u32, pIV: rawptr),
	DecryptionBlt:                             proc "stdcall" (this: ^IVideoContext, pCryptoSession: ^ICryptoSession, pSrcSurface: ^ITexture2D, pDstSurface: ^ITexture2D, pEncryptedBlockInfo: ^ENCRYPTED_BLOCK_INFO, ContentKeySize: u32, pContentKey: rawptr, IVSize: u32, pIV: rawptr),
	StartSessionKeyRefresh:                    proc "stdcall" (this: ^IVideoContext, pCryptoSession: ^ICryptoSession, RandomNumberSize: u32, pRandomNumber: rawptr),
	FinishSessionKeyRefresh:                   proc "stdcall" (this: ^IVideoContext, pCryptoSession: ^ICryptoSession),
	GetEncryptionBltKey:                       proc "stdcall" (this: ^IVideoContext, pCryptoSession: ^ICryptoSession, DataSize: u32, pData: rawptr) -> sys_windows.HRESULT,
	NegotiateAuthenticatedChannelKeyExchange:  proc "stdcall" (this: ^IVideoContext, pChannel: ^IAuthenticatedChannel, DataSize: u32, pData: rawptr) -> sys_windows.HRESULT,
	QueryAuthenticatedChannel:                 proc "stdcall" (this: ^IVideoContext, pChannel: ^IAuthenticatedChannel, InputSize: u32, pInput: rawptr, OutputSize: u32, pOutput: rawptr) -> sys_windows.HRESULT,
	ConfigureAuthenticatedChannel:             proc "stdcall" (this: ^IVideoContext, pChannel: ^IAuthenticatedChannel, InputSize: u32, pInput: rawptr, pOutput: ^AUTHENTICATED_CONFIGURE_OUTPUT) -> sys_windows.HRESULT,
	VideoProcessorSetStreamRotation:           proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: sys_windows.BOOL, Rotation: VIDEO_PROCESSOR_ROTATION),
	VideoProcessorGetStreamRotation:           proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnable: ^sys_windows.BOOL, pRotation: ^VIDEO_PROCESSOR_ROTATION),
}

IVideoDecoder ¶

IVideoDecoder :: struct #raw_union {
	id3d11devicechild:         IDeviceChild,
	id3d11videodecoder_vtable: ^IVideoDecoder_VTable,
}

IVideoDecoderOutputView ¶

IVideoDecoderOutputView :: struct #raw_union {
	id3d11view:                          IView,
	id3d11videodecoderoutputview_vtable: ^IVideoDecoderOutputView_VTable,
}

IVideoDecoderOutputView_VTable ¶

IVideoDecoderOutputView_VTable :: struct {
	id3d11view_vtable: IView_VTable,
	GetDesc:           proc "stdcall" (this: ^IVideoDecoderOutputView, pDesc: ^VIDEO_DECODER_OUTPUT_VIEW_DESC),
}

IVideoDecoder_VTable ¶

IVideoDecoder_VTable :: struct {
	id3d11devicechild_vtable: IDeviceChild_VTable,
	GetCreationParameters:    proc "stdcall" (this: ^IVideoDecoder, pVideoDesc: ^VIDEO_DECODER_DESC, pConfig: ^VIDEO_DECODER_CONFIG) -> sys_windows.HRESULT,
	GetDriverHandle:          proc "stdcall" (this: ^IVideoDecoder, pDriverHandle: ^sys_windows.HANDLE) -> sys_windows.HRESULT,
}

IVideoDevice ¶

IVideoDevice :: struct #raw_union {
	iunknown:                 directx_dxgi.IUnknown,
	id3d11videodevice_vtable: ^IVideoDevice_VTable,
}

IVideoDevice_VTable ¶

IVideoDevice_VTable :: struct {
	iunknown_vtable:                directx_dxgi.IUnknown_VTable,
	CreateVideoDecoder:             proc "stdcall" (this: ^IVideoDevice, pVideoDesc: ^VIDEO_DECODER_DESC, pConfig: ^VIDEO_DECODER_CONFIG, ppDecoder: ^^IVideoDecoder) -> sys_windows.HRESULT,
	CreateVideoProcessor:           proc "stdcall" (this: ^IVideoDevice, pEnum: ^IVideoProcessorEnumerator, RateConversionIndex: u32, ppVideoProcessor: ^^IVideoProcessor) -> sys_windows.HRESULT,
	CreateAuthenticatedChannel:     proc "stdcall" (this: ^IVideoDevice, ChannelType: AUTHENTICATED_CHANNEL_TYPE, ppAuthenticatedChannel: ^^IAuthenticatedChannel) -> sys_windows.HRESULT,
	CreateCryptoSession:            proc "stdcall" (this: ^IVideoDevice, pCryptoType: ^sys_windows.GUID, pDecoderProfile: ^sys_windows.GUID, pKeyExchangeType: ^sys_windows.GUID, ppCryptoSession: ^^ICryptoSession) -> sys_windows.HRESULT,
	CreateVideoDecoderOutputView:   proc "stdcall" (this: ^IVideoDevice, pResource: ^IResource, pDesc: ^VIDEO_DECODER_OUTPUT_VIEW_DESC, ppVDOVView: ^^IVideoDecoderOutputView) -> sys_windows.HRESULT,
	CreateVideoProcessorInputView:  proc "stdcall" (this: ^IVideoDevice, pResource: ^IResource, pEnum: ^IVideoProcessorEnumerator, pDesc: ^VIDEO_PROCESSOR_INPUT_VIEW_DESC, ppVPIView: ^^IVideoProcessorInputView) -> sys_windows.HRESULT,
	CreateVideoProcessorOutputView: proc "stdcall" (this: ^IVideoDevice, pResource: ^IResource, pEnum: ^IVideoProcessorEnumerator, pDesc: ^VIDEO_PROCESSOR_OUTPUT_VIEW_DESC, ppVPOView: ^^IVideoProcessorOutputView) -> sys_windows.HRESULT,
	CreateVideoProcessorEnumerator: proc "stdcall" (this: ^IVideoDevice, pDesc: ^VIDEO_PROCESSOR_CONTENT_DESC, ppEnum: ^^IVideoProcessorEnumerator) -> sys_windows.HRESULT,
	GetVideoDecoderProfileCount:    proc "stdcall" (this: ^IVideoDevice) -> u32,
	GetVideoDecoderProfile:         proc "stdcall" (this: ^IVideoDevice, Index: u32, pDecoderProfile: ^sys_windows.GUID) -> sys_windows.HRESULT,
	CheckVideoDecoderFormat:        proc "stdcall" (this: ^IVideoDevice, pDecoderProfile: ^sys_windows.GUID, Format: directx_dxgi.FORMAT, pSupported: ^sys_windows.BOOL) -> sys_windows.HRESULT,
	GetVideoDecoderConfigCount:     proc "stdcall" (this: ^IVideoDevice, pDesc: ^VIDEO_DECODER_DESC, pCount: ^u32) -> sys_windows.HRESULT,
	GetVideoDecoderConfig:          proc "stdcall" (this: ^IVideoDevice, pDesc: ^VIDEO_DECODER_DESC, Index: u32, pConfig: ^VIDEO_DECODER_CONFIG) -> sys_windows.HRESULT,
	GetContentProtectionCaps:       proc "stdcall" (this: ^IVideoDevice, pCryptoType: ^sys_windows.GUID, pDecoderProfile: ^sys_windows.GUID, pCaps: ^VIDEO_CONTENT_PROTECTION_CAPS) -> sys_windows.HRESULT,
	CheckCryptoKeyExchange:         proc "stdcall" (this: ^IVideoDevice, pCryptoType: ^sys_windows.GUID, pDecoderProfile: ^sys_windows.GUID, Index: u32, pKeyExchangeType: ^sys_windows.GUID) -> sys_windows.HRESULT,
	SetPrivateData:                 proc "stdcall" (this: ^IVideoDevice, guid: ^sys_windows.GUID, DataSize: u32, pData: rawptr) -> sys_windows.HRESULT,
	SetPrivateDataInterface:        proc "stdcall" (this: ^IVideoDevice, guid: ^sys_windows.GUID, pData: ^directx_dxgi.IUnknown) -> sys_windows.HRESULT,
}

IVideoProcessor ¶

IVideoProcessor :: struct #raw_union {
	id3d11devicechild:           IDeviceChild,
	id3d11videoprocessor_vtable: ^IVideoProcessor_VTable,
}

IVideoProcessorEnumerator ¶

IVideoProcessorEnumerator :: struct #raw_union {
	id3d11devicechild:                     IDeviceChild,
	id3d11videoprocessorenumerator_vtable: ^IVideoProcessorEnumerator_VTable,
}

IVideoProcessorEnumerator_VTable ¶

IVideoProcessorEnumerator_VTable :: struct {
	id3d11devicechild_vtable:            IDeviceChild_VTable,
	GetVideoProcessorContentDesc:        proc "stdcall" (this: ^IVideoProcessorEnumerator, pContentDesc: ^VIDEO_PROCESSOR_CONTENT_DESC) -> sys_windows.HRESULT,
	CheckVideoProcessorFormat:           proc "stdcall" (this: ^IVideoProcessorEnumerator, Format: directx_dxgi.FORMAT, pFlags: ^u32) -> sys_windows.HRESULT,
	GetVideoProcessorCaps:               proc "stdcall" (this: ^IVideoProcessorEnumerator, pCaps: ^VIDEO_PROCESSOR_CAPS) -> sys_windows.HRESULT,
	GetVideoProcessorRateConversionCaps: proc "stdcall" (this: ^IVideoProcessorEnumerator, TypeIndex: u32, pCaps: ^VIDEO_PROCESSOR_RATE_CONVERSION_CAPS) -> sys_windows.HRESULT,
	GetVideoProcessorCustomRate:         proc "stdcall" (this: ^IVideoProcessorEnumerator, TypeIndex: u32, CustomRateIndex: u32, pRate: ^VIDEO_PROCESSOR_CUSTOM_RATE) -> sys_windows.HRESULT,
	GetVideoProcessorFilterRange:        proc "stdcall" (this: ^IVideoProcessorEnumerator, Filter: VIDEO_PROCESSOR_FILTER, pRange: ^VIDEO_PROCESSOR_FILTER_RANGE) -> sys_windows.HRESULT,
}

IVideoProcessorInputView ¶

IVideoProcessorInputView :: struct #raw_union {
	id3d11view:                           IView,
	id3d11videoprocessorinputview_vtable: ^IVideoProcessorInputView_VTable,
}

IVideoProcessorInputView_VTable ¶

IVideoProcessorInputView_VTable :: struct {
	id3d11view_vtable: IView_VTable,
	GetDesc:           proc "stdcall" (this: ^IVideoProcessorInputView, pDesc: ^VIDEO_PROCESSOR_INPUT_VIEW_DESC),
}

IVideoProcessorOutputView ¶

IVideoProcessorOutputView :: struct #raw_union {
	id3d11view:                            IView,
	id3d11videoprocessoroutputview_vtable: ^IVideoProcessorOutputView_VTable,
}

IVideoProcessorOutputView_VTable ¶

IVideoProcessorOutputView_VTable :: struct {
	id3d11view_vtable: IView_VTable,
	GetDesc:           proc "stdcall" (this: ^IVideoProcessorOutputView, pDesc: ^VIDEO_PROCESSOR_OUTPUT_VIEW_DESC),
}

IVideoProcessor_VTable ¶

IVideoProcessor_VTable :: struct {
	id3d11devicechild_vtable: IDeviceChild_VTable,
	GetContentDesc:           proc "stdcall" (this: ^IVideoProcessor, pDesc: ^VIDEO_PROCESSOR_CONTENT_DESC),
	GetRateConversionCaps:    proc "stdcall" (this: ^IVideoProcessor, pCaps: ^VIDEO_PROCESSOR_RATE_CONVERSION_CAPS),
}

IView ¶

IView :: struct #raw_union {
	id3d11devicechild: IDeviceChild,
	id3d11view_vtable: ^IView_VTable,
}

IView_VTable ¶

IView_VTable :: struct {
	id3d11devicechild_vtable: IDeviceChild_VTable,
	GetResource:              proc "stdcall" (this: ^IView, ppResource: ^^IResource),
}

LIBRARY_DESC ¶

LIBRARY_DESC :: struct {
	Creator:       cstring,
	Flags:         u32,
	FunctionCount: u32,
}

MAP ¶

MAP :: enum i32 {
	READ               = 1, 
	WRITE              = 2, 
	READ_WRITE         = 3, 
	WRITE_DISCARD      = 4, 
	WRITE_NO_OVERWRITE = 5, 
}

MAPPED_SUBRESOURCE ¶

MAPPED_SUBRESOURCE :: struct {
	pData:      rawptr,
	RowPitch:   u32,
	DepthPitch: u32,
}

MAP_FLAG ¶

MAP_FLAG :: enum u32 {
	// TODO: make bit_set
	DO_NOT_WAIT = 1048576, 
}

MESSAGE ¶

MESSAGE :: struct {
	Category:              MESSAGE_CATEGORY,
	Severity:              MESSAGE_SEVERITY,
	ID:                    MESSAGE_ID,
	pDescription:          cstring,
	DescriptionByteLength: uint,
}

MESSAGE_CATEGORY ¶

MESSAGE_CATEGORY :: enum u32 {
	// TODO: make bit_set
	APPLICATION_DEFINED   = 0, 
	MISCELLANEOUS, 
	INITIALIZATION, 
	CLEANUP, 
	COMPILATION, 
	STATE_CREATION, 
	STATE_SETTING, 
	STATE_GETTING, 
	RESOURCE_MANIPULATION, 
	EXECUTION, 
	SHADER,                    // Not supported until D3D 11.1
}

MESSAGE_ID ¶

MESSAGE_ID :: enum u32 {
	// TODO: make bit_set
	UNKNOWN                                                                     = 0, 
	DEVICE_IASETVERTEXBUFFERS_HAZARD, 
	DEVICE_IASETINDEXBUFFER_HAZARD, 
	DEVICE_VSSETSHADERRESOURCES_HAZARD, 
	DEVICE_VSSETCONSTANTBUFFERS_HAZARD, 
	DEVICE_GSSETSHADERRESOURCES_HAZARD, 
	DEVICE_GSSETCONSTANTBUFFERS_HAZARD, 
	DEVICE_PSSETSHADERRESOURCES_HAZARD, 
	DEVICE_PSSETCONSTANTBUFFERS_HAZARD, 
	DEVICE_OMSETRENDERTARGETS_HAZARD, 
	DEVICE_SOSETTARGETS_HAZARD, 
	STRING_FROM_APPLICATION, 
	CORRUPTED_THIS, 
	CORRUPTED_PARAMETER1, 
	CORRUPTED_PARAMETER2, 
	CORRUPTED_PARAMETER3, 
	CORRUPTED_PARAMETER4, 
	CORRUPTED_PARAMETER5, 
	CORRUPTED_PARAMETER6, 
	CORRUPTED_PARAMETER7, 
	CORRUPTED_PARAMETER8, 
	CORRUPTED_PARAMETER9, 
	CORRUPTED_PARAMETER10, 
	CORRUPTED_PARAMETER11, 
	CORRUPTED_PARAMETER12, 
	CORRUPTED_PARAMETER13, 
	CORRUPTED_PARAMETER14, 
	CORRUPTED_PARAMETER15, 
	CORRUPTED_MULTITHREADING, 
	MESSAGE_REPORTING_OUTOFMEMORY, 
	IASETINPUTLAYOUT_UNBINDDELETINGOBJECT, 
	IASETVERTEXBUFFERS_UNBINDDELETINGOBJECT, 
	IASETINDEXBUFFER_UNBINDDELETINGOBJECT, 
	VSSETSHADER_UNBINDDELETINGOBJECT, 
	VSSETSHADERRESOURCES_UNBINDDELETINGOBJECT, 
	VSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT, 
	VSSETSAMPLERS_UNBINDDELETINGOBJECT, 
	GSSETSHADER_UNBINDDELETINGOBJECT, 
	GSSETSHADERRESOURCES_UNBINDDELETINGOBJECT, 
	GSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT, 
	GSSETSAMPLERS_UNBINDDELETINGOBJECT, 
	SOSETTARGETS_UNBINDDELETINGOBJECT, 
	PSSETSHADER_UNBINDDELETINGOBJECT, 
	PSSETSHADERRESOURCES_UNBINDDELETINGOBJECT, 
	PSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT, 
	PSSETSAMPLERS_UNBINDDELETINGOBJECT, 
	RSSETSTATE_UNBINDDELETINGOBJECT, 
	OMSETBLENDSTATE_UNBINDDELETINGOBJECT, 
	OMSETDEPTHSTENCILSTATE_UNBINDDELETINGOBJECT, 
	OMSETRENDERTARGETS_UNBINDDELETINGOBJECT, 
	SETPREDICATION_UNBINDDELETINGOBJECT, 
	GETPRIVATEDATA_MOREDATA, 
	SETPRIVATEDATA_INVALIDFREEDATA, 
	SETPRIVATEDATA_INVALIDIUNKNOWN, 
	SETPRIVATEDATA_INVALIDFLAGS, 
	SETPRIVATEDATA_CHANGINGPARAMS, 
	SETPRIVATEDATA_OUTOFMEMORY, 
	CREATEBUFFER_UNRECOGNIZEDFORMAT, 
	CREATEBUFFER_INVALIDSAMPLES, 
	CREATEBUFFER_UNRECOGNIZEDUSAGE, 
	CREATEBUFFER_UNRECOGNIZEDBINDFLAGS, 
	CREATEBUFFER_UNRECOGNIZEDCPUACCESSFLAGS, 
	CREATEBUFFER_UNRECOGNIZEDMISCFLAGS, 
	CREATEBUFFER_INVALIDCPUACCESSFLAGS, 
	CREATEBUFFER_INVALIDBINDFLAGS, 
	CREATEBUFFER_INVALIDINITIALDATA, 
	CREATEBUFFER_INVALIDDIMENSIONS, 
	CREATEBUFFER_INVALIDMIPLEVELS, 
	CREATEBUFFER_INVALIDMISCFLAGS, 
	CREATEBUFFER_INVALIDARG_RETURN, 
	CREATEBUFFER_OUTOFMEMORY_RETURN, 
	CREATEBUFFER_NULLDESC, 
	CREATEBUFFER_INVALIDCONSTANTBUFFERBINDINGS, 
	CREATEBUFFER_LARGEALLOCATION, 
	CREATETEXTURE1D_UNRECOGNIZEDFORMAT, 
	CREATETEXTURE1D_UNSUPPORTEDFORMAT, 
	CREATETEXTURE1D_INVALIDSAMPLES, 
	CREATETEXTURE1D_UNRECOGNIZEDUSAGE, 
	CREATETEXTURE1D_UNRECOGNIZEDBINDFLAGS, 
	CREATETEXTURE1D_UNRECOGNIZEDCPUACCESSFLAGS, 
	CREATETEXTURE1D_UNRECOGNIZEDMISCFLAGS, 
	CREATETEXTURE1D_INVALIDCPUACCESSFLAGS, 
	CREATETEXTURE1D_INVALIDBINDFLAGS, 
	CREATETEXTURE1D_INVALIDINITIALDATA, 
	CREATETEXTURE1D_INVALIDDIMENSIONS, 
	CREATETEXTURE1D_INVALIDMIPLEVELS, 
	CREATETEXTURE1D_INVALIDMISCFLAGS, 
	CREATETEXTURE1D_INVALIDARG_RETURN, 
	CREATETEXTURE1D_OUTOFMEMORY_RETURN, 
	CREATETEXTURE1D_NULLDESC, 
	CREATETEXTURE1D_LARGEALLOCATION, 
	CREATETEXTURE2D_UNRECOGNIZEDFORMAT, 
	CREATETEXTURE2D_UNSUPPORTEDFORMAT, 
	CREATETEXTURE2D_INVALIDSAMPLES, 
	CREATETEXTURE2D_UNRECOGNIZEDUSAGE, 
	CREATETEXTURE2D_UNRECOGNIZEDBINDFLAGS, 
	CREATETEXTURE2D_UNRECOGNIZEDCPUACCESSFLAGS, 
	CREATETEXTURE2D_UNRECOGNIZEDMISCFLAGS, 
	CREATETEXTURE2D_INVALIDCPUACCESSFLAGS, 
	CREATETEXTURE2D_INVALIDBINDFLAGS, 
	CREATETEXTURE2D_INVALIDINITIALDATA, 
	CREATETEXTURE2D_INVALIDDIMENSIONS, 
	CREATETEXTURE2D_INVALIDMIPLEVELS, 
	CREATETEXTURE2D_INVALIDMISCFLAGS, 
	CREATETEXTURE2D_INVALIDARG_RETURN, 
	CREATETEXTURE2D_OUTOFMEMORY_RETURN, 
	CREATETEXTURE2D_NULLDESC, 
	CREATETEXTURE2D_LARGEALLOCATION, 
	CREATETEXTURE3D_UNRECOGNIZEDFORMAT, 
	CREATETEXTURE3D_UNSUPPORTEDFORMAT, 
	CREATETEXTURE3D_INVALIDSAMPLES, 
	CREATETEXTURE3D_UNRECOGNIZEDUSAGE, 
	CREATETEXTURE3D_UNRECOGNIZEDBINDFLAGS, 
	CREATETEXTURE3D_UNRECOGNIZEDCPUACCESSFLAGS, 
	CREATETEXTURE3D_UNRECOGNIZEDMISCFLAGS, 
	CREATETEXTURE3D_INVALIDCPUACCESSFLAGS, 
	CREATETEXTURE3D_INVALIDBINDFLAGS, 
	CREATETEXTURE3D_INVALIDINITIALDATA, 
	CREATETEXTURE3D_INVALIDDIMENSIONS, 
	CREATETEXTURE3D_INVALIDMIPLEVELS, 
	CREATETEXTURE3D_INVALIDMISCFLAGS, 
	CREATETEXTURE3D_INVALIDARG_RETURN, 
	CREATETEXTURE3D_OUTOFMEMORY_RETURN, 
	CREATETEXTURE3D_NULLDESC, 
	CREATETEXTURE3D_LARGEALLOCATION, 
	CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT, 
	CREATESHADERRESOURCEVIEW_INVALIDDESC, 
	CREATESHADERRESOURCEVIEW_INVALIDFORMAT, 
	CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS, 
	CREATESHADERRESOURCEVIEW_INVALIDRESOURCE, 
	CREATESHADERRESOURCEVIEW_TOOMANYOBJECTS, 
	CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN, 
	CREATESHADERRESOURCEVIEW_OUTOFMEMORY_RETURN, 
	CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT, 
	CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT, 
	CREATERENDERTARGETVIEW_INVALIDDESC, 
	CREATERENDERTARGETVIEW_INVALIDFORMAT, 
	CREATERENDERTARGETVIEW_INVALIDDIMENSIONS, 
	CREATERENDERTARGETVIEW_INVALIDRESOURCE, 
	CREATERENDERTARGETVIEW_TOOMANYOBJECTS, 
	CREATERENDERTARGETVIEW_INVALIDARG_RETURN, 
	CREATERENDERTARGETVIEW_OUTOFMEMORY_RETURN, 
	CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT, 
	CREATEDEPTHSTENCILVIEW_INVALIDDESC, 
	CREATEDEPTHSTENCILVIEW_INVALIDFORMAT, 
	CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS, 
	CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE, 
	CREATEDEPTHSTENCILVIEW_TOOMANYOBJECTS, 
	CREATEDEPTHSTENCILVIEW_INVALIDARG_RETURN, 
	CREATEDEPTHSTENCILVIEW_OUTOFMEMORY_RETURN, 
	CREATEINPUTLAYOUT_OUTOFMEMORY, 
	CREATEINPUTLAYOUT_TOOMANYELEMENTS, 
	CREATEINPUTLAYOUT_INVALIDFORMAT, 
	CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT, 
	CREATEINPUTLAYOUT_INVALIDSLOT, 
	CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS, 
	CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH, 
	CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE, 
	CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE, 
	CREATEINPUTLAYOUT_INVALIDALIGNMENT, 
	CREATEINPUTLAYOUT_DUPLICATESEMANTIC, 
	CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE, 
	CREATEINPUTLAYOUT_NULLSEMANTIC, 
	CREATEINPUTLAYOUT_MISSINGELEMENT, 
	CREATEINPUTLAYOUT_NULLDESC, 
	CREATEVERTEXSHADER_OUTOFMEMORY, 
	CREATEVERTEXSHADER_INVALIDSHADERBYTECODE, 
	CREATEVERTEXSHADER_INVALIDSHADERTYPE, 
	CREATEGEOMETRYSHADER_OUTOFMEMORY, 
	CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE, 
	CREATEGEOMETRYSHADER_INVALIDSHADERTYPE, 
	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY, 
	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE, 
	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE, 
	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES, 
	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED, 
	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDDECL, 
	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_EXPECTEDDECL, 
	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED, 
	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT, 
	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT, 
	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT, 
	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT, 
	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION, 
	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT, 
	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE, 
	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC, 
	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH, 
	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS, 
	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX, 
	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE, 
	CREATEPIXELSHADER_OUTOFMEMORY, 
	CREATEPIXELSHADER_INVALIDSHADERBYTECODE, 
	CREATEPIXELSHADER_INVALIDSHADERTYPE, 
	CREATERASTERIZERSTATE_INVALIDFILLMODE, 
	CREATERASTERIZERSTATE_INVALIDCULLMODE, 
	CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP, 
	CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS, 
	CREATERASTERIZERSTATE_TOOMANYOBJECTS, 
	CREATERASTERIZERSTATE_NULLDESC, 
	CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK, 
	CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC, 
	CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP, 
	CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP, 
	CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP, 
	CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC, 
	CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP, 
	CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP, 
	CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP, 
	CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC, 
	CREATEDEPTHSTENCILSTATE_TOOMANYOBJECTS, 
	CREATEDEPTHSTENCILSTATE_NULLDESC, 
	CREATEBLENDSTATE_INVALIDSRCBLEND, 
	CREATEBLENDSTATE_INVALIDDESTBLEND, 
	CREATEBLENDSTATE_INVALIDBLENDOP, 
	CREATEBLENDSTATE_INVALIDSRCBLENDALPHA, 
	CREATEBLENDSTATE_INVALIDDESTBLENDALPHA, 
	CREATEBLENDSTATE_INVALIDBLENDOPALPHA, 
	CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK, 
	CREATEBLENDSTATE_TOOMANYOBJECTS, 
	CREATEBLENDSTATE_NULLDESC, 
	CREATESAMPLERSTATE_INVALIDFILTER, 
	CREATESAMPLERSTATE_INVALIDADDRESSU, 
	CREATESAMPLERSTATE_INVALIDADDRESSV, 
	CREATESAMPLERSTATE_INVALIDADDRESSW, 
	CREATESAMPLERSTATE_INVALIDMIPLODBIAS, 
	CREATESAMPLERSTATE_INVALIDMAXANISOTROPY, 
	CREATESAMPLERSTATE_INVALIDCOMPARISONFUNC, 
	CREATESAMPLERSTATE_INVALIDMINLOD, 
	CREATESAMPLERSTATE_INVALIDMAXLOD, 
	CREATESAMPLERSTATE_TOOMANYOBJECTS, 
	CREATESAMPLERSTATE_NULLDESC, 
	CREATEQUERYORPREDICATE_INVALIDQUERY, 
	CREATEQUERYORPREDICATE_INVALIDMISCFLAGS, 
	CREATEQUERYORPREDICATE_UNEXPECTEDMISCFLAG, 
	CREATEQUERYORPREDICATE_NULLDESC, 
	DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNRECOGNIZED, 
	DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNDEFINED, 
	IASETVERTEXBUFFERS_INVALIDBUFFER, 
	DEVICE_IASETVERTEXBUFFERS_OFFSET_TOO_LARGE, 
	DEVICE_IASETVERTEXBUFFERS_BUFFERS_EMPTY, 
	IASETINDEXBUFFER_INVALIDBUFFER, 
	DEVICE_IASETINDEXBUFFER_FORMAT_INVALID, 
	DEVICE_IASETINDEXBUFFER_OFFSET_TOO_LARGE, 
	DEVICE_IASETINDEXBUFFER_OFFSET_UNALIGNED, 
	DEVICE_VSSETSHADERRESOURCES_VIEWS_EMPTY, 
	VSSETCONSTANTBUFFERS_INVALIDBUFFER, 
	DEVICE_VSSETCONSTANTBUFFERS_BUFFERS_EMPTY, 
	DEVICE_VSSETSAMPLERS_SAMPLERS_EMPTY, 
	DEVICE_GSSETSHADERRESOURCES_VIEWS_EMPTY, 
	GSSETCONSTANTBUFFERS_INVALIDBUFFER, 
	DEVICE_GSSETCONSTANTBUFFERS_BUFFERS_EMPTY, 
	DEVICE_GSSETSAMPLERS_SAMPLERS_EMPTY, 
	SOSETTARGETS_INVALIDBUFFER, 
	DEVICE_SOSETTARGETS_OFFSET_UNALIGNED, 
	DEVICE_PSSETSHADERRESOURCES_VIEWS_EMPTY, 
	PSSETCONSTANTBUFFERS_INVALIDBUFFER, 
	DEVICE_PSSETCONSTANTBUFFERS_BUFFERS_EMPTY, 
	DEVICE_PSSETSAMPLERS_SAMPLERS_EMPTY, 
	DEVICE_RSSETVIEWPORTS_INVALIDVIEWPORT, 
	DEVICE_RSSETSCISSORRECTS_INVALIDSCISSOR, 
	CLEARRENDERTARGETVIEW_DENORMFLUSH, 
	CLEARDEPTHSTENCILVIEW_DENORMFLUSH, 
	CLEARDEPTHSTENCILVIEW_INVALID, 
	DEVICE_IAGETVERTEXBUFFERS_BUFFERS_EMPTY, 
	DEVICE_VSGETSHADERRESOURCES_VIEWS_EMPTY, 
	DEVICE_VSGETCONSTANTBUFFERS_BUFFERS_EMPTY, 
	DEVICE_VSGETSAMPLERS_SAMPLERS_EMPTY, 
	DEVICE_GSGETSHADERRESOURCES_VIEWS_EMPTY, 
	DEVICE_GSGETCONSTANTBUFFERS_BUFFERS_EMPTY, 
	DEVICE_GSGETSAMPLERS_SAMPLERS_EMPTY, 
	DEVICE_SOGETTARGETS_BUFFERS_EMPTY, 
	DEVICE_PSGETSHADERRESOURCES_VIEWS_EMPTY, 
	DEVICE_PSGETCONSTANTBUFFERS_BUFFERS_EMPTY, 
	DEVICE_PSGETSAMPLERS_SAMPLERS_EMPTY, 
	DEVICE_RSGETVIEWPORTS_VIEWPORTS_EMPTY, 
	DEVICE_RSGETSCISSORRECTS_RECTS_EMPTY, 
	DEVICE_GENERATEMIPS_RESOURCE_INVALID, 
	COPYSUBRESOURCEREGION_INVALIDDESTINATIONSUBRESOURCE, 
	COPYSUBRESOURCEREGION_INVALIDSOURCESUBRESOURCE, 
	COPYSUBRESOURCEREGION_INVALIDSOURCEBOX, 
	COPYSUBRESOURCEREGION_INVALIDSOURCE, 
	COPYSUBRESOURCEREGION_INVALIDDESTINATIONSTATE, 
	COPYSUBRESOURCEREGION_INVALIDSOURCESTATE, 
	COPYRESOURCE_INVALIDSOURCE, 
	COPYRESOURCE_INVALIDDESTINATIONSTATE, 
	COPYRESOURCE_INVALIDSOURCESTATE, 
	UPDATESUBRESOURCE_INVALIDDESTINATIONSUBRESOURCE, 
	UPDATESUBRESOURCE_INVALIDDESTINATIONBOX, 
	UPDATESUBRESOURCE_INVALIDDESTINATIONSTATE, 
	DEVICE_RESOLVESUBRESOURCE_DESTINATION_INVALID, 
	DEVICE_RESOLVESUBRESOURCE_DESTINATION_SUBRESOURCE_INVALID, 
	DEVICE_RESOLVESUBRESOURCE_SOURCE_INVALID, 
	DEVICE_RESOLVESUBRESOURCE_SOURCE_SUBRESOURCE_INVALID, 
	DEVICE_RESOLVESUBRESOURCE_FORMAT_INVALID, 
	BUFFER_MAP_INVALIDMAPTYPE, 
	BUFFER_MAP_INVALIDFLAGS, 
	BUFFER_MAP_ALREADYMAPPED, 
	BUFFER_MAP_DEVICEREMOVED_RETURN, 
	BUFFER_UNMAP_NOTMAPPED, 
	TEXTURE1D_MAP_INVALIDMAPTYPE, 
	TEXTURE1D_MAP_INVALIDSUBRESOURCE, 
	TEXTURE1D_MAP_INVALIDFLAGS, 
	TEXTURE1D_MAP_ALREADYMAPPED, 
	TEXTURE1D_MAP_DEVICEREMOVED_RETURN, 
	TEXTURE1D_UNMAP_INVALIDSUBRESOURCE, 
	TEXTURE1D_UNMAP_NOTMAPPED, 
	TEXTURE2D_MAP_INVALIDMAPTYPE, 
	TEXTURE2D_MAP_INVALIDSUBRESOURCE, 
	TEXTURE2D_MAP_INVALIDFLAGS, 
	TEXTURE2D_MAP_ALREADYMAPPED, 
	TEXTURE2D_MAP_DEVICEREMOVED_RETURN, 
	TEXTURE2D_UNMAP_INVALIDSUBRESOURCE, 
	TEXTURE2D_UNMAP_NOTMAPPED, 
	TEXTURE3D_MAP_INVALIDMAPTYPE, 
	TEXTURE3D_MAP_INVALIDSUBRESOURCE, 
	TEXTURE3D_MAP_INVALIDFLAGS, 
	TEXTURE3D_MAP_ALREADYMAPPED, 
	TEXTURE3D_MAP_DEVICEREMOVED_RETURN, 
	TEXTURE3D_UNMAP_INVALIDSUBRESOURCE, 
	TEXTURE3D_UNMAP_NOTMAPPED, 
	CHECKFORMATSUPPORT_FORMAT_DEPRECATED, 
	CHECKMULTISAMPLEQUALITYLEVELS_FORMAT_DEPRECATED, 
	SETEXCEPTIONMODE_UNRECOGNIZEDFLAGS, 
	SETEXCEPTIONMODE_INVALIDARG_RETURN, 
	SETEXCEPTIONMODE_DEVICEREMOVED_RETURN, 
	REF_SIMULATING_INFINITELY_FAST_HARDWARE, 
	REF_THREADING_MODE, 
	REF_UMDRIVER_EXCEPTION, 
	REF_KMDRIVER_EXCEPTION, 
	REF_HARDWARE_EXCEPTION, 
	REF_ACCESSING_INDEXABLE_TEMP_OUT_OF_RANGE, 
	REF_PROBLEM_PARSING_SHADER, 
	REF_OUT_OF_MEMORY, 
	REF_INFO, 
	DEVICE_DRAW_VERTEXPOS_OVERFLOW, 
	DEVICE_DRAWINDEXED_INDEXPOS_OVERFLOW, 
	DEVICE_DRAWINSTANCED_VERTEXPOS_OVERFLOW, 
	DEVICE_DRAWINSTANCED_INSTANCEPOS_OVERFLOW, 
	DEVICE_DRAWINDEXEDINSTANCED_INSTANCEPOS_OVERFLOW, 
	DEVICE_DRAWINDEXEDINSTANCED_INDEXPOS_OVERFLOW, 
	DEVICE_DRAW_VERTEX_SHADER_NOT_SET, 
	DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND, 
	DEVICE_SHADER_LINKAGE_REGISTERINDEX, 
	DEVICE_SHADER_LINKAGE_COMPONENTTYPE, 
	DEVICE_SHADER_LINKAGE_REGISTERMASK, 
	DEVICE_SHADER_LINKAGE_SYSTEMVALUE, 
	DEVICE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS, 
	DEVICE_DRAW_VERTEX_BUFFER_NOT_SET, 
	DEVICE_DRAW_INPUTLAYOUT_NOT_SET, 
	DEVICE_DRAW_CONSTANT_BUFFER_NOT_SET, 
	DEVICE_DRAW_CONSTANT_BUFFER_TOO_SMALL, 
	DEVICE_DRAW_SAMPLER_NOT_SET, 
	DEVICE_DRAW_SHADERRESOURCEVIEW_NOT_SET, 
	DEVICE_DRAW_VIEW_DIMENSION_MISMATCH, 
	DEVICE_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL, 
	DEVICE_DRAW_VERTEX_BUFFER_TOO_SMALL, 
	DEVICE_DRAW_INDEX_BUFFER_NOT_SET, 
	DEVICE_DRAW_INDEX_BUFFER_FORMAT_INVALID, 
	DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL, 
	DEVICE_DRAW_GS_INPUT_PRIMITIVE_MISMATCH, 
	DEVICE_DRAW_RESOURCE_RETURN_TYPE_MISMATCH, 
	DEVICE_DRAW_POSITION_NOT_PRESENT, 
	DEVICE_DRAW_OUTPUT_STREAM_NOT_SET, 
	DEVICE_DRAW_BOUND_RESOURCE_MAPPED, 
	DEVICE_DRAW_INVALID_PRIMITIVETOPOLOGY, 
	DEVICE_DRAW_VERTEX_OFFSET_UNALIGNED, 
	DEVICE_DRAW_VERTEX_STRIDE_UNALIGNED, 
	DEVICE_DRAW_INDEX_OFFSET_UNALIGNED, 
	DEVICE_DRAW_OUTPUT_STREAM_OFFSET_UNALIGNED, 
	DEVICE_DRAW_RESOURCE_FORMAT_LD_UNSUPPORTED, 
	DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_UNSUPPORTED, 
	DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_C_UNSUPPORTED, 
	DEVICE_DRAW_RESOURCE_MULTISAMPLE_UNSUPPORTED, 
	DEVICE_DRAW_SO_TARGETS_BOUND_WITHOUT_SOURCE, 
	DEVICE_DRAW_SO_STRIDE_LARGER_THAN_BUFFER, 
	DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING, 
	DEVICE_DRAW_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0, 
	DEVICE_REMOVAL_PROCESS_AT_FAULT, 
	DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT, 
	DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT, 
	DEVICE_OPEN_SHARED_RESOURCE_INVALIDARG_RETURN, 
	DEVICE_OPEN_SHARED_RESOURCE_OUTOFMEMORY_RETURN, 
	DEVICE_OPEN_SHARED_RESOURCE_BADINTERFACE_RETURN, 
	DEVICE_DRAW_VIEWPORT_NOT_SET, 
	CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC, 
	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC, 
	DEVICE_RSSETVIEWPORTS_DENORMFLUSH, 
	OMSETRENDERTARGETS_INVALIDVIEW, 
	DEVICE_SETTEXTFILTERSIZE_INVALIDDIMENSIONS, 
	DEVICE_DRAW_SAMPLER_MISMATCH, 
	CREATEINPUTLAYOUT_TYPE_MISMATCH, 
	BLENDSTATE_GETDESC_LEGACY, 
	SHADERRESOURCEVIEW_GETDESC_LEGACY, 
	CREATEQUERY_OUTOFMEMORY_RETURN, 
	CREATEPREDICATE_OUTOFMEMORY_RETURN, 
	CREATECOUNTER_OUTOFRANGE_COUNTER, 
	CREATECOUNTER_SIMULTANEOUS_ACTIVE_COUNTERS_EXHAUSTED, 
	CREATECOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER, 
	CREATECOUNTER_OUTOFMEMORY_RETURN, 
	CREATECOUNTER_NONEXCLUSIVE_RETURN, 
	CREATECOUNTER_NULLDESC, 
	CHECKCOUNTER_OUTOFRANGE_COUNTER, 
	CHECKCOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER, 
	SETPREDICATION_INVALID_PREDICATE_STATE, 
	QUERY_BEGIN_UNSUPPORTED, 
	PREDICATE_BEGIN_DURING_PREDICATION, 
	QUERY_BEGIN_DUPLICATE, 
	QUERY_BEGIN_ABANDONING_PREVIOUS_RESULTS, 
	PREDICATE_END_DURING_PREDICATION, 
	QUERY_END_ABANDONING_PREVIOUS_RESULTS, 
	QUERY_END_WITHOUT_BEGIN, 
	QUERY_GETDATA_INVALID_DATASIZE, 
	QUERY_GETDATA_INVALID_FLAGS, 
	QUERY_GETDATA_INVALID_CALL, 
	DEVICE_DRAW_PS_OUTPUT_TYPE_MISMATCH, 
	DEVICE_DRAW_RESOURCE_FORMAT_GATHER_UNSUPPORTED, 
	DEVICE_DRAW_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN, 
	DEVICE_IASETVERTEXBUFFERS_STRIDE_TOO_LARGE, 
	DEVICE_IASETVERTEXBUFFERS_INVALIDRANGE, 
	CREATEINPUTLAYOUT_EMPTY_LAYOUT, 
	DEVICE_DRAW_RESOURCE_SAMPLE_COUNT_MISMATCH, 
	LIVE_OBJECT_SUMMARY, 
	LIVE_BUFFER, 
	LIVE_TEXTURE1D, 
	LIVE_TEXTURE2D, 
	LIVE_TEXTURE3D, 
	LIVE_SHADERRESOURCEVIEW, 
	LIVE_RENDERTARGETVIEW, 
	LIVE_DEPTHSTENCILVIEW, 
	LIVE_VERTEXSHADER, 
	LIVE_GEOMETRYSHADER, 
	LIVE_PIXELSHADER, 
	LIVE_INPUTLAYOUT, 
	LIVE_SAMPLER, 
	LIVE_BLENDSTATE, 
	LIVE_DEPTHSTENCILSTATE, 
	LIVE_RASTERIZERSTATE, 
	LIVE_QUERY, 
	LIVE_PREDICATE, 
	LIVE_COUNTER, 
	LIVE_DEVICE, 
	LIVE_SWAPCHAIN, 
	D3D10_MESSAGES_END, 
	D3D10L9_MESSAGES_START                                                      = 1048576, 
	CREATEDEPTHSTENCILSTATE_STENCIL_NO_TWO_SIDED, 
	CREATERASTERIZERSTATE_DepthBiasClamp_NOT_SUPPORTED, 
	CREATESAMPLERSTATE_NO_COMPARISON_SUPPORT, 
	CREATESAMPLERSTATE_EXCESSIVE_ANISOTROPY, 
	CREATESAMPLERSTATE_BORDER_OUT_OF_RANGE, 
	VSSETSAMPLERS_NOT_SUPPORTED, 
	VSSETSAMPLERS_TOO_MANY_SAMPLERS, 
	PSSETSAMPLERS_TOO_MANY_SAMPLERS, 
	CREATERESOURCE_NO_ARRAYS, 
	CREATERESOURCE_NO_VB_AND_IB_BIND, 
	CREATERESOURCE_NO_TEXTURE_1D, 
	CREATERESOURCE_DIMENSION_OUT_OF_RANGE, 
	CREATERESOURCE_NOT_BINDABLE_AS_SHADER_RESOURCE, 
	OMSETRENDERTARGETS_TOO_MANY_RENDER_TARGETS, 
	OMSETRENDERTARGETS_NO_DIFFERING_BIT_DEPTHS, 
	IASETVERTEXBUFFERS_BAD_BUFFER_INDEX, 
	DEVICE_RSSETVIEWPORTS_TOO_MANY_VIEWPORTS, 
	DEVICE_IASETPRIMITIVETOPOLOGY_ADJACENCY_UNSUPPORTED, 
	DEVICE_RSSETSCISSORRECTS_TOO_MANY_SCISSORS, 
	COPYRESOURCE_ONLY_TEXTURE_2D_WITHIN_GPU_MEMORY, 
	COPYRESOURCE_NO_TEXTURE_3D_READBACK, 
	COPYRESOURCE_NO_TEXTURE_ONLY_READBACK, 
	CREATEINPUTLAYOUT_UNSUPPORTED_FORMAT, 
	CREATEBLENDSTATE_NO_ALPHA_TO_COVERAGE, 
	CREATERASTERIZERSTATE_DepthClipEnable_MUST_BE_TRUE, 
	DRAWINDEXED_STARTINDEXLOCATION_MUST_BE_POSITIVE, 
	CREATESHADERRESOURCEVIEW_MUST_USE_LOWEST_LOD, 
	CREATESAMPLERSTATE_MINLOD_MUST_NOT_BE_FRACTIONAL, 
	CREATESAMPLERSTATE_MAXLOD_MUST_BE_FLT_MAX, 
	CREATESHADERRESOURCEVIEW_FIRSTARRAYSLICE_MUST_BE_ZERO, 
	CREATESHADERRESOURCEVIEW_CUBES_MUST_HAVE_6_SIDES, 
	CREATERESOURCE_NOT_BINDABLE_AS_RENDER_TARGET, 
	CREATERESOURCE_NO_DWORD_INDEX_BUFFER, 
	CREATERESOURCE_MSAA_PRECLUDES_SHADER_RESOURCE, 
	CREATERESOURCE_PRESENTATION_PRECLUDES_SHADER_RESOURCE, 
	CREATEBLENDSTATE_NO_INDEPENDENT_BLEND_ENABLE, 
	CREATEBLENDSTATE_NO_INDEPENDENT_WRITE_MASKS, 
	CREATERESOURCE_NO_STREAM_OUT, 
	CREATERESOURCE_ONLY_VB_IB_FOR_BUFFERS, 
	CREATERESOURCE_NO_AUTOGEN_FOR_VOLUMES, 
	CREATERESOURCE_DXGI_FORMAT_R8G8B8A8_CANNOT_BE_SHARED, 
	VSSHADERRESOURCES_NOT_SUPPORTED, 
	GEOMETRY_SHADER_NOT_SUPPORTED, 
	STREAM_OUT_NOT_SUPPORTED, 
	TEXT_FILTER_NOT_SUPPORTED, 
	CREATEBLENDSTATE_NO_SEPARATE_ALPHA_BLEND, 
	CREATEBLENDSTATE_NO_MRT_BLEND, 
	CREATEBLENDSTATE_OPERATION_NOT_SUPPORTED, 
	CREATESAMPLERSTATE_NO_MIRRORONCE, 
	DRAWINSTANCED_NOT_SUPPORTED, 
	DRAWINDEXEDINSTANCED_NOT_SUPPORTED_BELOW_9_3, 
	DRAWINDEXED_POINTLIST_UNSUPPORTED, 
	SETBLENDSTATE_SAMPLE_MASK_CANNOT_BE_ZERO, 
	CREATERESOURCE_DIMENSION_EXCEEDS_FEATURE_LEVEL_DEFINITION, 
	CREATERESOURCE_ONLY_SINGLE_MIP_LEVEL_DEPTH_STENCIL_SUPPORTED, 
	DEVICE_RSSETSCISSORRECTS_NEGATIVESCISSOR, 
	SLOT_ZERO_MUST_BE_D3D10_INPUT_PER_VERTEX_DATA, 
	CREATERESOURCE_NON_POW_2_MIPMAP, 
	CREATESAMPLERSTATE_BORDER_NOT_SUPPORTED, 
	OMSETRENDERTARGETS_NO_SRGB_MRT, 
	COPYRESOURCE_NO_3D_MISMATCHED_UPDATES, 
	D3D10L9_MESSAGES_END, 
	D3D11_MESSAGES_START                                                        = 2097152, 
	CREATEDEPTHSTENCILVIEW_INVALIDFLAGS, 
	CREATEVERTEXSHADER_INVALIDCLASSLINKAGE, 
	CREATEGEOMETRYSHADER_INVALIDCLASSLINKAGE, 
	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTREAMS, 
	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAMTORASTERIZER, 
	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTREAMS, 
	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCLASSLINKAGE, 
	CREATEPIXELSHADER_INVALIDCLASSLINKAGE, 
	CREATEDEFERREDCONTEXT_INVALID_COMMANDLISTFLAGS, 
	CREATEDEFERREDCONTEXT_SINGLETHREADED, 
	CREATEDEFERREDCONTEXT_INVALIDARG_RETURN, 
	CREATEDEFERREDCONTEXT_INVALID_CALL_RETURN, 
	CREATEDEFERREDCONTEXT_OUTOFMEMORY_RETURN, 
	FINISHDISPLAYLIST_ONIMMEDIATECONTEXT, 
	FINISHDISPLAYLIST_OUTOFMEMORY_RETURN, 
	FINISHDISPLAYLIST_INVALID_CALL_RETURN, 
	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAM, 
	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDENTRIES, 
	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTRIDES, 
	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTRIDES, 
	DEVICE_HSSETSHADERRESOURCES_HAZARD, 
	DEVICE_HSSETCONSTANTBUFFERS_HAZARD, 
	HSSETSHADERRESOURCES_UNBINDDELETINGOBJECT, 
	HSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT, 
	CREATEHULLSHADER_INVALIDCALL, 
	CREATEHULLSHADER_OUTOFMEMORY, 
	CREATEHULLSHADER_INVALIDSHADERBYTECODE, 
	CREATEHULLSHADER_INVALIDSHADERTYPE, 
	CREATEHULLSHADER_INVALIDCLASSLINKAGE, 
	DEVICE_HSSETSHADERRESOURCES_VIEWS_EMPTY, 
	HSSETCONSTANTBUFFERS_INVALIDBUFFER, 
	DEVICE_HSSETCONSTANTBUFFERS_BUFFERS_EMPTY, 
	DEVICE_HSSETSAMPLERS_SAMPLERS_EMPTY, 
	DEVICE_HSGETSHADERRESOURCES_VIEWS_EMPTY, 
	DEVICE_HSGETCONSTANTBUFFERS_BUFFERS_EMPTY, 
	DEVICE_HSGETSAMPLERS_SAMPLERS_EMPTY, 
	DEVICE_DSSETSHADERRESOURCES_HAZARD, 
	DEVICE_DSSETCONSTANTBUFFERS_HAZARD, 
	DSSETSHADERRESOURCES_UNBINDDELETINGOBJECT, 
	DSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT, 
	CREATEDOMAINSHADER_INVALIDCALL, 
	CREATEDOMAINSHADER_OUTOFMEMORY, 
	CREATEDOMAINSHADER_INVALIDSHADERBYTECODE, 
	CREATEDOMAINSHADER_INVALIDSHADERTYPE, 
	CREATEDOMAINSHADER_INVALIDCLASSLINKAGE, 
	DEVICE_DSSETSHADERRESOURCES_VIEWS_EMPTY, 
	DSSETCONSTANTBUFFERS_INVALIDBUFFER, 
	DEVICE_DSSETCONSTANTBUFFERS_BUFFERS_EMPTY, 
	DEVICE_DSSETSAMPLERS_SAMPLERS_EMPTY, 
	DEVICE_DSGETSHADERRESOURCES_VIEWS_EMPTY, 
	DEVICE_DSGETCONSTANTBUFFERS_BUFFERS_EMPTY, 
	DEVICE_DSGETSAMPLERS_SAMPLERS_EMPTY, 
	DEVICE_DRAW_HS_XOR_DS_MISMATCH, 
	DEFERRED_CONTEXT_REMOVAL_PROCESS_AT_FAULT, 
	DEVICE_DRAWINDIRECT_INVALID_ARG_BUFFER, 
	DEVICE_DRAWINDIRECT_OFFSET_UNALIGNED, 
	DEVICE_DRAWINDIRECT_OFFSET_OVERFLOW, 
	RESOURCE_MAP_INVALIDMAPTYPE, 
	RESOURCE_MAP_INVALIDSUBRESOURCE, 
	RESOURCE_MAP_INVALIDFLAGS, 
	RESOURCE_MAP_ALREADYMAPPED, 
	RESOURCE_MAP_DEVICEREMOVED_RETURN, 
	RESOURCE_MAP_OUTOFMEMORY_RETURN, 
	RESOURCE_MAP_WITHOUT_INITIAL_DISCARD, 
	RESOURCE_UNMAP_INVALIDSUBRESOURCE, 
	RESOURCE_UNMAP_NOTMAPPED, 
	DEVICE_DRAW_RASTERIZING_CONTROL_POINTS, 
	DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNSUPPORTED, 
	DEVICE_DRAW_HS_DS_SIGNATURE_MISMATCH, 
	DEVICE_DRAW_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH, 
	DEVICE_DRAW_HS_DS_CONTROL_POINT_COUNT_MISMATCH, 
	DEVICE_DRAW_HS_DS_TESSELLATOR_DOMAIN_MISMATCH, 
	CREATE_CONTEXT, 
	LIVE_CONTEXT, 
	DESTROY_CONTEXT, 
	CREATE_BUFFER, 
	LIVE_BUFFER_WIN7, 
	DESTROY_BUFFER, 
	CREATE_TEXTURE1D, 
	LIVE_TEXTURE1D_WIN7, 
	DESTROY_TEXTURE1D, 
	CREATE_TEXTURE2D, 
	LIVE_TEXTURE2D_WIN7, 
	DESTROY_TEXTURE2D, 
	CREATE_TEXTURE3D, 
	LIVE_TEXTURE3D_WIN7, 
	DESTROY_TEXTURE3D, 
	CREATE_SHADERRESOURCEVIEW, 
	LIVE_SHADERRESOURCEVIEW_WIN7, 
	DESTROY_SHADERRESOURCEVIEW, 
	CREATE_RENDERTARGETVIEW, 
	LIVE_RENDERTARGETVIEW_WIN7, 
	DESTROY_RENDERTARGETVIEW, 
	CREATE_DEPTHSTENCILVIEW, 
	LIVE_DEPTHSTENCILVIEW_WIN7, 
	DESTROY_DEPTHSTENCILVIEW, 
	CREATE_VERTEXSHADER, 
	LIVE_VERTEXSHADER_WIN7, 
	DESTROY_VERTEXSHADER, 
	CREATE_HULLSHADER, 
	LIVE_HULLSHADER, 
	DESTROY_HULLSHADER, 
	CREATE_DOMAINSHADER, 
	LIVE_DOMAINSHADER, 
	DESTROY_DOMAINSHADER, 
	CREATE_GEOMETRYSHADER, 
	LIVE_GEOMETRYSHADER_WIN7, 
	DESTROY_GEOMETRYSHADER, 
	CREATE_PIXELSHADER, 
	LIVE_PIXELSHADER_WIN7, 
	DESTROY_PIXELSHADER, 
	CREATE_INPUTLAYOUT, 
	LIVE_INPUTLAYOUT_WIN7, 
	DESTROY_INPUTLAYOUT, 
	CREATE_SAMPLER, 
	LIVE_SAMPLER_WIN7, 
	DESTROY_SAMPLER, 
	CREATE_BLENDSTATE, 
	LIVE_BLENDSTATE_WIN7, 
	DESTROY_BLENDSTATE, 
	CREATE_DEPTHSTENCILSTATE, 
	LIVE_DEPTHSTENCILSTATE_WIN7, 
	DESTROY_DEPTHSTENCILSTATE, 
	CREATE_RASTERIZERSTATE, 
	LIVE_RASTERIZERSTATE_WIN7, 
	DESTROY_RASTERIZERSTATE, 
	CREATE_QUERY, 
	LIVE_QUERY_WIN7, 
	DESTROY_QUERY, 
	CREATE_PREDICATE, 
	LIVE_PREDICATE_WIN7, 
	DESTROY_PREDICATE, 
	CREATE_COUNTER, 
	DESTROY_COUNTER, 
	CREATE_COMMANDLIST, 
	LIVE_COMMANDLIST, 
	DESTROY_COMMANDLIST, 
	CREATE_CLASSINSTANCE, 
	LIVE_CLASSINSTANCE, 
	DESTROY_CLASSINSTANCE, 
	CREATE_CLASSLINKAGE, 
	LIVE_CLASSLINKAGE, 
	DESTROY_CLASSLINKAGE, 
	LIVE_DEVICE_WIN7, 
	LIVE_OBJECT_SUMMARY_WIN7, 
	CREATE_COMPUTESHADER, 
	LIVE_COMPUTESHADER, 
	DESTROY_COMPUTESHADER, 
	CREATE_UNORDEREDACCESSVIEW, 
	LIVE_UNORDEREDACCESSVIEW, 
	DESTROY_UNORDEREDACCESSVIEW, 
	DEVICE_SETSHADER_INTERFACES_FEATURELEVEL, 
	DEVICE_SETSHADER_INTERFACE_COUNT_MISMATCH, 
	DEVICE_SETSHADER_INVALID_INSTANCE, 
	DEVICE_SETSHADER_INVALID_INSTANCE_INDEX, 
	DEVICE_SETSHADER_INVALID_INSTANCE_TYPE, 
	DEVICE_SETSHADER_INVALID_INSTANCE_DATA, 
	DEVICE_SETSHADER_UNBOUND_INSTANCE_DATA, 
	DEVICE_SETSHADER_INSTANCE_DATA_BINDINGS, 
	DEVICE_CREATESHADER_CLASSLINKAGE_FULL, 
	DEVICE_CHECKFEATURESUPPORT_UNRECOGNIZED_FEATURE, 
	DEVICE_CHECKFEATURESUPPORT_MISMATCHED_DATA_SIZE, 
	DEVICE_CHECKFEATURESUPPORT_INVALIDARG_RETURN, 
	DEVICE_CSSETSHADERRESOURCES_HAZARD, 
	DEVICE_CSSETCONSTANTBUFFERS_HAZARD, 
	CSSETSHADERRESOURCES_UNBINDDELETINGOBJECT, 
	CSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT, 
	CREATECOMPUTESHADER_INVALIDCALL, 
	CREATECOMPUTESHADER_OUTOFMEMORY, 
	CREATECOMPUTESHADER_INVALIDSHADERBYTECODE, 
	CREATECOMPUTESHADER_INVALIDSHADERTYPE, 
	CREATECOMPUTESHADER_INVALIDCLASSLINKAGE, 
	DEVICE_CSSETSHADERRESOURCES_VIEWS_EMPTY, 
	CSSETCONSTANTBUFFERS_INVALIDBUFFER, 
	DEVICE_CSSETCONSTANTBUFFERS_BUFFERS_EMPTY, 
	DEVICE_CSSETSAMPLERS_SAMPLERS_EMPTY, 
	DEVICE_CSGETSHADERRESOURCES_VIEWS_EMPTY, 
	DEVICE_CSGETCONSTANTBUFFERS_BUFFERS_EMPTY, 
	DEVICE_CSGETSAMPLERS_SAMPLERS_EMPTY, 
	DEVICE_CREATEVERTEXSHADER_DOUBLEFLOATOPSNOTSUPPORTED, 
	DEVICE_CREATEHULLSHADER_DOUBLEFLOATOPSNOTSUPPORTED, 
	DEVICE_CREATEDOMAINSHADER_DOUBLEFLOATOPSNOTSUPPORTED, 
	DEVICE_CREATEGEOMETRYSHADER_DOUBLEFLOATOPSNOTSUPPORTED, 
	DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEFLOATOPSNOTSUPPORTED, 
	DEVICE_CREATEPIXELSHADER_DOUBLEFLOATOPSNOTSUPPORTED, 
	DEVICE_CREATECOMPUTESHADER_DOUBLEFLOATOPSNOTSUPPORTED, 
	CREATEBUFFER_INVALIDSTRUCTURESTRIDE, 
	CREATESHADERRESOURCEVIEW_INVALIDFLAGS, 
	CREATEUNORDEREDACCESSVIEW_INVALIDRESOURCE, 
	CREATEUNORDEREDACCESSVIEW_INVALIDDESC, 
	CREATEUNORDEREDACCESSVIEW_INVALIDFORMAT, 
	CREATEUNORDEREDACCESSVIEW_INVALIDDIMENSIONS, 
	CREATEUNORDEREDACCESSVIEW_UNRECOGNIZEDFORMAT, 
	DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_HAZARD, 
	DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_OVERLAPPING_OLD_SLOTS, 
	DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_NO_OP, 
	CSSETUNORDEREDACCESSVIEWS_UNBINDDELETINGOBJECT, 
	PSSETUNORDEREDACCESSVIEWS_UNBINDDELETINGOBJECT, 
	CREATEUNORDEREDACCESSVIEW_INVALIDARG_RETURN, 
	CREATEUNORDEREDACCESSVIEW_OUTOFMEMORY_RETURN, 
	CREATEUNORDEREDACCESSVIEW_TOOMANYOBJECTS, 
	DEVICE_CSSETUNORDEREDACCESSVIEWS_HAZARD, 
	CLEARUNORDEREDACCESSVIEW_DENORMFLUSH, 
	DEVICE_CSSETUNORDEREDACCESSS_VIEWS_EMPTY, 
	DEVICE_CSGETUNORDEREDACCESSS_VIEWS_EMPTY, 
	CREATEUNORDEREDACCESSVIEW_INVALIDFLAGS, 
	CREATESHADERRESESOURCEVIEW_TOOMANYOBJECTS, 
	DEVICE_DISPATCHINDIRECT_INVALID_ARG_BUFFER, 
	DEVICE_DISPATCHINDIRECT_OFFSET_UNALIGNED, 
	DEVICE_DISPATCHINDIRECT_OFFSET_OVERFLOW, 
	DEVICE_SETRESOURCEMINLOD_INVALIDCONTEXT, 
	DEVICE_SETRESOURCEMINLOD_INVALIDRESOURCE, 
	DEVICE_SETRESOURCEMINLOD_INVALIDMINLOD, 
	DEVICE_GETRESOURCEMINLOD_INVALIDCONTEXT, 
	DEVICE_GETRESOURCEMINLOD_INVALIDRESOURCE, 
	OMSETDEPTHSTENCIL_UNBINDDELETINGOBJECT, 
	CLEARDEPTHSTENCILVIEW_DEPTH_READONLY, 
	CLEARDEPTHSTENCILVIEW_STENCIL_READONLY, 
	CHECKFEATURESUPPORT_FORMAT_DEPRECATED, 
	DEVICE_UNORDEREDACCESSVIEW_RETURN_TYPE_MISMATCH, 
	DEVICE_UNORDEREDACCESSVIEW_NOT_SET, 
	DEVICE_DRAW_UNORDEREDACCESSVIEW_RENDERTARGETVIEW_OVERLAP, 
	DEVICE_UNORDEREDACCESSVIEW_DIMENSION_MISMATCH, 
	DEVICE_UNORDEREDACCESSVIEW_APPEND_UNSUPPORTED, 
	DEVICE_UNORDEREDACCESSVIEW_ATOMICS_UNSUPPORTED, 
	DEVICE_UNORDEREDACCESSVIEW_STRUCTURE_STRIDE_MISMATCH, 
	DEVICE_UNORDEREDACCESSVIEW_BUFFER_TYPE_MISMATCH, 
	DEVICE_UNORDEREDACCESSVIEW_RAW_UNSUPPORTED, 
	DEVICE_UNORDEREDACCESSVIEW_FORMAT_LD_UNSUPPORTED, 
	DEVICE_UNORDEREDACCESSVIEW_FORMAT_STORE_UNSUPPORTED, 
	DEVICE_UNORDEREDACCESSVIEW_ATOMIC_ADD_UNSUPPORTED, 
	DEVICE_UNORDEREDACCESSVIEW_ATOMIC_BITWISE_OPS_UNSUPPORTED, 
	DEVICE_UNORDEREDACCESSVIEW_ATOMIC_CMPSTORE_CMPEXCHANGE_UNSUPPORTED, 
	DEVICE_UNORDEREDACCESSVIEW_ATOMIC_EXCHANGE_UNSUPPORTED, 
	DEVICE_UNORDEREDACCESSVIEW_ATOMIC_SIGNED_MINMAX_UNSUPPORTED, 
	DEVICE_UNORDEREDACCESSVIEW_ATOMIC_UNSIGNED_MINMAX_UNSUPPORTED, 
	DEVICE_DISPATCH_BOUND_RESOURCE_MAPPED, 
	DEVICE_DISPATCH_THREADGROUPCOUNT_OVERFLOW, 
	DEVICE_DISPATCH_THREADGROUPCOUNT_ZERO, 
	DEVICE_SHADERRESOURCEVIEW_STRUCTURE_STRIDE_MISMATCH, 
	DEVICE_SHADERRESOURCEVIEW_BUFFER_TYPE_MISMATCH, 
	DEVICE_SHADERRESOURCEVIEW_RAW_UNSUPPORTED, 
	DEVICE_DISPATCH_UNSUPPORTED, 
	DEVICE_DISPATCHINDIRECT_UNSUPPORTED, 
	COPYSTRUCTURECOUNT_INVALIDOFFSET, 
	COPYSTRUCTURECOUNT_LARGEOFFSET, 
	COPYSTRUCTURECOUNT_INVALIDDESTINATIONSTATE, 
	COPYSTRUCTURECOUNT_INVALIDSOURCESTATE, 
	CHECKFORMATSUPPORT_FORMAT_NOT_SUPPORTED, 
	DEVICE_CSSETUNORDEREDACCESSVIEWS_INVALIDVIEW, 
	DEVICE_CSSETUNORDEREDACCESSVIEWS_INVALIDOFFSET, 
	DEVICE_CSSETUNORDEREDACCESSVIEWS_TOOMANYVIEWS, 
	CLEARUNORDEREDACCESSVIEWFLOAT_INVALIDFORMAT, 
	DEVICE_UNORDEREDACCESSVIEW_COUNTER_UNSUPPORTED, 
	REF_WARNING, 
	DEVICE_DRAW_PIXEL_SHADER_WITHOUT_RTV_OR_DSV, 
	SHADER_ABORT, 
	SHADER_MESSAGE, 
	SHADER_ERROR, 
	OFFERRESOURCES_INVALIDRESOURCE, 
	HSSETSAMPLERS_UNBINDDELETINGOBJECT, 
	DSSETSAMPLERS_UNBINDDELETINGOBJECT, 
	CSSETSAMPLERS_UNBINDDELETINGOBJECT, 
	HSSETSHADER_UNBINDDELETINGOBJECT, 
	DSSETSHADER_UNBINDDELETINGOBJECT, 
	CSSETSHADER_UNBINDDELETINGOBJECT, 
	ENQUEUESETEVENT_INVALIDARG_RETURN, 
	ENQUEUESETEVENT_OUTOFMEMORY_RETURN, 
	ENQUEUESETEVENT_ACCESSDENIED_RETURN, 
	DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_NUMUAVS_INVALIDRANGE, 
	USE_OF_ZERO_REFCOUNT_OBJECT, 
	D3D11_MESSAGES_END, 
	D3D11_1_MESSAGES_START                                                      = 3145728, 
	CREATE_VIDEODECODER, 
	CREATE_VIDEOPROCESSORENUM, 
	CREATE_VIDEOPROCESSOR, 
	CREATE_DECODEROUTPUTVIEW, 
	CREATE_PROCESSORINPUTVIEW, 
	CREATE_PROCESSOROUTPUTVIEW, 
	CREATE_DEVICECONTEXTSTATE, 
	LIVE_VIDEODECODER, 
	LIVE_VIDEOPROCESSORENUM, 
	LIVE_VIDEOPROCESSOR, 
	LIVE_DECODEROUTPUTVIEW, 
	LIVE_PROCESSORINPUTVIEW, 
	LIVE_PROCESSOROUTPUTVIEW, 
	LIVE_DEVICECONTEXTSTATE, 
	DESTROY_VIDEODECODER, 
	DESTROY_VIDEOPROCESSORENUM, 
	DESTROY_VIDEOPROCESSOR, 
	DESTROY_DECODEROUTPUTVIEW, 
	DESTROY_PROCESSORINPUTVIEW, 
	DESTROY_PROCESSOROUTPUTVIEW, 
	DESTROY_DEVICECONTEXTSTATE, 
	CREATEDEVICECONTEXTSTATE_INVALIDFLAGS, 
	CREATEDEVICECONTEXTSTATE_INVALIDFEATURELEVEL, 
	CREATEDEVICECONTEXTSTATE_FEATURELEVELS_NOT_SUPPORTED, 
	CREATEDEVICECONTEXTSTATE_INVALIDREFIID, 
	DEVICE_DISCARDVIEW_INVALIDVIEW, 
	COPYSUBRESOURCEREGION1_INVALIDCOPYFLAGS, 
	UPDATESUBRESOURCE1_INVALIDCOPYFLAGS, 
	CREATERASTERIZERSTATE_INVALIDFORCEDSAMPLECOUNT, 
	CREATEVIDEODECODER_OUTOFMEMORY_RETURN, 
	CREATEVIDEODECODER_NULLPARAM, 
	CREATEVIDEODECODER_INVALIDFORMAT, 
	CREATEVIDEODECODER_ZEROWIDTHHEIGHT, 
	CREATEVIDEODECODER_DRIVER_INVALIDBUFFERSIZE, 
	CREATEVIDEODECODER_DRIVER_INVALIDBUFFERUSAGE, 
	GETVIDEODECODERPROFILECOUNT_OUTOFMEMORY, 
	GETVIDEODECODERPROFILE_NULLPARAM, 
	GETVIDEODECODERPROFILE_INVALIDINDEX, 
	GETVIDEODECODERPROFILE_OUTOFMEMORY_RETURN, 
	CHECKVIDEODECODERFORMAT_NULLPARAM, 
	CHECKVIDEODECODERFORMAT_OUTOFMEMORY_RETURN, 
	GETVIDEODECODERCONFIGCOUNT_NULLPARAM, 
	GETVIDEODECODERCONFIGCOUNT_OUTOFMEMORY_RETURN, 
	GETVIDEODECODERCONFIG_NULLPARAM, 
	GETVIDEODECODERCONFIG_INVALIDINDEX, 
	GETVIDEODECODERCONFIG_OUTOFMEMORY_RETURN, 
	GETDECODERCREATIONPARAMS_NULLPARAM, 
	GETDECODERDRIVERHANDLE_NULLPARAM, 
	GETDECODERBUFFER_NULLPARAM, 
	GETDECODERBUFFER_INVALIDBUFFER, 
	GETDECODERBUFFER_INVALIDTYPE, 
	GETDECODERBUFFER_LOCKED, 
	RELEASEDECODERBUFFER_NULLPARAM, 
	RELEASEDECODERBUFFER_INVALIDTYPE, 
	RELEASEDECODERBUFFER_NOTLOCKED, 
	DECODERBEGINFRAME_NULLPARAM, 
	DECODERBEGINFRAME_HAZARD, 
	DECODERENDFRAME_NULLPARAM, 
	SUBMITDECODERBUFFERS_NULLPARAM, 
	SUBMITDECODERBUFFERS_INVALIDTYPE, 
	DECODEREXTENSION_NULLPARAM, 
	DECODEREXTENSION_INVALIDRESOURCE, 
	CREATEVIDEOPROCESSORENUMERATOR_OUTOFMEMORY_RETURN, 
	CREATEVIDEOPROCESSORENUMERATOR_NULLPARAM, 
	CREATEVIDEOPROCESSORENUMERATOR_INVALIDFRAMEFORMAT, 
	CREATEVIDEOPROCESSORENUMERATOR_INVALIDUSAGE, 
	CREATEVIDEOPROCESSORENUMERATOR_INVALIDINPUTFRAMERATE, 
	CREATEVIDEOPROCESSORENUMERATOR_INVALIDOUTPUTFRAMERATE, 
	CREATEVIDEOPROCESSORENUMERATOR_INVALIDWIDTHHEIGHT, 
	GETVIDEOPROCESSORCONTENTDESC_NULLPARAM, 
	CHECKVIDEOPROCESSORFORMAT_NULLPARAM, 
	GETVIDEOPROCESSORCAPS_NULLPARAM, 
	GETVIDEOPROCESSORRATECONVERSIONCAPS_NULLPARAM, 
	GETVIDEOPROCESSORRATECONVERSIONCAPS_INVALIDINDEX, 
	GETVIDEOPROCESSORCUSTOMRATE_NULLPARAM, 
	GETVIDEOPROCESSORCUSTOMRATE_INVALIDINDEX, 
	GETVIDEOPROCESSORFILTERRANGE_NULLPARAM, 
	GETVIDEOPROCESSORFILTERRANGE_UNSUPPORTED, 
	CREATEVIDEOPROCESSOR_OUTOFMEMORY_RETURN, 
	CREATEVIDEOPROCESSOR_NULLPARAM, 
	VIDEOPROCESSORSETOUTPUTTARGETRECT_NULLPARAM, 
	VIDEOPROCESSORSETOUTPUTBACKGROUNDCOLOR_NULLPARAM, 
	VIDEOPROCESSORSETOUTPUTBACKGROUNDCOLOR_INVALIDALPHA, 
	VIDEOPROCESSORSETOUTPUTCOLORSPACE_NULLPARAM, 
	VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_NULLPARAM, 
	VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_UNSUPPORTED, 
	VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_INVALIDSTREAM, 
	VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_INVALIDFILLMODE, 
	VIDEOPROCESSORSETOUTPUTCONSTRICTION_NULLPARAM, 
	VIDEOPROCESSORSETOUTPUTSTEREOMODE_NULLPARAM, 
	VIDEOPROCESSORSETOUTPUTSTEREOMODE_UNSUPPORTED, 
	VIDEOPROCESSORSETOUTPUTEXTENSION_NULLPARAM, 
	VIDEOPROCESSORGETOUTPUTTARGETRECT_NULLPARAM, 
	VIDEOPROCESSORGETOUTPUTBACKGROUNDCOLOR_NULLPARAM, 
	VIDEOPROCESSORGETOUTPUTCOLORSPACE_NULLPARAM, 
	VIDEOPROCESSORGETOUTPUTALPHAFILLMODE_NULLPARAM, 
	VIDEOPROCESSORGETOUTPUTCONSTRICTION_NULLPARAM, 
	VIDEOPROCESSORSETOUTPUTCONSTRICTION_UNSUPPORTED, 
	VIDEOPROCESSORSETOUTPUTCONSTRICTION_INVALIDSIZE, 
	VIDEOPROCESSORGETOUTPUTSTEREOMODE_NULLPARAM, 
	VIDEOPROCESSORGETOUTPUTEXTENSION_NULLPARAM, 
	VIDEOPROCESSORSETSTREAMFRAMEFORMAT_NULLPARAM, 
	VIDEOPROCESSORSETSTREAMFRAMEFORMAT_INVALIDFORMAT, 
	VIDEOPROCESSORSETSTREAMFRAMEFORMAT_INVALIDSTREAM, 
	VIDEOPROCESSORSETSTREAMCOLORSPACE_NULLPARAM, 
	VIDEOPROCESSORSETSTREAMCOLORSPACE_INVALIDSTREAM, 
	VIDEOPROCESSORSETSTREAMOUTPUTRATE_NULLPARAM, 
	VIDEOPROCESSORSETSTREAMOUTPUTRATE_INVALIDRATE, 
	VIDEOPROCESSORSETSTREAMOUTPUTRATE_INVALIDFLAG, 
	VIDEOPROCESSORSETSTREAMOUTPUTRATE_INVALIDSTREAM, 
	VIDEOPROCESSORSETSTREAMSOURCERECT_NULLPARAM, 
	VIDEOPROCESSORSETSTREAMSOURCERECT_INVALIDSTREAM, 
	VIDEOPROCESSORSETSTREAMSOURCERECT_INVALIDRECT, 
	VIDEOPROCESSORSETSTREAMDESTRECT_NULLPARAM, 
	VIDEOPROCESSORSETSTREAMDESTRECT_INVALIDSTREAM, 
	VIDEOPROCESSORSETSTREAMDESTRECT_INVALIDRECT, 
	VIDEOPROCESSORSETSTREAMALPHA_NULLPARAM, 
	VIDEOPROCESSORSETSTREAMALPHA_INVALIDSTREAM, 
	VIDEOPROCESSORSETSTREAMALPHA_INVALIDALPHA, 
	VIDEOPROCESSORSETSTREAMPALETTE_NULLPARAM, 
	VIDEOPROCESSORSETSTREAMPALETTE_INVALIDSTREAM, 
	VIDEOPROCESSORSETSTREAMPALETTE_INVALIDCOUNT, 
	VIDEOPROCESSORSETSTREAMPALETTE_INVALIDALPHA, 
	VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_NULLPARAM, 
	VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_INVALIDSTREAM, 
	VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_INVALIDRATIO, 
	VIDEOPROCESSORSETSTREAMLUMAKEY_NULLPARAM, 
	VIDEOPROCESSORSETSTREAMLUMAKEY_INVALIDSTREAM, 
	VIDEOPROCESSORSETSTREAMLUMAKEY_INVALIDRANGE, 
	VIDEOPROCESSORSETSTREAMLUMAKEY_UNSUPPORTED, 
	VIDEOPROCESSORSETSTREAMSTEREOFORMAT_NULLPARAM, 
	VIDEOPROCESSORSETSTREAMSTEREOFORMAT_INVALIDSTREAM, 
	VIDEOPROCESSORSETSTREAMSTEREOFORMAT_UNSUPPORTED, 
	VIDEOPROCESSORSETSTREAMSTEREOFORMAT_FLIPUNSUPPORTED, 
	VIDEOPROCESSORSETSTREAMSTEREOFORMAT_MONOOFFSETUNSUPPORTED, 
	VIDEOPROCESSORSETSTREAMSTEREOFORMAT_FORMATUNSUPPORTED, 
	VIDEOPROCESSORSETSTREAMSTEREOFORMAT_INVALIDFORMAT, 
	VIDEOPROCESSORSETSTREAMAUTOPROCESSINGMODE_NULLPARAM, 
	VIDEOPROCESSORSETSTREAMAUTOPROCESSINGMODE_INVALIDSTREAM, 
	VIDEOPROCESSORSETSTREAMFILTER_NULLPARAM, 
	VIDEOPROCESSORSETSTREAMFILTER_INVALIDSTREAM, 
	VIDEOPROCESSORSETSTREAMFILTER_INVALIDFILTER, 
	VIDEOPROCESSORSETSTREAMFILTER_UNSUPPORTED, 
	VIDEOPROCESSORSETSTREAMFILTER_INVALIDLEVEL, 
	VIDEOPROCESSORSETSTREAMEXTENSION_NULLPARAM, 
	VIDEOPROCESSORSETSTREAMEXTENSION_INVALIDSTREAM, 
	VIDEOPROCESSORGETSTREAMFRAMEFORMAT_NULLPARAM, 
	VIDEOPROCESSORGETSTREAMCOLORSPACE_NULLPARAM, 
	VIDEOPROCESSORGETSTREAMOUTPUTRATE_NULLPARAM, 
	VIDEOPROCESSORGETSTREAMSOURCERECT_NULLPARAM, 
	VIDEOPROCESSORGETSTREAMDESTRECT_NULLPARAM, 
	VIDEOPROCESSORGETSTREAMALPHA_NULLPARAM, 
	VIDEOPROCESSORGETSTREAMPALETTE_NULLPARAM, 
	VIDEOPROCESSORGETSTREAMPIXELASPECTRATIO_NULLPARAM, 
	VIDEOPROCESSORGETSTREAMLUMAKEY_NULLPARAM, 
	VIDEOPROCESSORGETSTREAMSTEREOFORMAT_NULLPARAM, 
	VIDEOPROCESSORGETSTREAMAUTOPROCESSINGMODE_NULLPARAM, 
	VIDEOPROCESSORGETSTREAMFILTER_NULLPARAM, 
	VIDEOPROCESSORGETSTREAMEXTENSION_NULLPARAM, 
	VIDEOPROCESSORGETSTREAMEXTENSION_INVALIDSTREAM, 
	VIDEOPROCESSORBLT_NULLPARAM, 
	VIDEOPROCESSORBLT_INVALIDSTREAMCOUNT, 
	VIDEOPROCESSORBLT_TARGETRECT, 
	VIDEOPROCESSORBLT_INVALIDOUTPUT, 
	VIDEOPROCESSORBLT_INVALIDPASTFRAMES, 
	VIDEOPROCESSORBLT_INVALIDFUTUREFRAMES, 
	VIDEOPROCESSORBLT_INVALIDSOURCERECT, 
	VIDEOPROCESSORBLT_INVALIDDESTRECT, 
	VIDEOPROCESSORBLT_INVALIDINPUTRESOURCE, 
	VIDEOPROCESSORBLT_INVALIDARRAYSIZE, 
	VIDEOPROCESSORBLT_INVALIDARRAY, 
	VIDEOPROCESSORBLT_RIGHTEXPECTED, 
	VIDEOPROCESSORBLT_RIGHTNOTEXPECTED, 
	VIDEOPROCESSORBLT_STEREONOTENABLED, 
	VIDEOPROCESSORBLT_INVALIDRIGHTRESOURCE, 
	VIDEOPROCESSORBLT_NOSTEREOSTREAMS, 
	VIDEOPROCESSORBLT_INPUTHAZARD, 
	VIDEOPROCESSORBLT_OUTPUTHAZARD, 
	CREATEVIDEODECODEROUTPUTVIEW_OUTOFMEMORY_RETURN, 
	CREATEVIDEODECODEROUTPUTVIEW_NULLPARAM, 
	CREATEVIDEODECODEROUTPUTVIEW_INVALIDTYPE, 
	CREATEVIDEODECODEROUTPUTVIEW_INVALIDBIND, 
	CREATEVIDEODECODEROUTPUTVIEW_UNSUPPORTEDFORMAT, 
	CREATEVIDEODECODEROUTPUTVIEW_INVALIDMIP, 
	CREATEVIDEODECODEROUTPUTVIEW_UNSUPPORTEMIP, 
	CREATEVIDEODECODEROUTPUTVIEW_INVALIDARRAYSIZE, 
	CREATEVIDEODECODEROUTPUTVIEW_INVALIDARRAY, 
	CREATEVIDEODECODEROUTPUTVIEW_INVALIDDIMENSION, 
	CREATEVIDEOPROCESSORINPUTVIEW_OUTOFMEMORY_RETURN, 
	CREATEVIDEOPROCESSORINPUTVIEW_NULLPARAM, 
	CREATEVIDEOPROCESSORINPUTVIEW_INVALIDTYPE, 
	CREATEVIDEOPROCESSORINPUTVIEW_INVALIDBIND, 
	CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMISC, 
	CREATEVIDEOPROCESSORINPUTVIEW_INVALIDUSAGE, 
	CREATEVIDEOPROCESSORINPUTVIEW_INVALIDFORMAT, 
	CREATEVIDEOPROCESSORINPUTVIEW_INVALIDFOURCC, 
	CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMIP, 
	CREATEVIDEOPROCESSORINPUTVIEW_UNSUPPORTEDMIP, 
	CREATEVIDEOPROCESSORINPUTVIEW_INVALIDARRAYSIZE, 
	CREATEVIDEOPROCESSORINPUTVIEW_INVALIDARRAY, 
	CREATEVIDEOPROCESSORINPUTVIEW_INVALIDDIMENSION, 
	CREATEVIDEOPROCESSOROUTPUTVIEW_OUTOFMEMORY_RETURN, 
	CREATEVIDEOPROCESSOROUTPUTVIEW_NULLPARAM, 
	CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDTYPE, 
	CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDBIND, 
	CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDFORMAT, 
	CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDMIP, 
	CREATEVIDEOPROCESSOROUTPUTVIEW_UNSUPPORTEDMIP, 
	CREATEVIDEOPROCESSOROUTPUTVIEW_UNSUPPORTEDARRAY, 
	CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDARRAY, 
	CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDDIMENSION, 
	DEVICE_DRAW_INVALID_USE_OF_FORCED_SAMPLE_COUNT, 
	CREATEBLENDSTATE_INVALIDLOGICOPS, 
	CREATESHADERRESOURCEVIEW_INVALIDDARRAYWITHDECODER, 
	CREATEUNORDEREDACCESSVIEW_INVALIDDARRAYWITHDECODER, 
	CREATERENDERTARGETVIEW_INVALIDDARRAYWITHDECODER, 
	DEVICE_LOCKEDOUT_INTERFACE, 
	REF_WARNING_ATOMIC_INCONSISTENT, 
	REF_WARNING_READING_UNINITIALIZED_RESOURCE, 
	REF_WARNING_RAW_HAZARD, 
	REF_WARNING_WAR_HAZARD, 
	REF_WARNING_WAW_HAZARD, 
	CREATECRYPTOSESSION_NULLPARAM, 
	CREATECRYPTOSESSION_OUTOFMEMORY_RETURN, 
	GETCRYPTOTYPE_NULLPARAM, 
	GETDECODERPROFILE_NULLPARAM, 
	GETCRYPTOSESSIONCERTIFICATESIZE_NULLPARAM, 
	GETCRYPTOSESSIONCERTIFICATE_NULLPARAM, 
	GETCRYPTOSESSIONCERTIFICATE_WRONGSIZE, 
	GETCRYPTOSESSIONHANDLE_WRONGSIZE, 
	NEGOTIATECRPYTOSESSIONKEYEXCHANGE_NULLPARAM, 
	ENCRYPTIONBLT_UNSUPPORTED, 
	ENCRYPTIONBLT_NULLPARAM, 
	ENCRYPTIONBLT_SRC_WRONGDEVICE, 
	ENCRYPTIONBLT_DST_WRONGDEVICE, 
	ENCRYPTIONBLT_FORMAT_MISMATCH, 
	ENCRYPTIONBLT_SIZE_MISMATCH, 
	ENCRYPTIONBLT_SRC_MULTISAMPLED, 
	ENCRYPTIONBLT_DST_NOT_STAGING, 
	ENCRYPTIONBLT_SRC_MAPPED, 
	ENCRYPTIONBLT_DST_MAPPED, 
	ENCRYPTIONBLT_SRC_OFFERED, 
	ENCRYPTIONBLT_DST_OFFERED, 
	ENCRYPTIONBLT_SRC_CONTENT_UNDEFINED, 
	DECRYPTIONBLT_UNSUPPORTED, 
	DECRYPTIONBLT_NULLPARAM, 
	DECRYPTIONBLT_SRC_WRONGDEVICE, 
	DECRYPTIONBLT_DST_WRONGDEVICE, 
	DECRYPTIONBLT_FORMAT_MISMATCH, 
	DECRYPTIONBLT_SIZE_MISMATCH, 
	DECRYPTIONBLT_DST_MULTISAMPLED, 
	DECRYPTIONBLT_SRC_NOT_STAGING, 
	DECRYPTIONBLT_DST_NOT_RENDER_TARGET, 
	DECRYPTIONBLT_SRC_MAPPED, 
	DECRYPTIONBLT_DST_MAPPED, 
	DECRYPTIONBLT_SRC_OFFERED, 
	DECRYPTIONBLT_DST_OFFERED, 
	DECRYPTIONBLT_SRC_CONTENT_UNDEFINED, 
	STARTSESSIONKEYREFRESH_NULLPARAM, 
	STARTSESSIONKEYREFRESH_INVALIDSIZE, 
	FINISHSESSIONKEYREFRESH_NULLPARAM, 
	GETENCRYPTIONBLTKEY_NULLPARAM, 
	GETENCRYPTIONBLTKEY_INVALIDSIZE, 
	GETCONTENTPROTECTIONCAPS_NULLPARAM, 
	CHECKCRYPTOKEYEXCHANGE_NULLPARAM, 
	CHECKCRYPTOKEYEXCHANGE_INVALIDINDEX, 
	CREATEAUTHENTICATEDCHANNEL_NULLPARAM, 
	CREATEAUTHENTICATEDCHANNEL_UNSUPPORTED, 
	CREATEAUTHENTICATEDCHANNEL_INVALIDTYPE, 
	CREATEAUTHENTICATEDCHANNEL_OUTOFMEMORY_RETURN, 
	GETAUTHENTICATEDCHANNELCERTIFICATESIZE_INVALIDCHANNEL, 
	GETAUTHENTICATEDCHANNELCERTIFICATESIZE_NULLPARAM, 
	GETAUTHENTICATEDCHANNELCERTIFICATE_INVALIDCHANNEL, 
	GETAUTHENTICATEDCHANNELCERTIFICATE_NULLPARAM, 
	GETAUTHENTICATEDCHANNELCERTIFICATE_WRONGSIZE, 
	NEGOTIATEAUTHENTICATEDCHANNELKEYEXCHANGE_INVALIDCHANNEL, 
	NEGOTIATEAUTHENTICATEDCHANNELKEYEXCHANGE_NULLPARAM, 
	QUERYAUTHENTICATEDCHANNEL_NULLPARAM, 
	QUERYAUTHENTICATEDCHANNEL_WRONGCHANNEL, 
	QUERYAUTHENTICATEDCHANNEL_UNSUPPORTEDQUERY, 
	QUERYAUTHENTICATEDCHANNEL_WRONGSIZE, 
	QUERYAUTHENTICATEDCHANNEL_INVALIDPROCESSINDEX, 
	CONFIGUREAUTHENTICATEDCHANNEL_NULLPARAM, 
	CONFIGUREAUTHENTICATEDCHANNEL_WRONGCHANNEL, 
	CONFIGUREAUTHENTICATEDCHANNEL_UNSUPPORTEDCONFIGURE, 
	CONFIGUREAUTHENTICATEDCHANNEL_WRONGSIZE, 
	CONFIGUREAUTHENTICATEDCHANNEL_INVALIDPROCESSIDTYPE, 
	VSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT, 
	DSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT, 
	HSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT, 
	GSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT, 
	PSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT, 
	CSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT, 
	NEGOTIATECRPYTOSESSIONKEYEXCHANGE_INVALIDSIZE, 
	NEGOTIATEAUTHENTICATEDCHANNELKEYEXCHANGE_INVALIDSIZE, 
	OFFERRESOURCES_INVALIDPRIORITY, 
	GETCRYPTOSESSIONHANDLE_OUTOFMEMORY, 
	ACQUIREHANDLEFORCAPTURE_NULLPARAM, 
	ACQUIREHANDLEFORCAPTURE_INVALIDTYPE, 
	ACQUIREHANDLEFORCAPTURE_INVALIDBIND, 
	ACQUIREHANDLEFORCAPTURE_INVALIDARRAY, 
	VIDEOPROCESSORSETSTREAMROTATION_NULLPARAM, 
	VIDEOPROCESSORSETSTREAMROTATION_INVALIDSTREAM, 
	VIDEOPROCESSORSETSTREAMROTATION_INVALID, 
	VIDEOPROCESSORSETSTREAMROTATION_UNSUPPORTED, 
	VIDEOPROCESSORGETSTREAMROTATION_NULLPARAM, 
	DEVICE_CLEARVIEW_INVALIDVIEW, 
	DEVICE_CREATEVERTEXSHADER_DOUBLEEXTENSIONSNOTSUPPORTED, 
	DEVICE_CREATEVERTEXSHADER_SHADEREXTENSIONSNOTSUPPORTED, 
	DEVICE_CREATEHULLSHADER_DOUBLEEXTENSIONSNOTSUPPORTED, 
	DEVICE_CREATEHULLSHADER_SHADEREXTENSIONSNOTSUPPORTED, 
	DEVICE_CREATEDOMAINSHADER_DOUBLEEXTENSIONSNOTSUPPORTED, 
	DEVICE_CREATEDOMAINSHADER_SHADEREXTENSIONSNOTSUPPORTED, 
	DEVICE_CREATEGEOMETRYSHADER_DOUBLEEXTENSIONSNOTSUPPORTED, 
	DEVICE_CREATEGEOMETRYSHADER_SHADEREXTENSIONSNOTSUPPORTED, 
	DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEEXTENSIONSNOTSUPPORTED, 
	DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_SHADEREXTENSIONSNOTSUPPORTED, 
	DEVICE_CREATEPIXELSHADER_DOUBLEEXTENSIONSNOTSUPPORTED, 
	DEVICE_CREATEPIXELSHADER_SHADEREXTENSIONSNOTSUPPORTED, 
	DEVICE_CREATECOMPUTESHADER_DOUBLEEXTENSIONSNOTSUPPORTED, 
	DEVICE_CREATECOMPUTESHADER_SHADEREXTENSIONSNOTSUPPORTED, 
	DEVICE_SHADER_LINKAGE_MINPRECISION, 
	VIDEOPROCESSORSETSTREAMALPHA_UNSUPPORTED, 
	VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_UNSUPPORTED, 
	DEVICE_CREATEVERTEXSHADER_UAVSNOTSUPPORTED, 
	DEVICE_CREATEHULLSHADER_UAVSNOTSUPPORTED, 
	DEVICE_CREATEDOMAINSHADER_UAVSNOTSUPPORTED, 
	DEVICE_CREATEGEOMETRYSHADER_UAVSNOTSUPPORTED, 
	DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UAVSNOTSUPPORTED, 
	DEVICE_CREATEPIXELSHADER_UAVSNOTSUPPORTED, 
	DEVICE_CREATECOMPUTESHADER_UAVSNOTSUPPORTED, 
	DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_INVALIDOFFSET, 
	DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_TOOMANYVIEWS, 
	DEVICE_CLEARVIEW_NOTSUPPORTED, 
	SWAPDEVICECONTEXTSTATE_NOTSUPPORTED, 
	UPDATESUBRESOURCE_PREFERUPDATESUBRESOURCE1, 
	GETDC_INACCESSIBLE, 
	DEVICE_CLEARVIEW_INVALIDRECT, 
	DEVICE_DRAW_SAMPLE_MASK_IGNORED_ON_FL9, 
	DEVICE_OPEN_SHARED_RESOURCE1_NOT_SUPPORTED, 
	DEVICE_OPEN_SHARED_RESOURCE_BY_NAME_NOT_SUPPORTED, 
	ENQUEUESETEVENT_NOT_SUPPORTED, 
	OFFERRELEASE_NOT_SUPPORTED, 
	OFFERRESOURCES_INACCESSIBLE, 
	CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMSAA, 
	CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDMSAA, 
	DEVICE_CLEARVIEW_INVALIDSOURCERECT, 
	DEVICE_CLEARVIEW_EMPTYRECT, 
	UPDATESUBRESOURCE_EMPTYDESTBOX, 
	COPYSUBRESOURCEREGION_EMPTYSOURCEBOX, 
	DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPS, 
	DEVICE_DRAW_DEPTHSTENCILVIEW_NOT_SET, 
	DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET, 
	DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET_DUE_TO_FLIP_PRESENT, 
	DEVICE_UNORDEREDACCESSVIEW_NOT_SET_DUE_TO_FLIP_PRESENT, 
	GETDATAFORNEWHARDWAREKEY_NULLPARAM, 
	CHECKCRYPTOSESSIONSTATUS_NULLPARAM, 
	GETCRYPTOSESSIONPRIVATEDATASIZE_NULLPARAM, 
	GETVIDEODECODERCAPS_NULLPARAM, 
	GETVIDEODECODERCAPS_ZEROWIDTHHEIGHT, 
	CHECKVIDEODECODERDOWNSAMPLING_NULLPARAM, 
	CHECKVIDEODECODERDOWNSAMPLING_INVALIDCOLORSPACE, 
	CHECKVIDEODECODERDOWNSAMPLING_ZEROWIDTHHEIGHT, 
	VIDEODECODERENABLEDOWNSAMPLING_NULLPARAM, 
	VIDEODECODERENABLEDOWNSAMPLING_UNSUPPORTED, 
	VIDEODECODERUPDATEDOWNSAMPLING_NULLPARAM, 
	VIDEODECODERUPDATEDOWNSAMPLING_UNSUPPORTED, 
	CHECKVIDEOPROCESSORFORMATCONVERSION_NULLPARAM, 
	VIDEOPROCESSORSETOUTPUTCOLORSPACE1_NULLPARAM, 
	VIDEOPROCESSORGETOUTPUTCOLORSPACE1_NULLPARAM, 
	VIDEOPROCESSORSETSTREAMCOLORSPACE1_NULLPARAM, 
	VIDEOPROCESSORSETSTREAMCOLORSPACE1_INVALIDSTREAM, 
	VIDEOPROCESSORSETSTREAMMIRROR_NULLPARAM, 
	VIDEOPROCESSORSETSTREAMMIRROR_INVALIDSTREAM, 
	VIDEOPROCESSORSETSTREAMMIRROR_UNSUPPORTED, 
	VIDEOPROCESSORGETSTREAMCOLORSPACE1_NULLPARAM, 
	VIDEOPROCESSORGETSTREAMMIRROR_NULLPARAM, 
	RECOMMENDVIDEODECODERDOWNSAMPLING_NULLPARAM, 
	RECOMMENDVIDEODECODERDOWNSAMPLING_INVALIDCOLORSPACE, 
	RECOMMENDVIDEODECODERDOWNSAMPLING_ZEROWIDTHHEIGHT, 
	VIDEOPROCESSORSETOUTPUTSHADERUSAGE_NULLPARAM, 
	VIDEOPROCESSORGETOUTPUTSHADERUSAGE_NULLPARAM, 
	VIDEOPROCESSORGETBEHAVIORHINTS_NULLPARAM, 
	VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDSTREAMCOUNT, 
	VIDEOPROCESSORGETBEHAVIORHINTS_TARGETRECT, 
	VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDSOURCERECT, 
	VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDDESTRECT, 
	GETCRYPTOSESSIONPRIVATEDATASIZE_INVALID_KEY_EXCHANGE_TYPE, 
	DEVICE_OPEN_SHARED_RESOURCE1_ACCESS_DENIED, 
	D3D11_1_MESSAGES_END, 
	D3D11_2_MESSAGES_START, 
	CREATEBUFFER_INVALIDUSAGE, 
	CREATETEXTURE1D_INVALIDUSAGE, 
	CREATETEXTURE2D_INVALIDUSAGE, 
	CREATEINPUTLAYOUT_LEVEL9_STEPRATE_NOT_1, 
	CREATEINPUTLAYOUT_LEVEL9_INSTANCING_NOT_SUPPORTED, 
	UPDATETILEMAPPINGS_INVALID_PARAMETER, 
	COPYTILEMAPPINGS_INVALID_PARAMETER, 
	COPYTILES_INVALID_PARAMETER, 
	UPDATETILES_INVALID_PARAMETER, 
	RESIZETILEPOOL_INVALID_PARAMETER, 
	TILEDRESOURCEBARRIER_INVALID_PARAMETER, 
	NULL_TILE_MAPPING_ACCESS_WARNING, 
	NULL_TILE_MAPPING_ACCESS_ERROR, 
	DIRTY_TILE_MAPPING_ACCESS, 
	DUPLICATE_TILE_MAPPINGS_IN_COVERED_AREA, 
	TILE_MAPPINGS_IN_COVERED_AREA_DUPLICATED_OUTSIDE, 
	TILE_MAPPINGS_SHARED_BETWEEN_INCOMPATIBLE_RESOURCES, 
	TILE_MAPPINGS_SHARED_BETWEEN_INPUT_AND_OUTPUT, 
	CHECKMULTISAMPLEQUALITYLEVELS_INVALIDFLAGS, 
	GETRESOURCETILING_NONTILED_RESOURCE, 
	RESIZETILEPOOL_SHRINK_WITH_MAPPINGS_STILL_DEFINED_PAST_END, 
	NEED_TO_CALL_TILEDRESOURCEBARRIER, 
	CREATEDEVICE_INVALIDARGS, 
	CREATEDEVICE_WARNING, 
	CLEARUNORDEREDACCESSVIEWUINT_HAZARD, 
	CLEARUNORDEREDACCESSVIEWFLOAT_HAZARD, 
	TILED_RESOURCE_TIER_1_BUFFER_TEXTURE_MISMATCH, 
	CREATE_CRYPTOSESSION, 
	CREATE_AUTHENTICATEDCHANNEL, 
	LIVE_CRYPTOSESSION, 
	LIVE_AUTHENTICATEDCHANNEL, 
	DESTROY_CRYPTOSESSION, 
	DESTROY_AUTHENTICATEDCHANNEL, 
	D3D11_2_MESSAGES_END, 
	D3D11_3_MESSAGES_START, 
	CREATERASTERIZERSTATE_INVALID_CONSERVATIVERASTERMODE, 
	DEVICE_DRAW_INVALID_SYSTEMVALUE, 
	CREATEQUERYORPREDICATE_INVALIDCONTEXTTYPE, 
	CREATEQUERYORPREDICATE_DECODENOTSUPPORTED, 
	CREATEQUERYORPREDICATE_ENCODENOTSUPPORTED, 
	CREATESHADERRESOURCEVIEW_INVALIDPLANEINDEX, 
	CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANEINDEX, 
	CREATESHADERRESOURCEVIEW_AMBIGUOUSVIDEOPLANEINDEX, 
	CREATERENDERTARGETVIEW_INVALIDPLANEINDEX, 
	CREATERENDERTARGETVIEW_INVALIDVIDEOPLANEINDEX, 
	CREATERENDERTARGETVIEW_AMBIGUOUSVIDEOPLANEINDEX, 
	CREATEUNORDEREDACCESSVIEW_INVALIDPLANEINDEX, 
	CREATEUNORDEREDACCESSVIEW_INVALIDVIDEOPLANEINDEX, 
	CREATEUNORDEREDACCESSVIEW_AMBIGUOUSVIDEOPLANEINDEX, 
	JPEGDECODE_INVALIDSCANDATAOFFSET, 
	JPEGDECODE_NOTSUPPORTED, 
	JPEGDECODE_DIMENSIONSTOOLARGE, 
	JPEGDECODE_INVALIDCOMPONENTS, 
	JPEGDECODE_DESTINATIONNOT2D, 
	JPEGDECODE_TILEDRESOURCESUNSUPPORTED, 
	JPEGDECODE_GUARDRECTSUNSUPPORTED, 
	JPEGDECODE_FORMATUNSUPPORTED, 
	JPEGDECODE_INVALIDSUBRESOURCE, 
	JPEGDECODE_INVALIDMIPLEVEL, 
	JPEGDECODE_EMPTYDESTBOX, 
	JPEGDECODE_DESTBOXNOT2D, 
	JPEGDECODE_DESTBOXNOTSUB, 
	JPEGDECODE_DESTBOXESINTERSECT, 
	JPEGDECODE_XSUBSAMPLEMISMATCH, 
	JPEGDECODE_YSUBSAMPLEMISMATCH, 
	JPEGDECODE_XSUBSAMPLEODD, 
	JPEGDECODE_YSUBSAMPLEODD, 
	JPEGDECODE_OUTPUTDIMENSIONSTOOLARGE, 
	JPEGDECODE_NONPOW2SCALEUNSUPPORTED, 
	JPEGDECODE_FRACTIONALDOWNSCALETOLARGE, 
	JPEGDECODE_CHROMASIZEMISMATCH, 
	JPEGDECODE_LUMACHROMASIZEMISMATCH, 
	JPEGDECODE_INVALIDNUMDESTINATIONS, 
	JPEGDECODE_SUBBOXUNSUPPORTED, 
	JPEGDECODE_1DESTUNSUPPORTEDFORMAT, 
	JPEGDECODE_3DESTUNSUPPORTEDFORMAT, 
	JPEGDECODE_SCALEUNSUPPORTED, 
	JPEGDECODE_INVALIDSOURCESIZE, 
	JPEGDECODE_INVALIDCOPYFLAGS, 
	JPEGDECODE_HAZARD, 
	JPEGDECODE_UNSUPPORTEDSRCBUFFERUSAGE, 
	JPEGDECODE_UNSUPPORTEDSRCBUFFERMISCFLAGS, 
	JPEGDECODE_UNSUPPORTEDDSTTEXTUREUSAGE, 
	JPEGDECODE_BACKBUFFERNOTSUPPORTED, 
	JPEGDECODE_UNSUPPRTEDCOPYFLAGS, 
	JPEGENCODE_NOTSUPPORTED, 
	JPEGENCODE_INVALIDSCANDATAOFFSET, 
	JPEGENCODE_INVALIDCOMPONENTS, 
	JPEGENCODE_SOURCENOT2D, 
	JPEGENCODE_TILEDRESOURCESUNSUPPORTED, 
	JPEGENCODE_GUARDRECTSUNSUPPORTED, 
	JPEGENCODE_XSUBSAMPLEMISMATCH, 
	JPEGENCODE_YSUBSAMPLEMISMATCH, 
	JPEGENCODE_FORMATUNSUPPORTED, 
	JPEGENCODE_INVALIDSUBRESOURCE, 
	JPEGENCODE_INVALIDMIPLEVEL, 
	JPEGENCODE_DIMENSIONSTOOLARGE, 
	JPEGENCODE_HAZARD, 
	JPEGENCODE_UNSUPPORTEDDSTBUFFERUSAGE, 
	JPEGENCODE_UNSUPPORTEDDSTBUFFERMISCFLAGS, 
	JPEGENCODE_UNSUPPORTEDSRCTEXTUREUSAGE, 
	JPEGENCODE_BACKBUFFERNOTSUPPORTED, 
	CREATEQUERYORPREDICATE_UNSUPPORTEDCONTEXTTTYPEFORQUERY, 
	FLUSH1_INVALIDCONTEXTTYPE, 
	DEVICE_SETHARDWAREPROTECTION_INVALIDCONTEXT, 
	VIDEOPROCESSORSETOUTPUTHDRMETADATA_NULLPARAM, 
	VIDEOPROCESSORSETOUTPUTHDRMETADATA_INVALIDSIZE, 
	VIDEOPROCESSORGETOUTPUTHDRMETADATA_NULLPARAM, 
	VIDEOPROCESSORGETOUTPUTHDRMETADATA_INVALIDSIZE, 
	VIDEOPROCESSORSETSTREAMHDRMETADATA_NULLPARAM, 
	VIDEOPROCESSORSETSTREAMHDRMETADATA_INVALIDSTREAM, 
	VIDEOPROCESSORSETSTREAMHDRMETADATA_INVALIDSIZE, 
	VIDEOPROCESSORGETSTREAMHDRMETADATA_NULLPARAM, 
	VIDEOPROCESSORGETSTREAMHDRMETADATA_INVALIDSTREAM, 
	VIDEOPROCESSORGETSTREAMHDRMETADATA_INVALIDSIZE, 
	VIDEOPROCESSORGETSTREAMFRAMEFORMAT_INVALIDSTREAM, 
	VIDEOPROCESSORGETSTREAMCOLORSPACE_INVALIDSTREAM, 
	VIDEOPROCESSORGETSTREAMOUTPUTRATE_INVALIDSTREAM, 
	VIDEOPROCESSORGETSTREAMSOURCERECT_INVALIDSTREAM, 
	VIDEOPROCESSORGETSTREAMDESTRECT_INVALIDSTREAM, 
	VIDEOPROCESSORGETSTREAMALPHA_INVALIDSTREAM, 
	VIDEOPROCESSORGETSTREAMPALETTE_INVALIDSTREAM, 
	VIDEOPROCESSORGETSTREAMPIXELASPECTRATIO_INVALIDSTREAM, 
	VIDEOPROCESSORGETSTREAMLUMAKEY_INVALIDSTREAM, 
	VIDEOPROCESSORGETSTREAMSTEREOFORMAT_INVALIDSTREAM, 
	VIDEOPROCESSORGETSTREAMAUTOPROCESSINGMODE_INVALIDSTREAM, 
	VIDEOPROCESSORGETSTREAMFILTER_INVALIDSTREAM, 
	VIDEOPROCESSORGETSTREAMROTATION_INVALIDSTREAM, 
	VIDEOPROCESSORGETSTREAMCOLORSPACE1_INVALIDSTREAM, 
	VIDEOPROCESSORGETSTREAMMIRROR_INVALIDSTREAM, 
	CREATE_FENCE, 
	LIVE_FENCE, 
	DESTROY_FENCE, 
	CREATE_SYNCHRONIZEDCHANNEL, 
	LIVE_SYNCHRONIZEDCHANNEL, 
	DESTROY_SYNCHRONIZEDCHANNEL, 
	CREATEFENCE_INVALIDFLAGS, 
	D3D11_3_MESSAGES_END, 
	D3D11_5_MESSAGES_START, 
	NEGOTIATECRYPTOSESSIONKEYEXCHANGEMT_INVALIDKEYEXCHANGETYPE, 
	NEGOTIATECRYPTOSESSIONKEYEXCHANGEMT_NOT_SUPPORTED, 
	DECODERBEGINFRAME_INVALID_HISTOGRAM_COMPONENT_COUNT, 
	DECODERBEGINFRAME_INVALID_HISTOGRAM_COMPONENT, 
	DECODERBEGINFRAME_INVALID_HISTOGRAM_BUFFER_SIZE, 
	DECODERBEGINFRAME_INVALID_HISTOGRAM_BUFFER_USAGE, 
	DECODERBEGINFRAME_INVALID_HISTOGRAM_BUFFER_MISC_FLAGS, 
	DECODERBEGINFRAME_INVALID_HISTOGRAM_BUFFER_OFFSET, 
	CREATE_TRACKEDWORKLOAD, 
	LIVE_TRACKEDWORKLOAD, 
	DESTROY_TRACKEDWORKLOAD, 
	CREATE_TRACKED_WORKLOAD_NULLPARAM, 
	CREATE_TRACKED_WORKLOAD_INVALID_MAX_INSTANCES, 
	CREATE_TRACKED_WORKLOAD_INVALID_DEADLINE_TYPE, 
	CREATE_TRACKED_WORKLOAD_INVALID_ENGINE_TYPE, 
	MULTIPLE_TRACKED_WORKLOADS, 
	MULTIPLE_TRACKED_WORKLOAD_PAIRS, 
	INCOMPLETE_TRACKED_WORKLOAD_PAIR, 
	OUT_OF_ORDER_TRACKED_WORKLOAD_PAIR, 
	CANNOT_ADD_TRACKED_WORKLOAD, 
	TRACKED_WORKLOAD_NOT_SUPPORTED, 
	TRACKED_WORKLOAD_ENGINE_TYPE_NOT_FOUND, 
	NO_TRACKED_WORKLOAD_SLOT_AVAILABLE, 
	END_TRACKED_WORKLOAD_INVALID_ARG, 
	TRACKED_WORKLOAD_DISJOINT_FAILURE, 
	D3D11_5_MESSAGES_END, 
}

MESSAGE_SEVERITY ¶

MESSAGE_SEVERITY :: enum u32 {
	// TODO: make bit_set
	CORRUPTION = 0, 
	ERROR, 
	WARNING, 
	INFO, 
	MESSAGE,        // Not supported until D3D 11.1
}

MIN_PRECISION ¶

MIN_PRECISION :: enum i32 {
	DEFAULT   = 0, 
	FLOAT_16  = 1, 
	FLOAT_2_8 = 2, 
	RESERVED  = 3, 
	SINT_16   = 4, 
	UINT_16   = 5, 
	ANY_16    = 240, 
	ANY_10    = 241, 
}

NAME ¶

NAME :: enum i32 {
	UNDEFINED                     = 0, 
	POSITION                      = 1, 
	CLIP_DISTANCE                 = 2, 
	CULL_DISTANCE                 = 3, 
	RENDER_TARGET_ARRAY_INDEX     = 4, 
	VIEWPORT_ARRAY_INDEX          = 5, 
	VERTEX_ID                     = 6, 
	PRIMITIVE_ID                  = 7, 
	INSTANCE_ID                   = 8, 
	IS_FRONT_FACE                 = 9, 
	SAMPLE_INDEX                  = 10, 
	FINAL_QUAD_EDGE_TESSFACTOR    = 11, 
	FINAL_QUAD_INSIDE_TESSFACTOR  = 12, 
	FINAL_TRI_EDGE_TESSFACTOR     = 13, 
	FINAL_TRI_INSIDE_TESSFACTOR   = 14, 
	FINAL_LINE_DETAIL_TESSFACTOR  = 15, 
	FINAL_LINE_DENSITY_TESSFACTOR = 16, 
	BARYCENTRICS                  = 23, 
	SHADINGRATE                   = 24, 
	CULLPRIMITIVE                 = 25, 
	TARGET                        = 64, 
	DEPTH                         = 65, 
	COVERAGE                      = 66, 
	DEPTH_GREATER_EQUAL           = 67, 
	DEPTH_LESS_EQUAL              = 68, 
	STENCIL_REF                   = 69, 
	INNER_COVERAGE                = 70, 
}

OMAC ¶

OMAC :: struct {
	Omac: [16]u8,
}

PARAMETER_DESC ¶

PARAMETER_DESC :: struct {
	Name:              cstring,
	SemanticName:      cstring,
	Type:              SHADER_VARIABLE_TYPE,
	Class:             SHADER_VARIABLE_CLASS,
	Rows:              u32,
	Columns:           u32,
	InterpolationMode: INTERPOLATION_MODE,
	Flags:             PARAMETER_FLAGS,
	FirstInRegister:   u32,
	FirstInComponent:  u32,
	FirstOutRegister:  u32,
	FirstOutComponent: u32,
}

PARAMETER_FLAGS ¶

PARAMETER_FLAGS :: enum u32 {
	// TODO: make bit_set
	NONE = 0, 
	IN   = 1, 
	OUT  = 2, 
}

PFN_CREATE_DEVICE ¶

PFN_CREATE_DEVICE :: proc "cdecl" (a0: ^directx_dxgi.IAdapter, a1: DRIVER_TYPE, a2: sys_windows.HMODULE, a3: u32, a4: ^FEATURE_LEVEL, a5: u32, a6: u32, a7: ^^IDevice, a8: ^FEATURE_LEVEL, a9: ^^IDeviceContext) -> sys_windows.HRESULT

PFN_CREATE_DEVICE_AND_SWAP_CHAIN ¶

PFN_CREATE_DEVICE_AND_SWAP_CHAIN :: proc "cdecl" (a0: ^directx_dxgi.IAdapter, a1: DRIVER_TYPE, a2: sys_windows.HMODULE, a3: u32, a4: ^FEATURE_LEVEL, a5: u32, a6: u32, a7: ^directx_dxgi.SWAP_CHAIN_DESC, a8: ^^directx_dxgi.ISwapChain, a9: ^^IDevice, a10: ^FEATURE_LEVEL, a11: ^^IDeviceContext) -> sys_windows.HRESULT

PFN_DESTRUCTION_CALLBACK ¶

PFN_DESTRUCTION_CALLBACK :: proc "cdecl" (_: rawptr)

PRIMITIVE ¶

PRIMITIVE :: enum i32 {
	UNDEFINED               = 0, 
	POINT                   = 1, 
	LINE                    = 2, 
	TRIANGLE                = 3, 
	LINE_ADJ                = 6, 
	TRIANGLE_ADJ            = 7, 
	_1_CONTROL_POINT_PATCH  = 8, 
	_2_CONTROL_POINT_PATCH  = 9, 
	_3_CONTROL_POINT_PATCH  = 10, 
	_4_CONTROL_POINT_PATCH  = 11, 
	_5_CONTROL_POINT_PATCH  = 12, 
	_6_CONTROL_POINT_PATCH  = 13, 
	_7_CONTROL_POINT_PATCH  = 14, 
	_8_CONTROL_POINT_PATCH  = 15, 
	_9_CONTROL_POINT_PATCH  = 16, 
	_10_CONTROL_POINT_PATCH = 17, 
	_11_CONTROL_POINT_PATCH = 18, 
	_12_CONTROL_POINT_PATCH = 19, 
	_13_CONTROL_POINT_PATCH = 20, 
	_14_CONTROL_POINT_PATCH = 21, 
	_15_CONTROL_POINT_PATCH = 22, 
	_16_CONTROL_POINT_PATCH = 23, 
	_17_CONTROL_POINT_PATCH = 24, 
	_18_CONTROL_POINT_PATCH = 25, 
	_19_CONTROL_POINT_PATCH = 26, 
	_20_CONTROL_POINT_PATCH = 27, 
	_21_CONTROL_POINT_PATCH = 28, 
	_22_CONTROL_POINT_PATCH = 29, 
	_23_CONTROL_POINT_PATCH = 30, 
	_24_CONTROL_POINT_PATCH = 31, 
	_25_CONTROL_POINT_PATCH = 32, 
	_26_CONTROL_POINT_PATCH = 33, 
	_27_CONTROL_POINT_PATCH = 34, 
	_28_CONTROL_POINT_PATCH = 35, 
	_29_CONTROL_POINT_PATCH = 36, 
	_30_CONTROL_POINT_PATCH = 37, 
	_31_CONTROL_POINT_PATCH = 38, 
	_32_CONTROL_POINT_PATCH = 39, 
}

PRIMITIVE_TOPOLOGY ¶

PRIMITIVE_TOPOLOGY :: enum i32 {
	UNDEFINED                   = 0, 
	POINTLIST                   = 1, 
	LINELIST                    = 2, 
	LINESTRIP                   = 3, 
	TRIANGLELIST                = 4, 
	TRIANGLESTRIP               = 5, 
	LINELIST_ADJ                = 10, 
	LINESTRIP_ADJ               = 11, 
	TRIANGLELIST_ADJ            = 12, 
	TRIANGLESTRIP_ADJ           = 13, 
	_1_CONTROL_POINT_PATCHLIST  = 33, 
	_2_CONTROL_POINT_PATCHLIST  = 34, 
	_3_CONTROL_POINT_PATCHLIST  = 35, 
	_4_CONTROL_POINT_PATCHLIST  = 36, 
	_5_CONTROL_POINT_PATCHLIST  = 37, 
	_6_CONTROL_POINT_PATCHLIST  = 38, 
	_7_CONTROL_POINT_PATCHLIST  = 39, 
	_8_CONTROL_POINT_PATCHLIST  = 40, 
	_9_CONTROL_POINT_PATCHLIST  = 41, 
	_10_CONTROL_POINT_PATCHLIST = 42, 
	_11_CONTROL_POINT_PATCHLIST = 43, 
	_12_CONTROL_POINT_PATCHLIST = 44, 
	_13_CONTROL_POINT_PATCHLIST = 45, 
	_14_CONTROL_POINT_PATCHLIST = 46, 
	_15_CONTROL_POINT_PATCHLIST = 47, 
	_16_CONTROL_POINT_PATCHLIST = 48, 
	_17_CONTROL_POINT_PATCHLIST = 49, 
	_18_CONTROL_POINT_PATCHLIST = 50, 
	_19_CONTROL_POINT_PATCHLIST = 51, 
	_20_CONTROL_POINT_PATCHLIST = 52, 
	_21_CONTROL_POINT_PATCHLIST = 53, 
	_22_CONTROL_POINT_PATCHLIST = 54, 
	_23_CONTROL_POINT_PATCHLIST = 55, 
	_24_CONTROL_POINT_PATCHLIST = 56, 
	_25_CONTROL_POINT_PATCHLIST = 57, 
	_26_CONTROL_POINT_PATCHLIST = 58, 
	_27_CONTROL_POINT_PATCHLIST = 59, 
	_28_CONTROL_POINT_PATCHLIST = 60, 
	_29_CONTROL_POINT_PATCHLIST = 61, 
	_30_CONTROL_POINT_PATCHLIST = 62, 
	_31_CONTROL_POINT_PATCHLIST = 63, 
	_32_CONTROL_POINT_PATCHLIST = 64, 
}

QUERY ¶

QUERY :: enum i32 {
	EVENT                         = 0, 
	OCCLUSION                     = 1, 
	TIMESTAMP                     = 2, 
	TIMESTAMP_DISJOINT            = 3, 
	PIPELINE_STATISTICS           = 4, 
	OCCLUSION_PREDICATE           = 5, 
	SO_STATISTICS                 = 6, 
	SO_OVERFLOW_PREDICATE         = 7, 
	SO_STATISTICS_STREAM0         = 8, 
	SO_OVERFLOW_PREDICATE_STREAM0 = 9, 
	SO_STATISTICS_STREAM1         = 10, 
	SO_OVERFLOW_PREDICATE_STREAM1 = 11, 
	SO_STATISTICS_STREAM2         = 12, 
	SO_OVERFLOW_PREDICATE_STREAM2 = 13, 
	SO_STATISTICS_STREAM3         = 14, 
	SO_OVERFLOW_PREDICATE_STREAM3 = 15, 
}

QUERY_DATA_PIPELINE_STATISTICS ¶

QUERY_DATA_PIPELINE_STATISTICS :: struct {
	IAVertices:    u64,
	IAPrimitives:  u64,
	VSInvocations: u64,
	GSInvocations: u64,
	GSPrimitives:  u64,
	CInvocations:  u64,
	CPrimitives:   u64,
	PSInvocations: u64,
	HSInvocations: u64,
	DSInvocations: u64,
	CSInvocations: u64,
}

QUERY_DATA_SO_STATISTICS ¶

QUERY_DATA_SO_STATISTICS :: struct {
	NumPrimitivesWritten:    u64,
	PrimitivesStorageNeeded: u64,
}

QUERY_DATA_TIMESTAMP_DISJOINT ¶

QUERY_DATA_TIMESTAMP_DISJOINT :: struct {
	Frequency: u64,
	Disjoint:  sys_windows.BOOL,
}

QUERY_DESC ¶

QUERY_DESC :: struct {
	Query:     QUERY,
	MiscFlags: RESOURCE_MISC_FLAG,
}

QUERY_MISC_FLAG ¶

QUERY_MISC_FLAG :: enum u32 {
	// TODO: make bit_set
	QUERY_MISC_PREDICATEHINT = 1, 
}

RAISE_FLAG ¶

RAISE_FLAG :: enum u32 {
	// TODO: make bit_set
	DRIVER_INTERNAL_ERROR = 1, 
}

RASTERIZER_DESC ¶

RASTERIZER_DESC :: struct {
	FillMode:              FILL_MODE,
	CullMode:              CULL_MODE,
	FrontCounterClockwise: sys_windows.BOOL,
	DepthBias:             i32,
	DepthBiasClamp:        f32,
	SlopeScaledDepthBias:  f32,
	DepthClipEnable:       sys_windows.BOOL,
	ScissorEnable:         sys_windows.BOOL,
	MultisampleEnable:     sys_windows.BOOL,
	AntialiasedLineEnable: sys_windows.BOOL,
}

RECT ¶

RECT :: sys_windows.RECT

REGISTER_COMPONENT_TYPE ¶

REGISTER_COMPONENT_TYPE :: enum i32 {
	UNKNOWN = 0, 
	UINT32  = 1, 
	SINT32  = 2, 
	FLOAT32 = 3, 
}

RENDER_TARGET_BLEND_DESC ¶

RENDER_TARGET_BLEND_DESC :: struct {
	BlendEnable:           sys_windows.BOOL,
	SrcBlend:              BLEND,
	DestBlend:             BLEND,
	BlendOp:               BLEND_OP,
	SrcBlendAlpha:         BLEND,
	DestBlendAlpha:        BLEND,
	BlendOpAlpha:          BLEND_OP,
	RenderTargetWriteMask: u8,
}

RENDER_TARGET_VIEW_DESC ¶

RENDER_TARGET_VIEW_DESC :: struct {
	Format:        directx_dxgi.FORMAT,
	ViewDimension: RTV_DIMENSION,
	_:             struct #raw_union {
		Buffer:           BUFFER_RTV,
		Texture1D:        TEX1D_RTV,
		Texture1DArray:   TEX1D_ARRAY_RTV,
		Texture2D:        TEX2D_RTV,
		Texture2DArray:   TEX2D_ARRAY_RTV,
		Texture2DMS:      TEX2DMS_RTV,
		Texture2DMSArray: TEX2DMS_ARRAY_RTV,
		Texture3D:        TEX3D_RTV,
	},
}

RESOURCE_DIMENSION ¶

RESOURCE_DIMENSION :: enum i32 {
	UNKNOWN   = 0, 
	BUFFER    = 1, 
	TEXTURE1D = 2, 
	TEXTURE2D = 3, 
	TEXTURE3D = 4, 
}

RESOURCE_MISC_FLAG ¶

RESOURCE_MISC_FLAG :: enum u32 {
	// TODO: make bit_set
	GENERATE_MIPS                   = 1, 
	SHARED                          = 2, 
	TEXTURECUBE                     = 4, 
	DRAWINDIRECT_ARGS               = 16, 
	BUFFER_ALLOW_RAW_VIEWS          = 32, 
	BUFFER_STRUCTURED               = 64, 
	RESOURCE_CLAMP                  = 128, 
	SHARED_KEYEDMUTEX               = 256, 
	GDI_COMPATIBLE                  = 512, 
	SHARED_NTHANDLE                 = 2048, 
	RESTRICTED_CONTENT              = 4096, 
	RESTRICT_SHARED_RESOURCE        = 8192, 
	RESTRICT_SHARED_RESOURCE_DRIVER = 16384, 
	GUARDED                         = 32768, 
	TILE_POOL                       = 131072, 
	TILED                           = 262144, 
	HW_PROTECTED                    = 524288, 
}

RESOURCE_RETURN_TYPE ¶

RESOURCE_RETURN_TYPE :: enum i32 {
	UNORM     = 1, 
	SNORM     = 2, 
	SINT      = 3, 
	UINT      = 4, 
	FLOAT     = 5, 
	MIXED     = 6, 
	DOUBLE    = 7, 
	CONTINUED = 8, 
}

RLDO_FLAGS ¶

RLDO_FLAGS :: enum u32 {
	// TODO: make bit_set
	SUMMARY         = 1, 
	DETAIL          = 2, 
	IGNORE_INTERNAL = 4, 
}

RTV_DIMENSION ¶

RTV_DIMENSION :: enum i32 {
	UNKNOWN          = 0, 
	BUFFER           = 1, 
	TEXTURE1D        = 2, 
	TEXTURE1DARRAY   = 3, 
	TEXTURE2D        = 4, 
	TEXTURE2DARRAY   = 5, 
	TEXTURE2DMS      = 6, 
	TEXTURE2DMSARRAY = 7, 
	TEXTURE3D        = 8, 
}

SAMPLER_DESC ¶

SAMPLER_DESC :: struct {
	Filter:         FILTER,
	AddressU:       TEXTURE_ADDRESS_MODE,
	AddressV:       TEXTURE_ADDRESS_MODE,
	AddressW:       TEXTURE_ADDRESS_MODE,
	MipLODBias:     f32,
	MaxAnisotropy:  u32,
	ComparisonFunc: COMPARISON_FUNC,
	BorderColor:    [4]f32,
	MinLOD:         f32,
	MaxLOD:         f32,
}

SHADER_BUFFER_DESC ¶

SHADER_BUFFER_DESC :: struct {
	Name:      cstring,
	Type:      CBUFFER_TYPE,
	Variables: u32,
	Size:      u32,
	uFlags:    u32,
}

SHADER_CACHE_SUPPORT_FLAGS ¶

SHADER_CACHE_SUPPORT_FLAGS :: enum u32 {
	// TODO: make bit_set
	NONE                   = 0, 
	AUTOMATIC_INPROC_CACHE = 1, 
	AUTOMATIC_DISK_CACHE   = 2, 
}

SHADER_CBUFFER_FLAGS ¶

SHADER_CBUFFER_FLAGS :: enum u32 {
	// TODO: make bit_set
	USERPACKED = 1, 
}

SHADER_DESC ¶

SHADER_DESC :: struct {
	Version:                     u32,
	Creator:                     cstring,
	Flags:                       u32,
	ConstantBuffers:             u32,
	BoundResources:              u32,
	InputParameters:             u32,
	OutputParameters:            u32,
	InstructionCount:            u32,
	TempRegisterCount:           u32,
	TempArrayCount:              u32,
	DefCount:                    u32,
	DclCount:                    u32,
	TextureNormalInstructions:   u32,
	TextureLoadInstructions:     u32,
	TextureCompInstructions:     u32,
	TextureBiasInstructions:     u32,
	TextureGradientInstructions: u32,
	FloatInstructionCount:       u32,
	IntInstructionCount:         u32,
	UintInstructionCount:        u32,
	StaticFlowControlCount:      u32,
	DynamicFlowControlCount:     u32,
	MacroInstructionCount:       u32,
	ArrayInstructionCount:       u32,
	CutInstructionCount:         u32,
	EmitInstructionCount:        u32,
	GSOutputTopology:            PRIMITIVE_TOPOLOGY,
	GSMaxOutputVertexCount:      u32,
	InputPrimitive:              PRIMITIVE,
	PatchConstantParameters:     u32,
	cGSInstanceCount:            u32,
	cControlPoints:              u32,
	HSOutputPrimitive:           TESSELLATOR_OUTPUT_PRIMITIVE,
	HSPartitioning:              TESSELLATOR_PARTITIONING,
	TessellatorDomain:           TESSELLATOR_DOMAIN,
	cBarrierInstructions:        u32,
	cInterlockedInstructions:    u32,
	cTextureStoreInstructions:   u32,
}

SHADER_INPUT_BIND_DESC ¶

SHADER_INPUT_BIND_DESC :: struct {
	Name:       cstring,
	Type:       SHADER_INPUT_TYPE,
	BindPoint:  u32,
	BindCount:  u32,
	uFlags:     u32,
	ReturnType: RESOURCE_RETURN_TYPE,
	Dimension:  SRV_DIMENSION,
	NumSamples: u32,
}

SHADER_INPUT_FLAGS ¶

SHADER_INPUT_FLAGS :: enum u32 {
	// TODO: make bit_set
	USERPACKED          = 1, 
	COMPARISON_SAMPLER  = 2, 
	TEXTURE_COMPONENT_0 = 4, 
	TEXTURE_COMPONENT_1 = 8, 
	TEXTURE_COMPONENTS  = 12, 
	UNUSED              = 16, 
}

SHADER_INPUT_TYPE ¶

SHADER_INPUT_TYPE :: enum i32 {
	CBUFFER                       = 0, 
	TBUFFER                       = 1, 
	TEXTURE                       = 2, 
	SAMPLER                       = 3, 
	UAV_RWTYPED                   = 4, 
	STRUCTURED                    = 5, 
	UAV_RWSTRUCTURED              = 6, 
	BYTEADDRESS                   = 7, 
	UAV_RWBYTEADDRESS             = 8, 
	UAV_APPEND_STRUCTURED         = 9, 
	UAV_CONSUME_STRUCTURED        = 10, 
	UAV_RWSTRUCTURED_WITH_COUNTER = 11, 
	RTACCELERATIONSTRUCTURE       = 12, 
	UAV_FEEDBACKTEXTURE           = 13, 
}

SHADER_MIN_PRECISION_SUPPORT ¶

SHADER_MIN_PRECISION_SUPPORT :: enum i32 {
	_10_BIT = 1, 
	_16_BIT = 2, 
}

SHADER_REQUIRES ¶

SHADER_REQUIRES :: enum u32 {
	// TODO: make bit_set
	DOUBLES                      = 1, 
	EARLY_DEPTH_STENCIL          = 2, 
	UAVS_AT_EVERY_STAGE          = 4, 
	_64_UAVS                     = 8, 
	MINIMUM_PRECISION            = 16, 
	_11_1_DOUBLE_EXTENSIONS      = 32, 
	_11_1_SHADER_EXTENSIONS      = 64, 
	LEVEL_9_COMPARISON_FILTERING = 128, 
	TILED_RESOURCES              = 256, 
}

SHADER_RESOURCE_VIEW_DESC ¶

SHADER_RESOURCE_VIEW_DESC :: struct {
	Format:        directx_dxgi.FORMAT,
	ViewDimension: SRV_DIMENSION,
	_:             struct #raw_union {
		Buffer:           BUFFER_SRV,
		Texture1D:        TEX1D_SRV,
		Texture1DArray:   TEX1D_ARRAY_SRV,
		Texture2D:        TEX2D_SRV,
		Texture2DArray:   TEX2D_ARRAY_SRV,
		Texture2DMS:      TEX2DMS_SRV,
		Texture2DMSArray: TEX2DMS_ARRAY_SRV,
		Texture3D:        TEX3D_SRV,
		TextureCube:      TEXCUBE_SRV,
		TextureCubeArray: TEXCUBE_ARRAY_SRV,
		BufferEx:         BUFFEREX_SRV,
	},
}

SHADER_TYPE_DESC ¶

SHADER_TYPE_DESC :: struct {
	Class:    SHADER_VARIABLE_CLASS,
	Type:     SHADER_VARIABLE_TYPE,
	Rows:     u32,
	Columns:  u32,
	Elements: u32,
	Members:  u32,
	Offset:   u32,
	Name:     cstring,
}

SHADER_VARIABLE_CLASS ¶

SHADER_VARIABLE_CLASS :: enum i32 {
	SCALAR            = 0, 
	VECTOR            = 1, 
	MATRIX_ROWS       = 2, 
	MATRIX_COLUMNS    = 3, 
	OBJECT            = 4, 
	STRUCT            = 5, 
	INTERFACE_CLASS   = 6, 
	INTERFACE_POINTER = 7, 
}

SHADER_VARIABLE_DESC ¶

SHADER_VARIABLE_DESC :: struct {
	Name:         cstring,
	StartOffset:  u32,
	Size:         u32,
	uFlags:       u32,
	DefaultValue: rawptr,
	StartTexture: u32,
	TextureSize:  u32,
	StartSampler: u32,
	SamplerSize:  u32,
}

SHADER_VARIABLE_FLAGS ¶

SHADER_VARIABLE_FLAGS :: enum u32 {
	// TODO: make bit_set
	USERPACKED          = 1, 
	USED                = 2, 
	INTERFACE_POINTER   = 4, 
	INTERFACE_PARAMETER = 8, 
}

SHADER_VARIABLE_TYPE ¶

SHADER_VARIABLE_TYPE :: enum i32 {
	VOID                      = 0, 
	BOOL                      = 1, 
	INT                       = 2, 
	FLOAT                     = 3, 
	STRING                    = 4, 
	TEXTURE                   = 5, 
	TEXTURE1D                 = 6, 
	TEXTURE2D                 = 7, 
	TEXTURE3D                 = 8, 
	TEXTURECUBE               = 9, 
	SAMPLER                   = 10, 
	SAMPLER1D                 = 11, 
	SAMPLER2D                 = 12, 
	SAMPLER3D                 = 13, 
	SAMPLERCUBE               = 14, 
	PIXELSHADER               = 15, 
	VERTEXSHADER              = 16, 
	PIXELFRAGMENT             = 17, 
	VERTEXFRAGMENT            = 18, 
	UINT                      = 19, 
	UINT8                     = 20, 
	GEOMETRYSHADER            = 21, 
	RASTERIZER                = 22, 
	DEPTHSTENCIL              = 23, 
	BLEND                     = 24, 
	BUFFER                    = 25, 
	CBUFFER                   = 26, 
	TBUFFER                   = 27, 
	TEXTURE1DARRAY            = 28, 
	TEXTURE2DARRAY            = 29, 
	RENDERTARGETVIEW          = 30, 
	DEPTHSTENCILVIEW          = 31, 
	TEXTURE2DMS               = 32, 
	TEXTURE2DMSARRAY          = 33, 
	TEXTURECUBEARRAY          = 34, 
	HULLSHADER                = 35, 
	DOMAINSHADER              = 36, 
	INTERFACE_POINTER         = 37, 
	COMPUTESHADER             = 38, 
	DOUBLE                    = 39, 
	RWTEXTURE1D               = 40, 
	RWTEXTURE1DARRAY          = 41, 
	RWTEXTURE2D               = 42, 
	RWTEXTURE2DARRAY          = 43, 
	RWTEXTURE3D               = 44, 
	RWBUFFER                  = 45, 
	BYTEADDRESS_BUFFER        = 46, 
	RWBYTEADDRESS_BUFFER      = 47, 
	STRUCTURED_BUFFER         = 48, 
	RWSTRUCTURED_BUFFER       = 49, 
	APPEND_STRUCTURED_BUFFER  = 50, 
	CONSUME_STRUCTURED_BUFFER = 51, 
	MIN8FLOAT                 = 52, 
	MIN10FLOAT                = 53, 
	MIN16FLOAT                = 54, 
	MIN12INT                  = 55, 
	MIN16INT                  = 56, 
	MIN16UINT                 = 57, 
}

SHADER_VERSION_TYPE ¶

SHADER_VERSION_TYPE :: enum i32 {
	PIXEL_SHADER    = 0, 
	VERTEX_SHADER   = 1, 
	GEOMETRY_SHADER = 2, 
	HULL_SHADER     = 3, 
	DOMAIN_SHADER   = 4, 
	COMPUTE_SHADER  = 5, 
	RESERVED0       = 65520, 
}

SHARED_RESOURCE_TIER ¶

SHARED_RESOURCE_TIER :: enum i32 {
	_0 = 0, 
	_1 = 1, 
	_2 = 2, 
	_3 = 3, 
}

SIGNATURE_PARAMETER_DESC ¶

SIGNATURE_PARAMETER_DESC :: struct {
	SemanticName:    cstring,
	SemanticIndex:   u32,
	Register:        u32,
	SystemValueType: NAME,
	ComponentType:   REGISTER_COMPONENT_TYPE,
	Mask:            u8,
	ReadWriteMask:   u8,
	Stream:          u32,
	MinPrecision:    MIN_PRECISION,
}

SIZE ¶

SIZE :: sys_windows.SIZE

SIZE_T ¶

SIZE_T :: uint

SO_DECLARATION_ENTRY ¶

SO_DECLARATION_ENTRY :: struct {
	Stream:         u32,
	SemanticName:   cstring,
	SemanticIndex:  u32,
	StartComponent: u8,
	ComponentCount: u8,
	OutputSlot:     u8,
}

SRV_DIMENSION ¶

SRV_DIMENSION :: enum i32 {
	UNKNOWN          = 0, 
	BUFFER           = 1, 
	TEXTURE1D        = 2, 
	TEXTURE1DARRAY   = 3, 
	TEXTURE2D        = 4, 
	TEXTURE2DARRAY   = 5, 
	TEXTURE2DMS      = 6, 
	TEXTURE2DMSARRAY = 7, 
	TEXTURE3D        = 8, 
	TEXTURECUBE      = 9, 
	TEXTURECUBEARRAY = 10, 
	BUFFEREX         = 11, 
}

STANDARD_MULTISAMPLE_QUALITY_LEVELS ¶

STANDARD_MULTISAMPLE_QUALITY_LEVELS :: enum i32 {
	STANDARD_MULTISAMPLE_PATTERN = -1, 
	CENTER_MULTISAMPLE_PATTERN   = -2, 
}

STENCIL_OP ¶

STENCIL_OP :: enum i32 {
	KEEP     = 1, 
	ZERO     = 2, 
	REPLACE  = 3, 
	INCR_SAT = 4, 
	DECR_SAT = 5, 
	INVERT   = 6, 
	INCR     = 7, 
	DECR     = 8, 
}

SUBRESOURCE_DATA ¶

SUBRESOURCE_DATA :: struct {
	pSysMem:          rawptr,
	SysMemPitch:      u32,
	SysMemSlicePitch: u32,
}

TESSELLATOR_DOMAIN ¶

TESSELLATOR_DOMAIN :: enum i32 {
	UNDEFINED = 0, 
	ISOLINE   = 1, 
	TRI       = 2, 
	QUAD      = 3, 
}

TESSELLATOR_OUTPUT_PRIMITIVE ¶

TESSELLATOR_OUTPUT_PRIMITIVE :: enum i32 {
	UNDEFINED    = 0, 
	POINT        = 1, 
	LINE         = 2, 
	TRIANGLE_CW  = 3, 
	TRIANGLE_CCW = 4, 
}

TESSELLATOR_PARTITIONING ¶

TESSELLATOR_PARTITIONING :: enum i32 {
	UNDEFINED       = 0, 
	INTEGER         = 1, 
	POW2            = 2, 
	FRACTIONAL_ODD  = 3, 
	FRACTIONAL_EVEN = 4, 
}

TEX1D_ARRAY_DSV ¶

TEX1D_ARRAY_DSV :: struct {
	MipSlice:        u32,
	FirstArraySlice: u32,
	ArraySize:       u32,
}

TEX1D_ARRAY_RTV ¶

TEX1D_ARRAY_RTV :: struct {
	MipSlice:        u32,
	FirstArraySlice: u32,
	ArraySize:       u32,
}

TEX1D_ARRAY_SRV ¶

TEX1D_ARRAY_SRV :: struct {
	MostDetailedMip: u32,
	MipLevels:       u32,
	FirstArraySlice: u32,
	ArraySize:       u32,
}

TEX1D_ARRAY_UAV ¶

TEX1D_ARRAY_UAV :: struct {
	MipSlice:        u32,
	FirstArraySlice: u32,
	ArraySize:       u32,
}

TEX1D_DSV ¶

TEX1D_DSV :: struct {
	MipSlice: u32,
}

TEX1D_RTV ¶

TEX1D_RTV :: struct {
	MipSlice: u32,
}

TEX1D_SRV ¶

TEX1D_SRV :: struct {
	MostDetailedMip: u32,
	MipLevels:       u32,
}

TEX1D_UAV ¶

TEX1D_UAV :: struct {
	MipSlice: u32,
}

TEX2DMS_ARRAY_DSV ¶

TEX2DMS_ARRAY_DSV :: struct {
	FirstArraySlice: u32,
	ArraySize:       u32,
}

TEX2DMS_ARRAY_RTV ¶

TEX2DMS_ARRAY_RTV :: struct {
	FirstArraySlice: u32,
	ArraySize:       u32,
}

TEX2DMS_ARRAY_SRV ¶

TEX2DMS_ARRAY_SRV :: struct {
	FirstArraySlice: u32,
	ArraySize:       u32,
}

TEX2DMS_DSV ¶

TEX2DMS_DSV :: struct {
	UnusedField_NothingToDefine: u32,
}

TEX2DMS_RTV ¶

TEX2DMS_RTV :: struct {
	UnusedField_NothingToDefine: u32,
}

TEX2DMS_SRV ¶

TEX2DMS_SRV :: struct {
	UnusedField_NothingToDefine: u32,
}

TEX2D_ARRAY_DSV ¶

TEX2D_ARRAY_DSV :: struct {
	MipSlice:        u32,
	FirstArraySlice: u32,
	ArraySize:       u32,
}

TEX2D_ARRAY_RTV ¶

TEX2D_ARRAY_RTV :: struct {
	MipSlice:        u32,
	FirstArraySlice: u32,
	ArraySize:       u32,
}

TEX2D_ARRAY_SRV ¶

TEX2D_ARRAY_SRV :: struct {
	MostDetailedMip: u32,
	MipLevels:       u32,
	FirstArraySlice: u32,
	ArraySize:       u32,
}

TEX2D_ARRAY_UAV ¶

TEX2D_ARRAY_UAV :: struct {
	MipSlice:        u32,
	FirstArraySlice: u32,
	ArraySize:       u32,
}

TEX2D_ARRAY_VPOV ¶

TEX2D_ARRAY_VPOV :: struct {
	MipSlice:        u32,
	FirstArraySlice: u32,
	ArraySize:       u32,
}

TEX2D_DSV ¶

TEX2D_DSV :: struct {
	MipSlice: u32,
}

TEX2D_RTV ¶

TEX2D_RTV :: struct {
	MipSlice: u32,
}

TEX2D_SRV ¶

TEX2D_SRV :: struct {
	MostDetailedMip: u32,
	MipLevels:       u32,
}

TEX2D_UAV ¶

TEX2D_UAV :: struct {
	MipSlice: u32,
}

TEX2D_VDOV ¶

TEX2D_VDOV :: struct {
	ArraySlice: u32,
}

TEX2D_VPIV ¶

TEX2D_VPIV :: struct {
	MipSlice:   u32,
	ArraySlice: u32,
}

TEX2D_VPOV ¶

TEX2D_VPOV :: struct {
	MipSlice: u32,
}

TEX3D_RTV ¶

TEX3D_RTV :: struct {
	MipSlice:    u32,
	FirstWSlice: u32,
	WSize:       u32,
}

TEX3D_SRV ¶

TEX3D_SRV :: struct {
	MostDetailedMip: u32,
	MipLevels:       u32,
}

TEX3D_UAV ¶

TEX3D_UAV :: struct {
	MipSlice:    u32,
	FirstWSlice: u32,
	WSize:       u32,
}

TEXCUBE_ARRAY_SRV ¶

TEXCUBE_ARRAY_SRV :: struct {
	MostDetailedMip:  u32,
	MipLevels:        u32,
	First2DArrayFace: u32,
	NumCubes:         u32,
}

TEXCUBE_SRV ¶

TEXCUBE_SRV :: struct {
	MostDetailedMip: u32,
	MipLevels:       u32,
}

TEXTURE1D_DESC ¶

TEXTURE1D_DESC :: struct {
	Width:          u32,
	MipLevels:      u32,
	ArraySize:      u32,
	Format:         directx_dxgi.FORMAT,
	Usage:          USAGE,
	BindFlags:      BIND_FLAG,
	CPUAccessFlags: CPU_ACCESS_FLAG,
	MiscFlags:      RESOURCE_MISC_FLAG,
}

TEXTURE2D_DESC ¶

TEXTURE2D_DESC :: struct {
	Width:          u32,
	Height:         u32,
	MipLevels:      u32,
	ArraySize:      u32,
	Format:         directx_dxgi.FORMAT,
	SampleDesc:     directx_dxgi.SAMPLE_DESC,
	Usage:          USAGE,
	BindFlags:      BIND_FLAG,
	CPUAccessFlags: CPU_ACCESS_FLAG,
	MiscFlags:      RESOURCE_MISC_FLAG,
}

TEXTURE3D_DESC ¶

TEXTURE3D_DESC :: struct {
	Width:          u32,
	Height:         u32,
	Depth:          u32,
	MipLevels:      u32,
	Format:         directx_dxgi.FORMAT,
	Usage:          USAGE,
	BindFlags:      BIND_FLAG,
	CPUAccessFlags: CPU_ACCESS_FLAG,
	MiscFlags:      RESOURCE_MISC_FLAG,
}

TEXTURECUBE_FACE ¶

TEXTURECUBE_FACE :: enum i32 {
	POSITIVE_X = 0, 
	NEGATIVE_X = 1, 
	POSITIVE_Y = 2, 
	NEGATIVE_Y = 3, 
	POSITIVE_Z = 4, 
	NEGATIVE_Z = 5, 
}

TEXTURE_ADDRESS_MODE ¶

TEXTURE_ADDRESS_MODE :: enum i32 {
	WRAP        = 1, 
	MIRROR      = 2, 
	CLAMP       = 3, 
	BORDER      = 4, 
	MIRROR_ONCE = 5, 
}

TILED_RESOURCES_TIER ¶

TILED_RESOURCES_TIER :: enum i32 {
	TILED_RESOURCES_NOT_SUPPORTED = 0, 
	_1                            = 1, 
	_2                            = 2, 
	_3                            = 3, 
}

UAV_DIMENSION ¶

UAV_DIMENSION :: enum i32 {
	UNKNOWN        = 0, 
	BUFFER         = 1, 
	TEXTURE1D      = 2, 
	TEXTURE1DARRAY = 3, 
	TEXTURE2D      = 4, 
	TEXTURE2DARRAY = 5, 
	TEXTURE3D      = 8, 
}

UNORDERED_ACCESS_VIEW_DESC ¶

UNORDERED_ACCESS_VIEW_DESC :: struct {
	Format:        directx_dxgi.FORMAT,
	ViewDimension: UAV_DIMENSION,
	_:             struct #raw_union {
		Buffer:         BUFFER_UAV,
		Texture1D:      TEX1D_UAV,
		Texture1DArray: TEX1D_ARRAY_UAV,
		Texture2D:      TEX2D_UAV,
		Texture2DArray: TEX2D_ARRAY_UAV,
		Texture3D:      TEX3D_UAV,
	},
}

USAGE ¶

USAGE :: enum i32 {
	DEFAULT   = 0, 
	IMMUTABLE = 1, 
	DYNAMIC   = 2, 
	STAGING   = 3, 
}

VDOV_DIMENSION ¶

VDOV_DIMENSION :: enum i32 {
	UNKNOWN   = 0, 
	TEXTURE2D = 1, 
}

VIDEO_COLOR ¶

VIDEO_COLOR :: struct {
	_: struct #raw_union {
		YCbCr: VIDEO_COLOR_YCbCrA,
		RGBA:  VIDEO_COLOR_RGBA,
	},
}

VIDEO_COLOR_RGBA ¶

VIDEO_COLOR_RGBA :: struct {
	R: f32,
	G: f32,
	B: f32,
	A: f32,
}

VIDEO_COLOR_YCbCrA ¶

VIDEO_COLOR_YCbCrA :: struct {
	Y:  f32,
	Cb: f32,
	Cr: f32,
	A:  f32,
}

VIDEO_CONTENT_PROTECTION_CAPS ¶

VIDEO_CONTENT_PROTECTION_CAPS :: struct {
	Caps:                 u32,
	KeyExchangeTypeCount: u32,
	BlockAlignmentSize:   u32,
	ProtectedMemorySize:  u64,
}

VIDEO_DECODER_BUFFER_DESC ¶

VIDEO_DECODER_BUFFER_DESC :: struct {
	BufferType:         VIDEO_DECODER_BUFFER_TYPE,
	BufferIndex:        u32,
	DataOffset:         u32,
	DataSize:           u32,
	FirstMBaddress:     u32,
	NumMBsInBuffer:     u32,
	Width:              u32,
	Height:             u32,
	Stride:             u32,
	ReservedBits:       u32,
	pIV:                rawptr,
	IVSize:             u32,
	PartialEncryption:  sys_windows.BOOL,
	EncryptedBlockInfo: ENCRYPTED_BLOCK_INFO,
}

VIDEO_DECODER_BUFFER_TYPE ¶

VIDEO_DECODER_BUFFER_TYPE :: enum i32 {
	PICTURE_PARAMETERS          = 0, 
	MACROBLOCK_CONTROL          = 1, 
	RESIDUAL_DIFFERENCE         = 2, 
	DEBLOCKING_CONTROL          = 3, 
	INVERSE_QUANTIZATION_MATRIX = 4, 
	SLICE_CONTROL               = 5, 
	BITSTREAM                   = 6, 
	MOTION_VECTOR               = 7, 
	FILM_GRAIN                  = 8, 
}

VIDEO_DECODER_CONFIG ¶

VIDEO_DECODER_CONFIG :: struct {
	guidConfigBitstreamEncryption:  sys_windows.GUID,
	guidConfigMBcontrolEncryption:  sys_windows.GUID,
	guidConfigResidDiffEncryption:  sys_windows.GUID,
	ConfigBitstreamRaw:             u32,
	ConfigMBcontrolRasterOrder:     u32,
	ConfigResidDiffHost:            u32,
	ConfigSpatialResid8:            u32,
	ConfigResid8Subtraction:        u32,
	ConfigSpatialHost8or9Clipping:  u32,
	ConfigSpatialResidInterleaved:  u32,
	ConfigIntraResidUnsigned:       u32,
	ConfigResidDiffAccelerator:     u32,
	ConfigHostInverseScan:          u32,
	ConfigSpecificIDCT:             u32,
	Config4GroupedCoefs:            u32,
	ConfigMinRenderTargetBuffCount: u16,
	ConfigDecoderSpecific:          u16,
}

VIDEO_DECODER_DESC ¶

VIDEO_DECODER_DESC :: struct {
	Guid:         sys_windows.GUID,
	SampleWidth:  u32,
	SampleHeight: u32,
	OutputFormat: directx_dxgi.FORMAT,
}

VIDEO_DECODER_EXTENSION ¶

VIDEO_DECODER_EXTENSION :: struct {
	Function:              u32,
	pPrivateInputData:     rawptr,
	PrivateInputDataSize:  u32,
	pPrivateOutputData:    rawptr,
	PrivateOutputDataSize: u32,
	ResourceCount:         u32,
	ppResourceList:        ^^IResource,
}

VIDEO_DECODER_OUTPUT_VIEW_DESC ¶

VIDEO_DECODER_OUTPUT_VIEW_DESC :: struct {
	DecodeProfile: sys_windows.GUID,
	ViewDimension: VDOV_DIMENSION,
	_:             struct {
		Texture2D: TEX2D_VDOV,
	},
}

VIDEO_FRAME_FORMAT ¶

VIDEO_FRAME_FORMAT :: enum i32 {
	PROGRESSIVE                   = 0, 
	INTERLACED_TOP_FIELD_FIRST    = 1, 
	INTERLACED_BOTTOM_FIELD_FIRST = 2, 
}

VIDEO_PROCESSOR_ALPHA_FILL_MODE ¶

VIDEO_PROCESSOR_ALPHA_FILL_MODE :: enum i32 {
	OPAQUE        = 0, 
	BACKGROUND    = 1, 
	DESTINATION   = 2, 
	SOURCE_STREAM = 3, 
}

VIDEO_PROCESSOR_AUTO_STREAM_CAPS ¶

VIDEO_PROCESSOR_AUTO_STREAM_CAPS :: enum i32 {
	// TODO: make bit_set
	DENOISE             = 1, 
	DERINGING           = 2, 
	EDGE_ENHANCEMENT    = 4, 
	COLOR_CORRECTION    = 8, 
	FLESH_TONE_MAPPING  = 16, 
	IMAGE_STABILIZATION = 32, 
	SUPER_RESOLUTION    = 64, 
	ANAMORPHIC_SCALING  = 128, 
}

VIDEO_PROCESSOR_CAPS ¶

VIDEO_PROCESSOR_CAPS :: struct {
	DeviceCaps:              u32,
	FeatureCaps:             u32,
	FilterCaps:              u32,
	InputFormatCaps:         u32,
	AutoStreamCaps:          u32,
	StereoCaps:              u32,
	RateConversionCapsCount: u32,
	MaxInputStreams:         u32,
	MaxStreamStates:         u32,
}

VIDEO_PROCESSOR_COLOR_SPACE ¶

VIDEO_PROCESSOR_COLOR_SPACE :: distinct bit_set[VIDEO_PROCESSOR_COLOR_SPACE_FLAG; u32]

VIDEO_PROCESSOR_COLOR_SPACE_FLAG ¶

VIDEO_PROCESSOR_COLOR_SPACE_FLAG :: enum u32 {
	Usage         = 0, 
	RGB_Range     = 1, 
	YCbCr_Matrix  = 2, 
	YCbCr_xvYCC   = 3, 
	Nominal_Range = 4, 
	Reserved      = 6, 
}

VIDEO_PROCESSOR_CONTENT_DESC ¶

VIDEO_PROCESSOR_CONTENT_DESC :: struct {
	InputFrameFormat: VIDEO_FRAME_FORMAT,
	InputFrameRate:   directx_dxgi.RATIONAL,
	InputWidth:       u32,
	InputHeight:      u32,
	OutputFrameRate:  directx_dxgi.RATIONAL,
	OutputWidth:      u32,
	OutputHeight:     u32,
	Usage:            VIDEO_USAGE,
}

VIDEO_PROCESSOR_CUSTOM_RATE ¶

VIDEO_PROCESSOR_CUSTOM_RATE :: struct {
	CustomRate:          directx_dxgi.RATIONAL,
	OutputFrames:        u32,
	InputInterlaced:     sys_windows.BOOL,
	InputFramesOrFields: u32,
}

VIDEO_PROCESSOR_DEVICE_CAPS ¶

VIDEO_PROCESSOR_DEVICE_CAPS :: enum i32 {
	// TODO: make bit_set
	LINEAR_SPACE            = 1, 
	xvYCC                   = 2, 
	RGB_RANGE_CONVERSION    = 4, 
	YCbCr_MATRIX_CONVERSION = 8, 
	NOMINAL_RANGE           = 16, 
}

VIDEO_PROCESSOR_FEATURE_CAPS ¶

VIDEO_PROCESSOR_FEATURE_CAPS :: enum i32 {
	// TODO: make bit_set
	ALPHA_FILL         = 1, 
	CONSTRICTION       = 2, 
	LUMA_KEY           = 4, 
	ALPHA_PALETTE      = 8, 
	LEGACY             = 16, 
	STEREO             = 32, 
	ROTATION           = 64, 
	ALPHA_STREAM       = 128, 
	PIXEL_ASPECT_RATIO = 256, 
	MIRROR             = 512, 
	SHADER_USAGE       = 1024, 
	METADATA_HDR10     = 2048, 
}

VIDEO_PROCESSOR_FILTER ¶

VIDEO_PROCESSOR_FILTER :: enum i32 {
	BRIGHTNESS         = 0, 
	CONTRAST           = 1, 
	HUE                = 2, 
	SATURATION         = 3, 
	NOISE_REDUCTION    = 4, 
	EDGE_ENHANCEMENT   = 5, 
	ANAMORPHIC_SCALING = 6, 
	STEREO_ADJUSTMENT  = 7, 
}

VIDEO_PROCESSOR_FILTER_CAPS ¶

VIDEO_PROCESSOR_FILTER_CAPS :: enum i32 {
	// TODO: make bit_set
	BRIGHTNESS         = 1, 
	CONTRAST           = 2, 
	HUE                = 4, 
	SATURATION         = 8, 
	NOISE_REDUCTION    = 16, 
	EDGE_ENHANCEMENT   = 32, 
	ANAMORPHIC_SCALING = 64, 
	STEREO_ADJUSTMENT  = 128, 
}

VIDEO_PROCESSOR_FILTER_RANGE ¶

VIDEO_PROCESSOR_FILTER_RANGE :: struct {
	Minimum:    i32,
	Maximum:    i32,
	Default:    i32,
	Multiplier: f32,
}

VIDEO_PROCESSOR_FORMAT_CAPS ¶

VIDEO_PROCESSOR_FORMAT_CAPS :: enum i32 {
	// TODO: make bit_set
	RGB_INTERLACED     = 1, 
	RGB_PROCAMP        = 2, 
	RGB_LUMA_KEY       = 4, 
	PALETTE_INTERLACED = 8, 
}

VIDEO_PROCESSOR_FORMAT_SUPPORT ¶

VIDEO_PROCESSOR_FORMAT_SUPPORT :: enum i32 {
	INPUT  = 1, 
	OUTPUT = 2, 
}

VIDEO_PROCESSOR_INPUT_VIEW_DESC ¶

VIDEO_PROCESSOR_INPUT_VIEW_DESC :: struct {
	FourCC:        u32,
	ViewDimension: VPIV_DIMENSION,
	_:             struct {
		Texture2D: TEX2D_VPIV,
	},
}

VIDEO_PROCESSOR_ITELECINE_CAPS ¶

VIDEO_PROCESSOR_ITELECINE_CAPS :: enum i32 {
	_32           = 1, 
	_22           = 2, 
	_2224         = 4, 
	_2332         = 8, 
	_32322        = 16, 
	_55           = 32, 
	_64           = 64, 
	_87           = 128, 
	_222222222223 = 256, 
	OTHER         = -2147843648, 
}

VIDEO_PROCESSOR_NOMINAL_RANGE ¶

VIDEO_PROCESSOR_NOMINAL_RANGE :: enum i32 {
	UNDEFINED = 0, 
	_16_235   = 1, 
	_0_255    = 2, 
}

VIDEO_PROCESSOR_OUTPUT_RATE ¶

VIDEO_PROCESSOR_OUTPUT_RATE :: enum i32 {
	NORMAL = 0, 
	HALF   = 1, 
	CUSTOM = 2, 
}

VIDEO_PROCESSOR_OUTPUT_VIEW_DESC ¶

VIDEO_PROCESSOR_OUTPUT_VIEW_DESC :: struct {
	ViewDimension: VPOV_DIMENSION,
	_:             struct #raw_union {
		Texture2D:      TEX2D_VPOV,
		Texture2DArray: TEX2D_ARRAY_VPOV,
	},
}

VIDEO_PROCESSOR_PROCESSOR_CAPS ¶

VIDEO_PROCESSOR_PROCESSOR_CAPS :: enum i32 {
	// TODO: make bit_set
	DEINTERLACE_BLEND               = 1, 
	DEINTERLACE_BOB                 = 2, 
	DEINTERLACE_ADAPTIVE            = 4, 
	DEINTERLACE_MOTION_COMPENSATION = 8, 
	INVERSE_TELECINE                = 16, 
	FRAME_RATE_CONVERSION           = 32, 
}

VIDEO_PROCESSOR_RATE_CONVERSION_CAPS ¶

VIDEO_PROCESSOR_RATE_CONVERSION_CAPS :: struct {
	PastFrames:      u32,
	FutureFrames:    u32,
	ProcessorCaps:   u32,
	ITelecineCaps:   u32,
	CustomRateCount: u32,
}

VIDEO_PROCESSOR_ROTATION ¶

VIDEO_PROCESSOR_ROTATION :: enum i32 {
	IDENTITY = 0, 
	_90      = 1, 
	_180     = 2, 
	_270     = 3, 
}

VIDEO_PROCESSOR_STEREO_CAPS ¶

VIDEO_PROCESSOR_STEREO_CAPS :: enum i32 {
	// TODO: make bit_set
	MONO_OFFSET        = 1, 
	ROW_INTERLEAVED    = 2, 
	COLUMN_INTERLEAVED = 4, 
	CHECKERBOARD       = 8, 
	FLIP_MODE          = 16, 
}

VIDEO_PROCESSOR_STEREO_FLIP_MODE ¶

VIDEO_PROCESSOR_STEREO_FLIP_MODE :: enum i32 {
	NONE   = 0, 
	FRAME0 = 1, 
	FRAME1 = 2, 
}

VIDEO_PROCESSOR_STEREO_FORMAT ¶

VIDEO_PROCESSOR_STEREO_FORMAT :: enum i32 {
	MONO               = 0, 
	HORIZONTAL         = 1, 
	VERTICAL           = 2, 
	SEPARATE           = 3, 
	MONO_OFFSET        = 4, 
	ROW_INTERLEAVED    = 5, 
	COLUMN_INTERLEAVED = 6, 
	CHECKERBOARD       = 7, 
}

VIDEO_PROCESSOR_STREAM ¶

VIDEO_PROCESSOR_STREAM :: struct {
	Enable:                sys_windows.BOOL,
	OutputIndex:           u32,
	InputFrameOrField:     u32,
	PastFrames:            u32,
	FutureFrames:          u32,
	ppPastSurfaces:        ^^IVideoProcessorInputView,
	pInputSurface:         ^IVideoProcessorInputView,
	ppFutureSurfaces:      ^^IVideoProcessorInputView,
	ppPastSurfacesRight:   ^^IVideoProcessorInputView,
	pInputSurfaceRight:    ^IVideoProcessorInputView,
	ppFutureSurfacesRight: ^^IVideoProcessorInputView,
}

VIDEO_USAGE ¶

VIDEO_USAGE :: enum i32 {
	PLAYBACK_NORMAL = 0, 
	OPTIMAL_SPEED   = 1, 
	OPTIMAL_QUALITY = 2, 
}

VIEWPORT ¶

VIEWPORT :: struct {
	TopLeftX: f32,
	TopLeftY: f32,
	Width:    f32,
	Height:   f32,
	MinDepth: f32,
	MaxDepth: f32,
}

VPIV_DIMENSION ¶

VPIV_DIMENSION :: enum i32 {
	UNKNOWN   = 0, 
	TEXTURE2D = 1, 
}

VPOV_DIMENSION ¶

VPOV_DIMENSION :: enum i32 {
	UNKNOWN        = 0, 
	TEXTURE2D      = 1, 
	TEXTURE2DARRAY = 2, 
}

Constants

ANISOTROPIC_FILTERING_BIT ¶

ANISOTROPIC_FILTERING_BIT :: 0x40

APPEND_ALIGNED_ELEMENT ¶

APPEND_ALIGNED_ELEMENT :: 0xffffffff

ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT ¶

ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT :: 9

CLIP_OR_CULL_DISTANCE_COUNT ¶

CLIP_OR_CULL_DISTANCE_COUNT :: 8

CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT ¶

CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT :: 2

COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT ¶

COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT :: 14

COMMONSHADER_CONSTANT_BUFFER_COMPONENTS ¶

COMMONSHADER_CONSTANT_BUFFER_COMPONENTS :: 4

COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT ¶

COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT :: 32

COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT ¶

COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT :: 15

COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT ¶

COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT :: 16

COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS ¶

COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS :: 4

COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT ¶

COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT :: 15

COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST ¶

COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST :: 1

COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS ¶

COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS :: 1

COMMONSHADER_FLOWCONTROL_NESTING_LIMIT ¶

COMMONSHADER_FLOWCONTROL_NESTING_LIMIT :: 64

COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS ¶

COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS :: 4

COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT ¶

COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT :: 1

COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST ¶

COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST :: 1

COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS ¶

COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS :: 1

COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT ¶

COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT :: 32

COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS ¶

COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS :: 1

COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT ¶

COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT :: 128

COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST ¶

COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST :: 1

COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS ¶

COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS :: 1

COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT ¶

COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT :: 128

COMMONSHADER_SAMPLER_REGISTER_COMPONENTS ¶

COMMONSHADER_SAMPLER_REGISTER_COMPONENTS :: 1

COMMONSHADER_SAMPLER_REGISTER_COUNT ¶

COMMONSHADER_SAMPLER_REGISTER_COUNT :: 16

COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST ¶

COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST :: 1

COMMONSHADER_SAMPLER_REGISTER_READ_PORTS ¶

COMMONSHADER_SAMPLER_REGISTER_READ_PORTS :: 1

COMMONSHADER_SAMPLER_SLOT_COUNT ¶

COMMONSHADER_SAMPLER_SLOT_COUNT :: 16

COMMONSHADER_SUBROUTINE_NESTING_LIMIT ¶

COMMONSHADER_SUBROUTINE_NESTING_LIMIT :: 32

COMMONSHADER_TEMP_REGISTER_COMPONENTS ¶

COMMONSHADER_TEMP_REGISTER_COMPONENTS :: 4

COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT ¶

COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT :: 32

COMMONSHADER_TEMP_REGISTER_COUNT ¶

COMMONSHADER_TEMP_REGISTER_COUNT :: 4096

COMMONSHADER_TEMP_REGISTER_READS_PER_INST ¶

COMMONSHADER_TEMP_REGISTER_READS_PER_INST :: 3

COMMONSHADER_TEMP_REGISTER_READ_PORTS ¶

COMMONSHADER_TEMP_REGISTER_READ_PORTS :: 3

COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX ¶

COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX :: 10

COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN ¶

COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN :: -10

COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE ¶

COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE :: -8

COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE ¶

COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE :: 7

COMPARISON_FILTERING_BIT ¶

COMPARISON_FILTERING_BIT :: 0x80

CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 256

CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP ¶

CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP :: 64

CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 240

CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP ¶

CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP :: 68

CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 224

CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP ¶

CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP :: 72

CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 208

CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP ¶

CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP :: 76

CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 192

CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP ¶

CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP :: 84

CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 176

CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP ¶

CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP :: 92

CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 160

CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP ¶

CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP :: 100

CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 144

CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP ¶

CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP :: 112

CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 128

CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP ¶

CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP :: 128

CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 112

CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP ¶

CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP :: 144

CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 96

CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP ¶

CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP :: 168

CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 80

CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP ¶

CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP :: 204

CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 64

CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP ¶

CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP :: 256

CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 48

CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP ¶

CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP :: 340

CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 32

CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP ¶

CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP :: 512

CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 16

CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP ¶

CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP :: 768

CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION ¶

CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION :: 1

CS_4_X_RAW_UAV_BYTE_ALIGNMENT ¶

CS_4_X_RAW_UAV_BYTE_ALIGNMENT :: 256

CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP ¶

CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP :: 768

CS_4_X_THREAD_GROUP_MAX_X ¶

CS_4_X_THREAD_GROUP_MAX_X :: 768

CS_4_X_THREAD_GROUP_MAX_Y ¶

CS_4_X_THREAD_GROUP_MAX_Y :: 768

CS_4_X_UAV_REGISTER_COUNT ¶

CS_4_X_UAV_REGISTER_COUNT :: 1

CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION ¶

CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION :: 65535

CS_TGSM_REGISTER_COUNT ¶

CS_TGSM_REGISTER_COUNT :: 8192

CS_TGSM_REGISTER_READS_PER_INST ¶

CS_TGSM_REGISTER_READS_PER_INST :: 1

CS_TGSM_RESOURCE_REGISTER_COMPONENTS ¶

CS_TGSM_RESOURCE_REGISTER_COMPONENTS :: 1

CS_TGSM_RESOURCE_REGISTER_READ_PORTS ¶

CS_TGSM_RESOURCE_REGISTER_READ_PORTS :: 1

CS_THREADGROUPID_REGISTER_COMPONENTS ¶

CS_THREADGROUPID_REGISTER_COMPONENTS :: 3

CS_THREADGROUPID_REGISTER_COUNT ¶

CS_THREADGROUPID_REGISTER_COUNT :: 1

CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS ¶

CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS :: 1

CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT ¶

CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT :: 1

CS_THREADIDINGROUP_REGISTER_COMPONENTS ¶

CS_THREADIDINGROUP_REGISTER_COMPONENTS :: 3

CS_THREADIDINGROUP_REGISTER_COUNT ¶

CS_THREADIDINGROUP_REGISTER_COUNT :: 1

CS_THREADID_REGISTER_COMPONENTS ¶

CS_THREADID_REGISTER_COMPONENTS :: 3

CS_THREADID_REGISTER_COUNT ¶

CS_THREADID_REGISTER_COUNT :: 1

CS_THREAD_GROUP_MAX_THREADS_PER_GROUP ¶

CS_THREAD_GROUP_MAX_THREADS_PER_GROUP :: 1024

CS_THREAD_GROUP_MAX_X ¶

CS_THREAD_GROUP_MAX_X :: 1024

CS_THREAD_GROUP_MAX_Y ¶

CS_THREAD_GROUP_MAX_Y :: 1024

CS_THREAD_GROUP_MAX_Z ¶

CS_THREAD_GROUP_MAX_Z :: 64

CS_THREAD_GROUP_MIN_X ¶

CS_THREAD_GROUP_MIN_X :: 1

CS_THREAD_GROUP_MIN_Y ¶

CS_THREAD_GROUP_MIN_Y :: 1

CS_THREAD_GROUP_MIN_Z ¶

CS_THREAD_GROUP_MIN_Z :: 1

CS_THREAD_LOCAL_TEMP_REGISTER_POOL ¶

CS_THREAD_LOCAL_TEMP_REGISTER_POOL :: 16384

DEFAULT_BLEND_FACTOR_ALPHA ¶

DEFAULT_BLEND_FACTOR_ALPHA :: 1.0

DEFAULT_BLEND_FACTOR_BLUE ¶

DEFAULT_BLEND_FACTOR_BLUE :: 1.0

DEFAULT_BLEND_FACTOR_GREEN ¶

DEFAULT_BLEND_FACTOR_GREEN :: 1.0

DEFAULT_BLEND_FACTOR_RED ¶

DEFAULT_BLEND_FACTOR_RED :: 1.0

DEFAULT_BORDER_COLOR_COMPONENT ¶

DEFAULT_BORDER_COLOR_COMPONENT :: 0.0

DEFAULT_DEPTH_BIAS ¶

DEFAULT_DEPTH_BIAS :: 0

DEFAULT_DEPTH_BIAS_CLAMP ¶

DEFAULT_DEPTH_BIAS_CLAMP :: 0.0

DEFAULT_MAX_ANISOTROPY ¶

DEFAULT_MAX_ANISOTROPY :: 16

DEFAULT_MIP_LOD_BIAS ¶

DEFAULT_MIP_LOD_BIAS :: 0.0

DEFAULT_RENDER_TARGET_ARRAY_INDEX ¶

DEFAULT_RENDER_TARGET_ARRAY_INDEX :: 0

DEFAULT_SAMPLE_MASK ¶

DEFAULT_SAMPLE_MASK :: 0xffffffff

DEFAULT_SCISSOR_ENDX ¶

DEFAULT_SCISSOR_ENDX :: 0

DEFAULT_SCISSOR_ENDY ¶

DEFAULT_SCISSOR_ENDY :: 0

DEFAULT_SCISSOR_STARTX ¶

DEFAULT_SCISSOR_STARTX :: 0

DEFAULT_SCISSOR_STARTY ¶

DEFAULT_SCISSOR_STARTY :: 0

DEFAULT_SLOPE_SCALED_DEPTH_BIAS ¶

DEFAULT_SLOPE_SCALED_DEPTH_BIAS :: 0.0

DEFAULT_STENCIL_READ_MASK ¶

DEFAULT_STENCIL_READ_MASK :: 0xff

DEFAULT_STENCIL_REFERENCE ¶

DEFAULT_STENCIL_REFERENCE :: 0

DEFAULT_STENCIL_WRITE_MASK ¶

DEFAULT_STENCIL_WRITE_MASK :: 0xff

DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX ¶

DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX :: 0

DEFAULT_VIEWPORT_HEIGHT ¶

DEFAULT_VIEWPORT_HEIGHT :: 0

DEFAULT_VIEWPORT_MAX_DEPTH ¶

DEFAULT_VIEWPORT_MAX_DEPTH :: 0.0

DEFAULT_VIEWPORT_MIN_DEPTH ¶

DEFAULT_VIEWPORT_MIN_DEPTH :: 0.0

DEFAULT_VIEWPORT_TOPLEFTX ¶

DEFAULT_VIEWPORT_TOPLEFTX :: 0

DEFAULT_VIEWPORT_TOPLEFTY ¶

DEFAULT_VIEWPORT_TOPLEFTY :: 0

DEFAULT_VIEWPORT_WIDTH ¶

DEFAULT_VIEWPORT_WIDTH :: 0

DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ¶

DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS :: 3968

DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS ¶

DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS :: 4

DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ¶

DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT :: 32

DS_INPUT_CONTROL_POINT_REGISTER_COUNT ¶

DS_INPUT_CONTROL_POINT_REGISTER_COUNT :: 32

DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST ¶

DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST :: 2

DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS ¶

DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS :: 1

DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS ¶

DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS :: 3

DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT ¶

DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT :: 32

DS_INPUT_DOMAIN_POINT_REGISTER_COUNT ¶

DS_INPUT_DOMAIN_POINT_REGISTER_COUNT :: 1

DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST ¶

DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST :: 2

DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS ¶

DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS :: 1

DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ¶

DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS :: 4

DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ¶

DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT :: 32

DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT ¶

DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT :: 32

DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ¶

DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST :: 2

DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ¶

DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS :: 1

DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS ¶

DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS :: 1

DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT ¶

DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT :: 32

DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT ¶

DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT :: 1

DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST ¶

DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST :: 2

DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS ¶

DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS :: 1

DS_OUTPUT_REGISTER_COMPONENTS ¶

DS_OUTPUT_REGISTER_COMPONENTS :: 4

DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ¶

DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT :: 32

DS_OUTPUT_REGISTER_COUNT ¶

DS_OUTPUT_REGISTER_COUNT :: 32

FILTER_REDUCTION_TYPE_MASK ¶

FILTER_REDUCTION_TYPE_MASK :: 0x3

FILTER_REDUCTION_TYPE_SHIFT ¶

FILTER_REDUCTION_TYPE_SHIFT :: 7

FILTER_TYPE_MASK ¶

FILTER_TYPE_MASK :: 0x3

FL9_1_DEFAULT_MAX_ANISOTROPY ¶

FL9_1_DEFAULT_MAX_ANISOTROPY :: 2

FL9_1_IA_PRIMITIVE_MAX_COUNT ¶

FL9_1_IA_PRIMITIVE_MAX_COUNT :: 65535

FL9_1_MAX_TEXTURE_REPEAT ¶

FL9_1_MAX_TEXTURE_REPEAT :: 128

FL9_1_REQ_TEXTURE1D_U_DIMENSION ¶

FL9_1_REQ_TEXTURE1D_U_DIMENSION :: 2048

FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION ¶

FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION :: 2048

FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION ¶

FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION :: 256

FL9_1_REQ_TEXTURECUBE_DIMENSION ¶

FL9_1_REQ_TEXTURECUBE_DIMENSION :: 512

FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT ¶

FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT :: 1

FL9_2_IA_PRIMITIVE_MAX_COUNT ¶

FL9_2_IA_PRIMITIVE_MAX_COUNT :: 1048575

FL9_2_MAX_TEXTURE_REPEAT ¶

FL9_2_MAX_TEXTURE_REPEAT :: 2048

FL9_3_MAX_TEXTURE_REPEAT ¶

FL9_3_MAX_TEXTURE_REPEAT :: 8192

FL9_3_REQ_TEXTURE1D_U_DIMENSION ¶

FL9_3_REQ_TEXTURE1D_U_DIMENSION :: 4096

FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION ¶

FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION :: 4096

FL9_3_REQ_TEXTURECUBE_DIMENSION ¶

FL9_3_REQ_TEXTURECUBE_DIMENSION :: 4096

FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT ¶

FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT :: 4

FLOAT16_FUSED_TOLERANCE_IN_ULP ¶

FLOAT16_FUSED_TOLERANCE_IN_ULP :: 0.6

FLOAT32_MAX ¶

FLOAT32_MAX :: 3.402823466e+38

FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ¶

FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP :: 0.6

FLOAT_TO_SRGB_EXPONENT_DENOMINATOR ¶

FLOAT_TO_SRGB_EXPONENT_DENOMINATOR :: 2.4

FLOAT_TO_SRGB_EXPONENT_NUMERATOR ¶

FLOAT_TO_SRGB_EXPONENT_NUMERATOR :: 1.0

FLOAT_TO_SRGB_OFFSET ¶

FLOAT_TO_SRGB_OFFSET :: 0.055

FLOAT_TO_SRGB_SCALE_1 ¶

FLOAT_TO_SRGB_SCALE_1 :: 12.92

FLOAT_TO_SRGB_SCALE_2 ¶

FLOAT_TO_SRGB_SCALE_2 :: 1.055

FLOAT_TO_SRGB_THRESHOLD ¶

FLOAT_TO_SRGB_THRESHOLD :: 0.0031308

FTOI_INSTRUCTION_MAX_INPUT ¶

FTOI_INSTRUCTION_MAX_INPUT :: 2147483647.999

FTOI_INSTRUCTION_MIN_INPUT ¶

FTOI_INSTRUCTION_MIN_INPUT :: -2147483648.999

FTOU_INSTRUCTION_MAX_INPUT ¶

FTOU_INSTRUCTION_MAX_INPUT :: 4294967295.999

FTOU_INSTRUCTION_MIN_INPUT ¶

FTOU_INSTRUCTION_MIN_INPUT :: 0.0

GS_INPUT_INSTANCE_ID_READS_PER_INST ¶

GS_INPUT_INSTANCE_ID_READS_PER_INST :: 2

GS_INPUT_INSTANCE_ID_READ_PORTS ¶

GS_INPUT_INSTANCE_ID_READ_PORTS :: 1

GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS ¶

GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS :: 1

GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ¶

GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT :: 32

GS_INPUT_INSTANCE_ID_REGISTER_COUNT ¶

GS_INPUT_INSTANCE_ID_REGISTER_COUNT :: 1

GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS ¶

GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS :: 1

GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT ¶

GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT :: 32

GS_INPUT_PRIM_CONST_REGISTER_COUNT ¶

GS_INPUT_PRIM_CONST_REGISTER_COUNT :: 1

GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST ¶

GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST :: 2

GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS ¶

GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS :: 1

GS_INPUT_REGISTER_COMPONENTS ¶

GS_INPUT_REGISTER_COMPONENTS :: 4

GS_INPUT_REGISTER_COMPONENT_BIT_COUNT ¶

GS_INPUT_REGISTER_COMPONENT_BIT_COUNT :: 32

GS_INPUT_REGISTER_COUNT ¶

GS_INPUT_REGISTER_COUNT :: 32

GS_INPUT_REGISTER_READS_PER_INST ¶

GS_INPUT_REGISTER_READS_PER_INST :: 2

GS_INPUT_REGISTER_READ_PORTS ¶

GS_INPUT_REGISTER_READ_PORTS :: 1

GS_INPUT_REGISTER_VERTICES ¶

GS_INPUT_REGISTER_VERTICES :: 32

GS_MAX_INSTANCE_COUNT ¶

GS_MAX_INSTANCE_COUNT :: 32

GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES ¶

GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES :: 1024

GS_OUTPUT_ELEMENTS ¶

GS_OUTPUT_ELEMENTS :: 32

GS_OUTPUT_REGISTER_COMPONENTS ¶

GS_OUTPUT_REGISTER_COMPONENTS :: 4

GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ¶

GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT :: 32

GS_OUTPUT_REGISTER_COUNT ¶

GS_OUTPUT_REGISTER_COUNT :: 32

HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT ¶

HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT :: 32

HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT ¶

HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT :: 32

HS_CONTROL_POINT_REGISTER_COMPONENTS ¶

HS_CONTROL_POINT_REGISTER_COMPONENTS :: 4

HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ¶

HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT :: 32

HS_CONTROL_POINT_REGISTER_READS_PER_INST ¶

HS_CONTROL_POINT_REGISTER_READS_PER_INST :: 2

HS_CONTROL_POINT_REGISTER_READ_PORTS ¶

HS_CONTROL_POINT_REGISTER_READ_PORTS :: 1

HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND ¶

HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND :: 0xffffffff

HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS ¶

HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS :: 1

HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ¶

HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT :: 32

HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT ¶

HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT :: 1

HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST ¶

HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST :: 2

HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS ¶

HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS :: 1

HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS ¶

HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS :: 1

HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ¶

HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT :: 32

HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT ¶

HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT :: 1

HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST ¶

HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST :: 2

HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS ¶

HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS :: 1

HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS ¶

HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS :: 1

HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT ¶

HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT :: 32

HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT ¶

HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT :: 1

HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST ¶

HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST :: 2

HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS ¶

HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS :: 1

HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND ¶

HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND :: 0xffffffff

HS_MAXTESSFACTOR_LOWER_BOUND ¶

HS_MAXTESSFACTOR_LOWER_BOUND :: 1.0

HS_MAXTESSFACTOR_UPPER_BOUND ¶

HS_MAXTESSFACTOR_UPPER_BOUND :: 64.0

HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ¶

HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS :: 3968

HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS ¶

HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS :: 1

HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT ¶

HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT :: 32

HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT ¶

HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT :: 1

HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST ¶

HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST :: 2

HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS ¶

HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS :: 1

HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ¶

HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS :: 4

HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ¶

HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT :: 32

HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT ¶

HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT :: 32

HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ¶

HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST :: 2

HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ¶

HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS :: 1

HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS ¶

HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS :: 128

IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES ¶

IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES :: 0

IA_DEFAULT_PRIMITIVE_TOPOLOGY ¶

IA_DEFAULT_PRIMITIVE_TOPOLOGY :: 0

IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES ¶

IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES :: 0

IA_INDEX_INPUT_RESOURCE_SLOT_COUNT ¶

IA_INDEX_INPUT_RESOURCE_SLOT_COUNT :: 1

IA_INSTANCE_ID_BIT_COUNT ¶

IA_INSTANCE_ID_BIT_COUNT :: 32

IA_INTEGER_ARITHMETIC_BIT_COUNT ¶

IA_INTEGER_ARITHMETIC_BIT_COUNT :: 32

IA_PATCH_MAX_CONTROL_POINT_COUNT ¶

IA_PATCH_MAX_CONTROL_POINT_COUNT :: 32

IA_PRIMITIVE_ID_BIT_COUNT ¶

IA_PRIMITIVE_ID_BIT_COUNT :: 32

IA_VERTEX_ID_BIT_COUNT ¶

IA_VERTEX_ID_BIT_COUNT :: 32

IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT ¶

IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT :: 32

IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS ¶

IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS :: 128

IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ¶

IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT :: 32

IAsynchronous_UUID_STRING ¶

IAsynchronous_UUID_STRING :: "4B35D0CD-1E15-4258-9C98-1B1333F6DD3B"

IAuthenticatedChannel_UUID_STRING ¶

IAuthenticatedChannel_UUID_STRING :: "3015A308-DCBD-47AA-A747-192486D14D4A"

IBlendState_UUID_STRING ¶

IBlendState_UUID_STRING :: "75B68FAA-347D-4159-8F45-A0640F01CD9A"

IBuffer_UUID_STRING ¶

IBuffer_UUID_STRING :: "48570B85-D1EE-4FCD-A250-EB350722B037"

IClassInstance_UUID_STRING ¶

IClassInstance_UUID_STRING :: "A6CD7FAA-B0B7-4A2F-9436-8662A65797CB"

IClassLinkage_UUID_STRING ¶

IClassLinkage_UUID_STRING :: "DDF57CBA-9543-46E4-A12B-F207A0FE7FED"

ICommandList_UUID_STRING ¶

ICommandList_UUID_STRING :: "A24BC4D1-769E-43F7-8013-98FF566C18E2"

IComputeShader_UUID_STRING ¶

IComputeShader_UUID_STRING :: "4F5B196E-C2BD-495E-BD01-1FDED38E4969"

ICounter_UUID_STRING ¶

ICounter_UUID_STRING :: "6E8C49FB-A371-4770-B440-29086022B741"

ICryptoSession_UUID_STRING ¶

ICryptoSession_UUID_STRING :: "9B32F9AD-BDCC-40A6-A39D-D5C865845720"

ID3DDestructionNotifier_UUID_STRING ¶

ID3DDestructionNotifier_UUID_STRING :: "A06EB39A-50DA-425B-8C31-4EECD6C270F3"

IDebug_UUID_STRING ¶

IDebug_UUID_STRING :: "79CF2233-7536-4948-9D36-1E4692DC5760"

IDepthStencilState_UUID_STRING ¶

IDepthStencilState_UUID_STRING :: "03823EFB-8D8F-4E1C-9AA2-F64BB2CBFDF1"

IDepthStencilView_UUID_STRING ¶

IDepthStencilView_UUID_STRING :: "9FDAC92A-1876-48C3-AFAD-25B94F84A9B6"

IDeviceChild_UUID_STRING ¶

IDeviceChild_UUID_STRING :: "1841E5C8-16B0-489B-BCC8-44CFB0D5DEAE"

IDeviceContext_UUID_STRING ¶

IDeviceContext_UUID_STRING :: "C0BFA96C-E089-44FB-8EAF-26F8796190DA"

IDevice_UUID_STRING ¶

IDevice_UUID_STRING :: "DB6F6DDB-AC77-4E88-8253-819DF9BBF140"

IDomainShader_UUID_STRING ¶

IDomainShader_UUID_STRING :: "F582C508-0F36-490C-9977-31EECE268CFA"

IGeometryShader_UUID_STRING ¶

IGeometryShader_UUID_STRING :: "38325B96-EFFB-4022-BA02-2E795B70275C"

IHullShader_UUID_STRING ¶

IHullShader_UUID_STRING :: "8E5C6061-628A-4C8E-8264-BBE45CB3D5DD"

IInfoQueue_UUID_STRING ¶

IInfoQueue_UUID_STRING :: "6543DBB6-1B48-42F5-AB82-E97EC74326F6"

IInputLayout_UUID_STRING ¶

IInputLayout_UUID_STRING :: "E4819DDC-4CF0-4025-BD26-5DE82A3E07B7"

INTEGER_DIVIDE_BY_ZERO_QUOTIENT ¶

INTEGER_DIVIDE_BY_ZERO_QUOTIENT :: 0xffffffff

INTEGER_DIVIDE_BY_ZERO_REMAINDER ¶

INTEGER_DIVIDE_BY_ZERO_REMAINDER :: 0xffffffff

IPixelShader_UUID_STRING ¶

IPixelShader_UUID_STRING :: "EA82E40D-51DC-4F33-93D4-DB7C9125AE8C"

IPredicate_UUID_STRING ¶

IPredicate_UUID_STRING :: "9EB576DD-9F77-4D86-81AA-8BAB5FE490E2"

IQuery_UUID_STRING ¶

IQuery_UUID_STRING :: "D6C00747-87B7-425E-B84D-44D108560AFD"

IRasterizerState_UUID_STRING ¶

IRasterizerState_UUID_STRING :: "9BB4AB81-AB1A-4D8F-B506-FC04200B6EE7"

IRenderTargetView_UUID_STRING ¶

IRenderTargetView_UUID_STRING :: "DFDBA067-0B8D-4865-875B-D7B4516CC164"

IResource_UUID_STRING ¶

IResource_UUID_STRING :: "DC8E63F3-D12B-4952-B47B-5E45026A862D"

ISamplerState_UUID_STRING ¶

ISamplerState_UUID_STRING :: "DA6FEA51-564C-4487-9810-F0D0F9B4E3A5"

IShaderResourceView_UUID_STRING ¶

IShaderResourceView_UUID_STRING :: "B0E06FE0-8192-4E1A-B1CA-36D7414710B2"

ITexture1D_UUID_STRING ¶

ITexture1D_UUID_STRING :: "F8FB5C27-C6B3-4F75-A4C8-439AF2EF564C"

ITexture2D_UUID_STRING ¶

ITexture2D_UUID_STRING :: "6F15AAF2-D208-4E89-9AB4-489535D34F9C"

ITexture3D_UUID_STRING ¶

ITexture3D_UUID_STRING :: "037E866E-F56D-4357-A8AF-9DABBE6E250E"

IUnorderedAccessView_UUID_STRING ¶

IUnorderedAccessView_UUID_STRING :: "28ACF509-7F5C-48F6-8611-F316010A6380"

IVertexShader_UUID_STRING ¶

IVertexShader_UUID_STRING :: "3B301D64-D678-4289-8897-22F8928B72F3"

IVideoContext_UUID_STRING ¶

IVideoContext_UUID_STRING :: "61F21C45-3C0E-4A74-9CEA-67100D9AD5E4"

IVideoDecoderOutputView_UUID_STRING ¶

IVideoDecoderOutputView_UUID_STRING :: "C2931AEA-2A85-4F20-860F-FBA1FD256E18"

IVideoDecoder_UUID_STRING ¶

IVideoDecoder_UUID_STRING :: "3C9C5B51-995D-48D1-9B8D-FA5CAEDED65C"

IVideoDevice_UUID_STRING ¶

IVideoDevice_UUID_STRING :: "10EC4D5B-975A-4689-B9E4-D0AAC30FE333"

IVideoProcessorEnumerator_UUID_STRING ¶

IVideoProcessorEnumerator_UUID_STRING :: "31627037-53AB-4200-9061-05FAA9AB45F9"

IVideoProcessorInputView_UUID_STRING ¶

IVideoProcessorInputView_UUID_STRING :: "11EC5A5F-51DC-4945-AB34-6E8C21300EA5"

IVideoProcessorOutputView_UUID_STRING ¶

IVideoProcessorOutputView_UUID_STRING :: "A048285E-25A9-4527-BD93-D68B68C44254"

IVideoProcessor_UUID_STRING ¶

IVideoProcessor_UUID_STRING :: "1D7B0652-185F-41C6-85CE-0C5BE3D4AE6C"

IView_UUID_STRING ¶

IView_UUID_STRING :: "839D1216-BB2E-412B-B7F4-A9DBEBE08ED1"

KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL ¶

KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL :: 0xffffffff

KEEP_UNORDERED_ACCESS_VIEWS ¶

KEEP_UNORDERED_ACCESS_VIEWS :: 0xffffffff

LINEAR_GAMMA ¶

LINEAR_GAMMA :: 1.0

MAG_FILTER_SHIFT ¶

MAG_FILTER_SHIFT :: 2

MAJOR_VERSION ¶

MAJOR_VERSION :: 11

MAX_BORDER_COLOR_COMPONENT ¶

MAX_BORDER_COLOR_COMPONENT :: 1.0

MAX_DEPTH ¶

MAX_DEPTH :: 1.0

MAX_MAXANISOTROPY ¶

MAX_MAXANISOTROPY :: 16

MAX_MULTISAMPLE_SAMPLE_COUNT ¶

MAX_MULTISAMPLE_SAMPLE_COUNT :: 32

MAX_POSITION_VALUE ¶

MAX_POSITION_VALUE :: 3.402823466e+34

MAX_TEXTURE_DIMENSION_2_TO_EXP ¶

MAX_TEXTURE_DIMENSION_2_TO_EXP :: 17

MINOR_VERSION ¶

MINOR_VERSION :: 0

MIN_BORDER_COLOR_COMPONENT ¶

MIN_BORDER_COLOR_COMPONENT :: 0.0

MIN_DEPTH ¶

MIN_DEPTH :: 0.0

MIN_FILTER_SHIFT ¶

MIN_FILTER_SHIFT :: 4

MIN_MAXANISOTROPY ¶

MIN_MAXANISOTROPY :: 0

MIP_FILTER_SHIFT ¶

MIP_FILTER_SHIFT :: 0

MIP_LOD_BIAS_MAX ¶

MIP_LOD_BIAS_MAX :: 15.99

MIP_LOD_BIAS_MIN ¶

MIP_LOD_BIAS_MIN :: -16.0

MIP_LOD_FRACTIONAL_BIT_COUNT ¶

MIP_LOD_FRACTIONAL_BIT_COUNT :: 8

MIP_LOD_RANGE_BIT_COUNT ¶

MIP_LOD_RANGE_BIT_COUNT :: 8

MULTISAMPLE_ANTIALIAS_LINE_WIDTH ¶

MULTISAMPLE_ANTIALIAS_LINE_WIDTH :: 1.4

NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT ¶

NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT :: 0

PIXEL_ADDRESS_RANGE_BIT_COUNT ¶

PIXEL_ADDRESS_RANGE_BIT_COUNT :: 15

PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT ¶

PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT :: 16

PS_CS_UAV_REGISTER_COMPONENTS ¶

PS_CS_UAV_REGISTER_COMPONENTS :: 1

PS_CS_UAV_REGISTER_COUNT ¶

PS_CS_UAV_REGISTER_COUNT :: 8

PS_CS_UAV_REGISTER_READS_PER_INST ¶

PS_CS_UAV_REGISTER_READS_PER_INST :: 1

PS_CS_UAV_REGISTER_READ_PORTS ¶

PS_CS_UAV_REGISTER_READ_PORTS :: 1

PS_FRONTFACING_DEFAULT_VALUE ¶

PS_FRONTFACING_DEFAULT_VALUE :: 0xffffffff

PS_FRONTFACING_FALSE_VALUE ¶

PS_FRONTFACING_FALSE_VALUE :: 0

PS_FRONTFACING_TRUE_VALUE ¶

PS_FRONTFACING_TRUE_VALUE :: 0xffffffff

PS_INPUT_REGISTER_COMPONENTS ¶

PS_INPUT_REGISTER_COMPONENTS :: 4

PS_INPUT_REGISTER_COMPONENT_BIT_COUNT ¶

PS_INPUT_REGISTER_COMPONENT_BIT_COUNT :: 32

PS_INPUT_REGISTER_COUNT ¶

PS_INPUT_REGISTER_COUNT :: 32

PS_INPUT_REGISTER_READS_PER_INST ¶

PS_INPUT_REGISTER_READS_PER_INST :: 2

PS_INPUT_REGISTER_READ_PORTS ¶

PS_INPUT_REGISTER_READ_PORTS :: 1

PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT ¶

PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT :: 0.0

PS_OUTPUT_DEPTH_REGISTER_COMPONENTS ¶

PS_OUTPUT_DEPTH_REGISTER_COMPONENTS :: 1

PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT ¶

PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT :: 32

PS_OUTPUT_DEPTH_REGISTER_COUNT ¶

PS_OUTPUT_DEPTH_REGISTER_COUNT :: 1

PS_OUTPUT_MASK_REGISTER_COMPONENTS ¶

PS_OUTPUT_MASK_REGISTER_COMPONENTS :: 1

PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT ¶

PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT :: 32

PS_OUTPUT_MASK_REGISTER_COUNT ¶

PS_OUTPUT_MASK_REGISTER_COUNT :: 1

PS_OUTPUT_REGISTER_COMPONENTS ¶

PS_OUTPUT_REGISTER_COMPONENTS :: 4

PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ¶

PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT :: 32

PS_OUTPUT_REGISTER_COUNT ¶

PS_OUTPUT_REGISTER_COUNT :: 8

PS_PIXEL_CENTER_FRACTIONAL_COMPONENT ¶

PS_PIXEL_CENTER_FRACTIONAL_COMPONENT :: 0.5

RAW_UAV_SRV_BYTE_ALIGNMENT ¶

RAW_UAV_SRV_BYTE_ALIGNMENT :: 16

REQ_BLEND_OBJECT_COUNT_PER_DEVICE ¶

REQ_BLEND_OBJECT_COUNT_PER_DEVICE :: 4096

REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP ¶

REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP :: 27

REQ_CONSTANT_BUFFER_ELEMENT_COUNT ¶

REQ_CONSTANT_BUFFER_ELEMENT_COUNT :: 4096

REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE ¶

REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE :: 4096

REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ¶

REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP :: 32

REQ_DRAW_VERTEX_COUNT_2_TO_EXP ¶

REQ_DRAW_VERTEX_COUNT_2_TO_EXP :: 32

REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION ¶

REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION :: 16384

REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT ¶

REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT :: 1024

REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT ¶

REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT :: 4096

REQ_MAXANISOTROPY ¶

REQ_MAXANISOTROPY :: 16

REQ_MIP_LEVELS ¶

REQ_MIP_LEVELS :: 15

REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES ¶

REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES :: 2048

REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE ¶

REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE :: 4096

REQ_RENDER_TO_BUFFER_WINDOW_WIDTH ¶

REQ_RENDER_TO_BUFFER_WINDOW_WIDTH :: 16384

REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM ¶

REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM :: 128

REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM ¶

REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM :: 0.25

REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM ¶

REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM :: 2048

REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP ¶

REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP :: 20

REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE ¶

REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE :: 4096

REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION ¶

REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION :: 2048

REQ_TEXTURE1D_U_DIMENSION ¶

REQ_TEXTURE1D_U_DIMENSION :: 16384

REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION ¶

REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION :: 2048

REQ_TEXTURE2D_U_OR_V_DIMENSION ¶

REQ_TEXTURE2D_U_OR_V_DIMENSION :: 16384

REQ_TEXTURE3D_U_V_OR_W_DIMENSION ¶

REQ_TEXTURE3D_U_V_OR_W_DIMENSION :: 2048

REQ_TEXTURECUBE_DIMENSION ¶

REQ_TEXTURECUBE_DIMENSION :: 16384

RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL ¶

RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL :: 0

RETURN_PARAMETER_INDEX ¶

RETURN_PARAMETER_INDEX :: -1

SDK_VERSION ¶

SDK_VERSION :: 7

SHADER_MAJOR_VERSION ¶

SHADER_MAJOR_VERSION :: 5

SHADER_MAX_INSTANCES ¶

SHADER_MAX_INSTANCES :: 65535

SHADER_MAX_INTERFACES ¶

SHADER_MAX_INTERFACES :: 253

SHADER_MAX_INTERFACE_CALL_SITES ¶

SHADER_MAX_INTERFACE_CALL_SITES :: 4096

SHADER_MAX_TYPES ¶

SHADER_MAX_TYPES :: 65535

SHADER_MINOR_VERSION ¶

SHADER_MINOR_VERSION :: 0

SHIFT_INSTRUCTION_PAD_VALUE ¶

SHIFT_INSTRUCTION_PAD_VALUE :: 0

SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT ¶

SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT :: 5

SIMULTANEOUS_RENDER_TARGET_COUNT ¶

SIMULTANEOUS_RENDER_TARGET_COUNT :: 8

SO_BUFFER_MAX_STRIDE_IN_BYTES ¶

SO_BUFFER_MAX_STRIDE_IN_BYTES :: 2048

SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES ¶

SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES :: 512

SO_BUFFER_SLOT_COUNT ¶

SO_BUFFER_SLOT_COUNT :: 4

SO_DDI_REGISTER_INDEX_DENOTING_GAP ¶

SO_DDI_REGISTER_INDEX_DENOTING_GAP :: 0xffffffff

SO_NO_RASTERIZED_STREAM ¶

SO_NO_RASTERIZED_STREAM :: 0xffffffff

SO_OUTPUT_COMPONENT_COUNT ¶

SO_OUTPUT_COMPONENT_COUNT :: 128

SO_STREAM_COUNT ¶

SO_STREAM_COUNT :: 4

SPEC_DATE_DAY ¶

SPEC_DATE_DAY :: 16

SPEC_DATE_YEAR ¶

SPEC_DATE_YEAR :: 2011

SPEC_VERSION ¶

SPEC_VERSION :: 1.07

SRGB_GAMMA ¶

SRGB_GAMMA :: 2.2

SRGB_TO_FLOAT_DENOMINATOR_1 ¶

SRGB_TO_FLOAT_DENOMINATOR_1 :: 12.92

SRGB_TO_FLOAT_DENOMINATOR_2 ¶

SRGB_TO_FLOAT_DENOMINATOR_2 :: 1.055

SRGB_TO_FLOAT_EXPONENT ¶

SRGB_TO_FLOAT_EXPONENT :: 2.4

SRGB_TO_FLOAT_OFFSET ¶

SRGB_TO_FLOAT_OFFSET :: 0.055

SRGB_TO_FLOAT_THRESHOLD ¶

SRGB_TO_FLOAT_THRESHOLD :: 0.04045

SRGB_TO_FLOAT_TOLERANCE_IN_ULP ¶

SRGB_TO_FLOAT_TOLERANCE_IN_ULP :: 0.5

STANDARD_COMPONENT_BIT_COUNT ¶

STANDARD_COMPONENT_BIT_COUNT :: 32

STANDARD_COMPONENT_BIT_COUNT_DOUBLED ¶

STANDARD_COMPONENT_BIT_COUNT_DOUBLED :: 64

STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE ¶

STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE :: 4

STANDARD_PIXEL_COMPONENT_COUNT ¶

STANDARD_PIXEL_COMPONENT_COUNT :: 128

STANDARD_PIXEL_ELEMENT_COUNT ¶

STANDARD_PIXEL_ELEMENT_COUNT :: 32

STANDARD_VECTOR_SIZE ¶

STANDARD_VECTOR_SIZE :: 4

STANDARD_VERTEX_ELEMENT_COUNT ¶

STANDARD_VERTEX_ELEMENT_COUNT :: 32

STANDARD_VERTEX_TOTAL_COMPONENT_COUNT ¶

STANDARD_VERTEX_TOTAL_COMPONENT_COUNT :: 64

SUBPIXEL_FRACTIONAL_BIT_COUNT ¶

SUBPIXEL_FRACTIONAL_BIT_COUNT :: 8

SUBTEXEL_FRACTIONAL_BIT_COUNT ¶

SUBTEXEL_FRACTIONAL_BIT_COUNT :: 8

TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR ¶

TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR :: 64

TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR ¶

TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR :: 64

TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR ¶

TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR :: 63

TESSELLATOR_MAX_TESSELLATION_FACTOR ¶

TESSELLATOR_MAX_TESSELLATION_FACTOR :: 64

TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR ¶

TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR :: 2

TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR ¶

TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR :: 1

TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR ¶

TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR :: 1

TEXEL_ADDRESS_RANGE_BIT_COUNT ¶

TEXEL_ADDRESS_RANGE_BIT_COUNT :: 16

UNBOUND_MEMORY_ACCESS_RESULT ¶

UNBOUND_MEMORY_ACCESS_RESULT :: 0

VIEWPORT_AND_SCISSORRECT_MAX_INDEX ¶

VIEWPORT_AND_SCISSORRECT_MAX_INDEX :: 15

VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE ¶

VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE :: 16

VIEWPORT_BOUNDS_MAX ¶

VIEWPORT_BOUNDS_MAX :: 32767

VIEWPORT_BOUNDS_MIN ¶

VIEWPORT_BOUNDS_MIN :: -32768

VS_INPUT_REGISTER_COMPONENTS ¶

VS_INPUT_REGISTER_COMPONENTS :: 4

VS_INPUT_REGISTER_COMPONENT_BIT_COUNT ¶

VS_INPUT_REGISTER_COMPONENT_BIT_COUNT :: 32

VS_INPUT_REGISTER_COUNT ¶

VS_INPUT_REGISTER_COUNT :: 32

VS_INPUT_REGISTER_READS_PER_INST ¶

VS_INPUT_REGISTER_READS_PER_INST :: 2

VS_INPUT_REGISTER_READ_PORTS ¶

VS_INPUT_REGISTER_READ_PORTS :: 1

VS_OUTPUT_REGISTER_COMPONENTS ¶

VS_OUTPUT_REGISTER_COMPONENTS :: 4

VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ¶

VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT :: 32

VS_OUTPUT_REGISTER_COUNT ¶

VS_OUTPUT_REGISTER_COUNT :: 32

WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT ¶

WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT :: 10

WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ¶

WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP :: 25

WHQL_DRAW_VERTEX_COUNT_2_TO_EXP ¶

WHQL_DRAW_VERTEX_COUNT_2_TO_EXP :: 25

Variables

AUTHENTICATED_CONFIGURE_CRYPTO_SESSION ¶

AUTHENTICATED_CONFIGURE_CRYPTO_SESSION: sys_windows.GUID

AUTHENTICATED_CONFIGURE_ENCRYPTION_WHEN_ACCESSIBLE ¶

AUTHENTICATED_CONFIGURE_ENCRYPTION_WHEN_ACCESSIBLE: sys_windows.GUID

AUTHENTICATED_CONFIGURE_INITIALIZE ¶

AUTHENTICATED_CONFIGURE_INITIALIZE: sys_windows.GUID

AUTHENTICATED_CONFIGURE_PROTECTION ¶

AUTHENTICATED_CONFIGURE_PROTECTION: sys_windows.GUID

AUTHENTICATED_CONFIGURE_SHARED_RESOURCE ¶

AUTHENTICATED_CONFIGURE_SHARED_RESOURCE: sys_windows.GUID

AUTHENTICATED_QUERY_ACCESSIBILITY_ATTRIBUTES ¶

AUTHENTICATED_QUERY_ACCESSIBILITY_ATTRIBUTES: sys_windows.GUID

AUTHENTICATED_QUERY_CHANNEL_TYPE ¶

AUTHENTICATED_QUERY_CHANNEL_TYPE: sys_windows.GUID

AUTHENTICATED_QUERY_CRYPTO_SESSION ¶

AUTHENTICATED_QUERY_CRYPTO_SESSION: sys_windows.GUID

AUTHENTICATED_QUERY_CURRENT_ENCRYPTION_WHEN_ACCESSIBLE ¶

AUTHENTICATED_QUERY_CURRENT_ENCRYPTION_WHEN_ACCESSIBLE: sys_windows.GUID

AUTHENTICATED_QUERY_DEVICE_HANDLE ¶

AUTHENTICATED_QUERY_DEVICE_HANDLE: sys_windows.GUID

AUTHENTICATED_QUERY_ENCRYPTION_WHEN_ACCESSIBLE_GUID ¶

AUTHENTICATED_QUERY_ENCRYPTION_WHEN_ACCESSIBLE_GUID: sys_windows.GUID

AUTHENTICATED_QUERY_ENCRYPTION_WHEN_ACCESSIBLE_GUID_COUNT ¶

AUTHENTICATED_QUERY_ENCRYPTION_WHEN_ACCESSIBLE_GUID_COUNT: sys_windows.GUID

AUTHENTICATED_QUERY_OUTPUT_ID ¶

AUTHENTICATED_QUERY_OUTPUT_ID: sys_windows.GUID

AUTHENTICATED_QUERY_OUTPUT_ID_COUNT ¶

AUTHENTICATED_QUERY_OUTPUT_ID_COUNT: sys_windows.GUID

AUTHENTICATED_QUERY_PROTECTION ¶

AUTHENTICATED_QUERY_PROTECTION: sys_windows.GUID

AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS ¶

AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS: sys_windows.GUID

AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT ¶

AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT: sys_windows.GUID

AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT ¶

AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT: sys_windows.GUID

CRYPTO_TYPE_AES128_CTR ¶

CRYPTO_TYPE_AES128_CTR: sys_windows.GUID

DECODER_BITSTREAM_ENCRYPTION_TYPE_CBCS ¶

DECODER_BITSTREAM_ENCRYPTION_TYPE_CBCS: sys_windows.GUID

DECODER_BITSTREAM_ENCRYPTION_TYPE_CENC ¶

DECODER_BITSTREAM_ENCRYPTION_TYPE_CENC: sys_windows.GUID

DECODER_ENCRYPTION_HW_CENC ¶

DECODER_ENCRYPTION_HW_CENC: sys_windows.GUID

DECODER_PROFILE_H264_IDCT_FGT ¶

DECODER_PROFILE_H264_IDCT_FGT: sys_windows.GUID

DECODER_PROFILE_H264_IDCT_NOFGT ¶

DECODER_PROFILE_H264_IDCT_NOFGT: sys_windows.GUID

DECODER_PROFILE_H264_MOCOMP_FGT ¶

DECODER_PROFILE_H264_MOCOMP_FGT: sys_windows.GUID

DECODER_PROFILE_H264_MOCOMP_NOFGT ¶

DECODER_PROFILE_H264_MOCOMP_NOFGT: sys_windows.GUID

DECODER_PROFILE_H264_VLD_FGT ¶

DECODER_PROFILE_H264_VLD_FGT: sys_windows.GUID

DECODER_PROFILE_H264_VLD_MULTIVIEW_NOFGT ¶

DECODER_PROFILE_H264_VLD_MULTIVIEW_NOFGT: sys_windows.GUID

DECODER_PROFILE_H264_VLD_NOFGT ¶

DECODER_PROFILE_H264_VLD_NOFGT: sys_windows.GUID

DECODER_PROFILE_H264_VLD_STEREO_NOFGT ¶

DECODER_PROFILE_H264_VLD_STEREO_NOFGT: sys_windows.GUID

DECODER_PROFILE_H264_VLD_STEREO_PROGRESSIVE_NOFGT ¶

DECODER_PROFILE_H264_VLD_STEREO_PROGRESSIVE_NOFGT: sys_windows.GUID

DECODER_PROFILE_H264_VLD_WITHFMOASO_NOFGT ¶

DECODER_PROFILE_H264_VLD_WITHFMOASO_NOFGT: sys_windows.GUID

DECODER_PROFILE_HEVC_VLD_MAIN ¶

DECODER_PROFILE_HEVC_VLD_MAIN: sys_windows.GUID

DECODER_PROFILE_HEVC_VLD_MAIN10 ¶

DECODER_PROFILE_HEVC_VLD_MAIN10: sys_windows.GUID

DECODER_PROFILE_MPEG1_VLD ¶

DECODER_PROFILE_MPEG1_VLD: sys_windows.GUID

DECODER_PROFILE_MPEG2_IDCT ¶

DECODER_PROFILE_MPEG2_IDCT: sys_windows.GUID

DECODER_PROFILE_MPEG2_MOCOMP ¶

DECODER_PROFILE_MPEG2_MOCOMP: sys_windows.GUID

DECODER_PROFILE_MPEG2_VLD ¶

DECODER_PROFILE_MPEG2_VLD: sys_windows.GUID

DECODER_PROFILE_MPEG2and1_VLD ¶

DECODER_PROFILE_MPEG2and1_VLD: sys_windows.GUID

DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_GMC ¶

DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_GMC: sys_windows.GUID

DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_NOGMC ¶

DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_NOGMC: sys_windows.GUID

DECODER_PROFILE_MPEG4PT2_VLD_SIMPLE ¶

DECODER_PROFILE_MPEG4PT2_VLD_SIMPLE: sys_windows.GUID

DECODER_PROFILE_VC1_D2010 ¶

DECODER_PROFILE_VC1_D2010: sys_windows.GUID

DECODER_PROFILE_VC1_IDCT ¶

DECODER_PROFILE_VC1_IDCT: sys_windows.GUID

DECODER_PROFILE_VC1_MOCOMP ¶

DECODER_PROFILE_VC1_MOCOMP: sys_windows.GUID

DECODER_PROFILE_VC1_POSTPROC ¶

DECODER_PROFILE_VC1_POSTPROC: sys_windows.GUID

DECODER_PROFILE_VC1_VLD ¶

DECODER_PROFILE_VC1_VLD: sys_windows.GUID

DECODER_PROFILE_VP8_VLD ¶

DECODER_PROFILE_VP8_VLD: sys_windows.GUID

DECODER_PROFILE_VP9_VLD_10BIT_PROFILE2 ¶

DECODER_PROFILE_VP9_VLD_10BIT_PROFILE2: sys_windows.GUID

DECODER_PROFILE_VP9_VLD_PROFILE0 ¶

DECODER_PROFILE_VP9_VLD_PROFILE0: sys_windows.GUID

DECODER_PROFILE_WMV8_MOCOMP ¶

DECODER_PROFILE_WMV8_MOCOMP: sys_windows.GUID

DECODER_PROFILE_WMV8_POSTPROC ¶

DECODER_PROFILE_WMV8_POSTPROC: sys_windows.GUID

DECODER_PROFILE_WMV9_IDCT ¶

DECODER_PROFILE_WMV9_IDCT: sys_windows.GUID

DECODER_PROFILE_WMV9_MOCOMP ¶

DECODER_PROFILE_WMV9_MOCOMP: sys_windows.GUID

DECODER_PROFILE_WMV9_POSTPROC ¶

DECODER_PROFILE_WMV9_POSTPROC: sys_windows.GUID

IAsynchronous_UUID ¶

IAsynchronous_UUID: ^sys_windows.GUID = …

IAuthenticatedChannel_UUID ¶

IAuthenticatedChannel_UUID: ^sys_windows.GUID = …

IBlendState_UUID ¶

IBlendState_UUID: ^sys_windows.GUID = …

IBuffer_UUID ¶

IBuffer_UUID: ^sys_windows.GUID = …

IClassInstance_UUID ¶

IClassInstance_UUID: ^sys_windows.GUID = …

IClassLinkage_UUID ¶

IClassLinkage_UUID: ^sys_windows.GUID = …

ICommandList_UUID ¶

ICommandList_UUID: ^sys_windows.GUID = …

IComputeShader_UUID ¶

IComputeShader_UUID: ^sys_windows.GUID = …

ICounter_UUID ¶

ICounter_UUID: ^sys_windows.GUID = …

ICryptoSession_UUID ¶

ICryptoSession_UUID: ^sys_windows.GUID = …

ID3DDestructionNotifier_UUID ¶

ID3DDestructionNotifier_UUID: ^sys_windows.GUID = …

IDebug_UUID ¶

IDebug_UUID: ^sys_windows.GUID = …

IDepthStencilState_UUID ¶

IDepthStencilState_UUID: ^sys_windows.GUID = …

IDepthStencilView_UUID ¶

IDepthStencilView_UUID: ^sys_windows.GUID = …

IDeviceChild_UUID ¶

IDeviceChild_UUID: ^sys_windows.GUID = …

IDeviceContext_UUID ¶

IDeviceContext_UUID: ^sys_windows.GUID = …

IDevice_UUID ¶

IDevice_UUID: ^sys_windows.GUID = …

IDomainShader_UUID ¶

IDomainShader_UUID: ^sys_windows.GUID = …

IGeometryShader_UUID ¶

IGeometryShader_UUID: ^sys_windows.GUID = …

IHullShader_UUID ¶

IHullShader_UUID: ^sys_windows.GUID = …

IInfoQueue_UUID ¶

IInfoQueue_UUID: ^sys_windows.GUID = …

IInputLayout_UUID ¶

IInputLayout_UUID: ^sys_windows.GUID = …

IPixelShader_UUID ¶

IPixelShader_UUID: ^sys_windows.GUID = …

IPredicate_UUID ¶

IPredicate_UUID: ^sys_windows.GUID = …

IQuery_UUID ¶

IQuery_UUID: ^sys_windows.GUID = …

IRasterizerState_UUID ¶

IRasterizerState_UUID: ^sys_windows.GUID = …

IRenderTargetView_UUID ¶

IRenderTargetView_UUID: ^sys_windows.GUID = …

IResource_UUID ¶

IResource_UUID: ^sys_windows.GUID = …

ISamplerState_UUID ¶

ISamplerState_UUID: ^sys_windows.GUID = …

IShaderResourceView_UUID ¶

IShaderResourceView_UUID: ^sys_windows.GUID = …

ITexture1D_UUID ¶

ITexture1D_UUID: ^sys_windows.GUID = …

ITexture2D_UUID ¶

ITexture2D_UUID: ^sys_windows.GUID = …

ITexture3D_UUID ¶

ITexture3D_UUID: ^sys_windows.GUID = …

IUnorderedAccessView_UUID ¶

IUnorderedAccessView_UUID: ^sys_windows.GUID = …

IVertexShader_UUID ¶

IVertexShader_UUID: ^sys_windows.GUID = …

IVideoContext_UUID ¶

IVideoContext_UUID: ^sys_windows.GUID = …

IVideoDecoderOutputView_UUID ¶

IVideoDecoderOutputView_UUID: ^sys_windows.GUID = …

IVideoDecoder_UUID ¶

IVideoDecoder_UUID: ^sys_windows.GUID = …

IVideoDevice_UUID ¶

IVideoDevice_UUID: ^sys_windows.GUID = …

IVideoProcessorEnumerator_UUID ¶

IVideoProcessorEnumerator_UUID: ^sys_windows.GUID = …

IVideoProcessorInputView_UUID ¶

IVideoProcessorInputView_UUID: ^sys_windows.GUID = …

IVideoProcessorOutputView_UUID ¶

IVideoProcessorOutputView_UUID: ^sys_windows.GUID = …

IVideoProcessor_UUID ¶

IVideoProcessor_UUID: ^sys_windows.GUID = …

IView_UUID ¶

IView_UUID: ^sys_windows.GUID = …

KEY_EXCHANGE_HW_PROTECTION ¶

KEY_EXCHANGE_HW_PROTECTION: sys_windows.GUID

KEY_EXCHANGE_RSAES_OAEP ¶

KEY_EXCHANGE_RSAES_OAEP: sys_windows.GUID

TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE ¶

TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE: sys_windows.GUID

TEXTURE_LAYOUT_ROW_MAJOR ¶

TEXTURE_LAYOUT_ROW_MAJOR: sys_windows.GUID

WKPDID_CommentStringW ¶

WKPDID_CommentStringW: sys_windows.GUID

WKPDID_D3DDebugObjectNameW ¶

WKPDID_D3DDebugObjectNameW: sys_windows.GUID

Procedures

CreateDevice ¶

CreateDevice :: proc "stdcall" (
	pAdapter:       ^directx_dxgi.IAdapter, 
	DriverType:     DRIVER_TYPE, 
	Software:       sys_windows.HMODULE, 
	Flags:          CREATE_DEVICE_FLAGS, 
	pFeatureLevels: ^FEATURE_LEVEL, 
	FeatureLevels:  u32, 
	SDKVersion:     u32, 
	ppDevice:       ^^IDevice, 
	pFeatureLevel:  ^FEATURE_LEVEL, 
) -> sys_windows.HRESULT ---

CreateDeviceAndSwapChain ¶

CreateDeviceAndSwapChain :: proc "stdcall" (
	pAdapter:       ^directx_dxgi.IAdapter, 
	DriverType:     DRIVER_TYPE, 
	Software:       sys_windows.HMODULE, 
	Flags:          u32, 
	pFeatureLevels: ^FEATURE_LEVEL, 
	FeatureLevels:  u32, 
	SDKVersion:     u32, 
	pSwapChainDesc: ^directx_dxgi.SWAP_CHAIN_DESC, 
	ppSwapChain:    ^^directx_dxgi.ISwapChain, 
	ppDevice:       ^^IDevice, 
	pFeatureLevel:  ^FEATURE_LEVEL, 
) -> sys_windows.HRESULT ---

Procedure Groups

This section is empty.

Source Files

Generation Information

Generated with odin version dev-2022-10 (vendor "odin") Windows_amd64 @ 2022-10-06 21:11:36.909754300 +0000 UTC