raylib/ports/audio/audio_module_playing
Licence This example has its own licence, rather than Odin's: raylib/ports/LICENSE
These are ported Raylib examples, and as such, they are subject to Raylib's license.
Copyright (c) 2013-2024 Ramon Santamaria (@raysan5)
The rest of the licence
This software is provided "as-is", without any express or implied warranty. In no event
will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial
applications, and to alter it and redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you
wrote the original software. If you use this software in a product, an acknowledgment
in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented
as being the original software.
3. This notice may not be removed or altered from any source distribution.
Code
audio_module_playing.odin ¶167 linesSource
1/*******************************************************************************************
2*
3* raylib [audio] example - module playing
4*
5* Example complexity rating: [★☆☆☆] 1/4
6*
7* Example originally created with raylib 1.5, last time updated with raylib 3.5
8*
9* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
10* BSD-like license that allows static linking with closed source software
11*
12* Copyright (c) 2016-2025 Ramon Santamaria (@raysan5)
13*
14********************************************************************************************/
15
16package raylib_examples
17
18import rl "vendor:raylib"
19
20CircleWave :: struct {
21 position: rl.Vector2,
22 radius: f32,
23 alpha: f32,
24 speed: f32,
25 color: rl.Color,
26}
27
28//------------------------------------------------------------------------------------
29// Program main entry point
30//------------------------------------------------------------------------------------
31main :: proc() {
32 // Initialization
33 //--------------------------------------------------------------------------------------
34 SCREEN_WIDTH :: 800
35 SCREEN_HEIGHT :: 450
36
37 MAX_CIRCLES :: 64
38
39 rl.SetConfigFlags({.MSAA_4X_HINT}) // NOTE: Try to enable MSAA 4X
40
41 rl.InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "raylib [audio] example - module playing")
42
43 rl.InitAudioDevice() // Initialize audio device
44
45 colors := [14]rl.Color {rl.ORANGE, rl.RED, rl.GOLD, rl.LIME, rl.BLUE, rl.VIOLET, rl.BROWN, rl.LIGHTGRAY, rl.PINK,
46 rl.YELLOW, rl.GREEN, rl.SKYBLUE, rl.PURPLE, rl.BEIGE}
47
48 // Creates some circles for visual effect
49 circles: [MAX_CIRCLES]CircleWave
50
51 for &c in circles {
52 radius := rl.GetRandomValue(10, 40)
53
54 c = {
55 radius = f32(radius),
56 position = {f32(rl.GetRandomValue(radius, SCREEN_WIDTH - radius)), f32(rl.GetRandomValue(radius, SCREEN_HEIGHT - radius))},
57 speed = f32(rl.GetRandomValue(1, 100))/2000,
58 color = colors[rl.GetRandomValue(0, 13)],
59 }
60 }
61
62 music := rl.LoadMusicStream("resources/mini1111.xm")
63 defer rl.UnloadMusicStream(music) // Unload music stream buffers from RAM
64 music.looping = false
65 pitch: f32 = 1
66
67 rl.PlayMusicStream(music)
68
69 time_played: f32
70 pause: bool
71
72 rl.SetTargetFPS(60) // Set our game to run at 60 frames-per-second
73 //--------------------------------------------------------------------------------------
74
75 // Main game loop
76 for !rl.WindowShouldClose() { // Detect window close button or ESC key
77 // Update
78 //----------------------------------------------------------------------------------
79 rl.UpdateMusicStream(music) // Update music buffer with new stream data
80
81 // Restart music playing (stop and play)
82 if rl.IsKeyPressed(.SPACE) {
83 rl.StopMusicStream(music)
84 rl.PlayMusicStream(music)
85 pause = false
86 }
87
88 // Pause/Resume music playing
89 if rl.IsKeyPressed(.P) {
90 pause = !pause
91
92 if pause {
93 rl.PauseMusicStream(music)
94 } else {
95 rl.ResumeMusicStream(music)
96 }
97 }
98
99 if rl.IsKeyDown(.DOWN) {
100 pitch -= 0.01
101 } else if rl.IsKeyDown(.UP) {
102 pitch += 0.01
103 }
104
105 rl.SetMusicPitch(music, pitch)
106
107 // Get time_played scaled to bar dimensions
108 time_played = rl.GetMusicTimePlayed(music)/rl.GetMusicTimeLength(music)*(SCREEN_WIDTH - 40)
109
110 // Color circles animation
111 if !pause {
112 for &c in circles {
113 c.alpha += c.speed
114 c.radius += c.speed*10
115
116 if c.alpha > 1 {
117 c.speed *= -1
118 }
119
120 if c.alpha <= 0 {
121 radius := rl.GetRandomValue(10, 40)
122
123 c = {
124 radius = f32(radius),
125 position = {f32(rl.GetRandomValue(radius, SCREEN_WIDTH - radius)), f32(rl.GetRandomValue(radius, SCREEN_HEIGHT - radius))},
126 speed = f32(rl.GetRandomValue(1, 100))/2000,
127 color = colors[rl.GetRandomValue(0, 13)],
128 }
129 }
130 }
131 }
132
133 //----------------------------------------------------------------------------------
134
135 // Draw
136 //----------------------------------------------------------------------------------
137 rl.BeginDrawing()
138
139 rl.ClearBackground(rl.RAYWHITE)
140
141 for c in circles {
142 rl.DrawCircleV(c.position, c.radius, rl.Fade(c.color, c.alpha))
143 }
144
145 // Draw time bar
146 rl.DrawRectangle(20, SCREEN_HEIGHT - 20 - 12, SCREEN_WIDTH - 40, 12, rl.LIGHTGRAY)
147 rl.DrawRectangle(20, SCREEN_HEIGHT - 20 - 12, i32(time_played), 12, rl.MAROON)
148 rl.DrawRectangleLines(20, SCREEN_HEIGHT - 20 - 12, SCREEN_WIDTH - 40, 12, rl.GRAY)
149
150 // Draw help instructions
151 rl.DrawRectangle(20, 20, 425, 145, rl.WHITE)
152 rl.DrawRectangleLines(20, 20, 425, 145, rl.GRAY)
153 rl.DrawText("PRESS SPACE TO RESTART MUSIC", 40, 40, 20, rl.BLACK)
154 rl.DrawText("PRESS P TO PAUSE/RESUME", 40, 70, 20, rl.BLACK)
155 rl.DrawText("PRESS UP/DOWN TO CHANGE SPEED", 40, 100, 20, rl.BLACK)
156 rl.DrawText(rl.TextFormat("SPEED: %f", pitch), 40, 130, 20, rl.MAROON)
157
158 rl.EndDrawing()
159 //----------------------------------------------------------------------------------
160 }
161
162 // De-Initialization
163 //--------------------------------------------------------------------------------------
164 rl.CloseAudioDevice() // Close audio device (music streaming is automatically stopped)
165 rl.CloseWindow() // Close window and OpenGL context
166 //--------------------------------------------------------------------------------------
167}
Assets 1
Declarations Used 50
- vendor:raylib BeginDrawing · BEIGE · BLACK · BLUE · BROWN · ClearBackground · CloseAudioDevice · CloseWindow · Color · DrawCircleV · DrawRectangle · DrawRectangleLines · DrawText · EndDrawing · Fade · GetMusicTimeLength · GetMusicTimePlayed · GetRandomValue · GOLD · GRAY · GREEN · InitAudioDevice · InitWindow · IsKeyDown · IsKeyPressed · LIGHTGRAY · LIME · LoadMusicStream · MAROON · ORANGE · PauseMusicStream · PINK · PlayMusicStream · PURPLE · RAYWHITE · RED · ResumeMusicStream · SetConfigFlags · SetMusicPitch · SetTargetFPS · SKYBLUE · StopMusicStream · TextFormat · UnloadMusicStream · UpdateMusicStream · Vector2 · VIOLET · WHITE · WindowShouldClose · YELLOW