raylib/ports/models/models_loading_iqm
Licence This example has its own licence, rather than Odin's: raylib/ports/LICENSE
These are ported Raylib examples, and as such, they are subject to Raylib's license.
Copyright (c) 2013-2024 Ramon Santamaria (@raysan5)
The rest of the licence
This software is provided "as-is", without any express or implied warranty. In no event
will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial
applications, and to alter it and redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you
wrote the original software. If you use this software in a product, an acknowledgment
in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented
as being the original software.
3. This notice may not be removed or altered from any source distribution.
Code
models_loading_iqm.odin ¶110 linesSource
1/*******************************************************************************************
2*
3* raylib [models] example - loading iqm
4*
5* Example complexity rating: [★★☆☆] 2/4
6*
7* Example originally created with raylib 2.5, last time updated with raylib 3.5
8*
9* Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5)
10*
11* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
12* BSD-like license that allows static linking with closed source software
13*
14* Copyright (c) 2019-2025 Culacant (@culacant) and Ramon Santamaria (@raysan5)
15*
16********************************************************************************************
17*
18* NOTE: To export a model from blender, make sure it is not posed, the vertices need to be
19* in the same position as they would be in edit mode and the scale of your models is
20* set to 0. Scaling can be done from the export menu
21*
22********************************************************************************************/
23
24package raylib_examples
25
26import rl "vendor:raylib"
27
28//------------------------------------------------------------------------------------
29// Program main entry point
30//------------------------------------------------------------------------------------
31main :: proc() {
32 // Initialization
33 //--------------------------------------------------------------------------------------
34 SCREEN_WIDTH :: 800
35 SCREEN_HEIGHT :: 450
36
37 rl.InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "raylib [models] example - loading iqm")
38
39 // Define the camera to look into our 3d world
40 camera := rl.Camera {
41 position = { 10.0, 10.0, 10.0 }, // Camera position
42 target = { 0.0, 0.0, 0.0 }, // Camera looking at point
43 up = { 0.0, 1.0, 0.0 }, // Camera up vector (rotation towards target)
44 fovy = 45.0, // Camera field-of-view Y
45 projection = .PERSPECTIVE, // Camera mode type
46 }
47
48 model := rl.LoadModel("resources/models/iqm/guy.iqm") // Load the animated model mesh and basic data
49 texture := rl.LoadTexture("resources/models/iqm/guytex.png") // Load model texture and set material
50 rl.SetMaterialTexture(&model.materials[0], .ALBEDO, texture) // Set model material map texture
51
52 position := rl.Vector3{ 0.0, 0.0, 0.0 } // Set model position
53
54 // Load animation data
55 animsCount: i32
56 anims := rl.LoadModelAnimations("resources/models/iqm/guyanim.iqm", &animsCount)
57 animFrameCounter: f32
58
59 rl.DisableCursor() // Catch cursor
60 rl.SetTargetFPS(60) // Set our game to run at 60 frames-per-second
61 //--------------------------------------------------------------------------------------
62
63 // Main game loop
64 for !rl.WindowShouldClose() { // Detect window close button or ESC key
65 // Update
66 //----------------------------------------------------------------------------------
67 rl.UpdateCamera(&camera, .ORBITAL)
68
69 animFrameCounter += 1
70 rl.UpdateModelAnimation(model, anims[0], animFrameCounter)
71 if animFrameCounter >= f32(anims[0].keyframeCount) {
72 animFrameCounter = 0
73 }
74
75 //----------------------------------------------------------------------------------
76
77 // Draw
78 //----------------------------------------------------------------------------------
79 rl.BeginDrawing()
80
81 rl.ClearBackground(rl.RAYWHITE)
82
83 rl.BeginMode3D(camera)
84
85 rl.DrawModelEx(model, position, { 1.0, 0.0, 0.0 }, -90.0, { 1.0, 1.0, 1.0 }, rl.WHITE)
86
87 for i := 0; i < int(model.skeleton.boneCount); i += 1 {
88 // rl.DrawCube(anims[0].keyframePoses[i32(animFrameCounter)][i].translation, 0.2, 0.2, 0.2, rl.RED)
89 }
90
91 rl.DrawGrid(10, 1.0) // Draw a grid
92
93 rl.EndMode3D()
94
95 rl.DrawText("PRESS SPACE to PLAY MODEL ANIMATION", 10, 10, 20, rl.MAROON)
96 rl.DrawText("(c) Guy IQM 3D model by @culacant", SCREEN_WIDTH - 200, SCREEN_HEIGHT - 20, 10, rl.GRAY)
97
98 rl.EndDrawing()
99 //----------------------------------------------------------------------------------
100 }
101
102 // De-Initialization
103 //--------------------------------------------------------------------------------------
104 rl.UnloadTexture(texture) // Unload texture
105 rl.UnloadModelAnimations(anims, animsCount) // Unload model animations data
106 rl.UnloadModel(model) // Unload model
107
108 rl.CloseWindow() // Close window and OpenGL context
109 //--------------------------------------------------------------------------------------
110}
Assets 3
Declarations Used 28
- vendor:raylib BeginDrawing · BeginMode3D · Camera · ClearBackground · CloseWindow · DisableCursor · DrawGrid · DrawModelEx · DrawText · EndDrawing · EndMode3D · GRAY · InitWindow · LoadModel · LoadModelAnimations · LoadTexture · MAROON · RAYWHITE · SetMaterialTexture · SetTargetFPS · UnloadModel · UnloadModelAnimations · UnloadTexture · UpdateCamera · UpdateModelAnimation · Vector3 · WHITE · WindowShouldClose