package vendor:wgpu
Index
Types (191)
- Adapter
- AdapterInfo
- AdapterRequestDeviceCallback
- AdapterType
- AddressMode
- BackendType
- BindGroup
- BindGroupDescriptor
- BindGroupEntry
- BindGroupEntryExtras
- BindGroupLayout
- BindGroupLayoutDescriptor
- BindGroupLayoutEntry
- BindGroupLayoutEntryExtras
- BlendComponent
- BlendFactor
- BlendOperation
- BlendState
- Buffer
- BufferBindingLayout
- BufferBindingType
- BufferDescriptor
- BufferMapAsyncCallback
- BufferMapAsyncStatus
- BufferMapState
- BufferUsage
- BufferUsageFlags
- BufferWithDataDescriptor
- ChainedStruct
- ChainedStructOut
- Color
- ColorTargetState
- ColorWriteMask
- ColorWriteMaskFlags
- CommandBuffer
- CommandBufferDescriptor
- CommandEncoder
- CommandEncoderDescriptor
- CompareFunction
- CompilationInfo
- CompilationInfoRequestStatus
- CompilationMessage
- CompilationMessageType
- CompositeAlphaMode
- ComputePassDescriptor
- ComputePassEncoder
- ComputePassTimestampWrites
- ComputePipeline
- ComputePipelineDescriptor
- ConstantEntry
- CreatePipelineAsyncStatus
- CullMode
- DepthStencilState
- Device
- DeviceCreateComputePipelineAsyncCallback
- DeviceCreateRenderPipelineAsyncCallback
- DeviceDescriptor
- DeviceExtras
- DeviceLostCallback
- DeviceLostReason
- Dx12Compiler
- ErrorCallback
- ErrorFilter
- ErrorType
- Extent3D
- FeatureName
- FilterMode
- Flags
- FragmentState
- FrontFace
- Gles3MinorVersion
- GlobalReport
- HubReport
- ImageCopyBuffer
- ImageCopyTexture
- IndexFormat
- Instance
- InstanceBackend
- InstanceBackendFlags
- InstanceDescriptor
- InstanceEnumerateAdapterOptions
- InstanceExtras
- InstanceFlag
- InstanceFlags
- InstanceRequestAdapterCallback
- Limits
- LoadOp
- LogCallback
- LogLevel
- MapMode
- MapModeFlags
- MipmapFilterMode
- MultisampleState
- NativeLimits
- Origin3D
- PipelineLayout
- PipelineLayoutDescriptor
- PipelineLayoutExtras
- PipelineStatisticName
- PowerPreference
- PresentMode
- PrimitiveDepthClipControl
- PrimitiveState
- PrimitiveTopology
- Proc
- ProgrammableStageDescriptor
- PushConstantRange
- QuerySet
- QuerySetDescriptor
- QuerySetDescriptorExtras
- QueryType
- Queue
- QueueDescriptor
- QueueOnSubmittedWorkDoneCallback
- QueueWorkDoneStatus
- RegistryReport
- RenderBundle
- RenderBundleDescriptor
- RenderBundleEncoder
- RenderBundleEncoderDescriptor
- RenderPassColorAttachment
- RenderPassDepthStencilAttachment
- RenderPassDescriptor
- RenderPassDescriptorMaxDrawCount
- RenderPassEncoder
- RenderPassTimestampWrites
- RenderPipeline
- RenderPipelineDescriptor
- RequestAdapterOptions
- RequestAdapterStatus
- RequestDeviceStatus
- RequiredLimits
- RequiredLimitsExtras
- SType
- Sampler
- SamplerBindingLayout
- SamplerBindingType
- SamplerDescriptor
- ShaderDefine
- ShaderModule
- ShaderModuleCompilationHint
- ShaderModuleDescriptor
- ShaderModuleGLSLDescriptor
- ShaderModuleGetCompilationInfoCallback
- ShaderModuleSPIRVDescriptor
- ShaderModuleWGSLDescriptor
- ShaderStage
- ShaderStageFlags
- StencilFaceState
- StencilOperation
- StorageTextureAccess
- StorageTextureBindingLayout
- StoreOp
- SubmissionIndex
- SupportedLimits
- SupportedLimitsExtras
- Surface
- SurfaceCapabilities
- SurfaceConfiguration
- SurfaceConfigurationExtras
- SurfaceDescriptor
- SurfaceDescriptorFromAndroidNativeWindow
- SurfaceDescriptorFromCanvasHTMLSelector
- SurfaceDescriptorFromMetalLayer
- SurfaceDescriptorFromWaylandSurface
- SurfaceDescriptorFromWindowsHWND
- SurfaceDescriptorFromXcbWindow
- SurfaceDescriptorFromXlibWindow
- SurfaceGetCurrentTextureStatus
- SurfaceTexture
- Texture
- TextureAspect
- TextureBindingLayout
- TextureDataLayout
- TextureDescriptor
- TextureDimension
- TextureFormat
- TextureSampleType
- TextureUsage
- TextureUsageFlags
- TextureView
- TextureViewDescriptor
- TextureViewDimension
- UncapturedErrorCallbackInfo
- VertexAttribute
- VertexBufferLayout
- VertexFormat
- VertexState
- VertexStepMode
- WGSLFeatureName
- WrappedSubmissionIndex
Constants (18)
- ARRAY_LAYER_COUNT_UNDEFINED
- BINDINGS_VERSION
- BINDINGS_VERSION_STRING
- COPY_STRIDE_UNDEFINED
- ColorWriteMaskFlags_All
- DEPTH_SLICE_UNDEFINED
- InstanceBackendFlags_All
- InstanceBackendFlags_Primary
- InstanceBackendFlags_Secondary
- InstanceFlags_Default
- LIMIT_U32_UNDEFINED
- LIMIT_U64_UNDEFINED
- MIP_LEVEL_COUNT_UNDEFINED
- QUERY_SET_INDEX_UNDEFINED
- WGPU_DEBUG
- WGPU_SHARED
- WHOLE_MAP_SIZE
- WHOLE_SIZE
Variables (0)
This section is empty.
Procedures (224)
- AdapterEnumerateFeatures
- AdapterGetInfo
- AdapterGetLimits
- AdapterHasFeature
- AdapterInfoFreeMembers
- AdapterReference
- AdapterRelease
- AdapterRequestDevice
- BindGroupLayoutReference
- BindGroupLayoutRelease
- BindGroupLayoutSetLabel
- BindGroupReference
- BindGroupRelease
- BindGroupSetLabel
- BufferDestroy
- BufferGetConstMappedRange
- BufferGetConstMappedRangeSlice
- BufferGetConstMappedRangeTyped
- BufferGetMapState
- BufferGetMappedRange
- BufferGetMappedRangeSlice
- BufferGetMappedRangeTyped
- BufferGetSize
- BufferGetUsage
- BufferMapAsync
- BufferReference
- BufferRelease
- BufferSetLabel
- BufferUnmap
- CommandBufferReference
- CommandBufferRelease
- CommandBufferSetLabel
- CommandEncoderBeginComputePass
- CommandEncoderBeginRenderPass
- CommandEncoderClearBuffer
- CommandEncoderCopyBufferToBuffer
- CommandEncoderCopyBufferToTexture
- CommandEncoderCopyTextureToBuffer
- CommandEncoderCopyTextureToTexture
- CommandEncoderFinish
- CommandEncoderInsertDebugMarker
- CommandEncoderPopDebugGroup
- CommandEncoderPushDebugGroup
- CommandEncoderReference
- CommandEncoderRelease
- CommandEncoderResolveQuerySet
- CommandEncoderSetLabel
- CommandEncoderWriteTimestamp
- ComputePassEncoderBeginPipelineStatisticsQuery
- ComputePassEncoderDispatchWorkgroups
- ComputePassEncoderDispatchWorkgroupsIndirect
- ComputePassEncoderEnd
- ComputePassEncoderEndPipelineStatisticsQuery
- ComputePassEncoderInsertDebugMarker
- ComputePassEncoderPopDebugGroup
- ComputePassEncoderPushDebugGroup
- ComputePassEncoderReference
- ComputePassEncoderRelease
- ComputePassEncoderSetBindGroup
- ComputePassEncoderSetLabel
- ComputePassEncoderSetPipeline
- ComputePipelineGetBindGroupLayout
- ComputePipelineReference
- ComputePipelineRelease
- ComputePipelineSetLabel
- ConvertOdinToWGPULogLevel
- ConvertWGPUToOdinLogLevel
- CreateInstance
- DeviceCreateBindGroup
- DeviceCreateBindGroupLayout
- DeviceCreateBuffer
- DeviceCreateBufferWithDataSlice
- DeviceCreateBufferWithDataTyped
- DeviceCreateCommandEncoder
- DeviceCreateComputePipeline
- DeviceCreateComputePipelineAsync
- DeviceCreatePipelineLayout
- DeviceCreateQuerySet
- DeviceCreateRenderBundleEncoder
- DeviceCreateRenderPipeline
- DeviceCreateRenderPipelineAsync
- DeviceCreateSampler
- DeviceCreateShaderModule
- DeviceCreateTexture
- DeviceDestroy
- DeviceEnumerateFeatures
- DeviceGetLimits
- DeviceGetQueue
- DeviceHasFeature
- DevicePoll
- DevicePopErrorScope
- DevicePushErrorScope
- DeviceReference
- DeviceRelease
- DeviceSetLabel
- GenerateReport
- GetProcAddress
- GetVersion
- InstanceCreateSurface
- InstanceEnumerateAdapters
- InstanceHasWGSLLanguageFeature
- InstanceProcessEvents
- InstanceReference
- InstanceRelease
- InstanceRequestAdapter
- PipelineLayoutReference
- PipelineLayoutRelease
- PipelineLayoutSetLabel
- QuerySetDestroy
- QuerySetGetCount
- QuerySetGetType
- QuerySetReference
- QuerySetRelease
- QuerySetSetLabel
- QueueOnSubmittedWorkDone
- QueueReference
- QueueRelease
- QueueSetLabel
- QueueSubmit
- QueueSubmitForIndex
- QueueWriteBuffer
- QueueWriteTexture
- RawAdapterEnumerateFeatures
- RawAdapterGetInfo
- RawAdapterGetLimits
- RawBufferGetConstMappedRange
- RawBufferGetMappedRange
- RawComputePassEncoderSetBindGroup
- RawDeviceEnumerateFeatures
- RawDeviceGetLimits
- RawGenerateReport
- RawInstanceEnumerateAdapters
- RawQueueSubmit
- RawQueueSubmitForIndex
- RawRenderBundleEncoderSetBindGroup
- RawRenderPassEncoderExecuteBundles
- RawRenderPassEncoderSetBindGroup
- RawSurfaceGetCapabilities
- RawSurfaceGetCurrentTexture
- RenderBundleEncoderDraw
- RenderBundleEncoderDrawIndexed
- RenderBundleEncoderDrawIndexedIndirect
- RenderBundleEncoderDrawIndirect
- RenderBundleEncoderFinish
- RenderBundleEncoderInsertDebugMarker
- RenderBundleEncoderPopDebugGroup
- RenderBundleEncoderPushDebugGroup
- RenderBundleEncoderReference
- RenderBundleEncoderRelease
- RenderBundleEncoderSetBindGroup
- RenderBundleEncoderSetIndexBuffer
- RenderBundleEncoderSetLabel
- RenderBundleEncoderSetPipeline
- RenderBundleEncoderSetVertexBuffer
- RenderBundleReference
- RenderBundleRelease
- RenderBundleSetLabel
- RenderPassEncoderBeginOcclusionQuery
- RenderPassEncoderBeginPipelineStatisticsQuery
- RenderPassEncoderDraw
- RenderPassEncoderDrawIndexed
- RenderPassEncoderDrawIndexedIndirect
- RenderPassEncoderDrawIndirect
- RenderPassEncoderEnd
- RenderPassEncoderEndOcclusionQuery
- RenderPassEncoderEndPipelineStatisticsQuery
- RenderPassEncoderExecuteBundles
- RenderPassEncoderInsertDebugMarker
- RenderPassEncoderMultiDrawIndexedIndirect
- RenderPassEncoderMultiDrawIndexedIndirectCount
- RenderPassEncoderMultiDrawIndirect
- RenderPassEncoderMultiDrawIndirectCount
- RenderPassEncoderPopDebugGroup
- RenderPassEncoderPushDebugGroup
- RenderPassEncoderReference
- RenderPassEncoderRelease
- RenderPassEncoderSetBindGroup
- RenderPassEncoderSetBlendConstant
- RenderPassEncoderSetIndexBuffer
- RenderPassEncoderSetLabel
- RenderPassEncoderSetPipeline
- RenderPassEncoderSetPushConstants
- RenderPassEncoderSetScissorRect
- RenderPassEncoderSetStencilReference
- RenderPassEncoderSetVertexBuffer
- RenderPassEncoderSetViewport
- RenderPipelineGetBindGroupLayout
- RenderPipelineReference
- RenderPipelineRelease
- RenderPipelineSetLabel
- SamplerReference
- SamplerRelease
- SamplerSetLabel
- SetLogCallback
- SetLogLevel
- ShaderModuleGetCompilationInfo
- ShaderModuleReference
- ShaderModuleRelease
- ShaderModuleSetLabel
- SurfaceCapabilitiesFreeMembers
- SurfaceConfigure
- SurfaceGetCapabilities
- SurfaceGetCurrentTexture
- SurfacePresent
- SurfaceReference
- SurfaceRelease
- SurfaceSetLabel
- SurfaceUnconfigure
- TextureCreateView
- TextureDestroy
- TextureGetDepthOrArrayLayers
- TextureGetDimension
- TextureGetFormat
- TextureGetHeight
- TextureGetMipLevelCount
- TextureGetSampleCount
- TextureGetUsage
- TextureGetWidth
- TextureReference
- TextureRelease
- TextureSetLabel
- TextureViewReference
- TextureViewRelease
- TextureViewSetLabel
Procedure Groups (2)
Types
AdapterInfo ¶
AdapterInfo :: struct { nextInChain: ^ChainedStructOut, vendor: cstring, architecture: cstring, device: cstring, description: cstring, backendType: BackendType, adapterType: AdapterType, vendorID: u32, deviceID: u32, }
Related Procedures With Parameters
Related Procedures With Returns
AdapterRequestDeviceCallback ¶
AdapterRequestDeviceCallback :: proc "c" (status: RequestDeviceStatus, device: Device, message: cstring, userdata: rawptr)
Related Procedures With Parameters
AdapterType ¶
AdapterType :: enum i32 { DiscreteGPU = 0, IntegratedGPU = 1, CPU = 2, Unknown = 3, }
AddressMode ¶
AddressMode :: enum i32 { Repeat = 0, MirrorRepeat = 1, ClampToEdge = 2, }
BackendType ¶
BackendType :: enum i32 { Undefined = 0, Null = 1, WebGPU = 2, D3D11 = 3, D3D12 = 4, Metal = 5, Vulkan = 6, OpenGL = 7, OpenGLES = 8, }
BindGroup ¶
BindGroup :: distinct rawptr
Related Procedures With Parameters
- BindGroupReference
- BindGroupRelease
- BindGroupSetLabel
- ComputePassEncoderSetBindGroup
- RawComputePassEncoderSetBindGroup
- RawRenderBundleEncoderSetBindGroup
- RawRenderPassEncoderSetBindGroup
- RenderBundleEncoderSetBindGroup
- RenderPassEncoderSetBindGroup
Related Procedures With Returns
BindGroupDescriptor ¶
BindGroupDescriptor :: struct { nextInChain: ^ChainedStruct, label: cstring, layout: BindGroupLayout, entryCount: uint, entries: [^]BindGroupEntry `fmt:"v,entryCount"`, }
Related Procedures With Parameters
BindGroupEntry ¶
BindGroupEntry :: struct { nextInChain: ^ChainedStruct, binding: u32, buffer: Buffer, offset: u64, size: u64, sampler: Sampler, textureView: TextureView, }
BindGroupEntryExtras ¶
BindGroupEntryExtras :: struct { using chain: ChainedStruct, buffers: [^]Buffer `fmt:"v,bufferCount"`, bufferCount: uint, samplers: [^]Sampler `fmt:"v,samplerCount"`, samplerCount: uint, textureViews: [^]TextureView `fmt:"v,textureViewCount"`, textureViewCount: uint, }
BindGroupLayout ¶
BindGroupLayout :: distinct rawptr
Related Procedures With Parameters
Related Procedures With Returns
BindGroupLayoutDescriptor ¶
BindGroupLayoutDescriptor :: struct { nextInChain: ^ChainedStruct, label: cstring, entryCount: uint, entries: [^]BindGroupLayoutEntry `fmt:"v,entryCount"`, }
Related Procedures With Parameters
BindGroupLayoutEntry ¶
BindGroupLayoutEntry :: struct { nextInChain: ^ChainedStruct, binding: u32, visibility: bit_set[ShaderStage; u32], buffer: BufferBindingLayout, sampler: SamplerBindingLayout, texture: TextureBindingLayout, storageTexture: StorageTextureBindingLayout, }
BindGroupLayoutEntryExtras ¶
BindGroupLayoutEntryExtras :: struct { using chain: ChainedStruct, count: u32, }
BlendComponent ¶
BlendComponent :: struct { operation: BlendOperation, srcFactor: BlendFactor, dstFactor: BlendFactor, }
BlendFactor ¶
BlendFactor :: enum i32 { Zero = 0, One = 1, Src = 2, OneMinusSrc = 3, SrcAlpha = 4, OneMinusSrcAlpha = 5, Dst = 6, OneMinusDst = 7, DstAlpha = 8, OneMinusDstAlpha = 9, SrcAlphaSaturated = 10, Constant = 11, OneMinusConstant = 12, }
BlendOperation ¶
BlendOperation :: enum i32 { Add = 0, Subtract = 1, ReverseSubtract = 2, Min = 3, Max = 4, }
BlendState ¶
BlendState :: struct { color: BlendComponent, alpha: BlendComponent, }
Buffer ¶
Buffer :: distinct rawptr
Related Procedures With Parameters
- BufferDestroy
- BufferGetConstMappedRange
- BufferGetConstMappedRangeSlice
- BufferGetConstMappedRangeTyped
- BufferGetMapState
- BufferGetMappedRange
- BufferGetMappedRangeSlice
- BufferGetMappedRangeTyped
- BufferGetSize
- BufferGetUsage
- BufferMapAsync
- BufferReference
- BufferRelease
- BufferSetLabel
- BufferUnmap
- CommandEncoderClearBuffer
- CommandEncoderCopyBufferToBuffer
- CommandEncoderResolveQuerySet
- ComputePassEncoderDispatchWorkgroupsIndirect
- QueueWriteBuffer
- RawBufferGetConstMappedRange
- RawBufferGetMappedRange
- RenderBundleEncoderDrawIndexedIndirect
- RenderBundleEncoderDrawIndirect
- RenderBundleEncoderSetIndexBuffer
- RenderBundleEncoderSetVertexBuffer
- RenderPassEncoderDrawIndexedIndirect
- RenderPassEncoderDrawIndirect
- RenderPassEncoderMultiDrawIndexedIndirect
- RenderPassEncoderMultiDrawIndexedIndirectCount
- RenderPassEncoderMultiDrawIndirect
- RenderPassEncoderMultiDrawIndirectCount
- RenderPassEncoderSetIndexBuffer
- RenderPassEncoderSetVertexBuffer
Related Procedures With Returns
BufferBindingLayout ¶
BufferBindingLayout :: struct { nextInChain: ^ChainedStruct, type: BufferBindingType, hasDynamicOffset: b32, minBindingSize: u64, }
BufferBindingType ¶
BufferBindingType :: enum i32 { Undefined = 0, Uniform = 1, Storage = 2, ReadOnlyStorage = 3, }
BufferDescriptor ¶
BufferDescriptor :: struct { nextInChain: ^ChainedStruct, label: cstring, usage: bit_set[BufferUsage; u32], size: u64, mappedAtCreation: b32, }
Related Procedures With Parameters
BufferMapAsyncCallback ¶
BufferMapAsyncCallback :: proc "c" (status: BufferMapAsyncStatus, userdata: rawptr)
Related Procedures With Parameters
BufferMapAsyncStatus ¶
BufferMapAsyncStatus :: enum i32 { Success = 0, ValidationError = 1, Unknown = 2, DeviceLost = 3, DestroyedBeforeCallback = 4, UnmappedBeforeCallback = 5, MappingAlreadyPending = 6, OffsetOutOfRange = 7, SizeOutOfRange = 8, }
BufferMapState ¶
BufferMapState :: enum i32 { Unmapped = 0, Pending = 1, Mapped = 2, }
Related Procedures With Returns
BufferUsage ¶
BufferUsage :: enum i32 { MapRead = 0, MapWrite = 1, CopySrc = 2, CopyDst = 3, Index = 4, Vertex = 5, Uniform = 6, Storage = 7, Indirect = 8, QueryResolve = 9, }
BufferUsageFlags ¶
BufferUsageFlags :: bit_set[BufferUsage; u32]
BufferWithDataDescriptor ¶
BufferWithDataDescriptor :: struct { label: cstring, usage: bit_set[BufferUsage; u32], }
Related Procedures With Parameters
ChainedStruct ¶
ChainedStruct :: struct { next: ^ChainedStruct, sType: SType, }
ChainedStructOut ¶
ChainedStructOut :: struct { next: ^ChainedStructOut, sType: SType, }
ColorTargetState ¶
ColorTargetState :: struct { nextInChain: ^ChainedStruct, format: TextureFormat, blend: ^BlendState, writeMask: bit_set[ColorWriteMask; u32], }
ColorWriteMask ¶
ColorWriteMask :: enum i32 { Red = 0, Green = 1, Blue = 2, Alpha = 3, }
CommandBuffer ¶
CommandBuffer :: distinct rawptr
Related Procedures With Parameters
- CommandBufferReference
- CommandBufferRelease
- CommandBufferSetLabel
- RawQueueSubmit
- RawQueueSubmitForIndex
Related Procedures With Returns
CommandBufferDescriptor ¶
CommandBufferDescriptor :: struct { nextInChain: ^ChainedStruct, label: cstring, }
Related Procedures With Parameters
CommandEncoder ¶
CommandEncoder :: distinct rawptr
Related Procedures With Parameters
- CommandEncoderBeginComputePass
- CommandEncoderBeginRenderPass
- CommandEncoderClearBuffer
- CommandEncoderCopyBufferToBuffer
- CommandEncoderCopyBufferToTexture
- CommandEncoderCopyTextureToBuffer
- CommandEncoderCopyTextureToTexture
- CommandEncoderFinish
- CommandEncoderInsertDebugMarker
- CommandEncoderPopDebugGroup
- CommandEncoderPushDebugGroup
- CommandEncoderReference
- CommandEncoderRelease
- CommandEncoderResolveQuerySet
- CommandEncoderSetLabel
- CommandEncoderWriteTimestamp
Related Procedures With Returns
CommandEncoderDescriptor ¶
CommandEncoderDescriptor :: struct { nextInChain: ^ChainedStruct, label: cstring, }
Related Procedures With Parameters
CompareFunction ¶
CompareFunction :: enum i32 { Undefined = 0, Never = 1, Less = 2, LessEqual = 3, Greater = 4, GreaterEqual = 5, Equal = 6, NotEqual = 7, Always = 8, }
CompilationInfo ¶
CompilationInfo :: struct { nextInChain: ^ChainedStruct, messageCount: uint, messages: [^]CompilationMessage `fmt:"v,messageCount"`, }
CompilationInfoRequestStatus ¶
CompilationInfoRequestStatus :: enum i32 { Success = 0, Error = 1, DeviceLost = 2, Unknown = 3, }
CompilationMessage ¶
CompilationMessage :: struct { nextInChain: ^ChainedStruct, message: cstring, type: CompilationMessageType, lineNum: u64, linePos: u64, offset: u64, length: u64, utf16LinePos: u64, utf16Offset: u64, utf16Length: u64, }
CompilationMessageType ¶
CompilationMessageType :: enum i32 { Error = 0, Warning = 1, Info = 2, }
CompositeAlphaMode ¶
CompositeAlphaMode :: enum i32 { Auto = 0, Opaque = 1, Premultiplied = 2, Unpremultiplied = 3, Inherit = 4, }
ComputePassDescriptor ¶
ComputePassDescriptor :: struct { nextInChain: ^ChainedStruct, label: cstring, timestampWrites: ^ComputePassTimestampWrites, }
Related Procedures With Parameters
ComputePassEncoder ¶
ComputePassEncoder :: distinct rawptr
Related Procedures With Parameters
- ComputePassEncoderBeginPipelineStatisticsQuery
- ComputePassEncoderDispatchWorkgroups
- ComputePassEncoderDispatchWorkgroupsIndirect
- ComputePassEncoderEnd
- ComputePassEncoderEndPipelineStatisticsQuery
- ComputePassEncoderInsertDebugMarker
- ComputePassEncoderPopDebugGroup
- ComputePassEncoderPushDebugGroup
- ComputePassEncoderReference
- ComputePassEncoderRelease
- ComputePassEncoderSetBindGroup
- ComputePassEncoderSetLabel
- ComputePassEncoderSetPipeline
- RawComputePassEncoderSetBindGroup
Related Procedures With Returns
ComputePipeline ¶
ComputePipeline :: distinct rawptr
Related Procedures With Parameters
- ComputePassEncoderSetPipeline
- ComputePipelineGetBindGroupLayout
- ComputePipelineReference
- ComputePipelineRelease
- ComputePipelineSetLabel
Related Procedures With Returns
ComputePipelineDescriptor ¶
ComputePipelineDescriptor :: struct { nextInChain: ^ChainedStruct, label: cstring, layout: PipelineLayout, compute: ProgrammableStageDescriptor, }
Related Procedures With Parameters
ConstantEntry ¶
ConstantEntry :: struct { nextInChain: ^ChainedStruct, key: cstring, value: f64, }
CreatePipelineAsyncStatus ¶
CreatePipelineAsyncStatus :: enum i32 { Success = 0, ValidationError = 1, InternalError = 2, DeviceLost = 3, DeviceDestroyed = 4, Unknown = 5, }
CullMode ¶
CullMode :: enum i32 { None = 0, Front = 1, Back = 2, }
DepthStencilState ¶
DepthStencilState :: struct { nextInChain: ^ChainedStruct, format: TextureFormat, depthWriteEnabled: b32, depthCompare: CompareFunction, stencilFront: StencilFaceState, stencilBack: StencilFaceState, stencilReadMask: u32, stencilWriteMask: u32, depthBias: i32, depthBiasSlopeScale: f32, depthBiasClamp: f32, }
Device ¶
Device :: distinct rawptr
Related Procedures With Parameters
- DeviceCreateBindGroup
- DeviceCreateBindGroupLayout
- DeviceCreateBuffer
- DeviceCreateBufferWithDataSlice
- DeviceCreateBufferWithDataTyped
- DeviceCreateCommandEncoder
- DeviceCreateComputePipeline
- DeviceCreateComputePipelineAsync
- DeviceCreatePipelineLayout
- DeviceCreateQuerySet
- DeviceCreateRenderBundleEncoder
- DeviceCreateRenderPipeline
- DeviceCreateRenderPipelineAsync
- DeviceCreateSampler
- DeviceCreateShaderModule
- DeviceCreateTexture
- DeviceDestroy
- DeviceEnumerateFeatures
- DeviceGetLimits
- DeviceGetQueue
- DeviceHasFeature
- DevicePoll
- DevicePopErrorScope
- DevicePushErrorScope
- DeviceReference
- DeviceRelease
- DeviceSetLabel
- GetProcAddress
- RawDeviceEnumerateFeatures
- RawDeviceGetLimits
- DeviceCreateBufferWithData (procedure groups)
DeviceCreateComputePipelineAsyncCallback ¶
DeviceCreateComputePipelineAsyncCallback :: proc "c" (status: CreatePipelineAsyncStatus, pipeline: ComputePipeline, message: cstring, userdata: rawptr)
Related Procedures With Parameters
DeviceCreateRenderPipelineAsyncCallback ¶
DeviceCreateRenderPipelineAsyncCallback :: proc "c" (status: CreatePipelineAsyncStatus, pipeline: RenderPipeline, message: cstring, userdata: rawptr)
Related Procedures With Parameters
DeviceDescriptor ¶
DeviceDescriptor :: struct { nextInChain: ^ChainedStruct, label: cstring, requiredFeatureCount: uint, requiredFeatures: [^]FeatureName `fmt:"v,requiredFeatureCount"`, requiredLimits: ^RequiredLimits, defaultQueue: QueueDescriptor, deviceLostCallback: DeviceLostCallback, deviceLostUserdata: rawptr, uncapturedErrorCallbackInfo: UncapturedErrorCallbackInfo, }
Related Procedures With Parameters
DeviceExtras ¶
DeviceExtras :: struct { using chain: ChainedStruct, tracePath: cstring, }
DeviceLostCallback ¶
DeviceLostCallback :: proc "c" (reason: DeviceLostReason, message: cstring, userdata: rawptr)
DeviceLostReason ¶
DeviceLostReason :: enum i32 { Undefined = 0, Unknown = 1, Destroyed = 2, }
Dx12Compiler ¶
Dx12Compiler :: enum i32 { Undefined, Fxc, Dxc, }
ErrorCallback ¶
Related Procedures With Parameters
ErrorFilter ¶
ErrorFilter :: enum i32 { Validation = 0, OutOfMemory = 1, Internal = 2, }
Related Procedures With Parameters
ErrorType ¶
ErrorType :: enum i32 { NoError = 0, Validation = 1, OutOfMemory = 2, Internal = 3, Unknown = 4, DeviceLost = 5, }
Extent3D ¶
Related Procedures With Parameters
FeatureName ¶
FeatureName :: enum i32 { // WebGPU. Undefined = 0, DepthClipControl = 1, Depth32FloatStencil8 = 2, TimestampQuery = 3, TextureCompressionBC = 4, TextureCompressionETC2 = 5, TextureCompressionASTC = 6, IndirectFirstInstance = 7, ShaderF16 = 8, RG11B10UfloatRenderable = 9, BGRA8UnormStorage = 10, Float32Filterable = 11, // Native. PushConstants = 196609, TextureAdapterSpecificFormatFeatures, MultiDrawIndirect, MultiDrawIndirectCount, VertexWritableStorage, TextureBindingArray, SampledTextureAndStorageBufferArrayNonUniformIndexing, PipelineStatisticsQuery, StorageResourceBindingArray, PartiallyBoundBindingArray, TextureFormat16bitNorm, TextureCompressionAstcHdr, // TODO: requires wgpu.h api change // TimestampQueryInsidePasses, MappablePrimaryBuffers = 196622, BufferBindingArray, UniformBufferAndStorageTextureArrayNonUniformIndexing, // TODO: requires wgpu.h api change // AddressModeClampToZero, // AddressModeClampToBorder, // PolygonModeLine, // PolygonModePoint, // ConservativeRasterization, // ClearTexture, // SprivShaderPassThrough, // MultiView, VertexAttribute64bit = 196633, TextureFormatNv12, RayTracingAccelarationStructure, RayQuery, ShaderF64, ShaderI16, ShaderPrimitiveIndex, ShaderEarlyDepthTest, }
Related Procedures With Parameters
FilterMode ¶
FilterMode :: enum i32 { Nearest = 0, Linear = 1, }
FragmentState ¶
FragmentState :: struct { nextInChain: ^ChainedStruct, module: ShaderModule, entryPoint: cstring, constantCount: uint, constants: [^]ConstantEntry `fmt:"v,constantCount"`, targetCount: uint, targets: [^]ColorTargetState `fmt:"v,targetCount"`, }
FrontFace ¶
FrontFace :: enum i32 { CCW = 0, CW = 1, }
Gles3MinorVersion ¶
Gles3MinorVersion :: enum i32 { Automatic, Version0, Version1, Version2, }
GlobalReport ¶
GlobalReport :: struct { surfaces: RegistryReport, backendType: BackendType, vulkan: HubReport, metal: HubReport, dx12: HubReport, gl: HubReport, }
Related Procedures With Parameters
Related Procedures With Returns
HubReport ¶
HubReport :: struct { adapters: RegistryReport, devices: RegistryReport, queues: RegistryReport, pipelineLayouts: RegistryReport, shaderModules: RegistryReport, bindGroupLayouts: RegistryReport, bindGroups: RegistryReport, commandBuffers: RegistryReport, renderBundles: RegistryReport, renderPipelines: RegistryReport, computePipelines: RegistryReport, querySets: RegistryReport, buffers: RegistryReport, textures: RegistryReport, textureViews: RegistryReport, samplers: RegistryReport, }
ImageCopyBuffer ¶
ImageCopyBuffer :: struct { nextInChain: ^ChainedStruct, layout: TextureDataLayout, buffer: Buffer, }
Related Procedures With Parameters
ImageCopyTexture ¶
ImageCopyTexture :: struct { nextInChain: ^ChainedStruct, texture: Texture, mipLevel: u32, origin: Origin3D, aspect: TextureAspect, }
Related Procedures With Parameters
IndexFormat ¶
IndexFormat :: enum i32 { Undefined = 0, Uint16 = 1, Uint32 = 2, }
Related Procedures With Parameters
Instance ¶
Instance :: distinct rawptr
Related Procedures With Parameters
- GenerateReport
- InstanceCreateSurface
- InstanceEnumerateAdapters
- InstanceHasWGSLLanguageFeature
- InstanceProcessEvents
- InstanceReference
- InstanceRelease
- InstanceRequestAdapter
- RawGenerateReport
- RawInstanceEnumerateAdapters
Related Procedures With Returns
InstanceBackend ¶
InstanceBackend :: enum i32 { Vulkan, GL, Metal, DX12, DX11, BrowserWebGPU, }
InstanceDescriptor ¶
InstanceDescriptor :: struct { nextInChain: ^ChainedStruct, }
Related Procedures With Parameters
InstanceEnumerateAdapterOptions ¶
InstanceEnumerateAdapterOptions :: struct { nextInChain: ^ChainedStruct, backends: bit_set[InstanceBackend; u32], }
Related Procedures With Parameters
InstanceExtras ¶
InstanceExtras :: struct { using chain: ChainedStruct, backends: bit_set[InstanceBackend; u32], flags: bit_set[InstanceFlag; u32], dx12ShaderCompiler: Dx12Compiler, gles3MinorVersion: Gles3MinorVersion, dxilPath: cstring, dxcPath: cstring, }
InstanceFlag ¶
InstanceFlag :: enum i32 { Debug, Validation, DiscardHalLabels, }
InstanceRequestAdapterCallback ¶
InstanceRequestAdapterCallback :: proc "c" (status: RequestAdapterStatus, adapter: Adapter, message: cstring, userdata: rawptr)
Related Procedures With Parameters
Limits ¶
Limits :: struct { maxTextureDimension1D: u32, maxTextureDimension2D: u32, maxTextureDimension3D: u32, maxTextureArrayLayers: u32, maxBindGroups: u32, maxBindGroupsPlusVertexBuffers: u32, maxBindingsPerBindGroup: u32, maxDynamicUniformBuffersPerPipelineLayout: u32, maxDynamicStorageBuffersPerPipelineLayout: u32, maxSampledTexturesPerShaderStage: u32, maxSamplersPerShaderStage: u32, maxStorageBuffersPerShaderStage: u32, maxStorageTexturesPerShaderStage: u32, maxUniformBuffersPerShaderStage: u32, maxUniformBufferBindingSize: u64, maxStorageBufferBindingSize: u64, minUniformBufferOffsetAlignment: u32, minStorageBufferOffsetAlignment: u32, maxVertexBuffers: u32, maxBufferSize: u64, maxVertexAttributes: u32, maxVertexBufferArrayStride: u32, maxInterStageShaderComponents: u32, maxInterStageShaderVariables: u32, maxColorAttachments: u32, maxColorAttachmentBytesPerSample: u32, maxComputeWorkgroupStorageSize: u32, maxComputeInvocationsPerWorkgroup: u32, maxComputeWorkgroupSizeX: u32, maxComputeWorkgroupSizeY: u32, maxComputeWorkgroupSizeZ: u32, maxComputeWorkgroupsPerDimension: u32, }
LogCallback ¶
Related Procedures With Parameters
LogLevel ¶
LogLevel :: enum i32 { Off, Error, Warn, Info, Debug, Trace, }
Related Procedures With Parameters
- ConvertWGPUToOdinLogLevel
- SetLogLevel
- ConvertLogLevel (procedure groups)
Related Procedures With Returns
MipmapFilterMode ¶
MipmapFilterMode :: enum i32 { Nearest = 0, Linear = 1, }
MultisampleState ¶
MultisampleState :: struct { nextInChain: ^ChainedStruct, count: u32, mask: u32, alphaToCoverageEnabled: b32, }
PipelineLayout ¶
PipelineLayout :: distinct rawptr
Related Procedures With Parameters
Related Procedures With Returns
PipelineLayoutDescriptor ¶
PipelineLayoutDescriptor :: struct { nextInChain: ^ChainedStruct, label: cstring, bindGroupLayoutCount: uint, bindGroupLayouts: [^]BindGroupLayout `fmt:"v,bindGroupLayoutCount"`, }
Related Procedures With Parameters
PipelineLayoutExtras ¶
PipelineLayoutExtras :: struct { using chain: ChainedStruct, pushConstantRangeCount: uint, pushConstantRanges: [^]PushConstantRange `fmt:"v,pushConstantRangeCount"`, }
PipelineStatisticName ¶
PipelineStatisticName :: enum i32 { VertexShaderInvocations, ClipperInvocations, ClipperPrimitivesOut, FragmentShaderInvocations, ComputeShaderInvocations, }
PowerPreference ¶
PowerPreference :: enum i32 { Undefined = 0, LowPower = 1, HighPerformance = 2, }
PresentMode ¶
PresentMode :: enum i32 { Fifo = 0, FifoRelaxed = 1, Immediate = 2, Mailbox = 3, }
PrimitiveDepthClipControl ¶
PrimitiveDepthClipControl :: struct { using chain: ChainedStruct, unclippedDepth: b32, }
PrimitiveState ¶
PrimitiveState :: struct { nextInChain: ^ChainedStruct, topology: PrimitiveTopology, stripIndexFormat: IndexFormat, frontFace: FrontFace, cullMode: CullMode, }
PrimitiveTopology ¶
PrimitiveTopology :: enum i32 { PointList = 0, LineList = 1, LineStrip = 2, TriangleList = 3, TriangleStrip = 4, }
ProgrammableStageDescriptor ¶
ProgrammableStageDescriptor :: struct { nextInChain: ^ChainedStruct, module: ShaderModule, entryPoint: cstring, constantCount: uint, constants: [^]ConstantEntry `fmt:"v,constantCount"`, }
PushConstantRange ¶
PushConstantRange :: struct { stages: bit_set[ShaderStage; u32], start: u32, end: u32, }
QuerySet ¶
QuerySet :: distinct rawptr
Related Procedures With Parameters
- CommandEncoderResolveQuerySet
- CommandEncoderWriteTimestamp
- ComputePassEncoderBeginPipelineStatisticsQuery
- QuerySetDestroy
- QuerySetGetCount
- QuerySetGetType
- QuerySetReference
- QuerySetRelease
- QuerySetSetLabel
- RenderPassEncoderBeginPipelineStatisticsQuery
Related Procedures With Returns
QuerySetDescriptor ¶
QuerySetDescriptor :: struct { nextInChain: ^ChainedStruct, label: cstring, type: QueryType, count: u32, }
Related Procedures With Parameters
QuerySetDescriptorExtras ¶
QuerySetDescriptorExtras :: struct { using chain: ChainedStruct, pipelineStatistics: [^]PipelineStatisticName `fmt:"v,pipelineStatisticCount"`, pipelineStatisticCount: uint, }
QueryType ¶
QueryType :: enum i32 { // WebGPU. Occlusion = 0, Timestamp = 1, // Native. PipelineStatistics = 196608, }
Related Procedures With Returns
Queue ¶
Queue :: distinct rawptr
Related Procedures With Parameters
- QueueOnSubmittedWorkDone
- QueueReference
- QueueRelease
- QueueSetLabel
- QueueSubmit
- QueueSubmitForIndex
- QueueWriteBuffer
- QueueWriteTexture
- RawQueueSubmit
- RawQueueSubmitForIndex
Related Procedures With Returns
QueueDescriptor ¶
QueueDescriptor :: struct { nextInChain: ^ChainedStruct, label: cstring, }
QueueOnSubmittedWorkDoneCallback ¶
QueueOnSubmittedWorkDoneCallback :: proc "c" (status: QueueWorkDoneStatus, userdata: rawptr)
Related Procedures With Parameters
QueueWorkDoneStatus ¶
QueueWorkDoneStatus :: enum i32 { Success = 0, Error = 1, Unknown = 2, DeviceLost = 3, }
RenderBundle ¶
RenderBundle :: distinct rawptr
Related Procedures With Parameters
Related Procedures With Returns
RenderBundleDescriptor ¶
RenderBundleDescriptor :: struct { nextInChain: ^ChainedStruct, label: cstring, }
Related Procedures With Parameters
RenderBundleEncoder ¶
RenderBundleEncoder :: distinct rawptr
Related Procedures With Parameters
- RawRenderBundleEncoderSetBindGroup
- RenderBundleEncoderDraw
- RenderBundleEncoderDrawIndexed
- RenderBundleEncoderDrawIndexedIndirect
- RenderBundleEncoderDrawIndirect
- RenderBundleEncoderFinish
- RenderBundleEncoderInsertDebugMarker
- RenderBundleEncoderPopDebugGroup
- RenderBundleEncoderPushDebugGroup
- RenderBundleEncoderReference
- RenderBundleEncoderRelease
- RenderBundleEncoderSetBindGroup
- RenderBundleEncoderSetIndexBuffer
- RenderBundleEncoderSetLabel
- RenderBundleEncoderSetPipeline
- RenderBundleEncoderSetVertexBuffer
Related Procedures With Returns
RenderBundleEncoderDescriptor ¶
RenderBundleEncoderDescriptor :: struct { nextInChain: ^ChainedStruct, label: cstring, colorFormatCount: uint, colorFormats: [^]TextureFormat `fmt:"v,colorFormatCount"`, depthStencilFormat: TextureFormat, sampleCount: u32, depthReadOnly: b32, stencilReadOnly: b32, }
Related Procedures With Parameters
RenderPassColorAttachment ¶
RenderPassColorAttachment :: struct { nextInChain: ^ChainedStruct, view: TextureView, depthSlice: u32, resolveTarget: TextureView, loadOp: LoadOp, storeOp: StoreOp, clearValue: [4]f64, }
RenderPassDescriptor ¶
RenderPassDescriptor :: struct { nextInChain: ^ChainedStruct, label: cstring, colorAttachmentCount: uint, colorAttachments: [^]RenderPassColorAttachment `fmt:"v,colorAttachmentCount"`, depthStencilAttachment: ^RenderPassDepthStencilAttachment, occlusionQuerySet: QuerySet, timestampWrites: ^RenderPassTimestampWrites, }
Related Procedures With Parameters
RenderPassDescriptorMaxDrawCount ¶
RenderPassDescriptorMaxDrawCount :: struct { using chain: ChainedStruct, maxDrawCount: u64, }
RenderPassEncoder ¶
RenderPassEncoder :: distinct rawptr
Related Procedures With Parameters
- RawRenderPassEncoderExecuteBundles
- RawRenderPassEncoderSetBindGroup
- RenderPassEncoderBeginOcclusionQuery
- RenderPassEncoderBeginPipelineStatisticsQuery
- RenderPassEncoderDraw
- RenderPassEncoderDrawIndexed
- RenderPassEncoderDrawIndexedIndirect
- RenderPassEncoderDrawIndirect
- RenderPassEncoderEnd
- RenderPassEncoderEndOcclusionQuery
- RenderPassEncoderEndPipelineStatisticsQuery
- RenderPassEncoderExecuteBundles
- RenderPassEncoderInsertDebugMarker
- RenderPassEncoderMultiDrawIndexedIndirect
- RenderPassEncoderMultiDrawIndexedIndirectCount
- RenderPassEncoderMultiDrawIndirect
- RenderPassEncoderMultiDrawIndirectCount
- RenderPassEncoderPopDebugGroup
- RenderPassEncoderPushDebugGroup
- RenderPassEncoderReference
- RenderPassEncoderRelease
- RenderPassEncoderSetBindGroup
- RenderPassEncoderSetBlendConstant
- RenderPassEncoderSetIndexBuffer
- RenderPassEncoderSetLabel
- RenderPassEncoderSetPipeline
- RenderPassEncoderSetPushConstants
- RenderPassEncoderSetScissorRect
- RenderPassEncoderSetStencilReference
- RenderPassEncoderSetVertexBuffer
- RenderPassEncoderSetViewport
Related Procedures With Returns
RenderPipeline ¶
RenderPipeline :: distinct rawptr
Related Procedures With Parameters
- RenderBundleEncoderSetPipeline
- RenderPassEncoderSetPipeline
- RenderPipelineGetBindGroupLayout
- RenderPipelineReference
- RenderPipelineRelease
- RenderPipelineSetLabel
Related Procedures With Returns
RenderPipelineDescriptor ¶
RenderPipelineDescriptor :: struct { nextInChain: ^ChainedStruct, label: cstring, layout: PipelineLayout, vertex: VertexState, primitive: PrimitiveState, depthStencil: ^DepthStencilState, multisample: MultisampleState, fragment: ^FragmentState, }
Related Procedures With Parameters
RequestAdapterOptions ¶
RequestAdapterOptions :: struct { nextInChain: ^ChainedStruct, compatibleSurface: Surface, powerPreference: PowerPreference, backendType: BackendType, forceFallbackAdapter: b32, }
Related Procedures With Parameters
RequestAdapterStatus ¶
RequestAdapterStatus :: enum i32 { Success = 0, Unavailable = 1, Error = 2, Unknown = 3, }
RequestDeviceStatus ¶
RequestDeviceStatus :: enum i32 { Success = 0, Error = 1, Unknown = 2, }
RequiredLimits ¶
RequiredLimits :: struct { nextInChain: ^ChainedStruct, limits: Limits, }
RequiredLimitsExtras ¶
RequiredLimitsExtras :: struct { using chain: ChainedStruct, limits: NativeLimits, }
SType ¶
SType :: enum i32 { // WebGPU. Invalid = 0, SurfaceDescriptorFromMetalLayer = 1, SurfaceDescriptorFromWindowsHWND = 2, SurfaceDescriptorFromXlibWindow = 3, SurfaceDescriptorFromCanvasHTMLSelector = 4, ShaderModuleSPIRVDescriptor = 5, ShaderModuleWGSLDescriptor = 6, PrimitiveDepthClipControl = 7, SurfaceDescriptorFromWaylandSurface = 8, SurfaceDescriptorFromAndroidNativeWindow = 9, SurfaceDescriptorFromXcbWindow = 10, RenderPassDescriptorMaxDrawCount = 15, // Native. DeviceExtras = 196609, RequiredLimitsExtras, PipelineLayoutExtras, ShaderModuleGLSLDescriptor, SupportedLimitsExtras, InstanceExtras, BindGroupEntryExtras, BindGroupLayoutEntryExtras, QuerySetDescriptorExtras, SurfaceConfigurationExtras, }
Sampler ¶
Sampler :: distinct rawptr
Related Procedures With Parameters
Related Procedures With Returns
SamplerBindingLayout ¶
SamplerBindingLayout :: struct { nextInChain: ^ChainedStruct, type: SamplerBindingType, }
SamplerBindingType ¶
SamplerBindingType :: enum i32 { Undefined = 0, Filtering = 1, NonFiltering = 2, Comparison = 3, }
SamplerDescriptor ¶
SamplerDescriptor :: struct { nextInChain: ^ChainedStruct, label: cstring, addressModeU: AddressMode, addressModeV: AddressMode, addressModeW: AddressMode, magFilter: FilterMode, minFilter: FilterMode, mipmapFilter: MipmapFilterMode, lodMinClamp: f32, lodMaxClamp: f32, compare: CompareFunction, maxAnisotropy: u16, }
Related Procedures With Parameters
ShaderModule ¶
ShaderModule :: distinct rawptr
Related Procedures With Parameters
Related Procedures With Returns
ShaderModuleCompilationHint ¶
ShaderModuleCompilationHint :: struct { nextInChain: ^ChainedStruct, entryPoint: cstring, layout: PipelineLayout, }
ShaderModuleDescriptor ¶
ShaderModuleDescriptor :: struct { nextInChain: ^ChainedStruct, label: cstring, hintCount: uint, hints: [^]ShaderModuleCompilationHint `fmt:"v,hintCount"`, }
Related Procedures With Parameters
ShaderModuleGLSLDescriptor ¶
ShaderModuleGLSLDescriptor :: struct { using chain: ChainedStruct, stage: ShaderStage, code: cstring, defineCount: uint, defines: [^]ShaderDefine `fmt:"v,defineCount"`, }
ShaderModuleGetCompilationInfoCallback ¶
ShaderModuleGetCompilationInfoCallback :: proc "c" (status: CompilationInfoRequestStatus, compilationInfo: ^CompilationInfo, userdata: rawptr)
Related Procedures With Parameters
ShaderModuleSPIRVDescriptor ¶
ShaderModuleSPIRVDescriptor :: struct { using chain: ChainedStruct, codeSize: u32, code: [^]u32 `fmt:"v,codeSize"`, }
ShaderModuleWGSLDescriptor ¶
ShaderModuleWGSLDescriptor :: struct { using chain: ChainedStruct, code: cstring, }
ShaderStage ¶
ShaderStage :: enum i32 { Vertex = 0, Fragment = 1, Compute = 2, }
ShaderStageFlags ¶
ShaderStageFlags :: bit_set[ShaderStage; u32]
StencilFaceState ¶
StencilFaceState :: struct { compare: CompareFunction, failOp: StencilOperation, depthFailOp: StencilOperation, passOp: StencilOperation, }
StencilOperation ¶
StencilOperation :: enum i32 { Keep = 0, Zero = 1, Replace = 2, Invert = 3, IncrementClamp = 4, DecrementClamp = 5, IncrementWrap = 6, DecrementWrap = 7, }
StorageTextureAccess ¶
StorageTextureAccess :: enum i32 { Undefined = 0, WriteOnly = 1, ReadOnly = 2, ReadWrite = 3, }
StorageTextureBindingLayout ¶
StorageTextureBindingLayout :: struct { nextInChain: ^ChainedStruct, access: StorageTextureAccess, format: TextureFormat, viewDimension: TextureViewDimension, }
SupportedLimits ¶
SupportedLimits :: struct { nextInChain: ^ChainedStructOut, limits: Limits, }
Related Procedures With Parameters
Related Procedures With Returns
SupportedLimitsExtras ¶
SupportedLimitsExtras :: struct { using chain: ChainedStructOut, limits: NativeLimits, }
Surface ¶
Surface :: distinct rawptr
Related Procedures With Parameters
- RawSurfaceGetCapabilities
- RawSurfaceGetCurrentTexture
- SurfaceConfigure
- SurfaceGetCapabilities
- SurfaceGetCurrentTexture
- SurfacePresent
- SurfaceReference
- SurfaceRelease
- SurfaceSetLabel
- SurfaceUnconfigure
Related Procedures With Returns
SurfaceCapabilities ¶
SurfaceCapabilities :: struct { nextInChain: ^ChainedStructOut, usages: bit_set[TextureUsage; u32], formatCount: uint, formats: [^]TextureFormat `fmt:"v,formatCount"`, presentModeCount: uint, presentModes: [^]PresentMode `fmt:"v,presentModeCount"`, alphaModeCount: uint, alphaModes: [^]CompositeAlphaMode `fmt:"v,alphaModeCount"`, }
Related Procedures With Parameters
Related Procedures With Returns
SurfaceConfiguration ¶
SurfaceConfiguration :: struct { nextInChain: ^ChainedStruct, device: Device, format: TextureFormat, usage: bit_set[TextureUsage; u32], viewFormatCount: uint, viewFormats: [^]TextureFormat `fmt:"v,viewFormatCount"`, alphaMode: CompositeAlphaMode, width: u32, height: u32, presentMode: PresentMode, }
Related Procedures With Parameters
SurfaceConfigurationExtras ¶
SurfaceConfigurationExtras :: struct { using chain: ChainedStruct, desiredMaximumFrameLatency: i32, }
SurfaceDescriptor ¶
SurfaceDescriptor :: struct { nextInChain: ^ChainedStruct, label: cstring, }
Related Procedures With Parameters
SurfaceDescriptorFromAndroidNativeWindow ¶
SurfaceDescriptorFromAndroidNativeWindow :: struct { using chain: ChainedStruct, window: rawptr, }
SurfaceDescriptorFromCanvasHTMLSelector ¶
SurfaceDescriptorFromCanvasHTMLSelector :: struct { using chain: ChainedStruct, selector: cstring, }
SurfaceDescriptorFromMetalLayer ¶
SurfaceDescriptorFromMetalLayer :: struct { using chain: ChainedStruct, layer: rawptr, }
SurfaceDescriptorFromWaylandSurface ¶
SurfaceDescriptorFromWaylandSurface :: struct { using chain: ChainedStruct, display: rawptr, surface: rawptr, }
SurfaceDescriptorFromWindowsHWND ¶
SurfaceDescriptorFromWindowsHWND :: struct { using chain: ChainedStruct, hinstance: rawptr, hwnd: rawptr, }
SurfaceDescriptorFromXcbWindow ¶
SurfaceDescriptorFromXcbWindow :: struct { using chain: ChainedStruct, connection: rawptr, window: u32, }
SurfaceDescriptorFromXlibWindow ¶
SurfaceDescriptorFromXlibWindow :: struct { using chain: ChainedStruct, display: rawptr, window: u64, }
SurfaceGetCurrentTextureStatus ¶
SurfaceGetCurrentTextureStatus :: enum i32 { Success = 0, Timeout = 1, Outdated = 2, Lost = 3, OutOfMemory = 4, DeviceLost = 5, }
SurfaceTexture ¶
SurfaceTexture :: struct { texture: Texture, suboptimal: b32, status: SurfaceGetCurrentTextureStatus, }
Related Procedures With Parameters
Related Procedures With Returns
Texture ¶
Texture :: distinct rawptr
Related Procedures With Parameters
- TextureCreateView
- TextureDestroy
- TextureGetDepthOrArrayLayers
- TextureGetDimension
- TextureGetFormat
- TextureGetHeight
- TextureGetMipLevelCount
- TextureGetSampleCount
- TextureGetUsage
- TextureGetWidth
- TextureReference
- TextureRelease
- TextureSetLabel
Related Procedures With Returns
TextureAspect ¶
TextureAspect :: enum i32 { All = 0, StencilOnly = 1, DepthOnly = 2, }
TextureBindingLayout ¶
TextureBindingLayout :: struct { nextInChain: ^ChainedStruct, sampleType: TextureSampleType, viewDimension: TextureViewDimension, multisampled: b32, }
TextureDataLayout ¶
TextureDataLayout :: struct { nextInChain: ^ChainedStruct, offset: u64, bytesPerRow: u32, rowsPerImage: u32, }
Related Procedures With Parameters
TextureDescriptor ¶
TextureDescriptor :: struct { nextInChain: ^ChainedStruct, label: cstring, usage: bit_set[TextureUsage; u32], dimension: TextureDimension, size: Extent3D, format: TextureFormat, mipLevelCount: u32, sampleCount: u32, viewFormatCount: uint, viewFormats: [^]TextureFormat `fmt:"v,viewFormatCount"`, }
Related Procedures With Parameters
TextureDimension ¶
TextureDimension :: enum i32 { _1D = 0, _2D = 1, _3D = 2, }
Related Procedures With Returns
TextureFormat ¶
TextureFormat :: enum i32 { Undefined = 0, R8Unorm = 1, R8Snorm = 2, R8Uint = 3, R8Sint = 4, R16Uint = 5, R16Sint = 6, R16Float = 7, RG8Unorm = 8, RG8Snorm = 9, RG8Uint = 10, RG8Sint = 11, R32Float = 12, R32Uint = 13, R32Sint = 14, RG16Uint = 15, RG16Sint = 16, RG16Float = 17, RGBA8Unorm = 18, RGBA8UnormSrgb = 19, RGBA8Snorm = 20, RGBA8Uint = 21, RGBA8Sint = 22, BGRA8Unorm = 23, BGRA8UnormSrgb = 24, RGB10A2Uint = 25, RGB10A2Unorm = 26, RG11B10Ufloat = 27, RGB9E5Ufloat = 28, RG32Float = 29, RG32Uint = 30, RG32Sint = 31, RGBA16Uint = 32, RGBA16Sint = 33, RGBA16Float = 34, RGBA32Float = 35, RGBA32Uint = 36, RGBA32Sint = 37, Stencil8 = 38, Depth16Unorm = 39, Depth24Plus = 40, Depth24PlusStencil8 = 41, Depth32Float = 42, Depth32FloatStencil8 = 43, BC1RGBAUnorm = 44, BC1RGBAUnormSrgb = 45, BC2RGBAUnorm = 46, BC2RGBAUnormSrgb = 47, BC3RGBAUnorm = 48, BC3RGBAUnormSrgb = 49, BC4RUnorm = 50, BC4RSnorm = 51, BC5RGUnorm = 52, BC5RGSnorm = 53, BC6HRGBUfloat = 54, BC6HRGBFloat = 55, BC7RGBAUnorm = 56, BC7RGBAUnormSrgb = 57, ETC2RGB8Unorm = 58, ETC2RGB8UnormSrgb = 59, ETC2RGB8A1Unorm = 60, ETC2RGB8A1UnormSrgb = 61, ETC2RGBA8Unorm = 62, ETC2RGBA8UnormSrgb = 63, EACR11Unorm = 64, EACR11Snorm = 65, EACRG11Unorm = 66, EACRG11Snorm = 67, ASTC4x4Unorm = 68, ASTC4x4UnormSrgb = 69, ASTC5x4Unorm = 70, ASTC5x4UnormSrgb = 71, ASTC5x5Unorm = 72, ASTC5x5UnormSrgb = 73, ASTC6x5Unorm = 74, ASTC6x5UnormSrgb = 75, ASTC6x6Unorm = 76, ASTC6x6UnormSrgb = 77, ASTC8x5Unorm = 78, ASTC8x5UnormSrgb = 79, ASTC8x6Unorm = 80, ASTC8x6UnormSrgb = 81, ASTC8x8Unorm = 82, ASTC8x8UnormSrgb = 83, ASTC10x5Unorm = 84, ASTC10x5UnormSrgb = 85, ASTC10x6Unorm = 86, ASTC10x6UnormSrgb = 87, ASTC10x8Unorm = 88, ASTC10x8UnormSrgb = 89, ASTC10x10Unorm = 90, ASTC10x10UnormSrgb = 91, ASTC12x10Unorm = 92, ASTC12x10UnormSrgb = 93, ASTC12x12Unorm = 94, ASTC12x12UnormSrgb = 95, // From FeatureName.TextureFormat16bitNorm R16Unorm = 196609, R16Snorm, Rg16Unorm, Rg16Snorm, Rgba16Unorm, Rgba16Snorm, // From FeatureName.TextureFormatNv12 NV12, }
Related Procedures With Returns
TextureSampleType ¶
TextureSampleType :: enum i32 { Undefined = 0, Float = 1, UnfilterableFloat = 2, Depth = 3, Sint = 4, Uint = 5, }
TextureUsage ¶
TextureUsage :: enum i32 { CopySrc = 0, CopyDst = 1, TextureBinding = 2, StorageBinding = 3, RenderAttachment = 4, }
TextureUsageFlags ¶
TextureUsageFlags :: bit_set[TextureUsage; u32]
TextureView ¶
TextureView :: distinct rawptr
Related Procedures With Parameters
Related Procedures With Returns
TextureViewDescriptor ¶
TextureViewDescriptor :: struct { nextInChain: ^ChainedStruct, label: cstring, format: TextureFormat, dimension: TextureViewDimension, baseMipLevel: u32, mipLevelCount: u32, baseArrayLayer: u32, arrayLayerCount: u32, aspect: TextureAspect, }
Related Procedures With Parameters
TextureViewDimension ¶
TextureViewDimension :: enum i32 { Undefined = 0, _1D = 1, _2D = 2, _2DArray = 3, Cube = 4, CubeArray = 5, _3D = 6, }
UncapturedErrorCallbackInfo ¶
UncapturedErrorCallbackInfo :: struct { nextInChain: ^ChainedStruct, callback: ErrorCallback, userdata: rawptr, }
VertexAttribute ¶
VertexAttribute :: struct { format: VertexFormat, offset: u64, shaderLocation: u32, }
VertexBufferLayout ¶
VertexBufferLayout :: struct { arrayStride: u64, stepMode: VertexStepMode, attributeCount: uint, attributes: [^]VertexAttribute `fmt:"v,attributeCount"`, }
VertexFormat ¶
VertexFormat :: enum i32 { Undefined = 0, Uint8x2 = 1, Uint8x4 = 2, Sint8x2 = 3, Sint8x4 = 4, Unorm8x2 = 5, Unorm8x4 = 6, Snorm8x2 = 7, Snorm8x4 = 8, Uint16x2 = 9, Uint16x4 = 10, Sint16x2 = 11, Sint16x4 = 12, Unorm16x2 = 13, Unorm16x4 = 14, Snorm16x2 = 15, Snorm16x4 = 16, Float16x2 = 17, Float16x4 = 18, Float32 = 19, Float32x2 = 20, Float32x3 = 21, Float32x4 = 22, Uint32 = 23, Uint32x2 = 24, Uint32x3 = 25, Uint32x4 = 26, Sint32 = 27, Sint32x2 = 28, Sint32x3 = 29, Sint32x4 = 30, }
VertexState ¶
VertexState :: struct { nextInChain: ^ChainedStruct, module: ShaderModule, entryPoint: cstring, constantCount: uint, constants: [^]ConstantEntry `fmt:"v,constantCount"`, bufferCount: uint, buffers: [^]VertexBufferLayout `fmt:"v,bufferCount"`, }
VertexStepMode ¶
VertexStepMode :: enum i32 { Vertex = 0, Instance = 1, VertexBufferNotUsed = 2, }
WGSLFeatureName ¶
WGSLFeatureName :: enum i32 { Undefined = 0, ReadonlyAndReadwriteStorageTextures = 1, Packed4x8IntegerDotProduct = 2, UnrestrictedPointerParameters = 3, PointerCompositeAccess = 4, }
Related Procedures With Parameters
WrappedSubmissionIndex ¶
WrappedSubmissionIndex :: struct { queue: Queue, submissionIndex: SubmissionIndex, }
Related Procedures With Parameters
Constants
ARRAY_LAYER_COUNT_UNDEFINED ¶
ARRAY_LAYER_COUNT_UNDEFINED: u32 : max(u32)
BINDINGS_VERSION ¶
BINDINGS_VERSION: [4]u8 : [4]u8{22, 1, 0, 1}
BINDINGS_VERSION_STRING ¶
BINDINGS_VERSION_STRING :: "22.1.0.1"
COPY_STRIDE_UNDEFINED ¶
COPY_STRIDE_UNDEFINED: u32 : max(u32)
ColorWriteMaskFlags_All ¶
ColorWriteMaskFlags_All: bit_set[ColorWriteMask; u32] : ColorWriteMaskFlags{.Red, .Green, .Blue, .Alpha}
DEPTH_SLICE_UNDEFINED ¶
DEPTH_SLICE_UNDEFINED: u32 : max(u32)
InstanceBackendFlags_All ¶
InstanceBackendFlags_All: bit_set[InstanceBackend; u32] : InstanceBackendFlags{}
InstanceBackendFlags_Primary ¶
InstanceBackendFlags_Primary: bit_set[InstanceBackend; u32] : InstanceBackendFlags{.Vulkan, .Metal, .DX12, .BrowserWebGPU}
InstanceBackendFlags_Secondary ¶
InstanceBackendFlags_Secondary: bit_set[InstanceBackend; u32] : InstanceBackendFlags{.GL, .DX11}
InstanceFlags_Default ¶
InstanceFlags_Default: bit_set[InstanceFlag; u32] : InstanceFlags{}
LIMIT_U32_UNDEFINED ¶
LIMIT_U32_UNDEFINED: u32 : max(u32)
LIMIT_U64_UNDEFINED ¶
LIMIT_U64_UNDEFINED: u64 : max(u64)
MIP_LEVEL_COUNT_UNDEFINED ¶
MIP_LEVEL_COUNT_UNDEFINED: u32 : max(u32)
QUERY_SET_INDEX_UNDEFINED ¶
QUERY_SET_INDEX_UNDEFINED: u32 : max(u32)
WGPU_DEBUG ¶
WGPU_DEBUG :: #config(WGPU_DEBUG, false)
WGPU_SHARED ¶
WGPU_SHARED :: #config(WGPU_SHARED, false)
WHOLE_MAP_SIZE ¶
WHOLE_MAP_SIZE: uint : max(uint)
WHOLE_SIZE ¶
WHOLE_SIZE: u64 : max(u64)
Variables
This section is empty.
Procedures
AdapterEnumerateFeatures ¶
AdapterEnumerateFeatures :: proc(adapter: Adapter, allocator := context.allocator) -> []FeatureName {…}
AdapterGetInfo ¶
AdapterGetInfo :: proc(adapter: Adapter) -> (info: AdapterInfo) {…}
AdapterGetLimits ¶
AdapterGetLimits :: proc(adapter: Adapter) -> (limits: SupportedLimits, ok: bool) {…}
AdapterHasFeature ¶
AdapterHasFeature :: proc "c" (adapter: Adapter, feature: FeatureName) -> b32 ---
AdapterInfoFreeMembers ¶
AdapterInfoFreeMembers :: proc "c" (adapterInfo: AdapterInfo) ---
Procs of AdapterInfo
AdapterReference ¶
AdapterReference :: proc "c" (adapter: Adapter) ---
AdapterRelease ¶
AdapterRelease :: proc "c" (adapter: Adapter) ---
AdapterRequestDevice ¶
AdapterRequestDevice :: proc "c" (adapter: Adapter, descriptor: ^DeviceDescriptor, callback: AdapterRequestDeviceCallback, userdata: rawptr = nil) ---
BindGroupLayoutReference ¶
BindGroupLayoutReference :: proc "c" (bindGroupLayout: BindGroupLayout) ---
BindGroupLayoutRelease ¶
BindGroupLayoutRelease :: proc "c" (bindGroupLayout: BindGroupLayout) ---
BindGroupLayoutSetLabel ¶
BindGroupLayoutSetLabel :: proc "c" (bindGroupLayout: BindGroupLayout, label: cstring) ---
Methods of BindGroupLayout
BindGroupReference ¶
BindGroupReference :: proc "c" (bindGroup: BindGroup) ---
BindGroupRelease ¶
BindGroupRelease :: proc "c" (bindGroup: BindGroup) ---
BindGroupSetLabel ¶
Methods of BindGroup
BufferGetMapState ¶
BufferGetMapState :: proc "c" (buffer: Buffer) -> BufferMapState ---
BufferGetUsage ¶
BufferGetUsage :: proc "c" (buffer: Buffer) -> bit_set[BufferUsage; u32] ---
BufferReference ¶
BufferReference :: proc "c" (buffer: Buffer) ---
BufferRelease ¶
BufferRelease :: proc "c" (buffer: Buffer) ---
BufferUnmap ¶
BufferUnmap :: proc "c" (buffer: Buffer) ---
CommandBufferReference ¶
CommandBufferReference :: proc "c" (commandBuffer: CommandBuffer) ---
CommandBufferRelease ¶
CommandBufferRelease :: proc "c" (commandBuffer: CommandBuffer) ---
CommandBufferSetLabel ¶
CommandBufferSetLabel :: proc "c" (commandBuffer: CommandBuffer, label: cstring) ---
Methods of CommandBuffer
CommandEncoderBeginComputePass ¶
CommandEncoderBeginComputePass :: proc "c" (commandEncoder: CommandEncoder, descriptor: ^ComputePassDescriptor = nil) -> ComputePassEncoder ---
Methods of CommandEncoder
CommandEncoderBeginRenderPass ¶
CommandEncoderBeginRenderPass :: proc "c" (commandEncoder: CommandEncoder, descriptor: ^RenderPassDescriptor) -> RenderPassEncoder ---
CommandEncoderClearBuffer ¶
CommandEncoderClearBuffer :: proc "c" (commandEncoder: CommandEncoder, buffer: Buffer, offset: u64, size: u64) ---
CommandEncoderCopyBufferToTexture ¶
CommandEncoderCopyBufferToTexture :: proc "c" (commandEncoder: CommandEncoder, source: ^ImageCopyBuffer, destination: ^ImageCopyTexture, copySize: ^Extent3D) ---
CommandEncoderCopyTextureToBuffer ¶
CommandEncoderCopyTextureToBuffer :: proc "c" (commandEncoder: CommandEncoder, source: ^ImageCopyTexture, destination: ^ImageCopyBuffer, copySize: ^Extent3D) ---
CommandEncoderCopyTextureToTexture ¶
CommandEncoderCopyTextureToTexture :: proc "c" (commandEncoder: CommandEncoder, source: ^ImageCopyTexture, destination: ^ImageCopyTexture, copySize: ^Extent3D) ---
CommandEncoderFinish ¶
CommandEncoderFinish :: proc "c" (commandEncoder: CommandEncoder, descriptor: ^CommandBufferDescriptor = nil) -> CommandBuffer ---
CommandEncoderInsertDebugMarker ¶
CommandEncoderInsertDebugMarker :: proc "c" (commandEncoder: CommandEncoder, markerLabel: cstring) ---
CommandEncoderPopDebugGroup ¶
CommandEncoderPopDebugGroup :: proc "c" (commandEncoder: CommandEncoder) ---
CommandEncoderPushDebugGroup ¶
CommandEncoderPushDebugGroup :: proc "c" (commandEncoder: CommandEncoder, groupLabel: cstring) ---
CommandEncoderReference ¶
CommandEncoderReference :: proc "c" (commandEncoder: CommandEncoder) ---
CommandEncoderRelease ¶
CommandEncoderRelease :: proc "c" (commandEncoder: CommandEncoder) ---
CommandEncoderSetLabel ¶
CommandEncoderSetLabel :: proc "c" (commandEncoder: CommandEncoder, label: cstring) ---
CommandEncoderWriteTimestamp ¶
CommandEncoderWriteTimestamp :: proc "c" (commandEncoder: CommandEncoder, querySet: QuerySet, queryIndex: u32) ---
ComputePassEncoderBeginPipelineStatisticsQuery ¶
ComputePassEncoderBeginPipelineStatisticsQuery :: proc "c" (computePassEncoder: ComputePassEncoder, querySet: QuerySet, queryIndex: u32) ---
ComputePassEncoderDispatchWorkgroups ¶
ComputePassEncoderDispatchWorkgroups :: proc "c" (computePassEncoder: ComputePassEncoder, workgroupCountX: u32, workgroupCountY: u32, workgroupCountZ: u32) ---
Methods of ComputePassEncoder
ComputePassEncoderDispatchWorkgroupsIndirect ¶
ComputePassEncoderDispatchWorkgroupsIndirect :: proc "c" (computePassEncoder: ComputePassEncoder, indirectBuffer: Buffer, indirectOffset: u64) ---
ComputePassEncoderEnd ¶
ComputePassEncoderEnd :: proc "c" (computePassEncoder: ComputePassEncoder) ---
ComputePassEncoderEndPipelineStatisticsQuery ¶
ComputePassEncoderEndPipelineStatisticsQuery :: proc "c" (computePassEncoder: ComputePassEncoder) ---
ComputePassEncoderInsertDebugMarker ¶
ComputePassEncoderInsertDebugMarker :: proc "c" (computePassEncoder: ComputePassEncoder, markerLabel: cstring) ---
ComputePassEncoderPopDebugGroup ¶
ComputePassEncoderPopDebugGroup :: proc "c" (computePassEncoder: ComputePassEncoder) ---
ComputePassEncoderPushDebugGroup ¶
ComputePassEncoderPushDebugGroup :: proc "c" (computePassEncoder: ComputePassEncoder, groupLabel: cstring) ---
ComputePassEncoderReference ¶
ComputePassEncoderReference :: proc "c" (computePassEncoder: ComputePassEncoder) ---
ComputePassEncoderRelease ¶
ComputePassEncoderRelease :: proc "c" (computePassEncoder: ComputePassEncoder) ---
ComputePassEncoderSetBindGroup ¶
ComputePassEncoderSetBindGroup :: proc(computePassEncoder: ComputePassEncoder, groupIndex: u32, group: BindGroup, dynamicOffsets: []u32 = nil) {…}
ComputePassEncoderSetLabel ¶
ComputePassEncoderSetLabel :: proc "c" (computePassEncoder: ComputePassEncoder, label: cstring) ---
ComputePassEncoderSetPipeline ¶
ComputePassEncoderSetPipeline :: proc "c" (computePassEncoder: ComputePassEncoder, pipeline: ComputePipeline) ---
ComputePipelineGetBindGroupLayout ¶
ComputePipelineGetBindGroupLayout :: proc "c" (computePipeline: ComputePipeline, groupIndex: u32) -> BindGroupLayout ---
Methods of ComputePipeline
ComputePipelineReference ¶
ComputePipelineReference :: proc "c" (computePipeline: ComputePipeline) ---
ComputePipelineRelease ¶
ComputePipelineRelease :: proc "c" (computePipeline: ComputePipeline) ---
ComputePipelineSetLabel ¶
ComputePipelineSetLabel :: proc "c" (computePipeline: ComputePipeline, label: cstring) ---
ConvertOdinToWGPULogLevel ¶
ConvertOdinToWGPULogLevel :: proc(level: runtime.Logger_Level) -> LogLevel {…}
ConvertWGPUToOdinLogLevel ¶
ConvertWGPUToOdinLogLevel :: proc(level: LogLevel) -> runtime.Logger_Level {…}
CreateInstance ¶
CreateInstance :: proc "c" (descriptor: ^InstanceDescriptor = nil) -> Instance ---
DeviceCreateBindGroup ¶
DeviceCreateBindGroup :: proc "c" (device: Device, descriptor: ^BindGroupDescriptor) -> BindGroup ---
Methods of Device
DeviceCreateBindGroupLayout ¶
DeviceCreateBindGroupLayout :: proc "c" (device: Device, descriptor: ^BindGroupLayoutDescriptor) -> BindGroupLayout ---
DeviceCreateBuffer ¶
DeviceCreateBuffer :: proc "c" (device: Device, descriptor: ^BufferDescriptor) -> Buffer ---
DeviceCreateBufferWithDataSlice ¶
DeviceCreateBufferWithDataSlice :: proc(device: Device, descriptor: ^BufferWithDataDescriptor, data: []$T) -> (buf: Buffer) {…}
DeviceCreateBufferWithDataTyped ¶
DeviceCreateBufferWithDataTyped :: proc(device: Device, descriptor: ^BufferWithDataDescriptor, data: $T) -> (buf: Buffer) {…}
DeviceCreateCommandEncoder ¶
DeviceCreateCommandEncoder :: proc "c" (device: Device, descriptor: ^CommandEncoderDescriptor = nil) -> CommandEncoder ---
DeviceCreateComputePipeline ¶
DeviceCreateComputePipeline :: proc "c" (device: Device, descriptor: ^ComputePipelineDescriptor) -> ComputePipeline ---
DeviceCreateComputePipelineAsync ¶
DeviceCreateComputePipelineAsync :: proc "c" (device: Device, descriptor: ^ComputePipelineDescriptor, callback: DeviceCreateComputePipelineAsyncCallback, userdata: rawptr = nil) ---
DeviceCreatePipelineLayout ¶
DeviceCreatePipelineLayout :: proc "c" (device: Device, descriptor: ^PipelineLayoutDescriptor) -> PipelineLayout ---
DeviceCreateQuerySet ¶
DeviceCreateQuerySet :: proc "c" (device: Device, descriptor: ^QuerySetDescriptor) -> QuerySet ---
DeviceCreateRenderBundleEncoder ¶
DeviceCreateRenderBundleEncoder :: proc "c" (device: Device, descriptor: ^RenderBundleEncoderDescriptor) -> RenderBundleEncoder ---
DeviceCreateRenderPipeline ¶
DeviceCreateRenderPipeline :: proc "c" (device: Device, descriptor: ^RenderPipelineDescriptor) -> RenderPipeline ---
DeviceCreateRenderPipelineAsync ¶
DeviceCreateRenderPipelineAsync :: proc "c" (device: Device, descriptor: ^RenderPipelineDescriptor, callback: DeviceCreateRenderPipelineAsyncCallback, userdata: rawptr = nil) ---
DeviceCreateSampler ¶
DeviceCreateSampler :: proc "c" (device: Device, descriptor: ^SamplerDescriptor = nil) -> Sampler ---
DeviceCreateShaderModule ¶
DeviceCreateShaderModule :: proc "c" (device: Device, descriptor: ^ShaderModuleDescriptor) -> ShaderModule ---
DeviceCreateTexture ¶
DeviceCreateTexture :: proc "c" (device: Device, descriptor: ^TextureDescriptor) -> Texture ---
DeviceDestroy ¶
DeviceDestroy :: proc "c" (device: Device) ---
DeviceEnumerateFeatures ¶
DeviceEnumerateFeatures :: proc(device: Device, allocator := context.allocator) -> []FeatureName {…}
DeviceGetLimits ¶
DeviceGetLimits :: proc(device: Device) -> (limits: SupportedLimits, ok: bool) {…}
DeviceHasFeature ¶
DeviceHasFeature :: proc "c" (device: Device, feature: FeatureName) -> b32 ---
DevicePoll ¶
DevicePoll :: proc "c" (device: Device, wait: b32, wrappedSubmissionIndex: ^WrappedSubmissionIndex = nil) -> b32 ---
Returns true if the queue is empty, or false if there are more queue submissions still in flight.
DevicePopErrorScope ¶
DevicePopErrorScope :: proc "c" (device: Device, callback: ErrorCallback, userdata: rawptr) ---
DevicePushErrorScope ¶
DevicePushErrorScope :: proc "c" (device: Device, filter: ErrorFilter) ---
DeviceReference ¶
DeviceReference :: proc "c" (device: Device) ---
DeviceRelease ¶
DeviceRelease :: proc "c" (device: Device) ---
GenerateReport ¶
GenerateReport :: proc(instance: Instance) -> (report: GlobalReport) {…}
GetVersion ¶
GetVersion :: proc "c" () -> u32 ---
InstanceCreateSurface ¶
InstanceCreateSurface :: proc "c" (instance: Instance, descriptor: ^SurfaceDescriptor) -> Surface ---
Methods of Instance
InstanceEnumerateAdapters ¶
InstanceEnumerateAdapters :: proc(instance: Instance, options: ^InstanceEnumerateAdapterOptions = nil, allocator := context.allocator) -> (adapters: []Adapter) {…}
InstanceHasWGSLLanguageFeature ¶
InstanceHasWGSLLanguageFeature :: proc "c" (instance: Instance, feature: WGSLFeatureName) -> b32 ---
InstanceProcessEvents ¶
InstanceProcessEvents :: proc "c" (instance: Instance) ---
InstanceReference ¶
InstanceReference :: proc "c" (instance: Instance) ---
InstanceRelease ¶
InstanceRelease :: proc "c" (instance: Instance) ---
InstanceRequestAdapter ¶
InstanceRequestAdapter :: proc "c" (instance: Instance, options: ^RequestAdapterOptions, callback: InstanceRequestAdapterCallback, userdata: rawptr = nil) ---
PipelineLayoutReference ¶
PipelineLayoutReference :: proc "c" (pipelineLayout: PipelineLayout) ---
PipelineLayoutRelease ¶
PipelineLayoutRelease :: proc "c" (pipelineLayout: PipelineLayout) ---
PipelineLayoutSetLabel ¶
PipelineLayoutSetLabel :: proc "c" (pipelineLayout: PipelineLayout, label: cstring) ---
Methods of PipelineLayout
QuerySetReference ¶
QuerySetReference :: proc "c" (querySet: QuerySet) ---
QuerySetRelease ¶
QuerySetRelease :: proc "c" (querySet: QuerySet) ---
QueueOnSubmittedWorkDone ¶
QueueOnSubmittedWorkDone :: proc "c" (queue: Queue, callback: QueueOnSubmittedWorkDoneCallback, userdata: rawptr = nil) ---
Methods of Queue
QueueReference ¶
QueueReference :: proc "c" (queue: Queue) ---
QueueRelease ¶
QueueRelease :: proc "c" (queue: Queue) ---
QueueSubmit ¶
QueueSubmit :: proc(queue: Queue, commands: []CommandBuffer) {…}
QueueSubmitForIndex ¶
QueueSubmitForIndex :: proc(queue: Queue, commands: []CommandBuffer) -> SubmissionIndex {…}
QueueWriteTexture ¶
QueueWriteTexture :: proc "c" ( queue: Queue, destination: ^ImageCopyTexture, data: rawptr, dataSize: uint, dataLayout: ^TextureDataLayout, writeSize: ^Extent3D, ) ---
RawAdapterEnumerateFeatures ¶
RawAdapterEnumerateFeatures :: proc "c" (adapter: Adapter, features: [^]FeatureName) -> uint ---
Methods of Adapter
RawAdapterGetInfo ¶
RawAdapterGetInfo :: proc "c" (adapter: Adapter, info: ^AdapterInfo) ---
RawAdapterGetLimits ¶
RawAdapterGetLimits :: proc "c" (adapter: Adapter, limits: ^SupportedLimits) -> b32 ---
RawComputePassEncoderSetBindGroup ¶
RawComputePassEncoderSetBindGroup :: proc "c" (computePassEncoder: ComputePassEncoder, groupIndex: u32, group: BindGroup, dynamicOffsetCount: uint, dynamicOffsets: [^]u32) ---
RawDeviceEnumerateFeatures ¶
RawDeviceEnumerateFeatures :: proc "c" (device: Device, features: ^FeatureName) -> uint ---
RawDeviceGetLimits ¶
RawDeviceGetLimits :: proc "c" (device: Device, limits: ^SupportedLimits) -> b32 ---
RawGenerateReport ¶
RawGenerateReport :: proc "c" (instance: Instance, report: ^GlobalReport) ---
RawInstanceEnumerateAdapters ¶
RawInstanceEnumerateAdapters :: proc "c" (instance: Instance, options: ^InstanceEnumerateAdapterOptions, adapters: [^]Adapter) -> uint ---
RawQueueSubmit ¶
RawQueueSubmit :: proc "c" (queue: Queue, commandCount: uint, commands: [^]CommandBuffer) ---
RawQueueSubmitForIndex ¶
RawQueueSubmitForIndex :: proc "c" (queue: Queue, commandCount: uint, commands: [^]CommandBuffer) -> SubmissionIndex ---
RawRenderBundleEncoderSetBindGroup ¶
RawRenderBundleEncoderSetBindGroup :: proc "c" (renderBundleEncoder: RenderBundleEncoder, groupIndex: u32, group: BindGroup, dynamicOffsetCount: uint, dynamicOffsets: [^]u32) ---
RawRenderPassEncoderExecuteBundles ¶
RawRenderPassEncoderExecuteBundles :: proc "c" (renderPassEncoder: RenderPassEncoder, bundleCount: uint, bundles: [^]RenderBundle) ---
RawRenderPassEncoderSetBindGroup ¶
RawRenderPassEncoderSetBindGroup :: proc "c" (renderPassEncoder: RenderPassEncoder, groupIndex: u32, group: BindGroup, dynamicOffsetCount: uint, dynamicOffsets: [^]u32) ---
RawSurfaceGetCapabilities ¶
RawSurfaceGetCapabilities :: proc "c" (surface: Surface, adapter: Adapter, capabilities: ^SurfaceCapabilities) ---
RawSurfaceGetCurrentTexture ¶
RawSurfaceGetCurrentTexture :: proc "c" (surface: Surface, surfaceTexture: ^SurfaceTexture) ---
RenderBundleEncoderDraw ¶
RenderBundleEncoderDraw :: proc "c" (renderBundleEncoder: RenderBundleEncoder, vertexCount: u32, instanceCount: u32, firstVertex: u32, firstInstance: u32) ---
Methods of RenderBundleEncoder
RenderBundleEncoderDrawIndexedIndirect ¶
RenderBundleEncoderDrawIndexedIndirect :: proc "c" (renderBundleEncoder: RenderBundleEncoder, indirectBuffer: Buffer, indirectOffset: u64) ---
RenderBundleEncoderDrawIndirect ¶
RenderBundleEncoderDrawIndirect :: proc "c" (renderBundleEncoder: RenderBundleEncoder, indirectBuffer: Buffer, indirectOffset: u64) ---
RenderBundleEncoderFinish ¶
RenderBundleEncoderFinish :: proc "c" (renderBundleEncoder: RenderBundleEncoder, descriptor: ^RenderBundleDescriptor = nil) -> RenderBundle ---
RenderBundleEncoderInsertDebugMarker ¶
RenderBundleEncoderInsertDebugMarker :: proc "c" (renderBundleEncoder: RenderBundleEncoder, markerLabel: cstring) ---
RenderBundleEncoderPopDebugGroup ¶
RenderBundleEncoderPopDebugGroup :: proc "c" (renderBundleEncoder: RenderBundleEncoder) ---
RenderBundleEncoderPushDebugGroup ¶
RenderBundleEncoderPushDebugGroup :: proc "c" (renderBundleEncoder: RenderBundleEncoder, groupLabel: cstring) ---
RenderBundleEncoderReference ¶
RenderBundleEncoderReference :: proc "c" (renderBundleEncoder: RenderBundleEncoder) ---
RenderBundleEncoderRelease ¶
RenderBundleEncoderRelease :: proc "c" (renderBundleEncoder: RenderBundleEncoder) ---
RenderBundleEncoderSetBindGroup ¶
RenderBundleEncoderSetBindGroup :: proc(renderBundleEncoder: RenderBundleEncoder, groupIndex: u32, group: BindGroup, dynamicOffsets: []u32 = nil) {…}
RenderBundleEncoderSetIndexBuffer ¶
RenderBundleEncoderSetIndexBuffer :: proc "c" (renderBundleEncoder: RenderBundleEncoder, buffer: Buffer, format: IndexFormat, offset: u64, size: u64) ---
RenderBundleEncoderSetLabel ¶
RenderBundleEncoderSetLabel :: proc "c" (renderBundleEncoder: RenderBundleEncoder, label: cstring) ---
RenderBundleEncoderSetPipeline ¶
RenderBundleEncoderSetPipeline :: proc "c" (renderBundleEncoder: RenderBundleEncoder, pipeline: RenderPipeline) ---
RenderBundleEncoderSetVertexBuffer ¶
RenderBundleEncoderSetVertexBuffer :: proc "c" (renderBundleEncoder: RenderBundleEncoder, slot: u32, buffer: Buffer, offset: u64, size: u64) ---
RenderBundleReference ¶
RenderBundleReference :: proc "c" (renderBundle: RenderBundle) ---
RenderBundleRelease ¶
RenderBundleRelease :: proc "c" (renderBundle: RenderBundle) ---
RenderBundleSetLabel ¶
RenderBundleSetLabel :: proc "c" (renderBundle: RenderBundle, label: cstring) ---
Methods of RenderBundle
RenderPassEncoderBeginOcclusionQuery ¶
RenderPassEncoderBeginOcclusionQuery :: proc "c" (renderPassEncoder: RenderPassEncoder, queryIndex: u32) ---
Methods of RenderPassEncoder
RenderPassEncoderBeginPipelineStatisticsQuery ¶
RenderPassEncoderBeginPipelineStatisticsQuery :: proc "c" (renderPassEncoder: RenderPassEncoder, querySet: QuerySet, queryIndex: u32) ---
RenderPassEncoderDraw ¶
RenderPassEncoderDraw :: proc "c" (renderPassEncoder: RenderPassEncoder, vertexCount: u32, instanceCount: u32, firstVertex: u32, firstInstance: u32) ---
RenderPassEncoderDrawIndexedIndirect ¶
RenderPassEncoderDrawIndexedIndirect :: proc "c" (renderPassEncoder: RenderPassEncoder, indirectBuffer: Buffer, indirectOffset: u64) ---
RenderPassEncoderDrawIndirect ¶
RenderPassEncoderDrawIndirect :: proc "c" (renderPassEncoder: RenderPassEncoder, indirectBuffer: Buffer, indirectOffset: u64) ---
RenderPassEncoderEnd ¶
RenderPassEncoderEnd :: proc "c" (renderPassEncoder: RenderPassEncoder) ---
RenderPassEncoderEndOcclusionQuery ¶
RenderPassEncoderEndOcclusionQuery :: proc "c" (renderPassEncoder: RenderPassEncoder) ---
RenderPassEncoderEndPipelineStatisticsQuery ¶
RenderPassEncoderEndPipelineStatisticsQuery :: proc "c" (renderPassEncoder: RenderPassEncoder) ---
RenderPassEncoderExecuteBundles ¶
RenderPassEncoderExecuteBundles :: proc(renderPassEncoder: RenderPassEncoder, bundles: []RenderBundle) {…}
RenderPassEncoderInsertDebugMarker ¶
RenderPassEncoderInsertDebugMarker :: proc "c" (renderPassEncoder: RenderPassEncoder, markerLabel: cstring) ---
RenderPassEncoderMultiDrawIndexedIndirect ¶
RenderPassEncoderMultiDrawIndexedIndirect :: proc "c" (encoder: RenderPassEncoder, buffer: Buffer, offset: u64, count: u32) ---
RenderPassEncoderMultiDrawIndirect ¶
RenderPassEncoderMultiDrawIndirect :: proc "c" (encoder: RenderPassEncoder, buffer: Buffer, offset: u64, count: u32) ---
RenderPassEncoderPopDebugGroup ¶
RenderPassEncoderPopDebugGroup :: proc "c" (renderPassEncoder: RenderPassEncoder) ---
RenderPassEncoderPushDebugGroup ¶
RenderPassEncoderPushDebugGroup :: proc "c" (renderPassEncoder: RenderPassEncoder, groupLabel: cstring) ---
RenderPassEncoderReference ¶
RenderPassEncoderReference :: proc "c" (renderPassEncoder: RenderPassEncoder) ---
RenderPassEncoderRelease ¶
RenderPassEncoderRelease :: proc "c" (renderPassEncoder: RenderPassEncoder) ---
RenderPassEncoderSetBindGroup ¶
RenderPassEncoderSetBindGroup :: proc(renderPassEncoder: RenderPassEncoder, groupIndex: u32, group: BindGroup, dynamicOffsets: []u32 = nil) {…}
RenderPassEncoderSetBlendConstant ¶
RenderPassEncoderSetBlendConstant :: proc "c" (renderPassEncoder: RenderPassEncoder, color: ^[4]f64) ---
RenderPassEncoderSetIndexBuffer ¶
RenderPassEncoderSetIndexBuffer :: proc "c" (renderPassEncoder: RenderPassEncoder, buffer: Buffer, format: IndexFormat, offset: u64, size: u64) ---
RenderPassEncoderSetLabel ¶
RenderPassEncoderSetLabel :: proc "c" (renderPassEncoder: RenderPassEncoder, label: cstring) ---
RenderPassEncoderSetPipeline ¶
RenderPassEncoderSetPipeline :: proc "c" (renderPassEncoder: RenderPassEncoder, pipeline: RenderPipeline) ---
RenderPassEncoderSetPushConstants ¶
RenderPassEncoderSetPushConstants :: proc "c" (encoder: RenderPassEncoder, stages: bit_set[ShaderStage; u32], offset: u32, sizeBytes: u32, data: rawptr) ---
RenderPassEncoderSetScissorRect ¶
RenderPassEncoderSetScissorRect :: proc "c" (renderPassEncoder: RenderPassEncoder, x: u32, y: u32, width: u32, height: u32) ---
RenderPassEncoderSetStencilReference ¶
RenderPassEncoderSetStencilReference :: proc "c" (renderPassEncoder: RenderPassEncoder, reference: u32) ---
RenderPassEncoderSetVertexBuffer ¶
RenderPassEncoderSetVertexBuffer :: proc "c" (renderPassEncoder: RenderPassEncoder, slot: u32, buffer: Buffer, offset: u64, size: u64) ---
RenderPipelineGetBindGroupLayout ¶
RenderPipelineGetBindGroupLayout :: proc "c" (renderPipeline: RenderPipeline, groupIndex: u32) -> BindGroupLayout ---
Methods of RenderPipeline
RenderPipelineReference ¶
RenderPipelineReference :: proc "c" (renderPipeline: RenderPipeline) ---
RenderPipelineRelease ¶
RenderPipelineRelease :: proc "c" (renderPipeline: RenderPipeline) ---
RenderPipelineSetLabel ¶
RenderPipelineSetLabel :: proc "c" (renderPipeline: RenderPipeline, label: cstring) ---
SamplerReference ¶
SamplerReference :: proc "c" (sampler: Sampler) ---
SamplerRelease ¶
SamplerRelease :: proc "c" (sampler: Sampler) ---
SamplerSetLabel ¶
Methods of Sampler
SetLogCallback ¶
SetLogCallback :: proc "c" (callback: LogCallback, userdata: rawptr) ---
SetLogLevel ¶
SetLogLevel :: proc "c" (level: LogLevel) ---
ShaderModuleGetCompilationInfo ¶
ShaderModuleGetCompilationInfo :: proc "c" (shaderModule: ShaderModule, callback: ShaderModuleGetCompilationInfoCallback, userdata: rawptr = nil) ---
Methods of ShaderModule
ShaderModuleReference ¶
ShaderModuleReference :: proc "c" (shaderModule: ShaderModule) ---
ShaderModuleRelease ¶
ShaderModuleRelease :: proc "c" (shaderModule: ShaderModule) ---
ShaderModuleSetLabel ¶
ShaderModuleSetLabel :: proc "c" (shaderModule: ShaderModule, label: cstring) ---
SurfaceCapabilitiesFreeMembers ¶
SurfaceCapabilitiesFreeMembers :: proc "c" (surfaceCapabilities: SurfaceCapabilities) ---
Methods of SurfaceCapabilities
SurfaceConfigure ¶
SurfaceConfigure :: proc "c" (surface: Surface, config: ^SurfaceConfiguration) ---
Methods of Surface
SurfaceGetCapabilities ¶
SurfaceGetCapabilities :: proc(surface: Surface, adapter: Adapter) -> (capabilities: SurfaceCapabilities) {…}
SurfaceGetCurrentTexture ¶
SurfaceGetCurrentTexture :: proc(surface: Surface) -> (surface_texture: SurfaceTexture) {…}
SurfacePresent ¶
SurfacePresent :: proc "c" (surface: Surface) ---
SurfaceReference ¶
SurfaceReference :: proc "c" (surface: Surface) ---
SurfaceRelease ¶
SurfaceRelease :: proc "c" (surface: Surface) ---
SurfaceUnconfigure ¶
SurfaceUnconfigure :: proc "c" (surface: Surface) ---
TextureCreateView ¶
TextureCreateView :: proc "c" (texture: Texture, descriptor: ^TextureViewDescriptor = nil) -> TextureView ---
Methods of Texture
TextureDestroy ¶
TextureDestroy :: proc "c" (texture: Texture) ---
TextureGetDimension ¶
TextureGetDimension :: proc "c" (texture: Texture) -> TextureDimension ---
TextureGetFormat ¶
TextureGetFormat :: proc "c" (texture: Texture) -> TextureFormat ---
TextureGetUsage ¶
TextureGetUsage :: proc "c" (texture: Texture) -> bit_set[TextureUsage; u32] ---
TextureReference ¶
TextureReference :: proc "c" (texture: Texture) ---
TextureRelease ¶
TextureRelease :: proc "c" (texture: Texture) ---
TextureViewReference ¶
TextureViewReference :: proc "c" (textureView: TextureView) ---
TextureViewRelease ¶
TextureViewRelease :: proc "c" (textureView: TextureView) ---
TextureViewSetLabel ¶
TextureViewSetLabel :: proc "c" (textureView: TextureView, label: cstring) ---
Methods of TextureView
Procedure Groups
ConvertLogLevel ¶
ConvertLogLevel :: proc{ ConvertOdinToWGPULogLevel, ConvertWGPUToOdinLogLevel, }
DeviceCreateBufferWithData ¶
DeviceCreateBufferWithData :: proc{ DeviceCreateBufferWithDataSlice, DeviceCreateBufferWithDataTyped, }
Source Files
Generation Information
Generated with odin version dev-2024-10 (vendor "odin") Windows_amd64 @ 2024-10-05 21:10:08.217041500 +0000 UTC