package vendor:directx/d3d11

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    Index

    Types (403)
    Constants (456)
    Variables (105)
    Procedure Groups (0)

    This section is empty.

    Types

    AES_CTR_IV ¶

    AES_CTR_IV :: struct {
    	IV:    u64,
    	Count: u64,
    }

    APP_DEPRECATED_HRESULT ¶

    APP_DEPRECATED_HRESULT :: sys_windows.HRESULT

    ASYNC_GETDATA_FLAG ¶

    ASYNC_GETDATA_FLAG :: enum u32 {
    	DONOTFLUSH = 0, 
    }

    ASYNC_GETDATA_FLAGS ¶

    ASYNC_GETDATA_FLAGS :: distinct bit_set[ASYNC_GETDATA_FLAG; u32]

    AUTHENTICATED_CHANNEL_TYPE ¶

    AUTHENTICATED_CHANNEL_TYPE :: enum i32 {
    	D3D11           = 1, 
    	DRIVER_SOFTWARE = 2, 
    	DRIVER_HARDWARE = 3, 
    }

    AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT ¶

    AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT :: struct {
    	Parameters:     AUTHENTICATED_CONFIGURE_INPUT,
    	EncryptionGuid: sys_windows.GUID,
    }

    AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT ¶

    AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT :: struct {
    	Parameters:          AUTHENTICATED_CONFIGURE_INPUT,
    	DecoderHandle:       sys_windows.HANDLE,
    	CryptoSessionHandle: sys_windows.HANDLE,
    	DeviceHandle:        sys_windows.HANDLE,
    }

    AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT ¶

    AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT :: struct {
    	Parameters:             AUTHENTICATED_CONFIGURE_INPUT,
    	StartSequenceQuery:     u32,
    	StartSequenceConfigure: u32,
    }

    AUTHENTICATED_CONFIGURE_INPUT ¶

    AUTHENTICATED_CONFIGURE_INPUT :: struct {
    	omac:           OMAC,
    	ConfigureType:  sys_windows.GUID,
    	hChannel:       sys_windows.HANDLE,
    	SequenceNumber: u32,
    }

    AUTHENTICATED_CONFIGURE_OUTPUT ¶

    AUTHENTICATED_CONFIGURE_OUTPUT :: struct {
    	omac:           OMAC,
    	ConfigureType:  sys_windows.GUID,
    	hChannel:       sys_windows.HANDLE,
    	SequenceNumber: u32,
    	ReturnCode:     sys_windows.HRESULT,
    }

    AUTHENTICATED_CONFIGURE_PROTECTION_INPUT ¶

    AUTHENTICATED_CONFIGURE_PROTECTION_INPUT :: struct {
    	Parameters:  AUTHENTICATED_CONFIGURE_INPUT,
    	Protections: AUTHENTICATED_PROTECTION_FLAGS,
    }

    AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT ¶

    AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT :: struct {
    	Parameters:    AUTHENTICATED_CONFIGURE_INPUT,
    	ProcessType:   AUTHENTICATED_PROCESS_IDENTIFIER_TYPE,
    	ProcessHandle: sys_windows.HANDLE,
    	AllowAccess:   sys_windows.BOOL,
    }

    AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ¶

    AUTHENTICATED_PROCESS_IDENTIFIER_TYPE :: enum i32 {
    	UNKNOWN = 0, 
    	DWM     = 1, 
    	HANDLE  = 2, 
    }

    AUTHENTICATED_PROTECTION_FLAG ¶

    AUTHENTICATED_PROTECTION_FLAG :: enum u32 {
    	ProtectionEnabled           = 0, 
    	OverlayOrFullscreenRequired = 1, 
    	Reserved                    = 2, 
    }

    AUTHENTICATED_PROTECTION_FLAGS ¶

    AUTHENTICATED_PROTECTION_FLAGS :: distinct bit_set[AUTHENTICATED_PROTECTION_FLAG; u32]

    AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT ¶

    AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT :: struct {
    	Output:              AUTHENTICATED_QUERY_OUTPUT,
    	EncryptionGuidCount: u32,
    }

    AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT ¶

    AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT :: struct {
    	Input:               AUTHENTICATED_QUERY_INPUT,
    	EncryptionGuidIndex: u32,
    }

    AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT ¶

    AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT :: struct {
    	Output:              AUTHENTICATED_QUERY_OUTPUT,
    	EncryptionGuidIndex: u32,
    	EncryptionGuid:      sys_windows.GUID,
    }

    AUTHENTICATED_QUERY_ACESSIBILITY_OUTPUT ¶

    AUTHENTICATED_QUERY_ACESSIBILITY_OUTPUT :: struct {
    	Output:                          AUTHENTICATED_QUERY_OUTPUT,
    	BusType:                         BUS_TYPE,
    	AccessibleInContiguousBlocks:    sys_windows.BOOL,
    	AccessibleInNonContiguousBlocks: sys_windows.BOOL,
    }

    AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT ¶

    AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT :: struct {
    	Output:      AUTHENTICATED_QUERY_OUTPUT,
    	ChannelType: AUTHENTICATED_CHANNEL_TYPE,
    }

    AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT ¶

    AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT :: struct {
    	Input:         AUTHENTICATED_QUERY_INPUT,
    	DecoderHandle: sys_windows.HANDLE,
    }

    AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT ¶

    AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT :: struct {
    	Output:              AUTHENTICATED_QUERY_OUTPUT,
    	DecoderHandle:       sys_windows.HANDLE,
    	CryptoSessionHandle: sys_windows.HANDLE,
    	DeviceHandle:        sys_windows.HANDLE,
    }

    AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT ¶

    AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT :: struct {
    	Output:         AUTHENTICATED_QUERY_OUTPUT,
    	EncryptionGuid: sys_windows.GUID,
    }

    AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT ¶

    AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT :: struct {
    	Output:       AUTHENTICATED_QUERY_OUTPUT,
    	DeviceHandle: sys_windows.HANDLE,
    }

    AUTHENTICATED_QUERY_INPUT ¶

    AUTHENTICATED_QUERY_INPUT :: struct {
    	QueryType:      sys_windows.GUID,
    	hChannel:       sys_windows.HANDLE,
    	SequenceNumber: u32,
    }

    AUTHENTICATED_QUERY_OUTPUT ¶

    AUTHENTICATED_QUERY_OUTPUT :: struct {
    	omac:           OMAC,
    	QueryType:      sys_windows.GUID,
    	hChannel:       sys_windows.HANDLE,
    	SequenceNumber: u32,
    	ReturnCode:     sys_windows.HRESULT,
    }

    AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT ¶

    AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT :: struct {
    	Input:               AUTHENTICATED_QUERY_INPUT,
    	DeviceHandle:        sys_windows.HANDLE,
    	CryptoSessionHandle: sys_windows.HANDLE,
    }

    AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT ¶

    AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT :: struct {
    	Output:              AUTHENTICATED_QUERY_OUTPUT,
    	DeviceHandle:        sys_windows.HANDLE,
    	CryptoSessionHandle: sys_windows.HANDLE,
    	OutputIDCount:       u32,
    }

    AUTHENTICATED_QUERY_OUTPUT_ID_INPUT ¶

    AUTHENTICATED_QUERY_OUTPUT_ID_INPUT :: struct {
    	Input:               AUTHENTICATED_QUERY_INPUT,
    	DeviceHandle:        sys_windows.HANDLE,
    	CryptoSessionHandle: sys_windows.HANDLE,
    	OutputIDIndex:       u32,
    }

    AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT ¶

    AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT :: struct {
    	Output:              AUTHENTICATED_QUERY_OUTPUT,
    	DeviceHandle:        sys_windows.HANDLE,
    	CryptoSessionHandle: sys_windows.HANDLE,
    	OutputIDIndex:       u32,
    	OutputID:            u64,
    }

    AUTHENTICATED_QUERY_PROTECTION_OUTPUT ¶

    AUTHENTICATED_QUERY_PROTECTION_OUTPUT :: struct {
    	Output:          AUTHENTICATED_QUERY_OUTPUT,
    	ProtectionFlags: AUTHENTICATED_PROTECTION_FLAGS,
    }

    AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT ¶

    AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT :: struct {
    	Output:                               AUTHENTICATED_QUERY_OUTPUT,
    	RestrictedSharedResourceProcessCount: u32,
    }

    AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT ¶

    AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT :: struct {
    	Input:        AUTHENTICATED_QUERY_INPUT,
    	ProcessIndex: u32,
    }

    AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT ¶

    AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT :: struct {
    	Output:            AUTHENTICATED_QUERY_OUTPUT,
    	ProcessIndex:      u32,
    	ProcessIdentifier: AUTHENTICATED_PROCESS_IDENTIFIER_TYPE,
    	ProcessHandle:     sys_windows.HANDLE,
    }

    AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT ¶

    AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT :: struct {
    	Output:                                   AUTHENTICATED_QUERY_OUTPUT,
    	UnrestrictedProtectedSharedResourceCount: u32,
    }

    BIND_FLAG ¶

    BIND_FLAG :: enum u32 {
    	VERTEX_BUFFER    = 0, 
    	INDEX_BUFFER     = 1, 
    	CONSTANT_BUFFER  = 2, 
    	SHADER_RESOURCE  = 3, 
    	STREAM_OUTPUT    = 4, 
    	RENDER_TARGET    = 5, 
    	DEPTH_STENCIL    = 6, 
    	UNORDERED_ACCESS = 7, 
    	DECODER          = 9, 
    	VIDEO_ENCODER    = 10, 
    }

    BIND_FLAGS ¶

    BIND_FLAGS :: distinct bit_set[BIND_FLAG; u32]

    BLEND ¶

    BLEND :: enum i32 {
    	ZERO             = 1, 
    	ONE              = 2, 
    	SRC_COLOR        = 3, 
    	INV_SRC_COLOR    = 4, 
    	SRC_ALPHA        = 5, 
    	INV_SRC_ALPHA    = 6, 
    	DEST_ALPHA       = 7, 
    	INV_DEST_ALPHA   = 8, 
    	DEST_COLOR       = 9, 
    	INV_DEST_COLOR   = 10, 
    	SRC_ALPHA_SAT    = 11, 
    	BLEND_FACTOR     = 14, 
    	INV_BLEND_FACTOR = 15, 
    	SRC1_COLOR       = 16, 
    	INV_SRC1_COLOR   = 17, 
    	SRC1_ALPHA       = 18, 
    	INV_SRC1_ALPHA   = 19, 
    }

    BLEND_DESC ¶

    BLEND_DESC :: struct {
    	AlphaToCoverageEnable:  sys_windows.BOOL,
    	IndependentBlendEnable: sys_windows.BOOL,
    	RenderTarget:           [8]RENDER_TARGET_BLEND_DESC,
    }

    BLEND_OP ¶

    BLEND_OP :: enum i32 {
    	ADD          = 1, 
    	SUBTRACT     = 2, 
    	REV_SUBTRACT = 3, 
    	MIN          = 4, 
    	MAX          = 5, 
    }

    BOOL ¶

    BOOL :: sys_windows.BOOL

    BOX ¶

    BOX :: struct {
    	left:   u32,
    	top:    u32,
    	front:  u32,
    	right:  u32,
    	bottom: u32,
    	back:   u32,
    }

    BUFFEREX_SRV ¶

    BUFFEREX_SRV :: struct {
    	FirstElement: u32,
    	NumElements:  u32,
    	Flags:        BUFFEREX_SRV_FLAGS,
    }

    BUFFEREX_SRV_FLAG ¶

    BUFFEREX_SRV_FLAG :: enum u32 {
    	RAW = 0, 
    }

    BUFFEREX_SRV_FLAGS ¶

    BUFFEREX_SRV_FLAGS :: distinct bit_set[BUFFEREX_SRV_FLAG; u32]

    BUFFER_DESC ¶

    BUFFER_DESC :: struct {
    	ByteWidth:           u32,
    	Usage:               USAGE,
    	BindFlags:           BIND_FLAGS,
    	CPUAccessFlags:      CPU_ACCESS_FLAGS,
    	MiscFlags:           RESOURCE_MISC_FLAGS,
    	StructureByteStride: u32,
    }

    BUFFER_RTV ¶

    BUFFER_RTV :: struct {
    	 using _: struct #raw_union {
    		FirstElement:  u32,
    		ElementOffset: u32,
    	},
    	 using _: struct #raw_union {
    		NumElements:  u32,
    		ElementWidth: u32,
    	},
    }

    BUFFER_SRV ¶

    BUFFER_SRV :: struct {
    	 using _: struct #raw_union {
    		FirstElement:  u32,
    		ElementOffset: u32,
    	},
    	 using _: struct #raw_union {
    		NumElements:  u32,
    		ElementWidth: u32,
    	},
    }

    BUFFER_UAV ¶

    BUFFER_UAV :: struct {
    	FirstElement: u32,
    	NumElements:  u32,
    	Flags:        BUFFER_UAV_FLAGS,
    }

    BUFFER_UAV_FLAG ¶

    BUFFER_UAV_FLAG :: enum u32 {
    	RAW     = 0, 
    	APPEND  = 1, 
    	COUNTER = 2, 
    }

    BUFFER_UAV_FLAGS ¶

    BUFFER_UAV_FLAGS :: distinct bit_set[BUFFER_UAV_FLAG; u32]

    BUS_TYPE ¶

    BUS_TYPE :: enum i32 {
    	OTHER                                  = 0, 
    	PCI                                    = 1, 
    	PCIX                                   = 2, 
    	PCIEXPRESS                             = 3, 
    	AGP                                    = 4, 
    	NSIDE_OF_CHIPSET                       = 65536, 
    	RACKS_ON_MOTHER_BOARD_TO_CHIP          = 131072, 
    	RACKS_ON_MOTHER_BOARD_TO_SOCKET        = 196608, 
    	AUGHTER_BOARD_CONNECTOR                = 262144, 
    	AUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE = 327680, 
    	ON_STANDARD                            = -2147843648, 
    }

    CBLEND_DESC ¶

    CBLEND_DESC :: struct {
    	 using d3d11_blend_desc: BLEND_DESC,
    }

    CBOX ¶

    CBOX :: struct {
    	 using d3d11_box: BOX,
    }

    CBUFFER_DESC ¶

    CBUFFER_DESC :: struct {
    	 using d3d11_buffer_desc: BUFFER_DESC,
    }

    CBUFFER_TYPE ¶

    CBUFFER_TYPE :: enum i32 {
    	CBUFFER            = 0, 
    	TBUFFER            = 1, 
    	INTERFACE_POINTERS = 2, 
    	RESOURCE_BIND_INFO = 3, 
    }

    CCOUNTER_DESC ¶

    CCOUNTER_DESC :: struct {
    	 using d3d11_counter_desc: COUNTER_DESC,
    }

    CDEFAULT ¶

    CDEFAULT :: struct {
    	_: u8,
    }

    CDEPTH_STENCIL_DESC ¶

    CDEPTH_STENCIL_DESC :: struct {
    	 using d3d11_depth_stencil_desc: DEPTH_STENCIL_DESC,
    }

    CDEPTH_STENCIL_VIEW_DESC ¶

    CDEPTH_STENCIL_VIEW_DESC :: struct {
    	 using d3d11_depth_stencil_view_desc: DEPTH_STENCIL_VIEW_DESC,
    }

    CLASS_INSTANCE_DESC ¶

    CLASS_INSTANCE_DESC :: struct {
    	InstanceId:               u32,
    	InstanceIndex:            u32,
    	TypeId:                   u32,
    	ConstantBuffer:           u32,
    	BaseConstantBufferOffset: u32,
    	BaseTexture:              u32,
    	BaseSampler:              u32,
    	Created:                  sys_windows.BOOL,
    }

    CLEAR_FLAG ¶

    CLEAR_FLAG :: enum u32 {
    	DEPTH   = 0, 
    	STENCIL = 1, 
    }

    CLEAR_FLAGS ¶

    CLEAR_FLAGS :: distinct bit_set[CLEAR_FLAG; u32]

    COLOR_WRITE_ENABLE ¶

    COLOR_WRITE_ENABLE :: enum i32 {
    	RED   = 0, 
    	GREEN = 1, 
    	BLUE  = 2, 
    	ALPHA = 3, 
    }

    COLOR_WRITE_ENABLE_MASK ¶

    COLOR_WRITE_ENABLE_MASK :: distinct bit_set[COLOR_WRITE_ENABLE; u32]

    COMPARISON_FUNC ¶

    COMPARISON_FUNC :: enum i32 {
    	NEVER         = 1, 
    	LESS          = 2, 
    	EQUAL         = 3, 
    	LESS_EQUAL    = 4, 
    	GREATER       = 5, 
    	NOT_EQUAL     = 6, 
    	GREATER_EQUAL = 7, 
    	ALWAYS        = 8, 
    }

    COMPONENT_MASK ¶

    COMPONENT_MASK :: distinct bit_set[COMPONENT_MASK_ELEMENT; u32]

    COMPONENT_MASK_ELEMENT ¶

    COMPONENT_MASK_ELEMENT :: enum u32 {
    	X = 1, 
    	Y = 2, 
    	Z = 4, 
    	W = 8, 
    }

    CONSERVATIVE_RASTERIZATION_TIER ¶

    CONSERVATIVE_RASTERIZATION_TIER :: enum i32 {
    	CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED = 0, 
    	_1                                       = 1, 
    	_2                                       = 2, 
    	_3                                       = 3, 
    }

    CONTENT_PROTECTION_CAPS ¶

    CONTENT_PROTECTION_CAPS :: enum i32 {
    	SOFTWARE                                  = 1, 
    	HARDWARE                                  = 2, 
    	PROTECTION_ALWAYS_ON                      = 4, 
    	PARTIAL_DECRYPTION                        = 8, 
    	CONTENT_KEY                               = 16, 
    	FRESHEN_SESSION_KEY                       = 32, 
    	ENCRYPTED_READ_BACK                       = 64, 
    	ENCRYPTED_READ_BACK_KEY                   = 128, 
    	SEQUENTIAL_CTR_IV                         = 256, 
    	ENCRYPT_SLICEDATA_ONLY                    = 512, 
    	DECRYPTION_BLT                            = 1024, 
    	HARDWARE_PROTECT_UNCOMPRESSED             = 2048, 
    	HARDWARE_PROTECTED_MEMORY_PAGEABLE        = 4096, 
    	HARDWARE_TEARDOWN                         = 8192, 
    	HARDWARE_DRM_COMMUNICATION                = 16384, 
    	HARDWARE_DRM_COMMUNICATION_MULTI_THREADED = 32768, 
    }

    COUNTER ¶

    COUNTER :: enum i32 {
    	DEVICE_DEPENDENT_0 = 1073741824, 
    }

    COUNTER_DESC ¶

    COUNTER_DESC :: struct {
    	Counter:   COUNTER,
    	MiscFlags: RESOURCE_MISC_FLAGS,
    }

    COUNTER_INFO ¶

    COUNTER_INFO :: struct {
    	LastDeviceDependentCounter: COUNTER,
    	NumSimultaneousCounters:    u32,
    	NumDetectableParallelUnits: u8,
    }

    COUNTER_TYPE ¶

    COUNTER_TYPE :: enum i32 {
    	FLOAT32 = 0, 
    	UINT16  = 1, 
    	UINT32  = 2, 
    	UINT64  = 3, 
    }

    CPU_ACCESS_FLAG ¶

    CPU_ACCESS_FLAG :: enum u32 {
    	WRITE = 16, 
    	READ  = 17, 
    }

    CPU_ACCESS_FLAGS ¶

    CPU_ACCESS_FLAGS :: distinct bit_set[CPU_ACCESS_FLAG; u32]

    CQUERY_DESC ¶

    CQUERY_DESC :: struct {
    	 using d3d11_query_desc: QUERY_DESC,
    }

    CRASTERIZER_DESC ¶

    CRASTERIZER_DESC :: struct {
    	 using d3d11_rasterizer_desc: RASTERIZER_DESC,
    }

    CREATE_DEVICE_FLAG ¶

    CREATE_DEVICE_FLAG :: enum u32 {
    	SINGLETHREADED                                = 0, 
    	DEBUG                                         = 1, 
    	SWITCH_TO_REF                                 = 2, 
    	PREVENT_INTERNAL_THREADING_OPTIMIZATIONS      = 3, 
    	BGRA_SUPPORT                                  = 5, 
    	DEBUGGABLE                                    = 6, 
    	PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 7, 
    	DISABLE_GPU_TIMEOUT                           = 8, 
    	VIDEO_SUPPORT                                 = 12, 
    }

    CREATE_DEVICE_FLAGS ¶

    CREATE_DEVICE_FLAGS :: distinct bit_set[CREATE_DEVICE_FLAG; u32]

    CRECT ¶

    CRECT :: struct {
    	 using d3d11_rect: sys_windows.RECT,
    }

    CRENDER_TARGET_VIEW_DESC ¶

    CRENDER_TARGET_VIEW_DESC :: struct {
    	 using d3d11_render_target_view_desc: RENDER_TARGET_VIEW_DESC,
    }

    CSAMPLER_DESC ¶

    CSAMPLER_DESC :: struct {
    	 using d3d11_sampler_desc: SAMPLER_DESC,
    }

    CSHADER_RESOURCE_VIEW_DESC ¶

    CSHADER_RESOURCE_VIEW_DESC :: struct {
    	 using d3d11_shader_resource_view_desc: SHADER_RESOURCE_VIEW_DESC,
    }

    CTEXTURE1D_DESC ¶

    CTEXTURE1D_DESC :: struct {
    	 using d3d11_texture1d_desc: TEXTURE1D_DESC,
    }

    CTEXTURE2D_DESC ¶

    CTEXTURE2D_DESC :: struct {
    	 using d3d11_texture2d_desc: TEXTURE2D_DESC,
    }

    CTEXTURE3D_DESC ¶

    CTEXTURE3D_DESC :: struct {
    	 using d3d11_texture3d_desc: TEXTURE3D_DESC,
    }

    CULL_MODE ¶

    CULL_MODE :: enum i32 {
    	NONE  = 1, 
    	FRONT = 2, 
    	BACK  = 3, 
    }

    CUNORDERED_ACCESS_VIEW_DESC ¶

    CUNORDERED_ACCESS_VIEW_DESC :: struct {
    	 using d3d11_unordered_access_view_desc: UNORDERED_ACCESS_VIEW_DESC,
    }

    CVIDEO_DEFAULT ¶

    CVIDEO_DEFAULT :: struct {
    	_: u8,
    }

    CVIEWPORT ¶

    CVIEWPORT :: struct {
    	 using d3d11_viewport: VIEWPORT,
    }

    DEBUG_FEATURE ¶

    DEBUG_FEATURE :: enum u32 {
    	FLUSH_PER_RENDER_OP           = 0, 
    	FINISH_PER_RENDER_OP          = 1, 
    	FEATURE_PRESENT_PER_RENDER_OP = 2, 
    }

    DEBUG_FEATURES ¶

    DEBUG_FEATURES :: distinct bit_set[DEBUG_FEATURE; u32]

    DEPTH_STENCILOP_DESC ¶

    DEPTH_STENCILOP_DESC :: struct {
    	StencilFailOp:      STENCIL_OP,
    	StencilDepthFailOp: STENCIL_OP,
    	StencilPassOp:      STENCIL_OP,
    	StencilFunc:        COMPARISON_FUNC,
    }

    DEPTH_STENCIL_DESC ¶

    DEPTH_STENCIL_DESC :: struct {
    	DepthEnable:      sys_windows.BOOL,
    	DepthWriteMask:   DEPTH_WRITE_MASK,
    	DepthFunc:        COMPARISON_FUNC,
    	StencilEnable:    sys_windows.BOOL,
    	StencilReadMask:  u8,
    	StencilWriteMask: u8,
    	FrontFace:        DEPTH_STENCILOP_DESC,
    	BackFace:         DEPTH_STENCILOP_DESC,
    }

    DEPTH_STENCIL_VIEW_DESC ¶

    DEPTH_STENCIL_VIEW_DESC :: struct {
    	Format:        directx_dxgi.FORMAT,
    	ViewDimension: DSV_DIMENSION,
    	Flags:         DSV_FLAGS,
    	 using _:             struct #raw_union {
    		Texture1D:        TEX1D_DSV,
    		Texture1DArray:   TEX1D_ARRAY_DSV,
    		Texture2D:        TEX2D_DSV,
    		Texture2DArray:   TEX2D_ARRAY_DSV,
    		Texture2DMS:      TEX2DMS_DSV,
    		Texture2DMSArray: TEX2DMS_ARRAY_DSV,
    	},
    }

    DEPTH_WRITE_MASK ¶

    DEPTH_WRITE_MASK :: enum i32 {
    	ZERO = 0, 
    	ALL  = 1, 
    }

    DEVICE_CONTEXT_TYPE ¶

    DEVICE_CONTEXT_TYPE :: enum i32 {
    	IMMEDIATE = 0, 
    	DEFERRED  = 1, 
    }

    DRAW_INDEXED_INSTANCED_INDIRECT_ARGS ¶

    DRAW_INDEXED_INSTANCED_INDIRECT_ARGS :: struct {
    	IndexCountPerInstance: u32,
    	InstanceCount:         u32,
    	StartIndexLocation:    u32,
    	BaseVertexLocation:    i32,
    	StartInstanceLocation: u32,
    }

    DRAW_INSTANCED_INDIRECT_ARGS ¶

    DRAW_INSTANCED_INDIRECT_ARGS :: struct {
    	VertexCountPerInstance: u32,
    	InstanceCount:          u32,
    	StartVertexLocation:    u32,
    	StartInstanceLocation:  u32,
    }

    DRIVER_TYPE ¶

    DRIVER_TYPE :: enum i32 {
    	UNKNOWN   = 0, 
    	HARDWARE  = 1, 
    	REFERENCE = 2, 
    	NULL      = 3, 
    	SOFTWARE  = 4, 
    	WARP      = 5, 
    }

    DSV_DIMENSION ¶

    DSV_DIMENSION :: enum i32 {
    	UNKNOWN          = 0, 
    	TEXTURE1D        = 1, 
    	TEXTURE1DARRAY   = 2, 
    	TEXTURE2D        = 3, 
    	TEXTURE2DARRAY   = 4, 
    	TEXTURE2DMS      = 5, 
    	TEXTURE2DMSARRAY = 6, 
    }

    DSV_FLAG ¶

    DSV_FLAG :: enum u32 {
    	DEPTH   = 0, 
    	STENCIL = 1, 
    }

    DSV_FLAGS ¶

    DSV_FLAGS :: distinct bit_set[DSV_FLAG; u32]

    ENCRYPTED_BLOCK_INFO ¶

    ENCRYPTED_BLOCK_INFO :: struct {
    	NumEncryptedBytesAtBeginning: u32,
    	NumBytesInSkipPattern:        u32,
    	NumBytesInEncryptPattern:     u32,
    }

    FEATURE ¶

    FEATURE :: enum i32 {
    	THREADING                      = 0, 
    	DOUBLES                        = 1, 
    	FORMAT_SUPPORT                 = 2, 
    	FORMAT_SUPPORT2                = 3, 
    	D3D10_X_HARDWARE_OPTIONS       = 4, 
    	OPTIONS                        = 5, 
    	ARCHITECTURE_INFO              = 6, 
    	D3D9_OPTIONS                   = 7, 
    	SHADER_MIN_PRECISION_SUPPORT   = 8, 
    	D3D9_SHADOW_SUPPORT            = 9, 
    	OPTIONS1                       = 10, 
    	D3D9_SIMPLE_INSTANCING_SUPPORT = 11, 
    	MARKER_SUPPORT                 = 12, 
    	D3D9_OPTIONS1                  = 13, 
    	OPTIONS2                       = 14, 
    	OPTIONS3                       = 15, 
    	GPU_VIRTUAL_ADDRESS_SUPPORT    = 16, 
    	OPTIONS4                       = 17, 
    	SHADER_CACHE                   = 18, 
    	OPTIONS5                       = 19, 
    }

    FEATURE_DATA_ARCHITECTURE_INFO ¶

    FEATURE_DATA_ARCHITECTURE_INFO :: struct {
    	TileBasedDeferredRenderer: sys_windows.BOOL,
    }

    FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS ¶

    FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS :: struct {
    	ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x: sys_windows.BOOL,
    }

    FEATURE_DATA_D3D9_OPTIONS ¶

    FEATURE_DATA_D3D9_OPTIONS :: struct {
    	FullNonPow2TextureSupport: sys_windows.BOOL,
    }

    FEATURE_DATA_D3D9_OPTIONS1 ¶

    FEATURE_DATA_D3D9_OPTIONS1 :: struct {
    	FullNonPow2TextureSupported:                                 sys_windows.BOOL,
    	DepthAsTextureWithLessEqualComparisonFilterSupported:        sys_windows.BOOL,
    	SimpleInstancingSupported:                                   sys_windows.BOOL,
    	TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported: sys_windows.BOOL,
    }

    FEATURE_DATA_D3D9_SHADOW_SUPPORT ¶

    FEATURE_DATA_D3D9_SHADOW_SUPPORT :: struct {
    	SupportsDepthAsTextureWithLessEqualComparisonFilter: sys_windows.BOOL,
    }

    FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT ¶

    FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT :: struct {
    	SimpleInstancingSupported: sys_windows.BOOL,
    }

    FEATURE_DATA_DOUBLES ¶

    FEATURE_DATA_DOUBLES :: struct {
    	DoublePrecisionFloatShaderOps: sys_windows.BOOL,
    }

    FEATURE_DATA_FORMAT_SUPPORT ¶

    FEATURE_DATA_FORMAT_SUPPORT :: struct {
    	InFormat:         directx_dxgi.FORMAT,
    	OutFormatSupport: u32,
    }

    FEATURE_DATA_FORMAT_SUPPORT2 ¶

    FEATURE_DATA_FORMAT_SUPPORT2 :: struct {
    	InFormat:          directx_dxgi.FORMAT,
    	OutFormatSupport2: u32,
    }

    FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT ¶

    FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT :: struct {
    	MaxGPUVirtualAddressBitsPerResource: u32,
    	MaxGPUVirtualAddressBitsPerProcess:  u32,
    }

    FEATURE_DATA_MARKER_SUPPORT ¶

    FEATURE_DATA_MARKER_SUPPORT :: struct {
    	Profile: sys_windows.BOOL,
    }

    FEATURE_DATA_OPTIONS ¶

    FEATURE_DATA_OPTIONS :: struct {
    	OutputMergerLogicOp:                    sys_windows.BOOL,
    	UAVOnlyRenderingForcedSampleCount:      sys_windows.BOOL,
    	DiscardAPIsSeenByDriver:                sys_windows.BOOL,
    	FlagsForUpdateAndCopySeenByDriver:      sys_windows.BOOL,
    	ClearView:                              sys_windows.BOOL,
    	CopyWithOverlap:                        sys_windows.BOOL,
    	ConstantBufferPartialUpdate:            sys_windows.BOOL,
    	ConstantBufferOffsetting:               sys_windows.BOOL,
    	MapNoOverwriteOnDynamicConstantBuffer:  sys_windows.BOOL,
    	MapNoOverwriteOnDynamicBufferSRV:       sys_windows.BOOL,
    	MultisampleRTVWithForcedSampleCountOne: sys_windows.BOOL,
    	SAD4ShaderInstructions:                 sys_windows.BOOL,
    	ExtendedDoublesShaderInstructions:      sys_windows.BOOL,
    	ExtendedResourceSharing:                sys_windows.BOOL,
    }

    FEATURE_DATA_OPTIONS1 ¶

    FEATURE_DATA_OPTIONS1 :: struct {
    	TiledResourcesTier:                    TILED_RESOURCES_TIER,
    	MinMaxFiltering:                       sys_windows.BOOL,
    	ClearViewAlsoSupportsDepthOnlyFormats: sys_windows.BOOL,
    	MapOnDefaultBuffers:                   sys_windows.BOOL,
    }

    FEATURE_DATA_OPTIONS2 ¶

    FEATURE_DATA_OPTIONS2 :: struct {
    	PSSpecifiedStencilRefSupported: sys_windows.BOOL,
    	TypedUAVLoadAdditionalFormats:  sys_windows.BOOL,
    	ROVsSupported:                  sys_windows.BOOL,
    	ConservativeRasterizationTier:  CONSERVATIVE_RASTERIZATION_TIER,
    	TiledResourcesTier:             TILED_RESOURCES_TIER,
    	MapOnDefaultTextures:           sys_windows.BOOL,
    	StandardSwizzle:                sys_windows.BOOL,
    	UnifiedMemoryArchitecture:      sys_windows.BOOL,
    }

    FEATURE_DATA_OPTIONS3 ¶

    FEATURE_DATA_OPTIONS3 :: struct {
    	VPAndRTArrayIndexFromAnyShaderFeedingRasterizer: sys_windows.BOOL,
    }

    FEATURE_DATA_OPTIONS5 ¶

    FEATURE_DATA_OPTIONS5 :: struct {
    	SharedResourceTier: SHARED_RESOURCE_TIER,
    }

    FEATURE_DATA_SHADER_CACHE ¶

    FEATURE_DATA_SHADER_CACHE :: struct {
    	SupportFlags: SHADER_CACHE_SUPPORT_FLAGS,
    }

    FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT ¶

    FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT :: struct {
    	PixelShaderMinPrecision:          u32,
    	AllOtherShaderStagesMinPrecision: u32,
    }

    FEATURE_DATA_THREADING ¶

    FEATURE_DATA_THREADING :: struct {
    	DriverConcurrentCreates: sys_windows.BOOL,
    	DriverCommandLists:      sys_windows.BOOL,
    }

    FEATURE_LEVEL ¶

    FEATURE_LEVEL :: enum i32 {
    	_1_0_CORE = 4096, 
    	_9_1      = 37120, 
    	_9_2      = 37376, 
    	_9_3      = 37632, 
    	_10_0     = 40960, 
    	_10_1     = 41216, 
    	_11_0     = 45056, 
    	_11_1     = 45312, 
    	_12_0     = 49152, 
    	_12_1     = 49408, 
    }

    FILL_MODE ¶

    FILL_MODE :: enum i32 {
    	WIREFRAME = 2, 
    	SOLID     = 3, 
    }

    FILTER ¶

    FILTER :: enum i32 {
    	MIN_MAG_MIP_POINT                          = 0, 
    	MIN_MAG_POINT_MIP_LINEAR                   = 1, 
    	MIN_POINT_MAG_LINEAR_MIP_POINT             = 4, 
    	MIN_POINT_MAG_MIP_LINEAR                   = 5, 
    	MIN_LINEAR_MAG_MIP_POINT                   = 16, 
    	MIN_LINEAR_MAG_POINT_MIP_LINEAR            = 17, 
    	MIN_MAG_LINEAR_MIP_POINT                   = 20, 
    	MIN_MAG_MIP_LINEAR                         = 21, 
    	ANISOTROPIC                                = 85, 
    	COMPARISON_MIN_MAG_MIP_POINT               = 128, 
    	COMPARISON_MIN_MAG_POINT_MIP_LINEAR        = 129, 
    	COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT  = 132, 
    	COMPARISON_MIN_POINT_MAG_MIP_LINEAR        = 133, 
    	COMPARISON_MIN_LINEAR_MAG_MIP_POINT        = 144, 
    	COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 145, 
    	COMPARISON_MIN_MAG_LINEAR_MIP_POINT        = 148, 
    	COMPARISON_MIN_MAG_MIP_LINEAR              = 149, 
    	COMPARISON_ANISOTROPIC                     = 213, 
    	MINIMUM_MIN_MAG_MIP_POINT                  = 256, 
    	MINIMUM_MIN_MAG_POINT_MIP_LINEAR           = 257, 
    	MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT     = 260, 
    	MINIMUM_MIN_POINT_MAG_MIP_LINEAR           = 261, 
    	MINIMUM_MIN_LINEAR_MAG_MIP_POINT           = 272, 
    	MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR    = 273, 
    	MINIMUM_MIN_MAG_LINEAR_MIP_POINT           = 276, 
    	MINIMUM_MIN_MAG_MIP_LINEAR                 = 277, 
    	MINIMUM_ANISOTROPIC                        = 341, 
    	MAXIMUM_MIN_MAG_MIP_POINT                  = 384, 
    	MAXIMUM_MIN_MAG_POINT_MIP_LINEAR           = 385, 
    	MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT     = 388, 
    	MAXIMUM_MIN_POINT_MAG_MIP_LINEAR           = 389, 
    	MAXIMUM_MIN_LINEAR_MAG_MIP_POINT           = 400, 
    	MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR    = 401, 
    	MAXIMUM_MIN_MAG_LINEAR_MIP_POINT           = 404, 
    	MAXIMUM_MIN_MAG_MIP_LINEAR                 = 405, 
    	MAXIMUM_ANISOTROPIC                        = 469, 
    }

    FILTER_REDUCTION_TYPE ¶

    FILTER_REDUCTION_TYPE :: enum i32 {
    	STANDARD   = 0, 
    	COMPARISON = 1, 
    	MINIMUM    = 2, 
    	MAXIMUM    = 3, 
    }

    FILTER_TYPE ¶

    FILTER_TYPE :: enum i32 {
    	POINT  = 0, 
    	LINEAR = 1, 
    }

    FORMAT_SUPPORT ¶

    FORMAT_SUPPORT :: enum i32 {
    	// TODO: make bit_set
    	BUFFER                      = 1, 
    	IA_VERTEX_BUFFER            = 2, 
    	IA_INDEX_BUFFER             = 4, 
    	SO_BUFFER                   = 8, 
    	TEXTURE1D                   = 16, 
    	TEXTURE2D                   = 32, 
    	TEXTURE3D                   = 64, 
    	TEXTURECUBE                 = 128, 
    	SHADER_LOAD                 = 256, 
    	SHADER_SAMPLE               = 512, 
    	SHADER_SAMPLE_COMPARISON    = 1024, 
    	SHADER_SAMPLE_MONO_TEXT     = 2048, 
    	MIP                         = 4096, 
    	MIP_AUTOGEN                 = 8192, 
    	RENDER_TARGET               = 16384, 
    	BLENDABLE                   = 32768, 
    	DEPTH_STENCIL               = 65536, 
    	CPU_LOCKABLE                = 131072, 
    	MULTISAMPLE_RESOLVE         = 262144, 
    	DISPLAY                     = 524288, 
    	CAST_WITHIN_BIT_LAYOUT      = 1048576, 
    	MULTISAMPLE_RENDERTARGET    = 2097152, 
    	MULTISAMPLE_LOAD            = 4194304, 
    	SHADER_GATHER               = 8388608, 
    	BACK_BUFFER_CAST            = 16777216, 
    	TYPED_UNORDERED_ACCESS_VIEW = 33554432, 
    	SHADER_GATHER_COMPARISON    = 67108864, 
    	DECODER_OUTPUT              = 134217728, 
    	VIDEO_PROCESSOR_OUTPUT      = 268435456, 
    	VIDEO_PROCESSOR_INPUT       = 536870912, 
    	VIDEO_ENCODER               = 1073741824, 
    }

    FORMAT_SUPPORT2 ¶

    FORMAT_SUPPORT2 :: enum i32 {
    	// TODO: make bit_set
    	UAV_ATOMIC_ADD                               = 1, 
    	UAV_ATOMIC_BITWISE_OPS                       = 2, 
    	UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 4, 
    	UAV_ATOMIC_EXCHANGE                          = 8, 
    	UAV_ATOMIC_SIGNED_MIN_OR_MAX                 = 16, 
    	UAV_ATOMIC_UNSIGNED_MIN_OR_MAX               = 32, 
    	UAV_TYPED_LOAD                               = 64, 
    	UAV_TYPED_STORE                              = 128, 
    	OUTPUT_MERGER_LOGIC_OP                       = 256, 
    	TILED                                        = 512, 
    	SHAREABLE                                    = 1024, 
    	MULTIPLANE_OVERLAY                           = 16384, 
    }

    FUNCTION_DESC ¶

    FUNCTION_DESC :: struct {
    	Version:                     u32,
    	Creator:                     cstring,
    	Flags:                       u32,
    	ConstantBuffers:             u32,
    	BoundResources:              u32,
    	InstructionCount:            u32,
    	TempRegisterCount:           u32,
    	TempArrayCount:              u32,
    	DefCount:                    u32,
    	DclCount:                    u32,
    	TextureNormalInstructions:   u32,
    	TextureLoadInstructions:     u32,
    	TextureCompInstructions:     u32,
    	TextureBiasInstructions:     u32,
    	TextureGradientInstructions: u32,
    	FloatInstructionCount:       u32,
    	IntInstructionCount:         u32,
    	UintInstructionCount:        u32,
    	StaticFlowControlCount:      u32,
    	DynamicFlowControlCount:     u32,
    	MacroInstructionCount:       u32,
    	ArrayInstructionCount:       u32,
    	MovInstructionCount:         u32,
    	MovcInstructionCount:        u32,
    	ConversionInstructionCount:  u32,
    	BitwiseInstructionCount:     u32,
    	MinFeatureLevel:             FEATURE_LEVEL,
    	RequiredFeatureFlags:        SHADER_REQUIRES_FLAGS,
    	Name:                        cstring,
    	FunctionParameterCount:      i32,
    	HasReturn:                   sys_windows.BOOL,
    	Has10Level9VertexShader:     sys_windows.BOOL,
    	Has10Level9PixelShader:      sys_windows.BOOL,
    }

    GUID ¶

    GUID :: sys_windows.GUID

    HANDLE ¶

    HANDLE :: sys_windows.HANDLE

    HMODULE ¶

    HMODULE :: sys_windows.HMODULE

    HRESULT ¶

    HRESULT :: sys_windows.HRESULT

    IAsynchronous ¶

    IAsynchronous :: struct #raw_union {
    	id3d11devicechild:         IDeviceChild,
    	 using id3d11asynchronous_vtable: ^IAsynchronous_VTable,
    }

    IAsynchronous_VTable ¶

    IAsynchronous_VTable :: struct {
    	 using id3d11devicechild_vtable: IDeviceChild_VTable,
    	GetDataSize:              proc "stdcall" (this: ^IAsynchronous) -> u32,
    }

    IAuthenticatedChannel ¶

    IAuthenticatedChannel :: struct #raw_union {
    	id3d11devicechild:                 IDeviceChild,
    	 using id3d11authenticatedchannel_vtable: ^IAuthenticatedChannel_VTable,
    }

    IAuthenticatedChannel_VTable ¶

    IAuthenticatedChannel_VTable :: struct {
    	 using id3d11devicechild_vtable: IDeviceChild_VTable,
    	GetCertificateSize:       proc "stdcall" (this: ^IAuthenticatedChannel, pCertificateSize: ^u32) -> sys_windows.HRESULT,
    	GetCertificate:           proc "stdcall" (this: ^IAuthenticatedChannel, CertificateSize: u32, pCertificate: cstring) -> sys_windows.HRESULT,
    	GetChannelHandle:         proc "stdcall" (this: ^IAuthenticatedChannel, pChannelHandle: ^sys_windows.HANDLE),
    }

    IBlendState ¶

    IBlendState :: struct #raw_union {
    	id3d11devicechild:       IDeviceChild,
    	 using id3d11blendstate_vtable: ^IBlendState_VTable,
    }

    IBlendState_VTable ¶

    IBlendState_VTable :: struct {
    	 using id3d11devicechild_vtable: IDeviceChild_VTable,
    	GetDesc:                  proc "stdcall" (this: ^IBlendState, pDesc: ^BLEND_DESC),
    }

    IBlob ¶

    IBlob :: directx_d3d_compiler.ID3D10Blob

    IBuffer ¶

    IBuffer :: struct #raw_union {
    	id3d11resource:      IResource,
    	 using id3d11buffer_vtable: ^IBuffer_VTable,
    }

    IBuffer_VTable ¶

    IBuffer_VTable :: struct {
    	 using id3d11resource_vtable: IResource_VTable,
    	GetDesc:               proc "stdcall" (this: ^IBuffer, pDesc: ^BUFFER_DESC),
    }

    IClassInstance ¶

    IClassInstance :: struct #raw_union {
    	id3d11devicechild:          IDeviceChild,
    	 using id3d11classinstance_vtable: ^IClassInstance_VTable,
    }

    IClassInstance_VTable ¶

    IClassInstance_VTable :: struct {
    	 using id3d11devicechild_vtable: IDeviceChild_VTable,
    	GetClassLinkage:          proc "stdcall" (this: ^IClassInstance, ppLinkage: ^^IClassLinkage),
    	GetDesc:                  proc "stdcall" (this: ^IClassInstance, pDesc: ^CLASS_INSTANCE_DESC),
    	GetInstanceName:          proc "stdcall" (this: ^IClassInstance, pInstanceName: cstring, pBufferLength: ^uint),
    	GetTypeName:              proc "stdcall" (this: ^IClassInstance, pTypeName: cstring, pBufferLength: ^uint),
    }

    IClassLinkage ¶

    IClassLinkage :: struct #raw_union {
    	id3d11devicechild:         IDeviceChild,
    	 using id3d11classlinkage_vtable: ^IClassLinkage_VTable,
    }

    IClassLinkage_VTable ¶

    IClassLinkage_VTable :: struct {
    	 using id3d11devicechild_vtable: IDeviceChild_VTable,
    	GetClassInstance:         proc "stdcall" (this: ^IClassLinkage, pClassInstanceName: cstring, InstanceIndex: u32, ppInstance: ^^IClassInstance) -> sys_windows.HRESULT,
    	CreateClassInstance:      proc "stdcall" (this: ^IClassLinkage, pClassTypeName: cstring, ConstantBufferOffset: u32, ConstantVectorOffset: u32, TextureOffset: u32, SamplerOffset: u32, ppInstance: ^^IClassInstance) -> sys_windows.HRESULT,
    }

    ICommandList ¶

    ICommandList :: struct #raw_union {
    	id3d11devicechild:        IDeviceChild,
    	 using id3d11commandlist_vtable: ^ICommandList_VTable,
    }

    ICommandList_VTable ¶

    ICommandList_VTable :: struct {
    	 using id3d11devicechild_vtable: IDeviceChild_VTable,
    	GetContextFlags:          proc "stdcall" (this: ^ICommandList) -> u32,
    }

    IComputeShader ¶

    IComputeShader :: struct {
    	 using id3d11devicechild: IDeviceChild,
    }

    ICounter ¶

    ICounter :: struct #raw_union {
    	id3d11asynchronous:   IAsynchronous,
    	 using id3d11counter_vtable: ^ICounter_VTable,
    }

    ICounter_VTable ¶

    ICounter_VTable :: struct {
    	 using id3d11asynchronous_vtable: IAsynchronous_VTable,
    	GetDesc:                   proc "stdcall" (this: ^ICounter, pDesc: ^COUNTER_DESC),
    }

    ICryptoSession ¶

    ICryptoSession :: struct #raw_union {
    	id3d11devicechild:          IDeviceChild,
    	 using id3d11cryptosession_vtable: ^ICryptoSession_VTable,
    }

    ICryptoSession_VTable ¶

    ICryptoSession_VTable :: struct {
    	 using id3d11devicechild_vtable: IDeviceChild_VTable,
    	GetCryptoType:            proc "stdcall" (this: ^ICryptoSession, pCryptoType: ^sys_windows.GUID),
    	GetDecoderProfile:        proc "stdcall" (this: ^ICryptoSession, pDecoderProfile: ^sys_windows.GUID),
    	GetCertificateSize:       proc "stdcall" (this: ^ICryptoSession, pCertificateSize: ^u32) -> sys_windows.HRESULT,
    	GetCertificate:           proc "stdcall" (this: ^ICryptoSession, CertificateSize: u32, pCertificate: cstring) -> sys_windows.HRESULT,
    	GetCryptoSessionHandle:   proc "stdcall" (this: ^ICryptoSession, pCryptoSessionHandle: ^sys_windows.HANDLE),
    }

    ID3DDestructionNotifier ¶

    ID3DDestructionNotifier :: struct #raw_union {
    	iunknown:                       directx_dxgi.IUnknown,
    	 using id3ddestructionnotifier_vtable: ^ID3DDestructionNotifier_VTable,
    }

    ID3DDestructionNotifier_VTable ¶

    ID3DDestructionNotifier_VTable :: struct {
    	 using iunknown_vtable:               directx_dxgi.IUnknown_VTable,
    	RegisterDestructionCallback:   proc "stdcall" (this: ^ID3DDestructionNotifier, callbackFn: PFN_DESTRUCTION_CALLBACK, pData: rawptr, pCallbackID: ^u32) -> sys_windows.HRESULT,
    	UnregisterDestructionCallback: proc "stdcall" (this: ^ID3DDestructionNotifier, callbackID: u32) -> sys_windows.HRESULT,
    }

    IDebug ¶

    IDebug :: struct #raw_union {
    	iunknown:           directx_dxgi.IUnknown,
    	 using id3d11debug_vtable: ^IDebug_VTable,
    }

    IDebug_VTable ¶

    IDebug_VTable :: struct {
    	 using iunkown_vtable:             directx_dxgi.IUnknown_VTable,
    	SetFeatureMask:             proc "stdcall" (this: ^IDebug, mask: DEBUG_FEATURES) -> sys_windows.HRESULT,
    	GetFeatureMask:             proc "stdcall" (this: ^IDebug) -> DEBUG_FEATURES,
    	SetPresentPerRenderOpDelay: proc "stdcall" (this: ^IDebug, Milliseconds: u32) -> sys_windows.HRESULT,
    	GetPresentPerRenderOpDelay: proc "stdcall" (this: ^IDebug) -> u32,
    	SetSwapChain:               proc "stdcall" (this: ^IDebug, pSwapChain: ^directx_dxgi.ISwapChain) -> sys_windows.HRESULT,
    	GetSwapChain:               proc "stdcall" (this: ^IDebug, ppSwapChain: ^^directx_dxgi.ISwapChain) -> sys_windows.HRESULT,
    	ValidateContext:            proc "stdcall" (this: ^IDebug, pContext: ^IDeviceContext) -> sys_windows.HRESULT,
    	ReportLiveDeviceObjects:    proc "stdcall" (this: ^IDebug, Flags: RLDO_FLAGS) -> sys_windows.HRESULT,
    	ValidateContextForDispatch: proc "stdcall" (this: ^IDebug, pContext: ^IDeviceContext) -> sys_windows.HRESULT,
    }

    IDepthStencilState ¶

    IDepthStencilState :: struct #raw_union {
    	id3d11devicechild:              IDeviceChild,
    	 using id3d11depthstencilstate_vtable: ^IDepthStencilState_VTable,
    }

    IDepthStencilState_VTable ¶

    IDepthStencilState_VTable :: struct {
    	 using id3d11devicechild_vtable: IDeviceChild_VTable,
    	GetDesc:                  proc "stdcall" (this: ^IDepthStencilState, pDesc: ^DEPTH_STENCIL_DESC),
    }

    IDepthStencilView ¶

    IDepthStencilView :: struct #raw_union {
    	id3d11view:                    IView,
    	 using id3d11depthstencilview_vtable: ^IDepthStencilView_VTable,
    }

    IDepthStencilView_VTable ¶

    IDepthStencilView_VTable :: struct {
    	 using id3d11view_vtable: IView_VTable,
    	GetDesc:           proc "stdcall" (this: ^IDepthStencilView, pDesc: ^DEPTH_STENCIL_VIEW_DESC),
    }

    IDevice ¶

    IDevice :: struct #raw_union {
    	iunknown:            directx_dxgi.IUnknown,
    	 using id3d11device_vtable: ^IDevice_VTable,
    }

    IDeviceChild ¶

    IDeviceChild :: struct #raw_union {
    	iunknown:                 directx_dxgi.IUnknown,
    	 using id3d11devicechild_vtable: ^IDeviceChild_VTable,
    }

    IDeviceChild_VTable ¶

    IDeviceChild_VTable :: struct {
    	 using iunknown_vtable:         directx_dxgi.IUnknown_VTable,
    	GetDevice:               proc "stdcall" (this: ^IDeviceChild, ppDevice: ^^IDevice),
    	GetPrivateData:          proc "stdcall" (this: ^IDeviceChild, guid: ^sys_windows.GUID, pDataSize: ^u32, pData: rawptr) -> sys_windows.HRESULT,
    	SetPrivateData:          proc "stdcall" (this: ^IDeviceChild, guid: ^sys_windows.GUID, DataSize: u32, pData: rawptr) -> sys_windows.HRESULT,
    	SetPrivateDataInterface: proc "stdcall" (this: ^IDeviceChild, guid: ^sys_windows.GUID, pData: ^directx_dxgi.IUnknown) -> sys_windows.HRESULT,
    }

    IDeviceContext ¶

    IDeviceContext :: struct #raw_union {
    	id3d11devicechild:          IDeviceChild,
    	 using id3d11devicecontext_vtable: ^IDeviceContext_VTable,
    }

    IDeviceContext_VTable ¶

    IDeviceContext_VTable :: struct {
    	 using id3d11devicechild_vtable:                  IDeviceChild_VTable,
    	VSSetConstantBuffers:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
    	PSSetShaderResources:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
    	PSSetShader:                               proc "stdcall" (this: ^IDeviceContext, pPixelShader: ^IPixelShader, ppClassInstances: ^^IClassInstance, NumClassInstances: u32),
    	PSSetSamplers:                             proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
    	VSSetShader:                               proc "stdcall" (this: ^IDeviceContext, pVertexShader: ^IVertexShader, ppClassInstances: ^^IClassInstance, NumClassInstances: u32),
    	DrawIndexed:                               proc "stdcall" (this: ^IDeviceContext, IndexCount: u32, StartIndexLocation: u32, BaseVertexLocation: i32),
    	Draw:                                      proc "stdcall" (this: ^IDeviceContext, VertexCount: u32, StartVertexLocation: u32),
    	Map:                                       proc "stdcall" (this: ^IDeviceContext, pResource: ^IResource, Subresource: u32, MapType: MAP, MapFlags: MAP_FLAGS, pMappedResource: ^MAPPED_SUBRESOURCE) -> sys_windows.HRESULT,
    	Unmap:                                     proc "stdcall" (this: ^IDeviceContext, pResource: ^IResource, Subresource: u32),
    	PSSetConstantBuffers:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
    	IASetInputLayout:                          proc "stdcall" (this: ^IDeviceContext, pInputLayout: ^IInputLayout),
    	IASetVertexBuffers:                        proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppVertexBuffers: ^^IBuffer, pStrides: ^u32, pOffsets: ^u32),
    	IASetIndexBuffer:                          proc "stdcall" (this: ^IDeviceContext, pIndexBuffer: ^IBuffer, Format: directx_dxgi.FORMAT, Offset: u32),
    	DrawIndexedInstanced:                      proc "stdcall" (this: ^IDeviceContext, IndexCountPerInstance: u32, InstanceCount: u32, StartIndexLocation: u32, BaseVertexLocation: i32, StartInstanceLocation: u32),
    	DrawInstanced:                             proc "stdcall" (this: ^IDeviceContext, VertexCountPerInstance: u32, InstanceCount: u32, StartVertexLocation: u32, StartInstanceLocation: u32),
    	GSSetConstantBuffers:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
    	GSSetShader:                               proc "stdcall" (this: ^IDeviceContext, pShader: ^IGeometryShader, ppClassInstances: ^^IClassInstance, NumClassInstances: u32),
    	IASetPrimitiveTopology:                    proc "stdcall" (this: ^IDeviceContext, Topology: PRIMITIVE_TOPOLOGY),
    	VSSetShaderResources:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
    	VSSetSamplers:                             proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
    	Begin:                                     proc "stdcall" (this: ^IDeviceContext, pAsync: ^IAsynchronous),
    	End:                                       proc "stdcall" (this: ^IDeviceContext, pAsync: ^IAsynchronous),
    	GetData:                                   proc "stdcall" (this: ^IDeviceContext, pAsync: ^IAsynchronous, pData: rawptr, DataSize: u32, GetDataFlags: u32) -> sys_windows.HRESULT,
    	SetPredication:                            proc "stdcall" (this: ^IDeviceContext, pPredicate: ^IPredicate, PredicateValue: sys_windows.BOOL),
    	GSSetShaderResources:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
    	GSSetSamplers:                             proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
    	OMSetRenderTargets:                        proc "stdcall" (this: ^IDeviceContext, NumViews: u32, ppRenderTargetViews: ^^IRenderTargetView, pDepthStencilView: ^IDepthStencilView),
    	OMSetRenderTargetsAndUnorderedAccessViews: proc "stdcall" (this: ^IDeviceContext, NumRTVs: u32, ppRenderTargetViews: ^^IRenderTargetView, pDepthStencilView: ^IDepthStencilView, UAVStartSlot: u32, NumUAVs: u32, ppUnorderedAccessViews: ^^IUnorderedAccessView, pUAVInitialCounts: ^u32),
    	OMSetBlendState:                           proc "stdcall" (this: ^IDeviceContext, pBlendState: ^IBlendState, BlendFactor: ^[4]f32, SampleMask: u32),
    	OMSetDepthStencilState:                    proc "stdcall" (this: ^IDeviceContext, pDepthStencilState: ^IDepthStencilState, StencilRef: u32),
    	SOSetTargets:                              proc "stdcall" (this: ^IDeviceContext, NumBuffers: u32, ppSOTargets: ^^IBuffer, pOffsets: ^u32),
    	DrawAuto:                                  proc "stdcall" (this: ^IDeviceContext),
    	DrawIndexedInstancedIndirect:              proc "stdcall" (this: ^IDeviceContext, pBufferForArgs: ^IBuffer, AlignedByteOffsetForArgs: u32),
    	DrawInstancedIndirect:                     proc "stdcall" (this: ^IDeviceContext, pBufferForArgs: ^IBuffer, AlignedByteOffsetForArgs: u32),
    	Dispatch:                                  proc "stdcall" (this: ^IDeviceContext, ThreadGroupCountX: u32, ThreadGroupCountY: u32, ThreadGroupCountZ: u32),
    	DispatchIndirect:                          proc "stdcall" (this: ^IDeviceContext, pBufferForArgs: ^IBuffer, AlignedByteOffsetForArgs: u32),
    	RSSetState:                                proc "stdcall" (this: ^IDeviceContext, pRasterizerState: ^IRasterizerState),
    	RSSetViewports:                            proc "stdcall" (this: ^IDeviceContext, NumViewports: u32, pViewports: ^VIEWPORT),
    	RSSetScissorRects:                         proc "stdcall" (this: ^IDeviceContext, NumRects: u32, pRects: ^sys_windows.RECT),
    	CopySubresourceRegion:                     proc "stdcall" (this: ^IDeviceContext, pDstResource: ^IResource, DstSubresource: u32, DstX: u32, DstY: u32, DstZ: u32, pSrcResource: ^IResource, SrcSubresource: u32, pSrcBox: ^BOX),
    	CopyResource:                              proc "stdcall" (this: ^IDeviceContext, pDstResource: ^IResource, pSrcResource: ^IResource),
    	UpdateSubresource:                         proc "stdcall" (this: ^IDeviceContext, pDstResource: ^IResource, DstSubresource: u32, pDstBox: ^BOX, pSrcData: rawptr, SrcRowPitch: u32, SrcDepthPitch: u32),
    	CopyStructureCount:                        proc "stdcall" (this: ^IDeviceContext, pDstBuffer: ^IBuffer, DstAlignedByteOffset: u32, pSrcView: ^IUnorderedAccessView),
    	ClearRenderTargetView:                     proc "stdcall" (this: ^IDeviceContext, pRenderTargetView: ^IRenderTargetView, ColorRGBA: ^[4]f32),
    	ClearUnorderedAccessViewUint:              proc "stdcall" (this: ^IDeviceContext, pUnorderedAccessView: ^IUnorderedAccessView, Values: ^[4]u32),
    	ClearUnorderedAccessViewFloat:             proc "stdcall" (this: ^IDeviceContext, pUnorderedAccessView: ^IUnorderedAccessView, Values: ^[4]f32),
    	ClearDepthStencilView:                     proc "stdcall" (this: ^IDeviceContext, pDepthStencilView: ^IDepthStencilView, ClearFlags: CLEAR_FLAGS, Depth: f32, Stencil: u8),
    	GenerateMips:                              proc "stdcall" (this: ^IDeviceContext, pShaderResourceView: ^IShaderResourceView),
    	SetResourceMinLOD:                         proc "stdcall" (this: ^IDeviceContext, pResource: ^IResource, MinLOD: f32),
    	GetResourceMinLOD:                         proc "stdcall" (this: ^IDeviceContext, pResource: ^IResource) -> f32,
    	ResolveSubresource:                        proc "stdcall" (this: ^IDeviceContext, pDstResource: ^IResource, DstSubresource: u32, pSrcResource: ^IResource, SrcSubresource: u32, Format: directx_dxgi.FORMAT),
    	ExecuteCommandList:                        proc "stdcall" (this: ^IDeviceContext, pCommandList: ^ICommandList, RestoreContextState: sys_windows.BOOL),
    	HSSetShaderResources:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
    	HSSetShader:                               proc "stdcall" (this: ^IDeviceContext, pHullShader: ^IHullShader, ppClassInstances: ^^IClassInstance, NumClassInstances: u32),
    	HSSetSamplers:                             proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
    	HSSetConstantBuffers:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
    	DSSetShaderResources:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
    	DSSetShader:                               proc "stdcall" (this: ^IDeviceContext, pDomainShader: ^IDomainShader, ppClassInstances: ^^IClassInstance, NumClassInstances: u32),
    	DSSetSamplers:                             proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
    	DSSetConstantBuffers:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
    	CSSetShaderResources:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
    	CSSetUnorderedAccessViews:                 proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumUAVs: u32, ppUnorderedAccessViews: ^^IUnorderedAccessView, pUAVInitialCounts: ^u32),
    	CSSetShader:                               proc "stdcall" (this: ^IDeviceContext, pComputeShader: ^IComputeShader, ppClassInstances: ^^IClassInstance, NumClassInstances: u32),
    	CSSetSamplers:                             proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
    	CSSetConstantBuffers:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
    	VSGetConstantBuffers:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
    	PSGetShaderResources:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
    	PSGetShader:                               proc "stdcall" (this: ^IDeviceContext, ppPixelShader: ^^IPixelShader, ppClassInstances: ^^IClassInstance, pNumClassInstances: ^u32),
    	PSGetSamplers:                             proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
    	VSGetShader:                               proc "stdcall" (this: ^IDeviceContext, ppVertexShader: ^^IVertexShader, ppClassInstances: ^^IClassInstance, pNumClassInstances: ^u32),
    	PSGetConstantBuffers:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
    	IAGetInputLayout:                          proc "stdcall" (this: ^IDeviceContext, ppInputLayout: ^^IInputLayout),
    	IAGetVertexBuffers:                        proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppVertexBuffers: ^^IBuffer, pStrides: ^u32, pOffsets: ^u32),
    	IAGetIndexBuffer:                          proc "stdcall" (this: ^IDeviceContext, pIndexBuffer: ^^IBuffer, Format: ^directx_dxgi.FORMAT, Offset: ^u32),
    	GSGetConstantBuffers:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
    	GSGetShader:                               proc "stdcall" (this: ^IDeviceContext, ppGeometryShader: ^^IGeometryShader, ppClassInstances: ^^IClassInstance, pNumClassInstances: ^u32),
    	IAGetPrimitiveTopology:                    proc "stdcall" (this: ^IDeviceContext, pTopology: ^PRIMITIVE_TOPOLOGY),
    	VSGetShaderResources:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
    	VSGetSamplers:                             proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
    	GetPredication:                            proc "stdcall" (this: ^IDeviceContext, ppPredicate: ^^IPredicate, pPredicateValue: ^sys_windows.BOOL),
    	GSGetShaderResources:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
    	GSGetSamplers:                             proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
    	OMGetRenderTargets:                        proc "stdcall" (this: ^IDeviceContext, NumViews: u32, ppRenderTargetViews: ^^IRenderTargetView, ppDepthStencilView: ^^IDepthStencilView),
    	OMGetRenderTargetsAndUnorderedAccessViews: proc "stdcall" (this: ^IDeviceContext, NumRTVs: u32, ppRenderTargetViews: ^^IRenderTargetView, ppDepthStencilView: ^^IDepthStencilView, UAVStartSlot: u32, NumUAVs: u32, ppUnorderedAccessViews: ^^IUnorderedAccessView),
    	OMGetBlendState:                           proc "stdcall" (this: ^IDeviceContext, ppBlendState: ^^IBlendState, BlendFactor: ^[4]f32, pSampleMask: ^COLOR_WRITE_ENABLE_MASK),
    	OMGetDepthStencilState:                    proc "stdcall" (this: ^IDeviceContext, ppDepthStencilState: ^^IDepthStencilState, pStencilRef: ^u32),
    	SOGetTargets:                              proc "stdcall" (this: ^IDeviceContext, NumBuffers: u32, ppSOTargets: ^^IBuffer),
    	RSGetState:                                proc "stdcall" (this: ^IDeviceContext, ppRasterizerState: ^^IRasterizerState),
    	RSGetViewports:                            proc "stdcall" (this: ^IDeviceContext, pNumViewports: ^u32, pViewports: ^VIEWPORT),
    	RSGetScissorRects:                         proc "stdcall" (this: ^IDeviceContext, pNumRects: ^u32, pRects: ^sys_windows.RECT),
    	HSGetShaderResources:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
    	HSGetShader:                               proc "stdcall" (this: ^IDeviceContext, ppHullShader: ^^IHullShader, ppClassInstances: ^^IClassInstance, pNumClassInstances: ^u32),
    	HSGetSamplers:                             proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
    	HSGetConstantBuffers:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
    	DSGetShaderResources:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
    	DSGetShader:                               proc "stdcall" (this: ^IDeviceContext, ppDomainShader: ^^IDomainShader, ppClassInstances: ^^IClassInstance, pNumClassInstances: ^u32),
    	DSGetSamplers:                             proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
    	DSGetConstantBuffers:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
    	CSGetShaderResources:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
    	CSGetUnorderedAccessViews:                 proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumUAVs: u32, ppUnorderedAccessViews: ^^IUnorderedAccessView),
    	CSGetShader:                               proc "stdcall" (this: ^IDeviceContext, ppComputeShader: ^^IComputeShader, ppClassInstances: ^^IClassInstance, pNumClassInstances: ^u32),
    	CSGetSamplers:                             proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
    	CSGetConstantBuffers:                      proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
    	ClearState:                                proc "stdcall" (this: ^IDeviceContext),
    	Flush:                                     proc "stdcall" (this: ^IDeviceContext),
    	GetType:                                   proc "stdcall" (this: ^IDeviceContext) -> DEVICE_CONTEXT_TYPE,
    	GetContextFlags:                           proc "stdcall" (this: ^IDeviceContext) -> u32,
    	FinishCommandList:                         proc "stdcall" (this: ^IDeviceContext, RestoreDeferredContextState: sys_windows.BOOL, ppCommandList: ^^ICommandList) -> sys_windows.HRESULT,
    }

    IDevice_VTable ¶

    IDevice_VTable :: struct {
    	 using iunknown_vtable:                      directx_dxgi.IUnknown_VTable,
    	CreateBuffer:                         proc "stdcall" (this: ^IDevice, pDesc: ^BUFFER_DESC, pInitialData: ^SUBRESOURCE_DATA, ppBuffer: ^^IBuffer) -> sys_windows.HRESULT,
    	CreateTexture1D:                      proc "stdcall" (this: ^IDevice, pDesc: ^TEXTURE1D_DESC, pInitialData: ^SUBRESOURCE_DATA, ppTexture1D: ^^ITexture1D) -> sys_windows.HRESULT,
    	CreateTexture2D:                      proc "stdcall" (this: ^IDevice, pDesc: ^TEXTURE2D_DESC, pInitialData: ^SUBRESOURCE_DATA, ppTexture2D: ^^ITexture2D) -> sys_windows.HRESULT,
    	CreateTexture3D:                      proc "stdcall" (this: ^IDevice, pDesc: ^TEXTURE3D_DESC, pInitialData: ^SUBRESOURCE_DATA, ppTexture3D: ^^ITexture3D) -> sys_windows.HRESULT,
    	CreateShaderResourceView:             proc "stdcall" (this: ^IDevice, pResource: ^IResource, pDesc: ^SHADER_RESOURCE_VIEW_DESC, ppSRView: ^^IShaderResourceView) -> sys_windows.HRESULT,
    	CreateUnorderedAccessView:            proc "stdcall" (this: ^IDevice, pResource: ^IResource, pDesc: ^UNORDERED_ACCESS_VIEW_DESC, ppUAView: ^^IUnorderedAccessView) -> sys_windows.HRESULT,
    	CreateRenderTargetView:               proc "stdcall" (this: ^IDevice, pResource: ^IResource, pDesc: ^RENDER_TARGET_VIEW_DESC, ppRTView: ^^IRenderTargetView) -> sys_windows.HRESULT,
    	CreateDepthStencilView:               proc "stdcall" (this: ^IDevice, pResource: ^IResource, pDesc: ^DEPTH_STENCIL_VIEW_DESC, ppDepthStencilView: ^^IDepthStencilView) -> sys_windows.HRESULT,
    	CreateInputLayout:                    proc "stdcall" (this: ^IDevice, pInputElementDescs: ^INPUT_ELEMENT_DESC, NumElements: u32, pShaderBytecodeWithInputSignature: rawptr, BytecodeLength: uint, ppInputLayout: ^^IInputLayout) -> sys_windows.HRESULT,
    	CreateVertexShader:                   proc "stdcall" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: uint, pClassLinkage: ^IClassLinkage, ppVertexShader: ^^IVertexShader) -> sys_windows.HRESULT,
    	CreateGeometryShader:                 proc "stdcall" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: uint, pClassLinkage: ^IClassLinkage, ppGeometryShader: ^^IGeometryShader) -> sys_windows.HRESULT,
    	CreateGeometryShaderWithStreamOutput: proc "stdcall" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: uint, pSODeclaration: ^SO_DECLARATION_ENTRY, NumEntries: u32, pBufferStrides: ^u32, NumStrides: u32, RasterizedStream: u32, pClassLinkage: ^IClassLinkage, ppGeometryShader: ^^IGeometryShader) -> sys_windows.HRESULT,
    	CreatePixelShader:                    proc "stdcall" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: uint, pClassLinkage: ^IClassLinkage, ppPixelShader: ^^IPixelShader) -> sys_windows.HRESULT,
    	CreateHullShader:                     proc "stdcall" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: uint, pClassLinkage: ^IClassLinkage, ppHullShader: ^^IHullShader) -> sys_windows.HRESULT,
    	CreateDomainShader:                   proc "stdcall" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: uint, pClassLinkage: ^IClassLinkage, ppDomainShader: ^^IDomainShader) -> sys_windows.HRESULT,
    	CreateComputeShader:                  proc "stdcall" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: uint, pClassLinkage: ^IClassLinkage, ppComputeShader: ^^IComputeShader) -> sys_windows.HRESULT,
    	CreateClassLinkage:                   proc "stdcall" (this: ^IDevice, ppLinkage: ^^IClassLinkage) -> sys_windows.HRESULT,
    	CreateBlendState:                     proc "stdcall" (this: ^IDevice, pBlendStateDesc: ^BLEND_DESC, ppBlendState: ^^IBlendState) -> sys_windows.HRESULT,
    	CreateDepthStencilState:              proc "stdcall" (this: ^IDevice, pDepthStencilDesc: ^DEPTH_STENCIL_DESC, ppDepthStencilState: ^^IDepthStencilState) -> sys_windows.HRESULT,
    	CreateRasterizerState:                proc "stdcall" (this: ^IDevice, pRasterizerDesc: ^RASTERIZER_DESC, ppRasterizerState: ^^IRasterizerState) -> sys_windows.HRESULT,
    	CreateSamplerState:                   proc "stdcall" (this: ^IDevice, pSamplerDesc: ^SAMPLER_DESC, ppSamplerState: ^^ISamplerState) -> sys_windows.HRESULT,
    	CreateQuery:                          proc "stdcall" (this: ^IDevice, pQueryDesc: ^QUERY_DESC, ppQuery: ^^IQuery) -> sys_windows.HRESULT,
    	CreatePredicate:                      proc "stdcall" (this: ^IDevice, pPredicateDesc: ^QUERY_DESC, ppPredicate: ^^IPredicate) -> sys_windows.HRESULT,
    	CreateCounter:                        proc "stdcall" (this: ^IDevice, pCounterDesc: ^COUNTER_DESC, ppCounter: ^^ICounter) -> sys_windows.HRESULT,
    	CreateDeferredContext:                proc "stdcall" (this: ^IDevice, ContextFlags: u32, ppDeferredContext: ^^IDeviceContext) -> sys_windows.HRESULT,
    	OpenSharedResource:                   proc "stdcall" (this: ^IDevice, hResource: sys_windows.HANDLE, ReturnedInterface: ^sys_windows.GUID, ppResource: ^rawptr) -> sys_windows.HRESULT,
    	CheckFormatSupport:                   proc "stdcall" (this: ^IDevice, Format: directx_dxgi.FORMAT, pFormatSupport: ^u32) -> sys_windows.HRESULT,
    	CheckMultisampleQualityLevels:        proc "stdcall" (this: ^IDevice, Format: directx_dxgi.FORMAT, SampleCount: u32, pNumQualityLevels: ^u32) -> sys_windows.HRESULT,
    	CheckCounterInfo:                     proc "stdcall" (this: ^IDevice, pCounterInfo: ^COUNTER_INFO),
    	CheckCounter:                         proc "stdcall" (this: ^IDevice, pDesc: ^COUNTER_DESC, pType: ^COUNTER_TYPE, pActiveCounters: ^u32, szName: cstring, pNameLength: ^u32, szUnits: ^u8, pUnitsLength: ^u32, szDescription: cstring, pDescriptionLength: ^u32) -> sys_windows.HRESULT,
    	CheckFeatureSupport:                  proc "stdcall" (this: ^IDevice, Feature: FEATURE, pFeatureSupportData: rawptr, FeatureSupportDataSize: u32) -> sys_windows.HRESULT,
    	GetPrivateData:                       proc "stdcall" (this: ^IDevice, guid: ^sys_windows.GUID, pDataSize: ^u32, pData: rawptr) -> sys_windows.HRESULT,
    	SetPrivateData:                       proc "stdcall" (this: ^IDevice, guid: ^sys_windows.GUID, DataSize: u32, pData: rawptr) -> sys_windows.HRESULT,
    	SetPrivateDataInterface:              proc "stdcall" (this: ^IDevice, guid: ^sys_windows.GUID, pData: ^directx_dxgi.IUnknown) -> sys_windows.HRESULT,
    	GetFeatureLevel:                      proc "stdcall" (this: ^IDevice) -> FEATURE_LEVEL,
    	GetCreationFlags:                     proc "stdcall" (this: ^IDevice) -> u32,
    	GetDeviceRemovedReason:               proc "stdcall" (this: ^IDevice) -> sys_windows.HRESULT,
    	GetImmediateContext:                  proc "stdcall" (this: ^IDevice, ppImmediateContext: ^^IDeviceContext),
    	SetExceptionMode:                     proc "stdcall" (this: ^IDevice, RaiseFlags: RAISE_FLAGS) -> sys_windows.HRESULT,
    	GetExceptionMode:                     proc "stdcall" (this: ^IDevice) -> u32,
    }

    IDomainShader ¶

    IDomainShader :: struct {
    	 using id3d11devicechild: IDeviceChild,
    }

    IFunctionLinkingGraph ¶

    IFunctionLinkingGraph :: struct #raw_union {
    	iunknown:                          directx_dxgi.IUnknown,
    	 using id3d11functionlinkinggraph_vtable: ^IFunctionLinkingGraph_VTable,
    }

    IFunctionLinkingGraph_VTable ¶

    IFunctionLinkingGraph_VTable :: struct {
    	 using iunknown_vtable:      directx_dxgi.IUnknown_VTable,
    	CreateModuleInstance: proc "stdcall" (this: ^IFunctionLinkingGraph, ppModuleInstance: ^^directx_d3d_compiler.ID3D11ModuleInstance, ppErrorBuffer: ^^directx_d3d_compiler.ID3D10Blob) -> sys_windows.HRESULT,
    	SetInputSignature:    proc "stdcall" (this: ^IFunctionLinkingGraph, pInputParameters: ^PARAMETER_DESC, cInputParameters: u32, ppInputNode: ^^ILinkingNode) -> sys_windows.HRESULT,
    	SetOutputSignature:   proc "stdcall" (this: ^IFunctionLinkingGraph, pOutputParameters: ^PARAMETER_DESC, cOutputParameters: u32, ppOutputNode: ^^ILinkingNode) -> sys_windows.HRESULT,
    	CallFunction:         proc "stdcall" (this: ^IFunctionLinkingGraph, pModuleInstanceNamespace: cstring, pModuleWithFunctionPrototype: ^directx_d3d_compiler.ID3D11Module, pFunctionName: cstring, ppCallNode: ^^ILinkingNode) -> sys_windows.HRESULT,
    	PassValue:            proc "stdcall" (this: ^IFunctionLinkingGraph, pSrcNode: ^ILinkingNode, SrcParameterIndex: i32, pDstNode: ^ILinkingNode, DstParameterIndex: i32) -> sys_windows.HRESULT,
    	PassValueWithSwizzle: proc "stdcall" (this: ^IFunctionLinkingGraph, pSrcNode: ^ILinkingNode, SrcParameterIndex: i32, pSrcSwizzle: ^u8, pDstNode: ^ILinkingNode, DstParameterIndex: i32, pDstSwizzle: ^u8) -> sys_windows.HRESULT,
    	GetLastError:         proc "stdcall" (this: ^IFunctionLinkingGraph, ppErrorBuffer: ^^directx_d3d_compiler.ID3D10Blob) -> sys_windows.HRESULT,
    	GenerateHlsl:         proc "stdcall" (this: ^IFunctionLinkingGraph, uFlags: u32, ppBuffer: ^^directx_d3d_compiler.ID3D10Blob) -> sys_windows.HRESULT,
    }

    IFunctionParameterReflection ¶

    IFunctionParameterReflection :: struct {
    	 using vtable: ^IFunctionParameterReflection_VTable,
    }

    IFunctionParameterReflection_VTable ¶

    IFunctionParameterReflection_VTable :: struct {
    	GetDesc: proc "stdcall" (this: ^IFunctionParameterReflection, pDesc: ^PARAMETER_DESC) -> sys_windows.HRESULT,
    }

    IFunctionReflection ¶

    IFunctionReflection :: struct {
    	 using vtable: ^IFunctionReflection_VTable,
    }

    IFunctionReflection_VTable ¶

    IFunctionReflection_VTable :: struct {
    	GetDesc:                      proc "stdcall" (this: ^IFunctionReflection, pDesc: ^FUNCTION_DESC) -> sys_windows.HRESULT,
    	GetConstantBufferByIndex:     proc "stdcall" (this: ^IFunctionReflection, BufferIndex: u32) -> ^IShaderReflectionConstantBuffer,
    	GetConstantBufferByName:      proc "stdcall" (this: ^IFunctionReflection, Name: cstring) -> ^IShaderReflectionConstantBuffer,
    	GetResourceBindingDesc:       proc "stdcall" (this: ^IFunctionReflection, ResourceIndex: u32, pDesc: ^SHADER_INPUT_BIND_DESC) -> sys_windows.HRESULT,
    	GetVariableByName:            proc "stdcall" (this: ^IFunctionReflection, Name: cstring) -> ^IShaderReflectionVariable,
    	GetResourceBindingDescByName: proc "stdcall" (this: ^IFunctionReflection, Name: cstring, pDesc: ^SHADER_INPUT_BIND_DESC) -> sys_windows.HRESULT,
    	GetFunctionParameter:         proc "stdcall" (this: ^IFunctionReflection, ParameterIndex: i32) -> ^IFunctionParameterReflection,
    }

    IGeometryShader ¶

    IGeometryShader :: struct {
    	 using id3d11devicechild: IDeviceChild,
    }

    IHullShader ¶

    IHullShader :: struct {
    	 using id3d11devicechild: IDeviceChild,
    }

    IID ¶

    IID :: sys_windows.GUID

    IInfoQueue ¶

    IInfoQueue :: struct #raw_union {
    	iunknown:               directx_dxgi.IUnknown,
    	 using id3d11infoqueue_vtable: ^IInfoQueue_VTable,
    }

    IInfoQueue_VTable ¶

    IInfoQueue_VTable :: struct {
    	 using iunkown_vtable:                               directx_dxgi.IUnknown_VTable,
    	AddApplicationMessage:                        proc "stdcall" (this: ^IInfoQueue, Severity: MESSAGE_SEVERITY, pDescription: cstring) -> sys_windows.HRESULT,
    	AddMessage:                                   proc "stdcall" (this: ^IInfoQueue, Category: MESSAGE_CATEGORY, Severity: MESSAGE_SEVERITY, ID: MESSAGE_ID, pDescription: cstring) -> sys_windows.HRESULT,
    	AddRetrievalFilterEntries:                    proc "stdcall" (this: ^IInfoQueue, pFilter: ^INFO_QUEUE_FILTER) -> sys_windows.HRESULT,
    	AddStorageFilterEntries:                      proc "stdcall" (this: ^IInfoQueue, pFilter: ^INFO_QUEUE_FILTER) -> sys_windows.HRESULT,
    	ClearRetrievalFilter:                         proc "stdcall" (this: ^IInfoQueue),
    	ClearStorageFilter:                           proc "stdcall" (this: ^IInfoQueue),
    	ClearStoredMessages:                          proc "stdcall" (this: ^IInfoQueue),
    	GetBreakOnCategory:                           proc "stdcall" (this: ^IInfoQueue, Category: MESSAGE_CATEGORY) -> sys_windows.BOOL,
    	GetBreakOnID:                                 proc "stdcall" (this: ^IInfoQueue, ID: MESSAGE_ID) -> sys_windows.BOOL,
    	GetBreakOnSeverity:                           proc "stdcall" (this: ^IInfoQueue, Severity: MESSAGE_SEVERITY) -> sys_windows.BOOL,
    	GetMessage:                                   proc "stdcall" (this: ^IInfoQueue, MessageIndex: u64, pMessage: ^MESSAGE, pMessageByteLength: ^uint) -> sys_windows.HRESULT,
    	GetMessageCountLimit:                         proc "stdcall" (this: ^IInfoQueue) -> u64,
    	GetMuteDebugOutput:                           proc "stdcall" (this: ^IInfoQueue) -> sys_windows.BOOL,
    	GetNumMessagesAllowedByStorageFilter:         proc "stdcall" (this: ^IInfoQueue) -> u64,
    	GetNumMessagesDeniedByStorageFilter:          proc "stdcall" (this: ^IInfoQueue) -> u64,
    	GetNumMessagesDiscardedByMessageCountLimit:   proc "stdcall" (this: ^IInfoQueue) -> u64,
    	GetNumStoredMessages:                         proc "stdcall" (this: ^IInfoQueue) -> u64,
    	GetNumStoredMessagesAllowedByRetrievalFilter: proc "stdcall" (this: ^IInfoQueue) -> u64,
    	GetRetrievalFilter:                           proc "stdcall" (this: ^IInfoQueue, pFilter: ^INFO_QUEUE_FILTER, pFilterByteLength: ^uint) -> sys_windows.HRESULT,
    	GetRetrievalFilterStackSize:                  proc "stdcall" (this: ^IInfoQueue) -> u64,
    	GetStorageFilter:                             proc "stdcall" (this: ^IInfoQueue, pFilter: ^INFO_QUEUE_FILTER, pFilterByteLength: ^uint) -> sys_windows.HRESULT,
    	GetStorageFilterStackSize:                    proc "stdcall" (this: ^IInfoQueue) -> u64,
    	PopRetrievalFilter:                           proc "stdcall" (this: ^IInfoQueue),
    	PopStorageFilter:                             proc "stdcall" (this: ^IInfoQueue),
    	PushCopyOfRetrievalFilter:                    proc "stdcall" (this: ^IInfoQueue) -> sys_windows.HRESULT,
    	PushCopyOfStorageFilter:                      proc "stdcall" (this: ^IInfoQueue) -> sys_windows.HRESULT,
    	PushEmptyRetrievalFilter:                     proc "stdcall" (this: ^IInfoQueue) -> sys_windows.HRESULT,
    	PushEmptyStorageFilter:                       proc "stdcall" (this: ^IInfoQueue) -> sys_windows.HRESULT,
    	SetBreakOnCategory:                           proc "stdcall" (this: ^IInfoQueue, Category: MESSAGE_CATEGORY, bEnable: sys_windows.BOOL) -> sys_windows.HRESULT,
    	SetBreakOnID:                                 proc "stdcall" (this: ^IInfoQueue, ID: MESSAGE_ID, bEnable: sys_windows.BOOL) -> sys_windows.HRESULT,
    	SetBreakOnSeverity:                           proc "stdcall" (this: ^IInfoQueue, Severity: MESSAGE_SEVERITY, bEnable: sys_windows.BOOL) -> sys_windows.HRESULT,
    	SetMessageCountLimit:                         proc "stdcall" (this: ^IInfoQueue, MessageCountLimit: u64) -> sys_windows.HRESULT,
    	SetMuteDebugOutput:                           proc "stdcall" (this: ^IInfoQueue, bMute: sys_windows.BOOL),
    }

    IInputLayout ¶

    IInputLayout :: struct {
    	 using id3d11devicechild: IDeviceChild,
    }

    ILibraryReflection ¶

    ILibraryReflection :: struct #raw_union {
    	iunknown:                       directx_dxgi.IUnknown,
    	 using id3d11libraryreflection_vtable: ^ILibraryReflection_VTable,
    }

    ILibraryReflection_VTable ¶

    ILibraryReflection_VTable :: struct {
    	 using iunknown_vtable:    directx_dxgi.IUnknown_VTable,
    	GetDesc:            proc "stdcall" (this: ^ILibraryReflection, pDesc: ^LIBRARY_DESC) -> sys_windows.HRESULT,
    	GetFunctionByIndex: proc "stdcall" (this: ^ILibraryReflection, FunctionIndex: i32) -> ^IFunctionReflection,
    }

    ILinkingNode ¶

    ILinkingNode :: struct {
    	 using iunknown: directx_dxgi.IUnknown,
    }

    IModule ¶

    IModule :: directx_d3d_compiler.ID3D11Module

    IModuleInstance ¶

    IModuleInstance :: directx_d3d_compiler.ID3D11ModuleInstance

    INFO_QUEUE_FILTER ¶

    INFO_QUEUE_FILTER :: struct {
    	AllowList: INFO_QUEUE_FILTER_DESC,
    	DenyList:  INFO_QUEUE_FILTER_DESC,
    }

    INFO_QUEUE_FILTER_DESC ¶

    INFO_QUEUE_FILTER_DESC :: struct {
    	NumCategories: u32,
    	pCategoryList: ^MESSAGE_CATEGORY,
    	NumSeverities: u32,
    	pSeverityList: ^MESSAGE_SEVERITY,
    	NumIDs:        u32,
    	pIDList:       ^MESSAGE_ID,
    }

    INPUT_CLASSIFICATION ¶

    INPUT_CLASSIFICATION :: enum i32 {
    	VERTEX_DATA   = 0, 
    	INSTANCE_DATA = 1, 
    }

    INPUT_ELEMENT_DESC ¶

    INPUT_ELEMENT_DESC :: struct {
    	SemanticName:         cstring,
    	SemanticIndex:        u32,
    	Format:               directx_dxgi.FORMAT,
    	InputSlot:            u32,
    	AlignedByteOffset:    u32,
    	InputSlotClass:       INPUT_CLASSIFICATION,
    	InstanceDataStepRate: u32,
    }

    INTERPOLATION_MODE ¶

    INTERPOLATION_MODE :: enum i32 {
    	UNDEFINED                     = 0, 
    	CONSTANT                      = 1, 
    	LINEAR                        = 2, 
    	LINEAR_CENTROID               = 3, 
    	LINEAR_NOPERSPECTIVE          = 4, 
    	LINEAR_NOPERSPECTIVE_CENTROID = 5, 
    	LINEAR_SAMPLE                 = 6, 
    	LINEAR_NOPERSPECTIVE_SAMPLE   = 7, 
    }

    IPixelShader ¶

    IPixelShader :: struct {
    	 using id3d11devicechild: IDeviceChild,
    }

    IPredicate ¶

    IPredicate :: struct {
    	 using id3d11query: IQuery,
    }

    IQuery ¶

    IQuery :: struct #raw_union {
    	id3d11asynchronous: IAsynchronous,
    	 using id3d11query_vtable: ^IQuery_VTable,
    }

    IQuery_VTable ¶

    IQuery_VTable :: struct {
    	 using id3d11asynchronous_vtable: IAsynchronous_VTable,
    	GetDesc:                   proc "stdcall" (this: ^IQuery, pDesc: ^QUERY_DESC),
    }

    IRasterizerState ¶

    IRasterizerState :: struct #raw_union {
    	id3d11devicechild:            IDeviceChild,
    	 using id3d11rasterizerstate_vtable: ^IRasterizerState_VTable,
    }

    IRasterizerState_VTable ¶

    IRasterizerState_VTable :: struct {
    	 using id3d11devicechild_vtable: IDeviceChild_VTable,
    	GetDesc:                  proc "stdcall" (this: ^IRasterizerState, pDesc: ^RASTERIZER_DESC),
    }

    IRenderTargetView ¶

    IRenderTargetView :: struct #raw_union {
    	id3d11view:                    IView,
    	 using id3d11rendertargetview_vtable: ^IRenderTargetView_VTable,
    }

    IRenderTargetView_VTable ¶

    IRenderTargetView_VTable :: struct {
    	 using id3d11view_vtable: IView_VTable,
    	GetDesc:           proc "stdcall" (this: ^IRenderTargetView, pDesc: ^RENDER_TARGET_VIEW_DESC),
    }

    IResource ¶

    IResource :: struct #raw_union {
    	id3d11devicechild:     IDeviceChild,
    	 using id3d11resource_vtable: ^IResource_VTable,
    }

    IResource_VTable ¶

    IResource_VTable :: struct {
    	 using id3d11devicechild_vtable: IDeviceChild_VTable,
    	GetType:                  proc "stdcall" (this: ^IResource, pResourceDimension: ^RESOURCE_DIMENSION),
    	SetEvictionPriority:      proc "stdcall" (this: ^IResource, EvictionPriority: u32),
    	GetEvictionPriority:      proc "stdcall" (this: ^IResource) -> u32,
    }

    ISamplerState ¶

    ISamplerState :: struct #raw_union {
    	id3d11devicechild:         IDeviceChild,
    	 using id3d11samplerstate_vtable: ^ISamplerState_VTable,
    }

    ISamplerState_VTable ¶

    ISamplerState_VTable :: struct {
    	 using id3d11devicechild_vtable: IDeviceChild_VTable,
    	GetDesc:                  proc "stdcall" (this: ^ISamplerState, pDesc: ^SAMPLER_DESC),
    }

    IShaderReflection ¶

    IShaderReflection :: struct #raw_union {
    	iunknown:                      directx_dxgi.IUnknown,
    	 using id3d11shaderreflection_vtable: ^IShaderReflection_VTable,
    }

    IShaderReflectionConstantBuffer ¶

    IShaderReflectionConstantBuffer :: struct {
    	 using vtable: ^IShaderReflectionConstantBuffer_VTable,
    }

    IShaderReflectionConstantBuffer_VTable ¶

    IShaderReflectionConstantBuffer_VTable :: struct {
    	GetDesc:            proc "stdcall" (this: ^IShaderReflectionConstantBuffer, pDesc: ^SHADER_BUFFER_DESC) -> sys_windows.HRESULT,
    	GetVariableByIndex: proc "stdcall" (this: ^IShaderReflectionConstantBuffer, Index: u32) -> ^IShaderReflectionVariable,
    	GetVariableByName:  proc "stdcall" (this: ^IShaderReflectionConstantBuffer, Name: cstring) -> ^IShaderReflectionVariable,
    }

    IShaderReflectionType ¶

    IShaderReflectionType :: struct {
    	 using vtable: ^IShaderReflectionType_VTable,
    }

    IShaderReflectionType_VTable ¶

    IShaderReflectionType_VTable :: struct {
    	GetDesc:              proc "stdcall" (this: ^IShaderReflectionType, pDesc: ^SHADER_TYPE_DESC) -> sys_windows.HRESULT,
    	GetMemberTypeByIndex: proc "stdcall" (this: ^IShaderReflectionType, Index: u32) -> ^IShaderReflectionType,
    	GetMemberTypeByName:  proc "stdcall" (this: ^IShaderReflectionType, Name: cstring) -> ^IShaderReflectionType,
    	GetMemberTypeName:    proc "stdcall" (this: ^IShaderReflectionType, Index: u32) -> cstring,
    	IsEqual:              proc "stdcall" (this: ^IShaderReflectionType, pType: ^IShaderReflectionType) -> sys_windows.HRESULT,
    	GetSubType:           proc "stdcall" (this: ^IShaderReflectionType) -> ^IShaderReflectionType,
    	GetBaseClass:         proc "stdcall" (this: ^IShaderReflectionType) -> ^IShaderReflectionType,
    	GetNumInterfaces:     proc "stdcall" (this: ^IShaderReflectionType) -> u32,
    	GetInterfaceByIndex:  proc "stdcall" (this: ^IShaderReflectionType, uIndex: u32) -> ^IShaderReflectionType,
    	IsOfType:             proc "stdcall" (this: ^IShaderReflectionType, pType: ^IShaderReflectionType) -> sys_windows.HRESULT,
    	ImplementsInterface:  proc "stdcall" (this: ^IShaderReflectionType, pBase: ^IShaderReflectionType) -> sys_windows.HRESULT,
    }

    IShaderReflectionVariable ¶

    IShaderReflectionVariable :: struct {
    	 using vtable: ^IShaderReflectionVariable_VTable,
    }

    IShaderReflectionVariable_VTable ¶

    IShaderReflectionVariable_VTable :: struct {
    	GetDesc:          proc "stdcall" (this: ^IShaderReflectionVariable, pDesc: ^SHADER_VARIABLE_DESC) -> sys_windows.HRESULT,
    	GetType:          proc "stdcall" (this: ^IShaderReflectionVariable) -> ^IShaderReflectionType,
    	GetBuffer:        proc "stdcall" (this: ^IShaderReflectionVariable) -> ^IShaderReflectionConstantBuffer,
    	GetInterfaceSlot: proc "stdcall" (this: ^IShaderReflectionVariable, uArrayIndex: u32) -> u32,
    }

    IShaderReflection_VTable ¶

    IShaderReflection_VTable :: struct {
    	 using iunknown_vtable:               directx_dxgi.IUnknown_VTable,
    	GetDesc:                       proc "stdcall" (this: ^IShaderReflection, pDesc: ^SHADER_DESC) -> sys_windows.HRESULT,
    	GetConstantBufferByIndex:      proc "stdcall" (this: ^IShaderReflection, Index: u32) -> ^IShaderReflectionConstantBuffer,
    	GetConstantBufferByName:       proc "stdcall" (this: ^IShaderReflection, Name: cstring) -> ^IShaderReflectionConstantBuffer,
    	GetResourceBindingDesc:        proc "stdcall" (this: ^IShaderReflection, ResourceIndex: u32, pDesc: ^SHADER_INPUT_BIND_DESC) -> sys_windows.HRESULT,
    	GetInputParameterDesc:         proc "stdcall" (this: ^IShaderReflection, ParameterIndex: u32, pDesc: ^SIGNATURE_PARAMETER_DESC) -> sys_windows.HRESULT,
    	GetOutputParameterDesc:        proc "stdcall" (this: ^IShaderReflection, ParameterIndex: u32, pDesc: ^SIGNATURE_PARAMETER_DESC) -> sys_windows.HRESULT,
    	GetPatchConstantParameterDesc: proc "stdcall" (this: ^IShaderReflection, ParameterIndex: u32, pDesc: ^SIGNATURE_PARAMETER_DESC) -> sys_windows.HRESULT,
    	GetVariableByName:             proc "stdcall" (this: ^IShaderReflection, Name: cstring) -> ^IShaderReflectionVariable,
    	GetResourceBindingDescByName:  proc "stdcall" (this: ^IShaderReflection, Name: cstring, pDesc: ^SHADER_INPUT_BIND_DESC) -> sys_windows.HRESULT,
    	GetMovInstructionCount:        proc "stdcall" (this: ^IShaderReflection) -> u32,
    	GetMovcInstructionCount:       proc "stdcall" (this: ^IShaderReflection) -> u32,
    	GetConversionInstructionCount: proc "stdcall" (this: ^IShaderReflection) -> u32,
    	GetBitwiseInstructionCount:    proc "stdcall" (this: ^IShaderReflection) -> u32,
    	GetGSInputPrimitive:           proc "stdcall" (this: ^IShaderReflection) -> PRIMITIVE,
    	IsSampleFrequencyShader:       proc "stdcall" (this: ^IShaderReflection) -> sys_windows.BOOL,
    	GetNumInterfaceSlots:          proc "stdcall" (this: ^IShaderReflection) -> u32,
    	GetMinFeatureLevel:            proc "stdcall" (this: ^IShaderReflection, pLevel: ^FEATURE_LEVEL) -> sys_windows.HRESULT,
    	GetThreadGroupSize:            proc "stdcall" (this: ^IShaderReflection, pSizeX: ^u32, pSizeY: ^u32, pSizeZ: ^u32) -> u32,
    	GetRequiresFlags:              proc "stdcall" (this: ^IShaderReflection) -> SHADER_REQUIRES_FLAGS,
    }

    IShaderResourceView ¶

    IShaderResourceView :: struct #raw_union {
    	id3d11view:                      IView,
    	 using id3d11shaderresourceview_vtable: ^IShaderResourceView_VTable,
    }

    IShaderResourceView_VTable ¶

    IShaderResourceView_VTable :: struct {
    	 using id3d11view_vtable: IView_VTable,
    	GetDesc:           proc "stdcall" (this: ^IShaderResourceView, pDesc: ^SHADER_RESOURCE_VIEW_DESC),
    }

    ITexture1D ¶

    ITexture1D :: struct #raw_union {
    	id3d11resource:         IResource,
    	 using id3d11texture1d_vtable: ^ITexture1D_VTable,
    }

    ITexture1D_VTable ¶

    ITexture1D_VTable :: struct {
    	 using id3d11resource_vtable: IResource_VTable,
    	GetDesc:               proc "stdcall" (this: ^ITexture1D, pDesc: ^TEXTURE1D_DESC),
    }

    ITexture2D ¶

    ITexture2D :: struct #raw_union {
    	id3d11resource:         IResource,
    	 using id3d11texture2d_vtable: ^ITexture2D_VTable,
    }

    ITexture2D_VTable ¶

    ITexture2D_VTable :: struct {
    	 using id3d11resource_vtable: IResource_VTable,
    	GetDesc:               proc "stdcall" (this: ^ITexture2D, pDesc: ^TEXTURE2D_DESC),
    }

    ITexture3D ¶

    ITexture3D :: struct #raw_union {
    	id3d11resource:         IResource,
    	 using id3d11texture3d_vtable: ^ITexture3D_VTable,
    }

    ITexture3D_VTable ¶

    ITexture3D_VTable :: struct {
    	 using id3d11resource_vtable: IResource_VTable,
    	GetDesc:               proc "stdcall" (this: ^ITexture3D, pDesc: ^TEXTURE3D_DESC),
    }

    IUnknown ¶

    IUnknown :: directx_dxgi.IUnknown

    IUnknown_VTable ¶

    IUnknown_VTable :: directx_dxgi.IUnknown_VTable

    IUnorderedAccessView ¶

    IUnorderedAccessView :: struct #raw_union {
    	id3d11view:                       IView,
    	 using id3d11unorderedaccessview_vtable: ^IUnorderedAccessView_VTable,
    }

    IUnorderedAccessView_VTable ¶

    IUnorderedAccessView_VTable :: struct {
    	 using id3d11view_vtable: IView_VTable,
    	GetDesc:           proc "stdcall" (this: ^IUnorderedAccessView, pDesc: ^UNORDERED_ACCESS_VIEW_DESC),
    }

    IVertexShader ¶

    IVertexShader :: struct {
    	 using id3d11devicechild: IDeviceChild,
    }

    IVideoContext ¶

    IVideoContext :: struct #raw_union {
    	id3d11devicechild:         IDeviceChild,
    	 using id3d11videocontext_vtable: ^IVideoContext_VTable,
    }

    IVideoContext_VTable ¶

    IVideoContext_VTable :: struct {
    	 using id3d11devicechild_vtable:                  IDeviceChild_VTable,
    	GetDecoderBuffer:                          proc "stdcall" (this: ^IVideoContext, pDecoder: ^IVideoDecoder, Type: VIDEO_DECODER_BUFFER_TYPE, pBufferSize: ^u32, ppBuffer: ^rawptr) -> sys_windows.HRESULT,
    	ReleaseDecoderBuffer:                      proc "stdcall" (this: ^IVideoContext, pDecoder: ^IVideoDecoder, Type: VIDEO_DECODER_BUFFER_TYPE) -> sys_windows.HRESULT,
    	DecoderBeginFrame:                         proc "stdcall" (this: ^IVideoContext, pDecoder: ^IVideoDecoder, pView: ^IVideoDecoderOutputView, ContentKeySize: u32, pContentKey: rawptr) -> sys_windows.HRESULT,
    	DecoderEndFrame:                           proc "stdcall" (this: ^IVideoContext, pDecoder: ^IVideoDecoder) -> sys_windows.HRESULT,
    	SubmitDecoderBuffers:                      proc "stdcall" (this: ^IVideoContext, pDecoder: ^IVideoDecoder, NumBuffers: u32, pBufferDesc: ^VIDEO_DECODER_BUFFER_DESC) -> sys_windows.HRESULT,
    	DecoderExtension:                          proc "stdcall" (this: ^IVideoContext, pDecoder: ^IVideoDecoder, pExtensionData: ^VIDEO_DECODER_EXTENSION) -> sys_windows.HRESULT,
    	VideoProcessorSetOutputTargetRect:         proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, Enable: sys_windows.BOOL, pRect: ^sys_windows.RECT),
    	VideoProcessorSetOutputBackgroundColor:    proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, YCbCr: sys_windows.BOOL, pColor: ^VIDEO_COLOR),
    	VideoProcessorSetOutputColorSpace:         proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pColorSpace: ^VIDEO_PROCESSOR_COLOR_SPACE),
    	VideoProcessorSetOutputAlphaFillMode:      proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, AlphaFillMode: VIDEO_PROCESSOR_ALPHA_FILL_MODE, StreamIndex: u32),
    	VideoProcessorSetOutputConstriction:       proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, Enable: sys_windows.BOOL, Size: sys_windows.SIZE),
    	VideoProcessorSetOutputStereoMode:         proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, Enable: sys_windows.BOOL),
    	VideoProcessorSetOutputExtension:          proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pExtensionGuid: ^sys_windows.GUID, DataSize: u32, pData: rawptr) -> sys_windows.HRESULT,
    	VideoProcessorGetOutputTargetRect:         proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, Enabled: ^sys_windows.BOOL, pRect: ^sys_windows.RECT),
    	VideoProcessorGetOutputBackgroundColor:    proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pYCbCr: ^sys_windows.BOOL, pColor: ^VIDEO_COLOR),
    	VideoProcessorGetOutputColorSpace:         proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pColorSpace: ^VIDEO_PROCESSOR_COLOR_SPACE),
    	VideoProcessorGetOutputAlphaFillMode:      proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pAlphaFillMode: ^VIDEO_PROCESSOR_ALPHA_FILL_MODE, pStreamIndex: ^u32),
    	VideoProcessorGetOutputConstriction:       proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pEnabled: ^sys_windows.BOOL, pSize: ^sys_windows.SIZE),
    	VideoProcessorGetOutputStereoMode:         proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pEnabled: ^sys_windows.BOOL),
    	VideoProcessorGetOutputExtension:          proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pExtensionGuid: ^sys_windows.GUID, DataSize: u32, pData: rawptr) -> sys_windows.HRESULT,
    	VideoProcessorSetStreamFrameFormat:        proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, FrameFormat: VIDEO_FRAME_FORMAT),
    	VideoProcessorSetStreamColorSpace:         proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pColorSpace: ^VIDEO_PROCESSOR_COLOR_SPACE),
    	VideoProcessorSetStreamOutputRate:         proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, OutputRate: VIDEO_PROCESSOR_OUTPUT_RATE, RepeatFrame: sys_windows.BOOL, pCustomRate: ^directx_dxgi.RATIONAL),
    	VideoProcessorSetStreamSourceRect:         proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: sys_windows.BOOL, pRect: ^sys_windows.RECT),
    	VideoProcessorSetStreamDestRect:           proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: sys_windows.BOOL, pRect: ^sys_windows.RECT),
    	VideoProcessorSetStreamAlpha:              proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: sys_windows.BOOL, Alpha: f32),
    	VideoProcessorSetStreamPalette:            proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Count: u32, pEntries: ^u32),
    	VideoProcessorSetStreamPixelAspectRatio:   proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: sys_windows.BOOL, pSourceAspectRatio: ^directx_dxgi.RATIONAL, pDestinationAspectRatio: ^directx_dxgi.RATIONAL),
    	VideoProcessorSetStreamLumaKey:            proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: sys_windows.BOOL, Lower: f32, Upper: f32),
    	VideoProcessorSetStreamStereoFormat:       proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: sys_windows.BOOL, Format: VIDEO_PROCESSOR_STEREO_FORMAT, LeftViewFrame0: sys_windows.BOOL, BaseViewFrame0: sys_windows.BOOL, FlipMode: VIDEO_PROCESSOR_STEREO_FLIP_MODE, MonoOffset: i32),
    	VideoProcessorSetStreamAutoProcessingMode: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: sys_windows.BOOL),
    	VideoProcessorSetStreamFilter:             proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Filter: VIDEO_PROCESSOR_FILTER, Enable: sys_windows.BOOL, Level: i32),
    	VideoProcessorSetStreamExtension:          proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pExtensionGuid: ^sys_windows.GUID, DataSize: u32, pData: rawptr) -> sys_windows.HRESULT,
    	VideoProcessorGetStreamFrameFormat:        proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pFrameFormat: ^VIDEO_FRAME_FORMAT),
    	VideoProcessorGetStreamColorSpace:         proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pColorSpace: ^VIDEO_PROCESSOR_COLOR_SPACE),
    	VideoProcessorGetStreamOutputRate:         proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pOutputRate: ^VIDEO_PROCESSOR_OUTPUT_RATE, pRepeatFrame: ^sys_windows.BOOL, pCustomRate: ^directx_dxgi.RATIONAL),
    	VideoProcessorGetStreamSourceRect:         proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnabled: ^sys_windows.BOOL, pRect: ^sys_windows.RECT),
    	VideoProcessorGetStreamDestRect:           proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnabled: ^sys_windows.BOOL, pRect: ^sys_windows.RECT),
    	VideoProcessorGetStreamAlpha:              proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnabled: ^sys_windows.BOOL, pAlpha: ^f32),
    	VideoProcessorGetStreamPalette:            proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Count: u32, pEntries: ^u32),
    	VideoProcessorGetStreamPixelAspectRatio:   proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnabled: ^sys_windows.BOOL, pSourceAspectRatio: ^directx_dxgi.RATIONAL, pDestinationAspectRatio: ^directx_dxgi.RATIONAL),
    	VideoProcessorGetStreamLumaKey:            proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnabled: ^sys_windows.BOOL, pLower: ^f32, pUpper: ^f32),
    	VideoProcessorGetStreamStereoFormat:       proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnable: ^sys_windows.BOOL, pFormat: ^VIDEO_PROCESSOR_STEREO_FORMAT, pLeftViewFrame0: ^sys_windows.BOOL, pBaseViewFrame0: ^sys_windows.BOOL, pFlipMode: ^VIDEO_PROCESSOR_STEREO_FLIP_MODE, MonoOffset: ^i32),
    	VideoProcessorGetStreamAutoProcessingMode: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnabled: ^sys_windows.BOOL),
    	VideoProcessorGetStreamFilter:             proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Filter: VIDEO_PROCESSOR_FILTER, pEnabled: ^sys_windows.BOOL, pLevel: ^i32),
    	VideoProcessorGetStreamExtension:          proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pExtensionGuid: ^sys_windows.GUID, DataSize: u32, pData: rawptr) -> sys_windows.HRESULT,
    	VideoProcessorBlt:                         proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pView: ^IVideoProcessorOutputView, OutputFrame: u32, StreamCount: u32, pStreams: ^VIDEO_PROCESSOR_STREAM) -> sys_windows.HRESULT,
    	NegotiateCryptoSessionKeyExchange:         proc "stdcall" (this: ^IVideoContext, pCryptoSession: ^ICryptoSession, DataSize: u32, pData: rawptr) -> sys_windows.HRESULT,
    	EncryptionBlt:                             proc "stdcall" (this: ^IVideoContext, pCryptoSession: ^ICryptoSession, pSrcSurface: ^ITexture2D, pDstSurface: ^ITexture2D, IVSize: u32, pIV: rawptr),
    	DecryptionBlt:                             proc "stdcall" (this: ^IVideoContext, pCryptoSession: ^ICryptoSession, pSrcSurface: ^ITexture2D, pDstSurface: ^ITexture2D, pEncryptedBlockInfo: ^ENCRYPTED_BLOCK_INFO, ContentKeySize: u32, pContentKey: rawptr, IVSize: u32, pIV: rawptr),
    	StartSessionKeyRefresh:                    proc "stdcall" (this: ^IVideoContext, pCryptoSession: ^ICryptoSession, RandomNumberSize: u32, pRandomNumber: rawptr),
    	FinishSessionKeyRefresh:                   proc "stdcall" (this: ^IVideoContext, pCryptoSession: ^ICryptoSession),
    	GetEncryptionBltKey:                       proc "stdcall" (this: ^IVideoContext, pCryptoSession: ^ICryptoSession, KeySize: u32, pReadbackKey: rawptr) -> sys_windows.HRESULT,
    	NegotiateAuthenticatedChannelKeyExchange:  proc "stdcall" (this: ^IVideoContext, pChannel: ^IAuthenticatedChannel, DataSize: u32, pData: rawptr) -> sys_windows.HRESULT,
    	QueryAuthenticatedChannel:                 proc "stdcall" (this: ^IVideoContext, pChannel: ^IAuthenticatedChannel, InputSize: u32, pInput: rawptr, OutputSize: u32, pOutput: rawptr) -> sys_windows.HRESULT,
    	ConfigureAuthenticatedChannel:             proc "stdcall" (this: ^IVideoContext, pChannel: ^IAuthenticatedChannel, InputSize: u32, pInput: rawptr, pOutput: ^AUTHENTICATED_CONFIGURE_OUTPUT) -> sys_windows.HRESULT,
    	VideoProcessorSetStreamRotation:           proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: sys_windows.BOOL, Rotation: VIDEO_PROCESSOR_ROTATION),
    	VideoProcessorGetStreamRotation:           proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnable: ^sys_windows.BOOL, pRotation: ^VIDEO_PROCESSOR_ROTATION),
    }

    IVideoDecoder ¶

    IVideoDecoder :: struct #raw_union {
    	id3d11devicechild:         IDeviceChild,
    	 using id3d11videodecoder_vtable: ^IVideoDecoder_VTable,
    }

    IVideoDecoderOutputView ¶

    IVideoDecoderOutputView :: struct #raw_union {
    	id3d11view:                          IView,
    	 using id3d11videodecoderoutputview_vtable: ^IVideoDecoderOutputView_VTable,
    }

    IVideoDecoderOutputView_VTable ¶

    IVideoDecoderOutputView_VTable :: struct {
    	 using id3d11view_vtable: IView_VTable,
    	GetDesc:           proc "stdcall" (this: ^IVideoDecoderOutputView, pDesc: ^VIDEO_DECODER_OUTPUT_VIEW_DESC),
    }

    IVideoDecoder_VTable ¶

    IVideoDecoder_VTable :: struct {
    	 using id3d11devicechild_vtable: IDeviceChild_VTable,
    	GetCreationParameters:    proc "stdcall" (this: ^IVideoDecoder, pVideoDesc: ^VIDEO_DECODER_DESC, pConfig: ^VIDEO_DECODER_CONFIG) -> sys_windows.HRESULT,
    	GetDriverHandle:          proc "stdcall" (this: ^IVideoDecoder, pDriverHandle: ^sys_windows.HANDLE) -> sys_windows.HRESULT,
    }

    IVideoDevice ¶

    IVideoDevice :: struct #raw_union {
    	iunknown:                 directx_dxgi.IUnknown,
    	 using id3d11videodevice_vtable: ^IVideoDevice_VTable,
    }

    IVideoDevice_VTable ¶

    IVideoDevice_VTable :: struct {
    	 using iunknown_vtable:                directx_dxgi.IUnknown_VTable,
    	CreateVideoDecoder:             proc "stdcall" (this: ^IVideoDevice, pVideoDesc: ^VIDEO_DECODER_DESC, pConfig: ^VIDEO_DECODER_CONFIG, ppDecoder: ^^IVideoDecoder) -> sys_windows.HRESULT,
    	CreateVideoProcessor:           proc "stdcall" (this: ^IVideoDevice, pEnum: ^IVideoProcessorEnumerator, RateConversionIndex: u32, ppVideoProcessor: ^^IVideoProcessor) -> sys_windows.HRESULT,
    	CreateAuthenticatedChannel:     proc "stdcall" (this: ^IVideoDevice, ChannelType: AUTHENTICATED_CHANNEL_TYPE, ppAuthenticatedChannel: ^^IAuthenticatedChannel) -> sys_windows.HRESULT,
    	CreateCryptoSession:            proc "stdcall" (this: ^IVideoDevice, pCryptoType: ^sys_windows.GUID, pDecoderProfile: ^sys_windows.GUID, pKeyExchangeType: ^sys_windows.GUID, ppCryptoSession: ^^ICryptoSession) -> sys_windows.HRESULT,
    	CreateVideoDecoderOutputView:   proc "stdcall" (this: ^IVideoDevice, pResource: ^IResource, pDesc: ^VIDEO_DECODER_OUTPUT_VIEW_DESC, ppVDOVView: ^^IVideoDecoderOutputView) -> sys_windows.HRESULT,
    	CreateVideoProcessorInputView:  proc "stdcall" (this: ^IVideoDevice, pResource: ^IResource, pEnum: ^IVideoProcessorEnumerator, pDesc: ^VIDEO_PROCESSOR_INPUT_VIEW_DESC, ppVPIView: ^^IVideoProcessorInputView) -> sys_windows.HRESULT,
    	CreateVideoProcessorOutputView: proc "stdcall" (this: ^IVideoDevice, pResource: ^IResource, pEnum: ^IVideoProcessorEnumerator, pDesc: ^VIDEO_PROCESSOR_OUTPUT_VIEW_DESC, ppVPOView: ^^IVideoProcessorOutputView) -> sys_windows.HRESULT,
    	CreateVideoProcessorEnumerator: proc "stdcall" (this: ^IVideoDevice, pDesc: ^VIDEO_PROCESSOR_CONTENT_DESC, ppEnum: ^^IVideoProcessorEnumerator) -> sys_windows.HRESULT,
    	GetVideoDecoderProfileCount:    proc "stdcall" (this: ^IVideoDevice) -> u32,
    	GetVideoDecoderProfile:         proc "stdcall" (this: ^IVideoDevice, Index: u32, pDecoderProfile: ^sys_windows.GUID) -> sys_windows.HRESULT,
    	CheckVideoDecoderFormat:        proc "stdcall" (this: ^IVideoDevice, pDecoderProfile: ^sys_windows.GUID, Format: directx_dxgi.FORMAT, pSupported: ^sys_windows.BOOL) -> sys_windows.HRESULT,
    	GetVideoDecoderConfigCount:     proc "stdcall" (this: ^IVideoDevice, pDesc: ^VIDEO_DECODER_DESC, pCount: ^u32) -> sys_windows.HRESULT,
    	GetVideoDecoderConfig:          proc "stdcall" (this: ^IVideoDevice, pDesc: ^VIDEO_DECODER_DESC, Index: u32, pConfig: ^VIDEO_DECODER_CONFIG) -> sys_windows.HRESULT,
    	GetContentProtectionCaps:       proc "stdcall" (this: ^IVideoDevice, pCryptoType: ^sys_windows.GUID, pDecoderProfile: ^sys_windows.GUID, pCaps: ^VIDEO_CONTENT_PROTECTION_CAPS) -> sys_windows.HRESULT,
    	CheckCryptoKeyExchange:         proc "stdcall" (this: ^IVideoDevice, pCryptoType: ^sys_windows.GUID, pDecoderProfile: ^sys_windows.GUID, Index: u32, pKeyExchangeType: ^sys_windows.GUID) -> sys_windows.HRESULT,
    	SetPrivateData:                 proc "stdcall" (this: ^IVideoDevice, guid: ^sys_windows.GUID, DataSize: u32, pData: rawptr) -> sys_windows.HRESULT,
    	SetPrivateDataInterface:        proc "stdcall" (this: ^IVideoDevice, guid: ^sys_windows.GUID, pData: ^directx_dxgi.IUnknown) -> sys_windows.HRESULT,
    }

    IVideoProcessor ¶

    IVideoProcessor :: struct #raw_union {
    	id3d11devicechild:           IDeviceChild,
    	 using id3d11videoprocessor_vtable: ^IVideoProcessor_VTable,
    }

    IVideoProcessorEnumerator ¶

    IVideoProcessorEnumerator :: struct #raw_union {
    	id3d11devicechild:                     IDeviceChild,
    	 using id3d11videoprocessorenumerator_vtable: ^IVideoProcessorEnumerator_VTable,
    }

    IVideoProcessorEnumerator_VTable ¶

    IVideoProcessorEnumerator_VTable :: struct {
    	 using id3d11devicechild_vtable:            IDeviceChild_VTable,
    	GetVideoProcessorContentDesc:        proc "stdcall" (this: ^IVideoProcessorEnumerator, pContentDesc: ^VIDEO_PROCESSOR_CONTENT_DESC) -> sys_windows.HRESULT,
    	CheckVideoProcessorFormat:           proc "stdcall" (this: ^IVideoProcessorEnumerator, Format: directx_dxgi.FORMAT, pFlags: ^u32) -> sys_windows.HRESULT,
    	GetVideoProcessorCaps:               proc "stdcall" (this: ^IVideoProcessorEnumerator, pCaps: ^VIDEO_PROCESSOR_CAPS) -> sys_windows.HRESULT,
    	GetVideoProcessorRateConversionCaps: proc "stdcall" (this: ^IVideoProcessorEnumerator, TypeIndex: u32, pCaps: ^VIDEO_PROCESSOR_RATE_CONVERSION_CAPS) -> sys_windows.HRESULT,
    	GetVideoProcessorCustomRate:         proc "stdcall" (this: ^IVideoProcessorEnumerator, TypeIndex: u32, CustomRateIndex: u32, pRate: ^VIDEO_PROCESSOR_CUSTOM_RATE) -> sys_windows.HRESULT,
    	GetVideoProcessorFilterRange:        proc "stdcall" (this: ^IVideoProcessorEnumerator, Filter: VIDEO_PROCESSOR_FILTER, pRange: ^VIDEO_PROCESSOR_FILTER_RANGE) -> sys_windows.HRESULT,
    }

    IVideoProcessorInputView ¶

    IVideoProcessorInputView :: struct #raw_union {
    	id3d11view:                           IView,
    	 using id3d11videoprocessorinputview_vtable: ^IVideoProcessorInputView_VTable,
    }

    IVideoProcessorInputView_VTable ¶

    IVideoProcessorInputView_VTable :: struct {
    	 using id3d11view_vtable: IView_VTable,
    	GetDesc:           proc "stdcall" (this: ^IVideoProcessorInputView, pDesc: ^VIDEO_PROCESSOR_INPUT_VIEW_DESC),
    }

    IVideoProcessorOutputView ¶

    IVideoProcessorOutputView :: struct #raw_union {
    	id3d11view:                            IView,
    	 using id3d11videoprocessoroutputview_vtable: ^IVideoProcessorOutputView_VTable,
    }

    IVideoProcessorOutputView_VTable ¶

    IVideoProcessorOutputView_VTable :: struct {
    	 using id3d11view_vtable: IView_VTable,
    	GetDesc:           proc "stdcall" (this: ^IVideoProcessorOutputView, pDesc: ^VIDEO_PROCESSOR_OUTPUT_VIEW_DESC),
    }

    IVideoProcessor_VTable ¶

    IVideoProcessor_VTable :: struct {
    	 using id3d11devicechild_vtable: IDeviceChild_VTable,
    	GetContentDesc:           proc "stdcall" (this: ^IVideoProcessor, pDesc: ^VIDEO_PROCESSOR_CONTENT_DESC),
    	GetRateConversionCaps:    proc "stdcall" (this: ^IVideoProcessor, pCaps: ^VIDEO_PROCESSOR_RATE_CONVERSION_CAPS),
    }

    IView ¶

    IView :: struct #raw_union {
    	id3d11devicechild: IDeviceChild,
    	 using id3d11view_vtable: ^IView_VTable,
    }

    IView_VTable ¶

    IView_VTable :: struct {
    	 using id3d11devicechild_vtable: IDeviceChild_VTable,
    	GetResource:              proc "stdcall" (this: ^IView, ppResource: ^^IResource),
    }

    LIBRARY_DESC ¶

    LIBRARY_DESC :: struct {
    	Creator:       cstring,
    	Flags:         u32,
    	FunctionCount: u32,
    }

    MAP ¶

    MAP :: enum i32 {
    	READ               = 1, 
    	WRITE              = 2, 
    	READ_WRITE         = 3, 
    	WRITE_DISCARD      = 4, 
    	WRITE_NO_OVERWRITE = 5, 
    }

    MAPPED_SUBRESOURCE ¶

    MAPPED_SUBRESOURCE :: struct {
    	pData:      rawptr,
    	RowPitch:   u32,
    	DepthPitch: u32,
    }

    MAP_FLAG ¶

    MAP_FLAG :: enum u32 {
    	DO_NOT_WAIT = 20, 
    }

    MAP_FLAGS ¶

    MAP_FLAGS :: distinct bit_set[MAP_FLAG; u32]

    MESSAGE ¶

    MESSAGE :: struct {
    	Category:              MESSAGE_CATEGORY,
    	Severity:              MESSAGE_SEVERITY,
    	ID:                    MESSAGE_ID,
    	pDescription:          cstring,
    	DescriptionByteLength: uint,
    }

    MESSAGE_CATEGORY ¶

    MESSAGE_CATEGORY :: enum u32 {
    	APPLICATION_DEFINED   = 0, 
    	MISCELLANEOUS, 
    	INITIALIZATION, 
    	CLEANUP, 
    	COMPILATION, 
    	STATE_CREATION, 
    	STATE_SETTING, 
    	STATE_GETTING, 
    	RESOURCE_MANIPULATION, 
    	EXECUTION, 
    	SHADER,                    // Not supported until D3D 11.1
    }

    MESSAGE_ID ¶

    MESSAGE_ID :: enum u32 {
    	UNKNOWN                                                                     = 0, 
    	DEVICE_IASETVERTEXBUFFERS_HAZARD, 
    	DEVICE_IASETINDEXBUFFER_HAZARD, 
    	DEVICE_VSSETSHADERRESOURCES_HAZARD, 
    	DEVICE_VSSETCONSTANTBUFFERS_HAZARD, 
    	DEVICE_GSSETSHADERRESOURCES_HAZARD, 
    	DEVICE_GSSETCONSTANTBUFFERS_HAZARD, 
    	DEVICE_PSSETSHADERRESOURCES_HAZARD, 
    	DEVICE_PSSETCONSTANTBUFFERS_HAZARD, 
    	DEVICE_OMSETRENDERTARGETS_HAZARD, 
    	DEVICE_SOSETTARGETS_HAZARD, 
    	STRING_FROM_APPLICATION, 
    	CORRUPTED_THIS, 
    	CORRUPTED_PARAMETER1, 
    	CORRUPTED_PARAMETER2, 
    	CORRUPTED_PARAMETER3, 
    	CORRUPTED_PARAMETER4, 
    	CORRUPTED_PARAMETER5, 
    	CORRUPTED_PARAMETER6, 
    	CORRUPTED_PARAMETER7, 
    	CORRUPTED_PARAMETER8, 
    	CORRUPTED_PARAMETER9, 
    	CORRUPTED_PARAMETER10, 
    	CORRUPTED_PARAMETER11, 
    	CORRUPTED_PARAMETER12, 
    	CORRUPTED_PARAMETER13, 
    	CORRUPTED_PARAMETER14, 
    	CORRUPTED_PARAMETER15, 
    	CORRUPTED_MULTITHREADING, 
    	MESSAGE_REPORTING_OUTOFMEMORY, 
    	IASETINPUTLAYOUT_UNBINDDELETINGOBJECT, 
    	IASETVERTEXBUFFERS_UNBINDDELETINGOBJECT, 
    	IASETINDEXBUFFER_UNBINDDELETINGOBJECT, 
    	VSSETSHADER_UNBINDDELETINGOBJECT, 
    	VSSETSHADERRESOURCES_UNBINDDELETINGOBJECT, 
    	VSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT, 
    	VSSETSAMPLERS_UNBINDDELETINGOBJECT, 
    	GSSETSHADER_UNBINDDELETINGOBJECT, 
    	GSSETSHADERRESOURCES_UNBINDDELETINGOBJECT, 
    	GSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT, 
    	GSSETSAMPLERS_UNBINDDELETINGOBJECT, 
    	SOSETTARGETS_UNBINDDELETINGOBJECT, 
    	PSSETSHADER_UNBINDDELETINGOBJECT, 
    	PSSETSHADERRESOURCES_UNBINDDELETINGOBJECT, 
    	PSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT, 
    	PSSETSAMPLERS_UNBINDDELETINGOBJECT, 
    	RSSETSTATE_UNBINDDELETINGOBJECT, 
    	OMSETBLENDSTATE_UNBINDDELETINGOBJECT, 
    	OMSETDEPTHSTENCILSTATE_UNBINDDELETINGOBJECT, 
    	OMSETRENDERTARGETS_UNBINDDELETINGOBJECT, 
    	SETPREDICATION_UNBINDDELETINGOBJECT, 
    	GETPRIVATEDATA_MOREDATA, 
    	SETPRIVATEDATA_INVALIDFREEDATA, 
    	SETPRIVATEDATA_INVALIDIUNKNOWN, 
    	SETPRIVATEDATA_INVALIDFLAGS, 
    	SETPRIVATEDATA_CHANGINGPARAMS, 
    	SETPRIVATEDATA_OUTOFMEMORY, 
    	CREATEBUFFER_UNRECOGNIZEDFORMAT, 
    	CREATEBUFFER_INVALIDSAMPLES, 
    	CREATEBUFFER_UNRECOGNIZEDUSAGE, 
    	CREATEBUFFER_UNRECOGNIZEDBINDFLAGS, 
    	CREATEBUFFER_UNRECOGNIZEDCPUACCESSFLAGS, 
    	CREATEBUFFER_UNRECOGNIZEDMISCFLAGS, 
    	CREATEBUFFER_INVALIDCPUACCESSFLAGS, 
    	CREATEBUFFER_INVALIDBINDFLAGS, 
    	CREATEBUFFER_INVALIDINITIALDATA, 
    	CREATEBUFFER_INVALIDDIMENSIONS, 
    	CREATEBUFFER_INVALIDMIPLEVELS, 
    	CREATEBUFFER_INVALIDMISCFLAGS, 
    	CREATEBUFFER_INVALIDARG_RETURN, 
    	CREATEBUFFER_OUTOFMEMORY_RETURN, 
    	CREATEBUFFER_NULLDESC, 
    	CREATEBUFFER_INVALIDCONSTANTBUFFERBINDINGS, 
    	CREATEBUFFER_LARGEALLOCATION, 
    	CREATETEXTURE1D_UNRECOGNIZEDFORMAT, 
    	CREATETEXTURE1D_UNSUPPORTEDFORMAT, 
    	CREATETEXTURE1D_INVALIDSAMPLES, 
    	CREATETEXTURE1D_UNRECOGNIZEDUSAGE, 
    	CREATETEXTURE1D_UNRECOGNIZEDBINDFLAGS, 
    	CREATETEXTURE1D_UNRECOGNIZEDCPUACCESSFLAGS, 
    	CREATETEXTURE1D_UNRECOGNIZEDMISCFLAGS, 
    	CREATETEXTURE1D_INVALIDCPUACCESSFLAGS, 
    	CREATETEXTURE1D_INVALIDBINDFLAGS, 
    	CREATETEXTURE1D_INVALIDINITIALDATA, 
    	CREATETEXTURE1D_INVALIDDIMENSIONS, 
    	CREATETEXTURE1D_INVALIDMIPLEVELS, 
    	CREATETEXTURE1D_INVALIDMISCFLAGS, 
    	CREATETEXTURE1D_INVALIDARG_RETURN, 
    	CREATETEXTURE1D_OUTOFMEMORY_RETURN, 
    	CREATETEXTURE1D_NULLDESC, 
    	CREATETEXTURE1D_LARGEALLOCATION, 
    	CREATETEXTURE2D_UNRECOGNIZEDFORMAT, 
    	CREATETEXTURE2D_UNSUPPORTEDFORMAT, 
    	CREATETEXTURE2D_INVALIDSAMPLES, 
    	CREATETEXTURE2D_UNRECOGNIZEDUSAGE, 
    	CREATETEXTURE2D_UNRECOGNIZEDBINDFLAGS, 
    	CREATETEXTURE2D_UNRECOGNIZEDCPUACCESSFLAGS, 
    	CREATETEXTURE2D_UNRECOGNIZEDMISCFLAGS, 
    	CREATETEXTURE2D_INVALIDCPUACCESSFLAGS, 
    	CREATETEXTURE2D_INVALIDBINDFLAGS, 
    	CREATETEXTURE2D_INVALIDINITIALDATA, 
    	CREATETEXTURE2D_INVALIDDIMENSIONS, 
    	CREATETEXTURE2D_INVALIDMIPLEVELS, 
    	CREATETEXTURE2D_INVALIDMISCFLAGS, 
    	CREATETEXTURE2D_INVALIDARG_RETURN, 
    	CREATETEXTURE2D_OUTOFMEMORY_RETURN, 
    	CREATETEXTURE2D_NULLDESC, 
    	CREATETEXTURE2D_LARGEALLOCATION, 
    	CREATETEXTURE3D_UNRECOGNIZEDFORMAT, 
    	CREATETEXTURE3D_UNSUPPORTEDFORMAT, 
    	CREATETEXTURE3D_INVALIDSAMPLES, 
    	CREATETEXTURE3D_UNRECOGNIZEDUSAGE, 
    	CREATETEXTURE3D_UNRECOGNIZEDBINDFLAGS, 
    	CREATETEXTURE3D_UNRECOGNIZEDCPUACCESSFLAGS, 
    	CREATETEXTURE3D_UNRECOGNIZEDMISCFLAGS, 
    	CREATETEXTURE3D_INVALIDCPUACCESSFLAGS, 
    	CREATETEXTURE3D_INVALIDBINDFLAGS, 
    	CREATETEXTURE3D_INVALIDINITIALDATA, 
    	CREATETEXTURE3D_INVALIDDIMENSIONS, 
    	CREATETEXTURE3D_INVALIDMIPLEVELS, 
    	CREATETEXTURE3D_INVALIDMISCFLAGS, 
    	CREATETEXTURE3D_INVALIDARG_RETURN, 
    	CREATETEXTURE3D_OUTOFMEMORY_RETURN, 
    	CREATETEXTURE3D_NULLDESC, 
    	CREATETEXTURE3D_LARGEALLOCATION, 
    	CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT, 
    	CREATESHADERRESOURCEVIEW_INVALIDDESC, 
    	CREATESHADERRESOURCEVIEW_INVALIDFORMAT, 
    	CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS, 
    	CREATESHADERRESOURCEVIEW_INVALIDRESOURCE, 
    	CREATESHADERRESOURCEVIEW_TOOMANYOBJECTS, 
    	CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN, 
    	CREATESHADERRESOURCEVIEW_OUTOFMEMORY_RETURN, 
    	CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT, 
    	CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT, 
    	CREATERENDERTARGETVIEW_INVALIDDESC, 
    	CREATERENDERTARGETVIEW_INVALIDFORMAT, 
    	CREATERENDERTARGETVIEW_INVALIDDIMENSIONS, 
    	CREATERENDERTARGETVIEW_INVALIDRESOURCE, 
    	CREATERENDERTARGETVIEW_TOOMANYOBJECTS, 
    	CREATERENDERTARGETVIEW_INVALIDARG_RETURN, 
    	CREATERENDERTARGETVIEW_OUTOFMEMORY_RETURN, 
    	CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT, 
    	CREATEDEPTHSTENCILVIEW_INVALIDDESC, 
    	CREATEDEPTHSTENCILVIEW_INVALIDFORMAT, 
    	CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS, 
    	CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE, 
    	CREATEDEPTHSTENCILVIEW_TOOMANYOBJECTS, 
    	CREATEDEPTHSTENCILVIEW_INVALIDARG_RETURN, 
    	CREATEDEPTHSTENCILVIEW_OUTOFMEMORY_RETURN, 
    	CREATEINPUTLAYOUT_OUTOFMEMORY, 
    	CREATEINPUTLAYOUT_TOOMANYELEMENTS, 
    	CREATEINPUTLAYOUT_INVALIDFORMAT, 
    	CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT, 
    	CREATEINPUTLAYOUT_INVALIDSLOT, 
    	CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS, 
    	CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH, 
    	CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE, 
    	CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE, 
    	CREATEINPUTLAYOUT_INVALIDALIGNMENT, 
    	CREATEINPUTLAYOUT_DUPLICATESEMANTIC, 
    	CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE, 
    	CREATEINPUTLAYOUT_NULLSEMANTIC, 
    	CREATEINPUTLAYOUT_MISSINGELEMENT, 
    	CREATEINPUTLAYOUT_NULLDESC, 
    	CREATEVERTEXSHADER_OUTOFMEMORY, 
    	CREATEVERTEXSHADER_INVALIDSHADERBYTECODE, 
    	CREATEVERTEXSHADER_INVALIDSHADERTYPE, 
    	CREATEGEOMETRYSHADER_OUTOFMEMORY, 
    	CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE, 
    	CREATEGEOMETRYSHADER_INVALIDSHADERTYPE, 
    	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY, 
    	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE, 
    	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE, 
    	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES, 
    	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED, 
    	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDDECL, 
    	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_EXPECTEDDECL, 
    	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED, 
    	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT, 
    	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT, 
    	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT, 
    	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT, 
    	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION, 
    	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT, 
    	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE, 
    	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC, 
    	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH, 
    	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS, 
    	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX, 
    	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE, 
    	CREATEPIXELSHADER_OUTOFMEMORY, 
    	CREATEPIXELSHADER_INVALIDSHADERBYTECODE, 
    	CREATEPIXELSHADER_INVALIDSHADERTYPE, 
    	CREATERASTERIZERSTATE_INVALIDFILLMODE, 
    	CREATERASTERIZERSTATE_INVALIDCULLMODE, 
    	CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP, 
    	CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS, 
    	CREATERASTERIZERSTATE_TOOMANYOBJECTS, 
    	CREATERASTERIZERSTATE_NULLDESC, 
    	CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK, 
    	CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC, 
    	CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP, 
    	CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP, 
    	CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP, 
    	CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC, 
    	CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP, 
    	CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP, 
    	CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP, 
    	CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC, 
    	CREATEDEPTHSTENCILSTATE_TOOMANYOBJECTS, 
    	CREATEDEPTHSTENCILSTATE_NULLDESC, 
    	CREATEBLENDSTATE_INVALIDSRCBLEND, 
    	CREATEBLENDSTATE_INVALIDDESTBLEND, 
    	CREATEBLENDSTATE_INVALIDBLENDOP, 
    	CREATEBLENDSTATE_INVALIDSRCBLENDALPHA, 
    	CREATEBLENDSTATE_INVALIDDESTBLENDALPHA, 
    	CREATEBLENDSTATE_INVALIDBLENDOPALPHA, 
    	CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK, 
    	CREATEBLENDSTATE_TOOMANYOBJECTS, 
    	CREATEBLENDSTATE_NULLDESC, 
    	CREATESAMPLERSTATE_INVALIDFILTER, 
    	CREATESAMPLERSTATE_INVALIDADDRESSU, 
    	CREATESAMPLERSTATE_INVALIDADDRESSV, 
    	CREATESAMPLERSTATE_INVALIDADDRESSW, 
    	CREATESAMPLERSTATE_INVALIDMIPLODBIAS, 
    	CREATESAMPLERSTATE_INVALIDMAXANISOTROPY, 
    	CREATESAMPLERSTATE_INVALIDCOMPARISONFUNC, 
    	CREATESAMPLERSTATE_INVALIDMINLOD, 
    	CREATESAMPLERSTATE_INVALIDMAXLOD, 
    	CREATESAMPLERSTATE_TOOMANYOBJECTS, 
    	CREATESAMPLERSTATE_NULLDESC, 
    	CREATEQUERYORPREDICATE_INVALIDQUERY, 
    	CREATEQUERYORPREDICATE_INVALIDMISCFLAGS, 
    	CREATEQUERYORPREDICATE_UNEXPECTEDMISCFLAG, 
    	CREATEQUERYORPREDICATE_NULLDESC, 
    	DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNRECOGNIZED, 
    	DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNDEFINED, 
    	IASETVERTEXBUFFERS_INVALIDBUFFER, 
    	DEVICE_IASETVERTEXBUFFERS_OFFSET_TOO_LARGE, 
    	DEVICE_IASETVERTEXBUFFERS_BUFFERS_EMPTY, 
    	IASETINDEXBUFFER_INVALIDBUFFER, 
    	DEVICE_IASETINDEXBUFFER_FORMAT_INVALID, 
    	DEVICE_IASETINDEXBUFFER_OFFSET_TOO_LARGE, 
    	DEVICE_IASETINDEXBUFFER_OFFSET_UNALIGNED, 
    	DEVICE_VSSETSHADERRESOURCES_VIEWS_EMPTY, 
    	VSSETCONSTANTBUFFERS_INVALIDBUFFER, 
    	DEVICE_VSSETCONSTANTBUFFERS_BUFFERS_EMPTY, 
    	DEVICE_VSSETSAMPLERS_SAMPLERS_EMPTY, 
    	DEVICE_GSSETSHADERRESOURCES_VIEWS_EMPTY, 
    	GSSETCONSTANTBUFFERS_INVALIDBUFFER, 
    	DEVICE_GSSETCONSTANTBUFFERS_BUFFERS_EMPTY, 
    	DEVICE_GSSETSAMPLERS_SAMPLERS_EMPTY, 
    	SOSETTARGETS_INVALIDBUFFER, 
    	DEVICE_SOSETTARGETS_OFFSET_UNALIGNED, 
    	DEVICE_PSSETSHADERRESOURCES_VIEWS_EMPTY, 
    	PSSETCONSTANTBUFFERS_INVALIDBUFFER, 
    	DEVICE_PSSETCONSTANTBUFFERS_BUFFERS_EMPTY, 
    	DEVICE_PSSETSAMPLERS_SAMPLERS_EMPTY, 
    	DEVICE_RSSETVIEWPORTS_INVALIDVIEWPORT, 
    	DEVICE_RSSETSCISSORRECTS_INVALIDSCISSOR, 
    	CLEARRENDERTARGETVIEW_DENORMFLUSH, 
    	CLEARDEPTHSTENCILVIEW_DENORMFLUSH, 
    	CLEARDEPTHSTENCILVIEW_INVALID, 
    	DEVICE_IAGETVERTEXBUFFERS_BUFFERS_EMPTY, 
    	DEVICE_VSGETSHADERRESOURCES_VIEWS_EMPTY, 
    	DEVICE_VSGETCONSTANTBUFFERS_BUFFERS_EMPTY, 
    	DEVICE_VSGETSAMPLERS_SAMPLERS_EMPTY, 
    	DEVICE_GSGETSHADERRESOURCES_VIEWS_EMPTY, 
    	DEVICE_GSGETCONSTANTBUFFERS_BUFFERS_EMPTY, 
    	DEVICE_GSGETSAMPLERS_SAMPLERS_EMPTY, 
    	DEVICE_SOGETTARGETS_BUFFERS_EMPTY, 
    	DEVICE_PSGETSHADERRESOURCES_VIEWS_EMPTY, 
    	DEVICE_PSGETCONSTANTBUFFERS_BUFFERS_EMPTY, 
    	DEVICE_PSGETSAMPLERS_SAMPLERS_EMPTY, 
    	DEVICE_RSGETVIEWPORTS_VIEWPORTS_EMPTY, 
    	DEVICE_RSGETSCISSORRECTS_RECTS_EMPTY, 
    	DEVICE_GENERATEMIPS_RESOURCE_INVALID, 
    	COPYSUBRESOURCEREGION_INVALIDDESTINATIONSUBRESOURCE, 
    	COPYSUBRESOURCEREGION_INVALIDSOURCESUBRESOURCE, 
    	COPYSUBRESOURCEREGION_INVALIDSOURCEBOX, 
    	COPYSUBRESOURCEREGION_INVALIDSOURCE, 
    	COPYSUBRESOURCEREGION_INVALIDDESTINATIONSTATE, 
    	COPYSUBRESOURCEREGION_INVALIDSOURCESTATE, 
    	COPYRESOURCE_INVALIDSOURCE, 
    	COPYRESOURCE_INVALIDDESTINATIONSTATE, 
    	COPYRESOURCE_INVALIDSOURCESTATE, 
    	UPDATESUBRESOURCE_INVALIDDESTINATIONSUBRESOURCE, 
    	UPDATESUBRESOURCE_INVALIDDESTINATIONBOX, 
    	UPDATESUBRESOURCE_INVALIDDESTINATIONSTATE, 
    	DEVICE_RESOLVESUBRESOURCE_DESTINATION_INVALID, 
    	DEVICE_RESOLVESUBRESOURCE_DESTINATION_SUBRESOURCE_INVALID, 
    	DEVICE_RESOLVESUBRESOURCE_SOURCE_INVALID, 
    	DEVICE_RESOLVESUBRESOURCE_SOURCE_SUBRESOURCE_INVALID, 
    	DEVICE_RESOLVESUBRESOURCE_FORMAT_INVALID, 
    	BUFFER_MAP_INVALIDMAPTYPE, 
    	BUFFER_MAP_INVALIDFLAGS, 
    	BUFFER_MAP_ALREADYMAPPED, 
    	BUFFER_MAP_DEVICEREMOVED_RETURN, 
    	BUFFER_UNMAP_NOTMAPPED, 
    	TEXTURE1D_MAP_INVALIDMAPTYPE, 
    	TEXTURE1D_MAP_INVALIDSUBRESOURCE, 
    	TEXTURE1D_MAP_INVALIDFLAGS, 
    	TEXTURE1D_MAP_ALREADYMAPPED, 
    	TEXTURE1D_MAP_DEVICEREMOVED_RETURN, 
    	TEXTURE1D_UNMAP_INVALIDSUBRESOURCE, 
    	TEXTURE1D_UNMAP_NOTMAPPED, 
    	TEXTURE2D_MAP_INVALIDMAPTYPE, 
    	TEXTURE2D_MAP_INVALIDSUBRESOURCE, 
    	TEXTURE2D_MAP_INVALIDFLAGS, 
    	TEXTURE2D_MAP_ALREADYMAPPED, 
    	TEXTURE2D_MAP_DEVICEREMOVED_RETURN, 
    	TEXTURE2D_UNMAP_INVALIDSUBRESOURCE, 
    	TEXTURE2D_UNMAP_NOTMAPPED, 
    	TEXTURE3D_MAP_INVALIDMAPTYPE, 
    	TEXTURE3D_MAP_INVALIDSUBRESOURCE, 
    	TEXTURE3D_MAP_INVALIDFLAGS, 
    	TEXTURE3D_MAP_ALREADYMAPPED, 
    	TEXTURE3D_MAP_DEVICEREMOVED_RETURN, 
    	TEXTURE3D_UNMAP_INVALIDSUBRESOURCE, 
    	TEXTURE3D_UNMAP_NOTMAPPED, 
    	CHECKFORMATSUPPORT_FORMAT_DEPRECATED, 
    	CHECKMULTISAMPLEQUALITYLEVELS_FORMAT_DEPRECATED, 
    	SETEXCEPTIONMODE_UNRECOGNIZEDFLAGS, 
    	SETEXCEPTIONMODE_INVALIDARG_RETURN, 
    	SETEXCEPTIONMODE_DEVICEREMOVED_RETURN, 
    	REF_SIMULATING_INFINITELY_FAST_HARDWARE, 
    	REF_THREADING_MODE, 
    	REF_UMDRIVER_EXCEPTION, 
    	REF_KMDRIVER_EXCEPTION, 
    	REF_HARDWARE_EXCEPTION, 
    	REF_ACCESSING_INDEXABLE_TEMP_OUT_OF_RANGE, 
    	REF_PROBLEM_PARSING_SHADER, 
    	REF_OUT_OF_MEMORY, 
    	REF_INFO, 
    	DEVICE_DRAW_VERTEXPOS_OVERFLOW, 
    	DEVICE_DRAWINDEXED_INDEXPOS_OVERFLOW, 
    	DEVICE_DRAWINSTANCED_VERTEXPOS_OVERFLOW, 
    	DEVICE_DRAWINSTANCED_INSTANCEPOS_OVERFLOW, 
    	DEVICE_DRAWINDEXEDINSTANCED_INSTANCEPOS_OVERFLOW, 
    	DEVICE_DRAWINDEXEDINSTANCED_INDEXPOS_OVERFLOW, 
    	DEVICE_DRAW_VERTEX_SHADER_NOT_SET, 
    	DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND, 
    	DEVICE_SHADER_LINKAGE_REGISTERINDEX, 
    	DEVICE_SHADER_LINKAGE_COMPONENTTYPE, 
    	DEVICE_SHADER_LINKAGE_REGISTERMASK, 
    	DEVICE_SHADER_LINKAGE_SYSTEMVALUE, 
    	DEVICE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS, 
    	DEVICE_DRAW_VERTEX_BUFFER_NOT_SET, 
    	DEVICE_DRAW_INPUTLAYOUT_NOT_SET, 
    	DEVICE_DRAW_CONSTANT_BUFFER_NOT_SET, 
    	DEVICE_DRAW_CONSTANT_BUFFER_TOO_SMALL, 
    	DEVICE_DRAW_SAMPLER_NOT_SET, 
    	DEVICE_DRAW_SHADERRESOURCEVIEW_NOT_SET, 
    	DEVICE_DRAW_VIEW_DIMENSION_MISMATCH, 
    	DEVICE_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL, 
    	DEVICE_DRAW_VERTEX_BUFFER_TOO_SMALL, 
    	DEVICE_DRAW_INDEX_BUFFER_NOT_SET, 
    	DEVICE_DRAW_INDEX_BUFFER_FORMAT_INVALID, 
    	DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL, 
    	DEVICE_DRAW_GS_INPUT_PRIMITIVE_MISMATCH, 
    	DEVICE_DRAW_RESOURCE_RETURN_TYPE_MISMATCH, 
    	DEVICE_DRAW_POSITION_NOT_PRESENT, 
    	DEVICE_DRAW_OUTPUT_STREAM_NOT_SET, 
    	DEVICE_DRAW_BOUND_RESOURCE_MAPPED, 
    	DEVICE_DRAW_INVALID_PRIMITIVETOPOLOGY, 
    	DEVICE_DRAW_VERTEX_OFFSET_UNALIGNED, 
    	DEVICE_DRAW_VERTEX_STRIDE_UNALIGNED, 
    	DEVICE_DRAW_INDEX_OFFSET_UNALIGNED, 
    	DEVICE_DRAW_OUTPUT_STREAM_OFFSET_UNALIGNED, 
    	DEVICE_DRAW_RESOURCE_FORMAT_LD_UNSUPPORTED, 
    	DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_UNSUPPORTED, 
    	DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_C_UNSUPPORTED, 
    	DEVICE_DRAW_RESOURCE_MULTISAMPLE_UNSUPPORTED, 
    	DEVICE_DRAW_SO_TARGETS_BOUND_WITHOUT_SOURCE, 
    	DEVICE_DRAW_SO_STRIDE_LARGER_THAN_BUFFER, 
    	DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING, 
    	DEVICE_DRAW_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0, 
    	DEVICE_REMOVAL_PROCESS_AT_FAULT, 
    	DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT, 
    	DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT, 
    	DEVICE_OPEN_SHARED_RESOURCE_INVALIDARG_RETURN, 
    	DEVICE_OPEN_SHARED_RESOURCE_OUTOFMEMORY_RETURN, 
    	DEVICE_OPEN_SHARED_RESOURCE_BADINTERFACE_RETURN, 
    	DEVICE_DRAW_VIEWPORT_NOT_SET, 
    	CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC, 
    	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC, 
    	DEVICE_RSSETVIEWPORTS_DENORMFLUSH, 
    	OMSETRENDERTARGETS_INVALIDVIEW, 
    	DEVICE_SETTEXTFILTERSIZE_INVALIDDIMENSIONS, 
    	DEVICE_DRAW_SAMPLER_MISMATCH, 
    	CREATEINPUTLAYOUT_TYPE_MISMATCH, 
    	BLENDSTATE_GETDESC_LEGACY, 
    	SHADERRESOURCEVIEW_GETDESC_LEGACY, 
    	CREATEQUERY_OUTOFMEMORY_RETURN, 
    	CREATEPREDICATE_OUTOFMEMORY_RETURN, 
    	CREATECOUNTER_OUTOFRANGE_COUNTER, 
    	CREATECOUNTER_SIMULTANEOUS_ACTIVE_COUNTERS_EXHAUSTED, 
    	CREATECOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER, 
    	CREATECOUNTER_OUTOFMEMORY_RETURN, 
    	CREATECOUNTER_NONEXCLUSIVE_RETURN, 
    	CREATECOUNTER_NULLDESC, 
    	CHECKCOUNTER_OUTOFRANGE_COUNTER, 
    	CHECKCOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER, 
    	SETPREDICATION_INVALID_PREDICATE_STATE, 
    	QUERY_BEGIN_UNSUPPORTED, 
    	PREDICATE_BEGIN_DURING_PREDICATION, 
    	QUERY_BEGIN_DUPLICATE, 
    	QUERY_BEGIN_ABANDONING_PREVIOUS_RESULTS, 
    	PREDICATE_END_DURING_PREDICATION, 
    	QUERY_END_ABANDONING_PREVIOUS_RESULTS, 
    	QUERY_END_WITHOUT_BEGIN, 
    	QUERY_GETDATA_INVALID_DATASIZE, 
    	QUERY_GETDATA_INVALID_FLAGS, 
    	QUERY_GETDATA_INVALID_CALL, 
    	DEVICE_DRAW_PS_OUTPUT_TYPE_MISMATCH, 
    	DEVICE_DRAW_RESOURCE_FORMAT_GATHER_UNSUPPORTED, 
    	DEVICE_DRAW_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN, 
    	DEVICE_IASETVERTEXBUFFERS_STRIDE_TOO_LARGE, 
    	DEVICE_IASETVERTEXBUFFERS_INVALIDRANGE, 
    	CREATEINPUTLAYOUT_EMPTY_LAYOUT, 
    	DEVICE_DRAW_RESOURCE_SAMPLE_COUNT_MISMATCH, 
    	LIVE_OBJECT_SUMMARY, 
    	LIVE_BUFFER, 
    	LIVE_TEXTURE1D, 
    	LIVE_TEXTURE2D, 
    	LIVE_TEXTURE3D, 
    	LIVE_SHADERRESOURCEVIEW, 
    	LIVE_RENDERTARGETVIEW, 
    	LIVE_DEPTHSTENCILVIEW, 
    	LIVE_VERTEXSHADER, 
    	LIVE_GEOMETRYSHADER, 
    	LIVE_PIXELSHADER, 
    	LIVE_INPUTLAYOUT, 
    	LIVE_SAMPLER, 
    	LIVE_BLENDSTATE, 
    	LIVE_DEPTHSTENCILSTATE, 
    	LIVE_RASTERIZERSTATE, 
    	LIVE_QUERY, 
    	LIVE_PREDICATE, 
    	LIVE_COUNTER, 
    	LIVE_DEVICE, 
    	LIVE_SWAPCHAIN, 
    	D3D10_MESSAGES_END, 
    	D3D10L9_MESSAGES_START                                                      = 1048576, 
    	CREATEDEPTHSTENCILSTATE_STENCIL_NO_TWO_SIDED, 
    	CREATERASTERIZERSTATE_DepthBiasClamp_NOT_SUPPORTED, 
    	CREATESAMPLERSTATE_NO_COMPARISON_SUPPORT, 
    	CREATESAMPLERSTATE_EXCESSIVE_ANISOTROPY, 
    	CREATESAMPLERSTATE_BORDER_OUT_OF_RANGE, 
    	VSSETSAMPLERS_NOT_SUPPORTED, 
    	VSSETSAMPLERS_TOO_MANY_SAMPLERS, 
    	PSSETSAMPLERS_TOO_MANY_SAMPLERS, 
    	CREATERESOURCE_NO_ARRAYS, 
    	CREATERESOURCE_NO_VB_AND_IB_BIND, 
    	CREATERESOURCE_NO_TEXTURE_1D, 
    	CREATERESOURCE_DIMENSION_OUT_OF_RANGE, 
    	CREATERESOURCE_NOT_BINDABLE_AS_SHADER_RESOURCE, 
    	OMSETRENDERTARGETS_TOO_MANY_RENDER_TARGETS, 
    	OMSETRENDERTARGETS_NO_DIFFERING_BIT_DEPTHS, 
    	IASETVERTEXBUFFERS_BAD_BUFFER_INDEX, 
    	DEVICE_RSSETVIEWPORTS_TOO_MANY_VIEWPORTS, 
    	DEVICE_IASETPRIMITIVETOPOLOGY_ADJACENCY_UNSUPPORTED, 
    	DEVICE_RSSETSCISSORRECTS_TOO_MANY_SCISSORS, 
    	COPYRESOURCE_ONLY_TEXTURE_2D_WITHIN_GPU_MEMORY, 
    	COPYRESOURCE_NO_TEXTURE_3D_READBACK, 
    	COPYRESOURCE_NO_TEXTURE_ONLY_READBACK, 
    	CREATEINPUTLAYOUT_UNSUPPORTED_FORMAT, 
    	CREATEBLENDSTATE_NO_ALPHA_TO_COVERAGE, 
    	CREATERASTERIZERSTATE_DepthClipEnable_MUST_BE_TRUE, 
    	DRAWINDEXED_STARTINDEXLOCATION_MUST_BE_POSITIVE, 
    	CREATESHADERRESOURCEVIEW_MUST_USE_LOWEST_LOD, 
    	CREATESAMPLERSTATE_MINLOD_MUST_NOT_BE_FRACTIONAL, 
    	CREATESAMPLERSTATE_MAXLOD_MUST_BE_FLT_MAX, 
    	CREATESHADERRESOURCEVIEW_FIRSTARRAYSLICE_MUST_BE_ZERO, 
    	CREATESHADERRESOURCEVIEW_CUBES_MUST_HAVE_6_SIDES, 
    	CREATERESOURCE_NOT_BINDABLE_AS_RENDER_TARGET, 
    	CREATERESOURCE_NO_DWORD_INDEX_BUFFER, 
    	CREATERESOURCE_MSAA_PRECLUDES_SHADER_RESOURCE, 
    	CREATERESOURCE_PRESENTATION_PRECLUDES_SHADER_RESOURCE, 
    	CREATEBLENDSTATE_NO_INDEPENDENT_BLEND_ENABLE, 
    	CREATEBLENDSTATE_NO_INDEPENDENT_WRITE_MASKS, 
    	CREATERESOURCE_NO_STREAM_OUT, 
    	CREATERESOURCE_ONLY_VB_IB_FOR_BUFFERS, 
    	CREATERESOURCE_NO_AUTOGEN_FOR_VOLUMES, 
    	CREATERESOURCE_DXGI_FORMAT_R8G8B8A8_CANNOT_BE_SHARED, 
    	VSSHADERRESOURCES_NOT_SUPPORTED, 
    	GEOMETRY_SHADER_NOT_SUPPORTED, 
    	STREAM_OUT_NOT_SUPPORTED, 
    	TEXT_FILTER_NOT_SUPPORTED, 
    	CREATEBLENDSTATE_NO_SEPARATE_ALPHA_BLEND, 
    	CREATEBLENDSTATE_NO_MRT_BLEND, 
    	CREATEBLENDSTATE_OPERATION_NOT_SUPPORTED, 
    	CREATESAMPLERSTATE_NO_MIRRORONCE, 
    	DRAWINSTANCED_NOT_SUPPORTED, 
    	DRAWINDEXEDINSTANCED_NOT_SUPPORTED_BELOW_9_3, 
    	DRAWINDEXED_POINTLIST_UNSUPPORTED, 
    	SETBLENDSTATE_SAMPLE_MASK_CANNOT_BE_ZERO, 
    	CREATERESOURCE_DIMENSION_EXCEEDS_FEATURE_LEVEL_DEFINITION, 
    	CREATERESOURCE_ONLY_SINGLE_MIP_LEVEL_DEPTH_STENCIL_SUPPORTED, 
    	DEVICE_RSSETSCISSORRECTS_NEGATIVESCISSOR, 
    	SLOT_ZERO_MUST_BE_D3D10_INPUT_PER_VERTEX_DATA, 
    	CREATERESOURCE_NON_POW_2_MIPMAP, 
    	CREATESAMPLERSTATE_BORDER_NOT_SUPPORTED, 
    	OMSETRENDERTARGETS_NO_SRGB_MRT, 
    	COPYRESOURCE_NO_3D_MISMATCHED_UPDATES, 
    	D3D10L9_MESSAGES_END, 
    	D3D11_MESSAGES_START                                                        = 2097152, 
    	CREATEDEPTHSTENCILVIEW_INVALIDFLAGS, 
    	CREATEVERTEXSHADER_INVALIDCLASSLINKAGE, 
    	CREATEGEOMETRYSHADER_INVALIDCLASSLINKAGE, 
    	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTREAMS, 
    	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAMTORASTERIZER, 
    	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTREAMS, 
    	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCLASSLINKAGE, 
    	CREATEPIXELSHADER_INVALIDCLASSLINKAGE, 
    	CREATEDEFERREDCONTEXT_INVALID_COMMANDLISTFLAGS, 
    	CREATEDEFERREDCONTEXT_SINGLETHREADED, 
    	CREATEDEFERREDCONTEXT_INVALIDARG_RETURN, 
    	CREATEDEFERREDCONTEXT_INVALID_CALL_RETURN, 
    	CREATEDEFERREDCONTEXT_OUTOFMEMORY_RETURN, 
    	FINISHDISPLAYLIST_ONIMMEDIATECONTEXT, 
    	FINISHDISPLAYLIST_OUTOFMEMORY_RETURN, 
    	FINISHDISPLAYLIST_INVALID_CALL_RETURN, 
    	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAM, 
    	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDENTRIES, 
    	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTRIDES, 
    	CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTRIDES, 
    	DEVICE_HSSETSHADERRESOURCES_HAZARD, 
    	DEVICE_HSSETCONSTANTBUFFERS_HAZARD, 
    	HSSETSHADERRESOURCES_UNBINDDELETINGOBJECT, 
    	HSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT, 
    	CREATEHULLSHADER_INVALIDCALL, 
    	CREATEHULLSHADER_OUTOFMEMORY, 
    	CREATEHULLSHADER_INVALIDSHADERBYTECODE, 
    	CREATEHULLSHADER_INVALIDSHADERTYPE, 
    	CREATEHULLSHADER_INVALIDCLASSLINKAGE, 
    	DEVICE_HSSETSHADERRESOURCES_VIEWS_EMPTY, 
    	HSSETCONSTANTBUFFERS_INVALIDBUFFER, 
    	DEVICE_HSSETCONSTANTBUFFERS_BUFFERS_EMPTY, 
    	DEVICE_HSSETSAMPLERS_SAMPLERS_EMPTY, 
    	DEVICE_HSGETSHADERRESOURCES_VIEWS_EMPTY, 
    	DEVICE_HSGETCONSTANTBUFFERS_BUFFERS_EMPTY, 
    	DEVICE_HSGETSAMPLERS_SAMPLERS_EMPTY, 
    	DEVICE_DSSETSHADERRESOURCES_HAZARD, 
    	DEVICE_DSSETCONSTANTBUFFERS_HAZARD, 
    	DSSETSHADERRESOURCES_UNBINDDELETINGOBJECT, 
    	DSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT, 
    	CREATEDOMAINSHADER_INVALIDCALL, 
    	CREATEDOMAINSHADER_OUTOFMEMORY, 
    	CREATEDOMAINSHADER_INVALIDSHADERBYTECODE, 
    	CREATEDOMAINSHADER_INVALIDSHADERTYPE, 
    	CREATEDOMAINSHADER_INVALIDCLASSLINKAGE, 
    	DEVICE_DSSETSHADERRESOURCES_VIEWS_EMPTY, 
    	DSSETCONSTANTBUFFERS_INVALIDBUFFER, 
    	DEVICE_DSSETCONSTANTBUFFERS_BUFFERS_EMPTY, 
    	DEVICE_DSSETSAMPLERS_SAMPLERS_EMPTY, 
    	DEVICE_DSGETSHADERRESOURCES_VIEWS_EMPTY, 
    	DEVICE_DSGETCONSTANTBUFFERS_BUFFERS_EMPTY, 
    	DEVICE_DSGETSAMPLERS_SAMPLERS_EMPTY, 
    	DEVICE_DRAW_HS_XOR_DS_MISMATCH, 
    	DEFERRED_CONTEXT_REMOVAL_PROCESS_AT_FAULT, 
    	DEVICE_DRAWINDIRECT_INVALID_ARG_BUFFER, 
    	DEVICE_DRAWINDIRECT_OFFSET_UNALIGNED, 
    	DEVICE_DRAWINDIRECT_OFFSET_OVERFLOW, 
    	RESOURCE_MAP_INVALIDMAPTYPE, 
    	RESOURCE_MAP_INVALIDSUBRESOURCE, 
    	RESOURCE_MAP_INVALIDFLAGS, 
    	RESOURCE_MAP_ALREADYMAPPED, 
    	RESOURCE_MAP_DEVICEREMOVED_RETURN, 
    	RESOURCE_MAP_OUTOFMEMORY_RETURN, 
    	RESOURCE_MAP_WITHOUT_INITIAL_DISCARD, 
    	RESOURCE_UNMAP_INVALIDSUBRESOURCE, 
    	RESOURCE_UNMAP_NOTMAPPED, 
    	DEVICE_DRAW_RASTERIZING_CONTROL_POINTS, 
    	DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNSUPPORTED, 
    	DEVICE_DRAW_HS_DS_SIGNATURE_MISMATCH, 
    	DEVICE_DRAW_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH, 
    	DEVICE_DRAW_HS_DS_CONTROL_POINT_COUNT_MISMATCH, 
    	DEVICE_DRAW_HS_DS_TESSELLATOR_DOMAIN_MISMATCH, 
    	CREATE_CONTEXT, 
    	LIVE_CONTEXT, 
    	DESTROY_CONTEXT, 
    	CREATE_BUFFER, 
    	LIVE_BUFFER_WIN7, 
    	DESTROY_BUFFER, 
    	CREATE_TEXTURE1D, 
    	LIVE_TEXTURE1D_WIN7, 
    	DESTROY_TEXTURE1D, 
    	CREATE_TEXTURE2D, 
    	LIVE_TEXTURE2D_WIN7, 
    	DESTROY_TEXTURE2D, 
    	CREATE_TEXTURE3D, 
    	LIVE_TEXTURE3D_WIN7, 
    	DESTROY_TEXTURE3D, 
    	CREATE_SHADERRESOURCEVIEW, 
    	LIVE_SHADERRESOURCEVIEW_WIN7, 
    	DESTROY_SHADERRESOURCEVIEW, 
    	CREATE_RENDERTARGETVIEW, 
    	LIVE_RENDERTARGETVIEW_WIN7, 
    	DESTROY_RENDERTARGETVIEW, 
    	CREATE_DEPTHSTENCILVIEW, 
    	LIVE_DEPTHSTENCILVIEW_WIN7, 
    	DESTROY_DEPTHSTENCILVIEW, 
    	CREATE_VERTEXSHADER, 
    	LIVE_VERTEXSHADER_WIN7, 
    	DESTROY_VERTEXSHADER, 
    	CREATE_HULLSHADER, 
    	LIVE_HULLSHADER, 
    	DESTROY_HULLSHADER, 
    	CREATE_DOMAINSHADER, 
    	LIVE_DOMAINSHADER, 
    	DESTROY_DOMAINSHADER, 
    	CREATE_GEOMETRYSHADER, 
    	LIVE_GEOMETRYSHADER_WIN7, 
    	DESTROY_GEOMETRYSHADER, 
    	CREATE_PIXELSHADER, 
    	LIVE_PIXELSHADER_WIN7, 
    	DESTROY_PIXELSHADER, 
    	CREATE_INPUTLAYOUT, 
    	LIVE_INPUTLAYOUT_WIN7, 
    	DESTROY_INPUTLAYOUT, 
    	CREATE_SAMPLER, 
    	LIVE_SAMPLER_WIN7, 
    	DESTROY_SAMPLER, 
    	CREATE_BLENDSTATE, 
    	LIVE_BLENDSTATE_WIN7, 
    	DESTROY_BLENDSTATE, 
    	CREATE_DEPTHSTENCILSTATE, 
    	LIVE_DEPTHSTENCILSTATE_WIN7, 
    	DESTROY_DEPTHSTENCILSTATE, 
    	CREATE_RASTERIZERSTATE, 
    	LIVE_RASTERIZERSTATE_WIN7, 
    	DESTROY_RASTERIZERSTATE, 
    	CREATE_QUERY, 
    	LIVE_QUERY_WIN7, 
    	DESTROY_QUERY, 
    	CREATE_PREDICATE, 
    	LIVE_PREDICATE_WIN7, 
    	DESTROY_PREDICATE, 
    	CREATE_COUNTER, 
    	DESTROY_COUNTER, 
    	CREATE_COMMANDLIST, 
    	LIVE_COMMANDLIST, 
    	DESTROY_COMMANDLIST, 
    	CREATE_CLASSINSTANCE, 
    	LIVE_CLASSINSTANCE, 
    	DESTROY_CLASSINSTANCE, 
    	CREATE_CLASSLINKAGE, 
    	LIVE_CLASSLINKAGE, 
    	DESTROY_CLASSLINKAGE, 
    	LIVE_DEVICE_WIN7, 
    	LIVE_OBJECT_SUMMARY_WIN7, 
    	CREATE_COMPUTESHADER, 
    	LIVE_COMPUTESHADER, 
    	DESTROY_COMPUTESHADER, 
    	CREATE_UNORDEREDACCESSVIEW, 
    	LIVE_UNORDEREDACCESSVIEW, 
    	DESTROY_UNORDEREDACCESSVIEW, 
    	DEVICE_SETSHADER_INTERFACES_FEATURELEVEL, 
    	DEVICE_SETSHADER_INTERFACE_COUNT_MISMATCH, 
    	DEVICE_SETSHADER_INVALID_INSTANCE, 
    	DEVICE_SETSHADER_INVALID_INSTANCE_INDEX, 
    	DEVICE_SETSHADER_INVALID_INSTANCE_TYPE, 
    	DEVICE_SETSHADER_INVALID_INSTANCE_DATA, 
    	DEVICE_SETSHADER_UNBOUND_INSTANCE_DATA, 
    	DEVICE_SETSHADER_INSTANCE_DATA_BINDINGS, 
    	DEVICE_CREATESHADER_CLASSLINKAGE_FULL, 
    	DEVICE_CHECKFEATURESUPPORT_UNRECOGNIZED_FEATURE, 
    	DEVICE_CHECKFEATURESUPPORT_MISMATCHED_DATA_SIZE, 
    	DEVICE_CHECKFEATURESUPPORT_INVALIDARG_RETURN, 
    	DEVICE_CSSETSHADERRESOURCES_HAZARD, 
    	DEVICE_CSSETCONSTANTBUFFERS_HAZARD, 
    	CSSETSHADERRESOURCES_UNBINDDELETINGOBJECT, 
    	CSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT, 
    	CREATECOMPUTESHADER_INVALIDCALL, 
    	CREATECOMPUTESHADER_OUTOFMEMORY, 
    	CREATECOMPUTESHADER_INVALIDSHADERBYTECODE, 
    	CREATECOMPUTESHADER_INVALIDSHADERTYPE, 
    	CREATECOMPUTESHADER_INVALIDCLASSLINKAGE, 
    	DEVICE_CSSETSHADERRESOURCES_VIEWS_EMPTY, 
    	CSSETCONSTANTBUFFERS_INVALIDBUFFER, 
    	DEVICE_CSSETCONSTANTBUFFERS_BUFFERS_EMPTY, 
    	DEVICE_CSSETSAMPLERS_SAMPLERS_EMPTY, 
    	DEVICE_CSGETSHADERRESOURCES_VIEWS_EMPTY, 
    	DEVICE_CSGETCONSTANTBUFFERS_BUFFERS_EMPTY, 
    	DEVICE_CSGETSAMPLERS_SAMPLERS_EMPTY, 
    	DEVICE_CREATEVERTEXSHADER_DOUBLEFLOATOPSNOTSUPPORTED, 
    	DEVICE_CREATEHULLSHADER_DOUBLEFLOATOPSNOTSUPPORTED, 
    	DEVICE_CREATEDOMAINSHADER_DOUBLEFLOATOPSNOTSUPPORTED, 
    	DEVICE_CREATEGEOMETRYSHADER_DOUBLEFLOATOPSNOTSUPPORTED, 
    	DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEFLOATOPSNOTSUPPORTED, 
    	DEVICE_CREATEPIXELSHADER_DOUBLEFLOATOPSNOTSUPPORTED, 
    	DEVICE_CREATECOMPUTESHADER_DOUBLEFLOATOPSNOTSUPPORTED, 
    	CREATEBUFFER_INVALIDSTRUCTURESTRIDE, 
    	CREATESHADERRESOURCEVIEW_INVALIDFLAGS, 
    	CREATEUNORDEREDACCESSVIEW_INVALIDRESOURCE, 
    	CREATEUNORDEREDACCESSVIEW_INVALIDDESC, 
    	CREATEUNORDEREDACCESSVIEW_INVALIDFORMAT, 
    	CREATEUNORDEREDACCESSVIEW_INVALIDDIMENSIONS, 
    	CREATEUNORDEREDACCESSVIEW_UNRECOGNIZEDFORMAT, 
    	DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_HAZARD, 
    	DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_OVERLAPPING_OLD_SLOTS, 
    	DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_NO_OP, 
    	CSSETUNORDEREDACCESSVIEWS_UNBINDDELETINGOBJECT, 
    	PSSETUNORDEREDACCESSVIEWS_UNBINDDELETINGOBJECT, 
    	CREATEUNORDEREDACCESSVIEW_INVALIDARG_RETURN, 
    	CREATEUNORDEREDACCESSVIEW_OUTOFMEMORY_RETURN, 
    	CREATEUNORDEREDACCESSVIEW_TOOMANYOBJECTS, 
    	DEVICE_CSSETUNORDEREDACCESSVIEWS_HAZARD, 
    	CLEARUNORDEREDACCESSVIEW_DENORMFLUSH, 
    	DEVICE_CSSETUNORDEREDACCESSS_VIEWS_EMPTY, 
    	DEVICE_CSGETUNORDEREDACCESSS_VIEWS_EMPTY, 
    	CREATEUNORDEREDACCESSVIEW_INVALIDFLAGS, 
    	CREATESHADERRESESOURCEVIEW_TOOMANYOBJECTS, 
    	DEVICE_DISPATCHINDIRECT_INVALID_ARG_BUFFER, 
    	DEVICE_DISPATCHINDIRECT_OFFSET_UNALIGNED, 
    	DEVICE_DISPATCHINDIRECT_OFFSET_OVERFLOW, 
    	DEVICE_SETRESOURCEMINLOD_INVALIDCONTEXT, 
    	DEVICE_SETRESOURCEMINLOD_INVALIDRESOURCE, 
    	DEVICE_SETRESOURCEMINLOD_INVALIDMINLOD, 
    	DEVICE_GETRESOURCEMINLOD_INVALIDCONTEXT, 
    	DEVICE_GETRESOURCEMINLOD_INVALIDRESOURCE, 
    	OMSETDEPTHSTENCIL_UNBINDDELETINGOBJECT, 
    	CLEARDEPTHSTENCILVIEW_DEPTH_READONLY, 
    	CLEARDEPTHSTENCILVIEW_STENCIL_READONLY, 
    	CHECKFEATURESUPPORT_FORMAT_DEPRECATED, 
    	DEVICE_UNORDEREDACCESSVIEW_RETURN_TYPE_MISMATCH, 
    	DEVICE_UNORDEREDACCESSVIEW_NOT_SET, 
    	DEVICE_DRAW_UNORDEREDACCESSVIEW_RENDERTARGETVIEW_OVERLAP, 
    	DEVICE_UNORDEREDACCESSVIEW_DIMENSION_MISMATCH, 
    	DEVICE_UNORDEREDACCESSVIEW_APPEND_UNSUPPORTED, 
    	DEVICE_UNORDEREDACCESSVIEW_ATOMICS_UNSUPPORTED, 
    	DEVICE_UNORDEREDACCESSVIEW_STRUCTURE_STRIDE_MISMATCH, 
    	DEVICE_UNORDEREDACCESSVIEW_BUFFER_TYPE_MISMATCH, 
    	DEVICE_UNORDEREDACCESSVIEW_RAW_UNSUPPORTED, 
    	DEVICE_UNORDEREDACCESSVIEW_FORMAT_LD_UNSUPPORTED, 
    	DEVICE_UNORDEREDACCESSVIEW_FORMAT_STORE_UNSUPPORTED, 
    	DEVICE_UNORDEREDACCESSVIEW_ATOMIC_ADD_UNSUPPORTED, 
    	DEVICE_UNORDEREDACCESSVIEW_ATOMIC_BITWISE_OPS_UNSUPPORTED, 
    	DEVICE_UNORDEREDACCESSVIEW_ATOMIC_CMPSTORE_CMPEXCHANGE_UNSUPPORTED, 
    	DEVICE_UNORDEREDACCESSVIEW_ATOMIC_EXCHANGE_UNSUPPORTED, 
    	DEVICE_UNORDEREDACCESSVIEW_ATOMIC_SIGNED_MINMAX_UNSUPPORTED, 
    	DEVICE_UNORDEREDACCESSVIEW_ATOMIC_UNSIGNED_MINMAX_UNSUPPORTED, 
    	DEVICE_DISPATCH_BOUND_RESOURCE_MAPPED, 
    	DEVICE_DISPATCH_THREADGROUPCOUNT_OVERFLOW, 
    	DEVICE_DISPATCH_THREADGROUPCOUNT_ZERO, 
    	DEVICE_SHADERRESOURCEVIEW_STRUCTURE_STRIDE_MISMATCH, 
    	DEVICE_SHADERRESOURCEVIEW_BUFFER_TYPE_MISMATCH, 
    	DEVICE_SHADERRESOURCEVIEW_RAW_UNSUPPORTED, 
    	DEVICE_DISPATCH_UNSUPPORTED, 
    	DEVICE_DISPATCHINDIRECT_UNSUPPORTED, 
    	COPYSTRUCTURECOUNT_INVALIDOFFSET, 
    	COPYSTRUCTURECOUNT_LARGEOFFSET, 
    	COPYSTRUCTURECOUNT_INVALIDDESTINATIONSTATE, 
    	COPYSTRUCTURECOUNT_INVALIDSOURCESTATE, 
    	CHECKFORMATSUPPORT_FORMAT_NOT_SUPPORTED, 
    	DEVICE_CSSETUNORDEREDACCESSVIEWS_INVALIDVIEW, 
    	DEVICE_CSSETUNORDEREDACCESSVIEWS_INVALIDOFFSET, 
    	DEVICE_CSSETUNORDEREDACCESSVIEWS_TOOMANYVIEWS, 
    	CLEARUNORDEREDACCESSVIEWFLOAT_INVALIDFORMAT, 
    	DEVICE_UNORDEREDACCESSVIEW_COUNTER_UNSUPPORTED, 
    	REF_WARNING, 
    	DEVICE_DRAW_PIXEL_SHADER_WITHOUT_RTV_OR_DSV, 
    	SHADER_ABORT, 
    	SHADER_MESSAGE, 
    	SHADER_ERROR, 
    	OFFERRESOURCES_INVALIDRESOURCE, 
    	HSSETSAMPLERS_UNBINDDELETINGOBJECT, 
    	DSSETSAMPLERS_UNBINDDELETINGOBJECT, 
    	CSSETSAMPLERS_UNBINDDELETINGOBJECT, 
    	HSSETSHADER_UNBINDDELETINGOBJECT, 
    	DSSETSHADER_UNBINDDELETINGOBJECT, 
    	CSSETSHADER_UNBINDDELETINGOBJECT, 
    	ENQUEUESETEVENT_INVALIDARG_RETURN, 
    	ENQUEUESETEVENT_OUTOFMEMORY_RETURN, 
    	ENQUEUESETEVENT_ACCESSDENIED_RETURN, 
    	DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_NUMUAVS_INVALIDRANGE, 
    	USE_OF_ZERO_REFCOUNT_OBJECT, 
    	D3D11_MESSAGES_END, 
    	D3D11_1_MESSAGES_START                                                      = 3145728, 
    	CREATE_VIDEODECODER, 
    	CREATE_VIDEOPROCESSORENUM, 
    	CREATE_VIDEOPROCESSOR, 
    	CREATE_DECODEROUTPUTVIEW, 
    	CREATE_PROCESSORINPUTVIEW, 
    	CREATE_PROCESSOROUTPUTVIEW, 
    	CREATE_DEVICECONTEXTSTATE, 
    	LIVE_VIDEODECODER, 
    	LIVE_VIDEOPROCESSORENUM, 
    	LIVE_VIDEOPROCESSOR, 
    	LIVE_DECODEROUTPUTVIEW, 
    	LIVE_PROCESSORINPUTVIEW, 
    	LIVE_PROCESSOROUTPUTVIEW, 
    	LIVE_DEVICECONTEXTSTATE, 
    	DESTROY_VIDEODECODER, 
    	DESTROY_VIDEOPROCESSORENUM, 
    	DESTROY_VIDEOPROCESSOR, 
    	DESTROY_DECODEROUTPUTVIEW, 
    	DESTROY_PROCESSORINPUTVIEW, 
    	DESTROY_PROCESSOROUTPUTVIEW, 
    	DESTROY_DEVICECONTEXTSTATE, 
    	CREATEDEVICECONTEXTSTATE_INVALIDFLAGS, 
    	CREATEDEVICECONTEXTSTATE_INVALIDFEATURELEVEL, 
    	CREATEDEVICECONTEXTSTATE_FEATURELEVELS_NOT_SUPPORTED, 
    	CREATEDEVICECONTEXTSTATE_INVALIDREFIID, 
    	DEVICE_DISCARDVIEW_INVALIDVIEW, 
    	COPYSUBRESOURCEREGION1_INVALIDCOPYFLAGS, 
    	UPDATESUBRESOURCE1_INVALIDCOPYFLAGS, 
    	CREATERASTERIZERSTATE_INVALIDFORCEDSAMPLECOUNT, 
    	CREATEVIDEODECODER_OUTOFMEMORY_RETURN, 
    	CREATEVIDEODECODER_NULLPARAM, 
    	CREATEVIDEODECODER_INVALIDFORMAT, 
    	CREATEVIDEODECODER_ZEROWIDTHHEIGHT, 
    	CREATEVIDEODECODER_DRIVER_INVALIDBUFFERSIZE, 
    	CREATEVIDEODECODER_DRIVER_INVALIDBUFFERUSAGE, 
    	GETVIDEODECODERPROFILECOUNT_OUTOFMEMORY, 
    	GETVIDEODECODERPROFILE_NULLPARAM, 
    	GETVIDEODECODERPROFILE_INVALIDINDEX, 
    	GETVIDEODECODERPROFILE_OUTOFMEMORY_RETURN, 
    	CHECKVIDEODECODERFORMAT_NULLPARAM, 
    	CHECKVIDEODECODERFORMAT_OUTOFMEMORY_RETURN, 
    	GETVIDEODECODERCONFIGCOUNT_NULLPARAM, 
    	GETVIDEODECODERCONFIGCOUNT_OUTOFMEMORY_RETURN, 
    	GETVIDEODECODERCONFIG_NULLPARAM, 
    	GETVIDEODECODERCONFIG_INVALIDINDEX, 
    	GETVIDEODECODERCONFIG_OUTOFMEMORY_RETURN, 
    	GETDECODERCREATIONPARAMS_NULLPARAM, 
    	GETDECODERDRIVERHANDLE_NULLPARAM, 
    	GETDECODERBUFFER_NULLPARAM, 
    	GETDECODERBUFFER_INVALIDBUFFER, 
    	GETDECODERBUFFER_INVALIDTYPE, 
    	GETDECODERBUFFER_LOCKED, 
    	RELEASEDECODERBUFFER_NULLPARAM, 
    	RELEASEDECODERBUFFER_INVALIDTYPE, 
    	RELEASEDECODERBUFFER_NOTLOCKED, 
    	DECODERBEGINFRAME_NULLPARAM, 
    	DECODERBEGINFRAME_HAZARD, 
    	DECODERENDFRAME_NULLPARAM, 
    	SUBMITDECODERBUFFERS_NULLPARAM, 
    	SUBMITDECODERBUFFERS_INVALIDTYPE, 
    	DECODEREXTENSION_NULLPARAM, 
    	DECODEREXTENSION_INVALIDRESOURCE, 
    	CREATEVIDEOPROCESSORENUMERATOR_OUTOFMEMORY_RETURN, 
    	CREATEVIDEOPROCESSORENUMERATOR_NULLPARAM, 
    	CREATEVIDEOPROCESSORENUMERATOR_INVALIDFRAMEFORMAT, 
    	CREATEVIDEOPROCESSORENUMERATOR_INVALIDUSAGE, 
    	CREATEVIDEOPROCESSORENUMERATOR_INVALIDINPUTFRAMERATE, 
    	CREATEVIDEOPROCESSORENUMERATOR_INVALIDOUTPUTFRAMERATE, 
    	CREATEVIDEOPROCESSORENUMERATOR_INVALIDWIDTHHEIGHT, 
    	GETVIDEOPROCESSORCONTENTDESC_NULLPARAM, 
    	CHECKVIDEOPROCESSORFORMAT_NULLPARAM, 
    	GETVIDEOPROCESSORCAPS_NULLPARAM, 
    	GETVIDEOPROCESSORRATECONVERSIONCAPS_NULLPARAM, 
    	GETVIDEOPROCESSORRATECONVERSIONCAPS_INVALIDINDEX, 
    	GETVIDEOPROCESSORCUSTOMRATE_NULLPARAM, 
    	GETVIDEOPROCESSORCUSTOMRATE_INVALIDINDEX, 
    	GETVIDEOPROCESSORFILTERRANGE_NULLPARAM, 
    	GETVIDEOPROCESSORFILTERRANGE_UNSUPPORTED, 
    	CREATEVIDEOPROCESSOR_OUTOFMEMORY_RETURN, 
    	CREATEVIDEOPROCESSOR_NULLPARAM, 
    	VIDEOPROCESSORSETOUTPUTTARGETRECT_NULLPARAM, 
    	VIDEOPROCESSORSETOUTPUTBACKGROUNDCOLOR_NULLPARAM, 
    	VIDEOPROCESSORSETOUTPUTBACKGROUNDCOLOR_INVALIDALPHA, 
    	VIDEOPROCESSORSETOUTPUTCOLORSPACE_NULLPARAM, 
    	VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_NULLPARAM, 
    	VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_UNSUPPORTED, 
    	VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_INVALIDSTREAM, 
    	VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_INVALIDFILLMODE, 
    	VIDEOPROCESSORSETOUTPUTCONSTRICTION_NULLPARAM, 
    	VIDEOPROCESSORSETOUTPUTSTEREOMODE_NULLPARAM, 
    	VIDEOPROCESSORSETOUTPUTSTEREOMODE_UNSUPPORTED, 
    	VIDEOPROCESSORSETOUTPUTEXTENSION_NULLPARAM, 
    	VIDEOPROCESSORGETOUTPUTTARGETRECT_NULLPARAM, 
    	VIDEOPROCESSORGETOUTPUTBACKGROUNDCOLOR_NULLPARAM, 
    	VIDEOPROCESSORGETOUTPUTCOLORSPACE_NULLPARAM, 
    	VIDEOPROCESSORGETOUTPUTALPHAFILLMODE_NULLPARAM, 
    	VIDEOPROCESSORGETOUTPUTCONSTRICTION_NULLPARAM, 
    	VIDEOPROCESSORSETOUTPUTCONSTRICTION_UNSUPPORTED, 
    	VIDEOPROCESSORSETOUTPUTCONSTRICTION_INVALIDSIZE, 
    	VIDEOPROCESSORGETOUTPUTSTEREOMODE_NULLPARAM, 
    	VIDEOPROCESSORGETOUTPUTEXTENSION_NULLPARAM, 
    	VIDEOPROCESSORSETSTREAMFRAMEFORMAT_NULLPARAM, 
    	VIDEOPROCESSORSETSTREAMFRAMEFORMAT_INVALIDFORMAT, 
    	VIDEOPROCESSORSETSTREAMFRAMEFORMAT_INVALIDSTREAM, 
    	VIDEOPROCESSORSETSTREAMCOLORSPACE_NULLPARAM, 
    	VIDEOPROCESSORSETSTREAMCOLORSPACE_INVALIDSTREAM, 
    	VIDEOPROCESSORSETSTREAMOUTPUTRATE_NULLPARAM, 
    	VIDEOPROCESSORSETSTREAMOUTPUTRATE_INVALIDRATE, 
    	VIDEOPROCESSORSETSTREAMOUTPUTRATE_INVALIDFLAG, 
    	VIDEOPROCESSORSETSTREAMOUTPUTRATE_INVALIDSTREAM, 
    	VIDEOPROCESSORSETSTREAMSOURCERECT_NULLPARAM, 
    	VIDEOPROCESSORSETSTREAMSOURCERECT_INVALIDSTREAM, 
    	VIDEOPROCESSORSETSTREAMSOURCERECT_INVALIDRECT, 
    	VIDEOPROCESSORSETSTREAMDESTRECT_NULLPARAM, 
    	VIDEOPROCESSORSETSTREAMDESTRECT_INVALIDSTREAM, 
    	VIDEOPROCESSORSETSTREAMDESTRECT_INVALIDRECT, 
    	VIDEOPROCESSORSETSTREAMALPHA_NULLPARAM, 
    	VIDEOPROCESSORSETSTREAMALPHA_INVALIDSTREAM, 
    	VIDEOPROCESSORSETSTREAMALPHA_INVALIDALPHA, 
    	VIDEOPROCESSORSETSTREAMPALETTE_NULLPARAM, 
    	VIDEOPROCESSORSETSTREAMPALETTE_INVALIDSTREAM, 
    	VIDEOPROCESSORSETSTREAMPALETTE_INVALIDCOUNT, 
    	VIDEOPROCESSORSETSTREAMPALETTE_INVALIDALPHA, 
    	VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_NULLPARAM, 
    	VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_INVALIDSTREAM, 
    	VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_INVALIDRATIO, 
    	VIDEOPROCESSORSETSTREAMLUMAKEY_NULLPARAM, 
    	VIDEOPROCESSORSETSTREAMLUMAKEY_INVALIDSTREAM, 
    	VIDEOPROCESSORSETSTREAMLUMAKEY_INVALIDRANGE, 
    	VIDEOPROCESSORSETSTREAMLUMAKEY_UNSUPPORTED, 
    	VIDEOPROCESSORSETSTREAMSTEREOFORMAT_NULLPARAM, 
    	VIDEOPROCESSORSETSTREAMSTEREOFORMAT_INVALIDSTREAM, 
    	VIDEOPROCESSORSETSTREAMSTEREOFORMAT_UNSUPPORTED, 
    	VIDEOPROCESSORSETSTREAMSTEREOFORMAT_FLIPUNSUPPORTED, 
    	VIDEOPROCESSORSETSTREAMSTEREOFORMAT_MONOOFFSETUNSUPPORTED, 
    	VIDEOPROCESSORSETSTREAMSTEREOFORMAT_FORMATUNSUPPORTED, 
    	VIDEOPROCESSORSETSTREAMSTEREOFORMAT_INVALIDFORMAT, 
    	VIDEOPROCESSORSETSTREAMAUTOPROCESSINGMODE_NULLPARAM, 
    	VIDEOPROCESSORSETSTREAMAUTOPROCESSINGMODE_INVALIDSTREAM, 
    	VIDEOPROCESSORSETSTREAMFILTER_NULLPARAM, 
    	VIDEOPROCESSORSETSTREAMFILTER_INVALIDSTREAM, 
    	VIDEOPROCESSORSETSTREAMFILTER_INVALIDFILTER, 
    	VIDEOPROCESSORSETSTREAMFILTER_UNSUPPORTED, 
    	VIDEOPROCESSORSETSTREAMFILTER_INVALIDLEVEL, 
    	VIDEOPROCESSORSETSTREAMEXTENSION_NULLPARAM, 
    	VIDEOPROCESSORSETSTREAMEXTENSION_INVALIDSTREAM, 
    	VIDEOPROCESSORGETSTREAMFRAMEFORMAT_NULLPARAM, 
    	VIDEOPROCESSORGETSTREAMCOLORSPACE_NULLPARAM, 
    	VIDEOPROCESSORGETSTREAMOUTPUTRATE_NULLPARAM, 
    	VIDEOPROCESSORGETSTREAMSOURCERECT_NULLPARAM, 
    	VIDEOPROCESSORGETSTREAMDESTRECT_NULLPARAM, 
    	VIDEOPROCESSORGETSTREAMALPHA_NULLPARAM, 
    	VIDEOPROCESSORGETSTREAMPALETTE_NULLPARAM, 
    	VIDEOPROCESSORGETSTREAMPIXELASPECTRATIO_NULLPARAM, 
    	VIDEOPROCESSORGETSTREAMLUMAKEY_NULLPARAM, 
    	VIDEOPROCESSORGETSTREAMSTEREOFORMAT_NULLPARAM, 
    	VIDEOPROCESSORGETSTREAMAUTOPROCESSINGMODE_NULLPARAM, 
    	VIDEOPROCESSORGETSTREAMFILTER_NULLPARAM, 
    	VIDEOPROCESSORGETSTREAMEXTENSION_NULLPARAM, 
    	VIDEOPROCESSORGETSTREAMEXTENSION_INVALIDSTREAM, 
    	VIDEOPROCESSORBLT_NULLPARAM, 
    	VIDEOPROCESSORBLT_INVALIDSTREAMCOUNT, 
    	VIDEOPROCESSORBLT_TARGETRECT, 
    	VIDEOPROCESSORBLT_INVALIDOUTPUT, 
    	VIDEOPROCESSORBLT_INVALIDPASTFRAMES, 
    	VIDEOPROCESSORBLT_INVALIDFUTUREFRAMES, 
    	VIDEOPROCESSORBLT_INVALIDSOURCERECT, 
    	VIDEOPROCESSORBLT_INVALIDDESTRECT, 
    	VIDEOPROCESSORBLT_INVALIDINPUTRESOURCE, 
    	VIDEOPROCESSORBLT_INVALIDARRAYSIZE, 
    	VIDEOPROCESSORBLT_INVALIDARRAY, 
    	VIDEOPROCESSORBLT_RIGHTEXPECTED, 
    	VIDEOPROCESSORBLT_RIGHTNOTEXPECTED, 
    	VIDEOPROCESSORBLT_STEREONOTENABLED, 
    	VIDEOPROCESSORBLT_INVALIDRIGHTRESOURCE, 
    	VIDEOPROCESSORBLT_NOSTEREOSTREAMS, 
    	VIDEOPROCESSORBLT_INPUTHAZARD, 
    	VIDEOPROCESSORBLT_OUTPUTHAZARD, 
    	CREATEVIDEODECODEROUTPUTVIEW_OUTOFMEMORY_RETURN, 
    	CREATEVIDEODECODEROUTPUTVIEW_NULLPARAM, 
    	CREATEVIDEODECODEROUTPUTVIEW_INVALIDTYPE, 
    	CREATEVIDEODECODEROUTPUTVIEW_INVALIDBIND, 
    	CREATEVIDEODECODEROUTPUTVIEW_UNSUPPORTEDFORMAT, 
    	CREATEVIDEODECODEROUTPUTVIEW_INVALIDMIP, 
    	CREATEVIDEODECODEROUTPUTVIEW_UNSUPPORTEMIP, 
    	CREATEVIDEODECODEROUTPUTVIEW_INVALIDARRAYSIZE, 
    	CREATEVIDEODECODEROUTPUTVIEW_INVALIDARRAY, 
    	CREATEVIDEODECODEROUTPUTVIEW_INVALIDDIMENSION, 
    	CREATEVIDEOPROCESSORINPUTVIEW_OUTOFMEMORY_RETURN, 
    	CREATEVIDEOPROCESSORINPUTVIEW_NULLPARAM, 
    	CREATEVIDEOPROCESSORINPUTVIEW_INVALIDTYPE, 
    	CREATEVIDEOPROCESSORINPUTVIEW_INVALIDBIND, 
    	CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMISC, 
    	CREATEVIDEOPROCESSORINPUTVIEW_INVALIDUSAGE, 
    	CREATEVIDEOPROCESSORINPUTVIEW_INVALIDFORMAT, 
    	CREATEVIDEOPROCESSORINPUTVIEW_INVALIDFOURCC, 
    	CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMIP, 
    	CREATEVIDEOPROCESSORINPUTVIEW_UNSUPPORTEDMIP, 
    	CREATEVIDEOPROCESSORINPUTVIEW_INVALIDARRAYSIZE, 
    	CREATEVIDEOPROCESSORINPUTVIEW_INVALIDARRAY, 
    	CREATEVIDEOPROCESSORINPUTVIEW_INVALIDDIMENSION, 
    	CREATEVIDEOPROCESSOROUTPUTVIEW_OUTOFMEMORY_RETURN, 
    	CREATEVIDEOPROCESSOROUTPUTVIEW_NULLPARAM, 
    	CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDTYPE, 
    	CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDBIND, 
    	CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDFORMAT, 
    	CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDMIP, 
    	CREATEVIDEOPROCESSOROUTPUTVIEW_UNSUPPORTEDMIP, 
    	CREATEVIDEOPROCESSOROUTPUTVIEW_UNSUPPORTEDARRAY, 
    	CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDARRAY, 
    	CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDDIMENSION, 
    	DEVICE_DRAW_INVALID_USE_OF_FORCED_SAMPLE_COUNT, 
    	CREATEBLENDSTATE_INVALIDLOGICOPS, 
    	CREATESHADERRESOURCEVIEW_INVALIDDARRAYWITHDECODER, 
    	CREATEUNORDEREDACCESSVIEW_INVALIDDARRAYWITHDECODER, 
    	CREATERENDERTARGETVIEW_INVALIDDARRAYWITHDECODER, 
    	DEVICE_LOCKEDOUT_INTERFACE, 
    	REF_WARNING_ATOMIC_INCONSISTENT, 
    	REF_WARNING_READING_UNINITIALIZED_RESOURCE, 
    	REF_WARNING_RAW_HAZARD, 
    	REF_WARNING_WAR_HAZARD, 
    	REF_WARNING_WAW_HAZARD, 
    	CREATECRYPTOSESSION_NULLPARAM, 
    	CREATECRYPTOSESSION_OUTOFMEMORY_RETURN, 
    	GETCRYPTOTYPE_NULLPARAM, 
    	GETDECODERPROFILE_NULLPARAM, 
    	GETCRYPTOSESSIONCERTIFICATESIZE_NULLPARAM, 
    	GETCRYPTOSESSIONCERTIFICATE_NULLPARAM, 
    	GETCRYPTOSESSIONCERTIFICATE_WRONGSIZE, 
    	GETCRYPTOSESSIONHANDLE_WRONGSIZE, 
    	NEGOTIATECRPYTOSESSIONKEYEXCHANGE_NULLPARAM, 
    	ENCRYPTIONBLT_UNSUPPORTED, 
    	ENCRYPTIONBLT_NULLPARAM, 
    	ENCRYPTIONBLT_SRC_WRONGDEVICE, 
    	ENCRYPTIONBLT_DST_WRONGDEVICE, 
    	ENCRYPTIONBLT_FORMAT_MISMATCH, 
    	ENCRYPTIONBLT_SIZE_MISMATCH, 
    	ENCRYPTIONBLT_SRC_MULTISAMPLED, 
    	ENCRYPTIONBLT_DST_NOT_STAGING, 
    	ENCRYPTIONBLT_SRC_MAPPED, 
    	ENCRYPTIONBLT_DST_MAPPED, 
    	ENCRYPTIONBLT_SRC_OFFERED, 
    	ENCRYPTIONBLT_DST_OFFERED, 
    	ENCRYPTIONBLT_SRC_CONTENT_UNDEFINED, 
    	DECRYPTIONBLT_UNSUPPORTED, 
    	DECRYPTIONBLT_NULLPARAM, 
    	DECRYPTIONBLT_SRC_WRONGDEVICE, 
    	DECRYPTIONBLT_DST_WRONGDEVICE, 
    	DECRYPTIONBLT_FORMAT_MISMATCH, 
    	DECRYPTIONBLT_SIZE_MISMATCH, 
    	DECRYPTIONBLT_DST_MULTISAMPLED, 
    	DECRYPTIONBLT_SRC_NOT_STAGING, 
    	DECRYPTIONBLT_DST_NOT_RENDER_TARGET, 
    	DECRYPTIONBLT_SRC_MAPPED, 
    	DECRYPTIONBLT_DST_MAPPED, 
    	DECRYPTIONBLT_SRC_OFFERED, 
    	DECRYPTIONBLT_DST_OFFERED, 
    	DECRYPTIONBLT_SRC_CONTENT_UNDEFINED, 
    	STARTSESSIONKEYREFRESH_NULLPARAM, 
    	STARTSESSIONKEYREFRESH_INVALIDSIZE, 
    	FINISHSESSIONKEYREFRESH_NULLPARAM, 
    	GETENCRYPTIONBLTKEY_NULLPARAM, 
    	GETENCRYPTIONBLTKEY_INVALIDSIZE, 
    	GETCONTENTPROTECTIONCAPS_NULLPARAM, 
    	CHECKCRYPTOKEYEXCHANGE_NULLPARAM, 
    	CHECKCRYPTOKEYEXCHANGE_INVALIDINDEX, 
    	CREATEAUTHENTICATEDCHANNEL_NULLPARAM, 
    	CREATEAUTHENTICATEDCHANNEL_UNSUPPORTED, 
    	CREATEAUTHENTICATEDCHANNEL_INVALIDTYPE, 
    	CREATEAUTHENTICATEDCHANNEL_OUTOFMEMORY_RETURN, 
    	GETAUTHENTICATEDCHANNELCERTIFICATESIZE_INVALIDCHANNEL, 
    	GETAUTHENTICATEDCHANNELCERTIFICATESIZE_NULLPARAM, 
    	GETAUTHENTICATEDCHANNELCERTIFICATE_INVALIDCHANNEL, 
    	GETAUTHENTICATEDCHANNELCERTIFICATE_NULLPARAM, 
    	GETAUTHENTICATEDCHANNELCERTIFICATE_WRONGSIZE, 
    	NEGOTIATEAUTHENTICATEDCHANNELKEYEXCHANGE_INVALIDCHANNEL, 
    	NEGOTIATEAUTHENTICATEDCHANNELKEYEXCHANGE_NULLPARAM, 
    	QUERYAUTHENTICATEDCHANNEL_NULLPARAM, 
    	QUERYAUTHENTICATEDCHANNEL_WRONGCHANNEL, 
    	QUERYAUTHENTICATEDCHANNEL_UNSUPPORTEDQUERY, 
    	QUERYAUTHENTICATEDCHANNEL_WRONGSIZE, 
    	QUERYAUTHENTICATEDCHANNEL_INVALIDPROCESSINDEX, 
    	CONFIGUREAUTHENTICATEDCHANNEL_NULLPARAM, 
    	CONFIGUREAUTHENTICATEDCHANNEL_WRONGCHANNEL, 
    	CONFIGUREAUTHENTICATEDCHANNEL_UNSUPPORTEDCONFIGURE, 
    	CONFIGUREAUTHENTICATEDCHANNEL_WRONGSIZE, 
    	CONFIGUREAUTHENTICATEDCHANNEL_INVALIDPROCESSIDTYPE, 
    	VSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT, 
    	DSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT, 
    	HSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT, 
    	GSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT, 
    	PSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT, 
    	CSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT, 
    	NEGOTIATECRPYTOSESSIONKEYEXCHANGE_INVALIDSIZE, 
    	NEGOTIATEAUTHENTICATEDCHANNELKEYEXCHANGE_INVALIDSIZE, 
    	OFFERRESOURCES_INVALIDPRIORITY, 
    	GETCRYPTOSESSIONHANDLE_OUTOFMEMORY, 
    	ACQUIREHANDLEFORCAPTURE_NULLPARAM, 
    	ACQUIREHANDLEFORCAPTURE_INVALIDTYPE, 
    	ACQUIREHANDLEFORCAPTURE_INVALIDBIND, 
    	ACQUIREHANDLEFORCAPTURE_INVALIDARRAY, 
    	VIDEOPROCESSORSETSTREAMROTATION_NULLPARAM, 
    	VIDEOPROCESSORSETSTREAMROTATION_INVALIDSTREAM, 
    	VIDEOPROCESSORSETSTREAMROTATION_INVALID, 
    	VIDEOPROCESSORSETSTREAMROTATION_UNSUPPORTED, 
    	VIDEOPROCESSORGETSTREAMROTATION_NULLPARAM, 
    	DEVICE_CLEARVIEW_INVALIDVIEW, 
    	DEVICE_CREATEVERTEXSHADER_DOUBLEEXTENSIONSNOTSUPPORTED, 
    	DEVICE_CREATEVERTEXSHADER_SHADEREXTENSIONSNOTSUPPORTED, 
    	DEVICE_CREATEHULLSHADER_DOUBLEEXTENSIONSNOTSUPPORTED, 
    	DEVICE_CREATEHULLSHADER_SHADEREXTENSIONSNOTSUPPORTED, 
    	DEVICE_CREATEDOMAINSHADER_DOUBLEEXTENSIONSNOTSUPPORTED, 
    	DEVICE_CREATEDOMAINSHADER_SHADEREXTENSIONSNOTSUPPORTED, 
    	DEVICE_CREATEGEOMETRYSHADER_DOUBLEEXTENSIONSNOTSUPPORTED, 
    	DEVICE_CREATEGEOMETRYSHADER_SHADEREXTENSIONSNOTSUPPORTED, 
    	DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEEXTENSIONSNOTSUPPORTED, 
    	DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_SHADEREXTENSIONSNOTSUPPORTED, 
    	DEVICE_CREATEPIXELSHADER_DOUBLEEXTENSIONSNOTSUPPORTED, 
    	DEVICE_CREATEPIXELSHADER_SHADEREXTENSIONSNOTSUPPORTED, 
    	DEVICE_CREATECOMPUTESHADER_DOUBLEEXTENSIONSNOTSUPPORTED, 
    	DEVICE_CREATECOMPUTESHADER_SHADEREXTENSIONSNOTSUPPORTED, 
    	DEVICE_SHADER_LINKAGE_MINPRECISION, 
    	VIDEOPROCESSORSETSTREAMALPHA_UNSUPPORTED, 
    	VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_UNSUPPORTED, 
    	DEVICE_CREATEVERTEXSHADER_UAVSNOTSUPPORTED, 
    	DEVICE_CREATEHULLSHADER_UAVSNOTSUPPORTED, 
    	DEVICE_CREATEDOMAINSHADER_UAVSNOTSUPPORTED, 
    	DEVICE_CREATEGEOMETRYSHADER_UAVSNOTSUPPORTED, 
    	DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UAVSNOTSUPPORTED, 
    	DEVICE_CREATEPIXELSHADER_UAVSNOTSUPPORTED, 
    	DEVICE_CREATECOMPUTESHADER_UAVSNOTSUPPORTED, 
    	DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_INVALIDOFFSET, 
    	DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_TOOMANYVIEWS, 
    	DEVICE_CLEARVIEW_NOTSUPPORTED, 
    	SWAPDEVICECONTEXTSTATE_NOTSUPPORTED, 
    	UPDATESUBRESOURCE_PREFERUPDATESUBRESOURCE1, 
    	GETDC_INACCESSIBLE, 
    	DEVICE_CLEARVIEW_INVALIDRECT, 
    	DEVICE_DRAW_SAMPLE_MASK_IGNORED_ON_FL9, 
    	DEVICE_OPEN_SHARED_RESOURCE1_NOT_SUPPORTED, 
    	DEVICE_OPEN_SHARED_RESOURCE_BY_NAME_NOT_SUPPORTED, 
    	ENQUEUESETEVENT_NOT_SUPPORTED, 
    	OFFERRELEASE_NOT_SUPPORTED, 
    	OFFERRESOURCES_INACCESSIBLE, 
    	CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMSAA, 
    	CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDMSAA, 
    	DEVICE_CLEARVIEW_INVALIDSOURCERECT, 
    	DEVICE_CLEARVIEW_EMPTYRECT, 
    	UPDATESUBRESOURCE_EMPTYDESTBOX, 
    	COPYSUBRESOURCEREGION_EMPTYSOURCEBOX, 
    	DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPS, 
    	DEVICE_DRAW_DEPTHSTENCILVIEW_NOT_SET, 
    	DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET, 
    	DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET_DUE_TO_FLIP_PRESENT, 
    	DEVICE_UNORDEREDACCESSVIEW_NOT_SET_DUE_TO_FLIP_PRESENT, 
    	GETDATAFORNEWHARDWAREKEY_NULLPARAM, 
    	CHECKCRYPTOSESSIONSTATUS_NULLPARAM, 
    	GETCRYPTOSESSIONPRIVATEDATASIZE_NULLPARAM, 
    	GETVIDEODECODERCAPS_NULLPARAM, 
    	GETVIDEODECODERCAPS_ZEROWIDTHHEIGHT, 
    	CHECKVIDEODECODERDOWNSAMPLING_NULLPARAM, 
    	CHECKVIDEODECODERDOWNSAMPLING_INVALIDCOLORSPACE, 
    	CHECKVIDEODECODERDOWNSAMPLING_ZEROWIDTHHEIGHT, 
    	VIDEODECODERENABLEDOWNSAMPLING_NULLPARAM, 
    	VIDEODECODERENABLEDOWNSAMPLING_UNSUPPORTED, 
    	VIDEODECODERUPDATEDOWNSAMPLING_NULLPARAM, 
    	VIDEODECODERUPDATEDOWNSAMPLING_UNSUPPORTED, 
    	CHECKVIDEOPROCESSORFORMATCONVERSION_NULLPARAM, 
    	VIDEOPROCESSORSETOUTPUTCOLORSPACE1_NULLPARAM, 
    	VIDEOPROCESSORGETOUTPUTCOLORSPACE1_NULLPARAM, 
    	VIDEOPROCESSORSETSTREAMCOLORSPACE1_NULLPARAM, 
    	VIDEOPROCESSORSETSTREAMCOLORSPACE1_INVALIDSTREAM, 
    	VIDEOPROCESSORSETSTREAMMIRROR_NULLPARAM, 
    	VIDEOPROCESSORSETSTREAMMIRROR_INVALIDSTREAM, 
    	VIDEOPROCESSORSETSTREAMMIRROR_UNSUPPORTED, 
    	VIDEOPROCESSORGETSTREAMCOLORSPACE1_NULLPARAM, 
    	VIDEOPROCESSORGETSTREAMMIRROR_NULLPARAM, 
    	RECOMMENDVIDEODECODERDOWNSAMPLING_NULLPARAM, 
    	RECOMMENDVIDEODECODERDOWNSAMPLING_INVALIDCOLORSPACE, 
    	RECOMMENDVIDEODECODERDOWNSAMPLING_ZEROWIDTHHEIGHT, 
    	VIDEOPROCESSORSETOUTPUTSHADERUSAGE_NULLPARAM, 
    	VIDEOPROCESSORGETOUTPUTSHADERUSAGE_NULLPARAM, 
    	VIDEOPROCESSORGETBEHAVIORHINTS_NULLPARAM, 
    	VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDSTREAMCOUNT, 
    	VIDEOPROCESSORGETBEHAVIORHINTS_TARGETRECT, 
    	VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDSOURCERECT, 
    	VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDDESTRECT, 
    	GETCRYPTOSESSIONPRIVATEDATASIZE_INVALID_KEY_EXCHANGE_TYPE, 
    	DEVICE_OPEN_SHARED_RESOURCE1_ACCESS_DENIED, 
    	D3D11_1_MESSAGES_END, 
    	D3D11_2_MESSAGES_START, 
    	CREATEBUFFER_INVALIDUSAGE, 
    	CREATETEXTURE1D_INVALIDUSAGE, 
    	CREATETEXTURE2D_INVALIDUSAGE, 
    	CREATEINPUTLAYOUT_LEVEL9_STEPRATE_NOT_1, 
    	CREATEINPUTLAYOUT_LEVEL9_INSTANCING_NOT_SUPPORTED, 
    	UPDATETILEMAPPINGS_INVALID_PARAMETER, 
    	COPYTILEMAPPINGS_INVALID_PARAMETER, 
    	COPYTILES_INVALID_PARAMETER, 
    	UPDATETILES_INVALID_PARAMETER, 
    	RESIZETILEPOOL_INVALID_PARAMETER, 
    	TILEDRESOURCEBARRIER_INVALID_PARAMETER, 
    	NULL_TILE_MAPPING_ACCESS_WARNING, 
    	NULL_TILE_MAPPING_ACCESS_ERROR, 
    	DIRTY_TILE_MAPPING_ACCESS, 
    	DUPLICATE_TILE_MAPPINGS_IN_COVERED_AREA, 
    	TILE_MAPPINGS_IN_COVERED_AREA_DUPLICATED_OUTSIDE, 
    	TILE_MAPPINGS_SHARED_BETWEEN_INCOMPATIBLE_RESOURCES, 
    	TILE_MAPPINGS_SHARED_BETWEEN_INPUT_AND_OUTPUT, 
    	CHECKMULTISAMPLEQUALITYLEVELS_INVALIDFLAGS, 
    	GETRESOURCETILING_NONTILED_RESOURCE, 
    	RESIZETILEPOOL_SHRINK_WITH_MAPPINGS_STILL_DEFINED_PAST_END, 
    	NEED_TO_CALL_TILEDRESOURCEBARRIER, 
    	CREATEDEVICE_INVALIDARGS, 
    	CREATEDEVICE_WARNING, 
    	CLEARUNORDEREDACCESSVIEWUINT_HAZARD, 
    	CLEARUNORDEREDACCESSVIEWFLOAT_HAZARD, 
    	TILED_RESOURCE_TIER_1_BUFFER_TEXTURE_MISMATCH, 
    	CREATE_CRYPTOSESSION, 
    	CREATE_AUTHENTICATEDCHANNEL, 
    	LIVE_CRYPTOSESSION, 
    	LIVE_AUTHENTICATEDCHANNEL, 
    	DESTROY_CRYPTOSESSION, 
    	DESTROY_AUTHENTICATEDCHANNEL, 
    	D3D11_2_MESSAGES_END, 
    	D3D11_3_MESSAGES_START, 
    	CREATERASTERIZERSTATE_INVALID_CONSERVATIVERASTERMODE, 
    	DEVICE_DRAW_INVALID_SYSTEMVALUE, 
    	CREATEQUERYORPREDICATE_INVALIDCONTEXTTYPE, 
    	CREATEQUERYORPREDICATE_DECODENOTSUPPORTED, 
    	CREATEQUERYORPREDICATE_ENCODENOTSUPPORTED, 
    	CREATESHADERRESOURCEVIEW_INVALIDPLANEINDEX, 
    	CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANEINDEX, 
    	CREATESHADERRESOURCEVIEW_AMBIGUOUSVIDEOPLANEINDEX, 
    	CREATERENDERTARGETVIEW_INVALIDPLANEINDEX, 
    	CREATERENDERTARGETVIEW_INVALIDVIDEOPLANEINDEX, 
    	CREATERENDERTARGETVIEW_AMBIGUOUSVIDEOPLANEINDEX, 
    	CREATEUNORDEREDACCESSVIEW_INVALIDPLANEINDEX, 
    	CREATEUNORDEREDACCESSVIEW_INVALIDVIDEOPLANEINDEX, 
    	CREATEUNORDEREDACCESSVIEW_AMBIGUOUSVIDEOPLANEINDEX, 
    	JPEGDECODE_INVALIDSCANDATAOFFSET, 
    	JPEGDECODE_NOTSUPPORTED, 
    	JPEGDECODE_DIMENSIONSTOOLARGE, 
    	JPEGDECODE_INVALIDCOMPONENTS, 
    	JPEGDECODE_DESTINATIONNOT2D, 
    	JPEGDECODE_TILEDRESOURCESUNSUPPORTED, 
    	JPEGDECODE_GUARDRECTSUNSUPPORTED, 
    	JPEGDECODE_FORMATUNSUPPORTED, 
    	JPEGDECODE_INVALIDSUBRESOURCE, 
    	JPEGDECODE_INVALIDMIPLEVEL, 
    	JPEGDECODE_EMPTYDESTBOX, 
    	JPEGDECODE_DESTBOXNOT2D, 
    	JPEGDECODE_DESTBOXNOTSUB, 
    	JPEGDECODE_DESTBOXESINTERSECT, 
    	JPEGDECODE_XSUBSAMPLEMISMATCH, 
    	JPEGDECODE_YSUBSAMPLEMISMATCH, 
    	JPEGDECODE_XSUBSAMPLEODD, 
    	JPEGDECODE_YSUBSAMPLEODD, 
    	JPEGDECODE_OUTPUTDIMENSIONSTOOLARGE, 
    	JPEGDECODE_NONPOW2SCALEUNSUPPORTED, 
    	JPEGDECODE_FRACTIONALDOWNSCALETOLARGE, 
    	JPEGDECODE_CHROMASIZEMISMATCH, 
    	JPEGDECODE_LUMACHROMASIZEMISMATCH, 
    	JPEGDECODE_INVALIDNUMDESTINATIONS, 
    	JPEGDECODE_SUBBOXUNSUPPORTED, 
    	JPEGDECODE_1DESTUNSUPPORTEDFORMAT, 
    	JPEGDECODE_3DESTUNSUPPORTEDFORMAT, 
    	JPEGDECODE_SCALEUNSUPPORTED, 
    	JPEGDECODE_INVALIDSOURCESIZE, 
    	JPEGDECODE_INVALIDCOPYFLAGS, 
    	JPEGDECODE_HAZARD, 
    	JPEGDECODE_UNSUPPORTEDSRCBUFFERUSAGE, 
    	JPEGDECODE_UNSUPPORTEDSRCBUFFERMISCFLAGS, 
    	JPEGDECODE_UNSUPPORTEDDSTTEXTUREUSAGE, 
    	JPEGDECODE_BACKBUFFERNOTSUPPORTED, 
    	JPEGDECODE_UNSUPPRTEDCOPYFLAGS, 
    	JPEGENCODE_NOTSUPPORTED, 
    	JPEGENCODE_INVALIDSCANDATAOFFSET, 
    	JPEGENCODE_INVALIDCOMPONENTS, 
    	JPEGENCODE_SOURCENOT2D, 
    	JPEGENCODE_TILEDRESOURCESUNSUPPORTED, 
    	JPEGENCODE_GUARDRECTSUNSUPPORTED, 
    	JPEGENCODE_XSUBSAMPLEMISMATCH, 
    	JPEGENCODE_YSUBSAMPLEMISMATCH, 
    	JPEGENCODE_FORMATUNSUPPORTED, 
    	JPEGENCODE_INVALIDSUBRESOURCE, 
    	JPEGENCODE_INVALIDMIPLEVEL, 
    	JPEGENCODE_DIMENSIONSTOOLARGE, 
    	JPEGENCODE_HAZARD, 
    	JPEGENCODE_UNSUPPORTEDDSTBUFFERUSAGE, 
    	JPEGENCODE_UNSUPPORTEDDSTBUFFERMISCFLAGS, 
    	JPEGENCODE_UNSUPPORTEDSRCTEXTUREUSAGE, 
    	JPEGENCODE_BACKBUFFERNOTSUPPORTED, 
    	CREATEQUERYORPREDICATE_UNSUPPORTEDCONTEXTTTYPEFORQUERY, 
    	FLUSH1_INVALIDCONTEXTTYPE, 
    	DEVICE_SETHARDWAREPROTECTION_INVALIDCONTEXT, 
    	VIDEOPROCESSORSETOUTPUTHDRMETADATA_NULLPARAM, 
    	VIDEOPROCESSORSETOUTPUTHDRMETADATA_INVALIDSIZE, 
    	VIDEOPROCESSORGETOUTPUTHDRMETADATA_NULLPARAM, 
    	VIDEOPROCESSORGETOUTPUTHDRMETADATA_INVALIDSIZE, 
    	VIDEOPROCESSORSETSTREAMHDRMETADATA_NULLPARAM, 
    	VIDEOPROCESSORSETSTREAMHDRMETADATA_INVALIDSTREAM, 
    	VIDEOPROCESSORSETSTREAMHDRMETADATA_INVALIDSIZE, 
    	VIDEOPROCESSORGETSTREAMHDRMETADATA_NULLPARAM, 
    	VIDEOPROCESSORGETSTREAMHDRMETADATA_INVALIDSTREAM, 
    	VIDEOPROCESSORGETSTREAMHDRMETADATA_INVALIDSIZE, 
    	VIDEOPROCESSORGETSTREAMFRAMEFORMAT_INVALIDSTREAM, 
    	VIDEOPROCESSORGETSTREAMCOLORSPACE_INVALIDSTREAM, 
    	VIDEOPROCESSORGETSTREAMOUTPUTRATE_INVALIDSTREAM, 
    	VIDEOPROCESSORGETSTREAMSOURCERECT_INVALIDSTREAM, 
    	VIDEOPROCESSORGETSTREAMDESTRECT_INVALIDSTREAM, 
    	VIDEOPROCESSORGETSTREAMALPHA_INVALIDSTREAM, 
    	VIDEOPROCESSORGETSTREAMPALETTE_INVALIDSTREAM, 
    	VIDEOPROCESSORGETSTREAMPIXELASPECTRATIO_INVALIDSTREAM, 
    	VIDEOPROCESSORGETSTREAMLUMAKEY_INVALIDSTREAM, 
    	VIDEOPROCESSORGETSTREAMSTEREOFORMAT_INVALIDSTREAM, 
    	VIDEOPROCESSORGETSTREAMAUTOPROCESSINGMODE_INVALIDSTREAM, 
    	VIDEOPROCESSORGETSTREAMFILTER_INVALIDSTREAM, 
    	VIDEOPROCESSORGETSTREAMROTATION_INVALIDSTREAM, 
    	VIDEOPROCESSORGETSTREAMCOLORSPACE1_INVALIDSTREAM, 
    	VIDEOPROCESSORGETSTREAMMIRROR_INVALIDSTREAM, 
    	CREATE_FENCE, 
    	LIVE_FENCE, 
    	DESTROY_FENCE, 
    	CREATE_SYNCHRONIZEDCHANNEL, 
    	LIVE_SYNCHRONIZEDCHANNEL, 
    	DESTROY_SYNCHRONIZEDCHANNEL, 
    	CREATEFENCE_INVALIDFLAGS, 
    	D3D11_3_MESSAGES_END, 
    	D3D11_5_MESSAGES_START, 
    	NEGOTIATECRYPTOSESSIONKEYEXCHANGEMT_INVALIDKEYEXCHANGETYPE, 
    	NEGOTIATECRYPTOSESSIONKEYEXCHANGEMT_NOT_SUPPORTED, 
    	DECODERBEGINFRAME_INVALID_HISTOGRAM_COMPONENT_COUNT, 
    	DECODERBEGINFRAME_INVALID_HISTOGRAM_COMPONENT, 
    	DECODERBEGINFRAME_INVALID_HISTOGRAM_BUFFER_SIZE, 
    	DECODERBEGINFRAME_INVALID_HISTOGRAM_BUFFER_USAGE, 
    	DECODERBEGINFRAME_INVALID_HISTOGRAM_BUFFER_MISC_FLAGS, 
    	DECODERBEGINFRAME_INVALID_HISTOGRAM_BUFFER_OFFSET, 
    	CREATE_TRACKEDWORKLOAD, 
    	LIVE_TRACKEDWORKLOAD, 
    	DESTROY_TRACKEDWORKLOAD, 
    	CREATE_TRACKED_WORKLOAD_NULLPARAM, 
    	CREATE_TRACKED_WORKLOAD_INVALID_MAX_INSTANCES, 
    	CREATE_TRACKED_WORKLOAD_INVALID_DEADLINE_TYPE, 
    	CREATE_TRACKED_WORKLOAD_INVALID_ENGINE_TYPE, 
    	MULTIPLE_TRACKED_WORKLOADS, 
    	MULTIPLE_TRACKED_WORKLOAD_PAIRS, 
    	INCOMPLETE_TRACKED_WORKLOAD_PAIR, 
    	OUT_OF_ORDER_TRACKED_WORKLOAD_PAIR, 
    	CANNOT_ADD_TRACKED_WORKLOAD, 
    	TRACKED_WORKLOAD_NOT_SUPPORTED, 
    	TRACKED_WORKLOAD_ENGINE_TYPE_NOT_FOUND, 
    	NO_TRACKED_WORKLOAD_SLOT_AVAILABLE, 
    	END_TRACKED_WORKLOAD_INVALID_ARG, 
    	TRACKED_WORKLOAD_DISJOINT_FAILURE, 
    	D3D11_5_MESSAGES_END, 
    }

    MESSAGE_SEVERITY ¶

    MESSAGE_SEVERITY :: enum u32 {
    	CORRUPTION = 0, 
    	ERROR, 
    	WARNING, 
    	INFO, 
    	MESSAGE,        // Not supported until D3D 11.1
    }

    MIN_PRECISION ¶

    MIN_PRECISION :: enum i32 {
    	DEFAULT   = 0, 
    	FLOAT_16  = 1, 
    	FLOAT_2_8 = 2, 
    	RESERVED  = 3, 
    	SINT_16   = 4, 
    	UINT_16   = 5, 
    	ANY_16    = 240, 
    	ANY_10    = 241, 
    }

    NAME ¶

    NAME :: enum i32 {
    	UNDEFINED                     = 0, 
    	POSITION                      = 1, 
    	CLIP_DISTANCE                 = 2, 
    	CULL_DISTANCE                 = 3, 
    	RENDER_TARGET_ARRAY_INDEX     = 4, 
    	VIEWPORT_ARRAY_INDEX          = 5, 
    	VERTEX_ID                     = 6, 
    	PRIMITIVE_ID                  = 7, 
    	INSTANCE_ID                   = 8, 
    	IS_FRONT_FACE                 = 9, 
    	SAMPLE_INDEX                  = 10, 
    	FINAL_QUAD_EDGE_TESSFACTOR    = 11, 
    	FINAL_QUAD_INSIDE_TESSFACTOR  = 12, 
    	FINAL_TRI_EDGE_TESSFACTOR     = 13, 
    	FINAL_TRI_INSIDE_TESSFACTOR   = 14, 
    	FINAL_LINE_DETAIL_TESSFACTOR  = 15, 
    	FINAL_LINE_DENSITY_TESSFACTOR = 16, 
    	BARYCENTRICS                  = 23, 
    	SHADINGRATE                   = 24, 
    	CULLPRIMITIVE                 = 25, 
    	TARGET                        = 64, 
    	DEPTH                         = 65, 
    	COVERAGE                      = 66, 
    	DEPTH_GREATER_EQUAL           = 67, 
    	DEPTH_LESS_EQUAL              = 68, 
    	STENCIL_REF                   = 69, 
    	INNER_COVERAGE                = 70, 
    }

    OMAC ¶

    OMAC :: struct {
    	Omac: [16]u8,
    }

    PARAMETER_DESC ¶

    PARAMETER_DESC :: struct {
    	Name:              cstring,
    	SemanticName:      cstring,
    	Type:              SHADER_VARIABLE_TYPE,
    	Class:             SHADER_VARIABLE_CLASS,
    	Rows:              u32,
    	Columns:           u32,
    	InterpolationMode: INTERPOLATION_MODE,
    	Flags:             PARAMETER_FLAGS,
    	FirstInRegister:   u32,
    	FirstInComponent:  u32,
    	FirstOutRegister:  u32,
    	FirstOutComponent: u32,
    }

    PARAMETER_FLAG ¶

    PARAMETER_FLAG :: enum u32 {
    	IN  = 0, 
    	OUT = 1, 
    }

    PARAMETER_FLAGS ¶

    PARAMETER_FLAGS :: distinct bit_set[PARAMETER_FLAG; u32]

    PFN_CREATE_DEVICE ¶

    PFN_CREATE_DEVICE :: proc "c" (a0: ^directx_dxgi.IAdapter, a1: DRIVER_TYPE, a2: sys_windows.HMODULE, a3: u32, a4: ^FEATURE_LEVEL, a5: u32, a6: u32, a7: ^^IDevice, a8: ^FEATURE_LEVEL, a9: ^^IDeviceContext) -> sys_windows.HRESULT

    PFN_CREATE_DEVICE_AND_SWAP_CHAIN ¶

    PFN_CREATE_DEVICE_AND_SWAP_CHAIN :: proc "c" (a0: ^directx_dxgi.IAdapter, a1: DRIVER_TYPE, a2: sys_windows.HMODULE, a3: u32, a4: ^FEATURE_LEVEL, a5: u32, a6: u32, a7: ^directx_dxgi.SWAP_CHAIN_DESC, a8: ^^directx_dxgi.ISwapChain, a9: ^^IDevice, a10: ^FEATURE_LEVEL, a11: ^^IDeviceContext) -> sys_windows.HRESULT

    PFN_DESTRUCTION_CALLBACK ¶

    PFN_DESTRUCTION_CALLBACK :: proc "c" (a0: rawptr)

    PRIMITIVE ¶

    PRIMITIVE :: enum i32 {
    	UNDEFINED               = 0, 
    	POINT                   = 1, 
    	LINE                    = 2, 
    	TRIANGLE                = 3, 
    	LINE_ADJ                = 6, 
    	TRIANGLE_ADJ            = 7, 
    	_1_CONTROL_POINT_PATCH  = 8, 
    	_2_CONTROL_POINT_PATCH  = 9, 
    	_3_CONTROL_POINT_PATCH  = 10, 
    	_4_CONTROL_POINT_PATCH  = 11, 
    	_5_CONTROL_POINT_PATCH  = 12, 
    	_6_CONTROL_POINT_PATCH  = 13, 
    	_7_CONTROL_POINT_PATCH  = 14, 
    	_8_CONTROL_POINT_PATCH  = 15, 
    	_9_CONTROL_POINT_PATCH  = 16, 
    	_10_CONTROL_POINT_PATCH = 17, 
    	_11_CONTROL_POINT_PATCH = 18, 
    	_12_CONTROL_POINT_PATCH = 19, 
    	_13_CONTROL_POINT_PATCH = 20, 
    	_14_CONTROL_POINT_PATCH = 21, 
    	_15_CONTROL_POINT_PATCH = 22, 
    	_16_CONTROL_POINT_PATCH = 23, 
    	_17_CONTROL_POINT_PATCH = 24, 
    	_18_CONTROL_POINT_PATCH = 25, 
    	_19_CONTROL_POINT_PATCH = 26, 
    	_20_CONTROL_POINT_PATCH = 27, 
    	_21_CONTROL_POINT_PATCH = 28, 
    	_22_CONTROL_POINT_PATCH = 29, 
    	_23_CONTROL_POINT_PATCH = 30, 
    	_24_CONTROL_POINT_PATCH = 31, 
    	_25_CONTROL_POINT_PATCH = 32, 
    	_26_CONTROL_POINT_PATCH = 33, 
    	_27_CONTROL_POINT_PATCH = 34, 
    	_28_CONTROL_POINT_PATCH = 35, 
    	_29_CONTROL_POINT_PATCH = 36, 
    	_30_CONTROL_POINT_PATCH = 37, 
    	_31_CONTROL_POINT_PATCH = 38, 
    	_32_CONTROL_POINT_PATCH = 39, 
    }

    PRIMITIVE_TOPOLOGY ¶

    PRIMITIVE_TOPOLOGY :: enum i32 {
    	UNDEFINED                   = 0, 
    	POINTLIST                   = 1, 
    	LINELIST                    = 2, 
    	LINESTRIP                   = 3, 
    	TRIANGLELIST                = 4, 
    	TRIANGLESTRIP               = 5, 
    	LINELIST_ADJ                = 10, 
    	LINESTRIP_ADJ               = 11, 
    	TRIANGLELIST_ADJ            = 12, 
    	TRIANGLESTRIP_ADJ           = 13, 
    	_1_CONTROL_POINT_PATCHLIST  = 33, 
    	_2_CONTROL_POINT_PATCHLIST  = 34, 
    	_3_CONTROL_POINT_PATCHLIST  = 35, 
    	_4_CONTROL_POINT_PATCHLIST  = 36, 
    	_5_CONTROL_POINT_PATCHLIST  = 37, 
    	_6_CONTROL_POINT_PATCHLIST  = 38, 
    	_7_CONTROL_POINT_PATCHLIST  = 39, 
    	_8_CONTROL_POINT_PATCHLIST  = 40, 
    	_9_CONTROL_POINT_PATCHLIST  = 41, 
    	_10_CONTROL_POINT_PATCHLIST = 42, 
    	_11_CONTROL_POINT_PATCHLIST = 43, 
    	_12_CONTROL_POINT_PATCHLIST = 44, 
    	_13_CONTROL_POINT_PATCHLIST = 45, 
    	_14_CONTROL_POINT_PATCHLIST = 46, 
    	_15_CONTROL_POINT_PATCHLIST = 47, 
    	_16_CONTROL_POINT_PATCHLIST = 48, 
    	_17_CONTROL_POINT_PATCHLIST = 49, 
    	_18_CONTROL_POINT_PATCHLIST = 50, 
    	_19_CONTROL_POINT_PATCHLIST = 51, 
    	_20_CONTROL_POINT_PATCHLIST = 52, 
    	_21_CONTROL_POINT_PATCHLIST = 53, 
    	_22_CONTROL_POINT_PATCHLIST = 54, 
    	_23_CONTROL_POINT_PATCHLIST = 55, 
    	_24_CONTROL_POINT_PATCHLIST = 56, 
    	_25_CONTROL_POINT_PATCHLIST = 57, 
    	_26_CONTROL_POINT_PATCHLIST = 58, 
    	_27_CONTROL_POINT_PATCHLIST = 59, 
    	_28_CONTROL_POINT_PATCHLIST = 60, 
    	_29_CONTROL_POINT_PATCHLIST = 61, 
    	_30_CONTROL_POINT_PATCHLIST = 62, 
    	_31_CONTROL_POINT_PATCHLIST = 63, 
    	_32_CONTROL_POINT_PATCHLIST = 64, 
    }

    QUERY ¶

    QUERY :: enum i32 {
    	EVENT                         = 0, 
    	OCCLUSION                     = 1, 
    	TIMESTAMP                     = 2, 
    	TIMESTAMP_DISJOINT            = 3, 
    	PIPELINE_STATISTICS           = 4, 
    	OCCLUSION_PREDICATE           = 5, 
    	SO_STATISTICS                 = 6, 
    	SO_OVERFLOW_PREDICATE         = 7, 
    	SO_STATISTICS_STREAM0         = 8, 
    	SO_OVERFLOW_PREDICATE_STREAM0 = 9, 
    	SO_STATISTICS_STREAM1         = 10, 
    	SO_OVERFLOW_PREDICATE_STREAM1 = 11, 
    	SO_STATISTICS_STREAM2         = 12, 
    	SO_OVERFLOW_PREDICATE_STREAM2 = 13, 
    	SO_STATISTICS_STREAM3         = 14, 
    	SO_OVERFLOW_PREDICATE_STREAM3 = 15, 
    }

    QUERY_DATA_PIPELINE_STATISTICS ¶

    QUERY_DATA_PIPELINE_STATISTICS :: struct {
    	IAVertices:    u64,
    	IAPrimitives:  u64,
    	VSInvocations: u64,
    	GSInvocations: u64,
    	GSPrimitives:  u64,
    	CInvocations:  u64,
    	CPrimitives:   u64,
    	PSInvocations: u64,
    	HSInvocations: u64,
    	DSInvocations: u64,
    	CSInvocations: u64,
    }

    QUERY_DATA_SO_STATISTICS ¶

    QUERY_DATA_SO_STATISTICS :: struct {
    	NumPrimitivesWritten:    u64,
    	PrimitivesStorageNeeded: u64,
    }

    QUERY_DATA_TIMESTAMP_DISJOINT ¶

    QUERY_DATA_TIMESTAMP_DISJOINT :: struct {
    	Frequency: u64,
    	Disjoint:  sys_windows.BOOL,
    }

    QUERY_DESC ¶

    QUERY_DESC :: struct {
    	Query:     QUERY,
    	MiscFlags: QUERY_MISC_FLAGS,
    }

    QUERY_MISC_FLAG ¶

    QUERY_MISC_FLAG :: enum u32 {
    	PREDICATEHINT = 0, 
    }

    QUERY_MISC_FLAGS ¶

    QUERY_MISC_FLAGS :: distinct bit_set[QUERY_MISC_FLAG; u32]

    RAISE_FLAG ¶

    RAISE_FLAG :: enum u32 {
    	DRIVER_INTERNAL_ERROR = 0, 
    }

    RAISE_FLAGS ¶

    RAISE_FLAGS :: distinct bit_set[RAISE_FLAG; u32]

    RASTERIZER_DESC ¶

    RASTERIZER_DESC :: struct {
    	FillMode:              FILL_MODE,
    	CullMode:              CULL_MODE,
    	FrontCounterClockwise: sys_windows.BOOL,
    	DepthBias:             i32,
    	DepthBiasClamp:        f32,
    	SlopeScaledDepthBias:  f32,
    	DepthClipEnable:       sys_windows.BOOL,
    	ScissorEnable:         sys_windows.BOOL,
    	MultisampleEnable:     sys_windows.BOOL,
    	AntialiasedLineEnable: sys_windows.BOOL,
    }

    RECT ¶

    RECT :: sys_windows.RECT

    REGISTER_COMPONENT_TYPE ¶

    REGISTER_COMPONENT_TYPE :: enum i32 {
    	UNKNOWN = 0, 
    	UINT32  = 1, 
    	SINT32  = 2, 
    	FLOAT32 = 3, 
    }

    RENDER_TARGET_BLEND_DESC ¶

    RENDER_TARGET_BLEND_DESC :: struct {
    	BlendEnable:           sys_windows.BOOL,
    	SrcBlend:              BLEND,
    	DestBlend:             BLEND,
    	BlendOp:               BLEND_OP,
    	SrcBlendAlpha:         BLEND,
    	DestBlendAlpha:        BLEND,
    	BlendOpAlpha:          BLEND_OP,
    	RenderTargetWriteMask: u8,
    }

    RENDER_TARGET_VIEW_DESC ¶

    RENDER_TARGET_VIEW_DESC :: struct {
    	Format:        directx_dxgi.FORMAT,
    	ViewDimension: RTV_DIMENSION,
    	 using _:             struct #raw_union {
    		Buffer:           BUFFER_RTV,
    		Texture1D:        TEX1D_RTV,
    		Texture1DArray:   TEX1D_ARRAY_RTV,
    		Texture2D:        TEX2D_RTV,
    		Texture2DArray:   TEX2D_ARRAY_RTV,
    		Texture2DMS:      TEX2DMS_RTV,
    		Texture2DMSArray: TEX2DMS_ARRAY_RTV,
    		Texture3D:        TEX3D_RTV,
    	},
    }

    RESOURCE_DIMENSION ¶

    RESOURCE_DIMENSION :: enum i32 {
    	UNKNOWN   = 0, 
    	BUFFER    = 1, 
    	TEXTURE1D = 2, 
    	TEXTURE2D = 3, 
    	TEXTURE3D = 4, 
    }

    RESOURCE_MISC_FLAG ¶

    RESOURCE_MISC_FLAG :: enum u32 {
    	GENERATE_MIPS                   = 0, 
    	SHARED                          = 1, 
    	TEXTURECUBE                     = 2, 
    	DRAWINDIRECT_ARGS               = 4, 
    	BUFFER_ALLOW_RAW_VIEWS          = 5, 
    	BUFFER_STRUCTURED               = 6, 
    	RESOURCE_CLAMP                  = 7, 
    	SHARED_KEYEDMUTEX               = 8, 
    	GDI_COMPATIBLE                  = 9, 
    	SHARED_NTHANDLE                 = 11, 
    	RESTRICTED_CONTENT              = 12, 
    	RESTRICT_SHARED_RESOURCE        = 13, 
    	RESTRICT_SHARED_RESOURCE_DRIVER = 14, 
    	GUARDED                         = 15, 
    	TILE_POOL                       = 17, 
    	TILED                           = 18, 
    	HW_PROTECTED                    = 19, 
    }

    RESOURCE_MISC_FLAGS ¶

    RESOURCE_MISC_FLAGS :: distinct bit_set[RESOURCE_MISC_FLAG; u32]

    RESOURCE_RETURN_TYPE ¶

    RESOURCE_RETURN_TYPE :: enum i32 {
    	UNORM     = 1, 
    	SNORM     = 2, 
    	SINT      = 3, 
    	UINT      = 4, 
    	FLOAT     = 5, 
    	MIXED     = 6, 
    	DOUBLE    = 7, 
    	CONTINUED = 8, 
    }

    RLDO_FLAG ¶

    RLDO_FLAG :: enum u32 {
    	SUMMARY         = 0, 
    	DETAIL          = 1, 
    	IGNORE_INTERNAL = 2, 
    }

    RLDO_FLAGS ¶

    RLDO_FLAGS :: distinct bit_set[RLDO_FLAG; u32]

    RTV_DIMENSION ¶

    RTV_DIMENSION :: enum i32 {
    	UNKNOWN          = 0, 
    	BUFFER           = 1, 
    	TEXTURE1D        = 2, 
    	TEXTURE1DARRAY   = 3, 
    	TEXTURE2D        = 4, 
    	TEXTURE2DARRAY   = 5, 
    	TEXTURE2DMS      = 6, 
    	TEXTURE2DMSARRAY = 7, 
    	TEXTURE3D        = 8, 
    }

    SAMPLER_DESC ¶

    SAMPLER_DESC :: struct {
    	Filter:         FILTER,
    	AddressU:       TEXTURE_ADDRESS_MODE,
    	AddressV:       TEXTURE_ADDRESS_MODE,
    	AddressW:       TEXTURE_ADDRESS_MODE,
    	MipLODBias:     f32,
    	MaxAnisotropy:  u32,
    	ComparisonFunc: COMPARISON_FUNC,
    	BorderColor:    [4]f32,
    	MinLOD:         f32,
    	MaxLOD:         f32,
    }

    SHADER_BUFFER_DESC ¶

    SHADER_BUFFER_DESC :: struct {
    	Name:      cstring,
    	Type:      CBUFFER_TYPE,
    	Variables: u32,
    	Size:      u32,
    	uFlags:    SHADER_CBUFFER_FLAGS,
    }

    SHADER_CACHE_SUPPORT_FLAG ¶

    SHADER_CACHE_SUPPORT_FLAG :: enum u32 {
    	AUTOMATIC_INPROC_CACHE = 0, 
    	AUTOMATIC_DISK_CACHE   = 1, 
    }

    SHADER_CACHE_SUPPORT_FLAGS ¶

    SHADER_CACHE_SUPPORT_FLAGS :: distinct bit_set[SHADER_CACHE_SUPPORT_FLAG; u32]

    SHADER_CBUFFER_FLAG ¶

    SHADER_CBUFFER_FLAG :: enum u32 {
    	USERPACKED = 0, 
    }

    SHADER_CBUFFER_FLAGS ¶

    SHADER_CBUFFER_FLAGS :: distinct bit_set[SHADER_CBUFFER_FLAG; u32]

    SHADER_DESC ¶

    SHADER_DESC :: struct {
    	Version:                     u32,
    	Creator:                     cstring,
    	Flags:                       u32,
    	ConstantBuffers:             u32,
    	BoundResources:              u32,
    	InputParameters:             u32,
    	OutputParameters:            u32,
    	InstructionCount:            u32,
    	TempRegisterCount:           u32,
    	TempArrayCount:              u32,
    	DefCount:                    u32,
    	DclCount:                    u32,
    	TextureNormalInstructions:   u32,
    	TextureLoadInstructions:     u32,
    	TextureCompInstructions:     u32,
    	TextureBiasInstructions:     u32,
    	TextureGradientInstructions: u32,
    	FloatInstructionCount:       u32,
    	IntInstructionCount:         u32,
    	UintInstructionCount:        u32,
    	StaticFlowControlCount:      u32,
    	DynamicFlowControlCount:     u32,
    	MacroInstructionCount:       u32,
    	ArrayInstructionCount:       u32,
    	CutInstructionCount:         u32,
    	EmitInstructionCount:        u32,
    	GSOutputTopology:            PRIMITIVE_TOPOLOGY,
    	GSMaxOutputVertexCount:      u32,
    	InputPrimitive:              PRIMITIVE,
    	PatchConstantParameters:     u32,
    	cGSInstanceCount:            u32,
    	cControlPoints:              u32,
    	HSOutputPrimitive:           TESSELLATOR_OUTPUT_PRIMITIVE,
    	HSPartitioning:              TESSELLATOR_PARTITIONING,
    	TessellatorDomain:           TESSELLATOR_DOMAIN,
    	cBarrierInstructions:        u32,
    	cInterlockedInstructions:    u32,
    	cTextureStoreInstructions:   u32,
    }

    SHADER_INPUT_BIND_DESC ¶

    SHADER_INPUT_BIND_DESC :: struct {
    	Name:       cstring,
    	Type:       SHADER_INPUT_TYPE,
    	BindPoint:  u32,
    	BindCount:  u32,
    	uFlags:     SHADER_INPUT_FLAGS,
    	ReturnType: RESOURCE_RETURN_TYPE,
    	Dimension:  SRV_DIMENSION,
    	NumSamples: u32,
    }

    SHADER_INPUT_FLAG ¶

    SHADER_INPUT_FLAG :: enum u32 {
    	USERPACKED          = 0, 
    	COMPARISON_SAMPLER  = 1, 
    	TEXTURE_COMPONENT_0 = 2, 
    	TEXTURE_COMPONENT_1 = 3, 
    	TEXTURE_COMPONENTS  = 12, 
    	UNUSED              = 4, 
    }

    SHADER_INPUT_FLAGS ¶

    SHADER_INPUT_FLAGS :: distinct bit_set[SHADER_INPUT_FLAG; u32]

    SHADER_INPUT_TYPE ¶

    SHADER_INPUT_TYPE :: enum i32 {
    	CBUFFER                       = 0, 
    	TBUFFER                       = 1, 
    	TEXTURE                       = 2, 
    	SAMPLER                       = 3, 
    	UAV_RWTYPED                   = 4, 
    	STRUCTURED                    = 5, 
    	UAV_RWSTRUCTURED              = 6, 
    	BYTEADDRESS                   = 7, 
    	UAV_RWBYTEADDRESS             = 8, 
    	UAV_APPEND_STRUCTURED         = 9, 
    	UAV_CONSUME_STRUCTURED        = 10, 
    	UAV_RWSTRUCTURED_WITH_COUNTER = 11, 
    	RTACCELERATIONSTRUCTURE       = 12, 
    	UAV_FEEDBACKTEXTURE           = 13, 
    }

    SHADER_MIN_PRECISION_SUPPORT ¶

    SHADER_MIN_PRECISION_SUPPORT :: enum i32 {
    	_10_BIT = 1, 
    	_16_BIT = 2, 
    }

    SHADER_REQUIRES_FLAG ¶

    SHADER_REQUIRES_FLAG :: enum u64 {
    	DOUBLES                      = 0, 
    	EARLY_DEPTH_STENCIL          = 1, 
    	UAVS_AT_EVERY_STAGE          = 2, 
    	_64_UAVS                     = 3, 
    	MINIMUM_PRECISION            = 4, 
    	_11_1_DOUBLE_EXTENSIONS      = 5, 
    	_11_1_SHADER_EXTENSIONS      = 6, 
    	LEVEL_9_COMPARISON_FILTERING = 7, 
    	TILED_RESOURCES              = 8, 
    }

    SHADER_REQUIRES_FLAGS ¶

    SHADER_REQUIRES_FLAGS :: distinct bit_set[SHADER_REQUIRES_FLAG; u64]

    SHADER_RESOURCE_VIEW_DESC ¶

    SHADER_RESOURCE_VIEW_DESC :: struct {
    	Format:        directx_dxgi.FORMAT,
    	ViewDimension: SRV_DIMENSION,
    	 using _:             struct #raw_union {
    		Buffer:           BUFFER_SRV,
    		Texture1D:        TEX1D_SRV,
    		Texture1DArray:   TEX1D_ARRAY_SRV,
    		Texture2D:        TEX2D_SRV,
    		Texture2DArray:   TEX2D_ARRAY_SRV,
    		Texture2DMS:      TEX2DMS_SRV,
    		Texture2DMSArray: TEX2DMS_ARRAY_SRV,
    		Texture3D:        TEX3D_SRV,
    		TextureCube:      TEXCUBE_SRV,
    		TextureCubeArray: TEXCUBE_ARRAY_SRV,
    		BufferEx:         BUFFEREX_SRV,
    	},
    }

    SHADER_TYPE_DESC ¶

    SHADER_TYPE_DESC :: struct {
    	Class:    SHADER_VARIABLE_CLASS,
    	Type:     SHADER_VARIABLE_TYPE,
    	Rows:     u32,
    	Columns:  u32,
    	Elements: u32,
    	Members:  u32,
    	Offset:   u32,
    	Name:     cstring,
    }

    SHADER_VARIABLE_CLASS ¶

    SHADER_VARIABLE_CLASS :: enum i32 {
    	SCALAR            = 0, 
    	VECTOR            = 1, 
    	MATRIX_ROWS       = 2, 
    	MATRIX_COLUMNS    = 3, 
    	OBJECT            = 4, 
    	STRUCT            = 5, 
    	INTERFACE_CLASS   = 6, 
    	INTERFACE_POINTER = 7, 
    }

    SHADER_VARIABLE_DESC ¶

    SHADER_VARIABLE_DESC :: struct {
    	Name:         cstring,
    	StartOffset:  u32,
    	Size:         u32,
    	uFlags:       SHADER_VARIABLE_FLAGS,
    	DefaultValue: rawptr,
    	StartTexture: u32,
    	TextureSize:  u32,
    	StartSampler: u32,
    	SamplerSize:  u32,
    }

    SHADER_VARIABLE_FLAG ¶

    SHADER_VARIABLE_FLAG :: enum u32 {
    	USERPACKED          = 0, 
    	USED                = 1, 
    	INTERFACE_POINTER   = 2, 
    	INTERFACE_PARAMETER = 3, 
    }

    SHADER_VARIABLE_FLAGS ¶

    SHADER_VARIABLE_FLAGS :: distinct bit_set[SHADER_VARIABLE_FLAG; u32]

    SHADER_VARIABLE_TYPE ¶

    SHADER_VARIABLE_TYPE :: enum i32 {
    	VOID                      = 0, 
    	BOOL                      = 1, 
    	INT                       = 2, 
    	FLOAT                     = 3, 
    	STRING                    = 4, 
    	TEXTURE                   = 5, 
    	TEXTURE1D                 = 6, 
    	TEXTURE2D                 = 7, 
    	TEXTURE3D                 = 8, 
    	TEXTURECUBE               = 9, 
    	SAMPLER                   = 10, 
    	SAMPLER1D                 = 11, 
    	SAMPLER2D                 = 12, 
    	SAMPLER3D                 = 13, 
    	SAMPLERCUBE               = 14, 
    	PIXELSHADER               = 15, 
    	VERTEXSHADER              = 16, 
    	PIXELFRAGMENT             = 17, 
    	VERTEXFRAGMENT            = 18, 
    	UINT                      = 19, 
    	UINT8                     = 20, 
    	GEOMETRYSHADER            = 21, 
    	RASTERIZER                = 22, 
    	DEPTHSTENCIL              = 23, 
    	BLEND                     = 24, 
    	BUFFER                    = 25, 
    	CBUFFER                   = 26, 
    	TBUFFER                   = 27, 
    	TEXTURE1DARRAY            = 28, 
    	TEXTURE2DARRAY            = 29, 
    	RENDERTARGETVIEW          = 30, 
    	DEPTHSTENCILVIEW          = 31, 
    	TEXTURE2DMS               = 32, 
    	TEXTURE2DMSARRAY          = 33, 
    	TEXTURECUBEARRAY          = 34, 
    	HULLSHADER                = 35, 
    	DOMAINSHADER              = 36, 
    	INTERFACE_POINTER         = 37, 
    	COMPUTESHADER             = 38, 
    	DOUBLE                    = 39, 
    	RWTEXTURE1D               = 40, 
    	RWTEXTURE1DARRAY          = 41, 
    	RWTEXTURE2D               = 42, 
    	RWTEXTURE2DARRAY          = 43, 
    	RWTEXTURE3D               = 44, 
    	RWBUFFER                  = 45, 
    	BYTEADDRESS_BUFFER        = 46, 
    	RWBYTEADDRESS_BUFFER      = 47, 
    	STRUCTURED_BUFFER         = 48, 
    	RWSTRUCTURED_BUFFER       = 49, 
    	APPEND_STRUCTURED_BUFFER  = 50, 
    	CONSUME_STRUCTURED_BUFFER = 51, 
    	MIN8FLOAT                 = 52, 
    	MIN10FLOAT                = 53, 
    	MIN16FLOAT                = 54, 
    	MIN12INT                  = 55, 
    	MIN16INT                  = 56, 
    	MIN16UINT                 = 57, 
    }

    SHADER_VERSION_TYPE ¶

    SHADER_VERSION_TYPE :: enum i32 {
    	PIXEL_SHADER    = 0, 
    	VERTEX_SHADER   = 1, 
    	GEOMETRY_SHADER = 2, 
    	HULL_SHADER     = 3, 
    	DOMAIN_SHADER   = 4, 
    	COMPUTE_SHADER  = 5, 
    	RESERVED0       = 65520, 
    }

    SHARED_RESOURCE_TIER ¶

    SHARED_RESOURCE_TIER :: enum i32 {
    	_0 = 0, 
    	_1 = 1, 
    	_2 = 2, 
    	_3 = 3, 
    }

    SIGNATURE_PARAMETER_DESC ¶

    SIGNATURE_PARAMETER_DESC :: struct {
    	SemanticName:    cstring,
    	SemanticIndex:   u32,
    	Register:        u32,
    	SystemValueType: NAME,
    	ComponentType:   REGISTER_COMPONENT_TYPE,
    	Mask:            u8,
    	ReadWriteMask:   u8,
    	Stream:          u32,
    	MinPrecision:    MIN_PRECISION,
    }

    SIZE ¶

    SIZE :: sys_windows.SIZE

    SIZE_T ¶

    SIZE_T :: uint

    SO_DECLARATION_ENTRY ¶

    SO_DECLARATION_ENTRY :: struct {
    	Stream:         u32,
    	SemanticName:   cstring,
    	SemanticIndex:  u32,
    	StartComponent: u8,
    	ComponentCount: u8,
    	OutputSlot:     u8,
    }

    SRV_DIMENSION ¶

    SRV_DIMENSION :: enum i32 {
    	UNKNOWN          = 0, 
    	BUFFER           = 1, 
    	TEXTURE1D        = 2, 
    	TEXTURE1DARRAY   = 3, 
    	TEXTURE2D        = 4, 
    	TEXTURE2DARRAY   = 5, 
    	TEXTURE2DMS      = 6, 
    	TEXTURE2DMSARRAY = 7, 
    	TEXTURE3D        = 8, 
    	TEXTURECUBE      = 9, 
    	TEXTURECUBEARRAY = 10, 
    	BUFFEREX         = 11, 
    }

    STANDARD_MULTISAMPLE_QUALITY_LEVELS ¶

    STANDARD_MULTISAMPLE_QUALITY_LEVELS :: enum i32 {
    	STANDARD_MULTISAMPLE_PATTERN = -1, 
    	CENTER_MULTISAMPLE_PATTERN   = -2, 
    }

    STENCIL_OP ¶

    STENCIL_OP :: enum i32 {
    	KEEP     = 1, 
    	ZERO     = 2, 
    	REPLACE  = 3, 
    	INCR_SAT = 4, 
    	DECR_SAT = 5, 
    	INVERT   = 6, 
    	INCR     = 7, 
    	DECR     = 8, 
    }

    SUBRESOURCE_DATA ¶

    SUBRESOURCE_DATA :: struct {
    	pSysMem:          rawptr,
    	SysMemPitch:      u32,
    	SysMemSlicePitch: u32,
    }

    TESSELLATOR_DOMAIN ¶

    TESSELLATOR_DOMAIN :: enum i32 {
    	UNDEFINED = 0, 
    	ISOLINE   = 1, 
    	TRI       = 2, 
    	QUAD      = 3, 
    }

    TESSELLATOR_OUTPUT_PRIMITIVE ¶

    TESSELLATOR_OUTPUT_PRIMITIVE :: enum i32 {
    	UNDEFINED    = 0, 
    	POINT        = 1, 
    	LINE         = 2, 
    	TRIANGLE_CW  = 3, 
    	TRIANGLE_CCW = 4, 
    }

    TESSELLATOR_PARTITIONING ¶

    TESSELLATOR_PARTITIONING :: enum i32 {
    	UNDEFINED       = 0, 
    	INTEGER         = 1, 
    	POW2            = 2, 
    	FRACTIONAL_ODD  = 3, 
    	FRACTIONAL_EVEN = 4, 
    }

    TEX1D_ARRAY_DSV ¶

    TEX1D_ARRAY_DSV :: struct {
    	MipSlice:        u32,
    	FirstArraySlice: u32,
    	ArraySize:       u32,
    }

    TEX1D_ARRAY_RTV ¶

    TEX1D_ARRAY_RTV :: struct {
    	MipSlice:        u32,
    	FirstArraySlice: u32,
    	ArraySize:       u32,
    }

    TEX1D_ARRAY_SRV ¶

    TEX1D_ARRAY_SRV :: struct {
    	MostDetailedMip: u32,
    	MipLevels:       u32,
    	FirstArraySlice: u32,
    	ArraySize:       u32,
    }

    TEX1D_ARRAY_UAV ¶

    TEX1D_ARRAY_UAV :: struct {
    	MipSlice:        u32,
    	FirstArraySlice: u32,
    	ArraySize:       u32,
    }

    TEX1D_DSV ¶

    TEX1D_DSV :: struct {
    	MipSlice: u32,
    }

    TEX1D_RTV ¶

    TEX1D_RTV :: struct {
    	MipSlice: u32,
    }

    TEX1D_SRV ¶

    TEX1D_SRV :: struct {
    	MostDetailedMip: u32,
    	MipLevels:       u32,
    }

    TEX1D_UAV ¶

    TEX1D_UAV :: struct {
    	MipSlice: u32,
    }

    TEX2DMS_ARRAY_DSV ¶

    TEX2DMS_ARRAY_DSV :: struct {
    	FirstArraySlice: u32,
    	ArraySize:       u32,
    }

    TEX2DMS_ARRAY_RTV ¶

    TEX2DMS_ARRAY_RTV :: struct {
    	FirstArraySlice: u32,
    	ArraySize:       u32,
    }

    TEX2DMS_ARRAY_SRV ¶

    TEX2DMS_ARRAY_SRV :: struct {
    	FirstArraySlice: u32,
    	ArraySize:       u32,
    }

    TEX2DMS_DSV ¶

    TEX2DMS_DSV :: struct {
    	UnusedField_NothingToDefine: u32,
    }

    TEX2DMS_RTV ¶

    TEX2DMS_RTV :: struct {
    	UnusedField_NothingToDefine: u32,
    }

    TEX2DMS_SRV ¶

    TEX2DMS_SRV :: struct {
    	UnusedField_NothingToDefine: u32,
    }

    TEX2D_ARRAY_DSV ¶

    TEX2D_ARRAY_DSV :: struct {
    	MipSlice:        u32,
    	FirstArraySlice: u32,
    	ArraySize:       u32,
    }

    TEX2D_ARRAY_RTV ¶

    TEX2D_ARRAY_RTV :: struct {
    	MipSlice:        u32,
    	FirstArraySlice: u32,
    	ArraySize:       u32,
    }

    TEX2D_ARRAY_SRV ¶

    TEX2D_ARRAY_SRV :: struct {
    	MostDetailedMip: u32,
    	MipLevels:       u32,
    	FirstArraySlice: u32,
    	ArraySize:       u32,
    }

    TEX2D_ARRAY_UAV ¶

    TEX2D_ARRAY_UAV :: struct {
    	MipSlice:        u32,
    	FirstArraySlice: u32,
    	ArraySize:       u32,
    }

    TEX2D_ARRAY_VPOV ¶

    TEX2D_ARRAY_VPOV :: struct {
    	MipSlice:        u32,
    	FirstArraySlice: u32,
    	ArraySize:       u32,
    }

    TEX2D_DSV ¶

    TEX2D_DSV :: struct {
    	MipSlice: u32,
    }

    TEX2D_RTV ¶

    TEX2D_RTV :: struct {
    	MipSlice: u32,
    }

    TEX2D_SRV ¶

    TEX2D_SRV :: struct {
    	MostDetailedMip: u32,
    	MipLevels:       u32,
    }

    TEX2D_UAV ¶

    TEX2D_UAV :: struct {
    	MipSlice: u32,
    }

    TEX2D_VDOV ¶

    TEX2D_VDOV :: struct {
    	ArraySlice: u32,
    }

    TEX2D_VPIV ¶

    TEX2D_VPIV :: struct {
    	MipSlice:   u32,
    	ArraySlice: u32,
    }

    TEX2D_VPOV ¶

    TEX2D_VPOV :: struct {
    	MipSlice: u32,
    }

    TEX3D_RTV ¶

    TEX3D_RTV :: struct {
    	MipSlice:    u32,
    	FirstWSlice: u32,
    	WSize:       u32,
    }

    TEX3D_SRV ¶

    TEX3D_SRV :: struct {
    	MostDetailedMip: u32,
    	MipLevels:       u32,
    }

    TEX3D_UAV ¶

    TEX3D_UAV :: struct {
    	MipSlice:    u32,
    	FirstWSlice: u32,
    	WSize:       u32,
    }

    TEXCUBE_ARRAY_SRV ¶

    TEXCUBE_ARRAY_SRV :: struct {
    	MostDetailedMip:  u32,
    	MipLevels:        u32,
    	First2DArrayFace: u32,
    	NumCubes:         u32,
    }

    TEXCUBE_SRV ¶

    TEXCUBE_SRV :: struct {
    	MostDetailedMip: u32,
    	MipLevels:       u32,
    }

    TEXTURE1D_DESC ¶

    TEXTURE1D_DESC :: struct {
    	Width:          u32,
    	MipLevels:      u32,
    	ArraySize:      u32,
    	Format:         directx_dxgi.FORMAT,
    	Usage:          USAGE,
    	BindFlags:      BIND_FLAGS,
    	CPUAccessFlags: CPU_ACCESS_FLAGS,
    	MiscFlags:      RESOURCE_MISC_FLAGS,
    }

    TEXTURE2D_DESC ¶

    TEXTURE2D_DESC :: struct {
    	Width:          u32,
    	Height:         u32,
    	MipLevels:      u32,
    	ArraySize:      u32,
    	Format:         directx_dxgi.FORMAT,
    	SampleDesc:     directx_dxgi.SAMPLE_DESC,
    	Usage:          USAGE,
    	BindFlags:      BIND_FLAGS,
    	CPUAccessFlags: CPU_ACCESS_FLAGS,
    	MiscFlags:      RESOURCE_MISC_FLAGS,
    }

    TEXTURE3D_DESC ¶

    TEXTURE3D_DESC :: struct {
    	Width:          u32,
    	Height:         u32,
    	Depth:          u32,
    	MipLevels:      u32,
    	Format:         directx_dxgi.FORMAT,
    	Usage:          USAGE,
    	BindFlags:      BIND_FLAGS,
    	CPUAccessFlags: CPU_ACCESS_FLAGS,
    	MiscFlags:      RESOURCE_MISC_FLAGS,
    }

    TEXTURECUBE_FACE ¶

    TEXTURECUBE_FACE :: enum i32 {
    	POSITIVE_X = 0, 
    	NEGATIVE_X = 1, 
    	POSITIVE_Y = 2, 
    	NEGATIVE_Y = 3, 
    	POSITIVE_Z = 4, 
    	NEGATIVE_Z = 5, 
    }

    TEXTURE_ADDRESS_MODE ¶

    TEXTURE_ADDRESS_MODE :: enum i32 {
    	WRAP        = 1, 
    	MIRROR      = 2, 
    	CLAMP       = 3, 
    	BORDER      = 4, 
    	MIRROR_ONCE = 5, 
    }

    TILED_RESOURCES_TIER ¶

    TILED_RESOURCES_TIER :: enum i32 {
    	TILED_RESOURCES_NOT_SUPPORTED = 0, 
    	_1                            = 1, 
    	_2                            = 2, 
    	_3                            = 3, 
    }

    UAV_DIMENSION ¶

    UAV_DIMENSION :: enum i32 {
    	UNKNOWN        = 0, 
    	BUFFER         = 1, 
    	TEXTURE1D      = 2, 
    	TEXTURE1DARRAY = 3, 
    	TEXTURE2D      = 4, 
    	TEXTURE2DARRAY = 5, 
    	TEXTURE3D      = 8, 
    }

    UNORDERED_ACCESS_VIEW_DESC ¶

    UNORDERED_ACCESS_VIEW_DESC :: struct {
    	Format:        directx_dxgi.FORMAT,
    	ViewDimension: UAV_DIMENSION,
    	 using _:             struct #raw_union {
    		Buffer:         BUFFER_UAV,
    		Texture1D:      TEX1D_UAV,
    		Texture1DArray: TEX1D_ARRAY_UAV,
    		Texture2D:      TEX2D_UAV,
    		Texture2DArray: TEX2D_ARRAY_UAV,
    		Texture3D:      TEX3D_UAV,
    	},
    }

    USAGE ¶

    USAGE :: enum i32 {
    	DEFAULT   = 0, 
    	IMMUTABLE = 1, 
    	DYNAMIC   = 2, 
    	STAGING   = 3, 
    }

    VDOV_DIMENSION ¶

    VDOV_DIMENSION :: enum i32 {
    	UNKNOWN   = 0, 
    	TEXTURE2D = 1, 
    }

    VIDEO_COLOR ¶

    VIDEO_COLOR :: struct {
    	 using _: struct #raw_union {
    		YCbCr: VIDEO_COLOR_YCbCrA,
    		RGBA:  VIDEO_COLOR_RGBA,
    	},
    }

    VIDEO_COLOR_RGBA ¶

    VIDEO_COLOR_RGBA :: struct {
    	R: f32,
    	G: f32,
    	B: f32,
    	A: f32,
    }

    VIDEO_COLOR_YCbCrA ¶

    VIDEO_COLOR_YCbCrA :: struct {
    	Y:  f32,
    	Cb: f32,
    	Cr: f32,
    	A:  f32,
    }

    VIDEO_CONTENT_PROTECTION_CAPS ¶

    VIDEO_CONTENT_PROTECTION_CAPS :: struct {
    	Caps:                 u32,
    	KeyExchangeTypeCount: u32,
    	BlockAlignmentSize:   u32,
    	ProtectedMemorySize:  u64,
    }

    VIDEO_DECODER_BUFFER_DESC ¶

    VIDEO_DECODER_BUFFER_DESC :: struct {
    	BufferType:         VIDEO_DECODER_BUFFER_TYPE,
    	BufferIndex:        u32,
    	DataOffset:         u32,
    	DataSize:           u32,
    	FirstMBaddress:     u32,
    	NumMBsInBuffer:     u32,
    	Width:              u32,
    	Height:             u32,
    	Stride:             u32,
    	ReservedBits:       u32,
    	pIV:                rawptr,
    	IVSize:             u32,
    	PartialEncryption:  sys_windows.BOOL,
    	EncryptedBlockInfo: ENCRYPTED_BLOCK_INFO,
    }

    VIDEO_DECODER_BUFFER_TYPE ¶

    VIDEO_DECODER_BUFFER_TYPE :: enum i32 {
    	PICTURE_PARAMETERS          = 0, 
    	MACROBLOCK_CONTROL          = 1, 
    	RESIDUAL_DIFFERENCE         = 2, 
    	DEBLOCKING_CONTROL          = 3, 
    	INVERSE_QUANTIZATION_MATRIX = 4, 
    	SLICE_CONTROL               = 5, 
    	BITSTREAM                   = 6, 
    	MOTION_VECTOR               = 7, 
    	FILM_GRAIN                  = 8, 
    }

    VIDEO_DECODER_CONFIG ¶

    VIDEO_DECODER_CONFIG :: struct {
    	guidConfigBitstreamEncryption:  sys_windows.GUID,
    	guidConfigMBcontrolEncryption:  sys_windows.GUID,
    	guidConfigResidDiffEncryption:  sys_windows.GUID,
    	ConfigBitstreamRaw:             u32,
    	ConfigMBcontrolRasterOrder:     u32,
    	ConfigResidDiffHost:            u32,
    	ConfigSpatialResid8:            u32,
    	ConfigResid8Subtraction:        u32,
    	ConfigSpatialHost8or9Clipping:  u32,
    	ConfigSpatialResidInterleaved:  u32,
    	ConfigIntraResidUnsigned:       u32,
    	ConfigResidDiffAccelerator:     u32,
    	ConfigHostInverseScan:          u32,
    	ConfigSpecificIDCT:             u32,
    	Config4GroupedCoefs:            u32,
    	ConfigMinRenderTargetBuffCount: u16,
    	ConfigDecoderSpecific:          u16,
    }

    VIDEO_DECODER_DESC ¶

    VIDEO_DECODER_DESC :: struct {
    	Guid:         sys_windows.GUID,
    	SampleWidth:  u32,
    	SampleHeight: u32,
    	OutputFormat: directx_dxgi.FORMAT,
    }

    VIDEO_DECODER_EXTENSION ¶

    VIDEO_DECODER_EXTENSION :: struct {
    	Function:              u32,
    	pPrivateInputData:     rawptr,
    	PrivateInputDataSize:  u32,
    	pPrivateOutputData:    rawptr,
    	PrivateOutputDataSize: u32,
    	ResourceCount:         u32,
    	ppResourceList:        ^^IResource,
    }

    VIDEO_DECODER_OUTPUT_VIEW_DESC ¶

    VIDEO_DECODER_OUTPUT_VIEW_DESC :: struct {
    	DecodeProfile: sys_windows.GUID,
    	ViewDimension: VDOV_DIMENSION,
    	 using _:             struct {
    		Texture2D: TEX2D_VDOV,
    	},
    }

    VIDEO_FRAME_FORMAT ¶

    VIDEO_FRAME_FORMAT :: enum i32 {
    	PROGRESSIVE                   = 0, 
    	INTERLACED_TOP_FIELD_FIRST    = 1, 
    	INTERLACED_BOTTOM_FIELD_FIRST = 2, 
    }

    VIDEO_PROCESSOR_ALPHA_FILL_MODE ¶

    VIDEO_PROCESSOR_ALPHA_FILL_MODE :: enum i32 {
    	OPAQUE        = 0, 
    	BACKGROUND    = 1, 
    	DESTINATION   = 2, 
    	SOURCE_STREAM = 3, 
    }

    VIDEO_PROCESSOR_AUTO_STREAM_CAPS ¶

    VIDEO_PROCESSOR_AUTO_STREAM_CAPS :: enum i32 {
    	// TODO: make bit_set
    	DENOISE             = 1, 
    	DERINGING           = 2, 
    	EDGE_ENHANCEMENT    = 4, 
    	COLOR_CORRECTION    = 8, 
    	FLESH_TONE_MAPPING  = 16, 
    	IMAGE_STABILIZATION = 32, 
    	SUPER_RESOLUTION    = 64, 
    	ANAMORPHIC_SCALING  = 128, 
    }

    VIDEO_PROCESSOR_CAPS ¶

    VIDEO_PROCESSOR_CAPS :: struct {
    	DeviceCaps:              u32,
    	FeatureCaps:             u32,
    	FilterCaps:              u32,
    	InputFormatCaps:         u32,
    	AutoStreamCaps:          u32,
    	StereoCaps:              u32,
    	RateConversionCapsCount: u32,
    	MaxInputStreams:         u32,
    	MaxStreamStates:         u32,
    }

    VIDEO_PROCESSOR_COLOR_SPACE ¶

    VIDEO_PROCESSOR_COLOR_SPACE :: distinct bit_set[VIDEO_PROCESSOR_COLOR_SPACE_FLAG; u32]

    VIDEO_PROCESSOR_COLOR_SPACE_FLAG ¶

    VIDEO_PROCESSOR_COLOR_SPACE_FLAG :: enum u32 {
    	Usage         = 0, 
    	RGB_Range     = 1, 
    	YCbCr_Matrix  = 2, 
    	YCbCr_xvYCC   = 3, 
    	Nominal_Range = 4, 
    	Reserved      = 6, 
    }

    VIDEO_PROCESSOR_CONTENT_DESC ¶

    VIDEO_PROCESSOR_CONTENT_DESC :: struct {
    	InputFrameFormat: VIDEO_FRAME_FORMAT,
    	InputFrameRate:   directx_dxgi.RATIONAL,
    	InputWidth:       u32,
    	InputHeight:      u32,
    	OutputFrameRate:  directx_dxgi.RATIONAL,
    	OutputWidth:      u32,
    	OutputHeight:     u32,
    	Usage:            VIDEO_USAGE,
    }

    VIDEO_PROCESSOR_CUSTOM_RATE ¶

    VIDEO_PROCESSOR_CUSTOM_RATE :: struct {
    	CustomRate:          directx_dxgi.RATIONAL,
    	OutputFrames:        u32,
    	InputInterlaced:     sys_windows.BOOL,
    	InputFramesOrFields: u32,
    }

    VIDEO_PROCESSOR_DEVICE_CAPS ¶

    VIDEO_PROCESSOR_DEVICE_CAPS :: enum i32 {
    	// TODO: make bit_set
    	LINEAR_SPACE            = 1, 
    	xvYCC                   = 2, 
    	RGB_RANGE_CONVERSION    = 4, 
    	YCbCr_MATRIX_CONVERSION = 8, 
    	NOMINAL_RANGE           = 16, 
    }

    VIDEO_PROCESSOR_FEATURE_CAPS ¶

    VIDEO_PROCESSOR_FEATURE_CAPS :: enum i32 {
    	// TODO: make bit_set
    	ALPHA_FILL         = 1, 
    	CONSTRICTION       = 2, 
    	LUMA_KEY           = 4, 
    	ALPHA_PALETTE      = 8, 
    	LEGACY             = 16, 
    	STEREO             = 32, 
    	ROTATION           = 64, 
    	ALPHA_STREAM       = 128, 
    	PIXEL_ASPECT_RATIO = 256, 
    	MIRROR             = 512, 
    	SHADER_USAGE       = 1024, 
    	METADATA_HDR10     = 2048, 
    }

    VIDEO_PROCESSOR_FILTER ¶

    VIDEO_PROCESSOR_FILTER :: enum i32 {
    	BRIGHTNESS         = 0, 
    	CONTRAST           = 1, 
    	HUE                = 2, 
    	SATURATION         = 3, 
    	NOISE_REDUCTION    = 4, 
    	EDGE_ENHANCEMENT   = 5, 
    	ANAMORPHIC_SCALING = 6, 
    	STEREO_ADJUSTMENT  = 7, 
    }

    VIDEO_PROCESSOR_FILTER_CAPS ¶

    VIDEO_PROCESSOR_FILTER_CAPS :: enum i32 {
    	// TODO: make bit_set
    	BRIGHTNESS         = 1, 
    	CONTRAST           = 2, 
    	HUE                = 4, 
    	SATURATION         = 8, 
    	NOISE_REDUCTION    = 16, 
    	EDGE_ENHANCEMENT   = 32, 
    	ANAMORPHIC_SCALING = 64, 
    	STEREO_ADJUSTMENT  = 128, 
    }

    VIDEO_PROCESSOR_FILTER_RANGE ¶

    VIDEO_PROCESSOR_FILTER_RANGE :: struct {
    	Minimum:    i32,
    	Maximum:    i32,
    	Default:    i32,
    	Multiplier: f32,
    }

    VIDEO_PROCESSOR_FORMAT_CAPS ¶

    VIDEO_PROCESSOR_FORMAT_CAPS :: enum i32 {
    	// TODO: make bit_set
    	RGB_INTERLACED     = 1, 
    	RGB_PROCAMP        = 2, 
    	RGB_LUMA_KEY       = 4, 
    	PALETTE_INTERLACED = 8, 
    }

    VIDEO_PROCESSOR_FORMAT_SUPPORT ¶

    VIDEO_PROCESSOR_FORMAT_SUPPORT :: enum i32 {
    	INPUT  = 1, 
    	OUTPUT = 2, 
    }

    VIDEO_PROCESSOR_INPUT_VIEW_DESC ¶

    VIDEO_PROCESSOR_INPUT_VIEW_DESC :: struct {
    	FourCC:        u32,
    	ViewDimension: VPIV_DIMENSION,
    	 using _:             struct {
    		Texture2D: TEX2D_VPIV,
    	},
    }

    VIDEO_PROCESSOR_ITELECINE_CAPS ¶

    VIDEO_PROCESSOR_ITELECINE_CAPS :: enum i32 {
    	_32           = 1, 
    	_22           = 2, 
    	_2224         = 4, 
    	_2332         = 8, 
    	_32322        = 16, 
    	_55           = 32, 
    	_64           = 64, 
    	_87           = 128, 
    	_222222222223 = 256, 
    	OTHER         = -2147843648, 
    }

    VIDEO_PROCESSOR_NOMINAL_RANGE ¶

    VIDEO_PROCESSOR_NOMINAL_RANGE :: enum i32 {
    	UNDEFINED = 0, 
    	_16_235   = 1, 
    	_0_255    = 2, 
    }

    VIDEO_PROCESSOR_OUTPUT_RATE ¶

    VIDEO_PROCESSOR_OUTPUT_RATE :: enum i32 {
    	NORMAL = 0, 
    	HALF   = 1, 
    	CUSTOM = 2, 
    }

    VIDEO_PROCESSOR_OUTPUT_VIEW_DESC ¶

    VIDEO_PROCESSOR_OUTPUT_VIEW_DESC :: struct {
    	ViewDimension: VPOV_DIMENSION,
    	 using _:             struct #raw_union {
    		Texture2D:      TEX2D_VPOV,
    		Texture2DArray: TEX2D_ARRAY_VPOV,
    	},
    }

    VIDEO_PROCESSOR_PROCESSOR_CAPS ¶

    VIDEO_PROCESSOR_PROCESSOR_CAPS :: enum i32 {
    	// TODO: make bit_set
    	DEINTERLACE_BLEND               = 1, 
    	DEINTERLACE_BOB                 = 2, 
    	DEINTERLACE_ADAPTIVE            = 4, 
    	DEINTERLACE_MOTION_COMPENSATION = 8, 
    	INVERSE_TELECINE                = 16, 
    	FRAME_RATE_CONVERSION           = 32, 
    }

    VIDEO_PROCESSOR_RATE_CONVERSION_CAPS ¶

    VIDEO_PROCESSOR_RATE_CONVERSION_CAPS :: struct {
    	PastFrames:      u32,
    	FutureFrames:    u32,
    	ProcessorCaps:   u32,
    	ITelecineCaps:   u32,
    	CustomRateCount: u32,
    }

    VIDEO_PROCESSOR_ROTATION ¶

    VIDEO_PROCESSOR_ROTATION :: enum i32 {
    	IDENTITY = 0, 
    	_90      = 1, 
    	_180     = 2, 
    	_270     = 3, 
    }

    VIDEO_PROCESSOR_STEREO_CAPS ¶

    VIDEO_PROCESSOR_STEREO_CAPS :: enum i32 {
    	// TODO: make bit_set
    	MONO_OFFSET        = 1, 
    	ROW_INTERLEAVED    = 2, 
    	COLUMN_INTERLEAVED = 4, 
    	CHECKERBOARD       = 8, 
    	FLIP_MODE          = 16, 
    }

    VIDEO_PROCESSOR_STEREO_FLIP_MODE ¶

    VIDEO_PROCESSOR_STEREO_FLIP_MODE :: enum i32 {
    	NONE   = 0, 
    	FRAME0 = 1, 
    	FRAME1 = 2, 
    }

    VIDEO_PROCESSOR_STEREO_FORMAT ¶

    VIDEO_PROCESSOR_STEREO_FORMAT :: enum i32 {
    	MONO               = 0, 
    	HORIZONTAL         = 1, 
    	VERTICAL           = 2, 
    	SEPARATE           = 3, 
    	MONO_OFFSET        = 4, 
    	ROW_INTERLEAVED    = 5, 
    	COLUMN_INTERLEAVED = 6, 
    	CHECKERBOARD       = 7, 
    }

    VIDEO_PROCESSOR_STREAM ¶

    VIDEO_PROCESSOR_STREAM :: struct {
    	Enable:                sys_windows.BOOL,
    	OutputIndex:           u32,
    	InputFrameOrField:     u32,
    	PastFrames:            u32,
    	FutureFrames:          u32,
    	ppPastSurfaces:        ^^IVideoProcessorInputView,
    	pInputSurface:         ^IVideoProcessorInputView,
    	ppFutureSurfaces:      ^^IVideoProcessorInputView,
    	ppPastSurfacesRight:   ^^IVideoProcessorInputView,
    	pInputSurfaceRight:    ^IVideoProcessorInputView,
    	ppFutureSurfacesRight: ^^IVideoProcessorInputView,
    }

    VIDEO_USAGE ¶

    VIDEO_USAGE :: enum i32 {
    	PLAYBACK_NORMAL = 0, 
    	OPTIMAL_SPEED   = 1, 
    	OPTIMAL_QUALITY = 2, 
    }

    VIEWPORT ¶

    VIEWPORT :: struct {
    	TopLeftX: f32,
    	TopLeftY: f32,
    	Width:    f32,
    	Height:   f32,
    	MinDepth: f32,
    	MaxDepth: f32,
    }

    VPIV_DIMENSION ¶

    VPIV_DIMENSION :: enum i32 {
    	UNKNOWN   = 0, 
    	TEXTURE2D = 1, 
    }

    VPOV_DIMENSION ¶

    VPOV_DIMENSION :: enum i32 {
    	UNKNOWN        = 0, 
    	TEXTURE2D      = 1, 
    	TEXTURE2DARRAY = 2, 
    }

    Constants

    ANISOTROPIC_FILTERING_BIT ¶

    ANISOTROPIC_FILTERING_BIT :: 0x40

    APPEND_ALIGNED_ELEMENT ¶

    APPEND_ALIGNED_ELEMENT :: 0xffffffff

    ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT ¶

    ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT :: 9

    CLIP_OR_CULL_DISTANCE_COUNT ¶

    CLIP_OR_CULL_DISTANCE_COUNT :: 8

    CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT ¶

    CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT :: 2

    COLOR_WRITE_ENABLE_ALL ¶

    COLOR_WRITE_ENABLE_ALL :: COLOR_WRITE_ENABLE_MASK{.RED, .GREEN, .BLUE, .ALPHA}

    COLOR_WRITE_ENABLE_ALPHA ¶

    COLOR_WRITE_ENABLE_ALPHA :: COLOR_WRITE_ENABLE_MASK{.ALPHA}

    COLOR_WRITE_ENABLE_BLUE ¶

    COLOR_WRITE_ENABLE_BLUE :: COLOR_WRITE_ENABLE_MASK{.BLUE}

    COLOR_WRITE_ENABLE_GREEN ¶

    COLOR_WRITE_ENABLE_GREEN :: COLOR_WRITE_ENABLE_MASK{.GREEN}

    COLOR_WRITE_ENABLE_RED ¶

    COLOR_WRITE_ENABLE_RED :: COLOR_WRITE_ENABLE_MASK{.RED}

    COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT ¶

    COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT :: 14

    COMMONSHADER_CONSTANT_BUFFER_COMPONENTS ¶

    COMMONSHADER_CONSTANT_BUFFER_COMPONENTS :: 4

    COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT ¶

    COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT :: 32

    COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT ¶

    COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT :: 15

    COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT ¶

    COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT :: 16

    COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS ¶

    COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS :: 4

    COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT ¶

    COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT :: 15

    COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST ¶

    COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST :: 1

    COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS ¶

    COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS :: 1

    COMMONSHADER_FLOWCONTROL_NESTING_LIMIT ¶

    COMMONSHADER_FLOWCONTROL_NESTING_LIMIT :: 64

    COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS ¶

    COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS :: 4

    COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT ¶

    COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT :: 1

    COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST ¶

    COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST :: 1

    COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS ¶

    COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS :: 1

    COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT ¶

    COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT :: 32

    COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS ¶

    COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS :: 1

    COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT ¶

    COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT :: 128

    COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST ¶

    COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST :: 1

    COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS ¶

    COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS :: 1

    COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT ¶

    COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT :: 128

    COMMONSHADER_SAMPLER_REGISTER_COMPONENTS ¶

    COMMONSHADER_SAMPLER_REGISTER_COMPONENTS :: 1

    COMMONSHADER_SAMPLER_REGISTER_COUNT ¶

    COMMONSHADER_SAMPLER_REGISTER_COUNT :: 16

    COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST ¶

    COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST :: 1

    COMMONSHADER_SAMPLER_REGISTER_READ_PORTS ¶

    COMMONSHADER_SAMPLER_REGISTER_READ_PORTS :: 1

    COMMONSHADER_SAMPLER_SLOT_COUNT ¶

    COMMONSHADER_SAMPLER_SLOT_COUNT :: 16

    COMMONSHADER_SUBROUTINE_NESTING_LIMIT ¶

    COMMONSHADER_SUBROUTINE_NESTING_LIMIT :: 32

    COMMONSHADER_TEMP_REGISTER_COMPONENTS ¶

    COMMONSHADER_TEMP_REGISTER_COMPONENTS :: 4

    COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT ¶

    COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT :: 32

    COMMONSHADER_TEMP_REGISTER_COUNT ¶

    COMMONSHADER_TEMP_REGISTER_COUNT :: 4096

    COMMONSHADER_TEMP_REGISTER_READS_PER_INST ¶

    COMMONSHADER_TEMP_REGISTER_READS_PER_INST :: 3

    COMMONSHADER_TEMP_REGISTER_READ_PORTS ¶

    COMMONSHADER_TEMP_REGISTER_READ_PORTS :: 3

    COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX ¶

    COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX :: 10

    COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN ¶

    COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN :: -10

    COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE ¶

    COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE :: -8

    COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE ¶

    COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE :: 7

    COMPARISON_FILTERING_BIT ¶

    COMPARISON_FILTERING_BIT :: 0x80

    CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

    CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 256

    CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP ¶

    CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP :: 64

    CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

    CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 240

    CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP ¶

    CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP :: 68

    CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

    CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 224

    CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP ¶

    CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP :: 72

    CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

    CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 208

    CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP ¶

    CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP :: 76

    CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

    CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 192

    CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP ¶

    CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP :: 84

    CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

    CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 176

    CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP ¶

    CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP :: 92

    CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

    CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 160

    CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP ¶

    CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP :: 100

    CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

    CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 144

    CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP ¶

    CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP :: 112

    CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

    CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 128

    CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP ¶

    CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP :: 128

    CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

    CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 112

    CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP ¶

    CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP :: 144

    CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

    CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 96

    CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP ¶

    CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP :: 168

    CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

    CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 80

    CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP ¶

    CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP :: 204

    CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

    CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 64

    CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP ¶

    CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP :: 256

    CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

    CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 48

    CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP ¶

    CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP :: 340

    CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

    CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 32

    CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP ¶

    CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP :: 512

    CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ¶

    CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 16

    CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP ¶

    CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP :: 768

    CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION ¶

    CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION :: 1

    CS_4_X_RAW_UAV_BYTE_ALIGNMENT ¶

    CS_4_X_RAW_UAV_BYTE_ALIGNMENT :: 256

    CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP ¶

    CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP :: 768

    CS_4_X_THREAD_GROUP_MAX_X ¶

    CS_4_X_THREAD_GROUP_MAX_X :: 768

    CS_4_X_THREAD_GROUP_MAX_Y ¶

    CS_4_X_THREAD_GROUP_MAX_Y :: 768

    CS_4_X_UAV_REGISTER_COUNT ¶

    CS_4_X_UAV_REGISTER_COUNT :: 1

    CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION ¶

    CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION :: 65535

    CS_TGSM_REGISTER_COUNT ¶

    CS_TGSM_REGISTER_COUNT :: 8192

    CS_TGSM_REGISTER_READS_PER_INST ¶

    CS_TGSM_REGISTER_READS_PER_INST :: 1

    CS_TGSM_RESOURCE_REGISTER_COMPONENTS ¶

    CS_TGSM_RESOURCE_REGISTER_COMPONENTS :: 1

    CS_TGSM_RESOURCE_REGISTER_READ_PORTS ¶

    CS_TGSM_RESOURCE_REGISTER_READ_PORTS :: 1

    CS_THREADGROUPID_REGISTER_COMPONENTS ¶

    CS_THREADGROUPID_REGISTER_COMPONENTS :: 3

    CS_THREADGROUPID_REGISTER_COUNT ¶

    CS_THREADGROUPID_REGISTER_COUNT :: 1

    CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS ¶

    CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS :: 1

    CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT ¶

    CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT :: 1

    CS_THREADIDINGROUP_REGISTER_COMPONENTS ¶

    CS_THREADIDINGROUP_REGISTER_COMPONENTS :: 3

    CS_THREADIDINGROUP_REGISTER_COUNT ¶

    CS_THREADIDINGROUP_REGISTER_COUNT :: 1

    CS_THREADID_REGISTER_COMPONENTS ¶

    CS_THREADID_REGISTER_COMPONENTS :: 3

    CS_THREADID_REGISTER_COUNT ¶

    CS_THREADID_REGISTER_COUNT :: 1

    CS_THREAD_GROUP_MAX_THREADS_PER_GROUP ¶

    CS_THREAD_GROUP_MAX_THREADS_PER_GROUP :: 1024

    CS_THREAD_GROUP_MAX_X ¶

    CS_THREAD_GROUP_MAX_X :: 1024

    CS_THREAD_GROUP_MAX_Y ¶

    CS_THREAD_GROUP_MAX_Y :: 1024

    CS_THREAD_GROUP_MAX_Z ¶

    CS_THREAD_GROUP_MAX_Z :: 64

    CS_THREAD_GROUP_MIN_X ¶

    CS_THREAD_GROUP_MIN_X :: 1

    CS_THREAD_GROUP_MIN_Y ¶

    CS_THREAD_GROUP_MIN_Y :: 1

    CS_THREAD_GROUP_MIN_Z ¶

    CS_THREAD_GROUP_MIN_Z :: 1

    CS_THREAD_LOCAL_TEMP_REGISTER_POOL ¶

    CS_THREAD_LOCAL_TEMP_REGISTER_POOL :: 16384

    DEFAULT_BLEND_FACTOR_ALPHA ¶

    DEFAULT_BLEND_FACTOR_ALPHA :: 1.0

    DEFAULT_BLEND_FACTOR_BLUE ¶

    DEFAULT_BLEND_FACTOR_BLUE :: 1.0

    DEFAULT_BLEND_FACTOR_GREEN ¶

    DEFAULT_BLEND_FACTOR_GREEN :: 1.0

    DEFAULT_BLEND_FACTOR_RED ¶

    DEFAULT_BLEND_FACTOR_RED :: 1.0

    DEFAULT_BORDER_COLOR_COMPONENT ¶

    DEFAULT_BORDER_COLOR_COMPONENT :: 0.0

    DEFAULT_DEPTH_BIAS ¶

    DEFAULT_DEPTH_BIAS :: 0

    DEFAULT_DEPTH_BIAS_CLAMP ¶

    DEFAULT_DEPTH_BIAS_CLAMP :: 0.0

    DEFAULT_MAX_ANISOTROPY ¶

    DEFAULT_MAX_ANISOTROPY :: 16

    DEFAULT_MIP_LOD_BIAS ¶

    DEFAULT_MIP_LOD_BIAS :: 0.0

    DEFAULT_RENDER_TARGET_ARRAY_INDEX ¶

    DEFAULT_RENDER_TARGET_ARRAY_INDEX :: 0

    DEFAULT_SAMPLE_MASK ¶

    DEFAULT_SAMPLE_MASK :: 0xffffffff

    DEFAULT_SCISSOR_ENDX ¶

    DEFAULT_SCISSOR_ENDX :: 0

    DEFAULT_SCISSOR_ENDY ¶

    DEFAULT_SCISSOR_ENDY :: 0

    DEFAULT_SCISSOR_STARTX ¶

    DEFAULT_SCISSOR_STARTX :: 0

    DEFAULT_SCISSOR_STARTY ¶

    DEFAULT_SCISSOR_STARTY :: 0

    DEFAULT_SLOPE_SCALED_DEPTH_BIAS ¶

    DEFAULT_SLOPE_SCALED_DEPTH_BIAS :: 0.0

    DEFAULT_STENCIL_READ_MASK ¶

    DEFAULT_STENCIL_READ_MASK :: 0xff

    DEFAULT_STENCIL_REFERENCE ¶

    DEFAULT_STENCIL_REFERENCE :: 0

    DEFAULT_STENCIL_WRITE_MASK ¶

    DEFAULT_STENCIL_WRITE_MASK :: 0xff

    DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX ¶

    DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX :: 0

    DEFAULT_VIEWPORT_HEIGHT ¶

    DEFAULT_VIEWPORT_HEIGHT :: 0

    DEFAULT_VIEWPORT_MAX_DEPTH ¶

    DEFAULT_VIEWPORT_MAX_DEPTH :: 0.0

    DEFAULT_VIEWPORT_MIN_DEPTH ¶

    DEFAULT_VIEWPORT_MIN_DEPTH :: 0.0

    DEFAULT_VIEWPORT_TOPLEFTX ¶

    DEFAULT_VIEWPORT_TOPLEFTX :: 0

    DEFAULT_VIEWPORT_TOPLEFTY ¶

    DEFAULT_VIEWPORT_TOPLEFTY :: 0

    DEFAULT_VIEWPORT_WIDTH ¶

    DEFAULT_VIEWPORT_WIDTH :: 0

    DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ¶

    DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS :: 3968

    DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS ¶

    DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS :: 4

    DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ¶

    DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT :: 32

    DS_INPUT_CONTROL_POINT_REGISTER_COUNT ¶

    DS_INPUT_CONTROL_POINT_REGISTER_COUNT :: 32

    DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST ¶

    DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST :: 2

    DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS ¶

    DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS :: 1

    DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS ¶

    DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS :: 3

    DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT ¶

    DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT :: 32

    DS_INPUT_DOMAIN_POINT_REGISTER_COUNT ¶

    DS_INPUT_DOMAIN_POINT_REGISTER_COUNT :: 1

    DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST ¶

    DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST :: 2

    DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS ¶

    DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS :: 1

    DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ¶

    DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS :: 4

    DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ¶

    DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT :: 32

    DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT ¶

    DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT :: 32

    DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ¶

    DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST :: 2

    DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ¶

    DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS :: 1

    DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS ¶

    DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS :: 1

    DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT ¶

    DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT :: 32

    DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT ¶

    DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT :: 1

    DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST ¶

    DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST :: 2

    DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS ¶

    DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS :: 1

    DS_OUTPUT_REGISTER_COMPONENTS ¶

    DS_OUTPUT_REGISTER_COMPONENTS :: 4

    DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ¶

    DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT :: 32

    DS_OUTPUT_REGISTER_COUNT ¶

    DS_OUTPUT_REGISTER_COUNT :: 32

    FILTER_REDUCTION_TYPE_MASK ¶

    FILTER_REDUCTION_TYPE_MASK :: 0x3

    FILTER_REDUCTION_TYPE_SHIFT ¶

    FILTER_REDUCTION_TYPE_SHIFT :: 7

    FILTER_TYPE_MASK ¶

    FILTER_TYPE_MASK :: 0x3

    FL9_1_DEFAULT_MAX_ANISOTROPY ¶

    FL9_1_DEFAULT_MAX_ANISOTROPY :: 2

    FL9_1_IA_PRIMITIVE_MAX_COUNT ¶

    FL9_1_IA_PRIMITIVE_MAX_COUNT :: 65535

    FL9_1_MAX_TEXTURE_REPEAT ¶

    FL9_1_MAX_TEXTURE_REPEAT :: 128

    FL9_1_REQ_TEXTURE1D_U_DIMENSION ¶

    FL9_1_REQ_TEXTURE1D_U_DIMENSION :: 2048

    FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION ¶

    FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION :: 2048

    FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION ¶

    FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION :: 256

    FL9_1_REQ_TEXTURECUBE_DIMENSION ¶

    FL9_1_REQ_TEXTURECUBE_DIMENSION :: 512

    FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT ¶

    FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT :: 1

    FL9_2_IA_PRIMITIVE_MAX_COUNT ¶

    FL9_2_IA_PRIMITIVE_MAX_COUNT :: 1048575

    FL9_2_MAX_TEXTURE_REPEAT ¶

    FL9_2_MAX_TEXTURE_REPEAT :: 2048

    FL9_3_MAX_TEXTURE_REPEAT ¶

    FL9_3_MAX_TEXTURE_REPEAT :: 8192

    FL9_3_REQ_TEXTURE1D_U_DIMENSION ¶

    FL9_3_REQ_TEXTURE1D_U_DIMENSION :: 4096

    FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION ¶

    FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION :: 4096

    FL9_3_REQ_TEXTURECUBE_DIMENSION ¶

    FL9_3_REQ_TEXTURECUBE_DIMENSION :: 4096

    FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT ¶

    FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT :: 4

    FLOAT16_FUSED_TOLERANCE_IN_ULP ¶

    FLOAT16_FUSED_TOLERANCE_IN_ULP :: 0.6

    FLOAT32_MAX ¶

    FLOAT32_MAX :: 3.402823466e+38

    FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ¶

    FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP :: 0.6

    FLOAT_TO_SRGB_EXPONENT_DENOMINATOR ¶

    FLOAT_TO_SRGB_EXPONENT_DENOMINATOR :: 2.4

    FLOAT_TO_SRGB_EXPONENT_NUMERATOR ¶

    FLOAT_TO_SRGB_EXPONENT_NUMERATOR :: 1.0

    FLOAT_TO_SRGB_OFFSET ¶

    FLOAT_TO_SRGB_OFFSET :: 0.055

    FLOAT_TO_SRGB_SCALE_1 ¶

    FLOAT_TO_SRGB_SCALE_1 :: 12.92

    FLOAT_TO_SRGB_SCALE_2 ¶

    FLOAT_TO_SRGB_SCALE_2 :: 1.055

    FLOAT_TO_SRGB_THRESHOLD ¶

    FLOAT_TO_SRGB_THRESHOLD :: 0.0031308

    FTOI_INSTRUCTION_MAX_INPUT ¶

    FTOI_INSTRUCTION_MAX_INPUT :: 2147483647.999

    FTOI_INSTRUCTION_MIN_INPUT ¶

    FTOI_INSTRUCTION_MIN_INPUT :: -2147483648.999

    FTOU_INSTRUCTION_MAX_INPUT ¶

    FTOU_INSTRUCTION_MAX_INPUT :: 4294967295.999

    FTOU_INSTRUCTION_MIN_INPUT ¶

    FTOU_INSTRUCTION_MIN_INPUT :: 0.0

    GS_INPUT_INSTANCE_ID_READS_PER_INST ¶

    GS_INPUT_INSTANCE_ID_READS_PER_INST :: 2

    GS_INPUT_INSTANCE_ID_READ_PORTS ¶

    GS_INPUT_INSTANCE_ID_READ_PORTS :: 1

    GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS ¶

    GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS :: 1

    GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ¶

    GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT :: 32

    GS_INPUT_INSTANCE_ID_REGISTER_COUNT ¶

    GS_INPUT_INSTANCE_ID_REGISTER_COUNT :: 1

    GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS ¶

    GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS :: 1

    GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT ¶

    GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT :: 32

    GS_INPUT_PRIM_CONST_REGISTER_COUNT ¶

    GS_INPUT_PRIM_CONST_REGISTER_COUNT :: 1

    GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST ¶

    GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST :: 2

    GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS ¶

    GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS :: 1

    GS_INPUT_REGISTER_COMPONENTS ¶

    GS_INPUT_REGISTER_COMPONENTS :: 4

    GS_INPUT_REGISTER_COMPONENT_BIT_COUNT ¶

    GS_INPUT_REGISTER_COMPONENT_BIT_COUNT :: 32

    GS_INPUT_REGISTER_COUNT ¶

    GS_INPUT_REGISTER_COUNT :: 32

    GS_INPUT_REGISTER_READS_PER_INST ¶

    GS_INPUT_REGISTER_READS_PER_INST :: 2

    GS_INPUT_REGISTER_READ_PORTS ¶

    GS_INPUT_REGISTER_READ_PORTS :: 1

    GS_INPUT_REGISTER_VERTICES ¶

    GS_INPUT_REGISTER_VERTICES :: 32

    GS_MAX_INSTANCE_COUNT ¶

    GS_MAX_INSTANCE_COUNT :: 32

    GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES ¶

    GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES :: 1024

    GS_OUTPUT_ELEMENTS ¶

    GS_OUTPUT_ELEMENTS :: 32

    GS_OUTPUT_REGISTER_COMPONENTS ¶

    GS_OUTPUT_REGISTER_COMPONENTS :: 4

    GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ¶

    GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT :: 32

    GS_OUTPUT_REGISTER_COUNT ¶

    GS_OUTPUT_REGISTER_COUNT :: 32

    HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT ¶

    HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT :: 32

    HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT ¶

    HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT :: 32

    HS_CONTROL_POINT_REGISTER_COMPONENTS ¶

    HS_CONTROL_POINT_REGISTER_COMPONENTS :: 4

    HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ¶

    HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT :: 32

    HS_CONTROL_POINT_REGISTER_READS_PER_INST ¶

    HS_CONTROL_POINT_REGISTER_READS_PER_INST :: 2

    HS_CONTROL_POINT_REGISTER_READ_PORTS ¶

    HS_CONTROL_POINT_REGISTER_READ_PORTS :: 1

    HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND ¶

    HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND :: 0xffffffff

    HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS ¶

    HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS :: 1

    HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ¶

    HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT :: 32

    HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT ¶

    HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT :: 1

    HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST ¶

    HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST :: 2

    HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS ¶

    HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS :: 1

    HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS ¶

    HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS :: 1

    HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ¶

    HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT :: 32

    HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT ¶

    HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT :: 1

    HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST ¶

    HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST :: 2

    HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS ¶

    HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS :: 1

    HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS ¶

    HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS :: 1

    HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT ¶

    HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT :: 32

    HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT ¶

    HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT :: 1

    HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST ¶

    HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST :: 2

    HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS ¶

    HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS :: 1

    HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND ¶

    HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND :: 0xffffffff

    HS_MAXTESSFACTOR_LOWER_BOUND ¶

    HS_MAXTESSFACTOR_LOWER_BOUND :: 1.0

    HS_MAXTESSFACTOR_UPPER_BOUND ¶

    HS_MAXTESSFACTOR_UPPER_BOUND :: 64.0

    HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ¶

    HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS :: 3968

    HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS ¶

    HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS :: 1

    HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT ¶

    HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT :: 32

    HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT ¶

    HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT :: 1

    HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST ¶

    HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST :: 2

    HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS ¶

    HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS :: 1

    HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ¶

    HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS :: 4

    HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ¶

    HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT :: 32

    HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT ¶

    HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT :: 32

    HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ¶

    HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST :: 2

    HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ¶

    HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS :: 1

    HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS ¶

    HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS :: 128

    IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES ¶

    IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES :: 0

    IA_DEFAULT_PRIMITIVE_TOPOLOGY ¶

    IA_DEFAULT_PRIMITIVE_TOPOLOGY :: 0

    IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES ¶

    IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES :: 0

    IA_INDEX_INPUT_RESOURCE_SLOT_COUNT ¶

    IA_INDEX_INPUT_RESOURCE_SLOT_COUNT :: 1

    IA_INSTANCE_ID_BIT_COUNT ¶

    IA_INSTANCE_ID_BIT_COUNT :: 32

    IA_INTEGER_ARITHMETIC_BIT_COUNT ¶

    IA_INTEGER_ARITHMETIC_BIT_COUNT :: 32

    IA_PATCH_MAX_CONTROL_POINT_COUNT ¶

    IA_PATCH_MAX_CONTROL_POINT_COUNT :: 32

    IA_PRIMITIVE_ID_BIT_COUNT ¶

    IA_PRIMITIVE_ID_BIT_COUNT :: 32

    IA_VERTEX_ID_BIT_COUNT ¶

    IA_VERTEX_ID_BIT_COUNT :: 32

    IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT ¶

    IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT :: 32

    IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS ¶

    IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS :: 128

    IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ¶

    IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT :: 32

    IAsynchronous_UUID_STRING ¶

    IAsynchronous_UUID_STRING :: "4B35D0CD-1E15-4258-9C98-1B1333F6DD3B"

    IAuthenticatedChannel_UUID_STRING ¶

    IAuthenticatedChannel_UUID_STRING :: "3015A308-DCBD-47AA-A747-192486D14D4A"

    IBlendState_UUID_STRING ¶

    IBlendState_UUID_STRING :: "75B68FAA-347D-4159-8F45-A0640F01CD9A"

    IBuffer_UUID_STRING ¶

    IBuffer_UUID_STRING :: "48570B85-D1EE-4FCD-A250-EB350722B037"

    IClassInstance_UUID_STRING ¶

    IClassInstance_UUID_STRING :: "A6CD7FAA-B0B7-4A2F-9436-8662A65797CB"

    IClassLinkage_UUID_STRING ¶

    IClassLinkage_UUID_STRING :: "DDF57CBA-9543-46E4-A12B-F207A0FE7FED"

    ICommandList_UUID_STRING ¶

    ICommandList_UUID_STRING :: "A24BC4D1-769E-43F7-8013-98FF566C18E2"

    IComputeShader_UUID_STRING ¶

    IComputeShader_UUID_STRING :: "4F5B196E-C2BD-495E-BD01-1FDED38E4969"

    ICounter_UUID_STRING ¶

    ICounter_UUID_STRING :: "6E8C49FB-A371-4770-B440-29086022B741"

    ICryptoSession_UUID_STRING ¶

    ICryptoSession_UUID_STRING :: "9B32F9AD-BDCC-40A6-A39D-D5C865845720"

    ID3DDestructionNotifier_UUID_STRING ¶

    ID3DDestructionNotifier_UUID_STRING :: "A06EB39A-50DA-425B-8C31-4EECD6C270F3"

    IDebug_UUID_STRING ¶

    IDebug_UUID_STRING :: "79CF2233-7536-4948-9D36-1E4692DC5760"

    IDepthStencilState_UUID_STRING ¶

    IDepthStencilState_UUID_STRING :: "03823EFB-8D8F-4E1C-9AA2-F64BB2CBFDF1"

    IDepthStencilView_UUID_STRING ¶

    IDepthStencilView_UUID_STRING :: "9FDAC92A-1876-48C3-AFAD-25B94F84A9B6"

    IDeviceChild_UUID_STRING ¶

    IDeviceChild_UUID_STRING :: "1841E5C8-16B0-489B-BCC8-44CFB0D5DEAE"

    IDeviceContext_UUID_STRING ¶

    IDeviceContext_UUID_STRING :: "C0BFA96C-E089-44FB-8EAF-26F8796190DA"

    IDevice_UUID_STRING ¶

    IDevice_UUID_STRING :: "DB6F6DDB-AC77-4E88-8253-819DF9BBF140"

    IDomainShader_UUID_STRING ¶

    IDomainShader_UUID_STRING :: "F582C508-0F36-490C-9977-31EECE268CFA"

    IGeometryShader_UUID_STRING ¶

    IGeometryShader_UUID_STRING :: "38325B96-EFFB-4022-BA02-2E795B70275C"

    IHullShader_UUID_STRING ¶

    IHullShader_UUID_STRING :: "8E5C6061-628A-4C8E-8264-BBE45CB3D5DD"

    IInfoQueue_UUID_STRING ¶

    IInfoQueue_UUID_STRING :: "6543DBB6-1B48-42F5-AB82-E97EC74326F6"

    IInputLayout_UUID_STRING ¶

    IInputLayout_UUID_STRING :: "E4819DDC-4CF0-4025-BD26-5DE82A3E07B7"

    INTEGER_DIVIDE_BY_ZERO_QUOTIENT ¶

    INTEGER_DIVIDE_BY_ZERO_QUOTIENT :: 0xffffffff

    INTEGER_DIVIDE_BY_ZERO_REMAINDER ¶

    INTEGER_DIVIDE_BY_ZERO_REMAINDER :: 0xffffffff

    IPixelShader_UUID_STRING ¶

    IPixelShader_UUID_STRING :: "EA82E40D-51DC-4F33-93D4-DB7C9125AE8C"

    IPredicate_UUID_STRING ¶

    IPredicate_UUID_STRING :: "9EB576DD-9F77-4D86-81AA-8BAB5FE490E2"

    IQuery_UUID_STRING ¶

    IQuery_UUID_STRING :: "D6C00747-87B7-425E-B84D-44D108560AFD"

    IRasterizerState_UUID_STRING ¶

    IRasterizerState_UUID_STRING :: "9BB4AB81-AB1A-4D8F-B506-FC04200B6EE7"

    IRenderTargetView_UUID_STRING ¶

    IRenderTargetView_UUID_STRING :: "DFDBA067-0B8D-4865-875B-D7B4516CC164"

    IResource_UUID_STRING ¶

    IResource_UUID_STRING :: "DC8E63F3-D12B-4952-B47B-5E45026A862D"

    ISamplerState_UUID_STRING ¶

    ISamplerState_UUID_STRING :: "DA6FEA51-564C-4487-9810-F0D0F9B4E3A5"

    IShaderResourceView_UUID_STRING ¶

    IShaderResourceView_UUID_STRING :: "B0E06FE0-8192-4E1A-B1CA-36D7414710B2"

    ITexture1D_UUID_STRING ¶

    ITexture1D_UUID_STRING :: "F8FB5C27-C6B3-4F75-A4C8-439AF2EF564C"

    ITexture2D_UUID_STRING ¶

    ITexture2D_UUID_STRING :: "6F15AAF2-D208-4E89-9AB4-489535D34F9C"

    ITexture3D_UUID_STRING ¶

    ITexture3D_UUID_STRING :: "037E866E-F56D-4357-A8AF-9DABBE6E250E"

    IUnorderedAccessView_UUID_STRING ¶

    IUnorderedAccessView_UUID_STRING :: "28ACF509-7F5C-48F6-8611-F316010A6380"

    IVertexShader_UUID_STRING ¶

    IVertexShader_UUID_STRING :: "3B301D64-D678-4289-8897-22F8928B72F3"

    IVideoContext_UUID_STRING ¶

    IVideoContext_UUID_STRING :: "61F21C45-3C0E-4A74-9CEA-67100D9AD5E4"

    IVideoDecoderOutputView_UUID_STRING ¶

    IVideoDecoderOutputView_UUID_STRING :: "C2931AEA-2A85-4F20-860F-FBA1FD256E18"

    IVideoDecoder_UUID_STRING ¶

    IVideoDecoder_UUID_STRING :: "3C9C5B51-995D-48D1-9B8D-FA5CAEDED65C"

    IVideoDevice_UUID_STRING ¶

    IVideoDevice_UUID_STRING :: "10EC4D5B-975A-4689-B9E4-D0AAC30FE333"

    IVideoProcessorEnumerator_UUID_STRING ¶

    IVideoProcessorEnumerator_UUID_STRING :: "31627037-53AB-4200-9061-05FAA9AB45F9"

    IVideoProcessorInputView_UUID_STRING ¶

    IVideoProcessorInputView_UUID_STRING :: "11EC5A5F-51DC-4945-AB34-6E8C21300EA5"

    IVideoProcessorOutputView_UUID_STRING ¶

    IVideoProcessorOutputView_UUID_STRING :: "A048285E-25A9-4527-BD93-D68B68C44254"

    IVideoProcessor_UUID_STRING ¶

    IVideoProcessor_UUID_STRING :: "1D7B0652-185F-41C6-85CE-0C5BE3D4AE6C"

    IView_UUID_STRING ¶

    IView_UUID_STRING :: "839D1216-BB2E-412B-B7F4-A9DBEBE08ED1"

    KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL ¶

    KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL :: 0xffffffff

    KEEP_UNORDERED_ACCESS_VIEWS ¶

    KEEP_UNORDERED_ACCESS_VIEWS :: 0xffffffff

    LINEAR_GAMMA ¶

    LINEAR_GAMMA :: 1.0

    MAG_FILTER_SHIFT ¶

    MAG_FILTER_SHIFT :: 2

    MAJOR_VERSION ¶

    MAJOR_VERSION :: 11

    MAX_BORDER_COLOR_COMPONENT ¶

    MAX_BORDER_COLOR_COMPONENT :: 1.0

    MAX_DEPTH ¶

    MAX_DEPTH :: 1.0

    MAX_MAXANISOTROPY ¶

    MAX_MAXANISOTROPY :: 16

    MAX_MULTISAMPLE_SAMPLE_COUNT ¶

    MAX_MULTISAMPLE_SAMPLE_COUNT :: 32

    MAX_POSITION_VALUE ¶

    MAX_POSITION_VALUE :: 3.402823466e+34

    MAX_TEXTURE_DIMENSION_2_TO_EXP ¶

    MAX_TEXTURE_DIMENSION_2_TO_EXP :: 17

    MINOR_VERSION ¶

    MINOR_VERSION :: 0

    MIN_BORDER_COLOR_COMPONENT ¶

    MIN_BORDER_COLOR_COMPONENT :: 0.0

    MIN_DEPTH ¶

    MIN_DEPTH :: 0.0

    MIN_FILTER_SHIFT ¶

    MIN_FILTER_SHIFT :: 4

    MIN_MAXANISOTROPY ¶

    MIN_MAXANISOTROPY :: 0

    MIP_FILTER_SHIFT ¶

    MIP_FILTER_SHIFT :: 0

    MIP_LOD_BIAS_MAX ¶

    MIP_LOD_BIAS_MAX :: 15.99

    MIP_LOD_BIAS_MIN ¶

    MIP_LOD_BIAS_MIN :: -16.0

    MIP_LOD_FRACTIONAL_BIT_COUNT ¶

    MIP_LOD_FRACTIONAL_BIT_COUNT :: 8

    MIP_LOD_RANGE_BIT_COUNT ¶

    MIP_LOD_RANGE_BIT_COUNT :: 8

    MULTISAMPLE_ANTIALIAS_LINE_WIDTH ¶

    MULTISAMPLE_ANTIALIAS_LINE_WIDTH :: 1.4

    NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT ¶

    NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT :: 0

    PIXEL_ADDRESS_RANGE_BIT_COUNT ¶

    PIXEL_ADDRESS_RANGE_BIT_COUNT :: 15

    PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT ¶

    PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT :: 16

    PS_CS_UAV_REGISTER_COMPONENTS ¶

    PS_CS_UAV_REGISTER_COMPONENTS :: 1

    PS_CS_UAV_REGISTER_COUNT ¶

    PS_CS_UAV_REGISTER_COUNT :: 8

    PS_CS_UAV_REGISTER_READS_PER_INST ¶

    PS_CS_UAV_REGISTER_READS_PER_INST :: 1

    PS_CS_UAV_REGISTER_READ_PORTS ¶

    PS_CS_UAV_REGISTER_READ_PORTS :: 1

    PS_FRONTFACING_DEFAULT_VALUE ¶

    PS_FRONTFACING_DEFAULT_VALUE :: 0xffffffff

    PS_FRONTFACING_FALSE_VALUE ¶

    PS_FRONTFACING_FALSE_VALUE :: 0

    PS_FRONTFACING_TRUE_VALUE ¶

    PS_FRONTFACING_TRUE_VALUE :: 0xffffffff

    PS_INPUT_REGISTER_COMPONENTS ¶

    PS_INPUT_REGISTER_COMPONENTS :: 4

    PS_INPUT_REGISTER_COMPONENT_BIT_COUNT ¶

    PS_INPUT_REGISTER_COMPONENT_BIT_COUNT :: 32

    PS_INPUT_REGISTER_COUNT ¶

    PS_INPUT_REGISTER_COUNT :: 32

    PS_INPUT_REGISTER_READS_PER_INST ¶

    PS_INPUT_REGISTER_READS_PER_INST :: 2

    PS_INPUT_REGISTER_READ_PORTS ¶

    PS_INPUT_REGISTER_READ_PORTS :: 1

    PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT ¶

    PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT :: 0.0

    PS_OUTPUT_DEPTH_REGISTER_COMPONENTS ¶

    PS_OUTPUT_DEPTH_REGISTER_COMPONENTS :: 1

    PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT ¶

    PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT :: 32

    PS_OUTPUT_DEPTH_REGISTER_COUNT ¶

    PS_OUTPUT_DEPTH_REGISTER_COUNT :: 1

    PS_OUTPUT_MASK_REGISTER_COMPONENTS ¶

    PS_OUTPUT_MASK_REGISTER_COMPONENTS :: 1

    PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT ¶

    PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT :: 32

    PS_OUTPUT_MASK_REGISTER_COUNT ¶

    PS_OUTPUT_MASK_REGISTER_COUNT :: 1

    PS_OUTPUT_REGISTER_COMPONENTS ¶

    PS_OUTPUT_REGISTER_COMPONENTS :: 4

    PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ¶

    PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT :: 32

    PS_OUTPUT_REGISTER_COUNT ¶

    PS_OUTPUT_REGISTER_COUNT :: 8

    PS_PIXEL_CENTER_FRACTIONAL_COMPONENT ¶

    PS_PIXEL_CENTER_FRACTIONAL_COMPONENT :: 0.5

    RAW_UAV_SRV_BYTE_ALIGNMENT ¶

    RAW_UAV_SRV_BYTE_ALIGNMENT :: 16

    REQ_BLEND_OBJECT_COUNT_PER_DEVICE ¶

    REQ_BLEND_OBJECT_COUNT_PER_DEVICE :: 4096

    REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP ¶

    REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP :: 27

    REQ_CONSTANT_BUFFER_ELEMENT_COUNT ¶

    REQ_CONSTANT_BUFFER_ELEMENT_COUNT :: 4096

    REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE ¶

    REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE :: 4096

    REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ¶

    REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP :: 32

    REQ_DRAW_VERTEX_COUNT_2_TO_EXP ¶

    REQ_DRAW_VERTEX_COUNT_2_TO_EXP :: 32

    REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION ¶

    REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION :: 16384

    REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT ¶

    REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT :: 1024

    REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT ¶

    REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT :: 4096

    REQ_MAXANISOTROPY ¶

    REQ_MAXANISOTROPY :: 16

    REQ_MIP_LEVELS ¶

    REQ_MIP_LEVELS :: 15

    REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES ¶

    REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES :: 2048

    REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE ¶

    REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE :: 4096

    REQ_RENDER_TO_BUFFER_WINDOW_WIDTH ¶

    REQ_RENDER_TO_BUFFER_WINDOW_WIDTH :: 16384

    REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM ¶

    REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM :: 128

    REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM ¶

    REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM :: 0.25

    REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM ¶

    REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM :: 2048

    REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP ¶

    REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP :: 20

    REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE ¶

    REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE :: 4096

    REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION ¶

    REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION :: 2048

    REQ_TEXTURE1D_U_DIMENSION ¶

    REQ_TEXTURE1D_U_DIMENSION :: 16384

    REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION ¶

    REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION :: 2048

    REQ_TEXTURE2D_U_OR_V_DIMENSION ¶

    REQ_TEXTURE2D_U_OR_V_DIMENSION :: 16384

    REQ_TEXTURE3D_U_V_OR_W_DIMENSION ¶

    REQ_TEXTURE3D_U_V_OR_W_DIMENSION :: 2048

    REQ_TEXTURECUBE_DIMENSION ¶

    REQ_TEXTURECUBE_DIMENSION :: 16384

    RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL ¶

    RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL :: 0

    RETURN_PARAMETER_INDEX ¶

    RETURN_PARAMETER_INDEX :: -1

    SDK_VERSION ¶

    SDK_VERSION :: 7

    SHADER_INPUT_FLAG_COMPARISON_SAMPLER ¶

    SHADER_INPUT_FLAG_COMPARISON_SAMPLER :: SHADER_INPUT_FLAGS{.COMPARISON_SAMPLER}

    SHADER_INPUT_FLAG_TEXTURE_COMPONENTS ¶

    SHADER_INPUT_FLAG_TEXTURE_COMPONENTS :: SHADER_INPUT_FLAGS{.TEXTURE_COMPONENT_0, .TEXTURE_COMPONENT_1}

    SHADER_INPUT_FLAG_TEXTURE_COMPONENT_0 ¶

    SHADER_INPUT_FLAG_TEXTURE_COMPONENT_0 :: SHADER_INPUT_FLAGS{.TEXTURE_COMPONENT_0}

    SHADER_INPUT_FLAG_TEXTURE_COMPONENT_1 ¶

    SHADER_INPUT_FLAG_TEXTURE_COMPONENT_1 :: SHADER_INPUT_FLAGS{.TEXTURE_COMPONENT_1}

    SHADER_INPUT_FLAG_UNUSED ¶

    SHADER_INPUT_FLAG_UNUSED :: SHADER_INPUT_FLAGS{.UNUSED}

    SHADER_INPUT_FLAG_USERPACKED ¶

    SHADER_INPUT_FLAG_USERPACKED :: SHADER_INPUT_FLAGS{.USERPACKED}

    SHADER_MAJOR_VERSION ¶

    SHADER_MAJOR_VERSION :: 5

    SHADER_MAX_INSTANCES ¶

    SHADER_MAX_INSTANCES :: 65535

    SHADER_MAX_INTERFACES ¶

    SHADER_MAX_INTERFACES :: 253

    SHADER_MAX_INTERFACE_CALL_SITES ¶

    SHADER_MAX_INTERFACE_CALL_SITES :: 4096

    SHADER_MAX_TYPES ¶

    SHADER_MAX_TYPES :: 65535

    SHADER_MINOR_VERSION ¶

    SHADER_MINOR_VERSION :: 0

    SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS ¶

    SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS :: SHADER_REQUIRES_FLAGS{._11_1_DOUBLE_EXTENSIONS}

    SHADER_REQUIRES_11_1_SHADER_EXTENSIONS ¶

    SHADER_REQUIRES_11_1_SHADER_EXTENSIONS :: SHADER_REQUIRES_FLAGS{._11_1_SHADER_EXTENSIONS}

    SHADER_REQUIRES_64_UAVS ¶

    SHADER_REQUIRES_64_UAVS :: SHADER_REQUIRES_FLAGS{._64_UAVS}

    SHADER_REQUIRES_DOUBLES ¶

    SHADER_REQUIRES_DOUBLES :: SHADER_REQUIRES_FLAGS{.DOUBLES}

    SHADER_REQUIRES_EARLY_DEPTH_STENCIL ¶

    SHADER_REQUIRES_EARLY_DEPTH_STENCIL :: SHADER_REQUIRES_FLAGS{.EARLY_DEPTH_STENCIL}

    SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING ¶

    SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING :: SHADER_REQUIRES_FLAGS{.LEVEL_9_COMPARISON_FILTERING}

    SHADER_REQUIRES_MINIMUM_PRECISION ¶

    SHADER_REQUIRES_MINIMUM_PRECISION :: SHADER_REQUIRES_FLAGS{.MINIMUM_PRECISION}

    SHADER_REQUIRES_TILED_RESOURCES ¶

    SHADER_REQUIRES_TILED_RESOURCES :: SHADER_REQUIRES_FLAGS{.TILED_RESOURCES}

    SHADER_REQUIRES_UAVS_AT_EVERY_STAGE ¶

    SHADER_REQUIRES_UAVS_AT_EVERY_STAGE :: SHADER_REQUIRES_FLAGS{.UAVS_AT_EVERY_STAGE}

    SHIFT_INSTRUCTION_PAD_VALUE ¶

    SHIFT_INSTRUCTION_PAD_VALUE :: 0

    SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT ¶

    SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT :: 5

    SIMULTANEOUS_RENDER_TARGET_COUNT ¶

    SIMULTANEOUS_RENDER_TARGET_COUNT :: 8

    SO_BUFFER_MAX_STRIDE_IN_BYTES ¶

    SO_BUFFER_MAX_STRIDE_IN_BYTES :: 2048

    SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES ¶

    SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES :: 512

    SO_BUFFER_SLOT_COUNT ¶

    SO_BUFFER_SLOT_COUNT :: 4

    SO_DDI_REGISTER_INDEX_DENOTING_GAP ¶

    SO_DDI_REGISTER_INDEX_DENOTING_GAP :: 0xffffffff

    SO_NO_RASTERIZED_STREAM ¶

    SO_NO_RASTERIZED_STREAM :: 0xffffffff

    SO_OUTPUT_COMPONENT_COUNT ¶

    SO_OUTPUT_COMPONENT_COUNT :: 128

    SO_STREAM_COUNT ¶

    SO_STREAM_COUNT :: 4

    SPEC_DATE_DAY ¶

    SPEC_DATE_DAY :: 16

    SPEC_DATE_YEAR ¶

    SPEC_DATE_YEAR :: 2011

    SPEC_VERSION ¶

    SPEC_VERSION :: 1.07

    SRGB_GAMMA ¶

    SRGB_GAMMA :: 2.2

    SRGB_TO_FLOAT_DENOMINATOR_1 ¶

    SRGB_TO_FLOAT_DENOMINATOR_1 :: 12.92

    SRGB_TO_FLOAT_DENOMINATOR_2 ¶

    SRGB_TO_FLOAT_DENOMINATOR_2 :: 1.055

    SRGB_TO_FLOAT_EXPONENT ¶

    SRGB_TO_FLOAT_EXPONENT :: 2.4

    SRGB_TO_FLOAT_OFFSET ¶

    SRGB_TO_FLOAT_OFFSET :: 0.055

    SRGB_TO_FLOAT_THRESHOLD ¶

    SRGB_TO_FLOAT_THRESHOLD :: 0.04045

    SRGB_TO_FLOAT_TOLERANCE_IN_ULP ¶

    SRGB_TO_FLOAT_TOLERANCE_IN_ULP :: 0.5

    STANDARD_COMPONENT_BIT_COUNT ¶

    STANDARD_COMPONENT_BIT_COUNT :: 32

    STANDARD_COMPONENT_BIT_COUNT_DOUBLED ¶

    STANDARD_COMPONENT_BIT_COUNT_DOUBLED :: 64

    STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE ¶

    STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE :: 4

    STANDARD_PIXEL_COMPONENT_COUNT ¶

    STANDARD_PIXEL_COMPONENT_COUNT :: 128

    STANDARD_PIXEL_ELEMENT_COUNT ¶

    STANDARD_PIXEL_ELEMENT_COUNT :: 32

    STANDARD_VECTOR_SIZE ¶

    STANDARD_VECTOR_SIZE :: 4

    STANDARD_VERTEX_ELEMENT_COUNT ¶

    STANDARD_VERTEX_ELEMENT_COUNT :: 32

    STANDARD_VERTEX_TOTAL_COMPONENT_COUNT ¶

    STANDARD_VERTEX_TOTAL_COMPONENT_COUNT :: 64

    SUBPIXEL_FRACTIONAL_BIT_COUNT ¶

    SUBPIXEL_FRACTIONAL_BIT_COUNT :: 8

    SUBTEXEL_FRACTIONAL_BIT_COUNT ¶

    SUBTEXEL_FRACTIONAL_BIT_COUNT :: 8

    TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR ¶

    TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR :: 64

    TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR ¶

    TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR :: 64

    TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR ¶

    TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR :: 63

    TESSELLATOR_MAX_TESSELLATION_FACTOR ¶

    TESSELLATOR_MAX_TESSELLATION_FACTOR :: 64

    TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR ¶

    TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR :: 2

    TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR ¶

    TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR :: 1

    TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR ¶

    TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR :: 1

    TEXEL_ADDRESS_RANGE_BIT_COUNT ¶

    TEXEL_ADDRESS_RANGE_BIT_COUNT :: 16

    UNBOUND_MEMORY_ACCESS_RESULT ¶

    UNBOUND_MEMORY_ACCESS_RESULT :: 0

    VIEWPORT_AND_SCISSORRECT_MAX_INDEX ¶

    VIEWPORT_AND_SCISSORRECT_MAX_INDEX :: 15

    VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE ¶

    VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE :: 16

    VIEWPORT_BOUNDS_MAX ¶

    VIEWPORT_BOUNDS_MAX :: 32767

    VIEWPORT_BOUNDS_MIN ¶

    VIEWPORT_BOUNDS_MIN :: -32768

    VS_INPUT_REGISTER_COMPONENTS ¶

    VS_INPUT_REGISTER_COMPONENTS :: 4

    VS_INPUT_REGISTER_COMPONENT_BIT_COUNT ¶

    VS_INPUT_REGISTER_COMPONENT_BIT_COUNT :: 32

    VS_INPUT_REGISTER_COUNT ¶

    VS_INPUT_REGISTER_COUNT :: 32

    VS_INPUT_REGISTER_READS_PER_INST ¶

    VS_INPUT_REGISTER_READS_PER_INST :: 2

    VS_INPUT_REGISTER_READ_PORTS ¶

    VS_INPUT_REGISTER_READ_PORTS :: 1

    VS_OUTPUT_REGISTER_COMPONENTS ¶

    VS_OUTPUT_REGISTER_COMPONENTS :: 4

    VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ¶

    VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT :: 32

    VS_OUTPUT_REGISTER_COUNT ¶

    VS_OUTPUT_REGISTER_COUNT :: 32

    WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT ¶

    WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT :: 10

    WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ¶

    WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP :: 25

    WHQL_DRAW_VERTEX_COUNT_2_TO_EXP ¶

    WHQL_DRAW_VERTEX_COUNT_2_TO_EXP :: 25

    WKPDID_D3DDebugObjectNameW_UUID_STRING ¶

    WKPDID_D3DDebugObjectNameW_UUID_STRING :: "4CCA5FD8-921F-42C8-8566-70CAF2A9B741"

    Variables

    AUTHENTICATED_CONFIGURE_CRYPTO_SESSION ¶

    AUTHENTICATED_CONFIGURE_CRYPTO_SESSION: sys_windows.GUID

    AUTHENTICATED_CONFIGURE_ENCRYPTION_WHEN_ACCESSIBLE ¶

    AUTHENTICATED_CONFIGURE_ENCRYPTION_WHEN_ACCESSIBLE: sys_windows.GUID

    AUTHENTICATED_CONFIGURE_INITIALIZE ¶

    AUTHENTICATED_CONFIGURE_INITIALIZE: sys_windows.GUID

    AUTHENTICATED_CONFIGURE_PROTECTION ¶

    AUTHENTICATED_CONFIGURE_PROTECTION: sys_windows.GUID

    AUTHENTICATED_CONFIGURE_SHARED_RESOURCE ¶

    AUTHENTICATED_CONFIGURE_SHARED_RESOURCE: sys_windows.GUID

    AUTHENTICATED_QUERY_ACCESSIBILITY_ATTRIBUTES ¶

    AUTHENTICATED_QUERY_ACCESSIBILITY_ATTRIBUTES: sys_windows.GUID

    AUTHENTICATED_QUERY_CHANNEL_TYPE ¶

    AUTHENTICATED_QUERY_CHANNEL_TYPE: sys_windows.GUID

    AUTHENTICATED_QUERY_CRYPTO_SESSION ¶

    AUTHENTICATED_QUERY_CRYPTO_SESSION: sys_windows.GUID

    AUTHENTICATED_QUERY_CURRENT_ENCRYPTION_WHEN_ACCESSIBLE ¶

    AUTHENTICATED_QUERY_CURRENT_ENCRYPTION_WHEN_ACCESSIBLE: sys_windows.GUID

    AUTHENTICATED_QUERY_DEVICE_HANDLE ¶

    AUTHENTICATED_QUERY_DEVICE_HANDLE: sys_windows.GUID

    AUTHENTICATED_QUERY_ENCRYPTION_WHEN_ACCESSIBLE_GUID ¶

    AUTHENTICATED_QUERY_ENCRYPTION_WHEN_ACCESSIBLE_GUID: sys_windows.GUID

    AUTHENTICATED_QUERY_ENCRYPTION_WHEN_ACCESSIBLE_GUID_COUNT ¶

    AUTHENTICATED_QUERY_ENCRYPTION_WHEN_ACCESSIBLE_GUID_COUNT: sys_windows.GUID

    AUTHENTICATED_QUERY_OUTPUT_ID ¶

    AUTHENTICATED_QUERY_OUTPUT_ID: sys_windows.GUID

    AUTHENTICATED_QUERY_OUTPUT_ID_COUNT ¶

    AUTHENTICATED_QUERY_OUTPUT_ID_COUNT: sys_windows.GUID

    AUTHENTICATED_QUERY_PROTECTION ¶

    AUTHENTICATED_QUERY_PROTECTION: sys_windows.GUID

    AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS ¶

    AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS: sys_windows.GUID

    AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT ¶

    AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT: sys_windows.GUID

    AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT ¶

    AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT: sys_windows.GUID

    CRYPTO_TYPE_AES128_CTR ¶

    CRYPTO_TYPE_AES128_CTR: sys_windows.GUID

    DECODER_BITSTREAM_ENCRYPTION_TYPE_CBCS ¶

    DECODER_BITSTREAM_ENCRYPTION_TYPE_CBCS: sys_windows.GUID

    DECODER_BITSTREAM_ENCRYPTION_TYPE_CENC ¶

    DECODER_BITSTREAM_ENCRYPTION_TYPE_CENC: sys_windows.GUID

    DECODER_ENCRYPTION_HW_CENC ¶

    DECODER_ENCRYPTION_HW_CENC: sys_windows.GUID

    DECODER_PROFILE_H264_IDCT_FGT ¶

    DECODER_PROFILE_H264_IDCT_FGT: sys_windows.GUID

    DECODER_PROFILE_H264_IDCT_NOFGT ¶

    DECODER_PROFILE_H264_IDCT_NOFGT: sys_windows.GUID

    DECODER_PROFILE_H264_MOCOMP_FGT ¶

    DECODER_PROFILE_H264_MOCOMP_FGT: sys_windows.GUID

    DECODER_PROFILE_H264_MOCOMP_NOFGT ¶

    DECODER_PROFILE_H264_MOCOMP_NOFGT: sys_windows.GUID

    DECODER_PROFILE_H264_VLD_FGT ¶

    DECODER_PROFILE_H264_VLD_FGT: sys_windows.GUID

    DECODER_PROFILE_H264_VLD_MULTIVIEW_NOFGT ¶

    DECODER_PROFILE_H264_VLD_MULTIVIEW_NOFGT: sys_windows.GUID

    DECODER_PROFILE_H264_VLD_NOFGT ¶

    DECODER_PROFILE_H264_VLD_NOFGT: sys_windows.GUID

    DECODER_PROFILE_H264_VLD_STEREO_NOFGT ¶

    DECODER_PROFILE_H264_VLD_STEREO_NOFGT: sys_windows.GUID

    DECODER_PROFILE_H264_VLD_STEREO_PROGRESSIVE_NOFGT ¶

    DECODER_PROFILE_H264_VLD_STEREO_PROGRESSIVE_NOFGT: sys_windows.GUID

    DECODER_PROFILE_H264_VLD_WITHFMOASO_NOFGT ¶

    DECODER_PROFILE_H264_VLD_WITHFMOASO_NOFGT: sys_windows.GUID

    DECODER_PROFILE_HEVC_VLD_MAIN ¶

    DECODER_PROFILE_HEVC_VLD_MAIN: sys_windows.GUID

    DECODER_PROFILE_HEVC_VLD_MAIN10 ¶

    DECODER_PROFILE_HEVC_VLD_MAIN10: sys_windows.GUID

    DECODER_PROFILE_MPEG1_VLD ¶

    DECODER_PROFILE_MPEG1_VLD: sys_windows.GUID

    DECODER_PROFILE_MPEG2_IDCT ¶

    DECODER_PROFILE_MPEG2_IDCT: sys_windows.GUID

    DECODER_PROFILE_MPEG2_MOCOMP ¶

    DECODER_PROFILE_MPEG2_MOCOMP: sys_windows.GUID

    DECODER_PROFILE_MPEG2_VLD ¶

    DECODER_PROFILE_MPEG2_VLD: sys_windows.GUID

    DECODER_PROFILE_MPEG2and1_VLD ¶

    DECODER_PROFILE_MPEG2and1_VLD: sys_windows.GUID

    DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_GMC ¶

    DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_GMC: sys_windows.GUID

    DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_NOGMC ¶

    DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_NOGMC: sys_windows.GUID

    DECODER_PROFILE_MPEG4PT2_VLD_SIMPLE ¶

    DECODER_PROFILE_MPEG4PT2_VLD_SIMPLE: sys_windows.GUID

    DECODER_PROFILE_VC1_D2010 ¶

    DECODER_PROFILE_VC1_D2010: sys_windows.GUID

    DECODER_PROFILE_VC1_IDCT ¶

    DECODER_PROFILE_VC1_IDCT: sys_windows.GUID

    DECODER_PROFILE_VC1_MOCOMP ¶

    DECODER_PROFILE_VC1_MOCOMP: sys_windows.GUID

    DECODER_PROFILE_VC1_POSTPROC ¶

    DECODER_PROFILE_VC1_POSTPROC: sys_windows.GUID

    DECODER_PROFILE_VC1_VLD ¶

    DECODER_PROFILE_VC1_VLD: sys_windows.GUID

    DECODER_PROFILE_VP8_VLD ¶

    DECODER_PROFILE_VP8_VLD: sys_windows.GUID

    DECODER_PROFILE_VP9_VLD_10BIT_PROFILE2 ¶

    DECODER_PROFILE_VP9_VLD_10BIT_PROFILE2: sys_windows.GUID

    DECODER_PROFILE_VP9_VLD_PROFILE0 ¶

    DECODER_PROFILE_VP9_VLD_PROFILE0: sys_windows.GUID

    DECODER_PROFILE_WMV8_MOCOMP ¶

    DECODER_PROFILE_WMV8_MOCOMP: sys_windows.GUID

    DECODER_PROFILE_WMV8_POSTPROC ¶

    DECODER_PROFILE_WMV8_POSTPROC: sys_windows.GUID

    DECODER_PROFILE_WMV9_IDCT ¶

    DECODER_PROFILE_WMV9_IDCT: sys_windows.GUID

    DECODER_PROFILE_WMV9_MOCOMP ¶

    DECODER_PROFILE_WMV9_MOCOMP: sys_windows.GUID

    DECODER_PROFILE_WMV9_POSTPROC ¶

    DECODER_PROFILE_WMV9_POSTPROC: sys_windows.GUID

    IAsynchronous_UUID ¶

    IAsynchronous_UUID: ^sys_windows.GUID = …

    IAuthenticatedChannel_UUID ¶

    IAuthenticatedChannel_UUID: ^sys_windows.GUID = …

    IBlendState_UUID ¶

    IBlendState_UUID: ^sys_windows.GUID = …

    IBuffer_UUID ¶

    IBuffer_UUID: ^sys_windows.GUID = …

    IClassInstance_UUID ¶

    IClassInstance_UUID: ^sys_windows.GUID = …

    IClassLinkage_UUID ¶

    IClassLinkage_UUID: ^sys_windows.GUID = …

    ICommandList_UUID ¶

    ICommandList_UUID: ^sys_windows.GUID = …

    IComputeShader_UUID ¶

    IComputeShader_UUID: ^sys_windows.GUID = …

    ICounter_UUID ¶

    ICounter_UUID: ^sys_windows.GUID = …

    ICryptoSession_UUID ¶

    ICryptoSession_UUID: ^sys_windows.GUID = …

    ID3DDestructionNotifier_UUID ¶

    ID3DDestructionNotifier_UUID: ^sys_windows.GUID = …

    IDebug_UUID ¶

    IDebug_UUID: ^sys_windows.GUID = …

    IDepthStencilState_UUID ¶

    IDepthStencilState_UUID: ^sys_windows.GUID = …

    IDepthStencilView_UUID ¶

    IDepthStencilView_UUID: ^sys_windows.GUID = …

    IDeviceChild_UUID ¶

    IDeviceChild_UUID: ^sys_windows.GUID = …

    IDeviceContext_UUID ¶

    IDeviceContext_UUID: ^sys_windows.GUID = …

    IDevice_UUID ¶

    IDevice_UUID: ^sys_windows.GUID = …

    IDomainShader_UUID ¶

    IDomainShader_UUID: ^sys_windows.GUID = …

    IGeometryShader_UUID ¶

    IGeometryShader_UUID: ^sys_windows.GUID = …

    IHullShader_UUID ¶

    IHullShader_UUID: ^sys_windows.GUID = …

    IInfoQueue_UUID ¶

    IInfoQueue_UUID: ^sys_windows.GUID = …

    IInputLayout_UUID ¶

    IInputLayout_UUID: ^sys_windows.GUID = …

    IPixelShader_UUID ¶

    IPixelShader_UUID: ^sys_windows.GUID = …

    IPredicate_UUID ¶

    IPredicate_UUID: ^sys_windows.GUID = …

    IQuery_UUID ¶

    IQuery_UUID: ^sys_windows.GUID = …

    IRasterizerState_UUID ¶

    IRasterizerState_UUID: ^sys_windows.GUID = …

    IRenderTargetView_UUID ¶

    IRenderTargetView_UUID: ^sys_windows.GUID = …

    IResource_UUID ¶

    IResource_UUID: ^sys_windows.GUID = …

    ISamplerState_UUID ¶

    ISamplerState_UUID: ^sys_windows.GUID = …

    IShaderResourceView_UUID ¶

    IShaderResourceView_UUID: ^sys_windows.GUID = …

    ITexture1D_UUID ¶

    ITexture1D_UUID: ^sys_windows.GUID = …

    ITexture2D_UUID ¶

    ITexture2D_UUID: ^sys_windows.GUID = …

    ITexture3D_UUID ¶

    ITexture3D_UUID: ^sys_windows.GUID = …

    IUnorderedAccessView_UUID ¶

    IUnorderedAccessView_UUID: ^sys_windows.GUID = …

    IVertexShader_UUID ¶

    IVertexShader_UUID: ^sys_windows.GUID = …

    IVideoContext_UUID ¶

    IVideoContext_UUID: ^sys_windows.GUID = …

    IVideoDecoderOutputView_UUID ¶

    IVideoDecoderOutputView_UUID: ^sys_windows.GUID = …

    IVideoDecoder_UUID ¶

    IVideoDecoder_UUID: ^sys_windows.GUID = …

    IVideoDevice_UUID ¶

    IVideoDevice_UUID: ^sys_windows.GUID = …

    IVideoProcessorEnumerator_UUID ¶

    IVideoProcessorEnumerator_UUID: ^sys_windows.GUID = …

    IVideoProcessorInputView_UUID ¶

    IVideoProcessorInputView_UUID: ^sys_windows.GUID = …

    IVideoProcessorOutputView_UUID ¶

    IVideoProcessorOutputView_UUID: ^sys_windows.GUID = …

    IVideoProcessor_UUID ¶

    IVideoProcessor_UUID: ^sys_windows.GUID = …

    IView_UUID ¶

    IView_UUID: ^sys_windows.GUID = …

    KEY_EXCHANGE_HW_PROTECTION ¶

    KEY_EXCHANGE_HW_PROTECTION: sys_windows.GUID

    KEY_EXCHANGE_RSAES_OAEP ¶

    KEY_EXCHANGE_RSAES_OAEP: sys_windows.GUID

    TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE ¶

    TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE: sys_windows.GUID

    TEXTURE_LAYOUT_ROW_MAJOR ¶

    TEXTURE_LAYOUT_ROW_MAJOR: sys_windows.GUID

    WKPDID_CommentStringW ¶

    WKPDID_CommentStringW: sys_windows.GUID

    WKPDID_D3DDebugObjectNameW_UUID ¶

    WKPDID_D3DDebugObjectNameW_UUID: ^sys_windows.GUID = …

    Procedures

    CreateDevice ¶

    CreateDevice :: proc "stdcall" (
    	pAdapter:           ^directx_dxgi.IAdapter, 
    	DriverType:         DRIVER_TYPE, 
    	Software:           sys_windows.HMODULE, 
    	Flags:              CREATE_DEVICE_FLAGS, 
    	pFeatureLevels:     [^]FEATURE_LEVEL, 
    	FeatureLevels:      u32, 
    	SDKVersion:         u32, 
    	ppDevice:           ^^IDevice, 
    	pFeatureLevel:      ^FEATURE_LEVEL, 
    	ppImmediateContext: ^^IDeviceContext, 
    ) -> sys_windows.HRESULT ---

    CreateDeviceAndSwapChain ¶

    CreateDeviceAndSwapChain :: proc "stdcall" (
    	pAdapter:           ^directx_dxgi.IAdapter, 
    	DriverType:         DRIVER_TYPE, 
    	Software:           sys_windows.HMODULE, 
    	Flags:              CREATE_DEVICE_FLAGS, 
    	pFeatureLevels:     [^]FEATURE_LEVEL, 
    	FeatureLevels:      u32, 
    	SDKVersion:         u32, 
    	pSwapChainDesc:     ^directx_dxgi.SWAP_CHAIN_DESC, 
    	ppSwapChain:        ^^directx_dxgi.ISwapChain, 
    	ppDevice:           ^^IDevice, 
    	pFeatureLevel:      ^FEATURE_LEVEL, 
    	ppImmediateContext: ^^IDeviceContext, 
    ) -> sys_windows.HRESULT ---

    Procedure Groups

    This section is empty.

    Source Files

    Generation Information

    Generated with odin version dev-2023-06 (vendor "odin") Windows_amd64 @ 2023-06-02 21:08:32.865180200 +0000 UTC